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Taken (NY, 16/0/34)

4 Gemoid
4 Goblin
4 Lead Idol
2 Possession
2 Mothman

2 Capture
2 Cleanse
2 Crusher
2 Drain Magic
1 Find
2 Goblin's Lair
4 Land Drain
2 Poison Mind
3 Reincarnation
1 Revival
2 Squeeze
1 Suppression
2 Telekinesis
2 Theft
4 Trade
2 Trespass

Now a lot of people have complained about this being a "Trade" deck that only relies on Trade. It's a little more than that. This is a deck designed around taking everything from your opponent. And CHEAP! Most of the cards are very, very cheap. I don't even use Red Cap, but you can. Sculpture works in this deck too.

The #1 card to trade? Gemoid.

Why? You can level it up to level 5 and trade it away. It can't use any items, it can't take a toll, and they can't pump the HP to make it hold the land.

Sidebar:
Red Cap
Sculpture
Senility
Intrusion (if you add in Red Cap or Senility)

Now, I didn't have this deck saved any more, so this is just a rough approximation of what the deck was, but the idea is to keep your opponent's hand worthless while taking the best they have to offer on the field and in their hand.

How I played this deck:

This is a deck that requires patience. The possessions can take any level 1 territory, that's fine. Generally, you want to take better creatures, but you can take whatever they have out there.

Trade should be used on leveled territories. Level up your Gemoid on a neutral territory (or off-color for their deck) and trade for whatever they have that you really want. Remember, a level 5 Gemoid still costs you zero when you land on it. And, they can't get it off the board because you have so many Lead Idols out there.

Another card I liked to use was Powder Eater instead of Goblins.

You want Goblin's Lair in there, in case you don't have another spell to play. You will have plenty of cards in your hand that you don't need. That's fine, never get too attached to any card. The Squeezes can be great for getting rid of a card in your opponent's hand, and if they don't have anything you want to get rid of, use it to get rid of one of your Cleanses you don't need.

Poison Mind should be used to get rid of cards that you don't have an answer for in their deck. If they have a creature coming up that you don't have an answer for, or a spell they can play as soon as they draw that can hurt you, get rid of it.

Because most of the cards in the deck are so cheap, you have plenty of money. Use it. Level up and Trade frequently. Kill their chains. You'd be amazed how much taking 3 level-3's in a chain can kill your opponent. Especially when they get level 3 idols and Gemoids on off-color territory. Use Land Drain and Drain Magic liberally. If you can get positive money from Drain Magic, do it. You're trying to keep your opponent frustrated. They are far more likely to make mistakes.

And, flood the board. Try to get a creature down as often as possible. Those lap bonuses + chains get you money faster than you'd think. Don't ever worry about your creatures, what do you care? They cost you 20G at most and you have 20 more to come. That's why there are no items. And if you need an item, well, that's why you have Capture. Take their good stuff. I keep a Mothman in there (works especially well with Sculpture) for offense. Since they likely won't be able to keep good defensive items in their hand, the Mothman can take care of most things (since you are flooding the board with neutral creatures).

So, let your opponent do the work and you reap the benefits. Sculpture is a good boost for people who play untargetable creatures. So if you're worried about that, dump the Crushers and run 2 Sculptures. As I said before, you can also dump the Goblins for Powder Eaters. Giant Rats work as well (but that first strike can be a major disadvantage, so I tend to steer away from that free creature).

Reincarnation is the crutch of the deck. You're gonna have bad hands. Lots of them (that's kinda the idea, remember?). Reincarnate into a hand that gives you what you need. It's a game-breaker card, because you can Reincarnate into a Trade that will seal the game for you.


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Last Updated on Wednesday, 15 May 2013 12:48

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