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Evo Parts List

This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct errors. If you spot an error we've missed, please let us know!

Mini ST Normal
SP:0 Gp:100 G:+5
ST+5
(SP used changes depending on the ST level)
ST Up Normal
SP:~2 Gp:100 G:+10
ST+10
(SP used changes depending on the ST level)
Hyper ST Strange
SP:~4 Gp:200 G:+20
ST+20
(SP used changes depending on the ST level)
Mini HP Normal
SP:~1 Gp:100 G:+10
MHP+5
(SP used changes depending on the HP level)
HP Up Normal
SP:~3 Gp:100 G:+20
MHP+10
(SP used changes depending on the HP level)
Hyper HP Strange
SP:~5 Gp:200 G:+40
MHP+20
(SP used changes depending on the HP level)
ST Down Normal
SP:~1 Gp:100 G:-10
ST-10 (SP used changes depending on the ST level)
HP Down Normal
SP:~2 Gp:100 G:-20
MHP-10 (SP used changes depending on the HP level)
Double Up Strange
SP:~4 Gp:200 G:+30
ST & MHP+10 (SP used changes depending on the ST and HP level)
Blocker Strange
SP:~3 Gp:200 G:+10
ST-10 / MHP+10 (SP used changes depending on the ST and HP level)
Attacker Strange
SP:~3 Gp:200 G:-10
ST+10 / MHP-10 (SP used changes depending on the ST and HP level)
Mega Up Rare
SP:~9 Gp:500 G:+60
ST & MHP+20 (SP used changes depending on the ST and HP level)
Mark of Fire Normal
SP:2 Gp:100 G:+30
Element: Fire
Mark of Water Normal
SP:2 Gp:100 G:+30
Element: Water
Mark of Earth Normal
SP:2 Gp:100 G:+30
Element: Earth
Mark of Air Normal
SP:2 Gp:100 G:+30
Element: Air
Favored Habitat Normal
SP:1 Gp:100 G:-30
Summon Condition: Territory+1
Card Eater Normal
SP:1 Gp:100 G:-30
Summon Condition: Card+1
Attacks First Normal
SP:5 Gp:100 G:+20
Attacks First
Attacks Last Normal
SP:5 Gp:100 G:-20
Attacks Last
Item Protection Strange
SP:5 Gp:200 G:+10
Immune to Destroy Item and Steal Item effects.
Magic Bullet Attack Rare
SP:5 Gp:500 G:+20
In Battle: Performs a scroll attack of ST=30 if not equipped with an item.
Cut Through Fire/Earth Rare
SP:6 Gp:500 G:+20
Disables enemy's Neutralizes and Reflects if it is Fire or Earth.
Cut Through Water/Air Rare
SP:6 Gp:500 G:+20
Disables enemy's Neutralizes and Reflects if it is Water or Air.
Cut Through Fire/Air Rare
SP:6 Gp:500 G:+20
Disables enemy's Neutralizes and Reflects if it is Fire or Air.
Cut Through Water/Earth Rare
SP:6 Gp:500 G:+20
Disables enemy's Neutralizes and Reflects if it is Water or Earth.
Transform Rare
SP:5 Gp:500 G:+20
In Battle: Transforms into a random creature.
Fire/Earth Support Normal
SP:8 Gp:100 G:+20
Support: NeutralFireEarth
Water/Air Support Normal
SP:8 Gp:100 G:+20
Support: NeutralWaterAir
All Support Rare
SP:10 Gp:500 G:+30
Support: All
Rising Power Normal
SP:5 Gp:100 G:+20
In Battle: ST+20.
Rising Barrier Normal
SP:5 Gp:100 G:+20
In Battle: HP+20.
Unstable Power Normal
SP:5 Gp:100 G:+10
In Battle: ST= (random value between 10 and 70).
Unstable Barrier Normal
SP:5 Gp:100 G:+10
In Battle: HP= (random value between 10 and 70).
Conqueror's Power Strange
SP:5 Gp:200 G:+20
In Battle: ST= (Number of user's territories x10).
Conqueror's Protection Strange
SP:5 Gp:200 G:+20
In Battle: HP= (Number of user's territories x10).
Power of Time Rare
SP:5 Gp:500 G:+20
In Battle: ST+ (number of rounds).
Protection of Time Rare
SP:5 Gp:500 G:+20
In Battle: HP+ (number of rounds).
Elemental Resonance Rare
SP:8 Gp:500 G:+20
In Battle: ST+ (number of the placed creatures with the same element x5).
Elemental Phalanx Rare
SP:8 Gp:500 G:+20
In Battle: HP+ (number of the placed creatures with the same element x5).
Power of Age Rare
SP:10 Gp:500 G:+30
In Battle: ST+ (Evo Age x 4).
Protection of Age Rare
SP:10 Gp:500 G:+30
In Battle: HP+ (Evo Age x 4).
Neutral Critical Hit Normal
SP:5 Gp:100 G:+5
Critical Hit: Neutral
Fire Critical Hit Normal
SP:5 Gp:100 G:+5
Critical Hit: Fire
Water Critical Hit Normal
SP:5 Gp:100 G:+5
Critical Hit: Water
Earth Critical Hit Normal
SP:5 Gp:100 G:+5
Critical Hit: Earth
Air Critical Hit Normal
SP:5 Gp:100 G:+5
Critical Hit: Air
Fire/Earth Critical Hit Strange
SP:8 Gp:200 G:+10
Critical Hit: FireEarth
Water/Air Critical Hit Strange
SP:8 Gp:200 G:+10
Critical Hit: WaterAir
Fire/Air Critical Hit Strange
SP:8 Gp:200 G:+10
Critical Hit: FireAir
Water/Earth Critical Hit Strange
SP:8 Gp:200 G:+10
Critical Hit: WaterEarth
Scroll Critical Hit Strange
SP:5 Gp:200 G:+20
Scroll Critical Hit: All
Fire Penetration Strange
SP:5 Gp:200 G:+10
Penetrates: Fire
Water Penetration Strange
SP:5 Gp:200 G:+10
Penetrates: Water
Earth Penetration Strange
SP:5 Gp:200 G:+10
Penetrates: Earth
Air Penetration Strange
SP:0 Gp:100 G:+5
Penetrates: Air
Fire/Earth Penetration Rare
SP:8 Gp:500 G:+20
Penetrates: FireEarth
Water/Air Penetration Rare
SP:8 Gp:500 G:+20
Penetrates: WaterAir
Fire/Air Penetration Rare
SP:8 Gp:500 G:+20
Penetrates: FireAir
Water/Earth Penetration Rare
SP:8 Gp:500 G:+20
Penetrates: WaterEarth
Neutralizes: Neutral Strange
SP:5 Gp:200 G:+10
Neutralizes: Neutral
Neutralizes: Fire Strange
SP:5 Gp:200 G:+10
Neutralizes: Fire
Neutralizes: Water Strange
SP:5 Gp:200 G:+10
Neutralizes: Water
Neutralizes: Earth Strange
SP:5 Gp:200 G:+10
Neutralizes: Earth
Neutralizes: Air Strange
SP:5 Gp:200 G:+10
Neutralizes: Air
Neutralizes: Fire/Earth Rare
SP:10 Gp:500 G:+20
Neutralizes: FireEarth
Neutralizes: Water/Air Rare
SP:10 Gp:500 G:+20
Neutralizes: WaterAir
Neutralizes: Fire/Air Rare
SP:10 Gp:500 G:+20
Neutralizes: FireAir
Neutralizes: Water/Earth Rare
SP:10 Gp:500 G:+20
Neutralizes: WaterEarth
Neutralizes: Scroll Critical Rare
SP:8 Gp:500 G:+20
Neutralizes: Scroll Critical Hit
Neutralizes: Attacks First Rare
SP:10 Gp:500 G:+20
Neutralizes: Creatures with the Attacks First ability.
Neutralizes: Penetration Rare
SP:10 Gp:500 G:+20
Neutralizes: Creatures with the Penetrates ability.
Neutralizes: Vigorous Rare
SP:8 Gp:500 G:+20
Neutralizes: Creatures with the Vigorous ability.
Instant Death: Neutral Strange
SP:5 Gp:200 G:+20
Instant Death: 50% against Neutral creatures.
Instant Death: Fire Rare
SP:5 Gp:500 G:+20
Instant Death: 40% against Fire creatures.
Instant Death: Water Rare
SP:5 Gp:500 G:+20
Instant Death: 40% against Water creatures.
Instant Death: Earth Rare
SP:5 Gp:500 G:+20
Instant Death: 40% against Earth creatures.
Instant Death: Air Rare
SP:5 Gp:500 G:+20
Instant Death: 40% against Air creatures.
Instant Death: Support Rare
SP:8 Gp:500 G:+20
Instant Death: 50% against creatures with the Support ability.
Instant Death: Defensive Rare
SP:8 Gp:500 G:+20
Instant Death: 50% against creatures with the Defensive ability.
Instant Death: Vigorous Rare
SP:8 Gp:500 G:+20
Instant Death: 50% against creatures with the Vigorous ability.
Venom Attack Normal
SP:5 Gp:100 G:+20
Attack Bonus: "Poison" Enchant
Haze Attack Strange
SP:5 Gp:200 G:+20
Attack Bonus: "Blind" Enchant
Paralyze Attack Rare
SP:6 Gp:500 G:+30
Attack Bonus: "Paralysis" Enchant
Petrify Attack Rare
SP:6 Gp:500 G:+30
Attack Bonus: Transforms opponent into Statue (70% chance).
ST Drain Strange
SP:5 Gp:200 G:+20
Attack Bonus: Opponent's base ST=0.
Magic Steal Rare
SP:5 Gp:500 G:+20
Attack Bonus: Steals (Evo Age x10)G from opponent.
Toll Increase Normal
SP:5 Gp:100 G:+20
Toll value for occupied territory becomes 1.5x.
Defensive Strange
SP:5 Gp:200 G:-40
Defensive
Anti-Spell Strange
SP:8 Gp:200 G:+30
Anti-Spell
Fixed HP Strange
SP:5 Gp:200 G:+20
HP and MHP cannot be altered by spells.
Neutralizes: Move Invasion Strange
SP:5 Gp:200 G:+20
Cannot be invaded by Move Creature.
Distant Movement Rare
SP:5 Gp:500 G:+20
Can move to any vacant land of your own element.
Immutable Territory Rare
SP:5 Gp:500 G:+20
Immune to spells that lower land level or change its element.
Boost of Power Rare
SP:10 Gp:500 G:+30
Boost: ST+10 to user's creatures.
Boost of Protection Rare
SP:10 Gp:500 G:+30
Boost: HP+10 to user's creatures.
Regenerates Strange
SP:5 Gp:200 G:+10
Regenerates
Obtain Magic Strange
SP:5 Gp:200 G:+20
Battle End: User gains (remaining HP x2)G.
Growth Rare
SP:5 Gp:500 G:+20
Battle End: MHP+10 (Max. 100).
Land Blessing Rare
SP:5 Gp:500 G:+20
Battle End: Raises level of battle territory by 1.
Corrosion Rare
SP:5 Gp:500 G:+20
Battle End: MHP-20 to opponent.
Return to Hand Strange
SP:8 Gp:200 G:+30
Upon Defeat: Returns to user's hand.
Card Inheritance Rare
SP:5 Gp:500 G:+10
Upon Defeat: User draws a card.
Magic Inheritance Rare
SP:5 Gp:500 G:+10
Upon Defeat: User gains 100G.
Healing Art Normal
SP:5 Gp:100 G:+10
Secret Art (10G): User's targeted creature recovers 30 HP.
Magical Arrow Art Strange
SP:5 Gp:200 G:+20
Secret Art (20G): HP-10 to target enemy creature.
Magic Acquisition Art Strange
SP:5 Gp:200 G:+20
Secret Art (0G): User gains (lap number x30)G.
Enchantment Removal Art Strange
SP:5 Gp:200 G:+10
Secret Art (30G): Removes Enchant from target creature.
Global Spell Removal Art Strange
SP:5 Gp:200 G:+10
Secret Art (50G): Removes Global Enchant.
Smokescreen Art Strange
SP:5 Gp:200 G:+20
Secret Art (50G): Adds "Blind" Enchant to target creature.
Strengthening Art Strange
SP:5 Gp:200 G:+20
Secret Art (40G): Adds "Ability +20" Enchant to target creature.
Decay Spell Art Strange
SP:5 Gp:200 G:+20
Secret Art (40G): Adds "Ability -20" Enchant to target creature.
Part Eraser Normal
SP:0 Gp:100 G:+0
Erases set parts.
Anti-Spell Art Extra (Japan-only)
SP:10 Gp:800 G:+20
Secret Art (80G): Adds "Anti-Spell" Enchant to target creature.
Instant Death: Evo Cards Extra (Japan-only)
SP:10 Gp:800 G:+20
Instant Death: 60% against Evo Card creatures.
Neutralizes: Evo Cards Extra (Japan-only)
SP:10 Gp:800 G:+20
Neutralizes: Evo Cards

Last Updated on Friday, 27 October 2017 12:00

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