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Creature-Enchant Combos are just what they sound like: An enchantment on a creature that results in more than the sum of its parts, or results in an unusual effect.
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Cloud Gizmo ST:10 HP:30 MHP:30 G:30 Secret Art (20G): User chooses a card from target Cepter's hand and destroys it. Target Cepter draws a new card.
Hyperactive G:40 Adds "Vigorous" to target creature. (For 5 rounds, target creature gains the Vigorous ability.)
"Turn into a Recycle Bin for your opponents' cards for 5 turns." - LiterallyRyan
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Dwarven Miner ST:30 HP:50 MHP:50 G:70+ Toll value for occupied territory becomes 1.5x. / Secret Art (0G): User gains (lap number x30)G.
Yowie ST:40 HP:40 MHP:40 G:70 Critical Hit: / Toll value for occupied territory randomly changes by 1/2 to 2.5x.
Greed G:30 Adds "1.5x Toll" to target creature. (This creature's toll fees are multiplied by 1.5.) / User draws a card.
"Greed stacks with Dwarven Miner and Yowie's abilities." - Zen "It's about an instant win if they pay the 5000-7000 level 5 toll." - Jasoya
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Amphibian Warrior ST:40 HP:30 MHP:30 G:60 In Battle: ST+20 if battle territory is or . / HP and MHP cannot be altered by spells.
Aqua Duke ST:50 HP:50 MHP:50 G:60+ Neutralizes: Normal Attacks when equipped with armor. / Support: / HP and MHP cannot be altered by spells.
Odradek ST:20 HP:20 MHP:20 G:40 Support: All / HP and MHP cannot be altered by spells.
Magic Shelter G:70 Adds "Anti-Spell Wall" to target creature. (Target creature cannot be targeted by spells and will be treated as if it has the Defensive ability.)
"Unless your opponent has remove curse or a mass enchantment spell you won't be able to topple these creatures easily, forcing your opponent to engage in hand-to-hand combat." - Jasoya
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Dryad ST:20 HP:30 MHP:30 G:55 Land Limit: Item Limit: Support: / Can move to any vacant land.
Magic Shelter G:70 Adds "Anti-Spell Wall" to target creature. (Target creature cannot be targeted by spells and will be treated as if it has the Defensive ability.)
"Find a green land, become Grimalkin, await your next victim." - Russel09
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Dwarven Miner ST:30 HP:50 MHP:50 G:70+ Toll value for occupied territory becomes 1.5x. / Secret Art (0G): User gains (lap number x30)G.
Quicksand G:100 Adds "Force Stop" to target creature. (The next Cepter who tries to pass this creature within 2 rounds must stop here.)
"Make an opponent stop and pay an enhanced toll." - SBRJCT
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Enchantress ST:10 HP:20 MHP:20 G:30 Land Limit: Item Limit: Scroll Critical Hit / If hit with a Spell, it will add that to all its ally creatures, then become Fatigued.
Birdmaiden ST:30 HP:30 MHP:30 G:65 Item Limit: Vigorous / Secret Art (50G): Adds "Distant Movement" to user's target creature.
Spirit Walk G:20 Adds "Distant Movement" to target creature. (Creature can move to any vacant land.)
"Spirit Walk everything, all the time." - Old Willow Scrub
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Enchantress ST:10 HP:20 MHP:20 G:30 Land Limit: Item Limit: Scroll Critical Hit / If hit with a Spell, it will add that to all its ally creatures, then become Fatigued.
Caladrius ST:30 HP:30 MHP:30 G:60 Item Limit: Attacks First / Secret Art (40G): Adds "Ability +20" to target creature.
Vitality G:30 Adds "Ability +20" to target creature. (In battle, this creature is granted ST & HP+20.) / User draws a card.
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(creatures with the Anti-Spell ability)
"Normally you can't give any enchantments to Anti-Spell creatures, but Enchantress bypasses this and gives all your monsters a boost. Best used before completing a lap, so you can switch out Enchantress, which will protect your Anti-Spell creatures from receiving a negative enchantment. Nothing like a map full of +20 creatures that your opponent can't do anything about." - R Dude
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Enchantress ST:10 HP:20 MHP:20 G:30 Land Limit: Item Limit: Scroll Critical Hit / If hit with a Spell, it will add that to all its ally creatures, then become Fatigued.
Metal Form G:70 Adds "Metallization" to target creature. (Has "Neutralizes: Normal Attacks", but cannot use armor.)
"Give all of your creatures the Metallization enchantment. Be sure to sack Enchantress after else you opponent can use her against you." - SBRJCT
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Enchantress ST:10 HP:20 MHP:20 G:30 Land Limit: Item Limit: Scroll Critical Hit / If hit with a Spell, it will add that to all its ally creatures, then become Fatigued.
Peace G:70 Adds "Peace" to target creature. (Cannot be invaded, and toll becomes 0G.)
"Protect your Goblins or other weak creatures." - Old Willow Scrub
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Gas Cloud ST:30 HP:30 MHP:30 G:45 Item Limit: Neutralizes: 1/2 of damage received from Normal Attacks.
Knight-errant ST:40 HP:30 MHP:30 G:60+ Synthesis: (Evolves into Armed Paladin). / Reflects: 1/2 of damage received from Normal Attacks.
Vitality G:30 Adds "Ability +20" to target creature. (In battle, this creature is granted ST & HP+20.) / User draws a card.
"Killing this monster is an ordeal without removing Vitality first." - Russel09
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Gelatinous Wall ST:10 HP:50 MHP:50 G:30 Land Limit: Item Limit: Defensive / Battle End: User gains (damage received from Normal Attacks x5)G.
Vitality G:30 Adds "Ability +20" to target creature. (In battle, this creature is granted ST & HP+20.) / User draws a card.
"You go right ahead and attack me with that Knight... you better hope I don't equip Storm Armor!" - Andyman
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Gluey Slug ST:30 HP:40 MHP:40 G:60 Land Limit: Item Limit: Cannot be invaded by Move Creature.
Land Urchin ST:20 HP:50 MHP:50 G:50 Item Limit: Defensive / Cannot be invaded by Move Creature.
Magic Shelter G:70 Adds "Anti-Spell Wall" to target creature. (Target creature cannot be targeted by spells and will be treated as if it has the Defensive ability.)
"You can't invade from an adjacent land or target with spells." - Astaroth
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Gluey Slug ST:30 HP:40 MHP:40 G:60 Land Limit: Item Limit: Cannot be invaded by Move Creature.
Land Urchin ST:20 HP:50 MHP:50 G:50 Item Limit: Defensive / Cannot be invaded by Move Creature.
Vortex G:40 Adds "No Battle Abilities" to target creature. (In battle, effects and abilities besides this one do not activate.) / User draws a card.
"Can't be invaded from an adjacent land, and items can't be used in battle against it. Throw some Fat Body on and it becomes VERY difficult to deal with." - Andyman
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Old Willow ST:20 HP:40 MHP:40 G:70+ Item Limit: Defensive / Stops all passing Cepters other than user when placed on a land.
Kelpie ST:30 HP:30 MHP:30 G:80+ Item Limit: Stops all passing Cepters other than user when placed on a land.
Greed G:30 Adds "1.5x Toll" to target creature. (This creature's toll fees are multiplied by 1.5.) / User draws a card.
"The only thing scarier than a Kelpie is a Greedy Kelpie." - Russel09
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Old Willow ST:20 HP:40 MHP:40 G:70+ Item Limit: Defensive / Stops all passing Cepters other than user when placed on a land.
Kelpie ST:30 HP:30 MHP:30 G:80+ Item Limit: Stops all passing Cepters other than user when placed on a land.
Peace G:70 Adds "Peace" to target creature. (Cannot be invaded, and toll becomes 0G.)
"Need something to slow down the enemy? Kelpie with Peace on a level 1 land accomplishes this. This will keep your opponent from effectively taking Kelpie out while you prepare him to become the ultimate road block. Put this peaceful horse in front of a high-level territory and set your opponent up for disaster with a Holy Word 1." - Whooh05
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Sage ST:20 HP:30 MHP:30 G:80 Support: All / Immune to Destroy Item and Steal Item effects. / Scroll Critical Hit
Magic Shelter G:70 Adds "Anti-Spell Wall" to target creature. (Target creature cannot be targeted by spells and will be treated as if it has the Defensive ability.)
"Grimalkin that laughs at Gremlin and his assorted items." - Russel09
Last Updated on Monday, 12 February 2018 13:29
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