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Neutralized (Y, 14/8/28)

Edited to include some of Whooh's (very good/shouldabeenobvious) suggestions.

4 Gremlin
3 Pegasus
4 Powder Eater
3 Sylph

2 Gem of Life
4 Petrify Stone
2 Storm Armor

2 Acid Rain
4 Crusher
2 Drain Magic
2 Fame
2 Intrusion
2 Land Protection
4 Mass Growth
2 Paralyzer
1 Revival
2 Spirit Walk
1 Telegnosis
4 Wind of Hope

First of all, I don't know why I didn't include Storm Armor/Intrusion myself (think I was thinking defensively after being neutered a couple matches in a row). Not much is scarier than an Intruding Gremlin equipped with Storm Armor. This deck's offensive power is a combination of Gremlin and Intrusions into Paralyzed lands with Powder/Sylph Bombs.>:) Spirit Walk is included so that, after kamikaze attacks, I can claim the vacant land with either a Powder Eater or a Garuda I evolved from a Sylph. Acid Rain unwanted idols, or if they're not something you're worried about (I added them due to the potential of Lead Idol wrecking the Powder Eater nuisance), I'd advise adding a few G-generation spells, the only glaring weakness I found play-testing it. While it does take a while to build momentum (the first twenty or so rounds I was trailing, though it was closely), late game, after your Powder Eaters have taken over the map and your Gremlins are all 50+ HP, it's very difficult to stop.


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Last Updated on Wednesday, 15 May 2013 12:48

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