This list draws its information directly from the English release of Culdcept Revolt.
Some info has been updated to add clarity and/or to correct errors. If you spot an error
we've missed, please let us know!
If you're looking for a sortable and filterable offline list, you can
download Whooh05's spreadsheet
here.
Click a card to view it full size. Click
on Flavor, Explanation and Advice for a card to show or hide the extra text.
Items
Angel Cape G:50
HP+40 / Immune to Destroy Item and Steal Item effects.
Flavor
A cape for angels, charged with holy power. It blesses the wearer with protection against underhanded tactics.
Advice
This armor can't be stolen or destroyed by enemies when it is equipped. Use it against tricky foes.
Angry Mask G:60
HP+30 / Battle End: Opponent's HP- (damage your creature received in
battle).Flavor
A cursed mask that turns a desire for revenge into power. Those that attack carelessly may find themselves receiving a painful counterattack.
Explanation
This HP reduction is unaffected by any increases that occurred during battle.
Advice
A powerful tool that not only increases your HP, but makes a counterattack after the battle that can't be stopped by equipment.
Argent Key G:70
Attacks First / ST+10 / Attack Bonus: Moves equipped creature to
random vacant land if opponent was not destroyed.
Flavor
A silver key filled with powerful magic. When it senses danger, it opens a portal to let its user escape.
Explanation
Attacks First = Attacks first in a battle, even when defending. If there are no empty lands, equipped creature will be destroyed.
Advice
Even if you can't defeat your enemy, this item will allow you to claim a land anyway.
Armet G:45
ST-10 / HP+40
Flavor
A helmet that fits snugly on the head. It makes it a bit harder to see, but keeps you safe in battle.
Advice
Increases HP quite a lot for a tool. Because it's not armor, you can use it with creatures that normally can't get extra HP from equipment.
A gemstone that burns with unstable power. When its user's life force is depleted, it explodes, taking out those nearby.
Advice
A useful tool for taking down high level enemy lands. Send in a weak monster and watch as it takes the enemy down with it.
Burning Rod G:90
Scroll Attack: ST= (number of user's
territories x10). / Scroll Critical Hit:
Flavor
A scroll with a magic spell inscribed on it. It focuses the powers of fire and earth into a burning stake and shoots it at the enemy.
Explanation
Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.
Advice
This scroll becomes stronger the more territories you own. It's possible to make it stronger than any other scroll.
Catapult G:50
ST+30 / HP+30
Flavor
A weapon of war used to launch boulders at enemy armies from a distance.
Advice
A reliable weapon that improves both ST and HP. In return, it has a high cost.
Chain Mail G:10
HP+30
Flavor
Armor made of layers of metal chains. It's flexible and doesn't hinder movement.
Advice
Armor that increases a creature's HP. An inexpensive way to help out your defending creatures.
Chain Saw G:50
ST+ (Length of battle territory's chain x20).Flavor
A sword with a spiky, spinning blade. The stronger the user's magic chains, the faster this sword's blade will spin.
Advice
If you wait until the middle of a match to bust this baby out, you can expect a huge ST increase from it.
A scroll with a magic spell inscribed on it. It focuses the powers of water and air into a freezing wind that buffets the enemy.
Explanation
Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.
Advice
This scroll becomes stronger the more territories you own. It's possible to make it stronger than any other scroll.
Claw of Shade G:90
ST+ (Number of creatures in play with same element as opponent x10).Flavor
A claw containing the power of a shadow demon. It becomes sharper as its prey becomes more numerous.
Advice
This weapon increases ST based on the number of creatures currently on the map, so it's best used later on in a match.
Claymore G:50
ST+50
Flavor
A large long sword with a unique cross-guard. Only a true swordsman is capable of using such a blade.
Advice
A weapon with a very high ST boost. Useful when you need to invade a highly fortified territory.
Diamond Armor G:60
Attacks Last / ST-30 / HP+60
Flavor
Extremely hard armor made of diamond. While it is very protective, it's also inflexible, resulting in difficulty attacking.
Explanation
Attacks Last = Attacks after the enemy, even when invading.
Advice
This is the toughest armor there is. However, since it lowers ST, it's not recommended for invasions.
Dragon Orb G:50
In Battle: Transforms into a random elemental dragon.Flavor
An orb with the soul of a dragon sealed within. Once released, it will transform its user into a mighty dragon.
Advice
This tool changes your creature into one of the four elemental dragons. They're all powerful, so any of the four is good.
Drill Lance G:50
ST+20 / Penetrates
Flavor
A large lance that has a tip like a drill. The tip spins at high speed and can pierce through any defense.
Explanation
Penetrates = Attacks ignore extra HP gained from the land effect.
Advice
This weapon lets you ignore the enemy's boosted stats from their land effect bonus. Good for invading high level territories.
Eagle Rapier G:40
Attacks First / ST+30
Flavor
A rapier with a cross-guard shaped like an eagle's wing. It is enchanted with the ability to make swift attacks.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Advice
A weapon that can allow you to go first in a battle. It is best used to defeat an invader before they can strike.
Eternal Mail G:40
HP+40 / Battle End: Recycles to Book.
Flavor
Everlasting armor that contains the soul of a veteran samurai. After a battle, it returns to your book to prepare for the next fight.
Explanation
Recycles = After it is used, the card returns to the user's hand or book (depending on the card)
Advice
Strong armor that can be used many times. Can reduce the number of armor cards you need in your book.
Force Anklet G:70
HP+ (Number of cards in user's hand x10).Flavor
A magical anklet that channels protective magic from Cepter cards. The more cards one has, the more power it can channel.
Advice
A tool that can increase HP relative to the amount of cards in your hand. Expensive, but worth it when you've got a full hand.
Gelatinous Armor G:50
HP+40 / Battle End: User gains (amount of damage received from
Normal Attacks during battle x5)G.
Flavor
Mysterious gelatinous armor that converts the force from attacks it receives into magic.
Advice
This armor gives the user magic based on the damage the equipped creature received. The bonus HP it gives is fairly significant, too.
Golden Goose G:0
Upon Defeat: User gains (equipped creature's MHP x7)G.Flavor
A golden goose statue that turns all who touch it into gold.
Advice
This item gives you magic when your creature is killed. Use it when you're sure you're going to lose the battle.
Golden Hammer G:50
ST+40 / Attack Bonus: Gain 200G if opponent was not destroyed.
Flavor
A magic hammer that dislikes killing and gives a bonus to those who show their enemies mercy.
Advice
This weapon can be used on a low ST defending creature or to give you some emergency G to pay a large toll when you know you can't win.
Gremlin's Eye G:80 Battle Start: Destroys
the opponent's item unless its Rarity is .
Flavor
A charm necklace made to look like a Gremlin's eye. Much like Gremlins, it can cause devices to stop functioning.
Advice
A tool that can destroy the opponent's item. It does not apply to items with a Rarity of , but it is extremely useful, nonetheless.
Long Sword G:10
ST+30
Flavor
A long, double-edged sword. The most common weapon in this world.
Advice
This weapon increases a creature's ST in battle. Be sure to equip it when you need a little extra damage.
Mace G:0
ST+20
Flavor
A spiky metal ball on a stick. It may seem simple, but it can punch through even thick metal armor.
Advice
This weapon increases a creature's ST in battle without costing you any magic, so use it whenever you'd like.
Automated armor that senses an enemy's weapon and breaks it before it can be used.
Advice
This armor is good against item-heavy books and even increases HP a bit.
Ring of the Succubus G:30
Attacks First / Attack Bonus: Opponent's Base ST=0.
Flavor
A ring that belonged to a succubus. Wear it, and those you touch will find their eyes heavy and their sword arm weak.
Explanation
Attacks First = Attacks first in a battle, even when defending. Base ST = A creature's listed ST without item cards or abilities. Changes to the Base ST last until the creature reverts to a card.
Advice
Because this lets you attack first and also reduces an opponent's damage, it's best used on a defending creature.
Scale Armor G:30
HP+40
Flavor
Armor made of layers of scale-shaped metal. It is effective protection against swords and claws alike.
Advice
An upgrade from Chain Mail. Provides more HP for a reasonable cost.
Shadow Blaze G:70
Scroll Attack: ST=40 / Scroll Critical Hit: If the opponent has more
than one copy of the enemy creature in play.Flavor
A scroll with a magic spell inscribed on it. It summons dark fire that burns away shadows and doppelgangers.
Explanation
Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.
Advice
This scroll is most powerful when used against books that feature many copies of the same card.
Silver Plow G:30
ST+10 / HP+20 / Battle End: Raises the level of battle territory by
1.Flavor
An enchanted plow that ensures a bountiful harvest for any land it's used on.
Advice
A tool that raises the level of the land it was used in. However, the creature that used it must survive the battle for this effect to occur.
Sling G:30
Attacks First / ST+10 / HP+10
Flavor
Basic, but still deadly in the right hands. It allows one to attack from a distance before the enemy gets close.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Advice
This item allows your creature to attack first and gives it a nice little ST and HP increase on top of that.
Soul Ray G:70
Scroll Attack: ST=30 / Battle End: Recycles to hand.Flavor
Scroll with a magic spell inscribed on it. It draws out power from the user's soul as a beam of light. The light then returns to the user.
Explanation
Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Recycles = After it is used, the card returns to the user's hand or book (depending on the card).
Advice
A useful scroll that can be reused many times. It's best when used against high level enemy territories.
Spark Ball G:60
Scroll Attack: ST=40
Flavor
A scroll with a magic spell inscribed on it. It summons a ball of lightning to damage the enemy.
Explanation
Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Advice
Because Scroll Attacks ignore bonuses from the land effect, powerful scrolls like this will help you when invading high level territories.
Spectre's Robe G:60
ST & HP+ (random value between 10 and 70).Flavor
A ghost's robe that causes random parts of its wearer's body to turn partially to ether.
Advice
This armor gives randomized increases. Getting a large boost isn't a certainty, but the look on your foe's face when you do will be priceless.
Sphere Shield G:100
ST=0 / Neutralizes: Normal Attacks.
Flavor
A magic shield that envelops its user in a force field. The force field is so strong, no attacks can penetrate, but also no attacks can exit.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Advice
Has a high cost, but lets you ensure your land's defense. Watch out for scroll attacks, however.
Spiked Shield G:40
Reflects: 1/2 of damage received from Normal Attacks.Flavor
A shield covered in spikes. It can damage the opponent as it blocks their attack.
Explanation
Reflects = Reflects attack to opponent, does not receive any damage.
Advice
Armor that redirects half of an opponent's damage back at them. Most useful in battles with strong enemies.
A squishy cape made of squidskin that wraps around incoming attacks and stops even the most advanced of techniques.
Advice
This tool not only increases HP, but also nullifies any Attack Bonus abilities the foe has. Also works against Instant Death abilities.
Storm Armor G:70
HP+ (Number of user's territories x20).
Flavor
Armor imbued with the power of a storm. It gains power from water and air lands to become even stronger.
Advice
Increases HP based on how many territories you own. It's possible to gain enough HP with this to be invincible in battle.
Stormcauser G:55
ST+60 / HP-30
Flavor
Magical sword that calls a storm. It provides great power to its user, but eats away at their soul.
Advice
This weapon gives the highest ST bonus of any weapon. Use it to topple the toughest creatures.
Storm Halberd G:70
ST+ (number of
& creatures
in play x5). / Critical Hit: Flavor
A halberd imbued with the power of a storm that grows more powerful as more water and air energy is channeled into it.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
Becomes stronger as more creatures of the proper element are placed. Note that this count also includes your enemy's creatures.
Storm Shield G:70
Neutralizes: Normal Attacks when equipped creature is
or .Flavor
A shield imbued with the power of the storm. Makes water and air creatures nigh invincible.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Advice
To take full advantage of this armor, it is best used in books with many water and/or air creatures.
Storm Spear G:20
ST+20 / Critical Hit: When equipped creature is or .
Flavor
A spear imbued with the power of a storm. It is not strong on its own, but water and air creatures can bring out its true power.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
To take full advantage of this weapon, it is best used in books with many water and/or air creatures.
Sword of Pluck G:40
ST+40 / Critical Hit: When equipped creature has a Rarity of .
Flavor
A sword for the courageous. It grants great power to those who choose to fight, despite being weak.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
A useful weapon with high attack and a strong effect. Very useful in a book with lots of cards with a Rarity of .
Tearing Halo G:60
Scroll Attack: ST=30 / Scroll Critical Hit: Unless equipped creature is / Immune to Destroy Item and Steal Item effects.
Flavor
A scroll with a magic spell inscribed on it. It summons a bladed halo to slice enemies apart. Guarded by holy power, the scroll can't be destroyed.
Explanation
Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.
Advice
Provided your creature is not neutral element, it will do large damage. It can't be destroyed by the enemy, so you can use it without worry.
Tombstone G:0
Immune to Destroy Item and Steal Item effects. / Upon Defeat: User
draws cards until their hand contains 6 cards.Flavor
An amulet shaped like a tombstone. It marks the falling of one of your creatures, and attracts cards to take its place.
Advice
This tool is useful when you desperately need to replenish your hand. Be sure to use it in only the most hopeless of battles.
Tonfa G:30 Attacks Twice.
Flavor
A weapon used with both hands for self defense. It is not very strong, but it is capable of rapid strikes.
Advice
A weapon that can attack twice in the same battle. The higher the user's ST, the bigger the effect.
Topaz Amulet G:50
Instant Death: 60% against
and
creatures. / Neutralizes: Flavor
Topaz amulet that borrows power from the elemental gods of this world. It grants complete mastery over the fire & air elements.
Explanation
Instant Death = Defeat the opponent regardless of remaining HP. Neutralizes = Does not receive damage from opponent during battle.
Advice
This tool works extremely well against specific elements. If you can anticipate your foe's book, this can be a game changer.
Trident G:50
ST+40 / HP+20
Flavor
A three-pronged trident. The long pole makes it difficult for enemies to get near, and its three tips can cause huge damage.
Advice
A strong weapon that increases both ST and HP, but it has a high cost.
Turquoise Amulet G:50
Instant Death: 60% against
and
creatures. / Neutralizes: Flavor
Turquoise amulet that borrows power from the elemental gods of this world. It grants complete mastery over the water & earth elements.
Explanation
Instant Death = Defeat the opponent regardless of remaining HP. Neutralizes = Does not receive damage from opponent during battle.
Advice
This tool works extremely well against specific elements. If you can anticipate your foe's book, this can be a game changer.
Twin Spike G:30
ST+20 / Attack Bonus: Transforms opponent into same creature as
equipped creature.
Flavor
A strange spear that transforms its victims to look like its user.
Advice
An item with a tricky ability that can be used for a number of things. Can create unpredictable results when thrown into the mix.
Vorpal Sword G:60
ST+30 / Critical Hit: Creatures with MHP of 40 and up.
Flavor
A dragon-slaying sword that is said to have been used by the legendary white knight to defeat a giant dragon.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
Its ST is mediocre, but the range of things it can get a critical hit on is large. It's expensive, but it's worth it.
Warlock's Disk G:110
In Battle: Disables all effects and abilities. (Activates first.)
Flavor
A disk created by an artificer that absorbs all magic in a room when thrown.
Advice
A tool that cancels out any unexpected abilities in battle. Use it when you want a simple contest of strength without any trickery.
Wonder Charm G:70
Neutralizes: 80% of damage received from Normal Attacks.
Flavor
A mysterious amulet that wraps its user in an invisible field that wards off attacks.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Advice
A tool that lets you avoid most of the damage from an attack. Indispensable for defending your territory.
Last Updated on Thursday, 21 December 2023 10:33
Card of the Moment
Storm Halberd Revolt G:70 ST+ (number of & creatures in play x5). / Critical Hit:
Culdcept Revolt
Login
Featured On...
Poll of the Moment
What are you doing until the next Culdcept?
Votes: (0%)
Votes: (0%)
Votes: (0%)
Votes: (0%)
Votes: (0%)
Votes: (0%)
Total Votes:
First Vote:
Last Vote:
Follow Us!
Please help support our site costs by donating via the PayPal button above. Thanks in advance!