Menu

Map List

Mouse over each map image for its base land values and warp paths.



Forts: EW/150G Highest Die Roll: 8 Number of Areas: 3
Starting/Lap: 250G/250G Default Goal: 8000G
Land Composition: 6 5 5 5 5 4 4 Total Lands: 44
Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 4 Warp
Reward Cards: 9 (5/3/1)
A map with three areas. Be careful with your route selection and magic distribution.
 


Forts: SEW/100G Highest Die Roll: 8 Number of Areas: 1
Starting/Lap: 250G/250G Story Mode Goal: 8000G
Story Mode Opponent: Ticomun "KILL"
Land Composition: 10 5 5 5 5 0 0 Total Lands: 35
Special Lands: 1 Fortune-Teller
Reward Cards: 12 (6/4/2)
A figure-eight map. You'll need to be careful to choose the right path at the intersection.
 


Forts: SEW/120G Highest Die Roll: 8 Number of Areas: 2
Starting/Lap: 250G/250G Story Mode Goal: 9000G
Story Mode Opponent: Ticomun "Rip!"
Land Composition: 12 4 4 4 4 0 0 Total Lands: 38
Special Lands: 1 Temple 1 Shrine - 4 Warp
Reward Cards: 12 (6/4/2)
A loop map with a temple. Make good use of symbols and neutral lands here.
 


Forts: SEW/120G Highest Die Roll: 9 Number of Areas: 2
Starting/Lap: 250G/250G Story Mode Goal: 11000G
Story Mode Opponents: Gottlieb "My Slaves", Ticomun "DropDead!"
Land Composition: 4 4 4 4 4 4 14 Total Lands: 51
Special Lands: 1 Temple - 2 Shrine - 2 Fortune-Teller - 4 Warp
Reward Cards: 14 (8/4/2)
A map split into two areas. Use the neutral and morphing lands to aid your strategy.
 


Forts: NSEW/150G Highest Die Roll: 10 Number of Areas: 3
Starting/Lap: 300G/300G Story Mode Goal: 13000G
Story Mode Opponent: High Priest Sapphius "TruePower"
Land Composition: 6 10 10 10 10 4 4 Total Lands: 79
Special Lands: 2 Temple - 2 Shrine - 2 Fortune-Teller - 1 Fountain - 12 Warp
Reward Cards: 16 (9/5/2)
A three-area map. Watch out for the warp circles, or you'll be sent to the isolated island.
 


Forts: NSEW/150G Highest Die Roll: 10 Number of Areas: 4
Starting/Lap: 300G/300G Story Mode Goal: 13000G
Story Mode Opponent: Faustina (Darkness) "Despair"
Land Composition: 10 9 9 9 9 8 4 Total Lands: 81
Special Lands: 1 Temple - 2 Shrine - 2 Fortune-Teller - 1 Fountain - 12 Warp
Reward Cards: 16 (9/5/2)
A complex map of four areas. Make use of all your power.
 


Forts: NSEW/150G Highest Die Roll: 10 Number of Areas: 4
Starting/Lap: 300G/300G Story Mode Goal: 13000G
Story Mode Opponent: High Priest Sapphius "Dark Side"
Land Composition: 8 10 10 10 10 2 8 Total Lands: 81
Special Lands: 1 Temple - 2 Shrine - 2 Fortune-Teller - 12 Warp
Reward Cards: 16 (9/5/2)
A complex map of four areas. Make use of all the powers available to you.
 


Forts: NEW/100G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 8000G
Land Composition: 6 7 8 8 7 0 0 Total Lands: 43
Special Lands: 1 Temple - 1 Fortune-Teller - 1 Fountain
Reward Cards: 9 (5/3/1)
A map comprised of loops connected by a straight line. Make effective use of symbols from the temple.
 


Forts: S/100G Highest Die Roll: 6 Number of Areas: 3
Starting/Lap: 200G/200G Story Mode Goal: 10000G
Story Mode Opponents: Dirham "Escort", Gottlieb "Kill Men!"
Land Composition: 26 1 1 1 1 0 0 Total Lands: 43
Special Lands: 1 Shrine - 1 Fortune-Teller - 1 Fountain - 6 Warp
Reward Cards: 14 (8/4/2)
A three-area map comprised of two neutral loop routes and a straight-line route. Pay attention to the warp circles.
 


Forts: NSW/120G Highest Die Roll: 7 Number of Areas: 2
Starting/Lap: 250G/250G Story Mode Goal: 9000G
Story Mode Opponents: Drachma "Killer", Wongen "The Air"
Land Composition: 0 4 4 4 12 8 0 Total Lands: 46
Special Lands: 2 Shrine - 2 Fortune-Teller - 4 Warp
Reward Cards: 12 (6/4/2)
A map comprised of a double loop and a straight line route. The unavoidable straight route holds strategic value.
 


Forts: EW/150G Highest Die Roll: 9 Number of Areas: 3
Starting/Lap: 300G/300G Story Mode Goal: 11000G
Story Mode Opponents: Castora "Come On!", Irville "Sacrifice"
Land Composition: 0 13 13 13 13 0 10 Total Lands: 75
Special Lands: 2 Temple - 2 Shrine - 2 Fortune-Teller - 4 Warp
Reward Cards: 14 (8/4/2)
A three-area map with many branches. Try making use of the valuable land on the isolated islands.
 


Forts: EW/120G Highest Die Roll: 6 Number of Areas: 3
Starting/Lap: 250G/250G Story Mode Goal: 9000G
Story Mode Opponents: Krone "The Water", Ticomun "Kill You!"*
Land Composition: 0 4 12 4 4 0 8 Total Lands: 44
Special Lands: 1 Shrine - 1 Fortune-Teller - 6 Warp
Reward Cards: 12 (6/4/2)
A map with three areas. Entering the warp circle will transport you to an isolated island.
*Ticomun can show up on any of the four elemental maps in Story Mode, depending on the order you choose to play them in.
 


Forts: EW/80G Highest Die Roll: 6 Number of Areas: 1
Starting/Lap: 200G/200G Story Mode Goal: 5000G
Story Mode Opponent: Koenig "STAR"
Land Composition: 0 4 4 4 4 0 0 Total Lands: 20
Special Lands: 1 Shrine
Reward Cards: 10 (6/3/1)
A simple map with a shrine. When you stop at a shrine, the only thing you can do is pray for a beneficial effect.
 


Forts: EW/100G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: 250G/250G Story Mode Goal: 6000G
Story Mode Opponent: Pondon "Heel"
Land Composition: 0 8 8 8 8 0 0 Total Lands: 37
Special Lands: 2 Fortune-Teller
Reward Cards: 11 (6/3/2)
A map with forks. Consider your book when choosing your route.
 


Forts: EW/120G Highest Die Roll: 8 Number of Areas: 2
Starting/Lap: 250G/250G Story Mode Goal: 8000G
Story Mode Opponents: Markt "Champion", Rilara "Plunder"
Land Composition: 0 8 8 8 8 0 0 Total Lands: 40
Special Lands: 2 Shrine - 1 Fortune-Teller - 2 Bridge
Reward Cards: 12 (6/4/2)
A two-area map with a bridge. The route selection after you cross the bridge is important.
 


Forts: EW/120G Highest Die Roll: 9 Number of Areas: 3
Starting/Lap: 250G/250G Story Mode Goal: 10000G
Story Mode Opponents: Guilder & Rouble "The Sage", Rupiah "Revenge"
Land Composition: 0 5 7 5 7 0 0 Total Lands: 37
Special Lands: 1 Temple - 2 Shrine - 2 Fortune-Teller - 1 Fountain - 4 Bridge
Reward Cards: 14 (8/4/2)
A map split into two directions with a castle at the center. After crossing the bridge, use the forks to your advantage.
 


Forts: NEW/100G Highest Die Roll: 7 Number of Areas: 2
Starting/Lap: 250G/250G Story Mode Goal: 9000G
Story Mode Ally: Rilara "Conspire" Opponents: Castora "Cherish", Drachma "Pursuer"
Land Composition: 8 4 4 4 4 4 0 Total Lands: 36
Special Lands: 2 Shrine - 2 Bridge
Reward Cards: 12 (6/4/2)
A two-area map with four branches surrounding the castle. Make effective use of the branches.
 


Forts: SEW/150G Highest Die Roll: 9 Number of Areas: 1
Starting/Lap: 300G/300G Story Mode Goal: 12000G
Story Mode Ally: Faustina "Hope" Opponents: Dirham "Bodyguard", Escudo "BattleCry"
Land Composition: 9 7 7 7 7 12 14 Total Lands: 80
Special Lands: 1 Temple - 4 Shrine - 2 Fortune-Teller - 2 Fountain - 3 Switch
Reward Cards: 15 (9/4/2)
A map with moving land. Depending on the land's position, only one of the islands is accessible.
 


Forts: N/100G Highest Die Roll: 7 Number of Areas: 2
Starting/Lap: 250G/250G Default Goal: 7000G
Land Composition: 0 9 9 9 9 0 0 Total Lands: 48
Special Lands: 2 Temple - 1 Fortune-Teller - 1 Fountain - 4 Warp
Reward Cards: 9 (5/3/1)
A two-area map with temples. The two areas are independent, so you can complete a lap within either one of them.
 


Forts: S/150G Highest Die Roll: 7 Number of Areas: 3
Starting/Lap: 250G/250G Story Mode Goal: 10000G
Story Mode Opponents: Diarna "The 3rd", Rilara "Resolve"
Land Composition: 8 6 6 6 6 8 8 Total Lands: 64
Special Lands: 2 Shrine - 2 Fortune-Teller - 2 Fountain - 6 Warp
Reward Cards: 13 (7/4/2)
A large loop map with two castles. Pay attention to your magic distribution and the warp circle to the separate island.
 


Forts: NSEW/120G Highest Die Roll: 7 Number of Areas: 3
Starting/Lap: 300G/300G Story Mode Goal: 11000G
Story Mode Opponents: Faustina (Darkness) "Despair", Rupiah "Crave"
Land Composition: 4 10 10 10 10 16 0 Total Lands: 81
Special Lands: 2 Temple - 2 Shrine - 2 Fortune-Teller - 2 Fountain - 8 Warp
Reward Cards: 14 (8/4/2)
A double loop map. The isolated islands have valuable land, but traveling there will slow you down greatly.
 


Forts: SEW/120G Highest Die Roll: 8 Number of Areas: 1
Starting/Lap: 250G/250G Story Mode Goal: 10000G
Story Mode Opponents: Flammefleur "The 2nd", Rilara "Schemer"
Land Composition: 0 8 8 8 8 0 8 Total Lands: 51
Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 1 Fountain - 3 Switch
Reward Cards: 13 (7/4/2)
A map with moving land. You'll need to get a grasp on how the clockwise-rotating route behaves.
 


Forts: NSEW/120G Highest Die Roll: 8 Number of Areas: 3
Starting/Lap: 300G/300G Story Mode Goal: 11000G
Story Mode Opponents: Castora "My Harem", Escudo "War Cry"
Land Composition: 8 6 6 6 6 4 0 Total Lands: 52
Special Lands: 2 Temple - 2 Shrine - 1 Fortune-Teller - 6 Warp
Reward Cards: 14 (8/4/2)
A map separated into three areas. Pay careful attention to your direction and make use of the forks along the way.
 


Forts: NSEW/120G Highest Die Roll: 8 Number of Areas: 2
Starting/Lap: 300G/300G Story Mode Goal: 11000G
Story Mode Opponents: Castora "Love&Dead", Rilara (Oracle) "Rival"
Land Composition: 0 8 8 8 8 18 0 Total Lands: 68
Special Lands: 2 Temple - 2 Shrine - 1 Fortune-Teller - 1 Fountain - 6 Warp
Reward Cards: 14 (8/4/2)
A loop map split into two areas. Be sure to get a grasp on where the warp circles lead.
 


Forts: EW/120G Highest Die Roll: 8 Number of Areas: 2
Starting/Lap: 250G/250G Story Mode Goal: 9000G
Story Mode Opponent: Meltia "The Earth"
Land Composition: 0 5 5 12 5 0 6 Total Lands: 41
Special Lands: 1 Shrine - 1 Fortune-Teller - 3 Warp
Reward Cards: 12 (6/4/2)
A loop map with two areas. Taking the warp circle will extend your journey, so be careful.
 


Forts: NSEW/150G Highest Die Roll: 8 Number of Areas: 2
Starting/Lap: 250G/250G Default Goal: 9000G
Land Composition: 4 12 12 12 12 0 8 Total Lands: 80
Special Lands: 1 Temple - 3 Shrine - 1 Fortune-Teller - 1 Fountain - 8 Warp
Reward Cards: 9 (5/3/1)
A loop map with two areas. Both the outer and inner sides have castles, so route selection will be important.
 


Forts: EW/120G Highest Die Roll: 8 Number of Areas: 1
Starting/Lap: 300G/250G Story Mode Goal: 9000G
Story Mode Opponents: Diarna "Coacher", Rilara "Exploit"
Land Composition: 4 10 10 10 10 0 0 Total Lands: 57
Special Lands: 2 Temple - 2 Shrine - 2 Fortune-Teller
Reward Cards: 12 (6/4/2)
A grid-shaped map with many branches. Secure the land around the unavoidable fort and make effective use of symbols.
 


Forts: NSE/120G Highest Die Roll: 9 Number of Areas: 2
Starting/Lap: 300G/300G Story Mode Goal: 12000G
Story Mode Opponents: Escudo "Storm", Rupiah "Enmity"
Land Composition: 8 8 8 8 8 0 4 Total Lands: 61
Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 1 Fountain - 8 Warp
Reward Cards: 15 (9/4/2)
A map comprised of a cross and a loop. Picking the wrong route will be costly.
 


Forts: NS/120G Highest Die Roll: 9 Number of Areas: 1
Starting/Lap: 250G/250G Story Mode Goal: 9000G
Story Mode Opponent: Borival "The Fire"
Land Composition: 0 12 4 4 4 8 0 Total Lands: 40
Special Lands: 1 Shrine - 1 Fortune-Teller - 2 Warp
Reward Cards: 12 (6/4/2)
Two loops connected with a straight line. Make effective use of the warp circle along the way.
 


Forts: NS/150G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: 250G/250G Story Mode Goal: 10000G
Story Mode Ally: Rilara "Awakening" Opponents: "Drachma "Chance!", Rouetsoleil "Distort"
Land Composition: 8 8 8 8 8 0 4 Total Lands: 56
Special Lands: 2 Shrine - 2 Fortune-Teller - 4 Warp
Reward Cards: 13 (7/4/2)
A map split into four directions with a castle at the center. Secure the land around the castle that all Cepters must pass.
 


Forts: NEW/150G Highest Die Roll: 8 Number of Areas: 3
Starting/Lap: 250G/250G Default Goal: 8000G
Land Composition: 3 12 12 12 12 0 0 Total Lands: 63
Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 1 Fountain - 4 Warp
Reward Cards: 9 (5/3/1)
A loop map split into three areas. Route selection and magic distribution will be important.
 


Forts: S/100G Highest Die Roll: 6 Number of Areas: 1
Starting/Lap: 200G/200G Story Mode Goal: 5000G
Story Mode Opponent: Rilara "Robbery"
Land Composition: 0 4 4 4 4 0 0 Total Lands: 18
Special Lands: none
Reward Cards: 9 (5/3/1)
The simplest map. Just complete laps and secure territory.
 


Forts: NSEW/180G Highest Die Roll: 10 Number of Areas: 4
Starting/Lap: 350G/350G Story Mode Goal: 15000G
Story Mode Opponent: Ancient God Baltias "Curse"
Land Composition: 2 4 6 6 6 12 18 Total Lands: 80
Special Lands: 1 Temple - 3 Shrine - 2 Fortune-Teller - 1 Fountain - 12 Warp
Reward Cards: 16 (9/5/2)
A complex map of four areas. Use all of your strength to achieve victory.
 


Forts: S/100G Highest Die Roll: 6 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 6000G
Land Composition: 0 4 4 4 4 0 0 Total Lands: 20
Special Lands: 1 Temple - 1 Fortune-Teller
Reward Cards: 9 (5/3/1)
A simple map with a temple. Symbols can be used in this match.
 


Forts: EW/100G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 7000G
Land Composition: 0 8 8 8 8 0 2 Total Lands: 39
Special Lands: 1 Temple - 1 Fortune-Teller
Reward Cards: 9 (5/3/1)
A figure-eight map. Make effective use of the branches and secure land that matches the elements in your book.
 


Forts: SEW/150G Highest Die Roll: 8 Number of Areas: 1
Starting/Lap: 250G/250G Default Goal: 8000G
Land Composition: 16 5 5 5 5 0 0 Total Lands: 52
Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 1 Fountain - 8 Warp
Reward Cards: 9 (5/3/1)
A loop map with many warp circles. If you make effective use of the warp circles, you can lap quickly.
 


Forts: SEW/150G Highest Die Roll: 8 Number of Areas: 3
Starting/Lap: 250G/250G Story Mode Goal: 10000G
Story Mode Opponents: Fontaciel "The 1st", Rilara "Fierce"
Land Composition: 0 6 6 6 6 0 12 Total Lands: 48
Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 1 Fountain - 4 Warp
Reward Cards: 13 (7/4/2)
A loop map divided into three areas. Be careful with your route selection after taking the warp circle.
 


Forts: NSEW/150G Highest Die Roll: 8 Number of Areas: 1
Starting/Lap: 250G/250G Default Goal: 9000G
Land Composition: 20 5 5 5 5 0 4 Total Lands: 53
Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 1 Fountain
Reward Cards: 9 (5/3/1)
A map split into four directions with a castle at the center. Claim lands that match the creatures in your book.
 


Forts: NSEW/100G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 6000G
Land Composition: 0 4 4 4 4 0 0 Total Lands: 21
Special Lands: none
Reward Cards: 9 (5/3/1)
A simple X-shaped map with just a castle and forts. Consider carefully which way to go.
 


Forts: EW/150G Highest Die Roll: 9 Number of Areas: 1
Starting/Lap: 300G/300G Story Mode Goal: 12000G
Story Mode Opponents: Dirham "Desperate", Rupiah "Ambition"
Land Composition: 8 11 11 11 11 8 4 Total Lands: 76
Special Lands: 2 Temple - 2 Shrine - 2 Fountain
Reward Cards: 15 (9/4/2)
A map of five connected loops. Choose carefully the order in which you traverse them and the direction in which you travel.

Last Updated on Saturday, 17 December 2016 18:10

Card of the Moment

Ebony Idol 360
ST:0 HP:20 MHP:20
G:40
Item Limit:
Defensive / Global Ability: All creatures cannot use territory abilities.

Culdcept Saga

culdceptsaga-usa.jpg

Buy Culdcept Saga for the Microsoft Xbox 360 from Amazon Marketplace!

Poll of the Moment

How's your Culdcept Revolt card collection coming along?
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
Total Votes:
First Vote:
Last Vote:

Follow Us!

Like us on Facebook! Follow us on Twitter! Follow us on Reddit! Chat with us on Discord!
Watch Culdcept videos on YouTube! Watch Culdcept videos on Twitch! Friend us on Xbox Live!

Please help support our site costs by donating via the PayPal button above. Thanks in advance!

New on the Forum


©2008-17 Culdcept Central.
Game imagery and content
©1997-2017 OmiyaSoft.

Go to top