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Creature-Enchant Combos

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Creature-Enchant Combos are just what they sound like: An enchantment on a creature that results in more than the sum of its parts, or results in an unusual effect.

   
Dwarven Miner Strange Earth
ST:30 HP:50 MHP:50 G:70+Earth
Toll value for occupied territory becomes 1.5x. / Creature Spell (0G): User gains (user's lap number x30G) magic. 
Yowie
ST:40 HP:40 MHP:40 G:70
Critical Hit: / Receives 1/2 to 2.5x the normal toll.
Greed Normal Single-Enchant
G:30
Raises target territory's toll value to 1.5x. / User draws a card.

"Greed stacks with Dwarven Miner and Yowie's abilities." - Zen
"It's about an instant win if they pay the 5000-7000 level 5 toll." - Jasoya

 
Amphibian Warrior Strange
ST:40 HP:30 MHP:30 G:60
In Battle: If battle territory is Water or , ST+20 / HP & MHP cannot be altered by spell effects.
Aqua Duke
ST:50 HP:50 MHP:50 G:60+
Neutralizes: All normal attacks when using Armor. / Support: / HP & MHP cannot be altered by spell effects.
Odradek
ST:20 HP:20 MHP:20 G:40
Support: All / HP & MHP cannot be altered by spell effects.
Magic Shelter Single-Enchant
G:70
Adds Demonic Wall (Cannot be targeted by spell effects and is treated as Defensive) to target creature.

"Unless your opponent has remove curse or a mass enchantment spell you won't be able to topple these creatures easily, forcing your opponent to engage in hand-to-hand combat." - Jasoya

 
Dryad Normal Earth
ST:20 HP:30 MHP:30 G:55
Land Limit: Cannot be placed on Air
Item Limit:
Support: / Can move to any vacant Earth land.
Magic Shelter Single-Enchant
G:70
Adds Demonic Wall (Cannot be targeted by spell effects and is treated as Defensive) to target creature.

"Find a green land, become Grimalkin, await your next victim." - Russel09

 
Dwarven Miner Strange Earth
ST:30 HP:50 MHP:50 G:70+Earth
Toll value for occupied territory becomes 1.5x. / Creature Spell (0G): User gains (user's lap number x30G) magic.
Quicksand Rare Single-Enchant
G:100
Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.

"Make an opponent stop and pay an enhanced toll." - SBRJCT

 
Enchantress Strange Air
ST:10 HP:20 MHP:20 G:30
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use armor
Scroll Critical Hit / When enchanted, add the same enchantment to all User's creatures and put Enchantress Down.
Metal Form Rare Single-Enchant
G:70
Adds Metallize (Neutralizes normal attacks, cannot use Armor) to target creature.

"Give all of your creatures the Metallize enchantment. Be sure to sack Enchantress after else you opponent can use her against you." - SBRJCT

 
Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:45
Item Limit: Cannot use armor
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Knight-errant Rare
ST:40 HP:30 MHP:30 G:60+
Synthesis: , Evolves into Armed Paladin. / Reflects: 1/2 of damage received (excludes scroll attacks).
Vitality Normal Single-Enchant
G:30
In battle, ST & HP+20 to target creature. / User draws a card.

"Killing this monster is an ordeal without removing Vitality first." - Russel09

 
Gelatinous Wall Strange
ST:10 HP:50 MHP:50 G:30
Land Limit: Cannot be placed on Fire
Item Limit:
Defensive / Battle End: User gains (damage received x5G) magic (excludes scroll attacks).
Vitality Normal Single-Enchant
G:30
In battle, ST & HP+20 to target creature. / User draws a card.

"You go right ahead and attack me with that Knight... you better hope I don't equip Storm Armor!" - Andyman

 
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:70+FireFire
Item Limit: Cannot use weapons Cannot use tools Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Kelpie Strange Water
ST:30 HP:30 MHP:30 G:80+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
Greed Normal Single-Enchant
G:30
Raises target territory's toll value to 1.5x. / User draws a card. 

"The only thing scarier than a Kelpie is a Greedy Kelpie." - Russel09

 
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:70+FireFire
Item Limit: Cannot use weapons Cannot use tools Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Kelpie Strange Water
ST:30 HP:30 MHP:30 G:80+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
Peace Strange Single-Enchant
G:70
Target territory cannot be invaded. / Target territory's toll value becomes 0.

"Need something to slow down the enemy?  Kelpie with Peace on a level 1 land accomplishes this. This will keep your opponent from effectively taking Kelpie out while you prepare him to become the ultimate road block. Put this peaceful horse in front of a high-level territory and set your opponent up for disaster with a Holy Word 1." - Whooh05

 
Sage Earth
ST:20 HP:30 MHP:30 G:80
Support: All / Immune to Destroy Item and Steal Item effects. / Scroll Critical Hit: All
Magic Shelter Single-Enchant
G:70
Adds Demonic Wall (Cannot be targeted by spell effects and is treated as Defensive) to target creature.

"Grimalkin that laughs at Gremlin and his assorted items." - Russel09

Last Updated on Friday, 14 April 2017 15:12

Card of the Moment

Sulfurous Balloon Revolt
ST:10 HP:40 MHP:40
G:20+
Item Limit:
Upon Defeat: HP-40 to opponent's base HP.

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