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Welcome to Culdcept Central!
Great time to be a Culdcept player! PDF Print E-mail
Written by Andyman   
Sunday, 11 July 2010 17:18

You might not have realized it, but we have more leagues, ladders, and tourneys going right now than we ever have. Ever. Seriously! It's 2.5 years into Culdcept Saga's life, and we have more ways to play than ever. Unreal. Check this out:

  • Saga Bowl VIII is underway! Good luck to everyone who entered!
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  • Signups for the second Alliance Tourney are open! Find a teammate and signup today!
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  • We even have a 30-Card Tourney in progress!
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  • If you're looking for something a little more free-form, check out the Normal 1v1 Ladder! The #1 spot on October 1st is worth a $25 GameStop gift card!
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  • Can't be bothered building decks? Check out our Blind 1v1 Ladder! The #1 spot on October 1st gets a $25 GameStop gift card here too!
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  • Oh, and Blind League IV signups will be open soon! :-D

Yep, it is a great time to be a Culdcept player!

Last Updated on Monday, 26 July 2010 21:21
 
OldMcD PDF Print E-mail
Written by IVIad IVIaxx   
Tuesday, 27 July 2010 20:14

This is the deck I used for Farming and the "beat 100 story characters" medal/crest on Dark Abyss. For lack of a creative name, we'll go with Old McD.

4 Bandit
4 Dragonoid
3 Ethereal Queen
1 Bistair
4 Pillar of Flame
4 Bloody Pudding
4 Carbuncle
1 Selenear
4 Wall of Stone

4 Fly
4 Haste
4 Manna
1 Omnipotent
4 Permission
4 Wind of Hope

When you set up the game, pick Dark Abyss - Set the Magic Goal to 8000TG - Turn Taunts OFF - and make all Lands Level 2. I usually play Sebastian, and make her use her top deck. Not sure what it's called since I can't read Japanese, but it has no Magic Bolts, Evil Blasts, or any other damage spells so all the little support creatures are safe. You'll find she usually won't attack you if you are packing any beefy HP creatures. The E cards are pretty broken, so they help speed things along. Dark Abyss is pretty huge as far as maps go, so just drop Support creatures everywhere you can. Other than the two E creatures, all the creatures cost 40G or less. The two 80ST/80HP creatures are pretty sick when used as support for Bandit. Just make sure she doesn't have any Bucklers in hand. The spells are there to move you around the map and get money. I use Omnipotent to get 5 symbols of each color. Buy symbols, chain and level to win. The game should take about 15 minutes.

I'll have to post some other decks later, but I'm still tweaking them all as I get new cards. When I first started playing this deck I only had 1 Ethereal Queen.

 
Neutralized PDF Print E-mail
Written by exp4tri4ted   
Monday, 26 July 2010 21:19

Edited to include some of Whooh's (very good/shouldabeenobvious) suggestions.

4 Gremlin
3 Pegasus
4 Powder Eater
3 Sylph

2 Gem of Life
4 Petrify Stone
2 Storm Armor

2 Acid Rain
4 Crusher
2 Drain Magic
2 Fame
2 Intrusion
2 Land Protection
4 Mass Growth
2 Paralyzer
1 Revival
2 Spirit Walk
1 Telegnosis
4 Wind of Hope

First of all, I don't know why I didn't include Storm Armor/Intrusion myself (think I was thinking defensively after being neutered a couple matches in a row). Not much is scarier than an Intruding Gremlin equipped with Storm Armor. This deck's offensive power is a combination of Gremlin and Intrusions into Paralyzed lands with Powder/Sylph Bombs.>:) Spirit Walk is included so that, after kamikaze attacks, I can claim the vacant land with either a Powder Eater or a Garuda I evolved from a Sylph. Acid Rain unwanted idols, or if they're not something you're worried about (I added them due to the potential of Lead Idol wrecking the Powder Eater nuisance), I'd advise adding a few G-generation spells, the only glaring weakness I found play-testing it. While it does take a while to build momentum (the first twenty or so rounds I was trailing, though it was closely), late game, after your Powder Eaters have taken over the map and your Gremlins are all 50+ HP, it's very difficult to stop.


Like this deck and want to build your own like it?

We've done the work for you! Click here to go straight to the Culdcept Saga Deck Builder and customize as you see fit! :-)

Last Updated on Saturday, 31 July 2010 15:03
 
Libertarian PDF Print E-mail
Written by Dirk Dorkelson   
Monday, 19 July 2010 10:22

This deck is so named because I wanted to make a "symbol" deck that was geared to slow down Taxman-style symbol decks and achieve victory via an unorthodox symbol-buying strategy. It was undefeated on my home map of Kargad in Season 6, though Whooh might have beaten it in the semis if we'd ever been able to finish a match. (Both of our decks' builds got increasingly perverted as we tweaked them between matches. Some games, he had the advantage. Other times, I did.)

I really only play it on Kargad, which has an advantage over popular symbol maps like Mount Etumer and Zanador because of its low starting symbol values. Occasionally, I'll tweak it for other symbol maps if I'm feeling nostalgic and can't get a game on Kargad.

3 Granite Idol
2 Ahuizotl
1 Aquahorn
2 Aspidochelone
1 Deep-sea Dragon
1 Drool
1 Kelpie
3 Lung
1 Saint
2 Sea Bonze
2 Undine
1 Yeti

2 Gaseous Form
2 Gremlin Claw

1 Chariot
1 Erosion
1 Fame
1 Fat Body
2 Land Protection
3 Manna
1 Mutation
4 Permission
3 Pressure
1 Refuge
1 Relief
1 Revival
1 Telegnosis
1 Time Tide
4 Wind of Hope

Here's how it works: Use Pressure to keep the value of symbols low, and load up on blue symbols in the top area. Use Permission to lap repeatedly while completely taking over the top area and painting the town blue. In the mid/late game, I usually have enough G where I can avoid the bottom areas entirely. If you've got, say, 90 symbols, you can blow all your spare G on leveling up a land, sell 20 symbols off at the temple, level another, sell 20 more symbols, etc., and greatly increase your TG without lapping.

The deck can be slow to develop, such as when you draw all three Lungs within the first three turns or can't draw a Permission to save your life. But when everything gets rolling, as it usually does, you can own the loop closest to the castle and Chariot Lungs around the lower levels, using Relief to move them into position. (Lung + Gremlin Claw is almost always a failsafe invasion combo, for only 100G.) If your opponent is truly playing an all-symbol deck, drive 'em crazy with Kelpie. Otherwise, Land Protected, buffed Sea Bonzes next to the castle do quite well as land holders.

Aquahorn, Yeti, and Saint are in there for versatility and come in handy more often than not with all the mono-color decks people like to use. (Two of this deck's best invaders, Lung and Deep-sea Dragon, can't go on red, so Yeti is a must in case someone brings a mono-red deck.) When I beat Cormac (retired) in group play, I used three Saints because of his penchant for Goblin+Red Cap and won handily once he landed on a Land Protected Saint and had no answer for her.

Damage-oriented decks can be a little bit of a problem, which is why Time Tide is in there. I've also been known to play extra Refreshes, Clay Idols and even Odradeks if I'm convinced it's gonna be an issue.

As for straight symbol decks, Granite Idol shuts down a lot of popular symbol-deck cards (Grace, Echo, Crusher, Poison Mind, etc) and repeated use of Pressure can offset any gains my opponent might get from my leveling of land. If I get the sense my opponent is packing a ton of idol nukers and Corruptions, I'll Refuge away Lung, avoid buying symbols and rule the roost with the likes of Undine and Drool.

Erosion is a fun card to use with Granite Idol. Often players will hold multiple copies of flash spells to use once they've figured out a way to get rid of your idol(s). If you can draw and pop an Erosion while they're doing that, it's pretty swell.


Like this deck and want to build your own like it?

We've done the work for you! Click here to go straight to the Culdcept Saga Deck Builder and customize as you see fit! :-)

Last Updated on Monday, 19 July 2010 10:33
 
(HoF) Poverty PDF Print E-mail
Written by Whooh05   
Saturday, 17 July 2010 23:50

2 Borgess
2 Ivory Idol
2 Lead Idol
2 Marble Idol
2 Possession
2 Red Cap
1 Tokebi
1 Poseidon
1 Sakuya

3 Gaseous Form
1 Gremlin Claw
1 Gremlin Tooth
2 Necro Scarab

1 Comet
2 Drain Magic
2 Fairy Light
1 Feast
3 Goblin's Lair
1 Intrusion
3 Pain
2 Refuge
1 Relief
2 Replace
1 Revival
2 Trade
1 Wall Transform
3 Waste
3 Word of Recall

This is not a nice deck. It is designed to do several things. First, it is supposed to destroy your opponent's funds. Once this has been established, they are unable to invade even the lowliest of Goblins.

Second, this will lock down the board creature-wise as well. Through Possession, Trade, and Replace, you can effectively take what you want from them while giving them worthless Goblins.

Third, as the land gap gradually increases and more Goblins get on the board, Red Cap is capable of taking out nearly any problem territories that may arise via Gremlin Tools and Intrusion and Feast becomes a massive boon to you.

Fourth, as time goes on and Poseidon keeps your Goblins alive and well, Sakuya is creating significant chains, and Tokebi is going crazy with land transfer.

Fifth, when cards have completed their purpose and you have things well under control, dead draws turn into profit as Refuge and Fairy Light skyrocket your funds.

Cards like Necro Scarab ensure that even if a creature is taken out, you'll still collect a toll. This discourages opponents from even attempting to invade. Wall Transform is great when your opponent is running no neutral to take out a Goblin-turned-Wonder Wall or when there's a nasty Armored Dragon taking out your army slowly. Comet is there to knock territories back into Possession's range.

This deck will not make you any friends. It is one of my League decks when I'm feeling particularly nasty. Not for casual play.


Like this deck and want to build your own like it?

We've done the work for you! Click here to go straight to the Culdcept Saga Deck Builder and customize as you see fit! :-)

Last Updated on Sunday, 18 July 2010 00:16
 
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