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Map Combos

Map Combos are accomplished by placing two or more creatures on the map that have boosts or global effects that complement each other or result in an unusual effect.

 

 

(Any creature with a good Attack Bonus or Instant Death ability)

Silver Idol
ST:0 HP:20 MHP:20 G:50
Item Limit:
Defensive / Global Ability: In battle, all defending creatures gain Attacks First ability.

"Ever had problems taking out Nike? Her paralysis makes it nigh impossible to topple her without First Attack. Silver Idol turns Revenant and Trap Spider into pseudo-Nike defenders. This also works well with Medusa and Cockatrice, turning your opponent's invaders into statues and Walls of Stone respectively. Unnameable will make your opponent think twice before invading as every victim erases all copies from their deck at a 70% death rate. Also, short of using First Attack creatures, this pretty much makes Doppelganger very difficult to dethrone." - Whooh05

 
Ahuizotl
ST:30 HP:50 MHP:50 G:60+
Land Limit:
Item Limit:
Territory (80G): Transforms target territory belonging to user into a land.
Sakuya
ST:20 HP:30 MHP:30 G:40+
Land Limit:
Immediate / Territory (80G): Transforms target territory in user's possession to a land.
Storm Avatar
ST:30 HP:30 MHP:30 G:100+
In Battle: ST & HP= (number of lands owned by user x15).
Magma Avatar
ST:30 HP:30 MHP:30 G:100+
In Battle: ST & HP= (number of lands owned by user x15).

"Quick and easy way to make fast chains while turning Avatar into a monstrosity!" - Whooh05

 
Basalt Idol
ST:0 HP:20 MHP:20 G:50
Item Limit:
Defensive / Global Ability: All creatures cannot use abilities that trigger at Battle End or Upon Defeat.
Dragon Lord
ST:70 HP:70 MHP:70 G:250+
Attacks First / Boost: ST+10 to ST=60 or more creatures. / Battle End: Evolves into Dragonewt.

"Dragon Lord transforms back into Dragonewt only at the end of battle. Basalt Idol prevents that from happening." - Jasoya
"Flying Puffer, Lunatic Hare, Leshy, Necro Scarab... Basalt Idol breaks all of these and more!" - Andyman

 
Ebony Idol
ST:0 HP:20 MHP:20 G:40
Item Limit:
Defensive / Global Ability: All creatures cannot use territory abilities.
Granite Idol
ST:0 HP:20 MHP:20 G:60
Item Limit:
Defensive / Global Ability: All Cepters cannot be targeted by Flash spells or Flash territory abilities (except those that dispel Enchantment effects).
Lead Idol
ST:0 HP:20 MHP:20 G:40
Item Limit:
Defensive / Global Ability: Disables Move and Exchange commands.
Marble Idol
ST:0 HP:20 MHP:20 G:70
Item Limit:
Defensive / Global Ability: Creatures of the same type as those already in play cannot be summoned.

"This is the rat pack of idols. Lead holds them in place. Marble keeps things from getting too crowded. Ebony ensures no funny business on the field. Granite stops backstabbing among Cepters. With this group, you have essentially locked the board in just about every way. Creatures can't use territory abilities. They can't move. Cepters can't target Cepters. Only one of each creature can be on the board at one time. Most decks, when approached by this combination, are no longer able to function." - Whooh05

 
Cockatrice
ST:30 HP:40 MHP:40 G:60+
Item Limit:
Attack Bonus: Transforms opponent into Wall of Stone.
Spud Folk
ST:0 HP:40 MHP:40 G:40
Territory (0G): User gains (number of creatures in play x20G) magic. / Upon Defeat: User gains (number of creatures in play x10G) magic.

"Not enough green creatures to cash in on with Spud Folk? Cockatrice is there to remedy that issue by flooding the board with Keith Rich... err... Wall of Stone." - Whooh05

 
Gelatinous Wall
ST:10 HP:50 MHP:50 G:40
Item Limit:
Defensive / Battle End: User gains (damage received x5G) magic (excludes scroll attacks).
Opal Idol
ST:0 HP:20 MHP:20 G:50
Item Limit:
Defensive / Global Ability: In battle, all creatures gain Regenerates ability.

"It's a bottomless bowl of Jell-O! Everybody loves Jell-O!" - Andyman

 
Goblin
ST:20 HP:30 MHP:30 G:0
Borgess
ST:30 HP:30 MHP:30 G:50
Boost: HP+20 to creatures.
Red Cap
ST:20 HP:40 MHP:40 G:50
In Battle: ST & HP= (number of Goblins in play x20). / Boost: ST & HP+20 to all Goblins.
Poseidon
ST:50 HP:60 MHP:60 G:90+
Land Limit:
Boost: HP+20 to defending creatures.

"A 40/70 invader for an offense deck or, for a defense deck, sacrifice Poseidon as food for 40/90 Goblins in the Goblin's Lair" - Jasoya

Last Updated on Wednesday, 05 June 2013 15:52

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G:80
Destroys all cards of magic 100G and up from all Cepters' hands.

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