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Cepter-Enchant Combos

Cepter-Enchant Combos, as you might have guessed, involve casting an enchantment on yourself, your ally, or an opposing Cepter in combination with a creature's ability, spell effect, or whatever to achieve a more beneficial or more destructive result.

Anti-Magic
G:50
Neutralizes the next spell or territory ability that targets target Cepter (except those that dispel Enchantments).
Goblin's Lair
G:10+
Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.

"(Granite Idol also) Extra Protection against Suppression." - Jasoya

 
Conspiracy
G:50
User can summon creatures for no magic cost if creatures of higher cost are already in play. Lasts until user reaches the castle.
Gold Idol
ST:0 HP:20 MHP:20 G:70
Item Limit:
Defensive / Global Ability: Requirements for summoning creatures other than magic cost are ignored.

"Start playing everything you got!" - deadlybeings

 
Gas Cloud
ST:30 HP:30 MHP:30 G:70
Item Limit:
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Spiny Agama
ST:20 HP:30 MHP:30 G:50
Item Limit:
Reflects: 1/2 of damage received (excludes scroll attacks). / Territory (80G): Evolves into Seismodon.
Sinking Song
G:40
Protection: Deals only 1/2 damage to all creatures for 3 rounds.

"Let's see... 1/2 damage neutralized/reflected by the creature... and your opponent is only doing 1/2 damage anyway... so, to kill either one, you're talking 120ST even if the Cloud or Agama aren't on matching land... up to a completely insane 320ST on a matching level 5. Sick." - Andyman

 
Gremlin
ST:20 HP:30 MHP:30 G:70
Item Limit:
Battle Start: Destroys opponent's item.
Leprechaun
ST:20 HP:20 MHP:20 G:40+
Battle Start: Gives opponent its own item and forces them to use it.
Thief
ST:20 HP:40 MHP:40 G:30
Battle Start: Steals opponent's item if using no items of your own.
Mesozoic Song
G:50
Protection: Transforms into Tyrannosaurus for 3 rounds.

"Imagine breaking a creature's item, changing into a 50/60, equipping any item short of scrolls, and attacking for massive damage. How about attacking with a Leprechaun, giving them a Stormcauser for -30HP, turning into a T-Rex, then attacking them for an additional 50 damage? You've already overwritten any defensive item, it's straight 80 damage. Combine this with a couple of different perks like Sphinx and Illness. Add Ares into the mix as well. Any green creature is taking -80 to their base HP before a shot is fired! Mesozoic Song also combines really well with Support creatures. It essentially turns any smaller support creature into a pseudo-Brontides. In Sage's case, it turns him into a pseudo-Brontides with indestructible items!" - Whooh05

 
Hold Curse
G:40
Target Cepter's territories with Enchantments cannot be targeted by Enchantment spells or Enchantment territory abilities for 8 rounds.
Lead Idol
ST:0 HP:20 MHP:20 G:40
Item Limit:
Defensive / Global Ability: Disables Move and Exchange commands.

"When this combo is used against the opponent while they have negative enchants on their creatures, they can't replace those enchants with positive ones and they can't move or exchange their creatures, thanks to Lead Idol. So, the opposing Cepters must have either a mass-enchant spell, a Cepter-enchant spell, or Cleanse, Remove Curse, and/or a way to get rid of Lead Idol. Otherwise, he or she is stuck with weak creatures for 8 rounds." - Jasoya

 
Hunter's Song
G:10
Protection: Target Cepter gains 200G magic for every creature they destroy in battle for 4 rounds.
Intrusion
G:180
User invades target enemy territory with creature from hand that has no summoning conditions.

"On a successful invasion, that 180G spell just became -20G. Or, use Bandit and an offensive item to increase your refund!" - Andyman

 
Saint
ST:30 HP:30 MHP:30 G:60
Neutralizes: / Instant Death: 80% against creatures.
Mesozoic Song
G:50
Protection: Transforms into Tyrannosaurus for 3 rounds.

"Most people look at Mesozoic Song and think of it as only benefiting the person enchanted by it. Why would you want to help your opponent by having all their creatures change into 50/60 dinosaurs? Saint sets them up for disaster. She's out to prove Evolution is a load of malarky! With 80% death rating against all neutral creatures and neutralizing... neutral creatures' damage, Saint shows those dinos who's boss. It doesn't matter if it was a Magma Avatar before. It doesn't matter if it was a nearly invincible Nike. It doesn't matter what they were before turning into a dino. Saint is there to smack them upside the head with her ruler of righteous fury!" - Whooh05

Last Updated on Wednesday, 05 June 2013 19:38

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Cure 360
G:10
Fully recovers target creature's HP.

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