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Creatures - Earth

This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct errors. If you spot an error we've missed, please let us know!

If you're looking for a sortable and filterable offline list, you can download Whooh05's spreadsheet here.

Click a card to view it full size. Click on Flavor, Explanation and Advice for a card to show or hide the extra text.

Earth Earth Creatures


Barong Strange Earth
ST:30 HP:40 MHP:40 G:60+Earth
Upon Defeat: Returns to user's hand. / Immune to spells that lower land level or change its element.
Flavor

A holy beast that protects the forest. It will not permit the desecration of its land. Even if it's defeated, it will continually revive.

Explanation

If owner's hand has 10 cards in it, this card will be destroyed instead of returning to their hand.

Advice

Is not affected by spells that lower its land's level or change its element, so it's great for defending. If defeated, it returns to your hand.


Black Knight Rare Earth
ST:40 HP:40 MHP:40 G:90
Critical Hit: Creatures with ST of 30 and under / In Battle: Disables opponent's Attack Bonus.
Flavor

Knight with an evil heart. Is ruthless to the weak. His armor is black as his heart and deflects his enemies' special techniques.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

His Critical Hit is useful for invasions. Instant Death does not affect him during battle, so you can entrust him with defending as well.


Branch Army Strange Earth
ST:30 HP:30 MHP:30 G:80+Earth
In Battle: ST+ (number of Earth creatures in play x5). / Secret Art (50G): Evolves into Mudman.
Flavor

An army of wooden soldiers. Small, but numerous, once their bodies return to the land, they are reborn as a creature of earth.

Explanation

Secret Art = Used as a Spell in the Spell Phase.
Mudman = Earth / ST:20 / HP:40

Advice

This creature gains ST as more earth creatures come into play. Once it's done invading, it can evolve into Mudman, which gains HP instead.


Brontides Rare Earth
ST:60 HP:60 MHP:60 G:80+EarthEarth+Card
Land Limit: Cannot be placed on Water
Item Limit: Cannot use Tools
Support: FireEarth / Boost: HP+10 to Fire & Earth creatures.
Flavor

Ruler of all forested lands. It reigns over the forest with enormous power. It bolsters the strength of its subjects, but also uses them as shields when needed.

Explanation

Support = In battle, this creature can use creatures in your hand as items.
Boost = In battle, raises ST and/or HP of each creature on the map that meets the conditions.

Advice

Increases fire and earth creatures' HP and can use them as Support. This creature is powerful, but has steep summon conditions.


Cactus Wall Strange Earth
ST:10 HP:50 MHP:50 G:50
Item Limit: Cannot use Scrolls
Defensive / In Battle: HP+50 if enemy creature is Water or Air. / Regenerates
Flavor

A giant cactus that stands as a wall. If you attack it with the power of water or air, it only hardens its body.

Explanation

Defensive = Cannot invade or be moved with Move Creature.
Regenerates = If not killed, HP returns to full after battle.

Advice

Against water and air creatures, it gains overwhelming HP. With such a large amount of HP, it can even withstand Scroll Attacks.


Captain Cock Rare Earth
ST:30 HP:30 MHP:30 G:50+Earth
Item Limit: Cannot use Scrolls
Vigorous / Secret Art (60G): Removes Fatigued from user's target creature.
Flavor

Captain of the chicken army. A hard worker who never rests, he's not happy when his allies are resting. Everyone will wake up when he calls.

Explanation

Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.
Secret Art = Used as a Spell in the Spell Phase.

Advice

Its Secret Art removes Fatigued from its fellow creatures. Not useful in all situations, but indispensable in books centered around Secret Arts.


Coatlicue Strange Earth
ST:30 HP:50 MHP:50 G:70+Earth
In Battle: ST & HP+20 when user's book has more cards left than enemy's book. / Secret Art (50G): Destroys top card in target's book.
Flavor

Earth goddess with the head of a snake. Although she has a scary appearance, she shows mercy to her followers. She blesses one's fate with better fortune.

Explanation

Secret Art = Used as a Spell in the Spell Phase.

Advice

A creature that can destroy cards in the enemy's book. If you decrease the number of cards in your opponent's book, it will become more powerful.


Cockatrice Strange Earth
ST:30 HP:40 MHP:40 G:50+Earth
Item Limit: Cannot use Scrolls
Attack Bonus: Transforms opponent into Wall of Stone.
Flavor

A giant chicken with a snake tail. Everything its beak touches is turned to stone.

Explanation

Wall of Stone = Earth / ST:0 / HP:60

Advice

Even if this creature can't defeat its enemy, it will turn them into something that can't fight back.


Dragon Zombie Normal Earth
ST:40 HP:60 MHP:60 G:85
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Armor
Flavor

A dragon that revived as a corpse. Its power and stamina are the same as when it was alive, but it has lost its special abilities.

Advice

Has high HP and is a reliable defender. However, its cost is high and it cannot use armor.


Dryad Normal Earth
ST:20 HP:30 MHP:30 G:55
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Weapons
Support: NeutralFireEarth / Can move to any vacant Earth land.
Flavor

Forest fairies that can teleport from tree to tree. When spotted by travelers, they disappear before the lucky person can even capture their beauty in their memory.

Explanation

Support = In battle, this creature can use creatures in your hand as items.

Advice

A creature that can swiftly secure empty land. Its Support ability will be helpful for defending the territory it captures.


Dusk Dweller Strange Earth
ST:40 HP:40 MHP:40 G:70+Earth
Attacks First / Upon Victory: ST & MHP+10 (up to a max of 100).
Flavor

A vampire assassin. He has an aura of darkness, but is loyal to his clients. He takes his victims' lives to gain power.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Changes made to the Base ST and MHP will last until the creature reverts to a card.

Advice

It improves its ability values every time it wins a battle. If kept it alive, it can become unstoppable at defending and move invasions.


Dwarven Miner Strange Earth
ST:30 HP:50 MHP:50 G:70+Earth
Toll value for occupied territory becomes 1.5x. / Secret Art (0G): User gains (lap number x30)G.
Flavor

A burly dwarven miner. He usually focuses on digging up gems underground, but once he sees the enemy, he fights daringly using his pickaxe as a weapon.

Explanation

Secret Art = Used as a Spell in the Spell Phase.

Advice

It increases toll and obtains magic with its Secret Art. A creature well-suited to obtaining magic.


Earth Spirit Rare Earth
ST:40 HP:30 MHP:30 G:60
MHP+10 when Terrain Change or Land Level Up are used on the territory this creature is on (up to a max of 100).
Flavor

A mineral spirit. Its body hardens in response to magic poured into the land.

Explanation

Changes to MHP last until the creature reverts to a card.

Advice

Each time you use one of the two Territory Commands, its MHP improves. As the land's value increases, this creature's defense will as well.


Gargoyle Rare Earth
ST:30 HP:50 MHP:50 G:70+Earth
Attacks First / In Battle: ST=50 when defending.
Flavor

A demon that has skin like stone. It pretends to be a stone statue and ambushes invaders.

Explanation

Attacks First = Attacks first in a battle, even when defending.

Advice

Has both Attacks First and an ability that makes it deal more damage when defending. This is a creature that specializes in repelling invaders.


Gigantherium Normal Earth
ST:50 HP:60 MHP:60 G:70+Earth
Item Limit: Cannot use Scrolls
In Battle: HP-20 if battle territory has an Enchant effect upon it.
Flavor

A Fierce Mammalia. When it's enraged, it has a violent temper and tramples trees. It has low resistance to magic, so it weakens when there's magic placed on it.

Advice

It has high ability values, and is exceptional in offense and defense. However, once it's cursed, it drastically weakens.


Glowhorn Rare Earth
ST:50 HP:40 MHP:40 G:50+Earth
Item Limit: Cannot use Scrolls
Synergy: Fire (ST & HP+20)
Flavor

A large beetle with a burning horn. When there's a nearby source of fire energy, its horn burns even hotter.

Explanation

Synergy = ST and/or HP are increased when a creature of a certain element is in play.

Advice

Its base stats are high. If the conditions are met for its Synergy ability, you can expect a successful invasion.


Gooba Queen Strange Earth
ST:10 HP:40 MHP:40 G:25+Earth
Item Limit: Cannot use Weapons
Secret Art (20G): Summons Gooba to vacant land of user's choice.
Flavor

Queen of the Goobas. She's filled with eggs to continuously give birth. If you don't exterminate her quickly, you'll find yourself surrounded by Goobas.

Explanation

Secret Art = Used as a Spell in the Spell Phase.
Gooba = Earth / ST:0 / HP:10

Advice

This creature can spread Goobas all over for cheap. If you summon it at the start of a match, it can dominate the field.


Great Tusker Normal Earth
ST:60 HP:50 MHP:50 G:80+Earth
Item Limit: Cannot use Scrolls
Neutralizes: Attacks First
Flavor

A beast with giant fangs. When it's enraged, it charges forward. Once that happens, it becomes difficult to land an attack on it.

Explanation

Neutralizes = Does not receive damage from opponent during battle.
Attacks First = Attacks first in a battle, even when defending.

Advice

With its high ability values and immunity to damage from creatures that have Attacks First, it makes an excellent invader.


Green Ogre Normal Earth
ST:40 HP:50 MHP:50 G:80
Flavor

A member of the ogre tribe, which are strong, but not very bright. Its body color is green and it prefers to live in the forest.

Advice

Its ability values are high, but it's more expensive than other basic creatures. Be sure not to recklessly summon too many all at once.


Grimalkin Rare Earth
ST:20 HP:30 MHP:30 G:40+Earth
Support: FireEarth / Anti-Spell
Flavor

A cat girl who is so swift, she can even dodge spells. She is fascinated by other living creatures, but in a fight, she'll gladly use them as shields.

Explanation

Support = In battle, this creature can use creatures in your hand as items.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.

Advice

It has low ability values, but its Anti-Spell and Support abilities make it good for defending.


Hardrock Dragon Rare Earth
ST:50 HP:50 MHP:50 G:80+EarthEarth
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Armor
Attacks First / Secret Art (60G): HP-20 to target Fire or Air creature.
Flavor

A dragon with a body of stone. The noxious breath it exhales is extremely harmful to fire and air creatures.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Secret Art = Used as a Spell in the Spell Phase.

Advice

A dragon with a high cost, but undeniable power. Its Secret Art lets it damage fire and air element creatures remotely.


Healer Strange Earth
ST:10 HP:40 MHP:40 G:80
Regenerates / Vigorous / Secret Art (10G): Recovers target user's creature's HP by 30.
Flavor

A medicinal herbalist. With her abundant knowledge of medicinal herbs, she can heal any injuries.

Explanation

Regenerates = If not killed, HP returns to full after battle.
Vigorous = Is not Fatigued.
Secret Art = Used as a Spell in the Spell Phase.

Advice

Its Secret Art can heal other creatures, and its Vigorous ability means it can use its Secret Art every turn.


Jackalope Strange Earth
ST:20 HP:30 MHP:30 G:60
Item Limit: Cannot use Scrolls
Support: FireEarth / If destroyed by a spell, transforms into Great Tusker.
Flavor

A rabbit with horns. It may not seem much different from a normal rabbit, but it has a great power inside that is released when it is overwhelmed by magic.

Explanation

Support = In battle, this creature can use creatures in your hand as items.
Great Tusker = Earth / ST:60 / HP:50

Advice

When it's destroyed by a spell, it transforms into a powerful monster. Because of this, it can be used as a deterrent to your enemy's spells.


Jormungandr Rare Earth
ST:60 HP:60 MHP:60 G:110+EarthEarth
Attacks First / Regenerates / Upon Victory: Changes battle territory to a Earth land.
Flavor

Dragon god of the earth. It has a large body that is capable of wrapping around a mountain. Its large body erodes the land around it.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Regenerates = If not killed, HP returns to full after battle.

Advice

A heavyweight creature with top-tier values and abilities. Changes all lands in which it wins a battle into earth lands, so it's good for invading anywhere.


Land Urchin Strange Earth
ST:20 HP:50 MHP:50 G:50
Item Limit: Cannot use Scrolls
Defensive / Cannot be invaded by Move Creature.
Flavor

A giant sea urchin. Because of its spikes, it's difficult to approach it. Each spike is the size of a pillar.

Explanation

Defensive = Cannot invade or be moved with Move Creature.

Advice

Can prevent Move Invasions. When you think an enemy will try to move onto one of your territories, use Exchange Creature to swap this creature in.


Leshy Strange Earth
ST:30 HP:40 MHP:40 G:40
Defensive / Battle End: Raises level of battle territory by 1.
Flavor

A forest spirit whose body is connected to the ground. Every time it receives damage, it converts it to magic and uses that to fertilize the surrounding land.

Explanation

Defensive = Cannot invade or be moved with Move Creature.

Advice

Increases your territory's level when you successfully defend. Be sure to use defense items to make sure it survives.


Lichenoid Normal Earth
ST:30 HP:30 MHP:30 G:60
Secret Art (30G): MHP+10 to target creature (up to a max of 100).
Flavor

A resident of the forest with a body of moss. It has a gentle personality and shares its powers of growth with others.

Explanation

Secret Art = Used as a Spell in the Spell Phase.
Changes to MHP last until the creature reverts to a card.

Advice

Its Secret Art can increase creatures' MHP. Use it to bolster your weaker creatures.


Mormo Strange Earth
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Water
Support: NeutralFireEarth / Synergy: Fire (ST+30) / Scroll Critical Hit
Flavor

The young daughter of the Queen of Hell. She is skilled with scroll spells. The red axe she uses increases her power when it absorbs fire energy.

Explanation

Support = In battle, this creature can use creatures in your hand as items.
Synergy = ST and/or HP are increased when a creature of a certain element is in play.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.

Advice

If the conditions of its Synergy ability are met, its ST will increase. Its Support and Scroll Critical Hit abilities help it do well in invasions.


Moss Titan Strange Earth
ST:50 HP:30 MHP:30 G:65
Item Limit: Cannot use Armor Cannot use Scrolls
MHP+10 each time user receives a lap bonus. / If MHP is greater than 80, MHP becomes 30.
Flavor

A moving pile of moss. It grows slowly and becomes giant. However, if it gets too large, the moss will start falling off the sides of its body.

Explanation

Changes to MHP last until the creature reverts to a card.

Advice

Its MHP gradually improves with time, but if it exceeds 80, it will return to its original form, so be aware of its current MHP.


Mudman Strange Earth
ST:20 HP:40 MHP:40 G:55
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Armor
In Battle: HP+ (number of Earth creatures in play x5).
Flavor

A monster man with a body made out of mud. The stronger the power of the earth grows, the bigger it gets.

Advice

Its HP increases depending on the number of earth element creatures occupying territory. A great addition to any earth-focused book.


Mummy Normal Earth
ST:20 HP:50 MHP:50 G:45
Item Limit: Cannot use Weapons
Defensive / Upon Defeat: User gains (lap number x40)G.
Flavor

A mummified corpse that walks once more. When the mummy crumbles to dust, it reveals the way to the treasure buried with it in its tomb.

Explanation

Defensive = Cannot invade or be moved with Move Creature.

Advice

A creature that specializes in defense. If it does manage to be defeated, it leaves magic behind.


Odradek Strange Earth
ST:20 HP:20 MHP:20 G:40
Support: All / HP and MHP cannot be altered by spells.
Flavor

A tiny tree fairy. It's very petite and is sometimes mistaken for a simple carving. Because of its appearance, not many people notice it.

Explanation

Support = In battle, this creature can use creatures in your hand as items.

Advice

It's immune to damage from spells, so it's great for defense. It has the Support ability, but its ability values are low, so don't have it fight without help.


Pixie Strange Earth
ST:20 HP:30 MHP:30 G:60
Support: FireEarth / Vigorous
Flavor

A petite fairy. It may look cute and innocent, but it can sweet talk others into being its shields. It's a surprisingly cunning creature for something so cute.

Explanation

Support = In battle, this creature can use creatures in your hand as items.
Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.

Advice

Because of its Vigorous ability, you can have it use Territory Commands repeatedly. This can help you quickly develop your lands.


Rock Shell Rare Earth
ST:40 HP:30 MHP:30 G:60
Item Limit: Cannot use Scrolls
Secret Art (50G): Adds "Peace" Enchant to itself.
Flavor

A giant snail with a stone shell. When it hides itself in its shell, it is disguised as a boulder. Those who wish to hunt it will have to go home empty-handed.

Explanation

Secret Art = Used as a Spell in the Spell Phase.
Peace Enchant = Cannot be invaded and toll value becomes 0 G.

Advice

Casts the Peace enchantment that prevents invasions and taking tolls. Lets you create a territory that is more difficult for the enemy to attack.


Rock Troll Normal Earth
ST:50 HP:50 MHP:50 G:90
Land Limit: Cannot be placed on Air
Regenerates
Flavor

A troll with skin is as sturdy as a rock. This creature has incredible regenerative powers. Because of that, it is feared by many.

Explanation

Regenerates = If not killed, HP returns to full after battle.

Advice

It has high ability values and the Regenerates ability. It recovers all of its damage from battle, so it is a reliable defender.


Sage Normal Earth
ST:20 HP:30 MHP:30 G:80
Support: All / Immune to Destroy Item and Steal Item effects. / Scroll Critical Hit
Flavor

A sage of the forest. He is very knowledgeable about magical items and takes care to keep them from being misplaced or broken.

Explanation

Support = In battle, this creature can use creatures in your hand as items.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.

Advice

Its ability values may be low, but its Support ability will let it defend your territory well.


Sakuya Rare Earth
ST:20 HP:30 MHP:30 G:30+Earth
Land Limit: Cannot be placed on Air
Secret Art (120G): Transforms target territory in user's possession to a Earth land.
Flavor

An earth spirit who protects the forest. No matter how devastated the land is, she can use her power to turn it into a lush forest.

Explanation

Secret Art = Used as a Spell in the Spell Phase.

Advice

It can transform a land in your possession to the earth element. It's weak, so you will need to support it against your enemy's attacks.


Screamer Strange Earth
ST:20 HP:40 MHP:40 G:30
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Scrolls
Defensive / Secret Art (40G): Adds "Nullified Land Effect" Enchant to target creature.
Flavor

A giant mushroom. Keen on sensing danger, it screams to let its allies know. Enemies will have their cover blown and will no longer be able to hide.

Explanation

Defensive = Cannot invade or be moved with Move Creature.
Secret Art = Used as a Spell in the Spell Phase.
Nullified Land Effect Enchant = Cannot obtain land effect.

Advice

Its Secret Art lets it cancel the enemy creature's land effect. Best used on high level territory you want to invade.


Shankrubber Strange Earth
ST:20 HP:20 MHP:20 G:40
Item Limit: Cannot use Scrolls
Anti-Spell / Secret Art (30G): Adds "Immobilize" Enchant to target creature.
Flavor

A phantom beast with the form of a weasel. It wraps around a creature's leg to bind it. It's so quick, the enemy can't grab it.

Explanation

Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Secret Art = Used as a Spell in the Spell Phase.
Immobilize Enchant = cannot be moved with the Move Creature Territory Command.

Advice

Its Secret Art prevents creatures from using Move Creature. This can shut down an enemy that relies on move invasions.


Spitting Cobra Normal Earth
ST:40 HP:40 MHP:40 G:80
Item Limit: Cannot use Scrolls
Secret Art (30G): Adds "Poison" Enchant to target creature.
Flavor

A poison-spitting cobra. Since it spits poison from its fangs, it can attack without biting the enemy.

Explanation

Secret Art = Used as a Spell in the Spell Phase.
Poison Enchant = At end of battle, HP decreases by 1/2 of MHP.

Advice

The Poison enchantment itself is useful, but you can also use it to overwrite an enemy's beneficial enchantment.


Sproutling Rare Earth
ST:20 HP:30 MHP:30 G:60
Receives land effect from Fire lands. / Secret Art (50G): Evolves into Old Willow.
Flavor

A young root fairy. It uses its roots as feet to walk around, even though it's a plant. When it finds fertile soil, it plants its roots and grows.

Explanation

Secret Art = Used as a Spell in the Spell Phase.
Old Willow = Fire / ST:20 / HP:40

Advice

After evolving, this creature makes all enemy Cepters stop on its space, so evolve it at just the right time to spring a surprise trap!


Squirrine Normal Earth
ST:20 HP:30 MHP:30 G:50
Item Limit: Cannot use Scrolls
Support: All
Flavor

A small animal similar to a squirrel that lives in the forest. It's powerless on its own, but it moves in groups that work together to protect each other.

Explanation

Support = In battle, this creature can use creatures in your hand as items.

Advice

Has Support, the signature ability of the earth element. This ability lets you use the creatures in your hand as though they were items.


Sylvan Duchess Rare Earth
ST:50 HP:50 MHP:50 G:60+EarthEarth
Support: Earth / Regenerates / Battle Start: Destroys opponent's tool, scroll, or supporting creature.
Flavor

A messenger of the Earth God. In the Earth God's absence, she acts as a surrogate and gives power to the spirits of earth.

Explanation

Support = In battle, this creature can use creatures in your hand as items.
Regenerates = If not killed, HP returns to full after battle.

Advice

A heavyweight creature with top-tier stats and abilities. It can negate any backup or gear the enemy might have.


Tiger Weta Strange Earth
ST:30 HP:40 MHP:40 G:60
Item Limit: Cannot use Scrolls
In Battle: ST & HP+20 if user owns territory adjacent to battle territory.
Flavor

Giant cricket. It has limited power when it's alone, but they become a threat when in a group. Even a brawny warrior may have to travel another route.

Advice

Its condition is simple to satisfy and increases both its ST and HP. A solid creature for any role.


Unnameable Rare Earth
ST:50 HP:10 MHP:10 G:30+Earth+Card
Attacks Last / Instant Death: 70% / Upon Victory: Destroys any cards identical to defeated creature in opponent's book and hand (80%).
Flavor

An unknowable creature from another dimension that breaks its victims with its mere appearance. The souls of those who die fall into a different dimension.

Explanation

Attacks Last = Attacks after the enemy, even when invading.
Instant Death = Defeat the opponent regardless of remaining HP.

Advice

Its ability to erase all copies of its victim strikes fear into the enemy. Since it has Attacks Last, you'll need to make sure it survives.


Wall of Stone Normal Earth
ST:0 HP:60 MHP:60 G:25
Item Limit: Cannot use Armor Cannot use Scrolls
Defensive
Flavor

A living wall of stone created with magic. It's extremely hard and difficult to destroy.

Explanation

Defensive = Cannot invade or be moved with Move Creature.

Advice

Has high HP and is good for defending territory. However, it cannot use armor, so be careful.


Werebear Strange Earth
ST:20 HP:40 MHP:40 G:40+Card
Synthesis: Earth (ST+30, MHP+10) / Vigorous
Flavor

A man who becomes a bear. He deceives enemies by approaching in his human form, and then transforms into a gigantic bear and mauls them.

Explanation

Synthesis = Activate this effect by discarding a specific kind of card.
Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.

Advice

Its performance improves greatly when you use its Synthesis ability. Even without that, its Vigorous ability still makes it useful.


Woodfolk Normal Earth
ST:30 HP:40 MHP:40 G:75
Item Limit: Cannot use Weapons
Support: All
Flavor

Tree people known as the protectors of the forests. Loved by all the inhabitants of the forest. If need be, the entire forest will rise up to help them.

Explanation

Support = In battle, this creature can use creatures in your hand as items.

Advice

Since it can receive support from any kind of creature you have, it's good for defense. However, it cannot use weapons, so it's not great for invading.


Earth Special Earth Creatures


Gooba Extra Earth
ST:0 HP:10 MHP:10 G:0
Flavor

A small blob of goo that is defeated by the slightest tap. They are generally considered to be terrible at everything.

Explanation

Cannot be added to your library of cards.

Advice

A low-performing creature that is only used to gain territory. Once you secure a territory, you should swap it with a different creature from your hand.


Earth Earth Evo Cards

The Evo Card Primer has more detailed information on these creatures.


Puppy Dragon Extra Earth
ST:0-55 HP:5-45 ST+HP<=60 G:(varies)
(abilities vary)
Flavor

A newborn dragon. Its small body is not yet ready for battle, but its potential is immense.

Advice

Newborn dragons have no strength. However, it holds infinite possibilities.


Young Dragon Extra Earth
ST:0-65 HP:5-65 50<=ST+HP<=100 G:(varies)
(abilities vary)
Flavor

A young dragon that has begun to show the characteristics of the dragon tribe. Its body has started developing for fighting. It dreams of the day it's an adult.

Advice

Although it's young and inexperienced, it is already showing its innate powers. It's intimidating, but caring for it is worth the effort.


Massive Dragon Extra Earth
ST:0-35 HP:60-80 70<=ST+HP<=90 G:(varies)
(abilities vary)
Flavor

A giant dragon with a sturdy body. It defends its territory with its solid frame and its thick scales repel all attacks.

Advice

An especially territorial dragon. It has been bred to protect its land and has excellent defensive capabilities.


Assault Dragon Extra Earth
ST:60-80 HP:5-35 70<=ST+HP<=110 G:(varies)
(abilities vary)
Flavor

A dragon bred for assaults. With its sharp claws and fangs, it shows its great power when invading other creatures' territory.

Advice

Especially aggressive, even for a fully grown dragon. Bred to fight, it has overwhelming offensive capability.


Massive Dragon Super Extra Earth
ST:30-55 HP:70-80 110<=ST+HP<=135 G:(varies)
(abilities vary)
Flavor

A giant dragon with scales as strong as steel. Its massive body makes it able to withstand attacks, but leaves it slow and ill-suited to invading.

Advice

As the Massive Dragon matures, it grows into the ultimate Massive Dragon.


Assault Dragon Super Extra Earth
ST:70-80 HP:30-55 110<=ST+HP<=135 G:(varies)
(abilities vary)
Flavor

A powerful dragon bred for assaults. Its power has been pushed to the limit. However, because it's so focused on attacking, its body is fragile.

Advice

As the Assault Dragon matures, it grows into the ultimate Assault Dragon.


Great Dragon Extra Earth
ST:40-75 HP:40-75 100<=ST+HP<=140 G:(varies)
(abilities vary)
Flavor

A dragon that has grown to an impressive size. Both strong and tough, it is very capable in combat.

Advice

A fully grown dragon of impressive size. It is a reliable partner. Proof of the care its caretaker put into raising it.


Great Dragon Super Extra Earth
ST:60-80 HP:60-80 140<=ST+HP G:(varies)
(abilities vary)
Flavor

A fully-grown dragon with even greater power. Even stronger and tougher, but it uses more magic to maintain its immense body.

Advice

On top of its impressive strength, this dragon also has vast experience. Has an overwhelming presence, and demands dignity from its user.


Last Updated on Monday, 19 February 2024 10:58

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What are you doing until the next Culdcept?
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