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Creatures - Water

This list draws its information directly from the English release of Culdcept Revolt. If you spot an error, please let us know!

If you're looking for an easy-to-print list, grab Whooh05's spreadsheet here.

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Water Water Creatures

Alp Strange Water
ST:20 HP:20 MHP:20 G:40
Land Limit: Cannot be placed on Fire
Secret Art (50G): Make target enemy creature Fatigued.
Amazon Normal Water
ST:40 HP:40 MHP:40 G:70
Attack Bonus: Steals (user's lap number x30)G from enemy Cepter if this creature is not equipped with an item.
Amphibian Warrior Strange
ST:40 HP:30 MHP:30 G:60
In Battle: ST+20 if battle territory is Water or . / HP and MHP cannot be altered by spells.
Apsaras Strange
ST:20 HP:40 MHP:40 G:40+
Item Limit:
Neutralizes: Normal Attacks when occupied territory is level 3 or higher.
Aqua Duke
ST:50 HP:50 MHP:50 G:60+
Neutralizes: Normal Attacks when equipped with armor. / Support: / HP and MHP cannot be altered by spells.
Aquahorn
ST:50 HP:30 MHP:30 G:70
Land Limit: Cannot be placed on Fire
Item Limit:
Neutralizes: / Secret Art (30G): Transforms into Mistwing.
Aqualing
ST:20 HP:30 MHP:30 G:40
Neutralizes: Creatures with MHP of 30 and under.
Bahamut
ST:60 HP:60 MHP:60 G:110+
Attacks First / Upon Victory: Changes battle territory to a Water land. / Regenerates
Bloody Pudding Strange Water
ST:20 HP:20 MHP:20 G:50
Item Limit: Cannot use scrolls
Support: WaterEarthAir / Battle Start: MHP+ (supporting creature's MHP) (Max. 100).
Blue Ogre
ST:40 HP:50 MHP:50 G:80
Chironex Strange
ST:30 HP:50 MHP:50 G:50
Item Limit: Cannot use scrolls
Instant Death: 80% chance when defending. / Upon Defeat: User loses 100G.
Deep-Sea Dragon
ST:50 HP:50 MHP:50 G:80+
Land Limit: Cannot be placed on Fire
Item Limit:
Attacks First / In Battle: Performs a Scroll Attack of its base ST value if not equipped with an item.
Echinoderm Strange
ST:20 HP:40 MHP:40 G:70
Item Limit:
Regenerates / Vigorous
Fate Strange Water
ST:10 HP:40 MHP:40 G:60
Upon Defeat: User draws a card. / Secret Art (40G): User draws a card.
Gelatinous Wall Strange
ST:10 HP:50 MHP:50 G:30
Land Limit: Cannot be placed on Fire
Item Limit:
Defensive / Battle End: User gains (damage received from Normal Attacks x5)G.
Ghost Ship Strange Water
ST:40 HP:30 MHP:30 G:75
Item Limit: Cannot use armor
Synergy: Air (HP+30). / Neutralizes: Creatures with ST of 40 and under.
Giant Eel Normal Water
ST:30 HP:50 MHP:50 G:60+Water
Item Limit:
Neutralizes: Earth
Giant Nautilus Normal Water
ST:10 HP:70 MHP:70 G:80
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use weapons Cannot use scrolls
Gluey Slug Rare Water
ST:30 HP:40 MHP:40 G:60
Land Limit: Cannot be placed on Earth
Item Limit:
Cannot be invaded by Move Creature.
Hellgrammite Rare Water
ST:30 HP:30 MHP:30 G:60+Water
Item Limit:
Upon Defeat: Evolves into Serpent Fly.
Hippocampus Strange Water
ST:20 HP:30 MHP:30 G:40+Water
Land Limit: Cannot be placed on Earth
Item Limit:
Neutralizes: / Secret Art (60G): Evolves into Kelpie.
Hyde Strange Water
ST:30 HP:30 MHP:30 G:20+Water
Land Limit: Cannot be placed on Fire
Secret Art (50G): Adds "Paralysis" to target creature.
Id Rare Water
ST:40 HP:30 MHP:30 G:50+Water+
Synthesis: Creatures (Transforms into discarded creature). / Neutralizes: Scroll Attacks.
Kaiser Penguin Strange Water
ST:30 HP:50 MHP:50 G:90
Item Limit:
Battle Start: Destroys opponent's tool, scroll, or supporting creature.
Kawahime Strange
ST:30 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on Fire
Vigorous / Secret Art (30G): ST-10 to target creature.
Kelpie Strange Water
ST:30 HP:30 MHP:30 G:80+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
King Tortoise
ST:50 HP:60 MHP:60 G:100
Item Limit:
Attacks Last
Lilith Strange Water
ST:0 HP:30 MHP:30 G:60
Attacks First / In Battle: ST= (number of cards in user's hand x10).
Lizardman Normal Water
ST:30 HP:40 MHP:40 G:70
Attacks First
Makara Rare Water
ST:30 HP:40 MHP:40 G:65
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Vigorous / Secret Art (100G): Transforms occupied territory to a Water land.
Megalodon Normal Water
ST:50 HP:50 MHP:50 G:40
Land Limit: Cannot be placed on FireCannot be placed on EarthCannot be placed on Air
Item Limit: Cannot use scrolls
Mistwing
ST:30 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on Earth
Item Limit:
Neutralizes: Air / Secret Art (30G): Transforms into Aquahorn.
Mycoron Strange Water
ST:10 HP:30 MHP:30 G:35
Item Limit:
Regenerates / Battle End: If the enemy landed an attack, places a Mycoron on a random vacant land.
Nessie Strange Water
ST:20 HP:40 MHP:40 G:45+Water
Item Limit:
In Battle: HP+ (level of battle territory x10) if battle territory is Water.
Odontotyrannus Rare Water
ST:50 HP:50 MHP:50 G:70+Water
Item Limit: Cannot use Scrolls
Synergy: Air (ST+20, HP+10)
Otohime Strange
ST:40 HP:40 MHP:40 G:70+Water
Boost: HP+10 to defending creatures. / Battle End: Adds "Last Breath" to enemy creature.
Rahab
ST:60 HP:60 MHP:60 G:80++
Land Limit:
Item Limit: Cannot use tools
Neutralizes: Creatures with ST of 50 and up. / Boost: HP+10 to & creatures.
Rune Adept
ST:20 HP:20 MHP:20 G:50+
Item Limit: Cannot use weapons Cannot use armor
Scroll Critical Hit / Anti-Spell / Secret Art (100G): Uses the effect of a card in user's hand.
Scylla Rare Water
ST:30 HP:40 MHP:40 G:60+Water
In Battle: Disables opponent's Attack Bonus. / Battle End: Adds "Sleep" to enemy creature.
Sea Bonze Rare Water
ST:10 HP:40 MHP:40 G:40
Land Limit: Cannot be placed on FireCannot be placed on Earth
Item Limit: Cannot use weapons Cannot use armor Cannot use tools Cannot use scrolls
Defensive / In Battle: Disables all effects and abilities. (Activates first.)
Sludge Titan Strange Water
ST:50 HP:60 MHP:60 G:90
Item Limit: Cannot use armor Cannot use tools
Battle Start: If HP is not at maximum, this creature is destroyed. / Regenerates
Swamp Spawn Rare Water
ST:20 HP:40 MHP:40 G:20
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Secret Art (50G): Adds "Dice 1-3" to target Cepter. (Makes the next dice roll 1 to 3.)
Tentacles Strange
ST:40 HP:50 MHP:50 G:70+Water
Item Limit:
Regenerates / Battle End: User draws cards until their hand contains 5 cards.
Triton
ST:30 HP:40 MHP:40 G:70
Scroll Critical Hit / Battle End: User draws a card if an item was equipped to Triton during battle.
Undine Normal Water
ST:30 HP:30 MHP:30 G:55
Item Limit: Cannot use armor
In Battle: HP=(number of user's territories x20). / Neutralizes:
Vigilante Rare Water
ST:20 HP:30 MHP:30 G:50+Water
In Battle: Quickly tap the A Button to increase HP. If HP is raised above 100 in this way, it becomes 10.
Wall of Ice Normal Water
ST:0 HP:40 MHP:40 G:25
Item Limit: Cannot use armor Cannot use scrolls
Defensive / In Battle: HP+20
Yeti Strange
ST:40 HP:40 MHP:40 G:60+
Item Limit:
Instant Death: 60% against creatures. / Neutralizes:

Water Water Evo Cards

The Evo Card Primer has more detailed information on these creatures.

Puppy Dragon
ST:0-55 HP:5-45 ST+HP<=60 G:(varies)
(abilities vary)
Young Dragon
ST:0-65 HP:5-65 50<=ST+HP<=100 G:(varies)
(abilities vary)
Massive Dragon
ST:0-35 HP:60-80 70<=ST+HP<=90 G:(varies)
(abilities vary)
Assault Dragon
ST:60-80 HP:5-35 70<=ST+HP<=110 G:(varies)
(abilities vary)
Massive Dragon Super
ST:30-55 HP:70-80 110<=ST+HP<=135 G:(varies)
(abilities vary)
Assault Dragon Super
ST:70-80 HP:30-55 110<=ST+HP<=135 G:(varies)
(abilities vary)
Great Dragon
ST:40-75 HP:40-75 100<=ST+HP<=140 G:(varies)
(abilities vary)
Great Dragon Super
ST:60-80 HP:60-80 140<=ST+HP G:(varies)
(abilities vary)

Last Updated on Tuesday, 31 October 2017 12:07

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