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TOPIC: Culdcept Revolt combos wanted!

Culdcept Revolt combos wanted! 06 Jan 2017 08:36 #8576

  • Andyman
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Now that we have a Combos section for Culdcept Revolt (come to think of it, I need to make one for 3DS also!), with all the gameplay changes and new cards in the game, it would be outstanding if you great folks could contribute your favorite combos to be featured on the pages. Just post the cards involved and a short bit of text about it. You'll get credit for your contributions as well, of course. Have fun with it, and thanks for helping!

Here's an example (and an all-time classic):

Cait Sith + Buckler

"I am invincible!!! (except for scrolls)" - Whooh05
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Culdcept Revolt combos wanted! 10 Jan 2017 15:45 #8577

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Here are a bunch:

Living Bomb + Hellgrammite
If you survive with HP <= 20, both creatures die and you get a Serpent Fly on the territory. Can be used offensively or defensively (via armor or that killing tactic).

Mass Phantasm + Exile + Uriel
Let's you remove creatures who can't be targeted (and have no summoning conditions). Use Uriel to clean the board after.

Lunatic Hare + Succubus Ring
A classic. Succubus Ring sets ST=0 on hit, and Hare swaps that to HP=0.

Battering Ram + Turn to the Wall or Cockatrice
Battering Ram instant kills the wall you get from the spell or Cockatrice on hit.

Thrust Blow + Bird Maiden
Push a creature off of a high level land and use Bird Maiden (or a creature Bird Maiden enchanted) to move onto it. Can work well with Breeze Spirit or Dryad, etc.

Immobilize + Nil-Vana + Insect Swarm
More reliable mass damage sequence. With Immobilize, creatures can't move to remove the enchantment.

Vortex + Rock Titan
Rock Titan is a printed 70/70 and will kill any creature without printed HP > 70.

General Guan + Turn to the Wall or Fat Body
Increase MHP of creatures so that General Guan gets a... fat bonus. B)

Powder Eater + Fat Body
Duplicate higher HP PEs. Consider Bird Maiden so you can pop PEs off to any vacant land. Get enough of them out and Tiny Army will be a nice addition.

Thief + Borgess
At MHP=60, she can only be taken down by creatures that can hit ST>=60 without items.

Doom Devourer + Swamp Spawn + Charging Step
Moving slowly pumps up Doom Devourer's stats.

Exchange + Brontides
The best defender of the elemental lords, Exchange lets you summon him without meeting the discard and earth land costs. Of course, this works for any large creature (I see you, Massive Dragon)

Enchantress + Metal Form
Give all of your creatures the Metallize enchantment. Be sure to sack Enchantress after else you opponent can use her against you.

Dwarven Miner + Quicksand
Make an opponent stop and pay an enhanced toll.

Old Willow or Kelpie + Peace
Useful to screw with opponent movement. Some strategic uses are delaying opponent's lap bonus by a turn or keeping them from lapping or landing on a gate and standing their creatures.

Quintessence + Holy Banishment
Return a (targetable) creature to its cepter's hand.

Waste World + Life Force
Make everyone else pay more for creatures whilst yours are free of G cost. Works well with expensive breed dragons.

Baldanders + Dragon Orb
Since there are two transformations Baldanders -> Random Creature -> Random Dragon, at the end of battle you'll keep the random creature. Hopefully it's something good!

Gremlin + Living Amulet
Since Gremlin destroys every weapon card, if it gets killed it'll return as a Living Amulet.

Gremlin + Mirror Hoplon
Makes Gremlin almost invincible. It's still susceptible to items that can't be destroyed.

Living Amulet + Burning Heart
Great suicide combo to steal a land with when the opponent has no weapons and can naturally destroy Living Amulet.

Coatlicue + Poison Mind
Tear your opponent's book apart using Coatlicue's spell and Poison Mind. She gets a nice stat boost out of it, too.

Nil-Vana + Tyranny
Quickly damage creatures of MHP 30 and under. Nil-Vana is not subject to the enchantment, so it remains undamaged. If you have MHP >= 40 creatures, you won't suffer.

Lone Beast + Fay
Use Fay to boost Lone Beast's base ST which gets added to his HP in battle. With just one use of Fay it'll have HP80 in battle.

Lone Beast + Mad Harlequin
With Mad Harlequin in play, not only will Lone Beast get MH's 20/20+ boost if fighting next to an ally, but it'll get Critical Hit[All].

Lunatic Hare + Angry Mask
If opponent's ST=0, they'll die at the end. If not, then Angry Mask will destroy them at the end of battle after ST and HP get swapped (if Hare survives).

Treasure Raider +Debility (on a regenerating creature)
This combo let's you continually invade an adjacent territory and gain G100 each time.

Uniformity + Peace
Enemy cepters can't invade your lands, but have to pay a G200 toll.

Sulfurous Balloon + Necro Scarab
Use offensively to kill defending creature and steal the territory with a Skeleton.

Tetrarm + Twin Spike
The first attack transforms the opponent into Tetrarm. Since item/land effects were already applied to the original opponent, the opponent Tetrarm has base stats and the second attack destroys them.

Tetrarm + Scroll Attack
Double scroll attack

Samhain (synthesized) + Twin Spike
The first attack transforms the opponent into Samhain (non-synthesized). Since item/land effects were already applied to the original opponent, you'll survive the counterattack (at ST=20). At the end of battle the opponent receives MHP-40 (your base ST) and dies.

Powder Eater + Twin Spike
Turn a big, hulking defender into a puny Powder Eater. If it's already Down, you may have a chance to steal the territory easily.

Leshy + Outrage + Twin Spike
You'll need Leshy to survive since it attacks last, but if it does you can pump the land level up by 2 and later reinvade against a Leshy to steal the territory. Alternatively, use Outrage to push a creature onto Leshy. It you can manage (say, with the control tower) summon Leshy next to a low ST enemy defensive creature and use the combo then.

Natural World + Rock Titan or Ba-Al
Natural World removes the inconvenient end of battle detriments.

Mirror World+ Shape Shifter (as a Doppelgänger)
If Shape Shifter is imitating a creature on the map (say, an adjacent creature), then you have a good suicide combo by moving them over to invade.

Joint World + Chainsaw
Joint World can increase the chain the opponent's territory is a part of, thus strengthening

Foresight + Sense of Wild
Foresight lets you see when you have a creature coming so you can use Sense of Wild for a guaranteed summon (Sense of Wild draws the top card of the book).

Triton + Soul Ray
Triton draws a card every time it uses an item. Not only does Soul Ray return to the hand so he can keep using it, but he has scroll critical so you get an ST=45 scroll attack out of it. Boomerang also works (more cheaply, too).

Rune Adept + Form Portal
This combo lets you jump from gate to gate, earning you the gate/lap bonuses and removing Down on all of your creatures. If no one has Speed Penalty, you can lap ultra fast, which is good for creatures like Dwarven Miner, Chimera, Amazon, Mummy, and the spell Manna.

Quintessence or Stone Jizo + Thunder Spawn
Turn an enemy territory into a non-elemental land so that Thunder Spawn can invade it from afar.

Decoy + Living Bomb
A strong combo to almost certainly vacate an enemy territory.
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Culdcept Revolt combos wanted! 07 Apr 2017 10:00 #8600

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Sigurd/Samurai + Vorpal Sword

Sigurd and Samurai like instant killing high ST creatures with instant death. But, what happens when you lose the gamble and the creature survives the 70/80% death chance? Use Vorpal Sword and bring that monster's HP within a manageable range.

This has the added benefit of being an item draw. If your opponent is very possessive and likes keeping his creatures alive no matter how likely they are to die, they may waste a vital armor defending against Vorpal Sword just to have your instant death ability proc without ever equipping the sword.
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Culdcept Revolt combos wanted! 07 Apr 2017 21:01 #8602

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Creeping Coin + Borgess + Energy Field invasions

Ring of the Succubus (Reduces ST to 0)
Spiked Shield (Reflects damage)
Necro Scarab (Respawns as skeleton)
Angry Mask (Deals received damage back to opponent)
Binding Whip (Adds Paralysis)

Really, this can be done with any incapacitating item effect and Creeping Coin. If you set it up right, you can keep revisiting the same territory and cashing in on Creeping Coin's battle end. Just be aware that if you're spending close to 100G an invasion, you're not doing yourself any favors. Energy Field will let you continually drain your opponent while boosting your own bank account.
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Culdcept Revolt combos wanted! 10 Apr 2017 13:51 #8607

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Cockatrice + Argent Key
A little extra attack power, Attacks First to deal with pesky things like Nike, and a 2-for-1 Attack Bonus that turns them into Wall of Stone and then whisks Cockatrice off to an empty land if the target doesn't die. It's an outstanding threat removal machine.
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Culdcept Revolt combos wanted! 10 Apr 2017 15:06 #8608

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Angry Mob + Petrify Stone

Petrify Stone gives you ST=0, HP=80. But the "mash for ST" ability of Angry Mob triggers after Petrify Stone alters stats, so you can bypass the ST=0 and potentially end up with an ST=100, HP=80 creature for a battle. Use it to, e.g., successfully invade a creature with Attacks First, or defend a territory and kill the invader.

Unyielding Creature (with no CS) + Sigil of __

Let's you gain access to certain creature spells every round. Try Sigil of Drain on Great Nimbus and steal 10% of an opponent's G at the start of every round. That's what I call round gain!
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Culdcept Revolt combos wanted! 11 Apr 2017 20:49 #8609

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Long Line + Legendary Pharos

Three territories for the price of one. Quickly expand your line of territories and cash in with Long Line. This will also help you invest in the appropriate gems if you pick your spot right.

Chariot + Twin Spike + Great Fossil

That massive level 5 toll making you nervous? Negate the problem for everybody with a quick visit from Great Fossil. Now, they can't collect tolls and you have a little breathing room.
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Culdcept Revolt combos wanted! 14 Apr 2017 12:03 #8618

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All of the pages in the Culdcept Revolt Combos section are up and every combo contributed so far has been added. Looking forward to seeing what other awesome stuff everyone comes up with!
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Culdcept Revolt combos wanted! 04 May 2017 00:53 #8622

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Mad Harlequin + Legendary Pharos

Legendary Pharos is a great way to grab lots of lands all at once. Its Secret Art of summoning Statues on each adjacent empty territory can boost your chains and claims very quickly. Add on top of that Mad Harlequin's boosting ability granting +20ST/+20HP for each adjacent territory owned by the player and you're getting +40ST/+40HP on average.

This is also a handy way to overcome the fact that Legendary Pharos and its Statue buddies don't heal from lap bonus.
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Culdcept Revolt combos wanted! 19 May 2017 14:27 #8624

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Burning Titan + Warlock's Disk (or Vortex)

Prevent Titan's penalties and turn him into Sea Bonze on steroids in battle. Scary!
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Culdcept Revolt combos wanted! 17 Jul 2017 08:20 #8660

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Gluey Slug + Vortex

Can't be invaded from an adjacent land without spell help, and items can't be used in battle against it. Throw some Fat Body on the slug and it becomes VERY difficult to deal with.
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Culdcept Revolt combos wanted! 23 Aug 2017 10:14 #8668

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Here's a fun combo with a bonus:

Kelpie / Old Willow + Gelatinous Armor

Creature ability stops your opponent, and the armor gives you a tidy bonus in battle in addition to a nice +40HP... assuming your opponent is foolish enough to invade.
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Culdcept Revolt combos wanted! 29 Aug 2017 08:14 #8671

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Gelatinous Wall + Gelatinous Armor

Double the G you'll gain from the damage you take, and massively increase your chances of surviving the battle!
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Culdcept Revolt combos wanted! 22 Sep 2017 13:22 #8685

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Nebiros + Argent Key
Watch Nebiros refill your back back to 5 then run away to some vacant land on the map

Shadowgeist + Murasame
Guarantee your opponent has ST=0

Kaiser Penguin or Sylvan Duchess + Reactive Armor
Gremlin-style defense, but with an eye for fashion as opponents can still use armor.
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Culdcept Revolt combos wanted! 26 Sep 2017 15:07 #8686

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Those are all great! Can't wait to try them out.

Here's another fun one, for the Gooba fans in the crowd:

Gooba + Rag Doll
Think those little 0/10 slimers are helpless? Think again! Rag Doll blocks everything if your opponent has more ST than you do, and very few non-Defensive creatures have 0 ST. This might be the cutest toll ever taken, too.
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Culdcept Revolt combos wanted! 13 Oct 2017 11:36 #8707

Inspired by one above,

Thief + Fat Body(x1,2,3)
For when you need a creature that can only be gibed by creatures who can make ST=>60(80, 100) no using a weapon, and without needing to rely on Borgess. (although the additional 20 doesn't hurt. Vitality against people without exile is for additional fun times.)

Another one I thought of,
Wonder Wall + Magus's Mirror
For that moment when your land is now only able to be taken by Neutral Creatures. (Bonus points for fat body/growth body on the wall)
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Culdcept Revolt combos wanted! 16 Oct 2017 09:01 #8709

By the way, in the revolt Multi-Step Combos section. It mentions as the 12th combo goblin-Lair plus Turn to wall. In the description its quoted for wonder-wall. That is no-longer true. Neutrals now become Statue when Turned. Still, in my opinion a better defender than Goblin, but not nearly as much of an improvement as the awesome Wonder-Wall.
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Culdcept Revolt combos wanted! 16 Oct 2017 16:22 #8711

another one

Living Glove + Claw of Shade
Behold! The world's most epic pair of gloves!
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Culdcept Revolt combos wanted! 17 Oct 2017 15:11 #8713

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OK, the Combos section is now up-to-date with all the new combos, as well as card text from the English game. Thanks to everyone who has contributed so far!
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Culdcept Revolt combos wanted! 18 Oct 2017 13:49 #8716

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Samhain + Angry Mask

Do you like Smashing Pumpkins? You won't after getting a double-shot of return fire from this combo!
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Culdcept Revolt combos wanted! 20 Oct 2017 14:16 #8719

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Cockatrice + Turquoise Amulet

Turn them into a Wall of Stone, and a better-than-even chance of killing them outright. Especially handy against those pesky Attacks First Water and Earth opponents.

Beware chickens wearing jewelry...
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Culdcept Revolt combos wanted! 27 Nov 2017 13:34 #8783

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Rune Adept + Life Foce

Life Force blocks you from using spells from your hand, but you can still use Secret Arts. So use Rune Adept's ability to use spell from your hand and still keep life force going (and you even keep the card in your hand to use again, and can use Synthesis card like Shining Geyser without discarding any cards).

Enchantress + Stat boosting ability (like Ability +20) + Anti-Spell Creatures

Normally you can't give any enchantments to Anti-Spell Creatures, but Enchantress bypasses this and gives all your monsters a boost. Best used before completing a lap, so you can switch out Enchantress, which will protect your Anti-Spell Creatures from receiving a negative enchantment. Nothing like a map full of +20 Creatures that your opponent can't do anything about.

Necro Plasma or Neutral Cloak + Burgess

Necro Plasma changes your Monster into a Skeleton, which has 40+20 HP and regenerate, making it both defensive as well as offensive. And Neutral Cloak will give 60 HP and evades most Critical Hit, Instant Kill and Neutralize abilities, and blocks all but the very strongest of spells. Be aware that you don't receive Land Bonus using this though.
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Culdcept Revolt combos wanted! 12 Feb 2018 13:22 #8888

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The Combos section is updated once again - thanks to everyone in the Forum, on social media and in our Discord chat who has contributed!
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Culdcept Revolt combos wanted! 21 Feb 2018 08:29 #8895

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Sulfurous Balloon + Stormcauser

If they somehow survive the initial big hit, they'll almost certainly die when even the smallest return hit pops the balloon.

Baldanders + Burning Heart

Burning Heart's dual boost makes Baldanders a whole lot more effective in battle, but if he dies, he takes the enemy with him.

Tetrarm + Spectre's Robe

She delivers 60-180ST total damage and gets an HP boost as well. One of the best early-match attack combos in the game.

Death Scythe + Warlock's Disk

So what if he can't use Weapons? Bring the Disk to battle and ensure that whatever his opponent equips is useless... and virtually ensure that his massive 70ST kills them! After you've transformed into Mummy, equip Warlock's Disk to make it extremely hard for them to take the land back.

Shocker + Death Leech

Injure and Fatigue something on a valuable land, then swoop in with Death Leech and take it!
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