Cepter-Enchant Combos

Know of a great combo not featured here yet? Let us know in the forum or via e-mail!

Cepter-Enchant Combos, as you might have guessed, involve casting an enchantment on yourself, your ally, or an opposing Cepter in combination with a creature's ability, spell effect, or whatever to achieve a more beneficial or more destructive result.

Barrier Normal Single-Enchant
Adds "Anti-Spell" Enchant to target Cepter. (For 5 rounds, target Cepter cannot be chosen as the target of a spell.) 
Goblin's Lair Single-Flash
Places Goblin on land occupied by user if it is currently vacant. / Recycles to Hand.

"Extra protection against Cepter spells." - Jasoya

Uniformity Strange Single-Enchant
Gives "200 Toll" Enchant to target Cepter. (For 3 rounds, the toll fee for all of a Cepter's territories become 200G.)
Peace Strange Single-Enchant
Adds "Peace" Enchant to target creature. (Cannot be invaded, and toll becomes 0G.)

"Enemy Cepters can't invade your lands, but have to pay a 200G toll." - SBRJCT

Last Updated on Monday, 16 October 2017 14:42

Poll of the Moment

What's your favorite creature element so far in Culdcept Revolt?
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
Total Votes:
First Vote:
Last Vote:

Follow Us!

Like us on Facebook! Follow us on Twitter! Follow us on Reddit! Chat with us on Discord!
Watch Culdcept videos on YouTube! Watch Culdcept videos on Twitch! Friend us on Xbox Live!

Please help support our site costs by donating via the PayPal button above. Thanks in advance!

New on the Forum

©2008-18 Culdcept Central.
Game imagery and content
©1997-2018 OmiyaSoft.

Go to top