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Spells - Cepter Enchantments

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Spells

Anti-Magic
G:50
Neutralizes the next spell or territory ability that targets target Cepter (except those that dispel Enchantments).
Backward
G:20
Target Cepter moves backward instead of forward upon rolling the die.
Blackout
G:40
Target enemy Cepter cannot claim tolls for 2 rounds.
Brave Song
G:30
Protection: ST+20 for 4 rounds.
Conspiracy
G:50
User can summon creatures for no magic cost if creatures of higher cost are already in play. Lasts until user reaches the castle.
Dream Terrain
G:40
User gains 50% of tolls collected by other Cepters until user reaches the castle.
Drought
G:50
Level of target Cepter's lands cannot be changed for 3 rounds.
Fairy Light
G:60
Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Float
G:30
Target Cepter's die roll yields a 5 for 2 rounds.
Gravity
G:50
All Cepters' next die roll yields a 1.
Haste
G:50
Locks target Cepter's die roll to 6-8 for 2 rounds.
Hold Curse
G:40
Target Cepter's territories with Enchantments cannot be targeted by Enchantment spells or Enchantment territory abilities for 8 rounds.
Holy Word 0
G:30
Target Cepter's next die roll yields a 0.
Holy Word 1
G:20
Target Cepter's next die roll yields a 1.
Holy Word 2
G:10
Target Cepter's next die roll yields a 2.
Holy Word 3
G:10
Target Cepter's next die roll yields a 3.
Holy Word 6
G:10
Target Cepter's next die roll yields a 6.
Holy Word 8
G:30
Target Cepter's next die roll yields an 8.
Hunter's Song
G:10
Protection: Target Cepter gains 200G magic for every creature they destroy in battle for 4 rounds.
Innocence
G:60
Target Cepter is exempt from tolls but cannot invade enemy territories for 2 rounds.
Mesozoic Song
G:50
Protection: Transforms into Tyrannosaurus for 3 rounds.
Revelation
G:50
Adds Enlightenment to user for 2 rounds.
Silence
G:70
Prevents target enemy Cepter from using creature cards for 2 rounds.
Sinking Song
G:40
Protection: Deals only 1/2 damage to all creatures for 3 rounds.
Slow
G:20
Locks target Cepter's die roll to 1-3 for 2 rounds.
Telegnosis
G:60
Adds Enlightenment to user until next round. / Recycles to Book.
Tough Song
G:30
Protection: HP+20 for 4 rounds.
Trespass
G:60
For two rounds caster gains the other Cepters' castle bonus.
Triumph
G:20
User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Waste
G:70
Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.

Last Updated on Wednesday, 15 May 2013 08:48

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Blackout 360
G:40
Target enemy Cepter cannot claim tolls for 2 rounds.

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