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Mudslide (NG, 24/7/19)

Now that Culdcept Revolt is on its way to the West, I figure it's (probably long past) time to post my best Culdcept Saga decks for all to enjoy. Here's the first one, my very best free-for-all (FFA) match deck. I hope you enjoy it.

4 Living Rapier
3 Branch Army
2 Cockatrice
3 Hypno Sloth
2 Lichenoid
2 Mudman
2 Revenant
2 Sakuya
4 Spiny Agama

2 Boomerang
2 Catapult
3 Counter Amulet

4 Anti-Magic
2 Chariot
3 Crusher
4 Fame
2 Find
2 Paralyzer
2 Relief

My idea was to make a consistently fun Swiss Army deck, and I drew inspiration from powerbait's Targethis, PzKwIVG's Do-Dai, Whooh05's FastCash, and many others. I refined Mudslide over a long period of time and I'm pretty happy with it. It rarely loses a match, and even then it usually finishes a very close second. I can't recall any match where it's been blown out of the water. Here are some of the usual FFA challenges, with a bit about how Mudslide handles them:

  • Stay ready. It feels like everyone has a dozen Target Cepter spells in FFA, and if you're the best target, you're getting hit, period. 4x Anti-Magic prevents most of this abuse, and you'll hold Find and Boomerang most of the match. Even if you do lose some items, most of your land holders don't need item help anyway.
     

  • Counter other Cepters' enchantments. Hypno Sloth can overwrite common FFA enchantments like Trespass and Triumph pretty much on demand. They put it on, you wipe it off and push them onto something useful at the same time. Crusher and Anti-Magic also work great in a pinch.
     

  • Minimize creature threats. Paralyzer is the best Doublecast combo starter in Culdcept Saga, hands down. Crusher is a close second. Nobody ever seems to see a Chariot attack coming. Relief is the ultimate setup spell. Cockatrice and Revenant give people fits. Battering Ram gives the chicken insta-kill ability... you get the idea.
     

  • Keep your stuff. Along with helping you chain easily, Sakuya helps you keep high-level lands you take away from others. One TA hit from Lichenoid makes Spiny Agama really, really hard to deal with. Branch Army and Spiny Agama can both morph as needed. Also, ever tried to invade a Cockatrice, Revenant or Branch Army when Living Rapier is around? Yeah, not fun.
     

  • Fly under the radar. Lots of people play FFA aggressively, but that only makes you a big target. Invade only when it really matters and spread the leveling around to creatures that are difficult to kill (and fairly cheap!) - Mudman, Spiny Agama, Revenant. This tactic also helps...
     

  • Maximize G opportunities. Leveling one land way up is a bad idea in FFA. You will lose it, and it's hard to regain lost lands in FFA. With this deck, you can spread the G around and use Hypno Sloth's TA to push people into paying up more often. Start this plan ASAP and use Fame to fuel additional leveling and chaining - and increase your TG at a swift pace as a result.

On top of all that, Mudslide starts matches very fast, doesn't have trouble with Ivory Idol and gets progressively stronger as the match goes on.

Creature threats:

  • Sea Bonze - (especially with Land Protection) Mudslide doesn't have any creatures with naturally high ST, so you'll want to do a Paralyzer + Chariot kill ASAP.
     

  • Dhampir - His abilities are always hard to deal with for an Earth deck. Paralyzer is great, of course, and you can often get him to kill himself with Spiny Agama + Boomerang.
     

  • Goblin - If these guys start to take over, petrify as many as you can with Cockatrice. The more you make into Walls of Stone, the stronger you'll become. Also, Paralyze or kill Borgess on sight.
     

  • Frost Beast / Wonder Wall - Being mostly a 1-color deck, Mudslide struggles with their elemental neutralization. One fun way to handle them is to use Hypno Sloth to make other people fix the problem for you. Hehe!
     

  • Spud Folk - You'll make him into a huge grant program quickly, so turn Mr. Potato Head into a Wall right away, or kill him outright.
     

  • Marble Idol - There are some pretty popular FFA creatures in Mudslide, so Paralyze, petrify or kill this thing immediately, or you'll have a hard time.
     

  • Attacks First - If one or more opponents is using more Attacks First than you are, you'll likely have to crank up the aggression to deal with it. If they consistent hit you first, Living Rapier will be nearly useless.

Item threats:

  • Magma Armor - You'll provide anyone who uses this with a pretty insane HP boost. Crusher or just make them use it in a meaningless battle.
     

  • Gaseous Form / Counter Amulet / Earth Shield / Magma Counter - Like the creatures above, neutralization is irritating. Fortunately, you have two outstanding item-lures in Cockatrice and Revenant.
     

  • Blaster Ray - Yeah, you almost never see this, but since Mudslide has nothing to stop it in battle, you'll get warped off a land on occasion. Crusher before they can use it on you.

Spell threats:

  • Crusher Storm - This is pretty common in FFA. Lean on Living Rapier and Find if it's used often.
     

  • Freeze Cyclone / Frost Needle - Branch Army, Lichenoid, Sakuya and Spiny Agama are all vulnerable to these. Lichenoid's TA helps, and morphing Agama into Brontides helps offset the mass damage in battle too.
     

  • Dispel Magic - You see this more often in FFA than in 1v1, and it'll remove your Anti-Magic shield. Holding a spare Anti-Magic in hand cuts down the time you're exposed.

That pretty much covers it. Have fun!


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Last Updated on Thursday, 16 March 2017 15:22

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