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Creatures - Neutral

This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct errors. If you spot an error we've missed, please let us know!

If you're looking for a sortable and filterable offline list, you can download Whooh05's spreadsheet here.

Click a card to view it full size. Click on Flavor, Explanation and Advice for a card to show or hide the extra text.

Neutral Neutral Creatures


Archbishop Normal Neutral
ST:30 HP:30 MHP:30 G:50
Immune to Destroy Item and Steal Item effects / Vigorous / Secret Art (30G): Removes Enchant from target creature. (Ignores Anti-Spell.)
Flavor

An archbishop who borrows power from the gods to remove curses cast on living things and even bless the land itself.

Explanation

Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.
Secret Art = Used as a Spell in the Spell Phase.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.

Advice

Has a Secret Art to remove enchantments, and the Vigorous ability allows it to use its Secret Art every turn.


Archchemic Rare Neutral
ST:20 HP:30 MHP:30 G:40
Neutralizes: Scroll Attacks / Reduces cost of Terrain Change for the territory this creature is on to 50G.
Flavor

A master alchemist. Using his many potions, he is able to transmute the very land beneath his feet with ease.

Explanation

Neutralizes = Does not receive damage from opponent during battle.

Advice

Makes Terrain Change cheaper. However, it has low HP, so it can't defend well. You may want to Exchange it once you've used its effect.


Armored Dragon Rare Neutral
ST:50 HP:60 MHP:60 G:100
Item Limit: Cannot use Armor
Attacks First / Secret Art (80G): HP-30 to target Neutral creature.
Flavor

A dragon with a metal machine body. Instead of breathing fire, it shoots bullets from its mouth, destroying neutral creatures.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Secret Art = Used as a Spell in the Spell Phase.

Advice

A dragon with high cost, but undeniable power. Its Secret Art lets it damage neutral element creatures remotely.


Baldanders Normal Neutral
ST:0 HP:30 MHP:30 G:20
In Battle: Transforms into a random creature.
Flavor

A creature that can morph its body into that of any other living thing. Its true form is both confusing and hideous.

Advice

There's no way to know what this creature will transform into, so battles with it will be a test of your luck. Truly, it is a card of dreams.


Bandit Normal Neutral
ST:20 HP:20 MHP:20 G:20
Support: All / Attack Bonus: Steals (damage dealt x2)G from opponent.
Flavor

A bandit who wanders the roads attacking passing Cepters. Steals not only money, but magic as well.

Explanation

Support = In battle, this creature can use creatures in your hand as items.

Advice

If you use a powerful creature as support, you'll be able to steal a lot of magic with this creature.


Beast Gear Strange Neutral
ST:30 HP:30 MHP:30 G:40
Item Limit: Cannot use Scrolls
Neutralizes: Scroll Attacks / Anti-Spell
Flavor

A beast-shaped battle machine armored with a special alloy that is unaffected by magic.

Explanation

Neutralizes = Does not receive damage from opponent during battle.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.

Advice

Like many neutral creatures, it has a lower cost. Its two abilities help it to defend territory from spells & scrolls.


Borgess Rare Neutral
ST:30 HP:30 MHP:30 G:40
Boost: HP+20 to Neutral creatures.
Flavor

A demon scholar whose knowledge of creatures rivals even that of the gods'.

Explanation

Boost = In battle, raises ST and/or HP of each creature on the map that meets the conditions.

Advice

A creature that increases the HP of neutral element creatures during battle. Essential for books containing mostly neutral creatures.


Clockwork Owl Strange Neutral
ST:20 HP:20 MHP:20 G:10
Item Limit: Cannot use Weapons
Secret Art (40G): Target Cepter can choose movement direction next turn.
Flavor

An owl made of gears and cogs. The wisdom stored within it can become a light to lead the lost.

Explanation

Secret Art = Used as a Spell in the Spell Phase.

Advice

This creature's Secret Art allows you to change which direction you're moving along the map. On some maps, it can let you take big shortcuts.


Creeping Coin Strange Neutral
ST:10 HP:30 MHP:30 G:20
Battle End: User gains 100G / If destroyed in combat or by a spell, user gains 100G.
Flavor

A magic coin that's taken the form of a spider. When broken, it will release raw magic.

Advice

You'll obtain magic whether this creature survives or not, but it's bad at defending, so you're better off using it to get some quick G.


Decoy Rare Neutral
ST:0 HP:10 MHP:10 G:50+Card
Item Limit: Cannot use Weapons Cannot use Armor Cannot use Scrolls
Reflects: Normal Attacks
Flavor

A cursed doll that tricks enemies into thinking it's weak and then turns their own blades against them.

Explanation

Reflects = Reflects attack to opponent, does not receive any damage.

Advice

Because it reflects all normal attacks, it's nearly invincible. However, it can be easily killed by scrolls or spells.


Fighter Normal Neutral
ST:40 HP:40 MHP:40 G:30
Flavor

Mercenaries that fight for coin. With the world in constant turmoil, they are a common sight.

Advice

Has high performance for a low cost. However, since it's neutral element, it can't gain the land effect bonus while defending.


Goblin Normal Neutral
ST:20 HP:30 MHP:30 G:0
Flavor

A terrible little imp. It tends to group up and attack lone travelers wandering the roads at night.

Advice

The cost to summon them is 0, so use them freely. However, they have generally poor performance in battle.


Golden Totem Strange Neutral
ST:0 HP:30 MHP:30 G:0
Item Limit: Cannot use Weapons Cannot use Scrolls
Defensive / Secret Art (0G): Gives its user 200G, then is destroyed.
Flavor

A gold statue. Sometimes offered to the Chief God when praying for prosperity instead of a live sacrifice.

Explanation

Defensive = Cannot invade or be moved with Move Creature.
Secret Art = Used as a Spell in the Spell Phase.

Advice

While it costs no magic to summon, it's not great for defending territory. You're better off converting it to magic as soon as possible.


Great Fossil Strange Neutral
ST:0 HP:30 MHP:30 G:30+Card
Item Limit: Cannot use Weapons Cannot use Scrolls
Defensive / Does not claim tolls / Upon Defeat: Transforms into Tyrannosaurus.
Flavor

A fossil of a mighty Tyrannosaurus. It is said that a mysterious spell is placed on these bones that let them return to life if they are disturbed.

Explanation

Defensive = Cannot invade or be moved with Move Creature.
Tyrannosaurus = Neutral / ST:50 / HP:60

Advice

Can't take tolls, but is useful for making chains and revives as a strong creature if an enemy attacks it.


Ground Gear Rare Neutral
ST:20 HP:40 MHP:40 G:60
Item Limit: Cannot use Scrolls
Support: All / Neutralizes: Scroll Attacks. / Transforms into Androgear if Sky Gear is used as Support.
Flavor

A walking battle machine that uses the latest technology to dispel scroll-based magic.

Explanation

Support = Use creatures in your hand as items.
Neutralizes = Takes no damage in battle.
Sky Gear = Neutral / ST:40 / HP:40
Androgear = Neutral / ST:60 / HP:60

Advice

A defense-oriented creature with the Support ability. It has a unique combination mechanic that is sure to earn it many fans.


Halfling Normal Neutral
ST:30 HP:30 MHP:30 G:50
Anti-Spell / Receives land effect from lands of any element.
Flavor

A member of a race of small people known for their ability to hide well. Can use any terrain to his advantage and can even dodge spells.

Explanation

Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.

Advice

This creature can be placed anywhere without worrying about the land's element. Good at the start of a match when there's land to grab.


Hidebehind Strange Neutral
ST:30 HP:40 MHP:40 G:40
Secret Art (40G): Adds "Land Effect" Enchant to user's target creature.
Flavor

A cowardly fairy that uses its magic to melt into its surroundings. Those who befriend it and gain its magic will have a big advantage in battle.

Explanation

Secret Art = Used as a Spell in the Spell Phase.
Land Effect Enchant = Gain the land effect, even if your creature's element doesn't match the land's.

Advice

Using this creature's Secret Art, you can grant the land effect to misplaced creatures or even to neutral creatures.


Ironmonger Strange Neutral
ST:20 HP:30 MHP:30 G:10
Secret Art (50G): User draws an Item Card.
Flavor

An ironware merchant with an iron body. Pulls weapons and armor out of... somewhere and offers to sell them to you at low, low prices.

Explanation

Secret Art = Used as a Spell in the Spell Phase.

Advice

Because this creature's Secret Art lets you draw items from your book, you can worry less about putting in multiple copies of items you want.


Legendary Pharos Rare Neutral
ST:40 HP:50 MHP:50 G:50+Card
Item Limit: Cannot use Armor
Defensive / Does not receive lap recovery / Secret Art (80G): Summons Statue to all adjacent lands.
Flavor

A magical lighthouse of legend. Any boulders its light falls upon gain life and become its watchmen.

Explanation

Defensive = Cannot invade or be moved with Move Creature.
Secret Art = Used as a Spell in the Spell Phase.
Statue = Neutral / ST:0 / HP:50

Advice

Can claim nearby empty lands for you with its Secret Art. Best used at the beginning of a match. Its cost may be high, but it's definitely worth it.


Living Amulet Strange Neutral
ST:20 HP:10 MHP:10 G:60
Item Creature / Upon Defeat: Revives as Living Amulet if opponent did not equip a weapon.
Flavor

A living amulet with a recovery spell placed on it. Able to fix itself when damaged, it has been the sole survivor of many battles.

Explanation

Item Creature = Can be used as an item during battle. Ability values & effects are added to the creature it's equipped to.

Advice

A versatile creature that can be used as an item too. Can revive itself many times if your opponent lacks weapons.


Living Armor Strange Neutral
ST:0 HP:40 MHP:40 G:70
Item Creature / In Battle: ST+50 if used as a creature.
Flavor

Living armor with great destructive power that is sealed away when it is being worn.

Explanation

Item Creature = Can be used as an item during battle. Ability values & effects are added to the creature it's equipped to.

Advice

Grants a large amount of HP if used as an item, but as a creature, it has an even larger amount of ST, making it good for invasions.


Living Bomb Rare Neutral
ST:10 HP:30 MHP:30 G:60
Item Creature / Battle End: Destroys opponent and self if your creature has 20 or less HP left.
Flavor

A living bomb that detonates itself after receiving a large impact.

Explanation

Item Creature = Can be used as an item during battle. Ability values & effects are added to the creature it's equipped to.

Advice

A creature that can also be used as an item, too. When it's near death, it explodes and takes its opponent down with it.


Living Glove Rare Neutral
ST:0 HP:30 MHP:30 G:70
Item Creature / In Battle: ST&HP=(Number of creatures in play with a different element from this creature x5).
Flavor

A living glove that generates power in the presence of different elemental energies.

Explanation

Item Creature = Can be used as an item during battle. Ability values & effects are added to the creature it's equipped to.

Advice

If this card is used as a creature or equipped to a neutral creature, it will generate more ST & HP than it would if used by an elemental creature.


Living Helmet Strange Neutral
ST:20 HP:30 MHP:30 G:50
Item Creature
Flavor

A living helmet that can be worn as armor, but also has its own will and can attack enemies on its own.

Explanation

Item Creature = Can be used as an item during battle. Ability values & effects are added to the creature it's equipped to.

Advice

Can be used to claim territory or help out one of your creatures. A very versatile card.


Lunatic Hare Strange Neutral
ST:20 HP:30 MHP:30 G:30
Battle End: Swaps opponent's ST and HP values.
Flavor

A mad hare that strikes any who see it with utter insanity.

Explanation

Changes made to the Base ST and MHP will last until the creature reverts to a card.

Advice

Can swap the opponent's ST and HP. If their ST is currently 0, they can be defeated with this ability alone.


Migoal Strange Neutral
ST:40 HP:40 MHP:40 G:40+Card
Critical Hit: WaterEarth / Neutralizes: FireAir
Flavor

An evil angel created by an ancient god by fusing the four elements. A creature of nobility and brutality, its actions cannot be predicted.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.
Neutralizes = Does not receive damage from opponent during battle.

Advice

Has good stats and is useful for both attack and defense. To make the most of this creature, you must pay attention to your enemy's element.


Nil-Vana Rare Neutral
ST:40 HP:40 MHP:40 G:70+Card
Support: Neutral / Attacks First / Secret Art (100G): HP-20 to all creatures with an Enchant on them.
Flavor

An incarnation of nihilism. Its strength in battle is clear and the destructive power of its secret skill is feared by all.

Explanation

Support = In battle, this creature can use creatures in your hand as items.
Attacks First = Attacks first in a battle.
Secret Art = Used as a Spell in the Spell Phase.

Advice

A creature perfect for invasions that has both Support and Attacks First. Its Secret Art can damage all creatures that are enchanted.


Ninja Rare Neutral
ST:40 HP:40 MHP:40 G:70
Attacks First / Scroll Critical Hit
Flavor

A stranger who lives in the shadows. He has swift movements and is a master of scroll magic.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.

Advice

This creature has Attacks First, Scroll Critical Hit, and good ability values, making it adept at both offense and defense.


Ogre Lord Strange Neutral
ST:40 HP:50 MHP:50 G:70
Scroll Critical Hit / In Battle: ST+20 if a Fire or Air Ogre are in play / In Battle: HP+20 if a Water or Earth Ogre are in play.
Flavor

The king of all Ogres. His power increases when he can boss around one of his subordinates. The eternal enemy of Cait Sith.

Explanation

Ogre = Red Ogre, Blue Ogre, Green Ogre, Yellow Ogre.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.

Advice

If there's other ogres around, this creature performs very well. Of course, because of that, it's best used in an Ogre-based book.


Red Cap Strange Neutral
ST:30 HP:30 MHP:30 G:30+Card
In Battle: ST & HP= (number of Goblins in play x20). / Boost: ST+20 to all Goblins.
Flavor

A particularly violent member of the goblin tribe distinguished by its red hat. It improves morale in any Goblin squad to have a Red Cap.

Explanation

Goblin = Neutral / ST:20 / HP:30
Boost = In battle, raises ST and/or HP of each creature on the map that meets the conditions.

Advice

The more Goblins you have out, the better this creature performs. You should use this creature once you've found a way to set up many Goblins.


Rock Titan Rare Neutral
ST:70 HP:70 MHP:70 G:90
Item Limit: Cannot use Weapons Cannot use Armor Cannot use Tools Cannot use Scrolls
Battle End: ST & MHP-10.
Flavor

A gigantic rock creature with great power and a sturdy body. However, its body has already begun to erode and crumble.

Explanation

Changes made to the Base ST and MHP will last until the creature reverts to a card.

Advice

Although it slowly becomes weak, its stats are still tremendous. Even if you dispose of it later, it's worth the cost to use.


Saint Strange Neutral
ST:30 HP:30 MHP:30 G:50
Instant Death: 100% against Neutral creatures. / Neutralizes: Neutral
Flavor

A saint whose holy power is immense. Those with no elemental energy who approach are instantly destroyed.

Explanation

Instant Death = Defeat the opponent regardless of remaining HP.
Neutralizes = Does not receive damage from opponent during battle.

Advice

A creature that specializes in fighting neutral element creatures. Is deadly when facing an opponent that uses a neutral book.


Samurai Strange Neutral
ST:50 HP:30 MHP:30 G:50
Instant Death: 70% against creatures with ST of 40 or greater.
Flavor

A skilled swordsman who relentlessly trained his body and mind. Slices even the mightiest foe's neck with a single strike.

Explanation

Instant Death = Defeat the opponent regardless of remaining HP.

Advice

Often instantly kills opponents with high ST. Because its base ST is high, it's good for invasions.


Shadowgeist Rare Neutral
ST:40 HP:30 MHP:30 G:60
Attacks First / Vigorous / Attack Bonus: Opponent's ST=0.
Flavor

A shadow demon that strikes suddenly and steals the power of its victims before vanishing into the darkness.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Base ST = A creature's listed ST without item cards or abilities. Changes to the Base ST last until the creature reverts to a card.
Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.

Advice

This creature's abilities let it disable its foe in invasions and defense. It can also constantly use Move Creature to roam the map & invade.


Shapeshifter Rare Neutral
ST:20 HP:20 MHP:20 G:30
Secret Art (70G): Transforms into same creature as target creature.
Flavor

An amorphous demon that can transform into any creature. However, once it has solidified, it cannot return to its original form.

Explanation

Secret Art = Used as a Spell in the Spell Phase
After transforming, ST and MHP will become the base ability values of the new creature.

Advice

This creature's Secret Art lets it copy any creature that has already been placed on the map. Use it to duplicate powerful or expensive creatures.


Skeleton Normal Neutral
ST:30 HP:40 MHP:40 G:30
Regenerates
Flavor

A skeleton manipulated by magic. Even if it's damaged, it will just reform over and over. The only way to defeat it is to shatter it to pieces.

Explanation

Regenerates = If not killed, HP returns to full after battle.

Advice

Has average combat performance, but its Regenerates ability ensures it remains at full health between battles.


Sky Gear Rare Neutral
ST:40 HP:20 MHP:20 G:40
Item Limit: Cannot use Scrolls
Attacks First / Support: All / Transforms into Androgear if Ground Gear is used as Support.
Flavor

A flying battle machine that silently soars through the sky and launches surprise attacks from above the enemy.

Explanation

Support = Use creatures in your hand as items.
Attacks First = Attacks first in a battle.
Ground Gear = Neutral / ST:20 / HP:40
Androgear = Neutral / ST:60 / HP:60

Advice

An offense-oriented creature with the Support ability. It has a unique combination mechanic that is sure to earn it many fans.


Statue Normal Neutral
ST:0 HP:50 MHP:50 G:10
Item Limit: Cannot use Weapons Cannot use Armor Cannot use Scrolls
Defensive / Does not receive lap recovery.
Flavor

A statue in the shape of a creature. This is the eternal end faced by all those who are petrified.

Explanation

Defensive = Cannot invade or be moved with Move Creature.

Advice

Has high HP, but it won't heal when you complete a lap like other creatures do. You're best off Exchanging it as soon as it's damaged.


Steam Gear Strange Neutral
ST:50 HP:50 MHP:50 G:60
Item Limit: Cannot use Scrolls
Claims 1/2 the standard toll value.
Flavor

An artificial creature powered by a steam engine. Has a body of steel, but since its AI is incomplete, its reactions are slow.

Advice

Has fairly high stats and is useful for both attack and defense. However, since its toll is reduced, it's best to invade with it and then exchange it.


Stone Jizo Rare Neutral
ST:10 HP:30 MHP:30 G:50
Item Limit: Cannot use Weapons Cannot use Armor
Defensive / Anti-Spell / Secret Art (100G): Transforms targeted territory into a Multi-Element land, then is destroyed.
Flavor

A stone statue with a serene expression. However, it has great power over the land and will sacrifice itself to unleash its power.

Explanation

Defensive = Cannot invade or be moved with Move Creature.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Secret Art = Used as a Spell in the Spell Phase.

Advice

Is able to change any land to a multi-element land with its Secret Art. Best used to break enemy chains, but can only be used once.


Thief Normal Neutral
ST:20 HP:40 MHP:40 G:30
Battle Start: Steals opponent's item if using no items of your own.
Flavor

A skillful thief. By the time you realize she's even taken something, she's already long gone.

Advice

Enemy Cepters will think twice before using an item against this creature, so it may survive a surprising amount of battles.


Trojan Horse Normal Neutral
ST:0 HP:30 MHP:30 G:30
Item Limit: Cannot use Weapons Cannot use Armor Cannot use Scrolls
Support: All / Penetrates: All
Flavor

The wooden horse used to infiltrate Troy. The enemy will think it's a gift and take it inside, but there are soldiers hidden inside it.

Explanation

Support = In battle, this creature can use creatures in your hand as items.
Penetrates = Attacks ignore extra HP gained from the land effect.

Advice

A creature that can raise its ST with Support and ignore the enemy's land effect with Penetrates. It's best used to invade high level enemy lands.


Tyrannosaurus Strange Neutral
ST:50 HP:60 MHP:60 G:75
Item Limit: Cannot use Armor Cannot use Scrolls
Flavor

A large creature that roamed the land in ancient times. Its height can exceed 15 meters.

Advice

Has high HP and is difficult to defeat. An excellent all-around creature. However, be aware that it can't use any armor or scrolls.


Wonder Wall Strange Neutral
ST:0 HP:30 MHP:30 G:10+Card
Item Limit: Cannot use Weapons Cannot use Armor
Defensive / Neutralizes: FireWaterEarthAir
Flavor

A mysterious wall that exists partially in another dimension. Because of its strange nature, normal attacks do not work on it.

Explanation

Defensive = Cannot invade or be moved with Move Creature.
Neutralizes = Does not receive damage from opponent during battle.

Advice

Makes up for its low HP by being able to Neutralize most attacks. Be careful of neutral creatures and cards that ignore Neutralizes.


Neutral Special Neutral Creatures


Androgear Extra Neutral
ST:60 HP:60 MHP:60 G:250+Card
Support: Neutral / Attacks First / Transforms into Gearion if Beast Gear is used as support / Neutralizes: Scroll Attacks
Flavor

The combined form of Sky Gear and Ground Gear, this machine has all the abilities of both its components.

Explanation

Support = In battle, this creature can use creatures in your hand as items.
Beast Gear = Neutral / ST:30 / HP:30 Gearion = Neutral / ST:80 / HP:80
Attacks First = Attacks first in a battle, even when defending.
Neutralizes = Does not receive damage from opponent during battle.
Cannot be added to your library of cards.

Advice

Two Gears combined into one. It has overwhelming power. However, it is a Cepter's calling to aim even higher...


Gearion Extra Neutral
ST:80 HP:80 MHP:80 G:300+Card
Attacks First / Neutralizes: Scroll Attacks / Anti-Spell
Flavor

A living machine formed from the ultimate fusion. Three machines have become one invincible being.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Neutralizes = Does not receive damage from opponent during battle.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Cannot be added to your library of cards.

Advice

The ultimate Neutral creature formed by three different Gears and a Cepter's passion.


Neutral Neutral Evo Cards

The Evo Card Primer has more detailed information on these creatures.


Puppy Dragon Extra Neutral
ST:0-55 HP:5-45 ST+HP<=60 G:(varies)
(abilities vary)
Flavor

A newborn dragon. Its small body is not yet ready for battle, but its potential is immense.

Advice

Newborn dragons have no strength. However, it holds infinite possibilities.


Young Dragon Extra Neutral
ST:0-65 HP:5-65 50<=ST+HP<=100 G:(varies)
(abilities vary)
Flavor

A young dragon that has begun to show the characteristics of the dragon tribe. Its body has started developing for fighting. It dreams of the day it's an adult.

Advice

Although it's young and inexperienced, it is already showing its innate powers. It's intimidating, but caring for it is worth the effort.


Massive Dragon Extra Neutral
ST:0-35 HP:60-80 70<=ST+HP<=90 G:(varies)
(abilities vary)
Flavor

A giant dragon with a sturdy body. It defends its territory with its solid frame and its thick scales repel all attacks.

Advice

An especially territorial dragon. It has been bred to protect its land and has excellent defensive capabilities.


Assault Dragon Extra Neutral
ST:60-80 HP:5-35 70<=ST+HP<=110 G:(varies)
(abilities vary)
Flavor

A dragon bred for assaults. With its sharp claws and fangs, it shows its great power when invading other creatures' territory.

Advice

Especially aggressive, even for a fully grown dragon. Bred to fight, it has overwhelming offensive capability.


Massive Dragon Super Extra Neutral
ST:30-55 HP:70-80 110<=ST+HP<=135 G:(varies)
(abilities vary)
Flavor

A giant dragon with scales as strong as steel. Its massive body makes it able to withstand attacks, but leaves it slow and ill-suited to invading.

Advice

As the Massive Dragon matures, it grows into the ultimate Massive Dragon.


Assault Dragon Super Extra Neutral
ST:70-80 HP:30-55 110<=ST+HP<=135 G:(varies)
(abilities vary)
Flavor

A powerful dragon bred for assaults. Its power has been pushed to the limit. However, because it's so focused on attacking, its body is fragile

Advice

As the Assault Dragon matures, it grows into the ultimate Assault Dragon.


Great Dragon Extra Neutral
ST:40-75 HP:40-75 100<=ST+HP<=140 G:(varies)
(abilities vary)
Flavor

A dragon that has grown to an impressive size. Both strong and tough, it is very capable in combat.

Advice

A fully grown dragon of impressive size. It is a reliable partner. Proof of the care its caretaker put into raising it.


Great Dragon Super Extra Neutral
ST:60-80 HP:60-80 140<=ST+HP G:(varies)
(abilities vary)
Flavor

A fully-grown dragon with even greater power. Even stronger and tougher, but it uses more magic to maintain its immense body.

Advice

On top of its impressive strength, this dragon also has vast experience. Has an overwhelming presence, and demands dignity from its user.


Last Updated on Monday, 19 February 2024 10:51

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