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Creatures - No Reqs & No Limits

If you're looking for an easy-to-print list, grab IVIad IVIaxx's spreadsheet here.

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Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air

Neutral Creatures

Archbishop
ST:30 HP:30 MHP:30 G:60
Territory (50G): Removes Enchantment effects from target creature (territory). / Immune to Destroy Item and Steal Item effects.
Baldanders
ST:0 HP:30 MHP:30 G:10
In Battle: Transforms into a random creature.
Bandit
ST:20 HP:20 MHP:20 G:20
Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Borgess
ST:30 HP:30 MHP:30 G:50
Boost: HP+20 to creatures.
Dancing Doll
ST:20 HP:20 MHP:20 G:30
Territory (70G): Lowers the value of all symbols by 20%.
Fighter
ST:40 HP:40 MHP:40 G:40
Goblin
ST:20 HP:30 MHP:30 G:0
Lunatic Hare
ST:20 HP:30 MHP:30 G:20
Battle End: Swaps opponent's ST and HP values.
Ogre Lord
ST:40 HP:50 MHP:50 G:90
Scroll Critical Hit / In Battle: ST+30 if Red or Yellow Ogre are in play, HP+30 if Blue or Green Ogre are in play.
Possession
ST:10 HP:10 MHP:10 G:40
Territory (80G): Steals target level 1 enemy territory, then is destroyed.
Red Cap
ST:20 HP:40 MHP:40 G:50
In Battle: ST & HP= (number of Goblins in play x20). / Boost: ST & HP+20 to all Goblins.
Samurai
ST:50 HP:30 MHP:30 G:80
Instant Death: 60% vs. creatures with MHP of 30 and under.
Sanctum Guard
ST:40 HP:40 MHP:40 G:70
Attacks First / Upon Victory: User gains 5 symbols of same element as battle territory.
Shapeshifter
ST:20 HP:30 MHP:30 G:10
Territory (50G): Evolves into a random creature.
Thief
ST:20 HP:40 MHP:40 G:30
Battle Start: Steals opponent's item if using no items of your own.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air

Fire Creatures

Avenger
ST:40 HP:40 MHP:40 G:100
In Battle: ST & HP+ (current standing x10).
Barbarian
ST:50 HP:40 MHP:40 G:90
Immediate
Bia
ST:30 HP:40 MHP:40 G:60
In Battle: ST & HP+30 if opponent is recipient of Support effect.
Domovikha
ST:10 HP:20 MHP:20 G:10
Territory (70G): Adds Land Protection to target territory.
Domovoi
ST:20 HP:20 MHP:20 G:10
Territory (30G): Adds Phantasm to target territory.
Fay
ST:20 HP:40 MHP:40 G:50
Immediate / Territory (60G): ST+20 to target creature (up to a maximum of 100).
Golem
ST:40 HP:50 MHP:50 G:60
Battle End: Base ST & Base HP-10
Hellhound
ST:50 HP:40 MHP:40 G:80
Deals only 1/2 damage to creatures.
Manticore
ST:0 HP:50 MHP:50 G:70
In Battle: ST & HP= (number of cards in user's hand x10).
Minotaur
ST:40 HP:40 MHP:40 G:70
Phlogiston
ST:20 HP:30 MHP:30 G:30
In Battle: ST+20 when invading.
Red Ogre
ST:30 HP:40 MHP:40 G:50
Sharazad
ST:20 HP:30 MHP:30 G:55
Support / Territory (30G): Clears all Cepters of Enchantments.
Tokebi
ST:20 HP:30 MHP:30 G:40
Immediate / Territory (0G): Releases target territory from user's control and reverts it to magic.
Ukobach
ST:40 HP:30 MHP:30 G:60
In Battle: ST & HP+20 if user has less magic than opponent Cepter.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air

Water Creatures

Amazon
ST:40 HP:40 MHP:40 G:80
Attack Bonus: Steals (user's lap number x20G) magic from opponent Cepter if not equipped with an item.
Aqualing
ST:20 HP:30 MHP:30 G:30
Neutralizes: Creatures with MHP of 30 and under.
Blue Ogre
ST:30 HP:40 MHP:40 G:50
Fate
ST:30 HP:40 MHP:40 G:60
Territory (40G): User draws a card. / Upon Defeat: User draws a card.
Lamia
ST:30 HP:40 MHP:40 G:70
Enchanted: Spirit Walk / Territory (40G): ST-20 to target creature.
Lizard Man
ST:30 HP:40 MHP:40 G:70
Attacks First
Luk-Oie
ST:20 HP:30 MHP:30 G:50
Enchanted: Land Protection / In Battle: HP+20 if battle territory has no Enchantment upon it.
Noble Shaman
ST:20 HP:30 MHP:30 G:40
Scroll Critical Hit / Territory (50G): Removes Enchantments from all creatures (territories).
Quicksilver
ST:20 HP:30 MHP:30 G:50
Territory (60G): Evolves into creature with highest MHP currently in play.
Saint
ST:30 HP:30 MHP:30 G:60
Neutralizes: / Instant Death: 80% against creatures.
Sea Hag
ST:40 HP:40 MHP:40 G:80
Enchanted: Greed
Sir Gawain
ST:40 HP:30 MHP:30 G:100
In Battle: ST & HP+30 after round 20.
Triton
ST:30 HP:40 MHP:40 G:60
Battle End: User draws a card if an item was equipped on Triton during battle.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air

Earth Creatures

Branch Army
ST:30 HP:30 MHP:30 G:60
In Battle: ST+ (number of creatures in play x5). / Territory (50G): Evolves into Mudman.
Dwarf
ST:30 HP:50 MHP:50 G:70
Green Ogre
ST:30 HP:40 MHP:40 G:50
Healer
ST:10 HP:40 MHP:40 G:50
Regenerates / Territory (20G): Recovers target creature's HP by 30.
Herald Spirit
ST:30 HP:30 MHP:30 G:60
Immediate / Territory (50G): Adds Enlightenment to user until next round.
Leshy
ST:30 HP:40 MHP:40 G:50
Defensive / Battle End: Raises level of battle territory by 1.
Necromancer
ST:30 HP:30 MHP:30 G:50
Scroll Critical Hit / Territory (30G): Returns last destroyed creature to hand.
Odradek
ST:20 HP:20 MHP:20 G:40
Support / HP & MHP cannot be altered by spells or territory abilities.
Sage
ST:20 HP:30 MHP:30 G:70
Support / Immune to Destroy Item and Steal Item effects.
Spudfolk
ST:0 HP:40 MHP:40 G:40
Territory (0G): User gains (number of creatures in play x20G) magic. / Upon Defeat: User gains (number of creatures in play x10G) magic.
Squirrine
ST:20 HP:30 MHP:30 G:30
Support
Wereboar
ST:20 HP:40 MHP:40 G:80
In Battle: ST+30 when invading.
Weretiger
ST:60 HP:50 MHP:50 G:90
In Battle: ST & HP-20 in round 25 and later.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air

Air Creatures

Centaur
ST:30 HP:40 MHP:40 G:80
Attacks First / Battle End: Items equipped recycle to user's book.
Cloud Gizmo
ST:10 HP:30 MHP:30 G:30
Territory (20G): User chooses a card from target Cepter's hand and destroys it. Target Cepter draws a new card.
Harpy
ST:30 HP:30 MHP:30 G:60
Attacks First
Knight
ST:50 HP:40 MHP:40 G:90
Critical Hit: Creatures with MHP of 50 and up.
Mirage
ST:30 HP:30 MHP:30 G:50
Enchanted: Simulacrum
Spectre
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Spriggan
ST:30 HP:30 MHP:30 G:40
Territory (80G): Evolves into Grendel.
Sylph
ST:20 HP:20 MHP:20 G:20
Neutralizes: Attacks from creatures with MHP of 40 and up. / Territory (100G): Evolves into Garuda.
Tengu
ST:40 HP:40 MHP:40 G:110
Attacks First / Scroll Critical Hit / Can move to any opponent-owned land in the area.
Wendigo
ST:30 HP:50 MHP:50 G:70
Battle End: Adds Fog to defending creature if Wendigo is not equipped with an item.
Yellow Ogre
ST:30 HP:40 MHP:40 G:50

Last Updated on Wednesday, 15 May 2013 08:48

Card of the Moment

Selection 360
G:70
Deals 20 damage to all creatures with territory abilities.

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