Menu

Cepter-Enchant Combos

Know of a great combo not featured here yet? Let us know in the forum or via This email address is being protected from spambots. You need JavaScript enabled to view it. !

Cepter-Enchant Combos, as you might have guessed, involve casting an enchantment on yourself, your ally, or an opposing Cepter in combination with a creature's ability, spell effect, or whatever to achieve a more beneficial or more destructive result.

   
Barrier Normal Single-Enchant
G:30
Target Cepter cannot be targeted by spell effects (except those that dispel effects) for 5 rounds. 
Goblin's Lair Single-Flash
G:10+Card
Places Goblin on land occupied by user if it is currently empty. / Recycles to Hand.

"Extra protection against Cepter spells." - Jasoya

 
Uniformity Strange Single-Enchant
G:60
For 3 rounds, the target Cepter's toll fee will be 200G for all territories.
Peace Strange Single-Enchant
G:70
Target territory cannot be invaded. / Target territory's toll value becomes 0.

"Enemy Cepters can't invade your lands, but have to pay a 200G toll." - SBRJCT

Last Updated on Friday, 14 April 2017 15:10

Card of the Moment

Chaos Panic Revolt
G:60
Adds Backward to all Cepters.

Culdcept Revolt

culdcept_revolt_jpn.png

Poll of the Moment

What part of Culdcept Revolt are you most excited about?
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
Total Votes:
First Vote:
Last Vote:

Please help support our site costs by donating via the PayPal button above. Thanks in advance!

New on the Forum

Like us on Facebook!Follow us on Twitter!Watch Culdcept videos on YouTube!Friend us on Xbox Live!


©2008-17 Culdcept Central.
Game imagery and content
©1997-2017 OmiyaSoft.

Go to top