"Surprise Nike defender. Keeps non-Attacks First attackers from doing anything but watching their master pay the toll." - Russel09
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(creatures with Regenerates ability)
Spiked Shield G:40 Reflects: 1/2 of damage received from Normal Attacks.
"Bahamut? Tentacles? What's not to love about Knight-errant-style defense that can take a 90ST+ hit without a scratch? (and probably kill the attacker at the same time!)" - Andyman
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(scroll-neutralizing/reflecting creatures)
Sphere Shield G:100 ST=0 / Neutralizes: Normal Attacks.
"Umm, sorry, please go knock somewhere else!" - IVIad IVIaxx
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Angry Mob ST:20 HP:30 MHP:30 G:50+ In Battle: Quickly tap the A Button to increase ST. If ST is raised above 100 in this way, it becomes 10.
Petrify Stone G:20 ST=0 / HP=80
"Petrify Stone gives you ST=0, HP=80. But the "mash for ST" ability of Angry Mob triggers after Petrify Stone alters stats, so you can bypass the ST=0 and potentially end up with an ST=100, HP=80 creature for a battle. Use it to, e.g., successfully invade a creature with Attacks First, or defend a territory and kill the invader." - SBRJCT
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Baldanders ST:0 HP:30 MHP:30 G:20 In Battle: Transforms into a random creature.
"Burning Heart's dual boost makes Baldanders a whole lot more effective in battle, but if he dies, he takes the enemy with him." - Andyman
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Baldanders ST:0 HP:30 MHP:30 G:20 In Battle: Transforms into a random creature.
Dragon Orb G:50 In Battle: Transforms into a random elemental dragon.
"Since there are two transformations Baldanders -> Random Creature -> Random Dragon, at the end of battle you'll keep the random creature. Hopefully it's something good!" - SBRJCT
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Bandit ST:20 HP:20 MHP:20 G:20 Support: All / Attack Bonus: Steals (damage dealt x2)G from opponent.
Death Scythe ST:70 HP:10 MHP:10 G:15+ Item Limit: Secret Art (50G): Evolves into Mummy.
"Invade for a mere combined 35G and steal 180G from your opponent." - Dirk Dorkelson
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Bandit ST:20 HP:20 MHP:20 G:20 Support: All / Attack Bonus: Steals (damage dealt x2)G from opponent.
Tonfa G:30 Attacks Twice.
"Especially with an ST assist, plenty of money could be stolen." - DeathMinnow
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Burning Titan ST:60 HP:60 MHP:60 G:90 Land Limit: Item Limit: In Battle: ST & HP-30 if user possesses 5 or more territories.
Warlock's Disk (or Vortex) G:110 In Battle: Disables all effects and abilities. (Activates first.)
"Prevent Titan's penalties and turn him into Sea Bonze on steroids in battle. Scary!" - Andyman
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Cait Sith ST:20 HP:30 MHP:30 G:50 Land Limit: Neutralizes: Attacks from creatures with ST of 40 and up. / Anti-Spell
Buckler G:20 Neutralizes: Attacks from creatures with ST of 30 and under.
"I am invincible!!! (except for scrolls)" - Whooh05
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Centaur ST:30 HP:40 MHP:40 G:80 Attacks First / Battle End: Recycles equipped items to user's book.
Stormcauser G:55 ST+60 / HP-30
"It's the gift that keeps on giving." - Whooh05
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Cockatrice ST:30 HP:40 MHP:40 G:50+ Item Limit: Attack Bonus: Transforms opponent into Wall of Stone.
Argent Key G:70 Attacks First / ST+10 / Attack Bonus: Moves equipped creature to random vacant land if opponent was not destroyed.
"A little extra attack power, Attacks First to deal with pesky things like Nike, and a 2-for-1 Attack Bonus that turns them into Wall of Stone and then whisks Cockatrice off to an empty land if the target doesn't die. It's an outstanding threat removal machine." - Andyman
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Cockatrice ST:30 HP:40 MHP:40 G:50+ Item Limit: Attack Bonus: Transforms opponent into Wall of Stone.
"Turn your opponent into a Defensive creature a moment before you shatter them with a giant log." - Andyman "Obviously there are some workarounds to this combo, but in general it seems to work nicely." - Gerbzilla
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Cockatrice ST:30 HP:40 MHP:40 G:50+ Item Limit: Attack Bonus: Transforms opponent into Wall of Stone.
Turquoise Amulet G:50 Instant Death: 60% against and creatures. / Neutralizes:
"Turn them into a Wall of Stone, and a better-than-even chance of killing them outright. Especially handy against those pesky Attacks First Water and Earth opponents. Beware chickens wearing jewelry... " - Andyman
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Death Scythe ST:70 HP:10 MHP:10 G:15+ Item Limit: Secret Art (50G): Evolves into Mummy.
Warlock's Disk G:110 In Battle: Disables all effects and abilities. (Activates first.)
"So what if he can't use Weapons? Bring the Disk to battle and ensure that whatever his opponent equips is useless... and virtually ensure that his massive 70ST kills them! After you've transformed into Mummy, equip the Disk to make it extremely hard for them to take the land back." - Andyman
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Decoy ST:0 HP:10 MHP:10 G:50+ Item Limit: Reflects: Normal Attacks
Gremlin's Eye G:80 Battle Start: Destroys the opponent's item unless its Rarity is .
"Seeing as how most of the scrolls in the game are rarity S and R... yeah... they're going to have a very hard time with this." - Andyman
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Decoy ST:0 HP:10 MHP:10 G:50+ Item Limit: Reflects: Normal Attacks
Living Bomb ST:10 HP:30 MHP:30 G:60 Item Creature / Battle End: Destroys opponent and self if your creature has 20 or less HP left.
"A strong combo to almost certainly vacate an enemy territory." - SBRJCT
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Decoy ST:0 HP:10 MHP:10 G:50+ Item Limit: Reflects: Normal Attacks
"This combo has two elements: 1) Protects 30HP creatures from scrolls. 2) Your opponent has to produce between 100ST-200ST to kill this creature depending on the level of the land. 120ST-220ST if Brontides is present." - Russel09
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Gelatinous Wall ST:10 HP:50 MHP:50 G:30 Land Limit: Item Limit: Defensive / Battle End: User gains (damage received from Normal Attacks x5)G.
Diamond Armor G:60 Attacks Last / ST-30 / HP+60
Storm Armor G:70 HP+ (Number of user's territories x20).
"After taking one look at the Wall's ability, common sense would tell you not to attack unless you are absolutely sure you can kill it. Now, if you come across an overconfident Cepter, show them the error of their ways. Just for emphasis, this ability out-earns Bandit by 2.5x, though it doesn't steal it from the opponent. This lowers its effectiveness to ~25% over the bearded thief, give or take the cost of the cards used in battle. You can also use Quicksand or a Holy Word enchantment to force their hand." - Russel09 "This combo is especially enjoyable when you force it on your opponent with Chariot." - Andyman
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Gelatinous Wall ST:10 HP:50 MHP:50 G:30 Land Limit: Item Limit: Defensive / Battle End: User gains (damage received from Normal Attacks x5)G.
Gelatinous Armor G:50 HP+40 / Battle End: User gains (amount of damage received from Normal Attacks during battle x5)G.
"Double the G you'll gain from the damage you take, and massively increase your chances of surviving the battle!" - Andyman
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Gooba ST:0 HP:10 MHP:10 G:0
Rag Doll G:60 Neutralizes: Scroll Attacks / Neutralizes: Creatures with greater ST than equipped creature.
"Think those little 0/10 slimers are helpless? Think again! Rag Doll blocks everything if your opponent has more ST than you do, and very few non-Defensive creatures have 0 ST. This might be the cutest toll ever taken, too." - Andyman
Storm Halberd G:70 ST+ (number of & creatures in play x5). / Critical Hit:
"Nothing says 'hello' like a good B&E (breaking and entering)." - Russel09
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Hellgrammite ST:30 HP:30 MHP:30 G:60+ Item Limit: Upon Defeat: Evolves into Serpent Fly.
Living Bomb ST:10 HP:30 MHP:30 G:60 Item Creature / Battle End: Destroys opponent and self if your creature has 20 or less HP left.
"If you survive with <=20HP, both creatures die and you get a Serpent Fly on the territory. Can be used offensively or defensively (via armor or that killing tactic)." - SBRJCT
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Kaiser Penguin ST:30 HP:50 MHP:50 G:90 Item Limit: Battle Start: Destroys opponent's tool, scroll, or supporting creature.
"Gremlin-style defense, but with an eye for fashion as opponents can still use armor." - SBRJCT
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Leshy ST:30 HP:40 MHP:40 G:40 Defensive / Battle End: Raises level of battle territory by 1.
Silver Plow G:30 ST+10 / HP+20 / Battle End: Raises the level of battle territory by 1.
"Leshy levels up land at the end of combat. Silver Plow levels up land at the end of combat. If the Leshy is on a level 2 land, then you just boosted it to level 4 for only 70G." - Whooh05
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Living Amulet ST:20 HP:10 MHP:10 G:60 Item Creature / Upon Defeat: Revives as Living Amulet if opponent did not equip a weapon.
"They need a weapon to keep Living Amulet from respawning... and their weapon gets smashed if they try." - Andyman
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Living Glove ST:0 HP:30 MHP:30 G:70 Item Creature / In Battle: ST&HP=(Number of creatures in play with a different element from this creature x5).
Claw of Shade G:90 ST+ (Number of creatures in play with same element as opponent x10).
"Behold! The world's most epic pair of gloves!" - Shenshinoman
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Lunatic Hare ST:20 HP:30 MHP:30 G:30 Battle End: Swaps opponent's ST and HP values.
Angry Mask G:60 HP+30 / Battle End: Opponent's HP- (damage your creature received in battle).
"If opponent's ST=0, they'll die at the end. If not, then Angry Mask will destroy them at the end of battle after ST and HP get swapped (if Hare survives)." - SBRJCT
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Lunatic Hare ST:20 HP:30 MHP:30 G:30 Battle End: Swaps opponent's ST and HP values.
Ring of the Succubus G:30 Attacks First / Attack Bonus: Opponent's Base ST=0.
"Drain their ST to 0 and kill them at the end of combat." - Whooh05
"This can be rather unfriendly." - Undisputed Truth
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Nebiros ST:50 HP:40 MHP:40 G:70+ Attack Bonus: User draws cards until their hand contains 5 cards. / Critical Hit: If opponent does not equip an item.
Argent Key G:70 Attacks First / ST+10 / Attack Bonus: Moves equipped creature to random vacant land if opponent was not destroyed.
"Watch Nebiros refill your hand back to 5 then run away to some vacant land on the map." - SBRJCT
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Nightmare ST:30 HP:30 MHP:30 G:40+ Penetrates
Storm Spear G:20 ST+20 / Critical Hit: When equipped creature is or .
"Penetrates + Critical Hit. In this case, 75 damage directly to the HP of the defending creature. Add Lord of Bane to the mix and it's 90. Not even Petrify Stone will stop that one." - Zen
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Old Willow ST:20 HP:40 MHP:40 G:70+ Item Limit: Defensive / Stops all passing Cepters other than user when placed on a land.
Kelpie ST:30 HP:30 MHP:30 G:80+ Item Limit: Stops all passing Cepters other than user when placed on a land.
Gelatinous Armor G:50 HP+40 / Battle End: User gains (amount of damage received from Normal Attacks during battle x5)G.
"Creature ability stops your opponent, and the armor gives you a tidy bonus in battle in addition to a nice +40HP... assuming your opponent is foolish enough to invade." - Andyman
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Powder Eater ST:1 HP:1 MHP:1 G:10 Item Limit: Multiplies via Move Creature, leaving copies in both former and new locations.
Twin Spike G:30 ST+20 / Attack Bonus: Transforms opponent into same creature as equipped creature.
"Turn a big, hulking defender into a puny Powder Eater. If it's already Down, you may have a chance to steal the territory easily." - SBRJCT
Twin Spike G:30 ST+20 / Attack Bonus: Transforms opponent into same creature as equipped creature.
"The first attack transforms the opponent into Samhain (non-synthesized). Since item/land effects were already applied to the original opponent, you'll survive the counterattack (at ST=20). At the end of battle, the opponent receives MHP-40 (your base ST) and dies." - SBRJCT
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Samurai ST:50 HP:30 MHP:30 G:50 Instant Death: 70% against creatures with ST of 40 or greater.
Sigurd ST:40 HP:40 MHP:40 G:80+ Instant Death: 60% against creatures with ST of 50 and up. / Neutralizes: Attacks from creatures with MHP of 50 and up.
Vorpal Sword G:60 ST+30 / Critical Hit: Creatures with MHP of 40 and up.
"Sigurd and Samurai like killing high ST creatures with instant death. But, what happens when you lose the gamble and the creature survives the 70/80% death chance? Use Vorpal Sword and bring that monster's HP within a manageable range. This has the added benefit of being an item draw. If your opponent is very possessive and likes keeping his creatures alive no matter how likely they are to die, they may waste a vital armor defending against Vorpal Sword just to have your instant death ability proc without ever equipping the sword." - Whooh05
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Scylla ST:30 HP:40 MHP:40 G:60+ In Battle: Disables opponent's Attack Bonus. / Battle End: Adds "Sleep" to enemy creature.
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(any reasonably certain defensive item)
"So long as you have both Scylla and a certain defense item in your hand, you are nearly immune to enemy toll fees. Not only that, but the enchantment stays on them for future times you might land on them. Additionally, it sets up a nice one-two punch of enchantment >> Exile, if the critter has no summoning conditions. I usually use Diamond Armor, because her ability is Battle End, not Attack Bonus, so her ST drops to 0 and she just doesn't attack. This also keeps her from impaling herself on any reflect normal attack abilities the enemy has. Honestly, though, most of the time the opponent just wants to use a defense item and let you go on your way." - Cameron
"This is just plain terrifying for Magma players." - Andyman
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Tetrarm ST:20 HP:30 MHP:30 G:50+ Attacks Twice.
Spectre's Robe G:60 ST & HP+ (random value between 10 and 70).
"She delivers 60-180ST total damage and gets an HP boost as well. One of the best early-match attack combos in the game." - Andyman
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Tetrarm ST:20 HP:30 MHP:30 G:50+ Attacks Twice.
Twin Spike G:30 ST+20 / Attack Bonus: Transforms opponent into same creature as equipped creature.
"The first attack transforms the opponent into Tetrarm. Since item/land effects were already applied to the original opponent, the opponent Tetrarm has base stats and the second attack destroys them." - SBRJCT
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Triton ST:30 HP:40 MHP:40 G:70 Scroll Critical Hit / Battle End: User draws a card if an item was equipped to Triton during battle.
Soul Ray G:70 Scroll Attack: ST=30 / Battle End: Recycles to hand.
"Triton draws a card every time it uses an item. Not only does Soul Ray return to the hand so he can keep using it, but he has scroll critical so you get an ST=45 scroll attack out of it. Boomerang also works (more cheaply, too)." - SBRJCT
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Unnameable ST:50 HP:10 MHP:10 G:30++ Attacks Last / Instant Death: 70% / Upon Victory: Destroys any cards identical to defeated creature in opponent's book and hand (80%).
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(any Attacks First item)
"Let's ramp things up with a little first attack action. This pretty much forces them to use a defensive item or die." - Whooh05
"For that moment when your land is now only able to be taken by Neutral creatures. (Bonus points for Fat Body/Growth Body on the wall)" - Shenshinoman
Last Updated on Wednesday, 21 February 2018 08:33
Card of the Moment
Sigil of Drain Revolt G:20 Adds "Drain Spell" to target creature with no Secret Art. (Grants "Secret Art (20G): User steals 10% of target enemy Cepter's Current Magic.")
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