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Complete Card List

This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct errors. If you spot an error we've missed, please let us know!

If you're looking for an easy-to-print list, grab Whooh05's spreadsheet here.

Click a card to view it full size.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Neutral Neutral Creatures

Archbishop Normal Neutral
ST:30 HP:30 MHP:30 G:50
Immune to Destroy Item and Steal Item effects / Vigorous / Secret Art (30G): Removes Enchant from target creature. (Ignores Anti-Spell.)
Archchemic Rare Neutral
ST:20 HP:30 MHP:30 G:40
Neutralizes: Scroll Attacks / Reduces cost of Terrain Change for the territory this creature is on to 50G.
Armored Dragon Rare Neutral
ST:50 HP:60 MHP:60 G:100
Item Limit: Cannot use Armor
Attacks First / Secret Art (80G): HP-30 to target Neutral creature.
Baldanders Normal Neutral
ST:0 HP:30 MHP:30 G:20
In Battle: Transforms into a random creature.
Bandit Normal Neutral
ST:20 HP:20 MHP:20 G:20
Support: All / Attack Bonus: Steals (damage dealt x2)G from opponent.
Beast Gear Strange Neutral
ST:30 HP:30 MHP:30 G:40
Item Limit: Cannot use Scrolls
Neutralizes: Scroll Attacks / Anti-Spell
Borgess Rare Neutral
ST:30 HP:30 MHP:30 G:40
Boost: HP+20 to Neutral creatures.
Clockwork Owl Strange Neutral
ST:20 HP:20 MHP:20 G:10
Item Limit: Cannot use Weapons
Secret Art (40G): Target Cepter can choose movement direction next turn.
Creeping Coin Strange Neutral
ST:10 HP:30 MHP:30 G:20
Battle End: User gains 100G / If destroyed in combat or by a spell, user gains 100G.
Decoy Rare Neutral
ST:0 HP:10 MHP:10 G:50+Card
Item Limit: Cannot use Weapons Cannot use Armor Cannot use Scrolls
Reflects: Normal Attacks
Fighter Normal Neutral
ST:40 HP:40 MHP:40 G:30
Goblin Normal Neutral
ST:20 HP:30 MHP:30 G:0
Golden Totem Strange Neutral
ST:0 HP:30 MHP:30 G:0
Item Limit: Cannot use Weapons Cannot use Scrolls
Defensive / Secret Art (0G): Gives its user 200G, then is destroyed.
Great Fossil Strange Neutral
ST:0 HP:30 MHP:30 G:30+Card
Item Limit: Cannot use Weapons Cannot use Scrolls
Defensive / Does not claim tolls / Upon Defeat: Transforms into Tyrannosaurus.
Ground Gear Rare Neutral
ST:20 HP:40 MHP:40 G:60
Item Limit: Cannot use Scrolls
Support: All / Neutralizes: Scroll Attacks. / Transforms into Androgear if Sky Gear is used as Support.
Halfling Normal Neutral
ST:30 HP:30 MHP:30 G:50
Anti-Spell / Receives land effect from lands of any element.
Hidebehind Strange Neutral
ST:30 HP:40 MHP:40 G:40
Secret Art (40G): Adds "Land Effect" Enchant to user's target creature.
Ironmonger Strange Neutral
ST:20 HP:30 MHP:30 G:10
Secret Art (50G): User draws an Item Card.
Legendary Pharos Rare Neutral
ST:40 HP:50 MHP:50 G:50+Card
Item Limit: Cannot use Armor
Defensive / Does not receive lap recovery / Secret Art (80G): Summons Statue to all adjacent lands.
Living Amulet Strange Neutral
ST:20 HP:10 MHP:10 G:60
Item Creature / Upon Defeat: Revives as Living Amulet if opponent did not equip a weapon.
Living Armor Strange Neutral
ST:0 HP:40 MHP:40 G:70
Item Creature / In Battle: ST+50 if used as a creature.
Living Bomb Rare Neutral
ST:10 HP:30 MHP:30 G:60
Item Creature / Battle End: Destroys opponent and self if your creature has 20 or less HP left.
Living Glove Rare Neutral
ST:0 HP:30 MHP:30 G:70
Item Creature / In Battle: ST&HP=(Number of creatures in play with a different element from this creature x5).
Living Helmet Strange Neutral
ST:20 HP:30 MHP:30 G:50
Item Creature
Lunatic Hare Strange Neutral
ST:20 HP:30 MHP:30 G:30
Battle End: Swaps opponent's ST and HP values.
Migoal Strange Neutral
ST:40 HP:40 MHP:40 G:40+Card
Critical Hit: WaterEarth / Neutralizes: FireAir
Nil-Vana Rare Neutral
ST:40 HP:40 MHP:40 G:70+Card
Support: Neutral / Attacks First / Secret Art (100G): HP-20 to all creatures with an Enchant on them.
Ninja Rare Neutral
ST:40 HP:40 MHP:40 G:70
Attacks First / Scroll Critical Hit
Ogre Lord Strange Neutral
ST:40 HP:50 MHP:50 G:70
Scroll Critical Hit / In Battle: ST+20 if a Fire or Air Ogre are in play / In Battle: HP+20 if a Water or Earth Ogre are in play.
Red Cap Strange Neutral
ST:30 HP:30 MHP:30 G:30+Card
In Battle: ST & HP= (number of Goblins in play x20). / Boost: ST+20 to all Goblins.
Rock Titan Rare Neutral
ST:70 HP:70 MHP:70 G:90
Item Limit: Cannot use Weapons Cannot use Armor Cannot use Tools Cannot use Scrolls
Battle End: ST & MHP-10.
Saint Strange Neutral
ST:30 HP:30 MHP:30 G:50
Instant Death: 100% against Neutral creatures. / Neutralizes: Neutral
Samurai Strange Neutral
ST:50 HP:30 MHP:30 G:50
Instant Death: 70% against creatures with ST of 40 or greater.
Shadowgeist Rare Neutral
ST:40 HP:30 MHP:30 G:60
Attacks First / Vigorous / Attack Bonus: Opponent's ST=0.
Shapeshifter Rare Neutral
ST:20 HP:20 MHP:20 G:30
Secret Art (70G): Transforms into same creature as target creature.
Skeleton Normal Neutral
ST:30 HP:40 MHP:40 G:30
Regenerates
Sky Gear Rare Neutral
ST:40 HP:20 MHP:20 G:40
Item Limit: Cannot use Scrolls
Attacks First / Support: All / Transforms into Androgear if Ground Gear is used as Support.
Statue Normal Neutral
ST:0 HP:50 MHP:50 G:10
Item Limit: Cannot use Weapons Cannot use Armor Cannot use Scrolls
Defensive / Does not receive lap recovery.
Steam Gear Strange Neutral
ST:50 HP:50 MHP:50 G:60
Item Limit: Cannot use Scrolls
Claims 1/2 the standard toll value.
Stone Jizo Rare Neutral
ST:10 HP:30 MHP:30 G:50
Item Limit: Cannot use Weapons Cannot use Armor
Defensive / Anti-Spell / Secret Art (100G): Transforms targeted territory into a Multi-Element land, then is destroyed.
Thief Normal Neutral
ST:20 HP:40 MHP:40 G:30
Battle Start: Steals opponent's item if using no items of your own.
Trojan Horse Normal Neutral
ST:0 HP:30 MHP:30 G:30
Item Limit: Cannot use Weapons Cannot use Armor Cannot use Scrolls
Support: All / Penetrates: All
Tyrannosaurus Strange Neutral
ST:50 HP:60 MHP:60 G:75
Item Limit: Cannot use Armor Cannot use Scrolls
Wonder Wall Strange Neutral
ST:0 HP:30 MHP:30 G:10+Card
Item Limit: Cannot use Weapons Cannot use Armor
Defensive / Neutralizes: FireWaterEarthAir

Neutral Special Neutral Creatures

Androgear Extra Neutral
ST:60 HP:60 MHP:60 G:250+Card
Support: Neutral / Attacks First / Transforms into Gearion if Beast Gear is used as support / Neutralizes: Scroll Attacks
Gearion Extra Neutral
ST:80 HP:80 MHP:80 G:300+Card
Attacks First / Neutralizes: Scroll Attacks / Anti-Spell

Neutral Neutral Evo Cards

The Evo Card Primer has more detailed information on these creatures.

Puppy Dragon Extra Neutral
ST:0-55 HP:5-45 ST+HP<=60 G:(varies)
(abilities vary)
Young Dragon Extra Neutral
ST:0-65 HP:5-65 50<=ST+HP<=100 G:(varies)
(abilities vary)
Massive Dragon Extra Neutral
ST:0-35 HP:60-80 70<=ST+HP<=90 G:(varies)
(abilities vary)
Assault Dragon Extra Neutral
ST:60-80 HP:5-35 70<=ST+HP<=110 G:(varies)
(abilities vary)
Massive Dragon Super Extra Neutral
ST:30-55 HP:70-80 110<=ST+HP<=135 G:(varies)
(abilities vary)
Assault Dragon Super Extra Neutral
ST:70-80 HP:30-55 110<=ST+HP<=135 G:(varies)
(abilities vary)
Great Dragon Extra Neutral
ST:40-75 HP:40-75 100<=ST+HP<=140 G:(varies)
(abilities vary)
Great Dragon Super Extra Neutral
ST:60-80 HP:60-80 140<=ST+HP G:(varies)
(abilities vary)

 Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Fire Fire Creatures

Ammon Strange Fire
ST:30 HP:30 MHP:30 G:70
Synergy: Earth (ST & HP+20). / Anti-Spell
Angry Mob Rare Fire
ST:20 HP:30 MHP:30 G:50+Fire
In Battle: Quickly tap the A Button to increase ST. If ST is raised above 100 in this way, it becomes 10.
Ba-al Normal Fire
ST:50 HP:50 MHP:50 G:40+Fire+Card
Attacks First / Battle End: Destroys a random card from user's hand.
Birdmaiden Strange Fire
ST:30 HP:30 MHP:30 G:65
Item Limit: Cannot use Weapons
Vigorous / Secret Art (50G): Adds "Distant Movement" Enchant to user's target creature.
Burnacle Normal Fire
ST:30 HP:60 MHP:60 G:70
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Scrolls
Defensive / Secret Art (50G): Adds "Blind" Enchant to target enemy creature. (Toll fees are halved.)
Burning Titan Strange Fire
ST:60 HP:60 MHP:60 G:90
Land Limit: Cannot be placed on Water
Item Limit: Cannot use Armor Cannot use Scrolls
In Battle: ST & HP-30 if user possesses 5 or more territories.
Cait Sith Normal Fire
ST:20 HP:30 MHP:30 G:50
Land Limit: Cannot be placed on Water
Neutralizes: Attacks from creatures with ST of 40 and up. / Anti-Spell
Chimera Normal Fire
ST:30 HP:50 MHP:50 G:80+Fire
Item Limit: Cannot use Scrolls
Attacks First / ST+10 each time user receives a lap bonus (up to a max of 100).
Conjurer Strange Fire
ST:20 HP:30 MHP:30 G:45
Item Limit: Cannot use Weapons
Scroll Critical Hit / Secret Art (80G): Summons Ba-al to vacant land of user's choice, then is destroyed.
Creeping Flame Normal Fire
ST:30 HP:50 MHP:50 G:55
Item Limit: Cannot use Armor Cannot use Scrolls
Defensive / Secret Art (30G): Moves to a neighboring land.
Dead Warlord Strange Fire
ST:40 HP:40 MHP:40 G:60+Card
Synthesis: Earth (ST & MHP+20). / Boost: ST+10 to invading creatures.
Death Leech Rare Fire
ST:20 HP:20 MHP:20 G:20+Fire
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Armor Cannot use Scrolls
Secret Art (80G): Destroy target creature that is Fatigued and not at maximum HP and move to its territory.
Death Scythe Strange Fire
ST:70 HP:10 MHP:10 G:15+Card
Item Limit: Cannot use Weapons
Secret Art (50G): Evolves into Mummy.
Domovikha Strange Fire
ST:10 HP:20 MHP:20 G:20
Secret Art (80G): Adds "Anti-Spell" Enchant to user's target creature.
Doom Devourer Strange Fire
ST:30 HP:30 MHP:30 G:50
Item Limit: Cannot use Scrolls
If user's roll is 3 or less, ST & MHP+10 (max. 100) / Secret Art (0G): User gains (MHP x2)G then, ST & MHP-10.
Fay Normal Fire
ST:20 HP:40 MHP:40 G:70
Scroll Critical Hit / Secret Art (50G): ST+20 to target creature (up to a max of 100).
Fire Beak Rare Fire
ST:50 HP:40 MHP:40 G:95+Fire
Item Limit: Cannot use Armor Cannot use Scrolls
Attacks First / Critical Hit: WaterAir / Penetrates: WaterAir
Fire Drake Strange Fire
ST:30 HP:40 MHP:40 G:80
In Battle: ST+ (Number of Fire creatures in play x5).
Flame Duke Rare Fire
ST:50 HP:50 MHP:50 G:60+FireFire
Attacks First / Critical Hit: When equipped with a weapon. / Battle End: Recycles equipped items to user's book.
Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:45
Item Limit: Cannot use Armor
Neutralizes: 1/2 of damage received from Normal Attacks.
General Guan Strange Fire
ST:30 HP:40 MHP:40 G:65+Fire
Item Limit: Cannot use Tools
Attacks First / In Battle: ST+ (Number of creatures with MHP of 50 and up x5).
Gladiator Normal Fire
ST:40 HP:40 MHP:40 G:75
Item Limit: Cannot use Armor Cannot use Scrolls
Critical Hit: FireWaterEarthAir
Hell Pyron Rare Fire
ST:70 HP:60 MHP:60 G:80+FireFire+Card
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Tools
Boost: ST+10 to Fire & Earth creatures. / Secret Art (30G): User gains (# of creatures destroyed x30)G, then number is reset.
Hive Queen Strange Fire
ST:20 HP:40 MHP:40 G:40+Fire
Item Limit: Cannot use Scrolls
Secret Art (20G): Adds Hive Worker to user's hand.
Hive Worker Strange Fire
ST:20 HP:20 MHP:20 G:30
Item Limit: Cannot use Scrolls
In Battle: ST & HP+ (number of Hive Workers in play x10).
King Varan Normal Fire
ST:60 HP:50 MHP:50 G:100
Item Limit: Cannot use Scrolls
Knight-errant Rare Fire
ST:40 HP:30 MHP:30 G:60+Card
Synthesis: Earth (Evolves into Armed Paladin). / Reflects: 1/2 of damage received from Normal Attacks.
Lavakin Strange Fire
ST:60 HP:30 MHP:30 G:70
In Battle: ST- (number of rounds), HP+ (number of rounds).
Lone Beast Strange Fire
ST:20 HP:40 MHP:40 G:80
In Battle: HP+ (this creature's base ST). / Critical Hit: If user owns territory adjacent to battle territory.
Minotaur Normal Fire
ST:40 HP:40 MHP:40 G:60
Mushussu Rare Fire
ST:40 HP:50 MHP:50 G:70+Fire
Item Limit: Cannot use Scrolls
Synergy: Earth (ST+20, HP+10). / Critical Hit: FireEarth
Nebiros Strange Fire
ST:50 HP:40 MHP:40 G:70+Fire
Attack Bonus: User draws cards until their hand contains 5 cards. / Critical Hit: If opponent does not equip an item.
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:70+FireFire
Item Limit: Cannot use Weapons Cannot use Tools Cannot use Scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Phlogiston Normal Fire
ST:30 HP:30 MHP:30 G:35
Critical Hit: Creatures with MHP of 40 and under.
Phoenix Normal Fire
ST:40 HP:30 MHP:30 G:40
Item Limit: Cannot use Scrolls
Upon Defeat: Returns to user's hand.
Pyroculus Rare Fire
ST:10 HP:40 MHP:40 G:30+Card
Land Limit: Cannot be placed on Water
Item Limit: Cannot use Weapons
Synthesis: Instant Spells (Evolves into Hell Pyron). / Neutralizes: Scroll Attacks.
Pyromancer Rare Fire
ST:30 HP:50 MHP:50 G:70
In Battle: Performs a Scroll Attack of ST=30 if not given an item. / Battle End: ST=20, MHP=30 if the enemy landed an attack.
Python Strange Fire
ST:40 HP:50 MHP:50 G:75+Fire
Item Limit: Cannot use Armor
Penetrates: Creatures with ST of 40 and up. / Battle End: User gains 100G when invading.
Red Ogre Normal Fire
ST:40 HP:50 MHP:50 G:80
Sharazad Strange Fire
ST:20 HP:30 MHP:30 G:50
Support: FireEarth / Secret Art (30G): Clears Enchant from all Cepters.
Shieldmaiden Strange Fire
ST:40 HP:40 MHP:40 G:80
Vigorous
Shocker Strange Fire
ST:10 HP:40 MHP:40 G:70
Attacks First / Vigorous / Attack Bonus: Adds Fatigued to target creature.
Sigurd Strange Fire
ST:40 HP:40 MHP:40 G:80+Fire
Instant Death: 60% against creatures with ST of 50 and up. / Neutralizes: Attacks from creatures with MHP of 50 and up.
Sulfurous Balloon Rare Fire
ST:10 HP:40 MHP:40 G:20+Fire
Item Limit: Cannot use Scrolls
Upon Defeat: HP-40 to opponent.
Tiamat Rare Fire
ST:60 HP:60 MHP:60 G:110+FireFire
Attacks First / Critical Hit: WaterAir / Upon Victory: Changes battle territory to a Fire land.
Uriel Rare Fire
ST:40 HP:40 MHP:40 G:90
Critical Hit: Creatures under an Enchant effect. / Secret Art (50G): Removes the Global Enchant currently in effect.
Valkyria Strange Fire
ST:30 HP:30 MHP:30 G:70+Fire
Attacks First / Support: NeutralFireEarth / Upon Victory: ST+10 (up to a max of 100).
Volcanic Dragon Rare Fire
ST:50 HP:50 MHP:50 G:80+FireFire
Land Limit: Cannot be placed on Water
Item Limit: Cannot use Armor
Attacks First / In Battle: Performs a Scroll Attack of its base ST value if not equipped with an item.

Fire Special Fire Creatures

Armed Paladin Extra Fire
ST:0 HP:50 MHP:50 G:200+FireFire
In Battle: ST= (number of Fire & Earth creatures in play x10). / Neutralizes: Scroll Attacks

Fire Fire Evo Cards

The Evo Card Primer has more detailed information on these creatures.

Puppy Dragon Extra Fire
ST:0-55 HP:5-45 ST+HP<=60 G:(varies)
(abilities vary)
Young Dragon Extra Fire
ST:0-65 HP:5-65 50<=ST+HP<=100 G:(varies)
(abilities vary)
Massive Dragon Extra Fire
ST:0-35 HP:60-80 70<=ST+HP<=90 G:(varies)
(abilities vary)
Assault Dragon Extra Fire
ST:60-80 HP:5-35 70<=ST+HP<=110 G:(varies)
(abilities vary)
Massive Dragon Super Extra Fire
ST:30-55 HP:70-80 110<=ST+HP<=135 G:(varies)
(abilities vary)
Assault Dragon Super Extra Fire
ST:70-80 HP:30-55 110<=ST+HP<=135 G:(varies)
(abilities vary)
Great Dragon Extra Fire
ST:40-75 HP:40-75 100<=ST+HP<=140 G:(varies)
(abilities vary)
Great Dragon Super Extra Fire
ST:60-80 HP:60-80 140<=ST+HP G:(varies)
(abilities vary)

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Water Water Creatures

Alp Strange Water
ST:20 HP:20 MHP:20 G:40
Land Limit: Cannot be placed on Fire
Secret Art (50G): Make target enemy creature Fatigued.
Amazon Normal Water
ST:40 HP:40 MHP:40 G:70
Attack Bonus: Steals (user's lap number x30)G from enemy Cepter if this creature is not equipped with an item.
Amphibian Warrior Strange Water
ST:40 HP:30 MHP:30 G:60
In Battle: ST+20 if battle territory is Water or Air. / HP and MHP cannot be altered by spells.
Apsaras Strange Water
ST:20 HP:40 MHP:40 G:40+Water
Item Limit: Cannot use Weapons Cannot use Tools
Neutralizes: Normal Attacks when occupied territory is level 3 or higher.
Aqua Duke Rare Water
ST:50 HP:50 MHP:50 G:60+WaterWater
Neutralizes: Normal Attacks when equipped with armor. / Support: Water / HP and MHP cannot be altered by spells.
Aquahorn Normal Water
ST:50 HP:30 MHP:30 G:70
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Scrolls
Neutralizes: WaterEarth / Secret Art (30G): Transforms into Mistwing.
Aqualing Normal Water
ST:20 HP:30 MHP:30 G:40
Neutralizes: Creatures with MHP of 30 and under.
Bahamut Rare Water
ST:60 HP:60 MHP:60 G:110+WaterWater
Attacks First / Upon Victory: Changes battle territory to a Water land. / Regenerates
Bloody Pudding Strange Water
ST:20 HP:20 MHP:20 G:50
Item Limit: Cannot use Scrolls
Support: WaterEarthAir / Battle Start: MHP+ (supporting creature's MHP) (Max. 100).
Blue Ogre Normal Water
ST:40 HP:50 MHP:50 G:80
Chironex Strange Water
ST:30 HP:50 MHP:50 G:50
Item Limit: Cannot use Scrolls
Instant Death: 80% chance when defending. / Upon Defeat: User loses 100G.
Deep-Sea Dragon Rare Water
ST:50 HP:50 MHP:50 G:80+WaterWater
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Armor
Attacks First / In Battle: Performs a Scroll Attack of its base ST value if not equipped with an item.
Echinoderm Strange Water
ST:20 HP:40 MHP:40 G:70
Item Limit: Cannot use Scrolls
Regenerates / Vigorous
Fate Strange Water
ST:10 HP:40 MHP:40 G:60
Upon Defeat: User draws a card. / Secret Art (40G): User draws a card.
Gelatinous Wall Strange Water
ST:10 HP:50 MHP:50 G:30
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Weapons Cannot use Scrolls
Defensive / Battle End: User gains (damage received from Normal Attacks x5)G.
Ghost Ship Strange Water
ST:40 HP:30 MHP:30 G:75
Item Limit: Cannot use Armor
Synergy: Air (HP+30). / Neutralizes: Creatures with ST of 40 and under.
Giant Eel Normal Water
ST:30 HP:50 MHP:50 G:60+Water
Item Limit: Cannot use Scrolls
Neutralizes: EarthAir
Giant Nautilus Normal Water
ST:10 HP:70 MHP:70 G:80
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Weapons Cannot use Scrolls
Gluey Slug Rare Water
ST:30 HP:40 MHP:40 G:60
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Scrolls
Cannot be invaded by Move Creature.
Hellgrammite Rare Water
ST:30 HP:30 MHP:30 G:60+Water
Item Limit: Cannot use Scrolls
Upon Defeat: Evolves into Serpent Fly.
Hippocampus Strange Water
ST:20 HP:30 MHP:30 G:40+Water
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use Scrolls
Neutralizes: Neutral / Secret Art (60G): Evolves into Kelpie.
Hyde Strange Water
ST:30 HP:30 MHP:30 G:20+Water
Land Limit: Cannot be placed on Fire
Secret Art (50G): Adds "Paralysis" Enchant to target creature.
Id Rare Water
ST:40 HP:30 MHP:30 G:50+Water+Card
Synthesis: Creatures (Transforms into discarded creature). / Neutralizes: Scroll Attacks.
Kaiser Penguin Strange Water
ST:30 HP:50 MHP:50 G:90
Item Limit: Cannot use Scrolls
Battle Start: Destroys opponent's tool, scroll, or supporting creature.
Kawahime Strange Water
ST:30 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on Fire
Vigorous / Secret Art (30G): ST-10 to target creature.
Kelpie Strange Water
ST:30 HP:30 MHP:30 G:80+Water
Item Limit: Cannot use Tools Cannot use Scrolls
Stops all passing Cepters other than user when placed on a Water land.
King Tortoise Normal Water
ST:50 HP:60 MHP:60 G:100
Item Limit: Cannot use Scrolls
Attacks Last
Lilith Strange Water
ST:0 HP:30 MHP:30 G:60
Attacks First / In Battle: ST= (number of cards in user's hand x10).
Lizardman Normal Water
ST:30 HP:40 MHP:40 G:70
Attacks First
Makara Rare Water
ST:30 HP:40 MHP:40 G:65
Item Limit: Cannot use Weapons Cannot use Scrolls
Defensive / Vigorous / Secret Art (100G): Transforms occupied territory to a Water land.
Megalodon Normal Water
ST:50 HP:50 MHP:50 G:40
Land Limit: Cannot be placed on FireCannot be placed on EarthCannot be placed on Air
Item Limit: Cannot use Scrolls
Mistwing Normal Water
ST:30 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use Scrolls
Neutralizes: FireAir / Secret Art (30G): Transforms into Aquahorn.
Mycoron Strange Water
ST:10 HP:30 MHP:30 G:35
Item Limit: Cannot use Weapons Cannot use Scrolls
Regenerates / Battle End: If the enemy landed an attack, places a Mycoron on a random vacant land.
Nessie Strange Water
ST:20 HP:40 MHP:40 G:45+Water
Item Limit: Cannot use Armor
In Battle: HP+ (level of battle territory x10) if battle territory is Water.
Odontotyrannus Strange Water
ST:50 HP:50 MHP:50 G:70+Water
Item Limit: Cannot use Scrolls
Synergy: Air (ST+20, HP+10)
Otohime Strange Water
ST:40 HP:40 MHP:40 G:70+Water
Boost: HP+10 to defending creatures. / Battle End: Adds "Last Breath" Enchant to enemy creature.
Rahab Rare Water
ST:60 HP:60 MHP:60 G:80+WaterWater+Card
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use Tools
Neutralizes: Creatures with ST of 50 and up. / Boost: HP+10 to Water & Air creatures.
Rune Adept Rare Water
ST:20 HP:20 MHP:20 G:50+Water
Item Limit: Cannot use Weapons Cannot use Armor
Scroll Critical Hit / Anti-Spell / Secret Art (100G): Uses the effect of a Instant card in user's hand.
Scylla Rare Water
ST:30 HP:40 MHP:40 G:60+Water
In Battle: Disables opponent's Attack Bonus. / Battle End: Adds "Sleep" Enchant to enemy creature.
Sea Bonze Rare Water
ST:10 HP:40 MHP:40 G:40
Land Limit: Cannot be placed on FireCannot be placed on Earth
Item Limit: Cannot use Weapons Cannot use Armor Cannot use Tools Cannot use Scrolls
Defensive / In Battle: Disables all effects and abilities. (Activates first.)
Sludge Titan Strange Water
ST:50 HP:60 MHP:60 G:90
Item Limit: Cannot use Armor Cannot use Tools
Battle Start: If HP is not at maximum, this creature is destroyed. / Regenerates
Swamp Spawn Rare Water
ST:20 HP:40 MHP:40 G:20
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Weapons Cannot use Scrolls
Defensive / Secret Art (50G): Adds "Dice 1-3" Enchant to target Cepter. (Makes the next dice roll 1 to 3.)
Tentacles Strange Water
ST:40 HP:50 MHP:50 G:70+Water
Item Limit: Cannot use Scrolls
Regenerates / Battle End: User draws cards until their hand contains 5 cards.
Triton Normal Water
ST:30 HP:40 MHP:40 G:70
Scroll Critical Hit / Battle End: User draws a card if an item was equipped to Triton during battle.
Undine Normal Water
ST:30 HP:30 MHP:30 G:55
Item Limit: Cannot use Armor
In Battle: HP=(number of user's Water territories x20). / Neutralizes: Water
Vigilante Rare Water
ST:20 HP:30 MHP:30 G:50+Water
In Battle: Quickly tap the A Button to increase HP. If HP is raised above 100 in this way, it becomes 10.
Wall of Ice Normal Water
ST:0 HP:40 MHP:40 G:25
Item Limit: Cannot use Armor Cannot use Scrolls
Defensive / In Battle: HP+20
Yeti Strange Water
ST:40 HP:40 MHP:40 G:60+Water
Item Limit: Cannot use Scrolls
Instant Death: 60% against Fire creatures. / Neutralizes: Fire

Water Water Evo Cards

The Evo Card Primer has more detailed information on these creatures.

Puppy Dragon Extra Water
ST:0-55 HP:5-45 ST+HP<=60 G:(varies)
(abilities vary)
Young Dragon Extra Water
ST:0-65 HP:5-65 50<=ST+HP<=100 G:(varies)
(abilities vary)
Massive Dragon Extra Water
ST:0-35 HP:60-80 70<=ST+HP<=90 G:(varies)
(abilities vary)
Assault Dragon Extra Water
ST:60-80 HP:5-35 70<=ST+HP<=110 G:(varies)
(abilities vary)
Massive Dragon Super Extra Water
ST:30-55 HP:70-80 110<=ST+HP<=135 G:(varies)
(abilities vary)
Assault Dragon Super Extra Water
ST:70-80 HP:30-55 110<=ST+HP<=135 G:(varies)
(abilities vary)
Great Dragon Extra Water
ST:40-75 HP:40-75 100<=ST+HP<=140 G:(varies)
(abilities vary)
Great Dragon Super Extra Water
ST:60-80 HP:60-80 140<=ST+HP G:(varies)
(abilities vary)

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Earth Earth Creatures

Barong Strange Earth
ST:30 HP:40 MHP:40 G:60+Earth
Upon Defeat: Returns to user's hand. / Immune to spells that lower land level or change its element.
Black Knight Rare Earth
ST:40 HP:40 MHP:40 G:90
Critical Hit: Creatures with MHP of 30 and under / In Battle: Disables opponent's Attack Bonus.
Branch Army Strange Earth
ST:30 HP:30 MHP:30 G:80+Earth
In Battle: ST+ (number of Earth creatures in play x5). / Secret Art (50G): Evolves into Mudman.
Brontides Rare Earth
ST:60 HP:60 MHP:60 G:80+EarthEarth+Card
Land Limit: Cannot be placed on Water
Item Limit: Cannot use Tools
Support: FireEarth / Boost: HP+10 to Fire & Earth creatures.
Cactus Wall Strange Earth
ST:10 HP:50 MHP:50 G:50
Item Limit: Cannot use Scrolls
Defensive / In Battle: HP+50 if enemy creature is Water or Air. / Regenerates
Captain Cock Rare Earth
ST:30 HP:30 MHP:30 G:50+Earth
Item Limit: Cannot use Scrolls
Vigorous / Secret Art (60G): Removes Fatigued from user's target creature.
Coatlicue Strange Earth
ST:30 HP:50 MHP:50 G:70+Earth
In Battle: ST & HP+20 when user's book has more cards left than enemy's book. / Secret Art (50G): Destroys top card in target's book.
Cockatrice Strange Earth
ST:30 HP:40 MHP:40 G:50+Earth
Item Limit: Cannot use Scrolls
Attack Bonus: Transforms opponent into Wall of Stone.
Dragon Zombie Normal Earth
ST:40 HP:60 MHP:60 G:85
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Armor
Dryad Normal Earth
ST:20 HP:30 MHP:30 G:55
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Weapons
Support: NeutralFireEarth / Can move to any vacant Earth land.
Dusk Dweller Strange Earth
ST:40 HP:40 MHP:40 G:70+Earth
Attacks First / Upon Victory: ST & MHP+10 (up to a max of 100).
Dwarven Miner Strange Earth
ST:30 HP:50 MHP:50 G:70+Earth
Toll value for occupied territory becomes 1.5x. / Secret Art (0G): User gains (lap number x30)G.
Earth Spirit Rare Earth
ST:40 HP:30 MHP:30 G:60
MHP+10 when Terrain Change or Land Level Up are used on the territory this creature is on (up to a max of 100).
Gargoyle Rare Earth
ST:30 HP:50 MHP:50 G:70+Earth
Attacks First / In Battle: ST=50 when defending.
Gigantherium Normal Earth
ST:50 HP:60 MHP:60 G:70+Earth
Item Limit: Cannot use Scrolls
In Battle: HP-20 if battle territory has an Enchant effect upon it.
Glowhorn Rare Earth
ST:50 HP:40 MHP:40 G:50+Earth
Item Limit: Cannot use Scrolls
Synergy: Fire (ST & HP+20)
Gooba Queen Strange Earth
ST:10 HP:40 MHP:40 G:25+Earth
Item Limit: Cannot use Weapons
Secret Art (20G): Summons Gooba to vacant land of user's choice.
Great Tusker Normal Earth
ST:60 HP:50 MHP:50 G:80+Earth
Item Limit: Cannot use Scrolls
Neutralizes: Attacks First
Green Ogre Normal Earth
ST:40 HP:50 MHP:50 G:80
Grimalkin Rare Earth
ST:20 HP:30 MHP:30 G:40+Earth
Support: FireEarth / Anti-Spell
Hardrock Dragon Rare Earth
ST:50 HP:50 MHP:50 G:80+EarthEarth
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Armor
Attacks First / Secret Art (60G): HP-20 to target Fire or Air creature.
Healer Strange Earth
ST:10 HP:40 MHP:40 G:80
Regenerates / Vigorous / Secret Art (10G): Recovers target user's creature's HP by 30.
Jackalope Strange Earth
ST:20 HP:30 MHP:30 G:60
Item Limit: Cannot use Scrolls
Support: FireEarth / If destroyed by a spell, transforms into Great Tusker.
Jormungandr Rare Earth
ST:60 HP:60 MHP:60 G:110+EarthEarth
Attacks First / Regenerates / Upon Victory: Changes battle territory to a Earth land.
Land Urchin Strange Earth
ST:20 HP:50 MHP:50 G:50
Item Limit: Cannot use Scrolls
Defensive / Cannot be invaded by Move Creature.
Leshy Strange Earth
ST:30 HP:40 MHP:40 G:40
Defensive / Battle End: Raises level of battle territory by 1.
Lichenoid Normal Earth
ST:30 HP:30 MHP:30 G:60
Secret Art (30G): MHP+10 to target creature (up to a max of 100).
Mormo Strange Earth
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Water
Support: NeutralFireEarth / Synergy: Fire (ST+30) / Scroll Critical Hit
Moss Titan Strange Earth
ST:50 HP:30 MHP:30 G:65
Item Limit: Cannot use Armor Cannot use Scrolls
MHP+10 each time user receives a lap bonus. / If MHP is greater than 80, MHP becomes 30.
Mudman Strange Earth
ST:20 HP:40 MHP:40 G:55
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Armor
In Battle: HP+ (number of Earth creatures in play x5).
Mummy Normal Earth
ST:20 HP:50 MHP:50 G:45
Item Limit: Cannot use Weapons
Defensive / Upon Defeat: User gains (lap number x40)G.
Odradek Strange Earth
ST:20 HP:20 MHP:20 G:40
Support: All / HP and MHP cannot be altered by spells.
Pixie Strange Earth
ST:20 HP:30 MHP:30 G:60
Support: FireEarth / Vigorous
Rock Shell Rare Earth
ST:40 HP:30 MHP:30 G:60
Item Limit: Cannot use Scrolls
Secret Art (50G): Adds "Peace" Enchant to itself.
Rock Troll Normal Earth
ST:50 HP:50 MHP:50 G:90
Land Limit: Cannot be placed on Air
Regenerates
Sage Normal Earth
ST:20 HP:30 MHP:30 G:80
Support: All / Immune to Destroy Item and Steal Item effects. / Scroll Critical Hit
Sakuya Rare Earth
ST:20 HP:30 MHP:30 G:30+Earth
Land Limit: Cannot be placed on Air
Secret Art (120G): Transforms target territory in user's possession to a Earth land.
Screamer Strange Earth
ST:20 HP:40 MHP:40 G:30
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Scrolls
Defensive / Secret Art (40G): Adds "Nullified Land Effect" Enchant to target creature.
Shankrubber Strange Earth
ST:20 HP:20 MHP:20 G:40
Item Limit: Cannot use Scrolls
Anti-Spell / Secret Art (30G): Adds "Immobilize" Enchant to target creature.
Spitting Cobra Normal Earth
ST:40 HP:40 MHP:40 G:80
Item Limit: Cannot use Scrolls
Secret Art (30G): Adds "Poison" Enchant to target creature.
Sproutling Rare Earth
ST:20 HP:30 MHP:30 G:60
Receives land effect from Fire lands. / Secret Art (50G): Evolves into Old Willow.
Squirrine Normal Earth
ST:20 HP:30 MHP:30 G:50
Item Limit: Cannot use Scrolls
Support: All
Sylvan Duchess Rare Earth
ST:50 HP:50 MHP:50 G:60+EarthEarth
Support: Earth / Regenerates / Battle Start: Destroys opponent's tool, scroll, or supporting creature.
Tiger Weta Strange Earth
ST:30 HP:40 MHP:40 G:60
Item Limit: Cannot use Scrolls
In Battle: ST & HP+20 if user owns territory adjacent to battle territory.
Unnameable Rare Earth
ST:50 HP:10 MHP:10 G:30+Earth+Card
Attacks Last / Instant Death: 70% / Upon Victory: Destroys any cards identical to defeated creature in opponent's book and hand (80%).
Wall of Stone Normal Earth
ST:0 HP:60 MHP:60 G:25
Item Limit: Cannot use Armor Cannot use Scrolls
Defensive
Werebear Strange Earth
ST:20 HP:40 MHP:40 G:40+Card
Synthesis: Earth (ST+30, MHP+10) / Vigorous
Woodfolk Normal Earth
ST:30 HP:40 MHP:40 G:75
Item Limit: Cannot use Weapons
Support: All

Earth Special Earth Creatures

Gooba Extra Earth
ST:0 HP:10 MHP:10 G:0

Earth Earth Evo Cards

The Evo Card Primer has more detailed information on these creatures.

Puppy Dragon Extra Earth
ST:0-55 HP:5-45 ST+HP<=60 G:(varies)
(abilities vary)
Young Dragon Extra Earth
ST:0-65 HP:5-65 50<=ST+HP<=100 G:(varies)
(abilities vary)
Massive Dragon Extra Earth
ST:0-35 HP:60-80 70<=ST+HP<=90 G:(varies)
(abilities vary)
Assault Dragon Extra Earth
ST:60-80 HP:5-35 70<=ST+HP<=110 G:(varies)
(abilities vary)
Massive Dragon Super Extra Earth
ST:30-55 HP:70-80 110<=ST+HP<=135 G:(varies)
(abilities vary)
Assault Dragon Super Extra Earth
ST:70-80 HP:30-55 110<=ST+HP<=135 G:(varies)
(abilities vary)
Great Dragon Extra Earth
ST:40-75 HP:40-75 100<=ST+HP<=140 G:(varies)
(abilities vary)
Great Dragon Super Extra Earth
ST:60-80 HP:60-80 140<=ST+HP G:(varies)
(abilities vary)

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Air Air Creatures

Aero Duchess Rare Air
ST:50 HP:50 MHP:50 G:60+AirAir
Attacks First / Scroll Critical Hit / Secret Art (50G): MHP-10 to target enemy creature.
Blitz Raven Normal Air
ST:30 HP:20 MHP:20 G:30
Item Limit: Cannot use Scrolls
Attacks First
Breeze Spirit Strange Air
ST:20 HP:30 MHP:30 G:50
Land Limit: Cannot be placed on Fire
Can move to any vacant Water or Air land.
Caladrius Normal Air
ST:30 HP:30 MHP:30 G:60
Item Limit: Cannot use Scrolls
Attacks First / Secret Art (40G): Adds "Ability +20" Enchant to target creature.
Centaur Normal Air
ST:30 HP:40 MHP:40 G:80
Attacks First / Battle End: Recycles equipped items to user's book.
Cloud Gizmo Strange Air
ST:10 HP:30 MHP:30 G:30
Secret Art (20G): User chooses a card from target Cepter's hand and destroys it. Target Cepter draws a new card.
Cornfolk Normal Air
ST:30 HP:40 MHP:40 G:70
If destroyed in combat or by a spell, user gains 200G.
Cu Sith Strange Air
ST:40 HP:30 MHP:30 G:70
Synergy: Water (ST+10, HP+20) / Anti-Spell
Devastator Strange Air
ST:50 HP:40 MHP:40 G:80+Air
Battle End: Lowers level of battle territory by 1 when invading.
Dhampir Strange Air
ST:40 HP:40 MHP:40 G:60+Air
Instant Death: 60% against Earth creatures. / Neutralizes: Earth
Dune Titan Strange Air
ST:50 HP:60 MHP:60 G:75
Item Limit: Cannot use Armor
When Terrain Change or Land Level Up are used on the territory this creature is on, MHP-10 (to a minimum of 10).
Elven Archer Strange Air
ST:40 HP:40 MHP:40 G:70+Air
Attacks First / Secret Art (20G): HP-10 to target enemy creature.
Enchantress Strange Air
ST:10 HP:20 MHP:20 G:30
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Weapons Cannot use Armor
Scroll Critical Hit / If hit with a Enchant Spell, it will add that Enchant to all its ally creatures, then become Fatigued.
Garuda Rare Air
ST:0 HP:40 MHP:40 G:40+AirAir
Land Limit: Cannot be placed on Earth
In Battle: ST & HP= (Number of Air creatures in play x10).
Great Nimbus Normal Air
ST:30 HP:60 MHP:60 G:100
Item Limit: Cannot use Armor
Vigorous
Gremlin Strange Air
ST:20 HP:30 MHP:30 G:60
Item Limit: Cannot use Scrolls
Battle Start: Destroys opponent's item.
Griffon Normal Air
ST:50 HP:50 MHP:50 G:80
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use Scrolls
Holy Llama Strange Air
ST:20 HP:40 MHP:40 G:60
Item Limit: Cannot use Scrolls
Secret Art (50G): Adds "Dice 6" Enchant to user.
Kirin Rare Air
ST:20 HP:40 MHP:40 G:80
Attacks First / Synergy: Water (ST & HP+20)
Knight Normal Air
ST:50 HP:40 MHP:40 G:90
Critical Hit: Creatures with MHP of 50 or greater.
Lemures Rare Air
ST:20 HP:30 MHP:30 G:30+Air
Secret Art (50G): User steals a Creature Card from targeted enemy Cepter's hand and then this creature moves to the targeted Cepter's hand.
Lightning Dragon Rare Air
ST:50 HP:50 MHP:50 G:80+AirAir
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use Armor
Attacks First / Secret Art (60G): HP-20 to target Water or Earth creature.
Lord of Bane Rare Air
ST:70 HP:60 MHP:60 G:80+AirAir+Card
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Tools
Boost: ST+10 to Water & Air / Secret Art (60G): ST+20 to creatures with ST 30 or less, ST-20 to those with ST 50 or more.
Mad Harlequin Strange Air
ST:20 HP:40 MHP:40 G:50
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use Scrolls
Boost: ST & HP+ (Number of user's territories adjacent to battle territory x20). / Vigorous
Martial Monk Strange Air
ST:20 HP:50 MHP:50 G:70+Card
Synthesis: Items (ST+40, MHP-10). / Attacks First / Vigorous
Nightmare Strange Air
ST:30 HP:30 MHP:30 G:40+Air
Penetrates
Nike Strange Air
ST:30 HP:30 MHP:30 G:40+Air
Item Limit: Cannot use Armor
Attacks First / Attack Bonus: "Paralysis" Enchant.
Patronus Rare Air
ST:30 HP:20 MHP:20 G:30+Air
Anti-Spell / Secret Art (50G): Adds "Anti-Spell" Enchant to target Cepter.
Powder Eater Strange Air
ST:1 HP:1 MHP:1 G:10
Item Limit: Cannot use Scrolls
Multiplies via Move Creature, leaving copies in both former and new locations.
Pulgasari Strange Air
ST:40 HP:40 MHP:40 G:90
Item Limit: Cannot use Scrolls
In Battle: ST+20 if equipped with an item. / Battle End: MHP+10 if opponent equipped an item.
Rokh Strange Air
ST:40 HP:50 MHP:50 G:60+Air
Item Limit: Cannot use Scrolls
Synergy: Water (ST+30)
Samhain Rare Air
ST:20 HP:40 MHP:40 G:50+Card
Synthesis: Enchant Spells (ST+20). / Battle End: Opponent's MHP- (this creature's Base ST).
Scolopendra Rare Air
ST:30 HP:40 MHP:40 G:50+Card
Item Limit: Cannot use Scrolls
Synthesis: Water (Evolves into Deep-Sea Dragon). / Attack Bonus: Adds "Poison" Enchant.
Serpent Fly Normal Air
ST:40 HP:30 MHP:30 G:70
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Scrolls
Attacks First / Receives land effect from Water territories.
Sleipnir Strange Air
ST:30 HP:40 MHP:40 G:70
Item Limit: Cannot use Scrolls
Secret Art (60G): Moves user's target creature up to 2 spaces.
Soul Collector Strange Air
ST:20 HP:30 MHP:30 G:30+Card
In Battle: ST+ (number of creatures destroyed thus far x5).
Spectre Normal Air
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Sword Princess Rare Air
ST:40 HP:30 MHP:30 G:70+Air
Attacks First / HP and MHP cannot be altered by spells. / Secret Art (60G): Evolves into Armed Princess.
Sylph Strange Air
ST:20 HP:20 MHP:20 G:30
Neutralizes: Attacks from creatures with MHP of 40 and up. / Secret Art (60G): Evolves into Garuda.
Tetrarm Rare Air
ST:20 HP:30 MHP:30 G:50+Air
Attacks Twice.
Thunder Spawn Rare Air
ST:30 HP:40 MHP:40 G:50+Air
Item Limit: Cannot use Scrolls
In Battle: ST+ (Number of user's Water lands x10). / Can move to any enemy land with a mismatching element creature on it.
Tornado Normal Air
ST:20 HP:50 MHP:50 G:55
Item Limit: Cannot use Armor Cannot use Scrolls
Defensive / Attacks First / In Battle: ST+20, HP-10.
Treasure Raider Strange Air
ST:40 HP:40 MHP:40 G:90
Battle End: User gains 100G when invading. / Vigorous
Typhon Rare Air
ST:60 HP:60 MHP:60 G:110+AirAir
Attacks First / Critical Hit: FireEarth / Upon Victory: Changes battle territory to a Air land.
Witch Rare Air
ST:20 HP:30 MHP:30 G:55
Item Limit: Cannot use Weapons
Scroll Critical Hit / Secret Art (30G): Steals (number of Spell Cards in target enemy Cepter's hand x40)G.
Wyvern Normal Air
ST:40 HP:40 MHP:40 G:60+Air
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use Armor
Attacks First / Can move to any vacant Air land.
Yellow Ogre Normal Air
ST:40 HP:50 MHP:50 G:80
Yowie Normal Air
ST:40 HP:40 MHP:40 G:70
Critical Hit: Neutral / Toll value for occupied territory randomly changes by 1/2 to 2.5x.

Air Special Air Creatures

Armed Princess Extra Air
ST:40 HP:40 MHP:40 G:200+AirAir
Support: WaterAir / Attacks First / Anti-Spell

Air Air Evo Cards

The Evo Card Primer has more detailed information on these creatures.

Puppy Dragon Extra Air
ST:0-55 HP:5-45 ST+HP<=60 G:(varies)
(abilities vary)
Young Dragon Extra Air
ST:0-65 HP:5-65 50<=ST+HP<=100 G:(varies)
(abilities vary)
Massive Dragon Extra Air
ST:0-35 HP:60-80 70<=ST+HP<=90 G:(varies)
(abilities vary)
Assault Dragon Extra Air
ST:60-80 HP:5-35 70<=ST+HP<=110 G:(varies)
(abilities vary)
Massive Dragon Super Extra Air
ST:30-55 HP:70-80 110<=ST+HP<=135 G:(varies)
(abilities vary)
Assault Dragon Super Extra Air
ST:70-80 HP:30-55 110<=ST+HP<=135 G:(varies)
(abilities vary)
Great Dragon Extra Air
ST:40-75 HP:40-75 100<=ST+HP<=140 G:(varies)
(abilities vary)
Great Dragon Super Extra Air
ST:60-80 HP:60-80 140<=ST+HP G:(varies)
(abilities vary)

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Armor Items

Angel Cape Rare Armor
G:50
HP+40 / Immune to Destroy Item and Steal Item effects.
Angry Mask Rare Tool
G:60
HP+30 / Battle End: Opponent's HP- (damage your creature received in battle).
Argent Key Rare Tool
G:70
Attacks First / ST+10 / Attack Bonus: Moves equipped creature to random vacant land if opponent was not destroyed.
Armet Normal Tool
G:45
ST-10 / HP+40
Aura Strike Rare Scroll
G:90
Scroll Attack: ST= (equipped creature's base ST).
Battering Ram Normal Weapon
G:40
ST+30 / Instant Death: 100% against Defensive creatures.
Battle Axe Normal Weapon
G:30
ST+40
Binding Whip Normal Weapon
G:30
ST+30 / Attack Bonus: "Paralysis" Enchant.
Boomerang Strange Weapon
G:50
ST+20 / HP+10 / Battle End: Recycles to Hand
Buckler Normal Armor
G:20
Neutralizes: Attacks from creatures with ST of 30 and under.
Burning Heart Strange Tool
G:70
ST+20 / HP+20 / Upon Defeat: Destroys opponent.
Burning Rod Rare Scroll
G:90
Scroll Attack: ST= (number of user's FireEarth territories x10). / Scroll Critical Hit: WaterAir
Catapult Normal Weapon
G:50
ST+30 / HP+30
Chain Mail Normal Armor
G:10
HP+30
Chain Saw Strange Weapon
G:50
ST+ (Length of battle territory's chain x20).
Chilling Blast Rare Scroll
G:90
Scroll Attack: ST= (number of User's WaterAir territories x10). / Scroll Critical Hit: FireEarth
Claw of Shade Rare Weapon
G:90
ST+ (Number of creatures in play with same element as opponent x10).
Claymore Rare Weapon
G:50
ST+50
Diamond Armor Strange Armor
G:60
Attacks Last / ST-30 / HP+60
Dragon Orb Strange Tool
G:50
In Battle: Transforms into a random elemental dragon.
Drill Lance Strange Weapon
G:50
ST+20 / Penetrates
Eagle Rapier Strange Weapon
G:40
Attacks First / ST+30
Eternal Mail Rare Armor
G:40
HP+40 / Battle End: Recycles to Book.
Force Anklet Strange Tool
G:70
HP+ (Number of cards in user's hand x10).
Gelatinous Armor Strange Armor
G:50
HP+40 / Battle End: User gains (amount of damage received from Normal Attacks during battle x5)G.
Golden Goose Strange Tool
G:0
Upon Defeat: User gains (equipped creature's MHP x7)G.
Golden Hammer Normal Weapon
G:50
ST+40 / Attack Bonus: Gain 200G if opponent was not destroyed.
Gremlin's Eye Rare Tool
G:80
Battle Start: Destroys the opponent's item unless its Rarity is Normal.
Long Sword Normal Weapon
G:10
ST+30
Mace Normal Weapon
G:0
ST+20
Magic Shield Normal Armor
G:20
HP+30 / Neutralizes: Scroll Attacks
Magma Armor Rare Armor
G:70
HP+ (Number of user's FireEarth territories x20).
Magma Flail Strange Weapon
G:70
ST+ (number of Fire & Earth creatures in play x5). / Critical Hit: AirWater
Magma Hammer Normal Weapon
G:20
ST+20 / Critical Hit: When equipped creature is Fire or Earth.
Magma Shield Strange Armor
G:70
Neutralizes: Normal Attacks when equipped creature is Fire or Earth.
Magus's Mirror Strange Tool
G:30
HP+20 / Reflects: Scroll Attacks.
Mirror Hoplon Strange Armor
G:50
Reflects: All if opponent did not equip an item.
Moon Scimitar Normal Weapon
G:30
ST+30 / Attack Bonus: "Sleep" Enchant.
Murasame Rare Weapon
G:80
ST+20 / Disables opponent's Neutralizes and Reflects abilities.
Napalm Arrow Strange Weapon
G:50
ST+30 / HP+20 / MHP-40 to opponent if no damage was dealt to opponent during battle.
Necro Plasma Strange Scroll
G:70
Scroll Attack: ST=50 / In Battle: Transforms into Skeleton.
Necro Scarab Strange Tool
G:60
Upon Defeat: Transforms equipped creature into Skeleton.
Neutral Cloak Strange Tool
G:50
HP+40 / In Battle: Equipped creature's element is Neutral.
Petrify Stone Normal Tool
G:20
ST=0 / HP=80
Plate Mail Strange Armor
G:50
HP+50
Prismatic Wand Strange Weapon
G:70
ST & HP+40 if equipped creature's element is different from opponent's element.
Rag Doll Strange Tool
G:60
Neutralizes: Scroll Attacks / Neutralizes: Creatures with greater ST than equipped creature.
Reactive Armor Rare Armor
G:50
Battle Start: Destroys opponent's weapon. / HP+30
Ring of the Succubus Normal Tool
G:30
Attacks First / Attack Bonus: Opponent's Base ST=0.
Scale Armor Normal Armor
G:30
HP+40
Shadow Blaze Strange Scroll
G:70
Scroll Attack: ST=40 / Scroll Critical Hit: If the opponent has more than one copy of the enemy creature in play.
Silver Plow Strange Tool
G:30
ST+10 / HP+20 / Battle End: Raises the level of battle territory by 1.
Sling Normal Tool
G:30
Attacks First / ST+10 / HP+10
Soul Ray Strange Scroll
G:70
Scroll Attack: ST=30 / Battle End: Recycles to hand.
Spark Ball Normal Scroll
G:60
Scroll Attack: ST=40
Spectre's Robe Normal Armor
G:60
ST & HP+ (random value between 10 and 70).
Sphere Shield Strange Armor
G:100
ST=0 / Neutralizes: Normal Attacks.
Spiked Shield Strange Armor
G:40
Reflects: 1/2 of damage received from Normal Attacks.
Squid Mantle Rare Armor
G:50
HP+40 / In Battle: Disables opponent's Attack Bonus.
Storm Armor Rare Armor
G:70
HP+ (Number of user's AirWater territories x20).
Stormcauser Rare Weapon
G:55
ST+60 / HP-30
Storm Halberd Strange Weapon
G:70
ST+ (number of Water & Air creatures in play x5). / Critical Hit: FireEarth
Storm Shield Strange Armor
G:70
Neutralizes: Normal Attacks when equipped creature is Water or Air.
Storm Spear Normal Weapon
G:20
ST+20 / Critical Hit: When equipped creature is Water or Air.
Sword of Pluck Normal Weapon
G:40
ST+40 / Critical Hit: When equipped creature has a Rarity of Normal.
Tearing Halo Strange Scroll
G:60
Scroll Attack: ST=30 / Scroll Critical Hit: Unless equipped creature is Neutral / Immune to Destroy Item and Steal Item effects.
Tombstone Strange Tool
G:0
Immune to Destroy Item and Steal Item effects. / Upon Defeat: User draws cards until their hand contains 6 cards.
Tonfa Strange Weapon
G:30
Attacks Twice.
Topaz Amulet Rare Tool
G:50
Instant Death: 60% against Fire and Air creatures. / Neutralizes: FireAir
Trident Normal Weapon
G:50
ST+40 / HP+20
Turquoise Amulet Rare Tool
G:50
Instant Death: 60% against Water and Earth creatures. / Neutralizes: WaterEarth
Twin Spike Strange Tool
G:30
ST+20 / Attack Bonus: Transforms opponent into same creature as equipped creature.
Vorpal Sword Rare Weapon
G:60
ST+30 / Critical Hit: Creatures with MHP of 40 and up.
Warlock's Disk Rare Tool
G:110
In Battle: Disables all effects and abilities. (Activates first.)
Wonder Charm Strange Tool
G:70
Neutralizes: 80% of damage received from Normal Attacks.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Multi-Instant Spells

Air Shift Normal Instant
G:100
Changes target territory belonging to user into a Air land.
Alarm Rare Multi-Instant
G:70
Removes Fatigued from all creatures owned by the user.
Assemble Cards Strange Instant
G:70
Hidden / User gains 500G if their hand contains at least one creature of each element. (FireWaterEarthAir) / If not, user draws 2 cards.
Asteroid Rare Instant
G:100+Card
Lowers target territory's level by 1. / Synthesis: Asteroid (Changes effect to "Target territory's level becomes 1.")
Barrier Normal Enchant
G:30
Adds "Anti-Spell" Enchant to target Cepter. (For 5 rounds, target Cepter cannot be chosen as the target of a spell.)
Binding Mist Strange Enchant
G:40
Adds "Paralysis" Enchant to target creature. (Creatures cannot attack or use items and their abilities do not activate.)
Blackout Normal Enchant
G:40
Adds "Sleep" Enchant to target enemy Cepter. (For 2 rounds, target enemy Cepter cannot claim tolls.)
Blast Trap Strange Enchant
G:30
Adds "Explosion Trap" Enchant to target creature. (Next time a Cepter stops here, they lose 40% of their Current Magic, and HP-20 to the creature on this territory.)
Bounty Hunt Strange Enchant
G:50
Adds "Bounty" Enchant to target creature. (Can't be moved or exchanged by Territory Command. If killed with a weapon, the Cepter that killed it gets 300G.)
Blaze Splash Strange Instant
G:80
HP-30 to target Fire or Water creature.
Bright World Rare Global
G:70
Adds "No Conditions" Enchant to the world. (For 6 rounds, all conditions and all costs besides magic are ignored when placing a creature.)
Burning Hail Rare Multi-Instant
G:100
HP-20 to all Water and Air creatures.
Chaos Panic Strange Multi-Enchant
G:60
Adds "Reverse Movement" Enchant to all Cepters. (On the next turn, all Cepters will move backwards.)
Charging Step Normal Enchant
G:20
Adds "Magic Steps" Enchant to target Cepter. (Makes dice roll 2-4 for two rounds and user gains 50G every time they roll the dice.)
Chariot Strange Instant
G:50
Moves user's target creature 2 spaces. / Recycles to Book.
Clairvoyance Strange Instant
G:20
User obtains magic equal to 1/2 the value of all of the Spell Cards in target Cepter's hand. / User views the Hidden cards in target Cepter's hand.
Cluster Burst Strange Multi-Instant
G:90
HP-20 to all creatures of the most numerous element in play. (Including Neutral.)
Dark World Rare Global
G:70
Adds "Anti-Spell" Enchant to the world. (For 6 rounds, all creatures with an Enchant cannot be targeted by spells.)
Debility Strange Instant
G:40+Card
ST=0 to target creature. / Synthesis: Spells (MHP-20 to target creature.) / User draws a card.
Disaster Rare Multi-Instant
G:120+Card
HP-30 to all Fatigued creatures with MHP of 50 or more.
Discord Strange Multi-Instant
G:80+Card
Transforms all of the most numerous kind of creature on the map into Goblins.
Disease Normal Enchant
G:30
Adds "Ability -20" Enchant to target creature. (In battle, this creature is inflicted with ST & HP-20.) / User draws a card.
Diselement Strange Enchant
G:20+Card
Adds "Nullify Land Effect" Enchant to target creature (No land effect). / Synthesis: Creatures (Changes target to "all Fatigued creatures.") / User draws a card.
Dominant Growth Rare Enchant
G:50
Adds "Growth Command" Enchant to target creature. (MHP+20 when Terrain Change or Land Level Up are used on this creature's territory (max. 100).)
Drain Magic Strange Instant
G:80
User steals 30% of target enemy Cepter's Current Magic.
Dream Terrain Strange Enchant
G:40
Adds "Shared Toll Fees" Enchant to user. (For 5 rounds, user gains 50% of tolls collected by other Cepters.)
Earth Shift Normal Instant
G:100
Changes target territory belonging to user into a Earth land.
Elemental Wrath Normal Multi-Instant
G:70
HP-20 to all creatures whose element doesn't match the land they're on.
Energy Field Strange Enchant
G:60
Adds "Magic Barrier" Enchant to target creature. (Gain the following abilities: "Neutralizes: Normal Attacks" and "Battle End: Opponent steals 100G.")
Erosion Rare Multi-Instant
G:40+Card
If target Cepter has 2 or more of the same card in their hand, those cards are destroyed. / Synthesis: Spells (Changes target to "all Cepters.")
Escape Normal Instant
G:20
Transports user to the nearest vacant land. (User cannot roll the dice this turn.)
Exchange Strange Instant
G:60
Exchanges target creature with another creature from its owner's hand.
Exile Strange Instant
G:100
Returns 1 creature with Enchant and no summoning conditions to its owner's hand.
Fat Body Strange Instant
G:40
MHP+20 & ST-20 to target creature. (up to a max of 100 MHP).
Fear Rare Instant
G:100
Returns target Cepter's creature with the lowest MHP to their hand.
Fire Shift Normal Instant
G:100
Changes target territory belonging to user into a Fire land.
Flatland Strange Multi-Instant
G:100
Hidden / If user has five or more level 2 territories, raise each land's level by 1. / If not, Recycles to book.
Fluxion Rare Instant
G:100
Hidden / User steals 30% of target enemy Cepter's magic if user possesses less Current Magic than opponent.
Fly Strange Instant
G:50
User uses 3 dice for their next roll.
Foresight Strange Instant
G:30
User views the top 6 cards in their book, then selects 1 to place in their hand.
Form Portal Rare Instant
G:140
Teleports user to the nearest gate. (User cannot roll the dice this turn.)
Freeze Cyclone Rare Multi-Instant
G:100
HP-20 to all Fire and Earth creatures.
Gift Strange Instant
G:100
User gains (User's rank x50)G. / User draws a number of cards equal to their rank from their book.
Goblin's Lair Strange Instant
G:10+Card
Places Goblin on land occupied by user if it is currently vacant. / Recycles to Hand.
Greed Normal Enchant
G:30
Adds "1.5x Toll" Enchant to target creature. (This creature's toll fees are multiplied by 1.5.) / User draws a card.
Growth Body Normal Instant
G:20
MHP+10 to target creature (up to a max of 100).
Haste Strange Enchant
G:70
Adds "Dice 6-8" Enchant to target Cepter. (Target Cepter's next two dice rolls yield from 6 to 8.)
Holy Banishment Normal Instant
G:90
Returns target creature to its Cepter's hand if the creature's element differs from the territory it inhabits.
Holy Word 1 Normal Enchant
G:30
Adds "Dice 1" Enchant to target Cepter. (Target Cepter's next dice roll yields a 1.)
Holy Word 3 Normal Enchant
G:10
Adds "Dice 3" Enchant to target Cepter. (Target Cepter's next dice roll yields a 3.)
Holy Word 6 Normal Enchant
G:50
Adds "Dice 6" Enchant to target Cepter. (Target Cepter's next dice roll yields a 6.)
Holy Word 8 Strange Enchant
G:80
Adds "Dice 8" Enchant to target Cepter. (Target Cepter's next dice roll yields a 8.)
Home Ground Rare Multi-Instant
G:100
Hidden / If user has 4 or more placed creatures whose element doesn't match the land they're on, the lands will change to match the creatures. / If not, Recycles to book.
Hyperactive Strange Enchant
G:40
Adds "Vigorous" Enchant to target creature. (For 5 rounds, target creature gains the Vigorous ability.)
Immobilize Rare Multi-Enchant
G:80
Adds "Immobilize" Enchant to all creatures. (Cannot be moved by Territory Commands.)
Incineration Strange Instant
G:10
User gains (number of creatures destroyed thus far x20)G, then the number is reset.
Influence Strange Instant
G:80
Changes target territory into its owner's most numerous land element.
Insect Swarm Rare Multi-Instant
G:120
HP-20 to all creatures that are not at maximum HP.
Joint World Rare Global
G:50
Adds "Cross-Element Chains" Enchant to world. (For 6 rounds, Fire and Earth territories chain together and Water and Air territories chain together.)
Land Drain Strange Instant
G:50
User steals (number of target's possessed territories x30)G from target enemy Cepter.
Land Transfer Strange Instant
G:100
Releases target territory from user's control and reverts it to magic at 70% of its value.
Life Force Strange Enchant
G:50
Adds "Life Force" Enchant to target Cepter. (Creature and Item Cards' cost becomes 0G. When this Cepter uses a spell, that spell is neutralized and this Enchant vanishes.)
Life Stream Normal Multi-Instant
G:50
Fully recovers the HP of all creatures owned by the user.
Liquid Form Normal Enchant
G:30
Adds "Random Ability Value" Enchant to target creature. (In battle, target creature's ST & HP= Random value between 10-70.) / User draws a card.
Long Line Strange Instant
G:70
Hidden / If user owns 4 or more territories in a row, user gains 500G. / If not, user draws 2 cards.
Magic Bolt Normal Instant
G:50
HP-20 to target enemy creature.
Magical Leap Rare Instant
G:70
Transports user to any nearby territory of user's choice within 1 to 4 spaces. User cannot roll the dice this turn.
Magic Shelter Strange Enchant
G:70
Adds "Anti-Spell Wall" Enchant to target creature. (Target creature cannot be targeted by spells and will be treated as if it has the Defensive ability.)
Magma Shift Strange Instant
G:120
Changes target level 3 or lower Fire territory into a Earth land, or changes target level 3 or lower Earth territory into a Fire land.
Manna Normal Instant
G:0
User gains (lap number x50)G.
Mass Growth Strange Multi-Instant
G:30+Card
MHP+5 to all creatures (up to a max of 100). / Synthesis: Items (Changes target to "all creatures owned by the user.")
Mass Phantasm Normal Multi-Enchant
G:70
Adds "Nullified HP Effects" Enchant to all creatures. (HP and MHP cannot be altered by spells.)
Merciful World Rare Global
G:50
Adds "Mercy" Enchant to world. (For 6 rounds, all Cepters cannot invade territories of Cepters ranked below them.)
Metal Form Rare Enchant
G:70
Adds "Metallization" Enchant to target creature. (Has "Neutralizes: Normal Attacks", but cannot use armor.)
Metamorphosis Strange Instant
G:80+Card
User selects an item or Spell Card from target enemy Cepter's hand and changes all copies of the selected card in all Cepters' hands and books to Holy Word 6.
Miracle Call Strange Instant
G:70
User draws 1 Evo Card from their book. / If an Evo Card can't be drawn, user draws 2 cards instead.
Mirror World Rare Global
G:70
Adds "Extinction" Enchant to world. (For 6 rounds, at Battle Start, if either creature has multiple copies in play, that creature is destroyed.)
Misty World Rare Global
G:50
Adds "Anti-Spell" Enchant to the world. (For 6 rounds, all Cepters cannot be targeted by spells.)
Natural World Rare Global
G:70
Adds "Abilities Disabled" Enchant to the world. (For 6 rounds, Secret Art, Upon Defeat, and Battle End abilities do not activate.)
Obliteration Rare Multi-Instant
G:80
All Cepters lose (number of Element Gems owned x70)G. / If there is no Gem Store, all Cepters lose 10% of their current magic.
Outrage Strange Instant
G:100
Moves target creature to adjacent enemy territory.
Pacifism Normal Multi-Enchant
G:70
Adds "No Invasions" Enchant to all Cepters. (For 2 rounds, you cannot invade.)
Peace Strange Enchant
G:70
Adds "Peace" Enchant to target creature. (Cannot be invaded, and toll becomes 0G.)
Penalize Rare Multi-Enchant
G:80
Adds "Paralysis" Enchant to all Evo Cards. (Can't attack or use items, and abilities do not activate.)
Philosophy Strange Instant
G:50
If user has a card with the Synthesis ability in hand, draw 3 cards / If not, user draws 2 cards.
Plague Strange Multi-Enchant
G:100
Adds "Poison" Enchant to all creatures. (At the end of a battle, the creature's base HP is reduced by half of its MHP.)
Poison Mind Normal Instant
G:20
User views the top 6 cards in target enemy Cepter's book, then selects 1 to destroy. / User draws a card.
Prophecy Strange Instant
G:40
User draws 1 card of a specified type from their book.
Purify Normal Multi-Instant
G:20
Removes all Enchant effects from the map. User then gains (number of different Enchant removed x50)G.
Quicksand Rare Enchant
G:100
Adds "Force Stop" Enchant to target creature. (The next Cepter who tries to pass this creature within 2 rounds must stop here.)
Quietude Strange Multi-Enchant
G:70
Adds "Mute" Enchant to all Cepters (Spells cannot be used for one round.)
Quintessence Rare Instant
G:80
Changes a target territory with a level lower than 5 to Multi-Element.
Ray of Law Strange Multi-Instant
G:60
Destroys all cards with a value of 100G and up in all Cepters' hands.
Ray of Purge Rare Multi-Instant
G:50
Destroys all Enchant spell cards in all Cepters' hands.
Redivision Strange Multi-Instant
G:100
Redistributes all Cepters' magic so that it is spread equally among them.
Reincarnation Rare Instant
G:70
User discards all cards from current hand and draws a number of cards equal to the number they discarded +1.
Release Normal Enchant
G:50
Adds "Unlock Limits" Enchant to user. (For 4 rounds, ignore item restrictions and land restrictions.)
Relief Normal Instant
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book
Remission Strange Instant
G:100
Target gate will be marked as passed. (Cannot be used on the final gate needed to complete a lap.)
Remote Switch Strange Instant
G:30
Changes the direction of all Path Switches. / Recycles to Book. / If no Path Switch is present, user draws a card.
Restore Normal Instant
G:40
Removes Fatigued from target creature. / Fully recovers target creature's HP.
Revival Rare Instant
G:80
Target Cepter's book is reverted to the state it was in when the game began.
Senility Rare Enchant
G:100
Adds "Last Breath" Enchant to target creature. (This creature is destroyed at the end of battle.)
Sense of Wild Rare Instant
G:80
User draws a card. If the drawn card is a creature, it is summoned to a random vacant land.
Shatter Normal Instant
G:30
User selects an Item or Spell Card from target enemy Cepter's hand and destroys it.
Shining Geyser Rare Instant
G:100+Card
HP-30 to target enemy creature. / Synthesis: Instant Spells (Changes effect to "HP-40.")
Sigil of Drain Rare Enchant
G:20
Adds "Drain Spell" Enchant to target creature with no Secret Art. (Grants "Secret Art (20G): User steals 10% of target enemy Cepter's Current Magic.")
Sigil of Float Rare Enchant
G:40
Adds "Move Spell" Enchant to target creature with no Secret Art. (Grants "Secret Art (50G): Adds "Dice 5" Enchant to target Cepter.")
Sigil of Shrink Strange Enchant
G:40
Adds "Shrink Spell" Enchant to target creature with no Secret Art. (Grants "Secret Art (50G): MHP-10 to target creature.")
Sneak Hand Rare Instant
G:100
Hidden / User steals an Item Card from the hand of a target enemy Cepter with two or more Item Cards.
Solid World Rare Global
G:70
Adds "Land Protection" Enchant to the world. (For 6 rounds, lands cannot have their level lowered and their element cannot be changed by spells.)
Spartoi Normal Instant
G:30+Card
Places a Skeleton on a random vacant land.
Speed Penalty Normal Instant
G:70
User steals (target's lap # - user's lap # x100)G from the enemy with the highest lap number. (If user has highest lap number, no G will be taken.)
Spirit Walk Normal Enchant
G:20
Adds "Distant Movement" Enchant to target creature. (Creature can move to any vacant land.)
Squeeze Normal Instant
G:50
User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G.
Steal Gem Strange Instant
G:40
User steals one random element gem from target enemy Cepter. / If there is no Gem Store, user will steal 80G from target enemy Cepter.
Stone Blast Strange Instant
G:80
HP-30 to target Earth or Air creature.
Storm Shift Strange Instant
G:120
Changes target level 3 or lower Water territory into a Air land, or changes target level 3 or lower Air territory into a Water land.
Subsidence Rare Instant
G:100+Card
Lowers level of target enemy Cepter's highest level territory by 1. / Synthesis: Subsidence (Changes target to "all Cepters.").
Sudden Impact Strange Instant
G:100
Hidden / Lowers level of target level 4 territory by 1.
Temptation Rare Instant
G:70+Card
Use target creature's Secret Art.
Theft Rare Instant
G:100
User chooses a spell card from target enemy Cepter's hand and steals it.
Thrust Blow Rare Instant
G:70
Moves target creature to adjacent vacant territory.
Thunderclap Strange Instant
G:100
Hidden / HP-30 to target creature with summon conditions.
Tiny Army Rare Instant
G:100
Hidden / If user has 5 or more creatures with MHP of 30 or under, those creatures receive MHP +10 and user gains 500G. / If not, Recycles to Book.
Turn to the Wall Rare Instant
G:80
Transforms target creature into a specific Defensive creature of the same element.
Tyranny Rare Multi-Enchant
G:100+Card
Adds "Paralysis" Enchant to all creatures with MHP of 30 and under. (Creatures cannot attack or use items and their abilities do not activate.)
Uniformity Strange Enchant
G:60
Gives "200 Toll" Enchant to target Cepter. (For 3 rounds, the toll fee for all of a Cepter's territories become 200G.)
Vitality Normal Enchant
G:30
Adds "Ability +20" Enchant to target creature. (In battle, this creature is granted ST & HP+20.) / User draws a card.
Vortex Strange Enchant
G:40
Adds "No Battle Abilities" Enchant to target creature. (In battle, effects and abilities besides this one do not activate.) / User draws a card.
Waste World Strange Global
G:70
Adds "Raise Cost" Enchant to the world. (For 6 rounds, cards of rarity Strange require 1.5xG to use, cards of rarity Rare and Extra require 2x G to use.)
Water Shift Normal Instant
G:100
Changes target territory belonging to user into a Water land.
Wind of Hope Normal Instant
G:40
User draws 2 cards from their book.

Thanks to: Koru, Lizardman, akwan_tarot, SBRJCT, SwapGo, NIS America and Omiya Soft

Last Updated on Wednesday, 18 October 2017 17:28

Card of the Moment

Sword of Pluck Revolt
G:40
ST+40 / Critical Hit: When equipped creature has a Rarity of .

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