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Culdcept Saga - Player Decks

Whirlwind (NBY, 20/10/20)

2 Bandit
2 Basalt Idol
2 Colossus
1 Ahuizotl
1 Aquahorn
2 Drool
1 Mistwing
2 Centaur
2 Gremlin
2 Nightmare
2 Tengu
1 Frost Beast

2 Amethyst Ring
2 Beryl Ring
3 Death Choker
1 Gremlin Tooth
2 Storm Spear

2 Chariot
2 Crusher
2 Drain Magic
4 Hunter's Song
2 Illness
3 Intrusion
3 Paralyzer
1 Refuge
1 Relief

Whirlwind is a Penetration deck. It has Basalt Idol in it to enhance its effectiveness, but is not required to have Basalt Idol out to do its job.

Penetration is a severely underused ability in Culdcept's online community. There are seven total penetration items and four penetration creatures in this deck. For those unfamiliar with penetration, it removes land bonus from the physical attack.

I'll put it in perspective for you. That Cait Sith on a level 5 territory that neutralizes everything you do because it's tough to overcome the 80 minimum HP required to topple it without a 40ST+ creature... remember him? Penetrate brings that impossible 80HP to a much more manageable 30HP. Add on that those penetrate items add 20-30ST to your attack, it'll take an item to withstand your attack. Gremlin with Death Choker vs. anything without Attacks First is a sure win. Basalt Idol keeps your critters alive while they're doling out the harshness.

After wiping out a territory, Aquahorn/Mistwing, Frost Beast, Gremlin can easily take up residence neutralizing whatever the opponent bringing to the table.

Hunter's Song is to be used when you know you're about to take some critters out. Make sure you have Intrusion in hand to immediately capitalize. A Chariot is a good choice to have in hand when you put Hunter's Song on as well. Set yourself up next to those big territories as the match goes on because you know (and soon your opponent will know as well) that nothing of theirs is safe. It can all be taken away at a moment's notice.

This deck is not for the timid. It's in your face and caters to the high risk/high rewards style of play. Take it for a spin sometime.


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Last Updated on Wednesday, 15 May 2013 08:48

Card of the Moment

Fairy Light 360
G:60
Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.

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