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Enchantment Guide

Cepter Enchantments

  Example(s) Effect(s)
     
Anti-Magic
Warlock's TA
Cepter cannot be targeted by spells or territory abilities (except those that dispel effects).
     
Hold Curse Cepter's territories with effects cannot be targeted by spells or territory abilities.
     
Drought Level of target Cepter's lands cannot be changed.
     
Revelation
Telegnosis
Herald Spirit's TA
Cepter can use Territory commands on any of his/her creatures. This is the same effect as landing on a fort or castle.
     
Brave Song In Battle: Cepter's creatures' ST+20.
     
Tough Song In Battle: Cepter's creatures' HP+20.
     
Sinking Song In Battle: Cepter's creatures do 1/2 damage.
     
Mesozoic Song In Battle: Cepter's creatures transform into Tyrannosaurus.
     
Shrine: "Fear" Cepter cannot invade enemy territories.
     
Silence Cepter cannot use creature cards.
     
Innocence Cepter cannot battle. In other words, he/she cannot invade, and cannot be invaded either.
     
Shrine: "Imprisonment" Cepter can take no action.
     
Dream Terrain
Shrine: "Margin"
Shrine: "High Price Increase"
Cepter's tolls are affected in a positive way (either by paying less, or collecting more).
     
Shrine: "Dissolution"
Shrine: "Fall"
Cepter's tolls are affected in a negative way (either by paying more, or collecting less).
     
Triumph
Shrine: "Rewards of Service"
Shrine: "Victory Feast"
Cepter's next fort or castle bonus is increased.
     
Conspiracy
Shrine: "Deduction"
Cepter can summon creatures for no magic cost if creatures of higher cost are already in play.
     
Fairy Light
Hunter's Song
Cepter's G is affected in a positive way (G earned each turn, G earned upon victory, etc.)
     
Waste
Shrine: "Inflation"
Cepter's G is affected in a negative way (certain cards cost more to use, for example.)
     
Float
Haste
Holy Word x
Slow
Swamp Spawn's TA
Hypno Sloth's TA
Holy Llama's TA
Shrine: "Shackles of Mud"
Shrine: Wings of the Dragon"
Cepter's next die roll is affected in some way.

Creature Enchantments

  Example(s) Effect(s)
     
Simulacrum
Mirage's ability
Exchange Damage. Non-scroll damage in battle is neutralized and converted to a G cost the creature's owner must pay.
     
Reflection Reflect. Non-scroll damage in battle is reflected back to the attacking creature.
     
Bulimia Card In Hand Is Destroyed At Battle End.
     
Sphinx's ability Confusion. Creature inflicts damage upon itself at the end of battle.
     
Plague
Humbaba's ability
Poison. Creature takes additional damage at the end of battle.
     
Senility
Doom Needle
Self-Destruct At Battle End. Creature will die at Battle End, regardless of any damage received.
     
Illness ST & HP Down. Creature's ST and HP values are reduced in battle.
     
Liquid Form ST & HP Change. Creature's ST and HP values change randomly in battle.
     
Hustle ST & HP Up. Creature's ST and HP values are increased in battle.
     
Greed
Sea Hag's ability
Toll Fees Up. A greater-than-normal toll is collected.
     
Fog
Burnacle's TA
Wendigo's ability
Toll Fees Down. A lower-than-normal toll is collected.
     
Peace
Rock Shell's ability
No Battle. Creature cannot be invaded and takes no toll.
     
Soul Hunt Spirit Steal. Cepter who cast the enchantment earns G if the creature is killed by a spell or territory ability.
     
Spirit Walk
Lamia's ability
Move To Any Vacant Land Within The Area. Creature can travel to any vacant land within the area during the Territory phase of the turn.
     
Quicksand
Doodle Beetle's ability
Forced Stop. The next Cepter that lands on the enchanted territory is forced to stop and the enchantment ends.
     
Mimicry
Trap Spider's ability
Get Land Effect. Creature receives HP land bonus in battle from lands.
     
Anti-Element No Land Effect. Creature cannot receive HP land bonus in battle from lands.
     
Land Protection
Domovikha's TA
Luk-Oie's ability
Can't Be Targeted By Spells And Territory Abilities. Single-target spells and abilities cannot be cast on the creature or its territory except those that dispel effects.
     
Mass Phantasm
Phantasm
Domovoi's TA
Sword Princess' ability
Can't Change HP/MHP. Spells and territory abilities that alter a creature's HP or MHP have no effect.
     
Desert Storm
Drought
Can't Change Land Level. Spells and territory abilities that change land level have no effect.
     
Holy Asylum Can't Change HP/MHP and Can't Lower Land Level. Spells and territory abilities that alter a creature's HP or MHP or that alter its land level have no effect.
     
Sleep
Barrow Wight's ability
Sleep. Creature can battle, but cannot collect tolls.
     
Fistfight No Abilities In Battle. Abilities from enchantments, the invading and defending creatures, and other creatures on the map have no effect in battle. Note: Items can be equipped in battle but will have no effect.
     
Paralyzer
Living Claw's ability
Trap Spider's ability
Hyde's TA
Revenant's ability
Nike's ability
Shrine: "Curse"
Paralysis. Creature is unable to use items and abilities. Note: Creature does still receive Boost and Global Ability effects from other creatures.

Last Updated on Friday, 21 June 2013 17:24

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