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This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct errors. If you spot an error we've missed, please let us know!

If you're looking for a sortable and filterable offline list, you can download Whooh05's spreadsheet here.

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Item Items

Angel Cape Rare Armor
G:50
HP+40 / Immune to Destroy Item and Steal Item effects.
Flavor

A cape for angels, charged with holy power. It blesses the wearer with protection against underhanded tactics.

Advice

This armor can't be stolen or destroyed by enemies when it is equipped. Use it against tricky foes.


Angry Mask Rare Tool
G:60
HP+30 / Battle End: Opponent's HP- (damage your creature received in battle).
Flavor

A cursed mask that turns a desire for revenge into power. Those that attack carelessly may find themselves receiving a painful counterattack.

Explanation

This HP reduction is unaffected by any increases that occurred during battle.

Advice

A powerful tool that not only increases your HP, but makes a counterattack after the battle that can't be stopped by equipment.


Argent Key Rare Tool
G:70
Attacks First / ST+10 / Attack Bonus: Moves equipped creature to random vacant land if opponent was not destroyed.
Flavor

A silver key filled with powerful magic. When it senses danger, it opens a portal to let its user escape.

Explanation

Attacks First = Attacks first in a battle, even when defending. If there are no empty lands, equipped creature will be destroyed.

Advice

Even if you can't defeat your enemy, this item will allow you to claim a land anyway.


Armet Normal Tool
G:45
ST-10 / HP+40
Flavor

A helmet that fits snugly on the head. It makes it a bit harder to see, but keeps you safe in battle.

Advice

Increases HP quite a lot for a tool. Because it's not armor, you can use it with creatures that normally can't get extra HP from equipment.


Aura Strike Rare Scroll
G:90
Scroll Attack: ST= (equipped creature's base ST).
Flavor

A scroll with a magic spell inscribed on it. It transforms the user into a spirit beast to attack the enemy.

Explanation

Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.

Advice

An item that can convert a creature's ST into a Scroll Attack that can ignore various defenses. Lets you deal powerful Scroll Attacks.


Battering Ram Normal Weapon
G:40
ST+30 / Instant Death: 100% against Defensive creatures.
Flavor

A weapon of war used for breaking down the gates of even the mightiest fortresses.

Explanation

Instant Death = Defeat the opponent regardless of remaining HP. Defensive = cannot invade or be moved with Move Creature.

Advice

This weapon can easily destroy even the toughest Defensive creature. Also boosts ST, so it can be used as a normal weapon, too.


Battle Axe Normal Weapon
G:30
ST+40
Flavor

A heavy, two-handed axe. It has terrifying destructive ability and can slice a knight in two.

Advice

A weapon that gives a large boost to ST. Its cost is affordable and it can be used easily.


Binding Whip Normal Weapon
G:30
ST+30 / Attack Bonus: "Paralysis" Enchant.
Flavor

A magical whip that entangles the enemy and casts a paralysis curse on them.

Explanation

Paralysis Enchant = Can't attack or use items, and abilities do not activate.

Advice

A weapon that paralyzes your enemy when you hit them. Pairs well with defending creatures that have the Attacks First ability.


Boomerang Strange Weapon
G:50
ST+20 / HP+10 / Battle End: Recycles to Hand
Flavor

A hunting weapon that is enchanted to return to its thrower.

Explanation

Recycles = After it is used, the card returns to the user's hand or book (depending on the card).

Advice

A useful weapon that can be reused multiple times. Can make space in your book by cutting down the number of weapons you need to include.


Buckler Normal Armor
G:20
Neutralizes: Attacks from creatures with ST of 30 and under.
Flavor

A small shield better used for deflecting than blocking. Can simply bat aside lighter blows.

Explanation

Neutralizes = Does not receive damage from opponent during battle.

Advice

As long as the enemy has low ST, this will let you ignore it completely. This armor doesn't work against everything, but it can prove useful.


Burning Heart Strange Tool
G:70
ST+20 / HP+20 / Upon Defeat: Destroys opponent.
Flavor

A gemstone that burns with unstable power. When its user's life force is depleted, it explodes, taking out those nearby.

Advice

A useful tool for taking down high level enemy lands. Send in a weak monster and watch as it takes the enemy down with it.


Burning Rod Rare Scroll
G:90
Scroll Attack: ST= (number of user's FireEarth territories x10). / Scroll Critical Hit: WaterAir
Flavor

A scroll with a magic spell inscribed on it. It focuses the powers of fire and earth into a burning stake and shoots it at the enemy.

Explanation

Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.

Advice

This scroll becomes stronger the more territories you own. It's possible to make it stronger than any other scroll.


Catapult Normal Weapon
G:50
ST+30 / HP+30
Flavor

A weapon of war used to launch boulders at enemy armies from a distance.

Advice

A reliable weapon that improves both ST and HP. In return, it has a high cost.


Chain Mail Normal Armor
G:10
HP+30
Flavor

Armor made of layers of metal chains. It's flexible and doesn't hinder movement.

Advice

Armor that increases a creature's HP. An inexpensive way to help out your defending creatures.


Chain Saw Strange Weapon
G:50
ST+ (Length of battle territory's chain x20).
Flavor

A sword with a spiky, spinning blade. The stronger the user's magic chains, the faster this sword's blade will spin.

Advice

If you wait until the middle of a match to bust this baby out, you can expect a huge ST increase from it.


Chilling Blast Rare Scroll
G:90
Scroll Attack: ST= (number of User's WaterAir territories x10). / Scroll Critical Hit: FireEarth
Flavor

A scroll with a magic spell inscribed on it. It focuses the powers of water and air into a freezing wind that buffets the enemy.

Explanation

Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.

Advice

This scroll becomes stronger the more territories you own. It's possible to make it stronger than any other scroll.


Claw of Shade Rare Weapon
G:90
ST+ (Number of creatures in play with same element as opponent x10).
Flavor

A claw containing the power of a shadow demon. It becomes sharper as its prey becomes more numerous.

Advice

This weapon increases ST based on the number of creatures currently on the map, so it's best used later on in a match.


Claymore Rare Weapon
G:50
ST+50
Flavor

A large long sword with a unique cross-guard. Only a true swordsman is capable of using such a blade.

Advice

A weapon with a very high ST boost. Useful when you need to invade a highly fortified territory.


Diamond Armor Strange Armor
G:60
Attacks Last / ST-30 / HP+60
Flavor

Extremely hard armor made of diamond. While it is very protective, it's also inflexible, resulting in difficulty attacking.

Explanation

Attacks Last = Attacks after the enemy, even when invading.

Advice

This is the toughest armor there is. However, since it lowers ST, it's not recommended for invasions.


Dragon Orb Strange Tool
G:50
In Battle: Transforms into a random elemental dragon.
Flavor

An orb with the soul of a dragon sealed within. Once released, it will transform its user into a mighty dragon.

Advice

This tool changes your creature into one of the four elemental dragons. They're all powerful, so any of the four is good.


Drill Lance Strange Weapon
G:50
ST+20 / Penetrates
Flavor

A large lance that has a tip like a drill. The tip spins at high speed and can pierce through any defense.

Explanation

Penetrates = Attacks ignore extra HP gained from the land effect.

Advice

This weapon lets you ignore the enemy's boosted stats from their land effect bonus. Good for invading high level territories.


Eagle Rapier Strange Weapon
G:40
Attacks First / ST+30
Flavor

A rapier with a cross-guard shaped like an eagle's wing. It is enchanted with the ability to make swift attacks.

Explanation

Attacks First = Attacks first in a battle, even when defending.

Advice

A weapon that can allow you to go first in a battle. It is best used to defeat an invader before they can strike.


Eternal Mail Rare Armor
G:40
HP+40 / Battle End: Recycles to Book.
Flavor

Everlasting armor that contains the soul of a veteran samurai. After a battle, it returns to your book to prepare for the next fight.

Explanation

Recycles = After it is used, the card returns to the user's hand or book (depending on the card)

Advice

Strong armor that can be used many times. Can reduce the number of armor cards you need in your book.


Force Anklet Strange Tool
G:70
HP+ (Number of cards in user's hand x10).
Flavor

A magical anklet that channels protective magic from Cepter cards. The more cards one has, the more power it can channel.

Advice

A tool that can increase HP relative to the amount of cards in your hand. Expensive, but worth it when you've got a full hand.


Gelatinous Armor Strange Armor
G:50
HP+40 / Battle End: User gains (amount of damage received from Normal Attacks during battle x5)G.
Flavor

Mysterious gelatinous armor that converts the force from attacks it receives into magic.

Advice

This armor gives the user magic based on the damage the equipped creature received. The bonus HP it gives is fairly significant, too.


Golden Goose Strange Tool
G:0
Upon Defeat: User gains (equipped creature's MHP x7)G.
Flavor

A golden goose statue that turns all who touch it into gold.

Advice

This item gives you magic when your creature is killed. Use it when you're sure you're going to lose the battle.


Golden Hammer Normal Weapon
G:50
ST+40 / Attack Bonus: Gain 200G if opponent was not destroyed.
Flavor

A magic hammer that dislikes killing and gives a bonus to those who show their enemies mercy.

Advice

This weapon can be used on a low ST defending creature or to give you some emergency G to pay a large toll when you know you can't win.


Gremlin's Eye Rare Tool
G:80
Battle Start: Destroys the opponent's item unless its Rarity is Normal.
Flavor

A charm necklace made to look like a Gremlin's eye. Much like Gremlins, it can cause devices to stop functioning.

Advice

A tool that can destroy the opponent's item. It does not apply to items with a Rarity of Rare, but it is extremely useful, nonetheless.


Long Sword Normal Weapon
G:10
ST+30
Flavor

A long, double-edged sword. The most common weapon in this world.

Advice

This weapon increases a creature's ST in battle. Be sure to equip it when you need a little extra damage.


Mace Normal Weapon
G:0
ST+20
Flavor

A spiky metal ball on a stick. It may seem simple, but it can punch through even thick metal armor.

Advice

This weapon increases a creature's ST in battle without costing you any magic, so use it whenever you'd like.


Magic Shield Normal Armor
G:20
HP+30 / Neutralizes: Scroll Attacks
Flavor

A round shield with a magic circle drawn on it. The enchantment on the shield cancels out any magic that strikes it.

Explanation

Neutralizes = Does not receive damage from opponent during battle.

Advice

This armor can block an opponent's Scroll Attack, but since it improves HP, it can be used for normal attacks, too.


Magma Armor Rare Armor
G:70
HP+ (Number of user's FireEarth territories x20).
Flavor

Armor imbued with the power of magma. It gains power from fire and earth lands to become even stronger.

Advice

Increases HP based on how many territories you own. It's possible to gain enough HP with this to be invincible in battle.


Magma Flail Strange Weapon
G:70
ST+ (number of Fire & Earth creatures in play x5). / Critical Hit: AirWater
Flavor

A flail imbued with the power of magma that grows more powerful as more fire and earth energy is channeled into it.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

Becomes stronger as more creatures of the proper element are placed. Note that this count also includes your enemy's creatures.


Magma Hammer Normal Weapon
G:20
ST+20 / Critical Hit: When equipped creature is Fire or Earth.
Flavor

A hammer imbued with the power of magma. Not strong on its own, but fire and earth creatures can bring out its true power.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

To take full advantage of this weapon, it is best used in books with many fire and/or earth creatures.


Magma Shield Strange Armor
G:70
Neutralizes: Normal Attacks when equipped creature is Fire or Earth.
Flavor

A shield imbued with the power of magma. It makes fire and earth creatures nigh invincible.

Explanation

Neutralizes = Does not receive damage from opponent during battle.

Advice

To take full advantage of this armor, it is best used in books with many fire and/or earth creatures.


Magus's Mirror Strange Tool
G:30
HP+20 / Reflects: Scroll Attacks.
Flavor

A wizard's mirror that can reflect magic back at its source.

Explanation

Reflects = Reflects attack to opponent, does not receive any damage.

Advice

This can reflect Scroll Attacks, so just having it in your hand is a good deterrent. You may also wish to glare intensely at your foe (optional).


Mirror Hoplon Strange Armor
G:50
Reflects: All if opponent did not equip an item.
Flavor

A round mirror that can reflect attacks, but can be shattered by even the most basic equipment.

Explanation

Reflects = Reflects attack to opponent, does not receive any damage.

Advice

Can be used for defense, but if you see that your opponent doesn't have any items in their hand, then you may want to use this to invade.


Moon Scimitar Normal Weapon
G:30
ST+30 / Attack Bonus: "Sleep" Enchant.
Flavor

A sword forged of moonlight. Its cuts don't cause pain, but intense sleepiness.

Explanation

Sleep Enchant = cannot take tolls.

Advice

Even if you can't defeat the opponent, you don't have to pay any toll if they're sleeping. A good weapon for using during risky invasions.


Murasame Rare Weapon
G:80
ST+20 / Disables opponent's Neutralizes and Reflects abilities.
Flavor

A legendary sword made by a master artisan. It has a blade so sharp, it can cut through anything.

Explanation

Neutralizes = Does not receive damage from opponent during battle.
Reflects = Reflects attack to opponent, does not receive any damage.

Advice

This weapon is able to blow through both the Neutralizes and Reflects abilities, ensuring your rage reaches your foe.


Napalm Arrow Strange Weapon
G:50
ST+30 / HP+20 / MHP-40 to opponent if no damage was dealt to opponent during battle.
Flavor

An arrow containing a phial of flammable liquid. If it is blocked by the enemy's armor, it will douse their entire body in flames.

Explanation

Changes to MHP last until the creature reverts to a card.

Advice

An effective counter to the Neutralizes ability. Also increases both ST and HP, making for an all around good weapon.


Necro Plasma Strange Scroll
G:70
Scroll Attack: ST=50 / In Battle: Transforms into Skeleton.
Flavor

Emits a torrent of burning plasma to obliterate enemies. However, it burns away the user's life force too, turning them to bones.

Explanation

Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Skeleton = Neutral / ST:30 / HP:40

Advice

A scroll with immensely high ST. However, it turns its user into a Skeleton, so none of the user's abilities will activate. Use it with care.


Necro Scarab Strange Tool
G:60
Upon Defeat: Transforms equipped creature into Skeleton.
Flavor

A trinket with a beetle on it used in telling fortunes with the dead. It grants movement to bodies without a soul.

Explanation

Skeleton = Neutral / ST:30 / HP:40

Advice

Because this tool revives your creature as a Skeleton immediately after the battle, it's useful when protecting lands if you're outmatched.


Neutral Cloak Strange Armor
G:50
HP+40 / In Battle: Equipped creature's element is Neutral.
Flavor

A cloak that dampens elemental energy. Those who wear this coat will have their power hidden.

Advice

Changes creature's element to Neutral. Useful for dodging enemy effects aimed at your element.


Petrify Stone Normal Tool
G:20
ST=0 / HP=80
Flavor

A stone covered in magic runes. It can temporarily change its user's body to stone to protect them against attacks.

Advice

Sets your creature's HP to exactly 80 for one battle. This is enough to protect against most attacks, so use it to defend a weak land.


Plate Mail Strange Armor
G:50
HP+50
Flavor

Full armor made with metal plate. It protects against most attacks.

Advice

This armor gives a large boost to a creature's HP. It can make even a weak creature tough.


Prismatic Wand Strange Weapon
G:70
ST & HP+40 if equipped creature's element is different from opponent's element.
Flavor

A wand with a magic crystal that releases a destructive beam of light when two different elemental energies clash.

Advice

If you meet this weapon's conditions, it can grant a significant buff. Its conditions aren't too tough, so it'll be useful in most situations.


Rag Doll Strange Tool
G:60
Neutralizes: Scroll Attacks / Neutralizes: Creatures with greater ST than equipped creature.
Flavor

An enchanted cat doll. Not even the most hardened of warriors can resist its cuteness and lose their fighting spirit before it.

Explanation

Neutralizes = Does not receive damage from opponents during battle.

Advice

A tool that can be very helpful against a tough foe. Most effective when given to a creature with low ST.


Reactive Armor Rare Armor
G:50
Battle Start: Destroys opponent's weapon. / HP+30
Flavor

Automated armor that senses an enemy's weapon and breaks it before it can be used.

Advice

This armor is good against item-heavy books and even increases HP a bit.


Ring of the Succubus Normal Tool
G:30
Attacks First / Attack Bonus: Opponent's Base ST=0.
Flavor

A ring that belonged to a succubus. Wear it, and those you touch will find their eyes heavy and their sword arm weak.

Explanation

Attacks First = Attacks first in a battle, even when defending. Base ST = A creature's listed ST without item cards or abilities. Changes to the Base ST last until the creature reverts to a card.

Advice

Because this lets you attack first and also reduces an opponent's damage, it's best used on a defending creature.


Scale Armor Normal Armor
G:30
HP+40
Flavor

Armor made of layers of scale-shaped metal. It is effective protection against swords and claws alike.

Advice

An upgrade from Chain Mail. Provides more HP for a reasonable cost.


Shadow Blaze Strange Scroll
G:70
Scroll Attack: ST=40 / Scroll Critical Hit: If the opponent has more than one copy of the enemy creature in play.
Flavor

A scroll with a magic spell inscribed on it. It summons dark fire that burns away shadows and doppelgangers.

Explanation

Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.

Advice

This scroll is most powerful when used against books that feature many copies of the same card.


Silver Plow Strange Tool
G:30
ST+10 / HP+20 / Battle End: Raises the level of battle territory by 1.
Flavor

An enchanted plow that ensures a bountiful harvest for any land it's used on.

Advice

A tool that raises the level of the land it was used in. However, the creature that used it must survive the battle for this effect to occur.


Sling Normal Tool
G:30
Attacks First / ST+10 / HP+10
Flavor

Basic, but still deadly in the right hands. It allows one to attack from a distance before the enemy gets close.

Explanation

Attacks First = Attacks first in a battle, even when defending.

Advice

This item allows your creature to attack first and gives it a nice little ST and HP increase on top of that.


Soul Ray Strange Scroll
G:70
Scroll Attack: ST=30 / Battle End: Recycles to hand.
Flavor

Scroll with a magic spell inscribed on it. It draws out power from the user's soul as a beam of light. The light then returns to the user.

Explanation

Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Recycles = After it is used, the card returns to the user's hand or book (depending on the card).

Advice

A useful scroll that can be reused many times. It's best when used against high level enemy territories.


Spark Ball Normal Scroll
G:60
Scroll Attack: ST=40
Flavor

A scroll with a magic spell inscribed on it. It summons a ball of lightning to damage the enemy.

Explanation

Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.

Advice

Because Scroll Attacks ignore bonuses from the land effect, powerful scrolls like this will help you when invading high level territories.


Spectre's Robe Normal Armor
G:60
ST & HP+ (random value between 10 and 70).
Flavor

A ghost's robe that causes random parts of its wearer's body to turn partially to ether.

Advice

This armor gives randomized increases. Getting a large boost isn't a certainty, but the look on your foe's face when you do will be priceless.


Sphere Shield Strange Armor
G:100
ST=0 / Neutralizes: Normal Attacks.
Flavor

A magic shield that envelops its user in a force field. The force field is so strong, no attacks can penetrate, but also no attacks can exit.

Explanation

Neutralizes = Does not receive damage from opponent during battle.

Advice

Has a high cost, but lets you ensure your land's defense. Watch out for scroll attacks, however.


Spiked Shield Strange Armor
G:40
Reflects: 1/2 of damage received from Normal Attacks.
Flavor

A shield covered in spikes. It can damage the opponent as it blocks their attack.

Explanation

Reflects = Reflects attack to opponent, does not receive any damage.

Advice

Armor that redirects half of an opponent's damage back at them. Most useful in battles with strong enemies.


Squid Mantle Rare Armor
G:50
HP+40 / In Battle: Disables opponent's Attack Bonus.
Flavor

A squishy cape made of squidskin that wraps around incoming attacks and stops even the most advanced of techniques.

Advice

This tool not only increases HP, but also nullifies any Attack Bonus abilities the foe has. Also works against Instant Death abilities.


Storm Armor Rare Armor
G:70
HP+ (Number of user's AirWater territories x20).
Flavor

Armor imbued with the power of a storm. It gains power from water and air lands to become even stronger.

Advice

Increases HP based on how many territories you own. It's possible to gain enough HP with this to be invincible in battle.


Stormcauser Rare Weapon
G:55
ST+60 / HP-30
Flavor

Magical sword that calls a storm. It provides great power to its user, but eats away at their soul.

Advice

This weapon gives the highest ST bonus of any weapon. Use it to topple the toughest creatures.


Storm Halberd Strange Weapon
G:70
ST+ (number of Water & Air creatures in play x5). / Critical Hit: FireEarth
Flavor

A halberd imbued with the power of a storm that grows more powerful as more water and air energy is channeled into it.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

Becomes stronger as more creatures of the proper element are placed. Note that this count also includes your enemy's creatures.


Storm Shield Strange Armor
G:70
Neutralizes: Normal Attacks when equipped creature is Water or Air.
Flavor

A shield imbued with the power of the storm. Makes water and air creatures nigh invincible.

Explanation

Neutralizes = Does not receive damage from opponent during battle.

Advice

To take full advantage of this armor, it is best used in books with many water and/or air creatures.


Storm Spear Normal Weapon
G:20
ST+20 / Critical Hit: When equipped creature is Water or Air.
Flavor

A spear imbued with the power of a storm. It is not strong on its own, but water and air creatures can bring out its true power.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

To take full advantage of this weapon, it is best used in books with many water and/or air creatures.


Sword of Pluck Normal Weapon
G:40
ST+40 / Critical Hit: When equipped creature has a Rarity of Normal.
Flavor

A sword for the courageous. It grants great power to those who choose to fight, despite being weak.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

A useful weapon with high attack and a strong effect. Very useful in a book with lots of cards with a Rarity of Rare.


Tearing Halo Strange Scroll
G:60
Scroll Attack: ST=30 / Scroll Critical Hit: Unless equipped creature is Neutral / Immune to Destroy Item and Steal Item effects.
Flavor

A scroll with a magic spell inscribed on it. It summons a bladed halo to slice enemies apart. Guarded by holy power, the scroll can't be destroyed.

Explanation

Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.

Advice

Provided your creature is not neutral element, it will do large damage. It can't be destroyed by the enemy, so you can use it without worry.


Tombstone Strange Tool
G:0
Immune to Destroy Item and Steal Item effects. / Upon Defeat: User draws cards until their hand contains 6 cards.
Flavor

An amulet shaped like a tombstone. It marks the falling of one of your creatures, and attracts cards to take its place.

Advice

This tool is useful when you desperately need to replenish your hand. Be sure to use it in only the most hopeless of battles.


Tonfa Strange Weapon
G:30
Attacks Twice.
Flavor

A weapon used with both hands for self defense. It is not very strong, but it is capable of rapid strikes.

Advice

A weapon that can attack twice in the same battle. The higher the user's ST, the bigger the effect.


Topaz Amulet Rare Tool
G:50
Instant Death: 60% against Fire and Air creatures. / Neutralizes: FireAir
Flavor

Topaz amulet that borrows power from the elemental gods of this world. It grants complete mastery over the fire & air elements.

Explanation

Instant Death = Defeat the opponent regardless of remaining HP.
Neutralizes = Does not receive damage from opponent during battle.

Advice

This tool works extremely well against specific elements. If you can anticipate your foe's book, this can be a game changer.


Trident Normal Weapon
G:50
ST+40 / HP+20
Flavor

A three-pronged trident. The long pole makes it difficult for enemies to get near, and its three tips can cause huge damage.

Advice

A strong weapon that increases both ST and HP, but it has a high cost.


Turquoise Amulet Rare Tool
G:50
Instant Death: 60% against Water and Earth creatures. / Neutralizes: WaterEarth
Flavor

Turquoise amulet that borrows power from the elemental gods of this world. It grants complete mastery over the water & earth elements.

Explanation

Instant Death = Defeat the opponent regardless of remaining HP.
Neutralizes = Does not receive damage from opponent during battle.

Advice

This tool works extremely well against specific elements. If you can anticipate your foe's book, this can be a game changer.


Twin Spike Strange Tool
G:30
ST+20 / Attack Bonus: Transforms opponent into same creature as equipped creature.
Flavor

A strange spear that transforms its victims to look like its user.

Advice

An item with a tricky ability that can be used for a number of things. Can create unpredictable results when thrown into the mix.


Vorpal Sword Rare Weapon
G:60
ST+30 / Critical Hit: Creatures with MHP of 40 and up.
Flavor

A dragon-slaying sword that is said to have been used by the legendary white knight to defeat a giant dragon.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

Its ST is mediocre, but the range of things it can get a critical hit on is large. It's expensive, but it's worth it.


Warlock's Disk Rare Tool
G:110
In Battle: Disables all effects and abilities. (Activates first.)
Flavor

A disk created by an artificer that absorbs all magic in a room when thrown.

Advice

A tool that cancels out any unexpected abilities in battle. Use it when you want a simple contest of strength without any trickery.


Wonder Charm Strange Tool
G:70
Neutralizes: 80% of damage received from Normal Attacks.
Flavor

A mysterious amulet that wraps its user in an invisible field that wards off attacks.

Explanation

Neutralizes = Does not receive damage from opponent during battle.

Advice

A tool that lets you avoid most of the damage from an attack. Indispensable for defending your territory.


Last Updated on Thursday, 21 December 2023 10:33

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G:70
ST+ (number of & creatures in play x5). / Critical Hit:

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