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Spells - Single-Flash

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Spells

Banishing Ray
G:70
Destroys target creature.
Bistair
G:100
Deals 40 damage to target creature if user owns a combined total of 5 or more and territories.
Capture
G:80
User chooses an item card from target enemy Cepter's hand and steals it.
Changeling
G:100
Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins.
Chariot
G:50
Moves target creature belonging to user 2 spaces. / Recycles to Book.
Cleanse
G:20
Removes Enchantment from target creature (territory). / Doublecast
Comet
G:120+
Lowers level of target enemy territory by 2.
Corruption
G:90
Target enemy Cepter loses (number of symbols owned x10G) magic.
Crusher
G:30
User chooses a non-creature card from target enemy Cepter's hand and destroys it. / Doublecast
Cure
G:10
Fully recovers target creature's HP.
Debility
G:30
ST=0 to target creature. / Doublecast
Dispel Magic
G:10
Removes Enchantment from target Cepter. / Recycles to Book.
Drain Magic
G:80
User steals 30% of target enemy Cepter's magic.
Echo
G:80
Sets user's magic to 50% of target enemy Cepter's magic.
Elevation
G:100
Raises the level of target level 1 territory by 1.
Escape
G:20
Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Exile
G:100
Returns 1 creature with Enchantment and no summoning conditions to owner's hand.
Fame
G:80
User gains (own highest-level territory's level x100G) magic.
Fat Body
G:50
MHP+20, ST-20 to target creature. / Doublecast
Fear
G:100
Returns target Cepter's creature with the lowest MHP to their hand.
Find
G:20
User draws 1 card. / Adds Find to hand.
Foresight
G:40
User views the top 6 cards in their book, then selects 1 to place in their hand.
Forest Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Forfeit
G:70+
Target Cepter's symbols of selected element and area are reverted to magic.
Frost Needle
G:80
Deals 30 damage to target or creature.
Gift
G:50
Target Cepter gains 100G magic and draws a card.
Goblin's Lair
G:10+
Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.
Grace
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Iksear
G:100
User draws 6 cards if user owns a combined total of 5 or more and territories.
Incineration
G:10
User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Influence
G:80
Transforms target territory into its owner's most numerous land type.
Intrusion
G:180
User invades target enemy territory with creature from hand that has no summoning conditions.
Lake Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Land Drain
G:20
User steals (number of target's possessed territories x20G) magic from target enemy Cepter.
Locust
G:80
Lowers target territory's level by 1.
Lunatic Light
G:70+
Swaps target creature's ST and HP values.
Magic Bolt
G:50
Deals 20 damage to target enemy creature.
Manna
G:0
User gains (lap number x50G) magic.
Mountain Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Pain
G:20
Target enemy Cepter loses 100G magic.
Permission
G:80
User gets clearance from all forts.
Plain Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Poison Mind
G:20
User views the top 6 cards in target enemy Cepter's book, then selects 1 to destroy. / Doublecast
Polymorph
G:80+
Transforms target creature into a random different creature.
Prophecy
G:40
User draws 1 card of specified type from their book.
Quintessence
G:60
Transforms target territory into a land.
Refuge
G:0+
User gains 80G magic. / Adds Refuge to hand.
Reincarnation
G:50
User discards all cards from current hand and draws an equal number of new cards from their book. / Doublecast
Relief
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book
Replace
G:120
Exchanges target creature with another from its owner's hand.
Revival
G:70+
Target Cepter's book is reverted to the state it was in when the game began.
Rouetsoleil
G:80+
User steals 50% of a random opponent Cepter's magic.
Selenear
G:100
User gains 500G if user owns a combined total of 5 or more and territories.
Shrink
G:20
ST & MHP-10 to target enemy creature.
Sink
G:160
Transforms target territory into a land.
Spartoi
G:40+
Places a Skeleton on a random vacant land.
Squeeze
G:50
User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Subsidence
G:120
Lowers level of target enemy Cepter's highest-level territory by 1.
Suppression
G:100
User selects one spell card from target Cepter's hand, then destroys all instances of this card in all Cepters' hands and books.
Telekinesis
G:100
Moves target creature 1 space.
Teleport
G:10
Transports user to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Temperance
G:70
MHP=30 to target creature.
Terrair
G:100
Target territory's level becomes 1 if user owns a combined total of 5 or more and territories.
Theft
G:80
User chooses a spell card from target enemy Cepter's hand and steals it.
Trade
G:100
User chooses and exchanges equal-level territories owned by user and target enemy Cepter.
Upheaval
G:160
Transforms target territory into a land.
Venomous Boil
G:80
Deals 30 damage to target or creature.
Wall Transform
G:80
Transforms target creature into a predetermined Defensive creature of the same element.
Weathering
G:160
Transforms target territory into a land.
Wild Growth
G:160
Transforms target territory into a land.
Wind of Hope
G:40
User draws 2 cards from their book.
Word of Recall
G:80+
Transports target Cepter straight to castle. User cannot roll the die this turn.
Zap
G:30
Deals 10 damage to target creature. / Doublecast
Zeromn
G:100
User chooses 1 effect among 7 possible choices.

Last Updated on Wednesday, 15 May 2013 08:48

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G:50
Locks target Cepter's die roll to 6-8 for 2 rounds.

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