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Mouse over each map image for its base land values and warp paths.



Forts: EW/150G Highest Die Roll: 8 Number of Areas: 3
Starting/Lap: 250G/250G Default Goal: 8000G
Land Composition: 6 5 5 5 5 4 4 Total Lands: 44
Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 4 Warp
Reward Cards: 9 (5/3/1)
A map with three areas. Be careful with your route selection and magic distribution.
 


Forts: SEW/100G Highest Die Roll: 8 Number of Areas: 1
Starting/Lap: 250G/250G Story Mode Goal: 8000G
Story Mode Opponent: Ticomun "KILL"
Land Composition: 10 5 5 5 5 0 0 Total Lands: 35
Special Lands: 1 Fortune-Teller
Reward Cards: 12 (6/4/2)
A figure-eight map. You'll need to be careful to choose the right path at the intersection.
 


Forts: SEW/120G Highest Die Roll: 8 Number of Areas: 2
Starting/Lap: 250G/250G Story Mode Goal: 9000G
Story Mode Opponent: Ticomun "Rip!"
Land Composition: 12 4 4 4 4 0 0 Total Lands: 38
Special Lands: 1 Temple 1 Shrine - 4 Warp
Reward Cards: 12 (6/4/2)
A loop map with a temple. Make good use of symbols and neutral lands here.
 


Forts: SEW/120G Highest Die Roll: 9 Number of Areas: 2
Starting/Lap: 250G/250G Story Mode Goal: 11000G
Story Mode Opponents: Gottlieb "My Slaves", Ticomun "DropDead!"
Land Composition: 4 4 4 4 4 4 14 Total Lands: 51
Special Lands: 1 Temple - 2 Shrine - 2 Fortune-Teller - 4 Warp
Reward Cards: 14 (8/4/2)
A map split into two areas. Use the neutral and morphing lands to aid your strategy.
 


Forts: NSEW/150G Highest Die Roll: 10 Number of Areas: 3
Starting/Lap: 300G/300G Story Mode Goal: 13000G
Story Mode Opponent: High Priest Sapphius "TruePower"
Land Composition: 6 10 10 10 10 4 4 Total Lands: 79
Special Lands: 2 Temple - 2 Shrine - 2 Fortune-Teller - 1 Fountain - 12 Warp
Reward Cards: 16 (9/5/2)
A three-area map. Watch out for the warp circles, or you'll be sent to the isolated island.
 


Forts: NSEW/150G Highest Die Roll: 10 Number of Areas: 4
Starting/Lap: 300G/300G Story Mode Goal: 13000G
Story Mode Opponent: Faustina (Darkness) "Despair"
Land Composition: 10 9 9 9 9 8 4 Total Lands: 81
Special Lands: 1 Temple - 2 Shrine - 2 Fortune-Teller - 1 Fountain - 12 Warp
Reward Cards: 16 (9/5/2)
A complex map of four areas. Make use of all your power.
 


Forts: NSEW/150G Highest Die Roll: 10 Number of Areas: 4
Starting/Lap: 300G/300G Story Mode Goal: 13000G
Story Mode Opponent: High Priest Sapphius "Dark Side"
Land Composition: 8 10 10 10 10 2 8 Total Lands: 81
Special Lands: 1 Temple - 2 Shrine - 2 Fortune-Teller - 12 Warp
Reward Cards: 16 (9/5/2)
A complex map of four areas. Make use of all the powers available to you.
 


Forts: NEW/100G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 8000G
Land Composition: 6 7 8 8 7 0 0 Total Lands: 43
Special Lands: 1 Temple - 1 Fortune-Teller - 1 Fountain
Reward Cards: 9 (5/3/1)
A map comprised of loops connected by a straight line. Make effective use of symbols from the temple.
 


Forts: S/100G Highest Die Roll: 6 Number of Areas: 3
Starting/Lap: 200G/200G Story Mode Goal: 10000G
Story Mode Opponents: Dirham "Escort", Gottlieb "Kill Men!"
Land Composition: 26 1 1 1 1 0 0 Total Lands: 43
Special Lands: 1 Shrine - 1 Fortune-Teller - 1 Fountain - 6 Warp
Reward Cards: 14 (8/4/2)
A three-area map comprised of two neutral loop routes and a straight-line route. Pay attention to the warp circles.
 


Forts: NSW/120G Highest Die Roll: 7 Number of Areas: 2
Starting/Lap: 250G/250G Story Mode Goal: 9000G
Story Mode Opponents: Drachma "Killer", Wongen "The Air"
Land Composition: 0 4 4 4 12 8 0 Total Lands: 46
Special Lands: 2 Shrine - 2 Fortune-Teller - 4 Warp
Reward Cards: 12 (6/4/2)
A map comprised of a double loop and a straight line route. The unavoidable straight route holds strategic value.
 


Forts: EW/150G Highest Die Roll: 9 Number of Areas: 3
Starting/Lap: 300G/300G Story Mode Goal: 11000G
Story Mode Opponents: Castora "Come On!", Irville "Sacrifice"
Land Composition: 0 13 13 13 13 0 10 Total Lands: 75
Special Lands: 2 Temple - 2 Shrine - 2 Fortune-Teller - 4 Warp
Reward Cards: 14 (8/4/2)
A three-area map with many branches. Try making use of the valuable land on the isolated islands.
 


Forts: EW/120G Highest Die Roll: 6 Number of Areas: 3
Starting/Lap: 250G/250G Story Mode Goal: 9000G
Story Mode Opponents: Krone "The Water", Ticomun "Kill You!"*
Land Composition: 0 4 12 4 4 0 8 Total Lands: 44
Special Lands: 1 Shrine - 1 Fortune-Teller - 6 Warp
Reward Cards: 12 (6/4/2)
A map with three areas. Entering the warp circle will transport you to an isolated island.
*Ticomun can show up on any of the four elemental maps in Story Mode, depending on the order you choose to play them in.
 


Forts: EW/80G Highest Die Roll: 6 Number of Areas: 1
Starting/Lap: 200G/200G Story Mode Goal: 5000G
Story Mode Opponent: Koenig "STAR"
Land Composition: 0 4 4 4 4 0 0 Total Lands: 20
Special Lands: 1 Shrine
Reward Cards: 10 (6/3/1)
A simple map with a shrine. When you stop at a shrine, the only thing you can do is pray for a beneficial effect.
 


Forts: EW/100G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: 250G/250G Story Mode Goal: 6000G
Story Mode Opponent: Pondon "Heel"
Land Composition: 0 8 8 8 8 0 0 Total Lands: 37
Special Lands: 2 Fortune-Teller
Reward Cards: 11 (6/3/2)
A map with forks. Consider your book when choosing your route.
 


Forts: EW/120G Highest Die Roll: 8 Number of Areas: 2
Starting/Lap: 250G/250G Story Mode Goal: 8000G
Story Mode Opponents: Markt "Champion", Rilara "Plunder"
Land Composition: 0 8 8 8 8 0 0 Total Lands: 40
Special Lands: 2 Shrine - 1 Fortune-Teller - 2 Bridge
Reward Cards: 12 (6/4/2)
A two-area map with a bridge. The route selection after you cross the bridge is important.
 


Forts: EW/120G Highest Die Roll: 9 Number of Areas: 3
Starting/Lap: 250G/250G Story Mode Goal: 10000G
Story Mode Opponents: Guilder & Rouble "The Sage", Rupiah "Revenge"
Land Composition: 0 5 7 5 7 0 0 Total Lands: 37
Special Lands: 1 Temple - 2 Shrine - 2 Fortune-Teller - 1 Fountain - 4 Bridge
Reward Cards: 14 (8/4/2)
A map split into two directions with a castle at the center. After crossing the bridge, use the forks to your advantage.
 


Forts: NEW/100G Highest Die Roll: 7 Number of Areas: 2
Starting/Lap: 250G/250G Story Mode Goal: 9000G
Story Mode Ally: Rilara "Conspire" Opponents: Castora "Cherish", Drachma "Pursuer"
Land Composition: 8 4 4 4 4 4 0 Total Lands: 36
Special Lands: 2 Shrine - 2 Bridge
Reward Cards: 12 (6/4/2)
A two-area map with four branches surrounding the castle. Make effective use of the branches.
 


Forts: SEW/150G Highest Die Roll: 9 Number of Areas: 1
Starting/Lap: 300G/300G Story Mode Goal: 12000G
Story Mode Ally: Faustina "Hope" Opponents: Dirham "Bodyguard", Escudo "BattleCry"
Land Composition: 9 7 7 7 7 12 14 Total Lands: 80
Special Lands: 1 Temple - 4 Shrine - 2 Fortune-Teller - 2 Fountain - 3 Switch
Reward Cards: 15 (9/4/2)
A map with moving land. Depending on the land's position, only one of the islands is accessible.
 


Forts: N/100G Highest Die Roll: 7 Number of Areas: 2
Starting/Lap: 250G/250G Default Goal: 7000G
Land Composition: 0 9 9 9 9 0 0 Total Lands: 48
Special Lands: 2 Temple - 1 Fortune-Teller - 1 Fountain - 4 Warp
Reward Cards: 9 (5/3/1)
A two-area map with temples. The two areas are independent, so you can complete a lap within either one of them.
 


Forts: S/150G Highest Die Roll: 7 Number of Areas: 3
Starting/Lap: 250G/250G Story Mode Goal: 10000G
Story Mode Opponents: Diarna "The 3rd", Rilara "Resolve"
Land Composition: 8 6 6 6 6 8 8 Total Lands: 64
Special Lands: 2 Shrine - 2 Fortune-Teller - 2 Fountain - 6 Warp
Reward Cards: 13 (7/4/2)
A large loop map with two castles. Pay attention to your magic distribution and the warp circle to the separate island.
 


Forts: NSEW/120G Highest Die Roll: 7 Number of Areas: 3
Starting/Lap: 300G/300G Story Mode Goal: 11000G
Story Mode Opponents: Faustina (Darkness) "Despair", Rupiah "Crave"
Land Composition: 4 10 10 10 10 16 0 Total Lands: 81
Special Lands: 2 Temple - 2 Shrine - 2 Fortune-Teller - 2 Fountain - 8 Warp
Reward Cards: 14 (8/4/2)
A double loop map. The isolated islands have valuable land, but traveling there will slow you down greatly.
 


Forts: SEW/120G Highest Die Roll: 8 Number of Areas: 1
Starting/Lap: 250G/250G Story Mode Goal: 10000G
Story Mode Opponents: Flammefleur "The 2nd", Rilara "Schemer"
Land Composition: 0 8 8 8 8 0 8 Total Lands: 51
Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 1 Fountain - 3 Switch
Reward Cards: 13 (7/4/2)
A map with moving land. You'll need to get a grasp on how the clockwise-rotating route behaves.
 


Forts: NSEW/120G Highest Die Roll: 8 Number of Areas: 3
Starting/Lap: 300G/300G Story Mode Goal: 11000G
Story Mode Opponents: Castora "My Harem", Escudo "War Cry"
Land Composition: 8 6 6 6 6 4 0 Total Lands: 52
Special Lands: 2 Temple - 2 Shrine - 1 Fortune-Teller - 6 Warp
Reward Cards: 14 (8/4/2)
A map separated into three areas. Pay careful attention to your direction and make use of the forks along the way.
 


Forts: NSEW/120G Highest Die Roll: 8 Number of Areas: 2
Starting/Lap: 300G/300G Story Mode Goal: 11000G
Story Mode Opponents: Castora "Love&Dead", Rilara (Oracle) "Rival"
Land Composition: 0 8 8 8 8 18 0 Total Lands: 68
Special Lands: 2 Temple - 2 Shrine - 1 Fortune-Teller - 1 Fountain - 6 Warp
Reward Cards: 14 (8/4/2)
A loop map split into two areas. Be sure to get a grasp on where the warp circles lead.
 


Forts: EW/120G Highest Die Roll: 8 Number of Areas: 2
Starting/Lap: 250G/250G Story Mode Goal: 9000G
Story Mode Opponent: Meltia "The Earth"
Land Composition: 0 5 5 12 5 0 6 Total Lands: 41
Special Lands: 1 Shrine - 1 Fortune-Teller - 3 Warp
Reward Cards: 12 (6/4/2)
A loop map with two areas. Taking the warp circle will extend your journey, so be careful.
 


Forts: NSEW/150G Highest Die Roll: 8 Number of Areas: 2
Starting/Lap: 250G/250G Default Goal: 9000G
Land Composition: 4 12 12 12 12 0 8 Total Lands: 80
Special Lands: 1 Temple - 3 Shrine - 1 Fortune-Teller - 1 Fountain - 8 Warp
Reward Cards: 9 (5/3/1)
A loop map with two areas. Both the outer and inner sides have castles, so route selection will be important.
 


Forts: EW/120G Highest Die Roll: 8 Number of Areas: 1
Starting/Lap: 300G/250G Story Mode Goal: 9000G
Story Mode Opponents: Diarna "Coacher", Rilara "Exploit"
Land Composition: 4 10 10 10 10 0 0 Total Lands: 57
Special Lands: 2 Temple - 2 Shrine - 2 Fortune-Teller
Reward Cards: 12 (6/4/2)
A grid-shaped map with many branches. Secure the land around the unavoidable fort and make effective use of symbols.
 


Forts: NSE/120G Highest Die Roll: 9 Number of Areas: 2
Starting/Lap: 300G/300G Story Mode Goal: 12000G
Story Mode Opponents: Escudo "Storm", Rupiah "Enmity"
Land Composition: 8 8 8 8 8 0 4 Total Lands: 61
Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 1 Fountain - 8 Warp
Reward Cards: 15 (9/4/2)
A map comprised of a cross and a loop. Picking the wrong route will be costly.
 


Forts: NS/120G Highest Die Roll: 9 Number of Areas: 1
Starting/Lap: 250G/250G Story Mode Goal: 9000G
Story Mode Opponent: Borival "The Fire"
Land Composition: 0 12 4 4 4 8 0 Total Lands: 40
Special Lands: 1 Shrine - 1 Fortune-Teller - 2 Warp
Reward Cards: 12 (6/4/2)
Two loops connected with a straight line. Make effective use of the warp circle along the way.
 


Forts: NS/150G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: 250G/250G Story Mode Goal: 10000G
Story Mode Ally: Rilara "Awakening" Opponents: "Drachma "Chance!", Rouetsoleil "Distort"
Land Composition: 8 8 8 8 8 0 4 Total Lands: 56
Special Lands: 2 Shrine - 2 Fortune-Teller - 4 Warp
Reward Cards: 13 (7/4/2)
A map split into four directions with a castle at the center. Secure the land around the castle that all Cepters must pass.
 


Forts: NEW/150G Highest Die Roll: 8 Number of Areas: 3
Starting/Lap: 250G/250G Default Goal: 8000G
Land Composition: 3 12 12 12 12 0 0 Total Lands: 63
Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 1 Fountain - 4 Warp
Reward Cards: 9 (5/3/1)
A loop map split into three areas. Route selection and magic distribution will be important.
 


Forts: S/100G Highest Die Roll: 6 Number of Areas: 1
Starting/Lap: 200G/200G Story Mode Goal: 5000G
Story Mode Opponent: Rilara "Robbery"
Land Composition: 0 4 4 4 4 0 0 Total Lands: 18
Special Lands: none
Reward Cards: 9 (5/3/1)
The simplest map. Just complete laps and secure territory.
 


Forts: NSEW/180G Highest Die Roll: 10 Number of Areas: 4
Starting/Lap: 350G/350G Story Mode Goal: 15000G
Story Mode Opponent: Ancient God Baltias "Curse"
Land Composition: 2 4 6 6 6 12 18 Total Lands: 80
Special Lands: 1 Temple - 3 Shrine - 2 Fortune-Teller - 1 Fountain - 12 Warp
Reward Cards: 16 (9/5/2)
A complex map of four areas. Use all of your strength to achieve victory.
 


Forts: S/100G Highest Die Roll: 6 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 6000G
Land Composition: 0 4 4 4 4 0 0 Total Lands: 20
Special Lands: 1 Temple - 1 Fortune-Teller
Reward Cards: 9 (5/3/1)
A simple map with a temple. Symbols can be used in this match.
 


Forts: EW/100G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 7000G
Land Composition: 0 8 8 8 8 0 2 Total Lands: 39
Special Lands: 1 Temple - 1 Fortune-Teller
Reward Cards: 9 (5/3/1)
A figure-eight map. Make effective use of the branches and secure land that matches the elements in your book.
 


Forts: SEW/150G Highest Die Roll: 8 Number of Areas: 1
Starting/Lap: 250G/250G Default Goal: 8000G
Land Composition: 16 5 5 5 5 0 0 Total Lands: 52
Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 1 Fountain - 8 Warp
Reward Cards: 9 (5/3/1)
A loop map with many warp circles. If you make effective use of the warp circles, you can lap quickly.
 


Forts: SEW/150G Highest Die Roll: 8 Number of Areas: 3
Starting/Lap: 250G/250G Story Mode Goal: 10000G
Story Mode Opponents: Fontaciel "The 1st", Rilara "Fierce"
Land Composition: 0 6 6 6 6 0 12 Total Lands: 48
Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 1 Fountain - 4 Warp
Reward Cards: 13 (7/4/2)
A loop map divided into three areas. Be careful with your route selection after taking the warp circle.
 


Forts: NSEW/150G Highest Die Roll: 8 Number of Areas: 1
Starting/Lap: 250G/250G Default Goal: 9000G
Land Composition: 20 5 5 5 5 0 4 Total Lands: 53
Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 1 Fountain
Reward Cards: 9 (5/3/1)
A map split into four directions with a castle at the center. Claim lands that match the creatures in your book.
 


Forts: NSEW/100G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 6000G
Land Composition: 0 4 4 4 4 0 0 Total Lands: 21
Special Lands: none
Reward Cards: 9 (5/3/1)
A simple X-shaped map with just a castle and forts. Consider carefully which way to go.
 


Forts: EW/150G Highest Die Roll: 9 Number of Areas: 1
Starting/Lap: 300G/300G Story Mode Goal: 12000G
Story Mode Opponents: Dirham "Desperate", Rupiah "Ambition"
Land Composition: 8 11 11 11 11 8 4 Total Lands: 76
Special Lands: 2 Temple - 2 Shrine - 2 Fountain
Reward Cards: 15 (9/4/2)
A map of five connected loops. Choose carefully the order in which you traverse them and the direction in which you travel.

Last Updated on Saturday, 17 December 2016 18:10

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G:100+
In Battle: ST & HP= (number of lands owned by user x15).

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