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Creatures - Fire

This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct errors. If you spot an error we've missed, please let us know!

If you're looking for a sortable and filterable offline list, you can download Whooh05's spreadsheet here.

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Fire Fire Creatures


Ammon Strange Fire
ST:30 HP:30 MHP:30 G:70
Synergy: Earth (ST & HP+20). / Anti-Spell
Flavor

A demon with a beast- like appearance. It can avoid spells by turning its body invisible. It uses the power of the earth to make itself stronger.

Explanation

Synergy = ST and/or HP are increased when a creature of a certain element is in play.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.

Advice

If an earth element creature is in play, this creature's ability values will rise to 50. That and its Anti-Spell ability make it a formidable defender.


Angry Mob Rare Fire
ST:20 HP:30 MHP:30 G:50+Fire
In Battle: Quickly tap the A Button to increase ST. If ST is raised above 100 in this way, it becomes 10.
Flavor

An angry, disorganized rabble. They become stronger as they whip each other into a frenzy, but if they become too angry, they start to turn on each other.

Advice

It's difficult to obtain the highest amount of ST possible with this card's effect, but with a bit of practice, you can use it and save on item use.


Ba-al Normal Fire
ST:50 HP:50 MHP:50 G:40+Fire+Card
Attacks First / Battle End: Destroys a random card from user's hand.
Flavor

The brutal general of the demon army. It appears with a burning wind and rips out its victims' hearts with horrifying power.

Explanation

Attacks First = Attacks first in a battle, even when defending.

Advice

Its Attacks First ability and high ability values make it good for both attack and defense, but it destroys a card from your hand every battle.


Birdmaiden Strange Fire
ST:30 HP:30 MHP:30 G:65
Item Limit: Cannot use Weapons
Vigorous / Secret Art (50G): Adds "Distant Movement" Enchant to user's target creature.
Flavor

A young girl from the bird tribe. She flies through the sky as gracefully as a bird. Cheerful and kind, she'll lend a helping hand to anyone.

Explanation

Vigorous = Is not Fatigued.
Secret Art = Used as a Spell in the Spell Phase.
Distant Movement Enchant = Can move to any vacant land.

Advice

Grants an enchantment that lets creatures move to any land. Best used for snatching up important lands at the start of a match.


Burnacle Normal Fire
ST:30 HP:60 MHP:60 G:70
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Scrolls
Defensive / Secret Art (50G): Adds "Blind" Enchant to target enemy creature. (Toll fees are halved.)
Flavor

A colony of fiery barnacles that belch out smoke. Their thick smoke can blanket an entire territory, making it difficult to catch intruders.

Explanation

Defensive = Cannot invade or be moved with Move Creature.
Secret Art = Used as a Spell in the Spell Phase.
Blind Enchant = Toll fee is halved.

Advice

A basic Defensive creature. It can use its Secret Art to lower the tolls your opponent's creatures take.


Burning Titan Strange Fire
ST:60 HP:60 MHP:60 G:90
Land Limit: Cannot be placed on Water
Item Limit: Cannot use Armor Cannot use Scrolls
In Battle: ST & HP-30 if user possesses 5 or more territories.
Flavor

A titan wreathed in flame. Its flames are so intense, they can burn away anything in its path. However, its own body will eventually succumb to the flames.

Advice

Has very high ability values and is useful for both offense and defense, but becomes weaker in battle once you've claimed enough territories.


Cait Sith Normal Fire
ST:20 HP:30 MHP:30 G:50
Land Limit: Cannot be placed on Water
Neutralizes: Attacks from creatures with ST of 40 and up. / Anti-Spell
Flavor

A fairy in the form of a cat. Cunning and swift, it can defeat creatures much bigger than itself and dodge even the trickiest of spells.

Explanation

Neutralizes = Does not receive damage from opponent during battle.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.

Advice

It is strong against magic and creatures with high ST, and is a reliable creature for defending territories.


Chimera Normal Fire
ST:30 HP:50 MHP:50 G:80+Fire
Item Limit: Cannot use Scrolls
Attacks First / ST+10 each time user receives a lap bonus (up to a max of 100).
Flavor

An artificial creature created by a wizard. Its body has not yet fully formed, but with time, it will become monstrously powerful.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Changes to the Base ST last until the creature reverts to a card.

Advice

Its ST increases as you make more laps. If you place it at the beginning of a match, it will become your strongest creature.


Conjurer Strange Fire
ST:20 HP:30 MHP:30 G:45
Item Limit: Cannot use Weapons
Scroll Critical Hit / Secret Art (80G): Summons Ba-al to vacant land of user's choice, then is destroyed.
Flavor

A mad summoner who signed a contract with demons. However, he neglected to read the fine print...

Explanation

Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.
Secret Art = Used as a Spell in the Spell Phase.
Ba-Al = Fire / ST:50 / HP:50

Advice

This card lets you place a Ba-al on any vacant land. This creature is destroyed, but Ba-al's high ability values and Attacks First ability are worth it.


Creeping Flame Normal Fire
ST:30 HP:50 MHP:50 G:55
Item Limit: Cannot use Armor Cannot use Scrolls
Defensive / Secret Art (30G): Moves to a neighboring land.
Flavor

A bonfire made of angry spirits. Normally a violent pillar of flame, once it's given a target, it will charge towards it as a chaotic firestorm.

Explanation

Defensive = Cannot invade or be moved with Move Creature.
Secret Art = Used as a Spell in the Spell Phase.

Advice

A rare Defensive creature that can move by using its Secret Art.


Dead Warlord Strange Fire
ST:40 HP:40 MHP:40 G:60+Card
Synthesis: Earth (ST & MHP+20). / Boost: ST+10 to invading creatures.
Flavor

General of an army of the dead. It is a ruthless and horrible creature, but it cannot defy those it has signed a contract with.

Explanation

Synthesis = Activate this effect by discarding a specific kind of card.
Boost = In battle, raises ST and/or HP of each creature on the map that meets the conditions.

Advice

Its Boost ability increases the ST of all invading creatures. With this creature placed, it will be easier to capture your enemy's territories.


Death Leech Rare Fire
ST:20 HP:20 MHP:20 G:20+Fire
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Armor Cannot use Scrolls
Secret Art (80G): Destroy target creature that is Fatigued and not at maximum HP and move to its territory.
Flavor

A massive, mutant leech. Always hunting for prey, it lurks around swamps. When it smells a creature's blood, it leaps on it and drains it dry in an instant.

Explanation

Secret Art = Used as a Spell in the Spell Phase.

Advice

A creature with a Secret Art ability that steals territories from enemies that are injured and Fatigued. It can easily claim even the toughest territories.


Death Scythe Strange Fire
ST:70 HP:10 MHP:10 G:15+Card
Item Limit: Cannot use Weapons
Secret Art (50G): Evolves into Mummy.
Flavor

A demon with giant, menacing scythes on its arms. It's said that once it has reaped enough souls, it buries itself in the earth and sleeps for 100 years.

Explanation

Secret Art = Used as a Spell in the Spell Phase.
Mummy = Earth / ST:20 / HP:50

Advice

A powerful but fragile creature that specializes in invasions. Use it for Move Invasions or evolve it to the more defensive Mummy.


Domovikha Strange Fire
ST:10 HP:20 MHP:20 G:20
Secret Art (80G): Adds "Anti-Spell" Enchant to user's target creature.
Flavor

A guardian house spirit that lives beneath stoves. As long as the house they inhabit is well maintained, they help keep it warm and clean.

Explanation

Secret Art = Used as a Spell in the Spell Phase.
Anti-Spell Enchant = Grants the Anti-Spell ability. (Can't be targeted by single-target spells.)

Advice

Its Secret Art lets it give the Anti-Spell ability to your other creatures. However, its ability values are low, so it may be difficult to keep alive.


Doom Devourer Strange Fire
ST:30 HP:30 MHP:30 G:50
Item Limit: Cannot use Scrolls
If user's roll is 3 or less, ST & MHP+10 (max. 100) / Secret Art (0G): User gains (MHP x2)G then, ST & MHP-10.
Flavor

A beast that feeds on nightmares. It consumes its master's misfortunes and purifies them within its body to convert them into luck.

Explanation

Changes made to the Base ST and MHP will last until the creature reverts to a card.
Secret Art = Used as a Spell in the Spell Phase.

Advice

Every time you roll a low number, this creature's ability values increase. When you use its Secret Art, it will trade its ability values for magic.


Fay Normal Fire
ST:20 HP:40 MHP:40 G:70
Scroll Critical Hit / Secret Art (50G): ST+20 to target creature (up to a max of 100).
Flavor

A beautiful witch who grants magical boons to valiant knights who earn her favor.

Explanation

Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.
Secret Art = Used as a Spell in the Spell Phase.
Changes to the Base ST last until the creature reverts to a card.

Advice

It has a Secret Art that increases ST. Use it to strengthen creatures you're planning to use for Move Invasions.


Fire Beak Rare Fire
ST:50 HP:40 MHP:40 G:95+Fire
Item Limit: Cannot use Armor Cannot use Scrolls
Attacks First / Critical Hit: WaterAir / Penetrates: WaterAir
Flavor

A species of flying dragon whose beak is constantly aflame. It hunts down and tears apart creatures of the wind and sea.

Explanation

Attacks First = Attacks first in a battle.
Penetrates = Attacks ignore extra HP gained from the land effect.
Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

This powerful creature can show its full force against water and air creatures. It has a steep cost, but that cost matches its destructive ability.


Fire Drake Strange Fire
ST:30 HP:40 MHP:40 G:80
In Battle: ST+ (Number of Fire creatures in play x5).
Flavor

A dragon born of flames. It absorbs nearby sources of fire into its body and uses that power to destroy its enemies.

Advice

Its ST increases as the number of fire creatures on the map increase. It can become a top invader in a fire book.


Flame Duke Rare Fire
ST:50 HP:50 MHP:50 G:60+FireFire
Attacks First / Critical Hit: When equipped with a weapon. / Battle End: Recycles equipped items to user's book.
Flavor

A messenger of the Fire God. In the Fire God's absence, he acts as a surrogate and gives power to the spirits of fire.

Explanation

Attacks First = Attacks first in a battle.
Critical Hit = Deals 1.5 times more damage to the opponent.
Recycles = After it is used, the card returns to the user's hand or book.

Advice

A heavyweight creature with top-tier stats and abilities. It costs a lot to summon, but is a champion among attackers.


Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:45
Item Limit: Cannot use Armor
Neutralizes: 1/2 of damage received from Normal Attacks.
Flavor

A creature made entirely of smoke. Mundane attacks will simply pass through its intangible body.

Explanation

Neutralizes = Does not receive damage from opponent during battle.

Advice

It can cut the enemy's attack in half. Because of that, it's useful for both attack and defense.


General Guan Strange Fire
ST:30 HP:40 MHP:40 G:65+Fire
Item Limit: Cannot use Tools
Attacks First / In Battle: ST+ (Number of creatures with MHP of 50 and up x5).
Flavor

A brave and valiant god of war. The stronger the enemy army, the more powerful and steadfast he becomes.

Explanation

Attacks First = Attacks first in a battle, even when defending.

Advice

Its ST increases as high HP creatures are placed. It may be difficult to place many high HP creatures, but if you do, this creature will be mighty.


Gladiator Normal Fire
ST:40 HP:40 MHP:40 G:75
Item Limit: Cannot use Armor Cannot use Scrolls
Critical Hit: FireWaterEarthAir
Flavor

A swordsman of formidable skill who is always training and seeking new opponents. His honed blade always seems to find his enemy's weak spots.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

A powerful creature that can inflict a critical hit on almost any opponent. However, it can't use armor, so its ability to defend is limited.


Hell Pyron Rare Fire
ST:70 HP:60 MHP:60 G:80+FireFire+Card
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Tools
Boost: ST+10 to Fire & Earth creatures. / Secret Art (30G): User gains (# of creatures destroyed x30)G, then number is reset.
Flavor

A tremendously powerful devil made of flames. As an overseer of hell, the fate of the souls of the damned are in its hands.

Explanation

Boost = In battle, raises ST and/or HP of each creature on the map that meets the conditions.
Secret Art = Used as a Spell in the Spell Phase.
"Creatures destroyed" only applies to summoned creatures that were destroyed after this creature was placed.

Advice

It boosts the ST of all fire and earth creatures in play (not just yours). Its ability values are high, but so is its cost, so it's difficult to summon.


Hive Queen Strange Fire
ST:20 HP:40 MHP:40 G:40+Fire
Item Limit: Cannot use Scrolls
Secret Art (20G): Adds Hive Worker to user's hand.
Flavor

Queen of an insect hive. She continually spawns Hive Worker eggs from her immense body.

Explanation

Secret Art = Used as a Spell in the Spell Phase.
Hive Worker = Fire / ST:20 / HP:20

Advice

Hive Workers get stronger as more of them are placed, so use this creature's Secret Art to flood the map with them.


Hive Worker Strange Fire
ST:20 HP:20 MHP:20 G:30
Item Limit: Cannot use Scrolls
In Battle: ST & HP+ (number of Hive Workers in play x10).
Flavor

Drones from an insect hive. Weak individually, but when large numbers of them are gathered, they behave like an army. None can stop their march.

Advice

The more of these creatures you place on the map, the higher their ST and HP will rise. Adding a Hive Queen to your book will help you get even more.


King Varan Normal Fire
ST:60 HP:50 MHP:50 G:100
Item Limit: Cannot use Scrolls
Flavor

King of the lizards. It has no need for special abilities, as its powerful body and razor-sharp fangs can destroy most anything that stands against it.

Advice

A creature with high ST suited for invading. Invasions can be made from your hand or by using Move Creature.


Knight-errant Rare Fire
ST:40 HP:30 MHP:30 G:60+Card
Synthesis: Earth (Evolves into Armed Paladin). / Reflects: 1/2 of damage received from Normal Attacks.
Flavor

A knight in training. He's still learning the art of swordplay, but is a natural at parrying. He dreams of one day becoming a Holy Knight.

Explanation

Synthesis = Activate this effect by discarding a specific kind of card.
Armed Paladin = Fire / ST:0 / HP:50
Reflects = Reflects attack to opponent, does not receive any damage.

Advice

While its ability to reflect damage is useful, if you use its Synthesis ability, it will evolve into a very powerful creature.


Lavakin Strange Fire
ST:60 HP:30 MHP:30 G:70
In Battle: ST- (number of rounds), HP+ (number of rounds).
Flavor

A creature made fully of lava. When its body is molten, it uses its intense heat to attack fiercely, but as its body cools, it becomes hard as stone.

Advice

As the match goes on, its HP increases and its ST decreases. It may be best to have it invade early on, and then use it to defend after that.


Lone Beast Strange Fire
ST:20 HP:40 MHP:40 G:80
In Battle: HP+ (this creature's base ST). / Critical Hit: If user owns territory adjacent to battle territory.
Flavor

A hairy beast creature shunned by people for its terrifying looks. However, it actually has a very gentle personality and values friendship greatly.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

Its ST is added to its HP, so by increasing just its ST, it becomes both stronger and tougher.


Minotaur Normal Fire
ST:40 HP:40 MHP:40 G:60
Flavor

An ancient creature that is half man, half bull. It stalks its prey and devours it whole. It is feared far and wide.

Advice

A balanced, easy to use creature with solid base stats.


Mushussu Rare Fire
ST:40 HP:50 MHP:50 G:70+Fire
Item Limit: Cannot use Scrolls
Synergy: Earth (ST+20, HP+10). / Critical Hit: FireEarth
Flavor

A small species of dragon. They have a snake's head, a lion's body, an eagle's feet, and a scorpion's tail. They are known as guardians of the Earth Temple.

Explanation

Synergy = ST and/or HP are increased when a creature of a certain element is in play.
Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

It has high basic ability values to begin with, but when its Synergy and Critical Hit abilities are triggered, it can become extremely powerful.


Nebiros Strange Fire
ST:50 HP:40 MHP:40 G:70+Fire
Attack Bonus: User draws cards until their hand contains 5 cards. / Critical Hit: If opponent does not equip an item.
Flavor

The cunning general of the devil army. It's not only an excellent fighter in single combat, but also a cunning strategist. It proposes new tactics each time it fights.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

When this creature attacks, you can draw back up to 5 cards in your hand. This and its high ST let it overwhelm an opponent who is out of items.


Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:70+FireFire
Item Limit: Cannot use Weapons Cannot use Tools Cannot use Scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Flavor

A weathered old willow tree with an evil heart. It reaches out with its branches to capture passersby and stuff their bodies into its trunk.

Explanation

Defensive = Cannot invade or be moved with Move Creature.

Advice

It forces all enemy Cepters to stop on it, so you can get many tolls. However, you need to make sure it survives their invasions.


Phlogiston Normal Fire
ST:30 HP:30 MHP:30 G:35
Critical Hit: Creatures with MHP of 40 and under.
Flavor

Tiny fire spirits that usually float about peacefully. When provoked, they become enraged and torch their surroundings to nothing but ash.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

Has Critical Hit, the signature ability of the fire element. This creature can do x1.5 times the damage against the enemies its effect targets.


Phoenix Normal Fire
ST:40 HP:30 MHP:30 G:40
Item Limit: Cannot use Scrolls
Upon Defeat: Returns to user's hand.
Flavor

An immortal bird with a body of flames. When it dies, its body burns away and a new Phoenix is born from the ashes.

Explanation

If owner's hand has 10 cards in it, this card will be destroyed instead of returning to their hand.

Advice

It doesn't have high base stats, but if it's defeated, it will return to your hand. Use it to invade aggressively and don't worry about it dying.


Pyroculus Rare Fire
ST:10 HP:40 MHP:40 G:30+Card
Land Limit: Cannot be placed on Water
Item Limit: Cannot use Weapons
Synthesis: Instant Spells (Evolves into Hell Pyron). / Neutralizes: Scroll Attacks.
Flavor

A small flame spirit. Once it has absorbed enough magic, its form changes and it becomes the overseer of hell.

Explanation

Synthesis = Activate this effect by discarding a specific kind of card.
Hell Pyron = Fire / ST:70 / HP:60
Neutralizes = Does not receive damage from opponent during battle.

Advice

This creature can become the very powerful Hell Pyron for a relatively low cost with its Synthesis ability.


Pyromancer Rare Fire
ST:30 HP:50 MHP:50 G:70
In Battle: Performs a Scroll Attack of ST=30 if not given an item. / Battle End: ST=20, MHP=30 if the enemy landed an attack.
Flavor

A fire-wielding hero. Can summon giant fireballs to burn through anything, but when wounded, his power leaves him and his flames turn dim.

Explanation

Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Changes made to the Base ST and MHP will last until the creature reverts to a card.

Advice

A creature that can make a Scroll Attack without a scroll. It's a natural foe of creatures with Neutralizes and Reflects.


Python Strange Fire
ST:40 HP:50 MHP:50 G:75+Fire
Item Limit: Cannot use Armor
Penetrates: Creatures with ST of 40 and up. / Battle End: User gains 100G when invading.
Flavor

A dragon with a body of flames. It melts everything in its path, leaving a trail of devastation behind it. Not even the most stalwart castle can stop its invasion.

Explanation

Penetrates = Attacks ignore extra HP gained from the land effect.

Advice

Its Penetrates ability can hit a wide range of targets and its Battle End ability can help pay for Move Creature, so it's great for Move Invasions.


Red Ogre Normal Fire
ST:40 HP:50 MHP:50 G:80
Flavor

A member of the ogre tribe, which are strong, but not very bright. Its body color is red and it prefers to live in far-off mountains.

Advice

Its ability values are high, but it's more expensive than other basic creatures. Be sure not to recklessly summon too many all at once.


Sharazad Strange Fire
ST:20 HP:30 MHP:30 G:50
Support: FireEarth / Secret Art (30G): Clears Enchant from all Cepters.
Flavor

A legendary storyteller who knows over 1000 tales. Her stories are so thrilling, those who hear them are drawn in and forget bout fighting.

Explanation

Support = In battle, this creature can use creatures in your hand as items.
Secret Art = Used as a Spell in the Spell Phase.

Advice

Its Secret Art removes all Cepters' enchantments. This one move can overturn an enemy's strategy.


Shieldmaiden Strange Fire
ST:40 HP:40 MHP:40 G:80
Vigorous
Flavor

A shield-bearing valkyrie. She hates fighting, but will stand up to protect her loved ones with great ferocity. Her strong heart will never falter.

Explanation

Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.

Advice

Her Vigorous ability lets you repeatedly use Territory Commands. On top of that, her ST and HP are both solid.


Shocker Strange Fire
ST:10 HP:40 MHP:40 G:70
Attacks First / Vigorous / Attack Bonus: Adds Fatigued to target creature.
Flavor

A creature that thrives on fear. It will appear suddenly and reveal its horrifying face to its victims. Those who look directly at it will pass out from shock.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.

Advice

Even if you can't defeat the enemy creature, you can inflict Fatigued on them. It won't affect the battle, but it can trip the opponent up.


Sigurd Strange Fire
ST:40 HP:40 MHP:40 G:80+Fire
Instant Death: 60% against creatures with ST of 50 and up. / Neutralizes: Attacks from creatures with MHP of 50 and up.
Flavor

A famous dragon slayer knight. He tirelessly hunts down and slays all giant creatures, but especially enjoys fighting dragons.

Explanation

Instant Death = Defeat the opponent regardless of remaining HP.
Neutralizes = Does not receive damage from opponent during battle.

Advice

An expert at fighting tough creatures. It can easily shut down your enemy's top defenders.


Sulfurous Balloon Rare Fire
ST:10 HP:40 MHP:40 G:20+Fire
Item Limit: Cannot use Scrolls
Upon Defeat: HP-40 to opponent.
Flavor

Spheres filled with poison gas. When ruptured, they explode and spread clouds of poison everywhere.

Explanation

This HP reduction is unaffected by any increases that occurred during battle.

Advice

The damage this creature deals when it's defeated ignores the land effect, so you can use it to wipe out even heavyweight creatures in highly fortified territories.


Tiamat Rare Fire
ST:60 HP:60 MHP:60 G:110+FireFire
Attacks First / Critical Hit: WaterAir / Upon Victory: Changes battle territory to a Fire land.
Flavor

The dragon god of fire. Its flames breed chaos and destruction all over the world. All lands it invades are burnt to cinders and made part of its fiery kingdom.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

A heavyweight creature with top-tier stats and abilities. Changes all lands in which it wins a battle into fire lands, so it's good for invading anywhere.


Uriel Rare Fire
ST:40 HP:40 MHP:40 G:90
Critical Hit: Creatures under an Enchant effect. / Secret Art (50G): Removes the Global Enchant currently in effect.
Flavor

The angel of fire. He was sent down to the world to cleanse it of magic. With his flaming sword and wings of fire, he will burn away curses and foul sorceries.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.
Secret Art = Used as a Spell in the Spell Phase.

Advice

Between its Critical Hit ability and its Secret Art, this creature is an effective counter to an opponent who uses many enchantments.


Valkyria Strange Fire
ST:30 HP:30 MHP:30 G:70+Fire
Attacks First / Support: NeutralFireEarth / Upon Victory: ST+10 (up to a max of 100).
Flavor

The herald of destruction. She sends the soul of every vanquished enemy to the god of destruction and becomes more powerful with each offering.

Explanation

Support = In battle, this creature can use creatures in your hand as items.
Attacks First = Attacks first in a battle.
Changes to the Base ST last until the creature reverts to a card.

Advice

A creature specializing in invasions. It has the Support ability and its ST increases with every battle it wins. It's perfect for repeated Move Invasions.


Volcanic Dragon Rare Fire
ST:50 HP:50 MHP:50 G:80+FireFire
Land Limit: Cannot be placed on Water
Item Limit: Cannot use Armor
Attacks First / In Battle: Performs a Scroll Attack of its base ST value if not equipped with an item.
Flavor

A mighty volcanic dragon. It spews intense flames to incinerate its enemies. Its flames burn away any cover its target tries to hide behind.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.

Advice

A dragon with high cost, but undeniable power. If it is not given an item, it will perform a powerful Scroll Attack that ignores the enemy's land effect.


Fire Special Fire Creatures


Armed Paladin Extra Fire
ST:0 HP:50 MHP:50 G:200+FireFire
In Battle: ST= (number of Fire & Earth creatures in play x10). / Neutralizes: Scroll Attacks
Flavor

A Holy Knight wearing a sacred suit of armor with a strong resistance to magic. His armor is proof of his honor and the trust his liege has for him.

Explanation

Neutralizes = Does not receive damage from opponent during battle.
Cannot be added to your library of cards.

Advice

A powerful creature that grows stronger as more fire and earth creatures are placed. The evolution of a Knight-errant.


Fire Fire Evo Cards

The Evo Card Primer has more detailed information on these creatures.


Puppy Dragon Extra Fire
ST:0-55 HP:5-45 ST+HP<=60 G:(varies)
(abilities vary)
Flavor

A newborn dragon. Its small body is not yet ready for battle, but its potential is immense.

Advice

Newborn dragons have no strength. However, it holds infinite possibilities.


Young Dragon Extra Fire
ST:0-65 HP:5-65 50<=ST+HP<=100 G:(varies)
(abilities vary)
Flavor

A young dragon that has begun to show the characteristics of the dragon tribe. Its body has started developing for fighting. It dreams of the day it's an adult.

Advice

Although it's young and inexperienced, it is already showing its innate powers. It's intimidating, but caring for it is worth the effort.


Massive Dragon Extra Fire
ST:0-35 HP:60-80 70<=ST+HP<=90 G:(varies)
(abilities vary)
Flavor

A giant dragon with a sturdy body. It defends its territory with its solid frame and its thick scales repel all attacks.

Advice

An especially territorial dragon. It has been bred to protect its land and has excellent defensive capabilities.


Assault Dragon Extra Fire
ST:60-80 HP:5-35 70<=ST+HP<=110 G:(varies)
(abilities vary)
Flavor

A dragon bred for assaults. With its sharp claws and fangs, it shows its great power when invading other creatures' territory.

Advice

Especially aggressive, even for a fully grown dragon. Bred to fight, it has overwhelming offensive capability.


Massive Dragon Super Extra Fire
ST:30-55 HP:70-80 110<=ST+HP<=135 G:(varies)
(abilities vary)
Flavor

A giant dragon with scales as strong as steel. Its massive body makes it able to withstand attacks, but leaves it slow and ill-suited to invading.

Advice

As the Massive Dragon matures, it grows into the ultimate Massive Dragon.


Assault Dragon Super Extra Fire
ST:70-80 HP:30-55 110<=ST+HP<=135 G:(varies)
(abilities vary)
Flavor

A powerful dragon bred for assaults. Its power has been pushed to the limit. However, because it's so focused on attacking, its body is fragile.

Advice

As the Assault Dragon matures, it grows into the ultimate Assault Dragon.


Great Dragon Extra Fire
ST:40-75 HP:40-75 100<=ST+HP<=140 G:(varies)
(abilities vary)
Flavor

A dragon that has grown to an impressive size. Both strong and tough, it is very capable in combat.

Advice

A fully grown dragon of impressive size. It is a reliable partner. Proof of the care its caretaker put into raising it.


Great Dragon Super Extra Fire
ST:60-80 HP:60-80 140<=ST+HP G:(varies)
(abilities vary)
Flavor

A fully-grown dragon with even greater power. Even stronger and tougher, but it uses more magic to maintain its immense body.

Advice

On top of its impressive strength, this dragon also has vast experience. Has an overwhelming presence, and demands dignity from its user.


Last Updated on Monday, 19 February 2024 10:53

Card of the Moment

Fate Revolt
ST:10 HP:40 MHP:40
G:60
Upon Defeat: User draws a card. / Secret Art (40G): User draws a card.

Culdcept Revolt

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