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Spells - Rarity R

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Spells

Avalanche
G:150
Deals 30 damage to all creatures in level 5 territories.
Bulimia
G:50
Destroys a single card at random from hand of target creature's owner at Battle End. / Doublecast
Burning Hail
G:120
Deals 20 damage to all and creatures.
Changeling
G:100
Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins.
Comet
G:120+
Lowers level of target enemy territory by 2.
Conspiracy
G:50
User can summon creatures for no magic cost if creatures of higher cost are already in play. Lasts until user reaches the castle.
Corruption
G:90
Target enemy Cepter loses (number of symbols owned x10G) magic.
Debility
G:30
ST=0 to target creature. / Doublecast
Desert Storm
G:80
Prevents changing of levels in any territories in the target area for 2 rounds.
Desolation
G:100
Lowers the level of all level 3 territories by 1.
Disaster
G:100
HP=1/2 to all creatures with MHP of 60 and up.
Disbelief
G:90
All Cepters lose (number of symbols owned x5G) magic.
Exile
G:100
Returns 1 creature with Enchantment and no summoning conditions to owner's hand.
Fear
G:100
Returns target Cepter's creature with the lowest MHP to their hand.
Forfeit
G:70+
Target Cepter's symbols of selected element and area are reverted to magic.
Freeze Cyclone
G:120
Deals 20 damage to all and creatures.
Goblin's Lair
G:10+
Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.
Holy Asylum
G:70
Target creature's HP and MHP cannot be altered by spells or territory abilities. / Territory level cannot be lowered.
Hunter's Song
G:10
Protection: Target Cepter gains 200G magic for every creature they destroy in battle for 4 rounds.
Incineration
G:10
User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Intrusion
G:180
User invades target enemy territory with creature from hand that has no summoning conditions.
Lunatic Light
G:70+
Swaps target creature's ST and HP values.
Mass Growth
G:30
MHP+5 to all creatures (up to a maximum of 100).
Mass Phantasm
G:100
Adds Phantasm to all creatures in target area.
Polymorph
G:80+
Transforms target creature into a random different creature.
Prophecy
G:40
User draws 1 card of specified type from their book.
Punisher
G:100
Deals 20 damage to all creatures in territories with Enchantments.
Quicksand
G:100
Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.
Quintessence
G:60
Transforms target territory into a land.
Reflection
G:80
Target creature reflects all non-scroll attack damage during battle.
Replace
G:120
Exchanges target creature with another from its owner's hand.
Sculpture
G:150+
Transforms all creatures in target area with MHP of 30 and under into Statues.
Selection
G:70
Deals 20 damage to all creatures with territory abilities.
Senility
G:100
Target creature is destroyed at Battle End.
Simulacrum
G:40
Target creature neutralizes all non-scroll attack damage in battle. User loses (amount of neutralized damage x3G) magic.
Sink
G:160
Transforms target territory into a land.
Suppression
G:100
User selects one spell card from target Cepter's hand, then destroys all instances of this card in all Cepters' hands and books.
Telekinesis
G:100
Moves target creature 1 space.
Tempest
G:200+
Deals 20 damage to all creatures.
Trade
G:100
User chooses and exchanges equal-level territories owned by user and target enemy Cepter.
Trespass
G:60
For two rounds caster gains the other Cepters' castle bonus.
Upheaval
G:160
Transforms target territory into a land.
Weathering
G:160
Transforms target territory into a land.
Wild Growth
G:160
Transforms target territory into a land.
Word of Recall
G:80+
Transports target Cepter straight to castle. User cannot roll the die this turn.

Last Updated on Wednesday, 15 May 2013 08:48

Card of the Moment

Fire Shield 360
G:25
Neutralizes: / Neutralizes all non-scroll attack damage when equipped by a creature.

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