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Creatures, Items, & Spells - Rarity N

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Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Neutral Creatures

Baldanders
ST:0 HP:30 MHP:30 G:10
In Battle: Transforms into a random creature.
Bandit
ST:20 HP:20 MHP:20 G:20
Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Clockwork Owl
ST:0 HP:20 MHP:20 G:10
Item Limit:
Immediate / Territory (30G): Target Cepter can choose movement direction next turn.
Fighter
ST:40 HP:40 MHP:40 G:40
Gemoid
ST:20 HP:20 MHP:20 G:0
Item Limit:
Defensive / HP and MHP cannot be altered by spells or territory abilities. / Does not claim tolls.
Giant Rat
ST:20 HP:10 MHP:10 G:0
Item Limit:
Attacks First.
Goblin
ST:20 HP:30 MHP:30 G:0
Horned Chameleon
ST:20 HP:30 MHP:30 G:40
Item Limit:
Receives land effect from lands of any element.
Little Fossil
ST:0 HP:30 MHP:30 G:40
Item Limit:
Defensive / Does not claim tolls. / Upon Defeat: Transforms into Giant Rat.
Living Shield
ST:0 HP:30 MHP:30 G:40
Item Limit:
Item Creature
Living Spear
ST:20 HP:20 MHP:20 G:50
Item Limit:
Item Creature
Skeleton
ST:30 HP:40 MHP:40 G:30
Item Limit:
Regenerates.
Statue
ST:0 HP:50 MHP:50 G:20
Item Limit:
Defensive / Does not receive lap recovery.
Thief
ST:20 HP:40 MHP:40 G:30
Battle Start: Steals opponent's item if using no items of your own.
Tyrannosaurus
ST:50 HP:60 MHP:60 G:80+
Item Limit:

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Fire Creatures

Barbarian
ST:50 HP:40 MHP:40 G:90
Immediate
Bia
ST:30 HP:40 MHP:40 G:60
In Battle: ST & HP+30 if opponent is recipient of Support effect.
Boggart
ST:10 HP:30 MHP:30 G:40
Item Limit:
Claims double the standard toll value. Returns to user's hand if destroyed by spell or territory ability.
Creeping Flame
ST:30 HP:50 MHP:50 G:40
Land Limit:
Item Limit:
Defensive / Territory (30G): Moves to a neighboring land.
Dragonewt
ST:20 HP:30 MHP:30 G:50
Item Limit:
Territory (120G): Evolves into Dragon Lord. / Neutralizes: Scroll attacks.
Fire Giant
ST:50 HP:50 MHP:50 G:100+
Critical Hit:
Gas Cloud
ST:30 HP:30 MHP:30 G:70
Item Limit:
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Golem
ST:40 HP:50 MHP:50 G:60
Battle End: Base ST & Base HP-10
Hellhound
ST:50 HP:40 MHP:40 G:80
Deals only 1/2 damage to creatures.
Hive Worker
ST:20 HP:20 MHP:20 G:10
Item Limit:
In Battle: ST & HP+ (number of Hive Workers in play x10).
Kasha
ST:30 HP:40 MHP:40 G:70
Land Limit:
In Battle: ST & HP+20 if battle territory has an Enchantment upon it.
Minotaur
ST:40 HP:40 MHP:40 G:70
Phlogiston
ST:20 HP:30 MHP:30 G:30
In Battle: ST+20 when invading.
Phoenix
ST:30 HP:30 MHP:30 G:40
Item Limit:
Upon Defeat: Returns to user's hand.
Red Ogre
ST:30 HP:40 MHP:40 G:50
Salamander
ST:40 HP:50 MHP:50 G:80+
Land Limit:
Item Limit:
HP increases for every point of damage received from creatures (excludes scroll attacks).
Sorcerer
ST:0 HP:30 MHP:30 G:40
Item Limit:
Scroll Critical Hit / In Battle: Performs a scroll attack of ST=20 if not equipped with an item.
Tokebi
ST:20 HP:30 MHP:30 G:40
Immediate / Territory (0G): Releases target territory from user's control and reverts it to magic.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Water Creatures

Amazon
ST:40 HP:40 MHP:40 G:80
Attack Bonus: Steals (user's lap number x20G) magic from opponent Cepter if not equipped with an item.
Aquahorn
ST:40 HP:30 MHP:30 G:70
Item Limit:
Neutralizes: / Territory (30G): Evolves into Mistwing.
Aqualing
ST:20 HP:30 MHP:30 G:30
Neutralizes: Creatures with MHP of 30 and under.
Blue Ogre
ST:30 HP:40 MHP:40 G:50
Deathquito
ST:30 HP:20 MHP:20 G:50
Item Limit:
Attacks First / Attack Bonus: Destroys a card at random from opponent Cepter's hand.
Fungonoid
ST:30 HP:40 MHP:40 G:60
Item Limit:
Battle End: MHP+10 (up to a maximum of 100).
Gelatinous Wall
ST:10 HP:50 MHP:50 G:40
Item Limit:
Defensive / Battle End: User gains (damage received x5G) magic (excludes scroll attacks).
Giant Amoeba
ST:30 HP:30 MHP:30 G:50
Item Limit:
Neutralizes:
Lamia
ST:30 HP:40 MHP:40 G:70
Enchanted: Spirit Walk / Territory (40G): ST-20 to target creature.
Lilith
ST:0 HP:30 MHP:30 G:80
Item Limit:
Attacks First / In Battle: ST= (number of cards in user's hand x10).
Lizard Man
ST:30 HP:40 MHP:40 G:70
Attacks First
Mistwing
ST:30 HP:40 MHP:40 G:70
Item Limit:
Neutralizes: / Territory (30G): Evolves into Aquahorn.
Storm Giant
ST:40 HP:60 MHP:60 G:110+
Critical Hit:
Tarasque
ST:50 HP:60 MHP:60 G:100
Item Limit:
Attacks Last
Triton
ST:30 HP:40 MHP:40 G:60
Battle End: User draws a card if an item was equipped on Triton during battle.
Undine
ST:30 HP:30 MHP:30 G:60
Item Limit:
In Battle: HP= (number of user's territories x20). / Neutralizes:
Wall of Ice
ST:0 HP:40 MHP:40 G:60
Land Limit:
Item Limit:
Defensive / In Battle: HP+30

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Earth Creatures

Angostura
ST:20 HP:60 MHP:60 G:80
Item Limit:
Defensive / Instant Death: 80% against creatures with MHP of 30 and under.
Blynx
ST:20 HP:20 MHP:20 G:40
Item Limit:
Can move to any vacant land within the area. / Cannot be targeted by spells or territory abilities.
Dragon Zombie
ST:40 HP:60 MHP:60 G:100
Land Limit:
Item Limit:
Dryad
ST:20 HP:30 MHP:30 G:60
Land Limit:
Item Limit:
Support / Can move to any vacant land within the area.
Dwarf
ST:30 HP:50 MHP:50 G:70
Green Ogre
ST:30 HP:40 MHP:40 G:50
Herald Spirit
ST:30 HP:30 MHP:30 G:60
Immediate / Territory (50G): Adds Enlightenment to user until next round.
Mummy
ST:20 HP:50 MHP:50 G:40
Item Limit:
Defensive / Upon Defeat: User gains (lap number x50G) magic.
Pangolin
ST:30 HP:60 MHP:60 G:60
Item Limit:
In Battle: 50% chance of HP=30.
Revenant
ST:20 HP:50 MHP:50 G:70
Land Limit:
Attack Bonus: Paralysis / In Battle: Transforms into Vampire if battle territory has an Enchantment upon it.
Rock Shell
ST:40 HP:30 MHP:30 G:70
Item Limit:
Immediate / Territory (40G): Adds Peace to itself.
Spiny Agama
ST:20 HP:30 MHP:30 G:50
Item Limit:
Reflects: 1/2 of damage received (excludes scroll attacks). / Territory (80G): Evolves into Seismodon.
Spudfolk
ST:0 HP:40 MHP:40 G:40
Territory (0G): User gains (number of creatures in play x20G) magic. / Upon Defeat: User gains (number of creatures in play x10G) magic.
Squirrine
ST:20 HP:30 MHP:30 G:30
Support
Wall of Stone
ST:0 HP:60 MHP:60 G:30
Land Limit:
Item Limit:
Defensive
Wereboar
ST:20 HP:40 MHP:40 G:80
In Battle: ST+30 when invading.
Wolverine
ST:30 HP:40 MHP:40 G:80
Item Limit:
Immediate / Toll value for occupied territory becomes 1.5x.
Woodfolk
ST:30 HP:30 MHP:30 G:60
Item Limit:
Support

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Air Creatures

Blitz Raven
ST:20 HP:30 MHP:30 G:30
Item Limit:
Critical Hit: Creatures with MHP of 30 and under.
Centaur
ST:30 HP:40 MHP:40 G:80
Attacks First / Battle End: Items equipped recycle to user's book.
Cloud Gizmo
ST:10 HP:30 MHP:30 G:30
Territory (20G): User chooses a card from target Cepter's hand and destroys it. Target Cepter draws a new card.
Griffon
ST:50 HP:50 MHP:50 G:90
Land Limit:
Item Limit:
Harpy
ST:30 HP:30 MHP:30 G:60
Attacks First
Holy Llama
ST:20 HP:40 MHP:40 G:60
Item Limit:
Territory (30G): Adds Holy Word 6 to target Cepter. / Able to move to any vacant land in the area.
Knight
ST:50 HP:40 MHP:40 G:90
Critical Hit: Creatures with MHP of 50 and up.
Leveller
ST:40 HP:60 MHP:60 G:100++
Item Limit:
Battle End: Lowers level of battle territory by 1 unless it's an land.
Mothman
ST:30 HP:50 MHP:50 G:90+
Attacks First / In Battle: ST & HP= (number of creatures in play x10).
Pegasus
ST:30 HP:20 MHP:20 G:60
Item Limit:
Attacks First / Cannot be targeted by spells or territory abilities / Neutralizes: Scroll attacks.
Pulgasari
ST:40 HP:40 MHP:40 G:90
Item Limit:
Battle End: ST & MHP+10 if opponent equipped an item (up to a maximum of 100).
Spectre
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Spriggan
ST:30 HP:30 MHP:30 G:40
Territory (80G): Evolves into Grendel.
Succubus
ST:40 HP:40 MHP:40 G:50+
Land Limit:
Attack Bonus: Opponent's ST=0.
Sylph
ST:20 HP:20 MHP:20 G:20
Neutralizes: Attacks from creatures with MHP of 40 and up. / Territory (100G): Evolves into Garuda.
Tornado
ST:20 HP:50 MHP:50 G:50
Land Limit:
Item Limit:
Attacks First / Defensive / In Battle: ST+30, HP-10
Wendigo
ST:30 HP:50 MHP:50 G:70
Battle End: Adds Fog to defending creature if Wendigo is not equipped with an item.
Yellow Ogre
ST:30 HP:40 MHP:40 G:50

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Items

Battle Axe
G:30
ST+40
Buckler
G:30
Neutralizes: Attacks from creatures with ST of 30 and under.
Chain Mail
G:10
HP+30
Eagle Rapier
G:50
Attacks First / ST+30
Fire Stone
G:60
Scroll Attack: ST=30 / Scroll Critical Hit:
Freezing Wind
G:60
Scroll Attack: ST=30 / Scroll Critical Hit:
Gaseous Form
G:70
ST=0 / Neutralizes: All non-scroll attacks.
Glaive
G:40
ST+20 / HP+20
Gremlin Claw
G:50
Battle Start: Destroys opponent's weapon, scroll, or tool.
Gremlin Tooth
G:50
Battle Start: Destroys opponent's armor, tool, or supporting creature.
Knight's Shield
G:40
Neutralizes: Attacks from creatures with ST of 40 and up.
Leather Armor
G:0
HP+20
Long Bow
G:60
ST+20 / HP+30
Long Sword
G:10
ST+30
Mace
G:0
ST+20
Magma Hammer
G:20
ST+20 / Critical Hit: When equipped creature is or
Morning Star
G:40
ST+30 / HP+10
Neutral Cloak
G:20
HP+20 / Equipped creature becomes .
Petrify Stone
G:50
ST=0 / HP=80
Prismatic Wand
G:80
If the element of user's creature is different from the enemy's, the user's creature gains ST/HP+40.
Protean Ring
G:0
Transforms equipped creature into a random different creature.
Ring of the Succubus
G:30
Attacks First / Attack Bonus: Opponent's base ST=0.
Scale Armor
G:30
HP+40
Sleep
G:50
Scroll Attack: Adds Sleep to opponent.
Sling
G:40
Attacks First / ST+10 / HP+10
Smoke Torch
G:30
Neutralizes: Scroll attacks and Penetrates ability.
Spectre's Robe
G:40
ST & HP+ (random value between 10 and 70).
Storm Spear
G:20
ST+20 / Critical Hit: When equipped creature is or
Tombstone
G:0
Upon Defeat: User draws cards until their hand contains 6 cards.
Tower Shield
G:40
Neutralizes: 1/2 of damage received (excludes scroll attacks).

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Spells

Acid Rain
G:70
Deals 30 damage to all Defensive creatures.
Backward
G:20
Target Cepter moves backward instead of forward upon rolling the die.
Brave Song
G:30
Protection: ST+20 for 4 rounds.
Chariot
G:50
Moves target creature belonging to user 2 spaces. / Recycles to Book.
Cleanse
G:20
Removes Enchantment from target creature (territory). / Doublecast
Crusher
G:30
User chooses a non-creature card from target enemy Cepter's hand and destroys it. / Doublecast
Cure
G:10
Fully recovers target creature's HP.
Dispel Magic
G:10
Removes Enchantment from target Cepter. / Recycles to Book.
Dream Terrain
G:40
User gains 50% of tolls collected by other Cepters until user reaches the castle.
Escape
G:20
Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Fairy Light
G:60
Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Fame
G:80
User gains (own highest-level territory's level x100G) magic.
Feast
G:20
All Cepters gain (number of territories in their possession x50G) magic.
Find
G:20
User draws 1 card. / Adds Find to hand.
Float
G:30
Target Cepter's die roll yields a 5 for 2 rounds.
Fog
G:50
Decreases target territory's toll value by 1/2.
Foresight
G:40
User views the top 6 cards in their book, then selects 1 to place in their hand.
Forest Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Gift
G:50
Target Cepter gains 100G magic and draws a card.
Grace
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Greed
G:20
Raises target territory's toll value to 1.5x. / In Battle: HP-10
Haste
G:50
Locks target Cepter's die roll to 6-8 for 2 rounds.
Holy Word 1
G:20
Target Cepter's next die roll yields a 1.
Holy Word 2
G:10
Target Cepter's next die roll yields a 2.
Holy Word 3
G:10
Target Cepter's next die roll yields a 3.
Holy Word 6
G:10
Target Cepter's next die roll yields a 6.
Hustle
G:40
In battle, ST & HP+30 to target creature. / Doublecast
Illness
G:40
In battle, ST & HP-20 to target creature. / Doublecast
Innocence
G:60
Target Cepter is exempt from tolls but cannot invade enemy territories for 2 rounds.
Lake Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Land Protection
G:80
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Liquid Form
G:20
In battle, target creature's ST & HP= (random value between 10-70).
Magic Bolt
G:50
Deals 20 damage to target enemy creature.
Manna
G:0
User gains (lap number x50G) magic.
Mimicry
G:50
Target creature receives land effect from lands of any element. / Doublecast
Mountain Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Mutation
G:40
MHP+20 to target creature (up to a maximum of 100). / Adds Poison.
Pain
G:20
Target enemy Cepter loses 100G magic.
Plain Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Pressure
G:70
Lowers the value of all symbols by 30%.
Refresh
G:40
Fully recovers HP of all creatures in target area.
Refuge
G:0+
User gains 80G magic. / Adds Refuge to hand.
Relief
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book
Revival
G:70+
Target Cepter's book is reverted to the state it was in when the game began.
Shrink
G:20
ST & MHP-10 to target enemy creature.
Slow
G:20
Locks target Cepter's die roll to 1-3 for 2 rounds.
Spartoi
G:40+
Places a Skeleton on a random vacant land.
Telegnosis
G:60
Adds Enlightenment to user until next round. / Recycles to Book.
Teleport
G:10
Transports user to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Tough Song
G:30
Protection: HP+20 for 4 rounds.
Triumph
G:20
User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Wind of Hope
G:40
User draws 2 cards from their book.
Zap
G:30
Deals 10 damage to target creature. / Doublecast

Last Updated on Wednesday, 15 May 2013 12:48

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