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Complete Card List

If you're looking for an easy-to-print list, grab IVIad IVIaxx's spreadsheet here.

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Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Neutral Creatures

Archbishop
ST:30 HP:30 MHP:30 G:60
Territory (50G): Removes Enchantment effects from target creature (territory). / Immune to Destroy Item and Steal Item effects.
Armored Dragon
ST:60 HP:60 MHP:60 G:100+
Item Limit:
Attacks First / Neutralizes: / Territory (70G): Deals 30 damage to target creature.
Baldanders
ST:0 HP:30 MHP:30 G:10
In Battle: Transforms into a random creature.
Bandit
ST:20 HP:20 MHP:20 G:20
Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Basalt Idol
ST:0 HP:20 MHP:20 G:50
Item Limit:
Defensive / Global Ability: All creatures cannot use abilities that trigger at Battle End or Upon Defeat.
Beast Gear
ST:30 HP:30 MHP:30 G:70
Item Limit:
Cannot be targeted by spells or territory abilities. / Neutralizes: Scroll attacks.
Borgess
ST:30 HP:30 MHP:30 G:50
Boost: HP+20 to creatures.
Brass Idol
ST:0 HP:20 MHP:20 G:40
Item Limit:
Defensive / Global Ability: All Cepters draw two cards when drawing instead of one.
Clay Idol
ST:0 HP:20 MHP:20 G:60
Item Limit:
Defensive / Global Ability: Damage to all creatures from spells and territory abilities is reduced by 10.
Clockwork Owl
ST:0 HP:20 MHP:20 G:10
Item Limit:
Immediate / Territory (30G): Target Cepter can choose movement direction next turn.
Colossus
ST:70 HP:70 MHP:70 G:120
Item Limit:
Does not receive lap recovery. / Cannot be targeted by spells or territory abilities.
Dancing Doll
ST:20 HP:20 MHP:20 G:30
Territory (70G): Lowers the value of all symbols by 20%.
Doppelganger
ST:0 HP:30 MHP:30 G:10+
In Battle: Transforms into same creature as opponent.
Dragon's Egg
ST:0 HP:30 MHP:30 G:50
Item Limit:
Territory (100G): Evolves into a random dragon.
Ebony Idol
ST:0 HP:20 MHP:20 G:40
Item Limit:
Defensive / Global Ability: All creatures cannot use territory abilities.
Fighter
ST:40 HP:40 MHP:40 G:40
Gemoid
ST:20 HP:20 MHP:20 G:0
Item Limit:
Defensive / HP and MHP cannot be altered by spells or territory abilities. / Does not claim tolls.
Giant Rat
ST:20 HP:10 MHP:10 G:0
Item Limit:
Attacks First.
Goblin
ST:20 HP:30 MHP:30 G:0
Gold Idol
ST:0 HP:20 MHP:20 G:70
Item Limit:
Defensive / Global Ability: Requirements for summoning creatures other than magic cost are ignored.
Granite Idol
ST:0 HP:20 MHP:20 G:60
Item Limit:
Defensive / Global Ability: All Cepters cannot be targeted by Flash spells or Flash territory abilities (except those that dispel Enchantment effects).
Great Fossil
ST:0 HP:50 MHP:50 G:60+
Item Limit:
Defensive / Does not claim tolls. / Upon Defeat: Transforms into Tyrannosaurus.
Ground Gear
ST:20 HP:40 MHP:40 G:70
Item Limit:
Support / Neutralizes: Scroll attacks. / Transforms into Androgear if Sky Gear is used as Support.
Horned Chameleon
ST:20 HP:30 MHP:30 G:40
Item Limit:
Receives land effect from lands of any element.
Iron Idol
ST:0 HP:20 MHP:20 G:40
Item Limit:
Defensive / Global ability: Die yields only 4-6 when rolled normally.
Ivory Idol
ST:0 HP:20 MHP:20 G:60
Item Limit:
Defensive / Global Ability: Cards of rarity S require 1.5x magic to use. Cards of rarity R and E require double.
Jade Idol
ST:0 HP:20 MHP:20 G:50
Item Limit:
Defensive / Global Ability: All territories are prevented from undergoing land transformation via spells or territory abilities and are immune to effects that lower land levels.
Lead Idol
ST:0 HP:20 MHP:20 G:40
Item Limit:
Defensive / Global Ability: Disables Move and Exchange commands.
Leoknight
ST:0 HP:40 MHP:40 G:100
Item Limit:
In Battle: ST=(number of territories opponent owns x10). HP=(number of territories user owns x10).
Little Fossil
ST:0 HP:30 MHP:30 G:40
Item Limit:
Defensive / Does not claim tolls. / Upon Defeat: Transforms into Giant Rat.
Living Claw
ST:10 HP:20 MHP:20 G:50
Item Limit:
Attack Bonus: Paralysis / Item Creature
Living Mirror
ST:0 HP:30 MHP:30 G:60
Item Limit:
Reflects: Scroll attacks. / Item Creature
Living Rapier
ST:20 HP:10 MHP:10 G:60
Item Limit:
Attacks First / Item Creature
Living Scroll
ST:0 HP:20 MHP:20 G:40
Item Limit:
In Battle: Performs a scroll attack of ST=20 if not equipped with an item. / Item Creature
Living Shield
ST:0 HP:30 MHP:30 G:40
Item Limit:
Item Creature
Living Spear
ST:20 HP:20 MHP:20 G:50
Item Limit:
Item Creature
Lunatic Hare
ST:20 HP:30 MHP:30 G:20
Battle End: Swaps opponent's ST and HP values.
Marble Idol
ST:0 HP:20 MHP:20 G:70
Item Limit:
Defensive / Global Ability: Creatures of the same type as those already in play cannot be summoned.
Metal Shambler
ST:20 HP:70 MHP:70 G:80+
Item Limit:
In Battle: ST+30, HP-30 if user possesses less magic than opponent.
Migoal
ST:40 HP:40 MHP:40 G:80+
Critical Hit: / Neutralizes:
Nil
ST:60 HP:60 MHP:60 G:150+
Instant Death: 50% / Battle End: User loses 100G. / Territory (100G): Deals damage to all creatures equal to 50% their MHP value, then is destroyed.
Ogre Lord
ST:40 HP:50 MHP:50 G:90
Scroll Critical Hit / In Battle: ST+30 if Red or Yellow Ogre are in play, HP+30 if Blue or Green Ogre are in play.
Opal Idol
ST:0 HP:20 MHP:20 G:50
Item Limit:
Defensive / Global Ability: In battle, all creatures gain Regenerates ability.
Possession
ST:10 HP:10 MHP:10 G:40
Territory (80G): Steals target level 1 enemy territory, then is destroyed.
Red Cap
ST:20 HP:40 MHP:40 G:50
In Battle: ST & HP= (number of Goblins in play x20). / Boost: ST & HP+20 to all Goblins.
Samurai
ST:50 HP:30 MHP:30 G:80
Instant Death: 60% vs. creatures with MHP of 30 and under.
Sanctum Guard
ST:40 HP:40 MHP:40 G:70
Attacks First / Upon Victory: User gains 5 symbols of same element as battle territory.
Shapeshifter
ST:20 HP:30 MHP:30 G:10
Territory (50G): Evolves into a random creature.
Silver Idol
ST:0 HP:20 MHP:20 G:50
Item Limit:
Defensive / Global Ability: In battle, all defending creatures gain Attacks First ability.
Skeleton
ST:30 HP:40 MHP:40 G:30
Item Limit:
Regenerates.
Sky Gear
ST:40 HP:20 MHP:20 G:70
Item Limit:
Attacks First / Support / Transforms into Androgear if Ground Gear is used as Support.
Statue
ST:0 HP:50 MHP:50 G:20
Item Limit:
Defensive / Does not receive lap recovery.
Thief
ST:20 HP:40 MHP:40 G:30
Battle Start: Steals opponent's item if using no items of your own.
Trap Spider
ST:30 HP:40 MHP:40 G:40
Item Limit:
Attack Bonus: Paralysis / Enchanted: Mimicry
Trojan Horse
ST:0 HP:30 MHP:30 G:50
Item Limit:
Penetrates / Support
Tyrannosaurus
ST:50 HP:60 MHP:60 G:80+
Item Limit:
Wonder Wall
ST:0 HP:30 MHP:30 G:30+
Item Limit:
Defensive / Neutralizes:
Wraith
ST:10 HP:30 MHP:30 G:40+
Item Limit:
Instant Death: 50% / Battle End: Is destroyed.

Special Neutral Creatures

Androgear
ST:50 HP:50 MHP:50 G:200+
Item Limit:
Attacks First / Support / Neutralizes: Scroll attacks. / Transforms into Gearion if Beast Gear is used as Support.
Gearion
ST:80 HP:80 MHP:80 G:250+
Item Limit:
Attacks First / Cannot be targeted by spells or territory abilities. / Neutralizes: Scroll attacks.
Grass Strider
ST:40 HP:40 MHP:40 G:250+
Attacks First / In Battle: ST+ (number of opponent's cards in hand x10).

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Fire Creatures

Ares
ST:50 HP:60 MHP:60 G:90+
Land Limit:
Boost: ST+20 to invading creatures.
Avenger
ST:40 HP:40 MHP:40 G:100
In Battle: ST & HP+ (current standing x10).
Ba-al
ST:50 HP:50 MHP:50 G:80++
Attacks First / Battle End: Destroys a random card from user's hand.
Barbarian
ST:50 HP:40 MHP:40 G:90
Immediate
Barrow Wight
ST:20 HP:30 MHP:30 G:50+
Attack Bonus: Sleep
Bia
ST:30 HP:40 MHP:40 G:60
In Battle: ST & HP+30 if opponent is recipient of Support effect.
Boggart
ST:10 HP:30 MHP:30 G:40
Item Limit:
Claims double the standard toll value. Returns to user's hand if destroyed by spell or territory ability.
Burnacle
ST:50 HP:60 MHP:60 G:80+
Item Limit:
Defensive / Territory (50): Casts Fog on target land.
Burning Titan
ST:60 HP:60 MHP:60 G:90
Item Limit:
In Battle: ST & HP-30 if user possesses 5 or more territories.
Cait Sith
ST:20 HP:30 MHP:30 G:60
Land Limit:
Cannot be targeted by spells or territory abilities. / Neutralizes: Attacks from creatures with ST of 40 and up.
Chimera
ST:30 HP:50 MHP:50 G:80+
Item Limit:
Attacks First / ST+10 each time user receives a lap bonus (up to a maximum of 100).
Coaloid
ST:30 HP:30 MHP:30 G:60+
Land Limit:
In Battle: ST & HP+ (number of user's territories x10). / User gains (number of territories x50G) magic if destroyed by spell or territory ability.
Conjurer
ST:20 HP:30 MHP:30 G:40
Item Limit:
Territory (80G): Summons Ba-al to vacant land of user's choice, then is destroyed. / Scroll Critical Hit
Creeping Flame
ST:30 HP:50 MHP:50 G:40
Land Limit:
Item Limit:
Defensive / Territory (30G): Moves to a neighboring land.
Death Scythe
ST:70 HP:10 MHP:10 G:40+
Item Limit:
Territory (50G): Evolves into Mummy.
Domovikha
ST:10 HP:20 MHP:20 G:10
Territory (70G): Adds Land Protection to target territory.
Domovoi
ST:20 HP:20 MHP:20 G:10
Territory (30G): Adds Phantasm to target territory.
Dragonewt
ST:20 HP:30 MHP:30 G:50
Item Limit:
Territory (120G): Evolves into Dragon Lord. / Neutralizes: Scroll attacks.
Fay
ST:20 HP:40 MHP:40 G:50
Immediate / Territory (60G): ST+20 to target creature (up to a maximum of 100).
Fire Giant
ST:50 HP:50 MHP:50 G:100+
Critical Hit:
Gas Cloud
ST:30 HP:30 MHP:30 G:70
Item Limit:
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Gladiator
ST:50 HP:40 MHP:40 G:70
Item Limit:
Critical Hit:
Golem
ST:40 HP:50 MHP:50 G:60
Battle End: Base ST & Base HP-10
Heat Imp
ST:20 HP:20 MHP:20 G:10+
Territory (50G): Reduces target Cepter's most numerous symbol by 40%, then is destroyed.
Hellhound
ST:50 HP:40 MHP:40 G:80
Deals only 1/2 damage to creatures.
Hell Pyron
ST:70 HP:60 MHP:60 G:160++
Land Limit:
Territory (30G): User gains (number of creatures destroyed thus far x50G) magic, then number is reset. / Boost: ST+10 to creatures.
Helltic
ST:20 HP:20 MHP:20 G:20+
Territory (60G): Deals 20 damage to target creature.
Hive Queen
ST:20 HP:40 MHP:40 G:40+
Item Limit:
Territory (20G): Adds Hive Worker to user's hand.
Hive Worker
ST:20 HP:20 MHP:20 G:10
Item Limit:
In Battle: ST & HP+ (number of Hive Workers in play x10).
Kasha
ST:30 HP:40 MHP:40 G:70
Land Limit:
In Battle: ST & HP+20 if battle territory has an Enchantment upon it.
Lava Wurm
ST:40 HP:50 MHP:50 G:70+
Item Limit:
Penetrates:
Manticore
ST:0 HP:50 MHP:50 G:70
In Battle: ST & HP= (number of cards in user's hand x10).
Minotaur
ST:40 HP:40 MHP:40 G:70
Peluda
ST:40 HP:30 MHP:30 G:40+
Item Limit:
Territory (100G): Deals 10 damage to all creatures.
Peri
ST:30 HP:30 MHP:30 G:50+
Cannot be targeted by spells or territory abilities. / In Battle: ST & HP+20 when user's book has 3 fewer remaining cards than opponent's book.
Phlogiston
ST:20 HP:30 MHP:30 G:30
In Battle: ST+20 when invading.
Phoenix
ST:30 HP:30 MHP:30 G:40
Item Limit:
Upon Defeat: Returns to user's hand.
Red Ogre
ST:30 HP:40 MHP:40 G:50
Salamander
ST:40 HP:50 MHP:50 G:80+
Land Limit:
Item Limit:
HP increases for every point of damage received from creatures (excludes scroll attacks).
Sharazad
ST:20 HP:30 MHP:30 G:55
Support / Territory (30G): Clears all Cepters of Enchantments.
Sorcerer
ST:0 HP:30 MHP:30 G:40
Item Limit:
Scroll Critical Hit / In Battle: Performs a scroll attack of ST=20 if not equipped with an item.
Sulfurous Balloon
ST:10 HP:30 MHP:30 G:15+
Item Limit:
Upon Defeat: HP-30 to opponent's base HP.
Tokebi
ST:20 HP:30 MHP:30 G:40
Immediate / Territory (0G): Releases target territory from user's control and reverts it to magic.
Ukobach
ST:40 HP:30 MHP:30 G:60
In Battle: ST & HP+20 if user has less magic than opponent Cepter.
Volcanic Dragon
ST:60 HP:50 MHP:50 G:140+
Land Limit:
Item Limit:
Attacks First / Neutralizes: / In Battle: Performs a scroll attack of its base ST value if not equipped with an item.

Special Fire Creatures

Dragon Lord
ST:70 HP:70 MHP:70 G:250+
Attacks First / Boost: ST+10 to ST=60 or more creatures. / Battle End: Evolves into Dragonewt.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Water Creatures

Ahuizotl
ST:30 HP:50 MHP:50 G:60+
Land Limit:
Item Limit:
Territory (80G): Transforms target territory belonging to user into a land.
Amazon
ST:40 HP:40 MHP:40 G:80
Attack Bonus: Steals (user's lap number x20G) magic from opponent Cepter if not equipped with an item.
Anubias
ST:30 HP:50 MHP:50 G:70+
Land Limit:
In Battle: HP= (number of creatures destroyed thus far x5).
Aquahorn
ST:40 HP:30 MHP:30 G:70
Item Limit:
Neutralizes: / Territory (30G): Evolves into Mistwing.
Aqualing
ST:20 HP:30 MHP:30 G:30
Neutralizes: Creatures with MHP of 30 and under.
Aspidochelone
ST:30 HP:40 MHP:40 G:90
Land Limit:
Item Limit:
In Battle: ST & HP+ (round number).
Behemoth
ST:60 HP:60 MHP:60 G:90+
Land Limit:
Item Limit:
Attacks Last / Battle End: Destroys a single card at random from user's hand.
Bloody Pudding
ST:20 HP:20 MHP:20 G:30
Item Limit:
Support / Battle Start: MHP+ (supporting creature's MHP). (Up to a maximum of 100).
Blue Ogre
ST:30 HP:40 MHP:40 G:50
Bookworm
ST:10 HP:20 MHP:20 G:10+
Item Limit:
Territory (40G): User chooses a card from target enemy Cepter's hand and destroys it.
Bunyip
ST:50 HP:40 MHP:40 G:90
Item Limit:
Neutralizes: Penetrates
Charon
ST:20 HP:30 MHP:30 G:70+
Item Limit:
Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x2G) magic.
Deathquito
ST:30 HP:20 MHP:20 G:50
Item Limit:
Attacks First / Attack Bonus: Destroys a card at random from opponent Cepter's hand.
Deep-Sea Dragon
ST:50 HP:60 MHP:60 G:140+
Land Limit:
Item Limit:
Attacks First / Neutralizes: / In Battle: Performs a scroll attack of its base ST value if not equipped with an item.
Drool
ST:0 HP:40 MHP:40 G:70
Item Limit:
Penetrates / In Battle: ST= (number of user's territories x10).
Fate
ST:30 HP:40 MHP:40 G:60
Territory (40G): User draws a card. / Upon Defeat: User draws a card.
Fungonoid
ST:30 HP:40 MHP:40 G:60
Item Limit:
Battle End: MHP+10 (up to a maximum of 100).
Gelatinous Wall
ST:10 HP:50 MHP:50 G:40
Item Limit:
Defensive / Battle End: User gains (damage received x5G) magic (excludes scroll attacks).
Giant Amoeba
ST:30 HP:30 MHP:30 G:50
Item Limit:
Neutralizes:
Grendel
ST:50 HP:50 MHP:50 G:110+
Critical Hit: Creatures with ST of 20 and under.
Hyde
ST:30 HP:30 MHP:30 G:50+
Land Limit:
Territory (50G): Adds Paralysis to target creature.
Hydra
ST:40 HP:50 MHP:50 G:90+
Item Limit:
Regenerates: Except when on land.
Kelpie
ST:30 HP:30 MHP:30 G:70+
Item Limit:
Stops all passing Cepters other than user when placed on a land.
Lamia
ST:30 HP:40 MHP:40 G:70
Enchanted: Spirit Walk / Territory (40G): ST-20 to target creature.
Lilith
ST:0 HP:30 MHP:30 G:80
Item Limit:
Attacks First / In Battle: ST= (number of cards in user's hand x10).
Lizard Man
ST:30 HP:40 MHP:40 G:70
Attacks First
Luk-Oie
ST:20 HP:30 MHP:30 G:50
Enchanted: Land Protection / In Battle: HP+20 if battle territory has no Enchantment upon it.
Lung
ST:0 HP:30 MHP:30 G:50+
Land Limit:
Item Limit:
In Battle: ST & HP= (number of symbols owned by user).
Medusa
ST:30 HP:30 MHP:30 G:50+
Attack Bonus: Transforms opponent into Statue.
Mistwing
ST:30 HP:40 MHP:40 G:70
Item Limit:
Neutralizes: / Territory (30G): Evolves into Aquahorn.
Noble Shaman
ST:20 HP:30 MHP:30 G:40
Scroll Critical Hit / Territory (50G): Removes Enchantments from all creatures (territories).
Poseidon
ST:50 HP:60 MHP:60 G:90+
Land Limit:
Boost: HP+20 to defending creatures.
Quicksilver
ST:20 HP:30 MHP:30 G:50
Territory (60G): Evolves into creature with highest MHP currently in play.
Rahab
ST:60 HP:70 MHP:70 G:160++
Land Limit:
Neutralizes: Creatures with MHP of 50 and up. / Boost: HP+10 to creatures.
Saint
ST:30 HP:30 MHP:30 G:60
Neutralizes: / Instant Death: 80% against creatures.
Sea Bonze
ST:20 HP:40 MHP:40 G:70
Land Limit:
Defensive / In Battle: No effects or abilities can be used during battle.
Sea Hag
ST:40 HP:40 MHP:40 G:80
Enchanted: Greed
Sir Gawain
ST:40 HP:30 MHP:30 G:100
In Battle: ST & HP+30 after round 20.
Storm Giant
ST:40 HP:60 MHP:60 G:110+
Critical Hit:
Swamp Spawn
ST:10 HP:40 MHP:40 G:20
Land Limit:
Item Limit:
Defensive / Territory (50G): Adds Holy Word 0 to target Cepter.
Tarasque
ST:50 HP:60 MHP:60 G:100
Item Limit:
Attacks Last
Triton
ST:30 HP:40 MHP:40 G:60
Battle End: User draws a card if an item was equipped on Triton during battle.
Undine
ST:30 HP:30 MHP:30 G:60
Item Limit:
In Battle: HP= (number of user's territories x20). / Neutralizes:
Wall of Ice
ST:0 HP:40 MHP:40 G:60
Land Limit:
Item Limit:
Defensive / In Battle: HP+30
Yeti
ST:40 HP:40 MHP:40 G:80+
Item Limit:
Neutralizes: / Instant Death: 60% against creatures.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Earth Creatures

Angostura
ST:20 HP:60 MHP:60 G:80
Item Limit:
Defensive / Instant Death: 80% against creatures with MHP of 30 and under.
Blynx
ST:20 HP:20 MHP:20 G:40
Item Limit:
Can move to any vacant land within the area. / Cannot be targeted by spells or territory abilities.
Bone Golem
ST:40 HP:50 MHP:50 G:100+
Land Limit:
Regenerates / Territory (60G): Transforms target Skeleton into Bone Golem.
Branch Army
ST:30 HP:30 MHP:30 G:60
In Battle: ST+ (number of creatures in play x5). / Territory (50G): Evolves into Mudman.
Brontides
ST:60 HP:70 MHP:70 G:160++
Land Limit:
Support / Boost: HP+10 to creatures.
Cerberus
ST:20 HP:40 MHP:40 G:50+
Land Limit:
Item Limit:
Attacks twice.
Cockatrice
ST:30 HP:40 MHP:40 G:60+
Item Limit:
Attack Bonus: Transforms opponent into Wall of Stone.
Dragon Zombie
ST:40 HP:60 MHP:60 G:100
Land Limit:
Item Limit:
Dryad
ST:20 HP:30 MHP:30 G:60
Land Limit:
Item Limit:
Support / Can move to any vacant land within the area.
Dwarf
ST:30 HP:50 MHP:50 G:70
Gargoyle
ST:30 HP:50 MHP:50 G:90+
Attacks First / In Battle: ST=50 when defending.
Gigantherium
ST:50 HP:60 MHP:60 G:90+
Item Limit:
In Battle: HP-20 if battle territory has an Enchantment upon it.
Green Ogre
ST:30 HP:40 MHP:40 G:50
Grimalkin
ST:20 HP:30 MHP:30 G:60+
Support / Cannot be targeted by spells or territory abilities.
Hardrock Dragon
ST:50 HP:60 MHP:60 G:140+
Land Limit:
Item Limit:
Attacks First / Neutralizes: / Territory (80G): Deals 30 damage to target or creature.
Healer
ST:10 HP:40 MHP:40 G:50
Regenerates / Territory (20G): Recovers target creature's HP by 30.
Herald Spirit
ST:30 HP:30 MHP:30 G:60
Immediate / Territory (50G): Adds Enlightenment to user until next round.
Humbaba
ST:50 HP:40 MHP:40 G:80++
Land Limit:
Attack Bonus: Poison / Boost: ST-10 to creatures.
Hypno Sloth
ST:20 HP:40 MHP:40 G:60
Item Limit:
Immediate / Territory (40G): Adds Holy Word 1 to target Cepter.
Leshy
ST:30 HP:40 MHP:40 G:50
Defensive / Battle End: Raises level of battle territory by 1.
Lichenoid
ST:30 HP:30 MHP:30 G:60
Item Limit:
Immediate / Territory (40G): MHP+10 to target creature (up to a maximum of 100).
Mudman
ST:20 HP:40 MHP:40 G:65
Land Limit:
Item Limit:
In Battle: HP+ (number of creatures in play x5).
Mummy
ST:20 HP:50 MHP:50 G:40
Item Limit:
Defensive / Upon Defeat: User gains (lap number x50G) magic.
Necromancer
ST:30 HP:30 MHP:30 G:50
Scroll Critical Hit / Territory (30G): Returns last destroyed creature to hand.
Odradek
ST:20 HP:20 MHP:20 G:40
Support / HP & MHP cannot be altered by spells or territory abilities.
Pangolin
ST:30 HP:60 MHP:60 G:60
Item Limit:
In Battle: 50% chance of HP=30.
Raksas
ST:50 HP:30 MHP:30 G:70+
Upon Victory: Opponent Cepter loses 30% of their most numerous symbol.
Revenant
ST:20 HP:50 MHP:50 G:70
Land Limit:
Attack Bonus: Paralysis / In Battle: Transforms into Vampire if battle territory has an Enchantment upon it.
Rock Shell
ST:40 HP:30 MHP:30 G:70
Item Limit:
Immediate / Territory (40G): Adds Peace to itself.
Sage
ST:20 HP:30 MHP:30 G:70
Support / Immune to Destroy Item and Steal Item effects.
Sakuya
ST:20 HP:30 MHP:30 G:40+
Land Limit:
Immediate / Territory (80G): Transforms target territory in user's possession to a land.
Seismodon
ST:40 HP:50 MHP:50 G:90+
Item Limit:
Territory (120G): Evolves into Brontides. / Upon Defeat: Lowers level of battle territory by 1.
Spiny Agama
ST:20 HP:30 MHP:30 G:50
Item Limit:
Reflects: 1/2 of damage received (excludes scroll attacks). / Territory (80G): Evolves into Seismodon.
Spudfolk
ST:0 HP:40 MHP:40 G:40
Territory (0G): User gains (number of creatures in play x20G) magic. / Upon Defeat: User gains (number of creatures in play x10G) magic.
Squirrine
ST:20 HP:30 MHP:30 G:30
Support
T'ao T'ieh
ST:40 HP:40 MHP:40 G:70+
Land Limit:
Upon Victory: ST & MHP+10 (up to a maximum of 100).
Trench Wurm
ST:40 HP:50 MHP:50 G:70+
Item Limit:
Penetrates:
Unnameable
ST:40 HP:10 MHP:10 G:20++
Item Limit:
Attacks Last / Instant Death: 70% / Upon Victory: Destroys any cards identical to defeated creature in opponent Cepter's book and hand.
Vampire
ST:40 HP:40 MHP:40 G:80+
Land Limit:
Item Limit:
Attacks First / Attack Bonus: HP+ (damage dealt to opponent).
Venomouspore
ST:10 HP:50 MHP:50 G:10+
Item Limit:
Defensive / Regenerates / Territory (100G): Plague
Wall of Stone
ST:0 HP:60 MHP:60 G:30
Land Limit:
Item Limit:
Defensive
Wereboar
ST:20 HP:40 MHP:40 G:80
In Battle: ST+30 when invading.
Weretiger
ST:60 HP:50 MHP:50 G:90
In Battle: ST & HP-20 in round 25 and later.
Wolverine
ST:30 HP:40 MHP:40 G:80
Item Limit:
Immediate / Toll value for occupied territory becomes 1.5x.
Woodfolk
ST:30 HP:30 MHP:30 G:60
Item Limit:
Support

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Air Creatures

Assassin
ST:40 HP:10 MHP:10 G:20++
Territory (80G): Destroys target creature if it has taken damage of 20 or more, then returns to user's hand.
Blitz Raven
ST:20 HP:30 MHP:30 G:30
Item Limit:
Critical Hit: Creatures with MHP of 30 and under.
Centaur
ST:30 HP:40 MHP:40 G:80
Attacks First / Battle End: Items equipped recycle to user's book.
Cherub
ST:10 HP:30 MHP:30 G:30+
Attack Bonus: 60% chance of causing creatures with MHP of 50 and up to return to their hand.
Cloud Gizmo
ST:10 HP:30 MHP:30 G:30
Territory (20G): User chooses a card from target Cepter's hand and destroys it. Target Cepter draws a new card.
Dhampir
ST:40 HP:40 MHP:40 G:80+
Neutralizes: / Instant Death: 60% to creatures.
Doodle Beetle
ST:10 HP:50 MHP:50 G:40+
Item Limit:
Defensive / Enchanted: Quicksand
Flying Puffer
ST:20 HP:40 MHP:40 G:40++
Item Limit:
Upon Victory: Is destroyed. / Upon Defeat: Destroys opponent.
Fortress
ST:10 HP:50 MHP:50 G:30
Item Limit:
Defensive / Territory (30G): Deals 10 damage to target creature.
Garuda
ST:0 HP:40 MHP:40 G:60+
Land Limit:
In Battle: ST & HP= (number of creatures in play x10).
Gremlin
ST:20 HP:30 MHP:30 G:70
Item Limit:
Battle Start: Destroys opponent's item.
Griffon
ST:50 HP:50 MHP:50 G:90
Land Limit:
Item Limit:
Harpy
ST:30 HP:30 MHP:30 G:60
Attacks First
Holy Llama
ST:20 HP:40 MHP:40 G:60
Item Limit:
Territory (30G): Adds Holy Word 6 to target Cepter. / Able to move to any vacant land in the area.
Knight
ST:50 HP:40 MHP:40 G:90
Critical Hit: Creatures with MHP of 50 and up.
Leprechaun
ST:20 HP:20 MHP:20 G:40+
Battle Start: Gives opponent its own item and forces them to use it.
Leveller
ST:40 HP:60 MHP:60 G:100++
Item Limit:
Battle End: Lowers level of battle territory by 1 unless it's an land.
Lightning Dragon
ST:60 HP:50 MHP:50 G:140+
Land Limit:
Item Limit:
Attacks First / Neutralizes: / Territory (80G): Deals 30 damage to target or creature.
Lord of Bane
ST:70 HP:60 MHP:60 G:160++
Land Limit:
Territory (60G): Target enemy Cepter loses (number of symbols owned x5G) magic. / Boost: ST+10 to creatures.
Mirage
ST:30 HP:30 MHP:30 G:50
Enchanted: Simulacrum
Mothman
ST:30 HP:50 MHP:50 G:90+
Attacks First / In Battle: ST & HP= (number of creatures in play x10).
Mutitan
ST:50 HP:60 MHP:60 G:70+
Item Limit:
Enchanted: Senility
Night Fiend
ST:20 HP:40 MHP:40 G:70+
Land Limit:
Item Limit:
Attacks First / In Battle: ST+ (level of battle territory x20).
Nightmare
ST:30 HP:30 MHP:30 G:50+
Penetrates
Nike
ST:30 HP:30 MHP:30 G:60+
Item Limit:
Attacks First / Attack Bonus: Paralysis
Paladin
ST:50 HP:50 MHP:50 G:90+
Land Limit:
Critical Hit: / Regenerates
Pegasus
ST:30 HP:20 MHP:20 G:60
Item Limit:
Attacks First / Cannot be targeted by spells or territory abilities / Neutralizes: Scroll attacks.
Powder Eater
ST:1 HP:1 MHP:1 G:0
Item Limit:
Multiplies when moving, leaving copies in both former and new locations.
Pulgasari
ST:40 HP:40 MHP:40 G:90
Item Limit:
Battle End: ST & MHP+10 if opponent equipped an item (up to a maximum of 100).
Sleipnir
ST:40 HP:40 MHP:40 G:60+
Item Limit:
Territory (60G): Moves target creature belonging to user 2 spaces.
Soul Collector
ST:20 HP:30 MHP:30 G:60+
In Battle: ST+ (number of creatures destroyed thus far x5).
Spectre
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Sphinx
ST:40 HP:50 MHP:50 G:80++
Land Limit:
Attack Bonus: Confusion / Boost: HP-10 to creatures.
Spriggan
ST:30 HP:30 MHP:30 G:40
Territory (80G): Evolves into Grendel.
Succubus
ST:40 HP:40 MHP:40 G:50+
Land Limit:
Attack Bonus: Opponent's ST=0.
Sword Princess
ST:40 HP:30 MHP:30 G:90+
Attacks First / Enchanted: Phantasm / Territory (100G): Evolves into Armed Princess.
Sylph
ST:20 HP:20 MHP:20 G:20
Neutralizes: Attacks from creatures with MHP of 40 and up. / Territory (100G): Evolves into Garuda.
Tengu
ST:40 HP:40 MHP:40 G:110
Attacks First / Scroll Critical Hit / Can move to any opponent-owned land in the area.
Tetrarm
ST:10 HP:40 MHP:40 G:60+
Attacks twice.
Tornado
ST:20 HP:50 MHP:50 G:50
Land Limit:
Item Limit:
Attacks First / Defensive / In Battle: ST+30, HP-10
Trample Weed
ST:20 HP:60 MHP:60 G:30+
Item Limit:
Defensive / Level of occupied land cannot be changed.
Wendigo
ST:30 HP:50 MHP:50 G:70
Battle End: Adds Fog to defending creature if Wendigo is not equipped with an item.
Witch
ST:20 HP:30 MHP:30 G:50
Item Limit:
Territory (30G): Steals (number of spell and item cards in target enemy Cepter's hand x20G) magic. / Scroll Critical Hit
Wyvern
ST:40 HP:40 MHP:40 G:90
Land Limit:
Item Limit:
Attacks First / Can move to any vacant land in the area.
Yellow Ogre
ST:30 HP:40 MHP:40 G:50

Special Air Creatures

Armed Princess
ST:40 HP:40 MHP:40 G:250+
Attacks First / Support / HP & MHP cannot be damaged by spells or territory abilities.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Dual-Element Creatures

Crimson Vine
ST:30 HP:50 MHP:50 G:90
Item Limit:
Attack Bonus: HP+ (damage dealt to opponent).
Flammefleur
ST:50 HP:40 MHP:40 G:90+
In Battle: ST= (number of territories user owns x10). / Battle End: Destroys opponent if no damage was dealt to opponent during battle.
Fontaciel
ST:40 HP:30 MHP:30 G:90+
In Battle: HP= (number of territories user owns x10). / Territory (50G): MHP+5 to all user's creatures (up to a maximum of 100).
Frost Beast
ST:0 HP:30 MHP:30 G:40+
Reflects:
Gogma
ST:40 HP:50 MHP:50 G:100+
Item Limit:
Attacks First / Territory (200G): Raises target level 1 territory to level 3.
Jack-o'-Lantern
ST:10 HP:60 MHP:60 G:40+
Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.
Magma Avatar
ST:30 HP:30 MHP:30 G:100+
In Battle: ST & HP= (number of lands owned by user x15).
Storm Avatar
ST:30 HP:30 MHP:30 G:100+
In Battle: ST & HP= (number of lands owned by user x15).
Stymphalides
ST:50 HP:40 MHP:40 G:90
Item Limit:
Penetrates:
Warlock
ST:20 HP:30 MHP:30 G:60+
Cannot be targeted by spells or territory abilities. / Territory (60G): Adds Anti-Magic to target Cepter. / Scroll Critical Hit

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Items

Abyssal Tome
G:10
Attack Bonus: Transforms opponent into Statue. / Battle End: Equipped creature is transformed into Statue.
Amethyst Ring
G:50
ST+20 / Penetrates:
Angry Mask
G:10
Battle End: Deals amount of damage received during battle to opponent's base HP.
Aura Blade
G:40
ST+ (MHP value).
Battering Ram
G:30
ST+20 / Attack Bonus: 100% Instant Death against Defensive creatures.
Battle Axe
G:30
ST+40
Beryl Ring
G:50
ST+20 / Penetrates:
Blade of Culdra
G:80
ST+40 / HP+40 / Attack Bonus: Opponent Cepter discards entire hand and draws 6 new cards.
Blaster Ray
G:70
Scroll Attack: 50% chance of moving opponent to a random vacant land.
Boomerang
G:40
ST+20 / HP+10 / Battle End: Recycles to Hand
Buckler
G:30
Neutralizes: Attacks from creatures with ST of 30 and under.
Catapult
G:90
ST+30 / HP+30
Chain Mail
G:10
HP+30
Claymore
G:60
ST+50
Coin of Piety
G:0
Upon Victory: User gains 10 symbols of same element as battle territory.
Corrosive Knife
G:20
Battle End: Destroys opponent if they regenerated.
Counter Amulet
G:100
ST=0 / Reflects: All non-scroll attacks.
Crossbow
G:70
ST+30 / HP+20
Cursed Seal
G:10
Upon Defeat: Deals damage equal to 50% of opponent's base HP.
Death Choker
G:60
ST+30 / Penetrates / Battle End: Equipped creature is destroyed.
Diamond Armor
G:60
Attacks Last / ST-30 / HP+60
Doom Needle
G:30
ST+20 / Battle End: Adds Senility to opponent.
Eagle Rapier
G:50
Attacks First / ST+30
Earth Shield
G:25
Neutralizes: / Neutralizes all non-scroll attack damage when equipped by a creature.
Fire Shield
G:25
Neutralizes: / Neutralizes all non-scroll attack damage when equipped by a creature.
Fire Stone
G:60
Scroll Attack: ST=30 / Scroll Critical Hit:
Force Anklet
G:80
HP+ (number of cards in user's hand x10).
Force Bracelet
G:80
ST+ (number of cards in user's hand x10).
Freezing Wind
G:60
Scroll Attack: ST=30 / Scroll Critical Hit:
Gaseous Form
G:70
ST=0 / Neutralizes: All non-scroll attacks.
Gem of Life
G:20
Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.
Glaive
G:40
ST+20 / HP+20
Godless Pike
G:40
ST+20 / Upon Victory: Lowers value of symbols of the same element as opponent by 50%.
Gremlin Claw
G:50
Battle Start: Destroys opponent's weapon, scroll, or tool.
Gremlin Tooth
G:50
Battle Start: Destroys opponent's armor, tool, or supporting creature.
Knight's Shield
G:40
Neutralizes: Attacks from creatures with ST of 40 and up.
Kris
G:50
ST+30 / Immune to Destroy Item and Steal Item effects.
Leather Armor
G:0
HP+20
Long Bow
G:60
ST+20 / HP+30
Long Sword
G:10
ST+30
Mace
G:0
ST+20
Magma Armor
G:50
ST+ (number of creatures in play x10). / HP+ (number of creatures in play x10).
Magma Counter
G:40
HP+20 / Neutralizes:
Magma Hammer
G:20
ST+20 / Critical Hit: When equipped creature is or
Metamorphose Belt
G:70
Transforms equipped creature into Grass Strider.
Morning Star
G:40
ST+30 / HP+10
Necro Scarab
G:60
Upon Defeat: Transforms equipped creature into Skeleton.
Neutral Cloak
G:20
HP+20 / Equipped creature becomes .
Nuclear Fusion
G:120
Scroll Attack: ST=50
Petrify Stone
G:50
ST=0 / HP=80
Plate Mail
G:60
HP+50
Prismatic Wand
G:80
If the element of user's creature is different from the enemy's, the user's creature gains ST/HP+40.
Protean Ring
G:0
Transforms equipped creature into a random different creature.
Rat Hunter
G:50
Attack Bonus: Transforms opponent into Giant Rat.
Ring of the Succubus
G:30
Attacks First / Attack Bonus: Opponent's base ST=0.
Scale Armor
G:30
HP+40
Shadow Armor
G:30
HP+ ((7- battle territory level) x10).
Silver Plow
G:100
Battle End: Raises level of battle territory by 1.
Sleep
G:50
Scroll Attack: Adds Sleep to opponent.
Sling
G:40
Attacks First / ST+10 / HP+10
Smoke Torch
G:30
Neutralizes: Scroll attacks and Penetrates ability.
Soul Ray
G:70
Scroll Attack: ST=30 / Battle End: Recycles to Hand
Spectre's Robe
G:40
ST & HP+ (random value between 10 and 70).
Spiked Shield
G:60
Reflects: 1/2 of damage received (excluded scroll attacks).
Storm Armor
G:50
ST+ (number of creatures in play x10). / HP+ (number of creatures in play x10).
Stormcauser
G:60
ST+60, HP-30.
Storm Counter
G:40
HP+20 / Neutralizes:
Storm Spear
G:20
ST+20 / Critical Hit: When equipped creature is or
Tearing Halo
G:80
Scroll Attack: ST=30 / Scroll Critical Hit: Unless equipped creature is / Immune to Destroy Item and Steal Item effects.
The Hand
G:80
Battle Start: Steals opponent's item and uses it.
Tombstone
G:0
Upon Defeat: User draws cards until their hand contains 6 cards.
Tonfa
G:70
Attacks twice.
Tower Shield
G:40
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Trident
G:70
ST+40 / HP+10
Vestment
G:50
HP+30 / Immune to Destroy Item and Steal Item effects.
Vorpal Sword
G:40
ST+30 / Critical Hit: Creatures with MHP of 40 and up.
Water Shield
G:25
Neutralizes: / Neutralizes all non-scroll attack damage when equipped by a creature.
Wind Shield
G:25
Neutralizes: / Neutralizes all non-scroll attack damage when equipped by an creature.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Spells

Acid Rain
G:70
Deals 30 damage to all Defensive creatures.
Anti-Element
G:60
Target creature cannot receive land effect.
Anti-Magic
G:50
Neutralizes the next spell or territory ability that targets target Cepter (except those that dispel Enchantments).
Aurora
G:50
Raises the value of all symbols by 20%.
Avalanche
G:150
Deals 30 damage to all creatures in level 5 territories.
Backward
G:20
Target Cepter moves backward instead of forward upon rolling the die.
Banishing Ray
G:70
Destroys target creature.
Bistair
G:100
Deals 40 damage to target creature if user owns a combined total of 5 or more and territories.
Blackout
G:40
Target enemy Cepter cannot claim tolls for 2 rounds.
Brave Song
G:30
Protection: ST+20 for 4 rounds.
Bulimia
G:50
Destroys a single card at random from hand of target creature's owner at Battle End. / Doublecast
Burning Hail
G:120
Deals 20 damage to all and creatures.
Capture
G:80
User chooses an item card from target enemy Cepter's hand and steals it.
Changeling
G:100
Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins.
Chariot
G:50
Moves target creature belonging to user 2 spaces. / Recycles to Book.
Cleanse
G:20
Removes Enchantment from target creature (territory). / Doublecast
Comet
G:120+
Lowers level of target enemy territory by 2.
Conspiracy
G:50
User can summon creatures for no magic cost if creatures of higher cost are already in play. Lasts until user reaches the castle.
Corruption
G:90
Target enemy Cepter loses (number of symbols owned x10G) magic.
Cramp
G:60
ST-20 to all creatures in target area.
Crusher
G:30
User chooses a non-creature card from target enemy Cepter's hand and destroys it. / Doublecast
Crusher Storm
G:80
Destroys all item cards from all Cepters' hands.
Cure
G:10
Fully recovers target creature's HP.
Debility
G:30
ST=0 to target creature. / Doublecast
Desert Storm
G:80
Prevents changing of levels in any territories in the target area for 2 rounds.
Desolation
G:100
Lowers the level of all level 3 territories by 1.
Disaster
G:100
HP=1/2 to all creatures with MHP of 60 and up.
Disbelief
G:90
All Cepters lose (number of symbols owned x5G) magic.
Dispel Magic
G:10
Removes Enchantment from target Cepter. / Recycles to Book.
Drain Magic
G:80
User steals 30% of target enemy Cepter's magic.
Dream Terrain
G:40
User gains 50% of tolls collected by other Cepters until user reaches the castle.
Drought
G:50
Level of target Cepter's lands cannot be changed for 3 rounds.
Echo
G:80
Sets user's magic to 50% of target enemy Cepter's magic.
Elemental Rage
G:80
Lowers HP of all creatures whose elements differ from the territories they inhabit by 1/2.
Elevation
G:100
Raises the level of target level 1 territory by 1.
Erosion
G:20
If any card exists more than once across all Cepters' hands, said copies of that card are destroyed.
Escape
G:20
Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Exile
G:100
Returns 1 creature with Enchantment and no summoning conditions to owner's hand.
Fairy Light
G:60
Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Fame
G:80
User gains (own highest-level territory's level x100G) magic.
Fat Body
G:50
MHP+20, ST-20 to target creature. / Doublecast
Fear
G:100
Returns target Cepter's creature with the lowest MHP to their hand.
Feast
G:20
All Cepters gain (number of territories in their possession x50G) magic.
Find
G:20
User draws 1 card. / Adds Find to hand.
Fistfight
G:50
No effects or abilities can be used during battle on the target territory. / Doublecast
Float
G:30
Target Cepter's die roll yields a 5 for 2 rounds.
Fog
G:50
Decreases target territory's toll value by 1/2.
Foresight
G:40
User views the top 6 cards in their book, then selects 1 to place in their hand.
Forest Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Forfeit
G:70+
Target Cepter's symbols of selected element and area are reverted to magic.
Freeze Cyclone
G:120
Deals 20 damage to all and creatures.
Frost Needle
G:80
Deals 30 damage to target or creature.
Gift
G:50
Target Cepter gains 100G magic and draws a card.
Goblin's Lair
G:10+
Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.
Grace
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Gravity
G:50
All Cepters' next die roll yields a 1.
Greed
G:20
Raises target territory's toll value to 1.5x. / In Battle: HP-10
Haste
G:50
Locks target Cepter's die roll to 6-8 for 2 rounds.
Hold Curse
G:40
Target Cepter's territories with Enchantments cannot be targeted by Enchantment spells or Enchantment territory abilities for 8 rounds.
Holy Asylum
G:70
Target creature's HP and MHP cannot be altered by spells or territory abilities. / Territory level cannot be lowered.
Holy Blight
G:60
Deals 20 damage to all creatures in target area.
Holy Word 0
G:30
Target Cepter's next die roll yields a 0.
Holy Word 1
G:20
Target Cepter's next die roll yields a 1.
Holy Word 2
G:10
Target Cepter's next die roll yields a 2.
Holy Word 3
G:10
Target Cepter's next die roll yields a 3.
Holy Word 6
G:10
Target Cepter's next die roll yields a 6.
Holy Word 8
G:30
Target Cepter's next die roll yields an 8.
Hunter's Song
G:10
Protection: Target Cepter gains 200G magic for every creature they destroy in battle for 4 rounds.
Hustle
G:40
In battle, ST & HP+30 to target creature. / Doublecast
Iksear
G:100
User draws 6 cards if user owns a combined total of 5 or more and territories.
Illness
G:40
In battle, ST & HP-20 to target creature. / Doublecast
Incineration
G:10
User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Influence
G:80
Transforms target territory into its owner's most numerous land type.
Innocence
G:60
Target Cepter is exempt from tolls but cannot invade enemy territories for 2 rounds.
Insect Swarm
G:80
Deals 20 damage to all creatures in target area that have already taken damage.
Intrusion
G:180
User invades target enemy territory with creature from hand that has no summoning conditions.
Lake Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Land Drain
G:20
User steals (number of target's possessed territories x20G) magic from target enemy Cepter.
Land Protection
G:80
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Liquid Form
G:20
In battle, target creature's ST & HP= (random value between 10-70).
Locust
G:80
Lowers target territory's level by 1.
Lunatic Light
G:70+
Swaps target creature's ST and HP values.
Magic Bolt
G:50
Deals 20 damage to target enemy creature.
Manna
G:0
User gains (lap number x50G) magic.
Mass Growth
G:30
MHP+5 to all creatures (up to a maximum of 100).
Mass Phantasm
G:100
Adds Phantasm to all creatures in target area.
Mesozoic Song
G:50
Protection: Transforms into Tyrannosaurus for 3 rounds.
Mimicry
G:50
Target creature receives land effect from lands of any element. / Doublecast
Mountain Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Mutation
G:40
MHP+20 to target creature (up to a maximum of 100). / Adds Poison.
Pain
G:20
Target enemy Cepter loses 100G magic.
Paralyzer
G:50
Adds Paralysis to target creature. / Doublecast
Peace
G:70
Target territory cannot be invaded. / Target territory's toll value becomes 0.
Permission
G:80
User gets clearance from all forts.
Phantasm
G:30
Target creature's HP and MHP cannot be altered by spells or territory abilities.
Plague
G:100
Adds Poison to all creatures in target area.
Plain Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Poison Mind
G:20
User views the top 6 cards in target enemy Cepter's book, then selects 1 to destroy. / Doublecast
Polymorph
G:80+
Transforms target creature into a random different creature.
Pressure
G:70
Lowers the value of all symbols by 30%.
Prophecy
G:40
User draws 1 card of specified type from their book.
Punisher
G:100
Deals 20 damage to all creatures in territories with Enchantments.
Quicksand
G:100
Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.
Quintessence
G:60
Transforms target territory into a land.
Ray of Law
G:80
Destroys all cards of magic 100G and up from all Cepters' hands.
Reflection
G:80
Target creature reflects all non-scroll attack damage during battle.
Refresh
G:40
Fully recovers HP of all creatures in target area.
Refuge
G:0+
User gains 80G magic. / Adds Refuge to hand.
Reincarnation
G:50
User discards all cards from current hand and draws an equal number of new cards from their book. / Doublecast
Reinforce
G:60
ST+10 to all creatures in target area (up to a maximum of 100).
Relief
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book
Replace
G:120
Exchanges target creature with another from its owner's hand.
Revelation
G:50
Adds Enlightenment to user for 2 rounds.
Revival
G:70+
Target Cepter's book is reverted to the state it was in when the game began.
Revolt
G:70
MHP=40 to all creatures with Enchantments and MHP of 30 and under.
Rouetsoleil
G:80+
User steals 50% of a random opponent Cepter's magic.
Scourge
G:80
Decreases magic of all Cepters with Enchantments by 30%.
Sculpture
G:150+
Transforms all creatures in target area with MHP of 30 and under into Statues.
Selection
G:70
Deals 20 damage to all creatures with territory abilities.
Selenear
G:100
User gains 500G if user owns a combined total of 5 or more and territories.
Senility
G:100
Target creature is destroyed at Battle End.
Shrink
G:20
ST & MHP-10 to target enemy creature.
Silence
G:70
Prevents target enemy Cepter from using creature cards for 2 rounds.
Simulacrum
G:40
Target creature neutralizes all non-scroll attack damage in battle. User loses (amount of neutralized damage x3G) magic.
Sink
G:160
Transforms target territory into a land.
Sinking Song
G:40
Protection: Deals only 1/2 damage to all creatures for 3 rounds.
Slow
G:20
Locks target Cepter's die roll to 1-3 for 2 rounds.
Sonic Wave
G:70
Deals 20 damage to all creatures with Attacks First ability.
Soul Hunt
G:10
User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.
Spartoi
G:40+
Places a Skeleton on a random vacant land.
Spirit Walk
G:20
Target creature can travel to any vacant land within the area when moving.
Squeeze
G:50
User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Subsidence
G:120
Lowers level of target enemy Cepter's highest-level territory by 1.
Suppression
G:100
User selects one spell card from target Cepter's hand, then destroys all instances of this card in all Cepters' hands and books.
Telegnosis
G:60
Adds Enlightenment to user until next round. / Recycles to Book.
Telekinesis
G:100
Moves target creature 1 space.
Teleport
G:10
Transports user to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Temperance
G:70
MHP=30 to target creature.
Tempest
G:200+
Deals 20 damage to all creatures.
Terrair
G:100
Target territory's level becomes 1 if user owns a combined total of 5 or more and territories.
Theft
G:80
User chooses a spell card from target enemy Cepter's hand and steals it.
Time Tide
G:40
Returns ability values of all creatures in target area to the original values on their cards.
Tough Song
G:30
Protection: HP+20 for 4 rounds.
Trade
G:100
User chooses and exchanges equal-level territories owned by user and target enemy Cepter.
Trespass
G:60
For two rounds caster gains the other Cepters' castle bonus.
Triumph
G:20
User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Upheaval
G:160
Transforms target territory into a land.
Venomous Boil
G:80
Deals 30 damage to target or creature.
Wall Transform
G:80
Transforms target creature into a predetermined Defensive creature of the same element.
Waste
G:70
Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.
Weathering
G:160
Transforms target territory into a land.
Wild Growth
G:160
Transforms target territory into a land.
Wind of Hope
G:40
User draws 2 cards from their book.
Word of Recall
G:80+
Transports target Cepter straight to castle. User cannot roll the die this turn.
Zap
G:30
Deals 10 damage to target creature. / Doublecast
Zeromn
G:100
User chooses 1 effect among 7 possible choices.

Last Updated on Friday, 18 November 2022 11:26

Card of the Moment

Dragon Lord 360
ST:70 HP:70 MHP:70
G:250+
Attacks First / Boost: ST+10 to ST=60 or more creatures. / Battle End: Evolves into Dragonewt.

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