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Fire Creatures

Fire Creatures

Acheron Strange Undead Fire
ST:10 HP:50 G: 75+Fire+Card
Land Limit: Cannot be placed on Water
Defensive / Battle End: Destroys a card at random from opponent Cepter's hand.
Ashra Strange Humanoid Fire
ST:30 HP:50 G:85+Fire
Upon Victory: Casts Backward on opposing Cepter if battle territory is Fire.
Ba-Al Rare Undead Fire
ST:50 HP:50 G:90+Fire+Card
Attacks First / Battle End: User loses 100G magic.
Bandicoot Strange Animal Fire
ST:20 HP:30 G:75
Battle End: Deals amount of damage received during battle to opponent's base HP.
Barrow Wight Rare Undead Fire
ST:20 HP:40 G:90+Fire+Card
Attack Bonus: Sleep (Humanoid Animal)
Bistair Extra Undead Fire
ST:80 HP:80 G:100+FireFireFire
Land Limit: Cannot be placed on Water
Attacks First / Attack Bonus: Steals G=(# of opposing Cepter's laps x20G)
Blast Sphere Rare Undead Fire
ST:10 HP:50 G:95+Fire
Land Limit: Cannot be placed on Water
Battle End: If HP is 20 or under, both it and opponent's creature are destroyed as well as the creatures on adjacent territories.
Cait Sith Strange Animal Fire
ST:20 HP:30 G:75
Land Limit: Cannot be placed on Water
Cannot be targeted by spells. / Neutralizes: Attacks from creatures with ST of 40 and up.
Chimera Strange Animal Fire
ST:20 HP:40 G:90+FireFire
Attacks First / ST+10 each time user receives a lap bonus (up to a maximum of 80).
Dragon Strange Dragon Fire
ST:50 HP:50 G:130+FireFire
Land Limit: Cannot be placed on Water
In Battle: ST+10 when invading, HP+10 when defending.
Dragonfly Normal Animal Fire
ST:30 HP:20 G:50
Attacks First
Drain Roper Normal Plant Fire
ST:20 HP:50 G:60
Defensive / Attack Bonus: HP+ (damage dealt to opponent).
Efreet Strange Undead Fire
ST:50 HP:40 G:60+ Fire
Land Limit: Cannot be placed on Water
Attacks Last / Scroll Critical Hit / Battle End: User loses G=(creature's remaining HP x2G)
Elder Dragon Rare Dragon Fire
ST:60 HP:80 G:180+FireFireFire
Land Limit: Cannot be placed on Water
Boost: ST+10 to user's Dragon creatures / Battle End: User loses 100G magic.
Flame Weevil Normal Animal Fire
ST:10 HP:30 G:35
In Battle: ST+(# of Flame Weevils in play x10)
Fire Drake Strange Dragon Fire
ST:30 HP:40 G:75+Fire
In Battle: ST+20
Fire Giant Normal Humanoid Fire
ST:50 HP:50 G:125+Fire
Critical Hit: Water
Flame Lord Rare Undead Fire
ST:70 HP:70 G:160+FireFire+Card
Land Limit: Cannot be placed on Water
Boost: ST+10 to user's Fire creatures / Battle End: User loses 100G magic.
Gas Cloud Normal Undead Fire
ST:30 HP:30 G:70
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Golem Strange Dragon Fire
ST:40 HP:40 G:60
Battle End: Base ST-10
Hell Hound Normal Animal Fire
ST:50 HP:40 G:80
Deals only 1/2 damage to Water creatures.
Homunculus Rare Humanoid Fire
ST:10 HP:30 G:35+Fire
Land Limit: Cannot be placed on Water
Evolves into Flame Lord after 3 battles.
Juggernaut Strange Undead Fire
ST:30 HP:60 G:100+Fire
Land Limit: Cannot be placed on Water
Critical Hit: Creatures with ST of 40 and under.
Kobold Normal Humanoid Fire
ST:20 HP:30 G:30
Manticore Strange Animal Fire
ST:0 HP:50 G:90+FireFire
In Battle: ST=HP
Minotaur Normal Humanoid Fire
ST:40 HP:40 G:70
Old Willow Rare Plant Fire
ST:20 HP:40 G:65+FireFire
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Phoenix Normal Animal Fire
ST:30 HP:30 G:50
Upon Defeat: Returns to user's hand.
Pillar of Flame Normal Undead Fire
ST:30 HP:50 G:60
Land Limit: Cannot be placed on Water
Defensive
Radon Rare Dragon Fire
ST:40 HP:40 G:95+FireFire
Land Limit: Cannot be placed on Water
Instant Death: 30% to FireAir creatures.
Salamander Normal Dragon Fire
ST:40 HP:50 G:100+Fire
Critical Hit: Water / HP increases for every point of damage received from Fire creatures (excludes scroll attacks).
Son Ascetic Strange Humanoid Fire
ST:0 HP:30 G:60
Support (Uses abilities of the supporting creature)
Sorcerer Normal Humanoid Fire
ST:0 HP:30 G:60
Support / Scroll Critical Hit
Valkyria Strange Humanoid Fire
ST:20 HP:30 G:100+Fire
Attacks First / Support / Upon Victory: ST+10 (up to a maximum of 80).
Will o' the Wisp Strange Undead Fire
ST:20 HP:50 G:85
Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.

Last Updated on Wednesday, 15 May 2013 12:48

Card of the Moment

Ice Salamander PS1
ST:40 HP:50
G:100+
Land Limit:
HP increases for every point of damage received from creatures (excludes scroll attacks).

Culdcept Saturn/PS1

culdcept_expansion_jpn_front.jpg

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