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Cepter-Enchant Combos

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Cepter-Enchant Combos, as you might have guessed, involve casting an enchantment on yourself, your ally, or an opposing Cepter in combination with a creature's ability, spell effect, or whatever to achieve a more beneficial or more destructive result.

   
Barrier Normal Single-Enchant
G:30
Target Cepter cannot be targeted by spell effects (except those that dispel effects) for 5 rounds. 
Goblin's Lair Single-Flash
G:10+Card
Places Goblin on land occupied by user if it is currently empty. / Recycles to Hand.

"Extra protection against Cepter spells." - Jasoya

 
Uniformity Strange Single-Enchant
G:60
For 3 rounds, the target Cepter's toll fee will be 200G for all territories.
Peace Strange Single-Enchant
G:70
Target territory cannot be invaded. / Target territory's toll value becomes 0.

"Enemy Cepters can't invade your lands, but have to pay a 200G toll." - SBRJCT

Last Updated on Friday, 14 April 2017 15:10

Card of the Moment

Fire Shift Revolt
G:100
Transforms target territory in User's possession to a land.

Culdcept Revolt

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