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Creatures, Items, & Spells - G-Producing

If you're looking for an easy-to-print list, grab IVIad IVIaxx's spreadsheet here.

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Neutral Creatures

Bandit
ST:20 HP:20 MHP:20 G:20
Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Sanctum Guard
ST:40 HP:40 MHP:40 G:70
Attacks First / Upon Victory: User gains 5 symbols of same element as battle territory.

Fire Creatures

Boggart
ST:10 HP:30 MHP:30 G:40
Item Limit:
Claims double the standard toll value. Returns to user's hand if destroyed by spell or territory ability.
Coaloid
ST:30 HP:30 MHP:30 G:60+
Land Limit:
In Battle: ST & HP+ (number of user's territories x10). / User gains (number of territories x50G) magic if destroyed by spell or territory ability.
Hell Pyron
ST:70 HP:60 MHP:60 G:160++
Land Limit:
Territory (30G): User gains (number of creatures destroyed thus far x50G) magic, then number is reset. / Boost: ST+10 to creatures.
Tokebi
ST:20 HP:30 MHP:30 G:40
Immediate / Territory (0G): Releases target territory from user's control and reverts it to magic.

Water Creatures

Amazon
ST:40 HP:40 MHP:40 G:80
Attack Bonus: Steals (user's lap number x20G) magic from opponent Cepter if not equipped with an item.
Gelatinous Wall
ST:10 HP:50 MHP:50 G:40
Item Limit:
Defensive / Battle End: User gains (damage received x5G) magic (excludes scroll attacks).
Sea Hag
ST:40 HP:40 MHP:40 G:80
Enchanted: Greed

Earth Creatures

Leshy
ST:30 HP:40 MHP:40 G:50
Defensive / Battle End: Raises level of battle territory by 1.
Mummy
ST:20 HP:50 MHP:50 G:40
Item Limit:
Defensive / Upon Defeat: User gains (lap number x50G) magic.
Spudfolk
ST:0 HP:40 MHP:40 G:40
Territory (0G): User gains (number of creatures in play x20G) magic. / Upon Defeat: User gains (number of creatures in play x10G) magic.
Wolverine
ST:30 HP:40 MHP:40 G:80
Item Limit:
Immediate / Toll value for occupied territory becomes 1.5x.

Air Creatures

Witch
ST:20 HP:30 MHP:30 G:50
Item Limit:
Territory (30G): Steals (number of spell and item cards in target enemy Cepter's hand x20G) magic. / Scroll Critical Hit

Dual-Element Creatures

Gogma
ST:40 HP:50 MHP:50 G:100+
Item Limit:
Attacks First / Territory (200G): Raises target level 1 territory to level 3.
Jack-o'-Lantern
ST:10 HP:60 MHP:60 G:40+
Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.

Items

Coin of Piety
G:0
Upon Victory: User gains 10 symbols of same element as battle territory.
Silver Plow
G:100
Battle End: Raises level of battle territory by 1.

Spells

Aurora
G:50
Raises the value of all symbols by 20%.
Drain Magic
G:80
User steals 30% of target enemy Cepter's magic.
Dream Terrain
G:40
User gains 50% of tolls collected by other Cepters until user reaches the castle.
Echo
G:80
Sets user's magic to 50% of target enemy Cepter's magic.
Elevation
G:100
Raises the level of target level 1 territory by 1.
Fairy Light
G:60
Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Fame
G:80
User gains (own highest-level territory's level x100G) magic.
Feast
G:20
All Cepters gain (number of territories in their possession x50G) magic.
Gift
G:50
Target Cepter gains 100G magic and draws a card.
Grace
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Greed
G:20
Raises target territory's toll value to 1.5x. / In Battle: HP-10
Hunter's Song
G:10
Protection: Target Cepter gains 200G magic for every creature they destroy in battle for 4 rounds.
Incineration
G:10
User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Land Drain
G:20
User steals (number of target's possessed territories x20G) magic from target enemy Cepter.
Manna
G:0
User gains (lap number x50G) magic.
Permission
G:80
User gets clearance from all forts.
Refuge
G:0+
User gains 80G magic. / Adds Refuge to hand.
Rouetsoleil
G:80+
User steals 50% of a random opponent Cepter's magic.
Selenear
G:100
User gains 500G if user owns a combined total of 5 or more and territories.
Soul Hunt
G:10
User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.
Squeeze
G:50
User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Trespass
G:60
For two rounds caster gains the other Cepters' castle bonus.
Triumph
G:20
User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Zeromn
G:100
User chooses 1 effect among 7 possible choices.

Last Updated on Wednesday, 15 May 2013 08:48

Card of the Moment

Horned Chameleon 360
ST:20 HP:30 MHP:30
G:40
Item Limit:
Receives land effect from lands of any element.

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