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Creatures, Items, & Spells - Rarity S

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Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Neutral Creatures

Basalt Idol
ST:0 HP:20 MHP:20 G:50
Item Limit:
Defensive / Global Ability: All creatures cannot use abilities that trigger at Battle End or Upon Defeat.
Borgess
ST:30 HP:30 MHP:30 G:50
Boost: HP+20 to creatures.
Brass Idol
ST:0 HP:20 MHP:20 G:40
Item Limit:
Defensive / Global Ability: All Cepters draw two cards when drawing instead of one.
Clay Idol
ST:0 HP:20 MHP:20 G:60
Item Limit:
Defensive / Global Ability: Damage to all creatures from spells and territory abilities is reduced by 10.
Dancing Doll
ST:20 HP:20 MHP:20 G:30
Territory (70G): Lowers the value of all symbols by 20%.
Ebony Idol
ST:0 HP:20 MHP:20 G:40
Item Limit:
Defensive / Global Ability: All creatures cannot use territory abilities.
Granite Idol
ST:0 HP:20 MHP:20 G:60
Item Limit:
Defensive / Global Ability: All Cepters cannot be targeted by Flash spells or Flash territory abilities (except those that dispel Enchantment effects).
Ground Gear
ST:20 HP:40 MHP:40 G:70
Item Limit:
Support / Neutralizes: Scroll attacks. / Transforms into Androgear if Sky Gear is used as Support.
Iron Idol
ST:0 HP:20 MHP:20 G:40
Item Limit:
Defensive / Global ability: Die yields only 4-6 when rolled normally.
Ivory Idol
ST:0 HP:20 MHP:20 G:60
Item Limit:
Defensive / Global Ability: Cards of rarity S require 1.5x magic to use. Cards of rarity R and E require double.
Jade Idol
ST:0 HP:20 MHP:20 G:50
Item Limit:
Defensive / Global Ability: All territories are prevented from undergoing land transformation via spells or territory abilities and are immune to effects that lower land levels.
Lead Idol
ST:0 HP:20 MHP:20 G:40
Item Limit:
Defensive / Global Ability: Disables Move and Exchange commands.
Living Claw
ST:10 HP:20 MHP:20 G:50
Item Limit:
Attack Bonus: Paralysis / Item Creature
Living Rapier
ST:20 HP:10 MHP:10 G:60
Item Limit:
Attacks First / Item Creature
Marble Idol
ST:0 HP:20 MHP:20 G:70
Item Limit:
Defensive / Global Ability: Creatures of the same type as those already in play cannot be summoned.
Metal Shambler
ST:20 HP:70 MHP:70 G:80+
Item Limit:
In Battle: ST+30, HP-30 if user possesses less magic than opponent.
Red Cap
ST:20 HP:40 MHP:40 G:50
In Battle: ST & HP= (number of Goblins in play x20). / Boost: ST & HP+20 to all Goblins.
Silver Idol
ST:0 HP:20 MHP:20 G:50
Item Limit:
Defensive / Global Ability: In battle, all defending creatures gain Attacks First ability.
Sky Gear
ST:40 HP:20 MHP:20 G:70
Item Limit:
Attacks First / Support / Transforms into Androgear if Ground Gear is used as Support.
Trap Spider
ST:30 HP:40 MHP:40 G:40
Item Limit:
Attack Bonus: Paralysis / Enchanted: Mimicry
Trojan Horse
ST:0 HP:30 MHP:30 G:50
Item Limit:
Penetrates / Support
Wraith
ST:10 HP:30 MHP:30 G:40+
Item Limit:
Instant Death: 50% / Battle End: Is destroyed.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Fire Creatures

Avenger
ST:40 HP:40 MHP:40 G:100
In Battle: ST & HP+ (current standing x10).
Burning Titan
ST:60 HP:60 MHP:60 G:90
Item Limit:
In Battle: ST & HP-30 if user possesses 5 or more territories.
Cait Sith
ST:20 HP:30 MHP:30 G:60
Land Limit:
Cannot be targeted by spells or territory abilities. / Neutralizes: Attacks from creatures with ST of 40 and up.
Chimera
ST:30 HP:50 MHP:50 G:80+
Item Limit:
Attacks First / ST+10 each time user receives a lap bonus (up to a maximum of 100).
Fay
ST:20 HP:40 MHP:40 G:50
Immediate / Territory (60G): ST+20 to target creature (up to a maximum of 100).
Heat Imp
ST:20 HP:20 MHP:20 G:10+
Territory (50G): Reduces target Cepter's most numerous symbol by 40%, then is destroyed.
Helltic
ST:20 HP:20 MHP:20 G:20+
Territory (60G): Deals 20 damage to target creature.
Lava Wurm
ST:40 HP:50 MHP:50 G:70+
Item Limit:
Penetrates:
Manticore
ST:0 HP:50 MHP:50 G:70
In Battle: ST & HP= (number of cards in user's hand x10).
Peri
ST:30 HP:30 MHP:30 G:50+
Cannot be targeted by spells or territory abilities. / In Battle: ST & HP+20 when user's book has 3 fewer remaining cards than opponent's book.
Sharazad
ST:20 HP:30 MHP:30 G:55
Support / Territory (30G): Clears all Cepters of Enchantments.
Sulfurous Balloon
ST:10 HP:30 MHP:30 G:15+
Item Limit:
Upon Defeat: HP-30 to opponent's base HP.
Ukobach
ST:40 HP:30 MHP:30 G:60
In Battle: ST & HP+20 if user has less magic than opponent Cepter.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Water Creatures

Anubias
ST:30 HP:50 MHP:50 G:70+
Land Limit:
In Battle: HP= (number of creatures destroyed thus far x5).
Aspidochelone
ST:30 HP:40 MHP:40 G:90
Land Limit:
Item Limit:
In Battle: ST & HP+ (round number).
Behemoth
ST:60 HP:60 MHP:60 G:90+
Land Limit:
Item Limit:
Attacks Last / Battle End: Destroys a single card at random from user's hand.
Bloody Pudding
ST:20 HP:20 MHP:20 G:30
Item Limit:
Support / Battle Start: MHP+ (supporting creature's MHP). (Up to a maximum of 100).
Bunyip
ST:50 HP:40 MHP:40 G:90
Item Limit:
Neutralizes: Penetrates
Drool
ST:0 HP:40 MHP:40 G:70
Item Limit:
Penetrates / In Battle: ST= (number of user's territories x10).
Fate
ST:30 HP:40 MHP:40 G:60
Territory (40G): User draws a card. / Upon Defeat: User draws a card.
Grendel
ST:50 HP:50 MHP:50 G:110+
Critical Hit: Creatures with ST of 20 and under.
Hydra
ST:40 HP:50 MHP:50 G:90+
Item Limit:
Regenerates: Except when on land.
Luk-Oie
ST:20 HP:30 MHP:30 G:50
Enchanted: Land Protection / In Battle: HP+20 if battle territory has no Enchantment upon it.
Medusa
ST:30 HP:30 MHP:30 G:50+
Attack Bonus: Transforms opponent into Statue.
Noble Shaman
ST:20 HP:30 MHP:30 G:40
Scroll Critical Hit / Territory (50G): Removes Enchantments from all creatures (territories).
Sea Hag
ST:40 HP:40 MHP:40 G:80
Enchanted: Greed
Sir Gawain
ST:40 HP:30 MHP:30 G:100
In Battle: ST & HP+30 after round 20.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Earth Creatures

Cerberus
ST:20 HP:40 MHP:40 G:50+
Land Limit:
Item Limit:
Attacks twice.
Cockatrice
ST:30 HP:40 MHP:40 G:60+
Item Limit:
Attack Bonus: Transforms opponent into Wall of Stone.
Gargoyle
ST:30 HP:50 MHP:50 G:90+
Attacks First / In Battle: ST=50 when defending.
Grimalkin
ST:20 HP:30 MHP:30 G:60+
Support / Cannot be targeted by spells or territory abilities.
Healer
ST:10 HP:40 MHP:40 G:50
Regenerates / Territory (20G): Recovers target creature's HP by 30.
Hypno Sloth
ST:20 HP:40 MHP:40 G:60
Item Limit:
Immediate / Territory (40G): Adds Holy Word 1 to target Cepter.
Leshy
ST:30 HP:40 MHP:40 G:50
Defensive / Battle End: Raises level of battle territory by 1.
Lichenoid
ST:30 HP:30 MHP:30 G:60
Item Limit:
Immediate / Territory (40G): MHP+10 to target creature (up to a maximum of 100).
Mudman
ST:20 HP:40 MHP:40 G:65
Land Limit:
Item Limit:
In Battle: HP+ (number of creatures in play x5).
Necromancer
ST:30 HP:30 MHP:30 G:50
Scroll Critical Hit / Territory (30G): Returns last destroyed creature to hand.
Seismodon
ST:40 HP:50 MHP:50 G:90+
Item Limit:
Territory (120G): Evolves into Brontides. / Upon Defeat: Lowers level of battle territory by 1.
Trench Wurm
ST:40 HP:50 MHP:50 G:70+
Item Limit:
Penetrates:
Venomouspore
ST:10 HP:50 MHP:50 G:10+
Item Limit:
Defensive / Regenerates / Territory (100G): Plague
Weretiger
ST:60 HP:50 MHP:50 G:90
In Battle: ST & HP-20 in round 25 and later.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Air Creatures

Assassin
ST:40 HP:10 MHP:10 G:20++
Territory (80G): Destroys target creature if it has taken damage of 20 or more, then returns to user's hand.
Fortress
ST:10 HP:50 MHP:50 G:30
Item Limit:
Defensive / Territory (30G): Deals 10 damage to target creature.
Gremlin
ST:20 HP:30 MHP:30 G:70
Item Limit:
Battle Start: Destroys opponent's item.
Mirage
ST:30 HP:30 MHP:30 G:50
Enchanted: Simulacrum
Mutitan
ST:50 HP:60 MHP:60 G:70+
Item Limit:
Enchanted: Senility
Nightmare
ST:30 HP:30 MHP:30 G:50+
Penetrates
Nike
ST:30 HP:30 MHP:30 G:60+
Item Limit:
Attacks First / Attack Bonus: Paralysis
Powder Eater
ST:1 HP:1 MHP:1 G:0
Item Limit:
Multiplies when moving, leaving copies in both former and new locations.
Sleipnir
ST:40 HP:40 MHP:40 G:60+
Item Limit:
Territory (60G): Moves target creature belonging to user 2 spaces.
Tengu
ST:40 HP:40 MHP:40 G:110
Attacks First / Scroll Critical Hit / Can move to any opponent-owned land in the area.
Trample Weed
ST:20 HP:60 MHP:60 G:30+
Item Limit:
Defensive / Level of occupied land cannot be changed.
Witch
ST:20 HP:30 MHP:30 G:50
Item Limit:
Territory (30G): Steals (number of spell and item cards in target enemy Cepter's hand x20G) magic. / Scroll Critical Hit
Wyvern
ST:40 HP:40 MHP:40 G:90
Land Limit:
Item Limit:
Attacks First / Can move to any vacant land in the area.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Dual-Element Creatures

Crimson Vine
ST:30 HP:50 MHP:50 G:90
Item Limit:
Attack Bonus: HP+ (damage dealt to opponent).
Stymphalides
ST:50 HP:40 MHP:40 G:90
Item Limit:
Penetrates:

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Items

Abyssal Tome
G:10
Attack Bonus: Transforms opponent into Statue. / Battle End: Equipped creature is transformed into Statue.
Amethyst Ring
G:50
ST+20 / Penetrates:
Angry Mask
G:10
Battle End: Deals amount of damage received during battle to opponent's base HP.
Aura Blade
G:40
ST+ (MHP value).
Battering Ram
G:30
ST+20 / Attack Bonus: 100% Instant Death against Defensive creatures.
Beryl Ring
G:50
ST+20 / Penetrates:
Boomerang
G:40
ST+20 / HP+10 / Battle End: Recycles to Hand
Catapult
G:90
ST+30 / HP+30
Coin of Piety
G:0
Upon Victory: User gains 10 symbols of same element as battle territory.
Crossbow
G:70
ST+30 / HP+20
Cursed Seal
G:10
Upon Defeat: Deals damage equal to 50% of opponent's base HP.
Earth Shield
G:25
Neutralizes: / Neutralizes all non-scroll attack damage when equipped by a creature.
Fire Shield
G:25
Neutralizes: / Neutralizes all non-scroll attack damage when equipped by a creature.
Force Anklet
G:80
HP+ (number of cards in user's hand x10).
Gem of Life
G:20
Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.
Godless Pike
G:40
ST+20 / Upon Victory: Lowers value of symbols of the same element as opponent by 50%.
Kris
G:50
ST+30 / Immune to Destroy Item and Steal Item effects.
Magma Counter
G:40
HP+20 / Neutralizes:
Necro Scarab
G:60
Upon Defeat: Transforms equipped creature into Skeleton.
Shadow Armor
G:30
HP+ ((7- battle territory level) x10).
Spiked Shield
G:60
Reflects: 1/2 of damage received (excluded scroll attacks).
Storm Counter
G:40
HP+20 / Neutralizes:
Tearing Halo
G:80
Scroll Attack: ST=30 / Scroll Critical Hit: Unless equipped creature is / Immune to Destroy Item and Steal Item effects.
Vestment
G:50
HP+30 / Immune to Destroy Item and Steal Item effects.
Water Shield
G:25
Neutralizes: / Neutralizes all non-scroll attack damage when equipped by a creature.
Wind Shield
G:25
Neutralizes: / Neutralizes all non-scroll attack damage when equipped by an creature.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Spells

Anti-Element
G:60
Target creature cannot receive land effect.
Anti-Magic
G:50
Neutralizes the next spell or territory ability that targets target Cepter (except those that dispel Enchantments).
Aurora
G:50
Raises the value of all symbols by 20%.
Banishing Ray
G:70
Destroys target creature.
Blackout
G:40
Target enemy Cepter cannot claim tolls for 2 rounds.
Capture
G:80
User chooses an item card from target enemy Cepter's hand and steals it.
Cramp
G:60
ST-20 to all creatures in target area.
Crusher Storm
G:80
Destroys all item cards from all Cepters' hands.
Drain Magic
G:80
User steals 30% of target enemy Cepter's magic.
Drought
G:50
Level of target Cepter's lands cannot be changed for 3 rounds.
Echo
G:80
Sets user's magic to 50% of target enemy Cepter's magic.
Elemental Rage
G:80
Lowers HP of all creatures whose elements differ from the territories they inhabit by 1/2.
Elevation
G:100
Raises the level of target level 1 territory by 1.
Erosion
G:20
If any card exists more than once across all Cepters' hands, said copies of that card are destroyed.
Fat Body
G:50
MHP+20, ST-20 to target creature. / Doublecast
Fistfight
G:50
No effects or abilities can be used during battle on the target territory. / Doublecast
Frost Needle
G:80
Deals 30 damage to target or creature.
Gravity
G:50
All Cepters' next die roll yields a 1.
Hold Curse
G:40
Target Cepter's territories with Enchantments cannot be targeted by Enchantment spells or Enchantment territory abilities for 8 rounds.
Holy Blight
G:60
Deals 20 damage to all creatures in target area.
Holy Word 0
G:30
Target Cepter's next die roll yields a 0.
Holy Word 8
G:30
Target Cepter's next die roll yields an 8.
Influence
G:80
Transforms target territory into its owner's most numerous land type.
Insect Swarm
G:80
Deals 20 damage to all creatures in target area that have already taken damage.
Land Drain
G:20
User steals (number of target's possessed territories x20G) magic from target enemy Cepter.
Locust
G:80
Lowers target territory's level by 1.
Mesozoic Song
G:50
Protection: Transforms into Tyrannosaurus for 3 rounds.
Paralyzer
G:50
Adds Paralysis to target creature. / Doublecast
Peace
G:70
Target territory cannot be invaded. / Target territory's toll value becomes 0.
Permission
G:80
User gets clearance from all forts.
Phantasm
G:30
Target creature's HP and MHP cannot be altered by spells or territory abilities.
Plague
G:100
Adds Poison to all creatures in target area.
Poison Mind
G:20
User views the top 6 cards in target enemy Cepter's book, then selects 1 to destroy. / Doublecast
Ray of Law
G:80
Destroys all cards of magic 100G and up from all Cepters' hands.
Reincarnation
G:50
User discards all cards from current hand and draws an equal number of new cards from their book. / Doublecast
Reinforce
G:60
ST+10 to all creatures in target area (up to a maximum of 100).
Revelation
G:50
Adds Enlightenment to user for 2 rounds.
Revolt
G:70
MHP=40 to all creatures with Enchantments and MHP of 30 and under.
Scourge
G:80
Decreases magic of all Cepters with Enchantments by 30%.
Silence
G:70
Prevents target enemy Cepter from using creature cards for 2 rounds.
Sinking Song
G:40
Protection: Deals only 1/2 damage to all creatures for 3 rounds.
Sonic Wave
G:70
Deals 20 damage to all creatures with Attacks First ability.
Soul Hunt
G:10
User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.
Spirit Walk
G:20
Target creature can travel to any vacant land within the area when moving.
Squeeze
G:50
User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Subsidence
G:120
Lowers level of target enemy Cepter's highest-level territory by 1.
Temperance
G:70
MHP=30 to target creature.
Theft
G:80
User chooses a spell card from target enemy Cepter's hand and steals it.
Time Tide
G:40
Returns ability values of all creatures in target area to the original values on their cards.
Venomous Boil
G:80
Deals 30 damage to target or creature.
Wall Transform
G:80
Transforms target creature into a predetermined Defensive creature of the same element.
Waste
G:70
Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.

Last Updated on Wednesday, 15 May 2013 12:48

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G:60
ST+60, HP-30.

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