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In-Battle Combos

In-Battle Combos are the simplest of all the combos in Culdcept Saga, and often the most effective. Creature + Item = mayhem.

 

 

(all Attacks First creatures not named Nike)

Living Claw
ST:10 HP:20 MHP:20 G:50
Item Limit:
Attack Bonus: Paralysis / Item Creature

"Surprise Nike defender. Keeps non-Attacks First attackers from doing anything but watching their master pay the toll." - Russel09

 
 

 

(all dual-element creatures)

Prismatic Wand
G:80
If the element of user's creature is different from the enemy's, the user's creature gains ST/HP+40.

"Dual element creatures such as Crimson Vine and Stymphalides can use this item to great effect since your opponent's creature must have the exact same element as it for it not to activate. This means that you will get Prismatic Wand to activate against all other creatures except dual-element creatures with the same two elements.

For example, Crimson Vine will be able to activate Prismatic Wand against any mono-color Fire/Air/Water/Green/Neutral creature. The only creatures that the Wand will not work on are other Crimson Vines, Flammefleur, Magma Avatar and Jack-o'-Lantern. Gogma and Warlock are the two gems here. Both have twin elements that are unique to that creature. This means when, for instance, a Gogma uses Prismatic Wand, it will work against every other creature except for other Gogmas." - Russel09

 
 

 

(all dual-element creatures)

Magma Armor
G:50
ST+ (number of creatures in play x10). / HP+ (number of creatures in play x10).

"+10ST for every Fire creature on the map, +10HP for every Earth creature... creatures that are both on the map... but it gets better! If they're running a Fire deck, it's open season on them. If they're running Earth, they might as well be attacking you with Nerf bullets." - Andyman

 
 

 

(all dual-element creatures)

Storm Armor
G:50
ST+ (number of creatures in play x10). / HP+ (number of creatures in play x10).

"+10ST for every Air creature on the map, +10HP for every Water creature... creatures that are both on the map... this could be even more disgusting than its Magma sibling. I mean, with Powder Eater fueling the offense, Frost Beast's reflection ability, and Stymphalides' penetration ability - ouch. With a fuzzy army down, put the armor on Storm Avatar and you could crack 300ST pretty easily." - Andyman

 
 

 

(all scroll-neutralizing/reflecting creatures)

Counter Amulet
G:100
ST=0 / Reflects: All non-scroll attacks.
Gaseous Form
G:70
ST=0 / Neutralizes: All non-scroll attacks.

"Umm, sorry, please go knock somewhere else!" - IVIad IVIaxx

 
 

 

(creatures with Regenerates ability)

Spiked Shield
G:60
Reflects: 1/2 of damage received (excluded scroll attacks).

"Venomouspore? Bone Golem? What's not to love about Spiny Agama-style defense that can take a 90ST+ hit without a scratch? (and probably kill the attacker at the same time!)" - Andyman

 
Bandit
ST:20 HP:20 MHP:20 G:20
Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Death Scythe
ST:70 HP:10 MHP:10 G:40+
Item Limit:
Territory (50G): Evolves into Mummy.

"Invade for a mere combined 60G and steal 180G from your opponent." - Dirk Dorkelson

 
Bandit
ST:20 HP:20 MHP:20 G:20
Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Tonfa
G:70
Attacks twice.

"Especially with a Fay assist, if support from an adjacent creature is added in, plenty of money could be stolen, up to 440G in one shot. More realistically, 2 attack increases would generate 240G stolen." - DeathMinnow

 
Bloody Pudding
ST:20 HP:20 MHP:20 G:30
Item Limit:
Support / Battle Start: MHP+ (supporting creature's MHP). (Up to a maximum of 100).
Behemoth
ST:60 HP:60 MHP:60 G:90+
Land Limit:
Item Limit:
Attacks Last / Battle End: Destroys a single card at random from user's hand.

"Don't like that Behemoth eats a card when he fights? Use him as an Item. He is a very formidable 60/60, which the Bloody Pudding will happily absorb, creating an 80/80 monster, that turns into a 20/80 land holder with Support after the battle. Sure, Colossus is +10/+10 bigger, but he also costs 30G more, and is Rare (making him 240 under Ivory Idol, whereas Behemoth is only 135. That's a lot for 10HP!)" - Zen

 
Cait Sith
ST:20 HP:30 MHP:30 G:60
Land Limit:
Cannot be targeted by spells or territory abilities. / Neutralizes: Attacks from creatures with ST of 40 and up.
Buckler
G:30
Neutralizes: Attacks from creatures with ST of 30 and under.

"I am invincible!!! (except for scrolls)" - Whooh05

 
Centaur
ST:30 HP:40 MHP:40 G:80
Attacks First / Battle End: Items equipped recycle to user's book.
Storm Armor
G:50
ST+ (number of creatures in play x10). / HP+ (number of creatures in play x10).
Stormcauser
G:60
ST+60, HP-30.

"It's the gift that keeps on giving." - Whooh05

 
Cerberus
ST:20 HP:40 MHP:40 G:50+
Land Limit:
Item Limit:
Attacks twice.
Tetrarm
ST:10 HP:40 MHP:40 G:60+
Attacks twice.
Rat Hunter
G:50
Attack Bonus: Transforms opponent into Giant Rat.

"The first swipe turns the enemy into a 10HP creature, and the second swipe kills him." - Sandyman

 
Cockatrice
ST:30 HP:40 MHP:40 G:60+
Item Limit:
Attack Bonus: Transforms opponent into Wall of Stone.
Medusa
ST:30 HP:30 MHP:30 G:50+
Attack Bonus: Transforms opponent into Statue.
Battering Ram
G:30
ST+20 / Attack Bonus: 100% Instant Death against Defensive creatures.

"Turn your opponent into a Defensive a moment before you shatter them with a giant log." - Andyman
"Obviously there are some workarounds to this combo, but in general it seems to work nicely." - Gerbzilla

 
Deathquito
ST:30 HP:20 MHP:20 G:50
Item Limit:
Attacks First / Attack Bonus: Destroys a card at random from opponent Cepter's hand.
Tonfa
G:70
Attacks twice.

"These can be brutal together. Deathquito will take a card regardless, as long as it hits. If it hits twice (via Tonfa) it will take an additional card. With Revelation/Telegnosis, you can drain an opponent's hand in no time with this combo. Don't expect the Deathquito to live long, though. ;-)" - Zen

 
Drool
ST:0 HP:40 MHP:40 G:70
Item Limit:
Penetrates / In Battle: ST= (number of user's territories x10).
Gremlin Tooth
G:50
Battle Start: Destroys opponent's armor, tool, or supporting creature.

"Penetrate + no armor = ...... you figure it out. ;-)" - Russel09

 
Flammefleur
ST:50 HP:40 MHP:40 G:90+
In Battle: ST= (number of territories user owns x10). / Battle End: Destroys opponent if no damage was dealt to opponent during battle.
Gaseous Form
G:70
ST=0 / Neutralizes: All non-scroll attacks.
Petrify Stone
G:50
ST=0 / HP=80

"As long as you have no supporting lands, they're taking a dirt nap." - Andyman

 
Flying Puffer
ST:20 HP:40 MHP:40 G:40++
Item Limit:
Upon Victory: Is destroyed. / Upon Defeat: Destroys opponent.
Stormcauser
G:60
ST+60, HP-30.

"Unless they can withstand an 80ST hit and not hit you back for a mere 10ST, you're both pushing up daisies." - Andyman

 
Frost Beast
ST:0 HP:30 MHP:30 G:40+
Reflects:
Living Mirror
ST:0 HP:30 MHP:30 G:60
Item Limit:
Reflects: Scroll attacks. / Item Creature
Smoke Torch
G:30
Neutralizes: Scroll attacks and Penetrates ability.

"Not quite as invincible as Living Mirror+Reflection, but pretty darned close." - Whooh05

 
Gas Cloud
ST:30 HP:30 MHP:30 G:70
Item Limit:
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Spiny Agama
ST:20 HP:30 MHP:30 G:50
Item Limit:
Reflects: 1/2 of damage received (excludes scroll attacks). / Territory (80G): Evolves into Seismodon.
Living Mirror
ST:0 HP:30 MHP:30 G:60
Item Limit:
Reflects: Scroll attacks. / Item Creature

"This combo has two elements: 1) Protects 30HP creatures from scrolls. 2) Your opponent has to produce between 120ST-220ST to kill this creature depending on the level of the land. 140ST-240ST if Brontides is present." - Russel09

 
Gelatinous Wall
ST:10 HP:50 MHP:50 G:40
Item Limit:
Defensive / Battle End: User gains (damage received x5G) magic (excludes scroll attacks).
Diamond Armor
G:60
Attacks Last / ST-30 / HP+60
Storm Armor
G:50
ST+ (number of creatures in play x10). / HP+ (number of creatures in play x10).

"After taking one look at the Wall's ability, common sense would tell you not to attack unless you are absolutely sure you can kill it. Now, if you come across an overconfident Cepter, show them the error of their ways. Just for emphasis, this ability out-earns Bandit by 2.5x, though it doesn't steal it from the opponent. This lowers its effectiveness to ~25% over the bearded thief, give or take the cost of the cards used in battle. You can also use Quicksand or a Holy Word enchantment to force their hand." - Russel09
"This combo is especially enjoyable when you force it on your opponent with Chariot." - Andyman

 
Grass Strider
ST:40 HP:40 MHP:40 G:250+
Attacks First / In Battle: ST+ (number of opponent's cards in hand x10).
Blaster Ray
G:70
Scroll Attack: 50% chance of moving opponent to a random vacant land.

"Yes, Grass Strider can be a land holder on the board. The two ways to get him are thus: being hit by a Blaster Ray while transformed or... having a Grass Strider die and using Necromancer's ability to bring him as a card to your hand." - Whooh05

 
Gremlin
ST:20 HP:30 MHP:30 G:70
Item Limit:
Battle Start: Destroys opponent's item.
Living Scroll
ST:0 HP:20 MHP:20 G:40
Item Limit:
In Battle: Performs a scroll attack of ST=20 if not equipped with an item. / Item Creature

"Here is some use for the laughable card Living Scroll. Gremlin destroys your opponent's item and then does base HP of damage 20, and unlike the Gremlin + Death Choker combo, Gremlin does not die. This really works well with the Illness + Living Scroll combo as well, or any other means as to decrease the defending creature's base HP." - Jasoya

 
Gremlin
ST:20 HP:30 MHP:30 G:70
Item Limit:
Battle Start: Destroys opponent's item.
Storm Armor
G:50
ST+ (number of creatures in play x10). / HP+ (number of creatures in play x10).

"Nothing says 'hello' like a good B&E (breaking and entering)." - Russel09

 
Jack-o'-Lantern
ST:10 HP:60 MHP:60 G:40+
Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.
Tonfa
G:70
Attacks twice.

"Especially if you've pumped its HP with Mutation/Lichenoid and happen to be moving him onto, say, Wall of Stone - double the money stolen. I can easily seem him pulling off 300 or more stolen. Debility would be useful for making sure your target has 0ST when you walk on him. I believe someone referred to this as an 'ATM machine' in the past." - DeathMinnow

 
Leprechaun
ST:20 HP:20 MHP:20 G:40+
Battle Start: Gives opponent its own item and forces them to use it.
Death Choker
G:60
ST+30 / Penetrates / Battle End: Equipped creature is destroyed.

"The housewarming gift from hell!" - The Rambling Monk

 
Leprechaun
ST:20 HP:20 MHP:20 G:40+
Battle Start: Gives opponent its own item and forces them to use it.
Gem of Life
G:20
Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.

"What's that? Counter Amulet? No no no... you want to hold this pretty jewel instead..." - Andyman

 
Leshy
ST:30 HP:40 MHP:40 G:50
Defensive / Battle End: Raises level of battle territory by 1.
Silver Plow
G:100
Battle End: Raises level of battle territory by 1.

"Leshy levels up land at the end of combat. Silver Plow levels up land at the end of combat. If the Leshy is on a level 2 land, then you just boosted it to level 4 for only 100G." - Whooh05

 
Lunatic Hare
ST:20 HP:30 MHP:30 G:20
Battle End: Swaps opponent's ST and HP values.
Abyssal Tome
G:10
Attack Bonus: Transforms opponent into Statue. / Battle End: Equipped creature is transformed into Statue.

"Using Ring of the Succubus with Lunatic Hare is great and all, but this one morphs you into a 50MHP landholder at Battle End on top of the insta-kill. Wicked." - Andyman

 
Lunatic Hare
ST:20 HP:30 MHP:30 G:20
Battle End: Swaps opponent's ST and HP values.
Ring of the Succubus
G:30
Attacks First / Attack Bonus: Opponent's base ST=0.

"Drain their ST to 0 and kill them at the end of combat." - Whooh05

 
Magma Avatar
ST:30 HP:30 MHP:30 G:100+
In Battle: ST & HP=(number of lands owned by user x15).
Storm Avatar
ST:30 HP:30 MHP:30 G:100+
In Battle: ST & HP=(number of lands owned by user x15).
Magma Armor
G:50
ST+(number of creatures in play x10). / HP+(number of creatures in play x10).
Storm Armor
G:50
ST+(number of creatures in play x10). / HP+(number of creatures in play x10).

"Chances are you have like-colored creatures holding the appropriate lands to make the Avatar a beast. Using their respective armor only adds to the effectiveness." - Whooh05

 
Migoal
ST:40 HP:40 MHP:40 G:80+
Critical Hit: / Neutralizes:
Amethyst Ring
G:50
ST+20 / Penetrates:
Beryl Ring
G:50
ST+20 / Penetrates:

"This can be rather unfriendly." - Undisputed Truth

 
Nightmare
ST:30 HP:30 MHP:30 G:50+
Penetrates
Storm Spear
G:20
ST+20 / Critical Hit: When equipped creature is or

"Penetrates + Critical Hit. In this case, 75 damage directly to the HP of the defending creature. Add Fay or Reinforcement to the mix and it's 90. Not even Petrify Stone will stop that one." - Zen

 
Phoenix
ST:30 HP:30 MHP:30 G:40
Item Limit:
Upon Defeat: Returns to user's hand.
Death Choker
G:60
ST+30 / Penetrates / Battle End: Equipped creature is destroyed.

"Throw 60 ST penetration damage at something; it hurts. Phoenix is coming back to hand to use again, while your opponent's creature is hopefully dead." - Fluff

 
Raksas
ST:50 HP:30 MHP:30 G:70+
Upon Victory: Opponent Cepter loses 30% of their most numerous symbol.
Godless Pike
G:40
ST+20 / Upon Victory: Lowers value of symbols of the same element as opponent by 50%.

"Is your opponent only using Brass Idol in his all-symbol deck? Make him pay with a kick to his symbol bank as well as dropping the stock market." - Whooh05

 
Skeleton
ST:30 HP:40 MHP:40 G:30
Item Limit:
Regenerates.
Necro Scarab
G:60
Upon Defeat: Transforms equipped creature into Skeleton.

"Oh man, you killed me... guess I'll just have to break out my... backup Skeleton!" - Andyman

 
Spectre
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Spectre's Robe
G:40
ST & HP+ (random value between 10 and 70).

"Am I gonna be fighting a 20/20 creature or a 140/140 creature? No one knows." - Russel09

 
Spectre
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Stormcauser
G:60
ST+60, HP-30.

"Since Spectre changes before the weapon activates, you have ~58% chance of owning something." - Russel09

 
Spiny Agama
ST:20 HP:30 MHP:30 G:50
Item Limit:
Reflects: 1/2 of damage received (excludes scroll attacks). / Territory (80G): Evolves into Seismodon.
Rat Hunter
G:50
Attack Bonus: Transforms opponent into Giant Rat.

"This is only if you like seeing things kill themselves. However, for it to be guaranteed, make sure to throw in an Anti-Element beforehand." - Undisputed Truth

 
Sulfurous Balloon
ST:10 HP:30 MHP:30 G:15+
Item Limit:
Upon Defeat: HP-30 to opponent's base HP.
Cursed Seal
G:10
Upon Defeat: Deals damage equal to 50% of opponent's base HP.

"When the Balloon dies it deals 30 damage to their HP. When equipped with Cursed Seal the Balloon will deal 30 damage as well as half of the opponent's base HP. So, 40MHP creatures take 50 base damage. 50MHP creatures take 55 base damage. 60MHP creatures take 60 base damage. Not many creatures have more HP naturally than 60MHP. The greatest part of this combo is that it only costs only 25g to use. It's basically a stronger scroll attack than Nuclear Fusion for a quarter of the cost!" - Whooh05

 
Sulfurous Balloon
ST:10 HP:30 MHP:30 G:15+
Item Limit:
Upon Defeat: HP-30 to opponent's base HP.
Death Choker
G:60
ST+30 / Penetrates / Battle End: Equipped creature is destroyed.

"Afraid your opponent will Gaseous Form and keep the balloon from popping? Death Choker not only ensures your balloon will go boom, but likely cause even more damage on its way out the door. 40ST damage with penetrate ability is no laughing matter. Not to mention the fact that there's a nearly guaranteed 30 additional damage when the balloon dies. Not a lot of creatures are going to survive that!" - Whooh05

 
Sulfurous Balloon
ST:10 HP:30 MHP:30 G:15+
Item Limit:
Upon Defeat: HP-30 to opponent's base HP.
Necro Scarab
G:60
Upon Defeat: Transforms equipped creature into Skeleton.

"Pop goes the skeleton!" - Whooh05

 
Sylph
ST:20 HP:20 MHP:20 G:20
Neutralizes: Attacks from creatures with MHP of 40 and up. / Territory (100G): Evolves into Garuda.
Gem of Life
G:20
Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.

"Great way to take out a beefy land holder." - Whooh05

 
Tengu
ST:40 HP:40 MHP:40 G:110
Attacks First / Scroll Critical Hit / Can move to any opponent-owned land in the area.
Nuclear Fusion
G:120
Scroll Attack: ST=50

"Hmm Yellow Land BOOOOOOM!" - Whooh05

 
Tengu
ST:40 HP:40 MHP:40 G:110
Attacks First / Scroll Critical Hit / Can move to any opponent-owned land in the area.
Soul Ray
70
Scroll Attack: ST=30 / Battle End: Recycles to Hand

"A 45ST scroll first attack that can visit anything in the area that's sitting on yellow... over... and over... and over..." - Andyman

 
Tetrarm
ST:10 HP:40 MHP:40 G:60+
Attacks twice.
Nuclear Fusion
G:120
Scroll Attack: ST=50

"BOOOOOOM! x2!" - Whooh05

 
Unnameable
ST:40 HP:10 MHP:10 G:20++
Item Limit:
Attacks Last / Instant Death: 70% / Upon Victory: Destroys any cards identical to defeated creature in opponent Cepter's book and hand.
Living Rapier
ST:20 HP:10 MHP:10 G:60
Item Limit:
Attacks First / Item Creature
Ring of the Succubus
G:30
Attacks First / Attack Bonus: Opponent's base ST=0.
Sling
G:40
Attacks First / ST+10 / HP+10

"Let's ramp things up with a little first attack action. This pretty much forces them to use a defensive item or die." - Whooh05

 
Wraith
ST:10 HP:30 MHP:30 G:40+
Instant Death: 50% / Battle End: Is destroyed.
Necro Scarab
G:60
Upon Defeat: Transforms equipped creature into Skeleton.

"Out from the dark robes of the Wraith comes forth his skeletal form." - Jasoya

 
Wraith
ST:10 HP:30 MHP:30 G:40+
Instant Death: 50% / Battle End: Is destroyed.
Tombstone
G:0
Upon Defeat: User draws cards until their hand contains 6 cards.

"Need to refill your hand and take something out at the same time?" - Whooh05

Last Updated on Wednesday, 05 June 2013 15:49

Card of the Moment

Gravity 360
G:50
All Cepters' next die roll yields a 1.

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