Menu

Culdcept Revolt Card List (in progress)

This list is currently in development, drawing information from the official game website and guide. Also, each card's ability description text has been updated to match Culdcept Saga's naming conventions for easier reading.

Updated 4/18/2017: Revised and corrected various card details. On the to-do list: Breed Dragons and revising cards to match the Western release of the game (when it arrives).

Click a card to view it full size.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Neutral Neutral Creatures

Archbishop
ST:30 HP:30 MHP:30 G:50
Unyielding / Creature Spell (30G): Removes effects from target creature (territory). / Immune to Destroy Item and Steal Item effects.
Archchemic
ST:20 HP:30 MHP:30 G:40
Neutralizes: Scroll attacks. / Can transform its own territory to an element of the User's choice for 50G.
Armored Dragon
ST:50 HP:60 MHP:60 G:100
Item Limit:
Attacks First / Creature Spell (80G): Deals 30 damage to target creature.
Baldanders Normal
ST:0 HP:30 MHP:30 G:20
In Battle: Transforms into a random creature.
Bandit
ST:20 HP:20 MHP:20 G:20
Support: All / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Beast Gear Strange
ST:30 HP:30 MHP:30 G:40
Item Limit:
Cannot be targeted by spell effects. / Neutralizes: Scroll attacks.
Borgess Rare
ST:30 HP:30 MHP:30 G:40
Boost: HP+20 to creatures.
Clockwork Owl Strange
ST:20 HP:20 MHP:20 G:10
Item Limit:
Creature Spell (40G): Target Cepter can choose movement direction next turn.
Creeping Coin Strange
ST:10 HP:30 MHP:30 G:20
Battle End: User gains 100G magic. / Upon Defeat: User gains 100G magic. / User gains 100G magic if destroyed by spell effect.
Decoy
ST:0 HP:10 MHP:10 G:50+
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Reflects: All attacks (except scroll attacks).
Fighter Normal
ST:40 HP:40 MHP:40 G:30
Goblin Normal
ST:20 HP:30 MHP:30 G:0
Golden Totem Strange
ST:0 HP:30 MHP:30 G:0
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Creature Spell (0G): User gains 200G, then is destroyed.
Great Fossil Strange
ST:0 HP:30 MHP:30 G:30+
Item Limit:
Defensive / Does not claim tolls. / Upon Defeat: Transforms into Tyrannosaurus.
Ground Gear
ST:20 HP:40 MHP:40 G:60
Item Limit:
Support: All / Neutralizes: Scroll attacks. / Transforms into Androgear if Sky Gear is used as Support.
Halfling Normal
ST:30 HP:30 MHP:30 G:50
Cannot be targeted by spell effects. / Receives land effect from lands of any element.
Hidebehind Strange
ST:30 HP:40 MHP:40 G:40
Creature Spell (40G): Adds Camouflage to target creature owned by User.
Ironmonger Strange
ST:20 HP:30 MHP:30 G:10
Creature Spell (50G): User draws an item card.
Legendary Pharos
ST:40 HP:50 MHP:50 G:50+
Item Limit: Cannot use armor
Defensive / Does not receive lap recovery. / Creature Spell (80G): Summons Statue to all empty adjacent lands.
Living Amulet Strange
ST:20 HP:10 MHP:10 G:60
Item Creature / Upon Defeat: If battling as a creature and opponent does not equip a Weapon, transforms into Living Amulet. / Upon Defeat: If equipped as an item and opponent does not equip a Weapon, transforms equipped creature into Living Amulet.
Living Armor Strange
ST:0 HP:40 MHP:40 G:70
Item Creature / In Battle: ST+50 if battling as a creature.
Living Bomb
ST:10 HP:30 MHP:30 G:60
Item Creature / Battle End: If HP<=20, destroy opposing creature and equipped creature.
Living Glove
ST:0 HP:30 MHP:30 G:70
Item Creature / In Battle: ST & HP=(number of creatures in play x5) if battling as a creature.
Living Helmet Strange
ST:20 HP:30 MHP:30 G:50
Item Creature
Lunatic Hare Strange
ST:20 HP:30 MHP:30 G:30
Battle End: Swaps opponent's ST and HP values.
Migoal Strange
ST:40 HP:40 MHP:40 G:40+
Critical Hit: / Neutralizes:
Nil-Vana
ST:40 HP:40 MHP:40 G:70+
Attacks First / Support: / Creature Spell (100G): Deals 20 damage to all creatures in territories with Single-Enchant effects.
Ninja
ST:40 HP:40 MHP:40 G:70
Attacks First / Scroll Critical Hit
Ogre Lord Strange
ST:40 HP:50 MHP:50 G:70
Scroll Critical Hit / In Battle: ST+20 if Red or Yellow Ogre are in play, HP+20 if Blue or Green Ogre are in play.
Red Cap
ST:30 HP:30 MHP:30 G:30+
In Battle: ST & HP=(number of Goblins in play x20). / Boost: ST & HP+20 to all Goblins.
Rock Titan Rare
ST:70 HP:70 MHP:70 G:90
Item Limit: Cannot use weapons Cannot use armor Cannot use tools Cannot use scrolls
Battle End: ST & MHP-10
Saint Strange
ST:30 HP:30 MHP:30 G:50
Neutralizes: / Instant Death: 100% against creatures.
Samurai Strange
ST:50 HP:30 MHP:30 G:50
Instant Death: 70% against creatures with ST of 40 or higher.
Shadowgeist
ST:40 HP:30 MHP:30 G:60
Attacks First / Unyielding / Attack Bonus: Opponent's ST=0.
Shapeshifter
ST:20 HP:20 MHP:20 G:30
Creature Spell (70G): Transforms into target creature.
Skeleton Normal
ST:30 HP:40 MHP:40 G:30
Regenerates
Sky Gear
ST:40 HP:20 MHP:20 G:40
Item Limit:
Attacks First / Support: All / Transforms into Androgear if Ground Gear is used as Support.
Statue Normal
ST:0 HP:50 MHP:50 G:10
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Defensive / Does not receive lap recovery.
Steam Gear Strange
ST:50 HP:50 MHP:50 G:60
Item Limit: Cannot use scrolls
Claims 1/2 the standard toll value.
Stone Jizo
ST:10 HP:30 MHP:30 G:50
Item Limit: Cannot use weapons Cannot use armor
Defensive / Cannot be targeted by spell effects. / Creature Spell (100G): Changes target territory to multi-element land, then is destroyed.
Thief Normal
ST:20 HP:40 MHP:40 G:30
Battle Start: Steals opponent's item if using no items of your own.
Trojan Horse Normal
ST:0 HP:30 MHP:30 G:30
Item Limit:
Support: All / Penetrates: All
Tyrannosaurus Strange
ST:50 HP:60 MHP:60 G:75
Item Limit: Cannot use armor Cannot use scrolls
Wonder Wall Strange
ST:0 HP:30 MHP:30 G:10+
Item Limit:
Defensive / Neutralizes:

Special Neutral Creatures

Androgear
ST:60 HP:60 MHP:60 G:250+
Attacks First / Support: / Neutralizes: Scroll attacks. / Transforms into Gearion if Beast Gear is used as Support.
Gearion
ST:80 HP:80 MHP:80 G:300+
Attacks First / Cannot be targeted by spell effects. / Neutralizes: Scroll attacks.

 Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Fire Fire Creatures

Ammon Strange Fire
ST:30 HP:30 MHP:30 G:70
Inspiration: Earth, ST & HP+20. / Cannot be targeted by spell effects.
Angry Mob Fire
ST:20 HP:30 MHP:30 G:50+Fire
In Battle: Tap the A button quickly to increase ST. If ST is raised >100, ST=10.
Ba-Al Fire
ST:50 HP:50 MHP:50 G:40+Fire+Card
Attacks First / Battle End: Destroys a random card from user's hand.
Birdmaiden Fire
ST:30 HP:30 MHP:30 G:65
Item Limit:
Unyielding / Creature Spell (50G): Adds Spirit Walk to target creature owned by User.
Burnacle
ST:30 HP:60 MHP:60 G:70
Land Limit: Cannot be placed on Air
Item Limit:
Defensive / Creature Spell (50G): Casts Fog on target land.
Burning Titan Strange
ST:60 HP:60 MHP:60 G:90
Land Limit: Cannot be placed on Water
Item Limit:
In Battle: ST & HP-30 if user possesses 5 or more territories.
Cait Sith Fire
ST:20 HP:30 MHP:30 G:50
Land Limit: Cannot be placed on Water
Cannot be targeted by spell effects. / Neutralizes: Attacks from creatures with ST of 40 and up.
Chimera Fire
ST:30 HP:50 MHP:50 G:80+Fire
Item Limit: Cannot use scrolls
Attacks First / ST+10 each time user receives a lap bonus (up to a maximum of 100).
Conjurer Strange Fire
ST:20 HP:30 MHP:30 G:45
Item Limit: Cannot use weapons
Creature Spell (80G): Summons Ba-Al to vacant land of user's choice, then is destroyed. / Scroll Critical Hit: All
Creeping Flame
ST:30 HP:50 MHP:50 G:55
Item Limit:
Defensive / Creature Spell (30G): Moves to a neighboring land.
Dead Warlord Strange
ST:40 HP:40 MHP:40 G:60+
Synthesis: Earth, ST & MHP+20 / Boost: ST+10 to invading creatures.
Death Leech
ST:20 HP:20 MHP:20 G:20+
Land Limit: Cannot be placed on Air
Item Limit:
Creature Spell (80G): Destroy target injured and Down creature, and move to its territory.
Death Scythe Strange
ST:70 HP:10 MHP:10 G:15+
Item Limit:
Creature Spell (50G): Evolves into Mummy.
Domovikha Strange
ST:10 HP:20 MHP:20 G:20
Creature Spell (80G): Adds Land Protection to target creature owned by User.
Doom Devourer Strange
ST:30 HP:30 MHP:30 G:50
Item Limit:
If User's dice roll is less than or equal to 3, ST & MHP+10 (up to a maximum of 100). / Creature Spell (0G): User gains (MHPx2)G, ST & MHP-10.
Fay Normal
ST:20 HP:40 MHP:40 G:70
Scroll Critical Hit: All / Creature Spell (50G): ST+20 to target creature (up to a maximum of 100).
Fire Beak Rare Fire
ST:50 HP:40 MHP:40 G:95+Fire
Item Limit: Cannot use armor Cannot use scrolls
Attacks First / Critical Hit: / Penetrates:
Fire Drake Strange Fire
ST:30 HP:40 MHP:40 G:80
In Battle: ST+(# of Fire creatures in play x5)
Flame Duke Rare Fire
ST:50 HP:50 MHP:50 G:60+FireFire
Attacks First / Critical Hit: All, if User equips a Weapon. / Battle End: Items equipped recycle to User's book.
Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:45
Item Limit: Cannot use armor
Neutralizes: 1/2 of damage received (excludes scroll attacks).
General Guan Strange Fire
ST:30 HP:40 MHP:40 G:65+Fire
Item Limit: Cannot use tools
Attacks First / In Battle: ST+(# of MHP>=50 creatures in play x5).
Gladiator Normal Fire
ST:40 HP:40 MHP:40 G:75
Item Limit: Cannot use armor Cannot use scrolls
Critical Hit:
Hell Pyron
ST:70 HP:60 MHP:60 G:80++
Land Limit:
Item Limit: Cannot use tools
Creature Spell (30G): User gains (number of creatures destroyed thus far x30G) magic, then number is reset. / Boost: ST+10 to creatures.
Hive Queen Strange
ST:20 HP:40 MHP:40 G:40+Fire
Item Limit:
Creature Spell (20G): Adds Hive Worker to User's hand.
Hive Worker Strange
ST:20 HP:20 MHP:20 G:30
Item Limit:
In Battle: ST & HP+(number of Hive Workers in play x10).
King Varan
ST:60 HP:50 MHP:50 G:100
Item Limit:
Knight-errant Rare
ST:40 HP:30 MHP:30 G:60+
Synthesis: , Evolves into Armed Paladin. / Reflects: 1/2 of damage received (excludes scroll attacks).
Lavakin Strange Fire
ST:60 HP:30 MHP:30 G:70
In Battle: ST- (round number), HP+(round number).
Lone Beast Strange Fire
ST:20 HP:40 MHP:40 G:80
In Battle: HP+ST / Critical Hit: If adjacent User-owned territory.
Minotaur Normal Fire
ST:40 HP:40 MHP:40 G:60
Mushussu Rare Fire
ST:40 HP:50 MHP:50 G:70+Fire
Item Limit: Cannot use scrolls
Inspiration: Earth, ST+20, HP+10. / Critical Hit:
Nebiros Strange Fire
ST:50 HP:40 MHP:40 G:70+Fire
Attack Bonus: User draws cards until 5 in hand. / Critical Hit: If opponent did not equip an item.
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:70+FireFire
Item Limit: Cannot use weapons Cannot use tools Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Phlogiston
ST:30 HP:30 MHP:30 G:35
Critical Hit: Creatures with MHP of 40 and under.
Phoenix Normal Fire
ST:40 HP:30 MHP:30 G:40
Item Limit: Cannot use scrolls
Upon Defeat: Returns to User's hand.
Pyroculus Rare Fire
ST:10 HP:40 MHP:40 G:30+
Land Limit: Cannot be placed on Water
Item Limit:
Synthesis: Spell, Evolves into Hell Pyron. / Neutralizes: Scroll attacks.
Pyromancer Rare Fire
ST:30 HP:50 MHP:50 G:70
In Battle: Performs a ST=30 scroll attack when not using an item. / Battle End: On successful hit by opposing creature: ST=20, MHP=30.
Python Strange Fire
ST:40 HP:50 MHP:50 G:75+Fire
Item Limit: Cannot use armor
Penetrates: Creatures with ST of 40 and up. / Battle End: User gains 100G when invading.
Red Ogre
ST:40 HP:50 MHP:50 G:80
Sharazad Strange Fire
ST:20 HP:30 MHP:30 G:50
Support: FireEarth / Creature Spell (30G): Clears all Cepters of effects.
Shieldmaiden Strange Fire
ST:40 HP:40 MHP:40 G:80
Unyielding
Shocker Strange Fire
ST:10 HP:40 MHP:40 G:70
Attacks First / Unyielding / Attack Bonus: Puts opponent Down.
Sigurd Strange Fire
ST:40 HP:40 MHP:40 G:80+Fire
Instant Death: 80% against creatures with ST of 50 and up. / Neutralizes: Attacks from creatures with MHP of 50 and up.
Sulfurous Balloon Fire
ST:10 HP:40 MHP:40 G:20+Fire
Item Limit: Cannot use scrolls
Upon Defeat: HP-40 to opponent's base HP.
Tiamat Rare Fire
ST:60 HP:60 MHP:60 G:110+FireFire
Attacks First / Critical Hit: / Upon Victory: Battle territory becomes Fire.
Uriel Fire
ST:40 HP:40 MHP:40 G:90
Critical Hit: Creatures with Single-Enchant effects. / Creature Spell (50G): Removes World Enchantment.
Valkyria Strange Fire
ST:30 HP:30 MHP:30 G:70+Fire
Attacks First / Support: / Upon Victory: ST+10 (up to a maximum of 100).
Volcanic Dragon
ST:50 HP:50 MHP:50 G:80+
Land Limit:
Item Limit:
Attacks First / In Battle: Performs a scroll attack of its base ST value if not equipped with an item.

Fire Special Fire Creatures

Armed Paladin
ST:0 HP:50 MHP:50 G:200+
In Battle: ST=(number of creatures in play x10). / Neutralizes: Scroll attacks.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Water Water Creatures

Alp Strange Water
ST:20 HP:20 MHP:20 G:40
Land Limit: Cannot be placed on Fire
Creature Spell (50G): Puts target enemy creature Down.
Amazon Normal Water
ST:40 HP:40 MHP:40 G:70
Attack Bonus: Steals (user's lap number x30G) magic from opponent Cepter if not equipped with an item.
Amphibian Warrior Strange
ST:40 HP:30 MHP:30 G:60
In Battle: If battle territory is Water or , ST+20 / HP & MHP cannot be altered by spell effects.
Apsaras Strange
ST:20 HP:40 MHP:40 G:40+
Item Limit:
Neutralizes: All normal attacks when defending a territory that is level 3 or higher.
Aqua Duke
ST:50 HP:50 MHP:50 G:60+
Neutralizes: All normal attacks when using Armor. / Support: / HP & MHP cannot be altered by spell effects.
Aquahorn
ST:50 HP:30 MHP:30 G:70
Land Limit: Cannot be placed on Fire
Item Limit:
Neutralizes: / Creature Spell (30G): Evolves into Mistwing.
Aqualing
ST:20 HP:30 MHP:30 G:40
Neutralizes: Creatures with MHP of 30 and under.
Bahamut
ST:60 HP:60 MHP:60 G:110+
Attacks First / Upon Victory: Battle territory becomes Water. / Regenerates
Bloody Pudding Strange Water
ST:20 HP:20 MHP:20 G:50
Item Limit: Cannot use scrolls
Support: WaterEarthAir / Battle Start: MHP+(supporting creature's MHP). (Up to a maximum of 100).
Blue Ogre
ST:40 HP:50 MHP:50 G:80
Chironex Strange
ST:30 HP:50 MHP:50 G:50
Item Limit: Cannot use scrolls
Instant Death: 80% against all creatures when defending. / Upon Defeat: User loses 100G.
Deep-sea Dragon
ST:50 HP:50 MHP:50 G:80+
Land Limit: Cannot be placed on Fire
Item Limit:
Attacks First / In Battle: Performs a scroll attack of its base ST value if not equipped with an item.
Echinoderm Strange
ST:20 HP:40 MHP:40 G:70
Item Limit:
Unyielding
Fate Strange Water
ST:10 HP:40 MHP:40 G:60
Creature Spell (40G): User draws a card. / Upon Defeat: User draws a card.
Gelatinous Wall Strange
ST:10 HP:50 MHP:50 G:30
Land Limit: Cannot be placed on Fire
Item Limit:
Defensive / Battle End: User gains (damage received x5G) magic (excludes scroll attacks).
Ghost Ship Strange Water
ST:40 HP:30 MHP:30 G:75
Item Limit: Cannot use armor
Inspiration: Air, HP+30. / Neutralizes: Attacks from creatures with ST of 40 and under.
Giant Eel Normal Water
ST:30 HP:50 MHP:50 G:60+Water
Item Limit:
Neutralizes: Earth
Giant Nautilus Normal Water
ST:10 HP:70 MHP:70 G:80
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use weapons Cannot use scrolls
Gluey Slug Rare Water
ST:30 HP:40 MHP:40 G:60
Land Limit: Cannot be placed on Earth
Item Limit:
Cannot be invaded via creature movement.
Hellgrammite Rare Water
ST:30 HP:30 MHP:30 G:60+Water
Item Limit:
Upon Defeat: Evolves into Serpent Fly.
Hippocampus Strange Water
ST:20 HP:30 MHP:30 G:40+Water
Land Limit: Cannot be placed on Earth
Item Limit:
Neutralizes: / Creature Spell (60G): Evolves into Kelpie.
Hyde Strange Water
ST:30 HP:30 MHP:30 G:20+Water
Land Limit: Cannot be placed on Fire
Creature Spell (50G): Adds Paralysis to target creature.
Id Rare Water
ST:40 HP:30 MHP:30 G:50+Water+
Synthesis: All, Evolves into discarded creature. / Neutralizes: Scroll attacks.
Kaiser Penguin Strange Water
ST:30 HP:50 MHP:50 G:90
Item Limit:
Battle Start: Destroys opponent's Tool, Scroll or Supporting creature.
Kawahime Strange
ST:30 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on Fire
Unyielding / Creature Spell (30G): ST-10 to target creature.
Kelpie Strange Water
ST:30 HP:30 MHP:30 G:80+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
King Tortoise
ST:50 HP:60 MHP:60 G:100
Item Limit:
Attacks Last
Lilith Strange Water
ST:0 HP:30 MHP:30 G:60
Attacks First / In Battle: ST=(number of cards in user's hand x10).
Lizardman Normal Water
ST:30 HP:40 MHP:40 G:70
Attacks First
Makara Rare Water
ST:30 HP:40 MHP:40 G:65
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Unyielding / Creature Spell (100G): Transforms occupied territory into a Water land.
Megalodon Normal Water
ST:50 HP:50 MHP:50 G:40
Land Limit: Cannot be placed on FireCannot be placed on EarthCannot be placed on Air
Item Limit: Cannot use scrolls
Mistwing
ST:30 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on Earth
Item Limit:
Neutralizes: Air / Creature Spell (30G): Evolves into Aquahorn.
Mycoron Strange Water
ST:10 HP:30 MHP:30 G:35
Item Limit:
Regenerates / Battle End: On successful enemy attack, adds a Mycoron to a random vacant land.
Nessie Strange Water
ST:20 HP:40 MHP:40 G:45+Water
Item Limit:
In Battle: If battle territory is Water, HP+(level of battle territory x10).
Odontotyrannus Strange
ST:50 HP:50 MHP:50 G:70+Water
Item Limit:
Inspiration: Air, ST+20, HP+10.
Otohime Strange
ST:40 HP:40 MHP:40 G:70+Water
Boost: HP+10 to defending creatures. / Battle End: Adds Senility to the opposing creature.
Rahab
ST:60 HP:60 MHP:60 G:80++
Land Limit:
Item Limit: Cannot use tools
Neutralizes: Creatures with ST of 50 and up. / Boost: HP+10 to creatures.
Rune Adept
ST:20 HP:20 MHP:20 G:50+
Item Limit: Cannot use weapons Cannot use armor
Scroll Critical Hit: All / Cannot be targeted by spell effects. / Creature Spell (100G): User selects a spell card from their hand and uses its effect immediately. The spell card remains in the User's hand after use.
Scylla Rare Water
ST:30 HP:40 MHP:40 G:60+Water
In Battle: Disables opposing creature's Attack Bonus abilities. / Battle End: Adds Fog to opposing creature.
Sea Bonze Rare Water
ST:10 HP:40 MHP:40 G:40
Land Limit: Cannot be placed on FireCannot be placed on Earth
Item Limit: Cannot use weapons Cannot use armor Cannot use tools Cannot use scrolls
Defensive / In Battle: No effects or abilities can be used during battle.
Sludge Titan Strange Water
ST:50 HP:60 MHP:60 G:90
Item Limit: Cannot use armor Cannot use tools
Battle Start: If HP has been reduced, is destroyed. / Regenerates
Swamp Spawn Rare Water
ST:20 HP:40 MHP:40 G:20
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Creature Spell (50G): Adds Slow to target Cepter.
Tentacles Strange
ST:40 HP:50 MHP:50 G:70+Water
Item Limit:
Battle End: User draws cards until 5 in hand. / Regenerates
Triton
ST:30 HP:40 MHP:40 G:70
Scroll Critical Hit: All / Battle End: User draws a card if an item was equipped on Triton during battle.
Undine Normal Water
ST:30 HP:30 MHP:30 G:55
Item Limit: Cannot use armor
In Battle: HP=(number of user's territories x20). / Neutralizes:
Vigilante Rare Water
ST:20 HP:30 MHP:30 G:50+Water
In Battle: Tap the A button quickly to increase HP. If HP is raised >100, HP=10.
Wall of Ice Normal Water
ST:0 HP:40 MHP:40 G:25
Item Limit: Cannot use armor Cannot use scrolls
Defensive / In Battle: HP+20
Yeti Strange
ST:40 HP:40 MHP:40 G:60+
Item Limit:
Neutralizes: / Instant Death: 60% against creatures.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Earth Earth Creatures

Barong Strange Earth
ST:30 HP:40 MHP:40 G:60+Earth
Level of occupied land cannot be changed (except by spell effects) / Upon Defeat: Returns to User's hand.
Black Knight
ST:40 HP:40 MHP:40 G:90
Critical Hit: Creatures with ST of 30 and under. / In Battle: Disables Attack Bonus ability of opposing creature.
Branch Army Strange
ST:30 HP:30 MHP:30 G:80+Earth
In Battle: ST+(number of creatures in play x5). / Creature Spell (50G): Evolves into Mudman.
Brontides
ST:60 HP:60 MHP:60 G:80++
Land Limit:
Item Limit:
Support: / Boost: HP+10 to creatures.
Cactus Wall Strange Earth
ST:10 HP:50 MHP:50 G:50
Item Limit: Cannot use scrolls
Defensive / In Battle: HP+50 if opposing creature is Water or Air. / Regenerates
Captain Cock Earth
ST:30 HP:30 MHP:30 G:50+Earth
Item Limit: Cannot use scrolls
Unyielding / Creature Spell (60G): Stands target creature owned by User.
Coatlicue Strange Earth
ST:30 HP:50 MHP:50 G:70+Earth
In Battle: ST & HP+20 when User's book has more remaining cards than opponent's book. / Creature Spell (50G): Destroy a card with the most copies in the target Cepter's book.
Cockatrice Strange Earth
ST:30 HP:40 MHP:40 G:50+Earth
Item Limit: Cannot use scrolls
Attack Bonus: Transforms opponent into Wall of Stone.
Dragon Zombie Normal Earth
ST:40 HP:60 MHP:60 G:85
Land Limit: Cannot be placed on Air
Item Limit: Cannot use armor
Dryad Normal Earth
ST:20 HP:30 MHP:30 G:55
Land Limit: Cannot be placed on Air
Item Limit:
Support: / Can move to any vacant Earth land.
Dusk Dweller Strange Earth
ST:40 HP:40 MHP:40 G:70+Earth
Attacks First / Upon Victory: ST & MHP+10 (up to a maximum of 100).
Dwarven Miner Strange Earth
ST:30 HP:50 MHP:50 G:70+Earth
Toll value for occupied territory becomes 1.5x. / Creature Spell (0G): User gains (user's lap number x30G) magic.
Earth Spirit Rare Earth
ST:40 HP:30 MHP:30 G:60
Each time its territory is leveled up or changed to another element, MHP+10 (Up to a maximum of 100).
Gargoyle Rare Earth
ST:30 HP:50 MHP:50 G:70+Earth
Attacks First / In Battle: ST=50 when defending.
Gigantherium Normal Earth
ST:50 HP:60 MHP:60 G:70+Earth
Item Limit: Cannot use scrolls
In Battle: HP-20 if battle territory has an effect upon it.
Glowhorn Rare Earth
ST:50 HP:40 MHP:40 G:50+Earth
Item Limit: Cannot use scrolls
Inspiration: , ST+20, HP+20.
Gooba Queen Strange Earth
ST:10 HP:40 MHP:40 G:25+Earth
Item Limit: Cannot use weapons
Creature Spell (20G): Summons Gooba to vacant land of User's choice.
Great Tusker Normal
ST:60 HP:50 MHP:50 G:80+Earth
Item Limit: Cannot use scrolls
Neutralizes: Attacks First
Green Ogre
ST:40 HP:50 MHP:50 G:80
Grimalkin Rare
ST:20 HP:30 MHP:30 G:40+
Support: / Cannot be targeted by spell effects.
Hardrock Dragon
ST:50 HP:50 MHP:50 G:80+
Land Limit:
Item Limit:
Attacks First / Creature Spell (60G): Deals 20 damage to target enemy or creature.
Healer Strange Earth
ST:10 HP:40 MHP:40 G:80
Regenerates / Unyielding / Creature Spell (10G): Recovers target User's creature's HP by 30.
Jackalope Strange Earth
ST:20 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Support: / Transforms into Great Tusker if destroyed by a spell effect.
Jormungandr Rare Earth
ST:60 HP:60 MHP:60 G:110+
Attacks First / Upon Victory: Battle territory becomes . / Regenerates
Land Urchin
ST:20 HP:50 MHP:50 G:50
Item Limit:
Defensive / Cannot be invaded via creature movement.
Leshy Strange Earth
ST:30 HP:40 MHP:40 G:40
Defensive / Battle End: Raises level of battle territory by 1.
Lichenoid Normal
ST:30 HP:30 MHP:30 G:60
Creature Spell (30G): MHP+10 to target creature (up to a maximum of 100).
Mormo Earth
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Water
Support: / Inspiration: , ST+30. / Scroll Critical Hit: All
Moss Titan Earth
ST:50 HP:30 MHP:30 G:65
Item Limit: Cannot use scrolls
MHP+10 each time user receives a lap bonus. If MHP>80, MHP=30.
Mudman
ST:20 HP:40 MHP:40 G:55
Land Limit:
Item Limit:
In Battle: HP+(number of creatures in play x5).
Mummy Normal Earth
ST:20 HP:50 MHP:50 G:45
Item Limit: Cannot use weapons
Defensive / Upon Defeat: User gains (lap number x40G) magic.
Odradek
ST:20 HP:20 MHP:20 G:40
Support: All / HP & MHP cannot be altered by spell effects.
Pixie
ST:20 HP:30 MHP:30 G:60
Support: / Unyielding
Rock Shell Rare
ST:40 HP:30 MHP:30 G:60
Item Limit:
Creature Spell (50G): Adds Peace to itself.
Rock Troll
ST:50 HP:50 MHP:50 G:90
Land Limit: Cannot be placed on Air
Regenerates
Sage Earth
ST:20 HP:30 MHP:30 G:80
Support: All / Immune to Destroy Item and Steal Item effects. / Scroll Critical Hit: All
Sakuya
ST:20 HP:30 MHP:30 G:30+
Land Limit:
Creature Spell (120G): Transforms target territory in User's possession to an land.
Screamer
ST:20 HP:40 MHP:40 G:30
Land Limit:
Item Limit:
Defensive / Creature Spell (40G): Adds Anti-Element to target enemy creature.
Shankrubber
ST:20 HP:20 MHP:20 G:40
Item Limit:
Cannot be targeted by spell effects. / Creature Spell (30G): Adds Unmovable to target creature.
Spitting Cobra Normal Earth
ST:40 HP:40 MHP:40 G:80
Item Limit: Cannot use scrolls
Creature Spell (30G): Adds Weakness to target enemy creature.
Sproutling
ST:20 HP:30 MHP:30 G:60
Receives territory bonus from land. / Creature Spell (50G): Evolves into Old Willow.
Squirrine
ST:20 HP:30 MHP:30 G:50
Item Limit:
Support: All
Sylvan Duchess
ST:50 HP:50 MHP:50 G:60+
Support: / Battle Start: Destroys opponent's Tool, Scroll or Supporting creature. / Regenerates
Tiger Weta
ST:30 HP:40 MHP:40 G:60
Item Limit:
In Battle: ST & HP+20 if User owns an adjacent land.
Unnameable
ST:50 HP:10 MHP:10 G:30++
Attacks Last / Instant Death: 70% / Upon Victory: Destroys any cards identical to defeated creature in opponent Cepter's book and hand (80%).
Wall of Stone Normal Earth
ST:0 HP:60 MHP:60 G:25
Item Limit: Cannot use armor Cannot use scrolls
Defensive
Werebear Earth
ST:20 HP:40 MHP:40 G:40+
Synthesis: Earth, ST+30, MHP+10 / Unyielding
Woodfolk Normal Earth
ST:30 HP:40 MHP:40 G:75
Item Limit: Cannot use weapons
Support: All

Special Earth Creatures

Gooba Extra Earth
ST:0 HP:10 MHP:10 G:0

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Air Air Creatures

Aero Duchess
ST:50 HP:50 MHP:50 G:60+AirAir
Attacks First / Scroll Critical Hit / Creature Spell (50G): MHP-10 to target enemy creature.
Blitz Raven
ST:30 HP:20 MHP:20 G:30
Item Limit:
Attacks First
Breeze Spirit Strange Air
ST:20 HP:30 MHP:30 G:50
Land Limit: Cannot be placed on Earth
Can move to any vacant Water or Air land within the area.
Caladrius Air
ST:30 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Attacks First / Creature Spell (40G): Adds Vitality to target creature.
Centaur Air
ST:30 HP:40 MHP:40 G:80
Attacks First / Battle End: Items equipped recycle to user's book.
Cloud Gizmo Strange
ST:10 HP:30 MHP:30 G:30
Creature Spell (20G): User chooses a card from target Cepter's hand and destroys it. Target Cepter draws a new card.
Cornfolk Air
ST:30 HP:40 MHP:40 G:70
Upon Defeat: User gains 200G magic. / User gains 200G magic if destroyed by spell effect.
Cusith Strange Air
ST:40 HP:30 MHP:30 G:70
Cannot be targeted by spell effects. / Inspiration: Water, ST+10 & HP+20.
Devastator Strange
ST:50 HP:40 MHP:40 G:80+Air
Battle End: Lowers level of battle territory by 1.
Dhampir Strange Air
ST:40 HP:40 MHP:40 G:60+Air
Neutralizes: Earth / Instant Death: 60% to Earth creatures.
Dune Titan Strange Air
ST:50 HP:60 MHP:60 G:75
Item Limit: Cannot use armor
MHP-10 if the territory it occupies has been leveled up or its element has been changed (minimum 10).
Elven Archer Strange
ST:40 HP:40 MHP:40 G:70+Air
Attacks First / Creature Spell (20G): Deals 10 damage to target creature.
Enchantress Strange Air
ST:10 HP:20 MHP:20 G:30
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use armor
Scroll Critical Hit / When enchanted, add the same enchantment to all User's creatures and put Enchantress Down.
Garuda Rare Air
ST:0 HP:40 MHP:40 G:40+AirAir
Land Limit: Cannot be placed on Earth
In Battle: ST & HP=(number of Air creatures in play x10).
Great Nimbus Normal Air
ST:30 HP:60 MHP:60 G:100
Item Limit: Cannot use armor
Unyielding
Gremlin Strange Air
ST:20 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Battle Start: Destroys opponent's item.
Griffon Normal Air
ST:50 HP:50 MHP:50 G:80
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use scrolls
Holy Llama Strange Air
ST:20 HP:40 MHP:40 G:60
Item Limit: Cannot use scrolls
Creature Spell (50G): Adds Holy Word 6 to target Cepter.
Kirin Air
ST:20 HP:40 MHP:40 G:80
Attacks First / Inspiration: Water, ST & HP+20.
Knight Normal Air
ST:50 HP:40 MHP:40 G:90
Critical Hit: Creatures with MHP of 50 and up.
Lemures
ST:20 HP:30 MHP:30 G:30+
Creature Spell (50G): User steals a creature card from target Cepter's hand. Put Lemures in that Cepter's hand.
Lightning Dragon
ST:50 HP:50 MHP:50 G:80+
Land Limit:
Item Limit:
Attacks First / Creature Spell (60G): Deals 20 damage to target enemy or creature.
Lord of Bane
ST:70 HP:60 MHP:60 G:80++
Land Limit:
Item Limit: Cannot use tools
Creature Spell (60G): ST-20 to creatures with ST>=50, ST+20 to creatures with ST<=30. / Boost: ST+10 to creatures.
Mad Harlequin Strange
ST:20 HP:40 MHP:40 G:50
Land Limit: Cannot be placed on Earth
Item Limit:
Boost: ST & HP+(# of owned territories adjacent to battle territory x20) to User's creature. / Unyielding
Martial Monk Strange
ST:20 HP:50 MHP:50 G:70+
Attacks First / Synthesis: Weapon Armor Tool , ST+40 & MHP-10 / Unyielding
Nightmare Strange Air
ST:30 HP:30 MHP:30 G:40+Air
Penetrates: All
Nike Strange Air
ST:30 HP:30 MHP:30 G:40+Air
Item Limit: Cannot use armor
Attacks First / Attack Bonus: Paralysis
Patronus
ST:30 HP:20 MHP:20 G:30+Air
Cannot be targeted by spell effects. / Creature Spell (50G): Adds Barrier to Target Cepter.
Powder Eater
ST:1 HP:1 MHP:1 G:10
Item Limit:
Multiplies when moving, leaving copies in both former and new locations.
Pulgasari
ST:40 HP:40 MHP:40 G:90
Item Limit:
In Battle: ST+20 if User equips an item. / Battle End: MHP+10 if opponent equipped an item (up to a maximum of 100).
Rokh
ST:40 HP:50 MHP:50 G:60+Air
Item Limit:
Inspiration: Water, ST+30.
Samhain Normal Air
ST:20 HP:40 MHP:40 G:50+
Synthesis: Single-Enchant, ST+20 / Battle End: Opponent's MHP- (its base ST).
Scolopendra Air
ST:30 HP:40 MHP:40 G:50+
Item Limit: Cannot use scrolls
Synthesis: Water, Evolves into Deep-sea Dragon. / Attack Bonus: Weakness
Serpent Fly Normal Air
ST:40 HP:30 MHP:30 G:70
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use scrolls
Attacks First / Receives territory bonus from Water land.
Sleipnir
ST:30 HP:40 MHP:40 G:70
Item Limit:
Creature Spell (60G): Moves target creature belonging to User 2 spaces.
Soul Collector
ST:20 HP:30 MHP:30 G:30+
In Battle: ST+(number of creatures destroyed thus far x5).
Spectre
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP=(random value between 10 and 70).
Sword Princess
ST:40 HP:30 MHP:30 G:70+
Attacks First / HP & MHP cannot be damaged by spell effects. / Creature Spell (60G): Evolves into Armed Princess.
Sylph
ST:20 HP:20 MHP:20 G:30
Neutralizes: Attacks from creatures with MHP of 40 and up. / Creature Spell (60G): Evolves into Garuda.
Tetrarm
ST:20 HP:30 MHP:30 G:50+
Attacks twice.
Thunder Spawn
ST:30 HP:40 MHP:40 G:50+
Item Limit:
In Battle: ST+(number of lands owned by user x10). / Can move to any opponent-owned land whose creature's element differs from the land it occupies.
Tornado
ST:20 HP:50 MHP:50 G:55
Item Limit:
Attacks First / Defensive / In Battle: ST+20, HP-10.
Treasure Raider
ST:40 HP:40 MHP:40 G:90
Unyielding / Battle End: When invading, User gains 100G.
Typhon
ST:60 HP:60 MHP:60 G:110+
Attacks First / Critical Hit: / Upon Victory: Battle territory becomes .
Witch
ST:20 HP:30 MHP:30 G:55
Item Limit:
Creature Spell (30G): Steals (number of spell cards in target enemy Cepter's hand x40G) magic. / Scroll Critical Hit
Wyvern Normal Air
ST:40 HP:40 MHP:40 G:60+
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use armor
Attacks First / Can move to any vacant Air land in the area.
Yellow Ogre
ST:40 HP:50 MHP:50 G:80
Yowie
ST:40 HP:40 MHP:40 G:70
Critical Hit: / Receives 1/2 to 2.5x the normal toll.

Special Air Creatures

Armed Princess
ST:40 HP:40 MHP:40 G:200+
Attacks First / Support: / Cannot be targeted by spell effects.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Item Items

Angel Cape Rare Armor
G:50
HP+40 / Immune to Destroy Item and Steal Item effects.
Angry Mask Rare
G:60
HP+30 / Battle End: Deals amount of damage received during battle to opponent's base HP.
Argent Key Rare Tool
G:70
ST+10 / Attacks First / Attack Bonus: If opposing creature is not destroyed, equipped creature moves to a random vacant land.
Armet Normal Tool
G:45
ST-10 / HP+40
Aura Strike Rare Scroll
G:90
Scroll Attack: ST=(equipped creature's base ST).
Battering Ram Normal Weapon
G:40
ST+30 / Instant Death: 100% against Defensive creatures.
Battle Axe Normal Weapon
G:30
ST+40
Binding Whip Normal Weapon
G:30
ST+30 / Attack Bonus: Paralysis
Boomerang Strange Weapon
G:50
ST+20 / HP+10 / Battle End: Recycles to Hand
Buckler Normal Armor
G:20
Neutralizes: Attacks from creatures with ST of 30 and under.
Burning Heart Strange Tool
G:70
ST+20 / HP+20 / Upon Defeat: Destroys opposing creature.
Burning Rod Rare Scroll
G:90
Scroll Attack: ST=(number of User's lands x10). / Scroll Critical Hit:
Catapult Normal Weapon
G:50
ST+30 / HP+30
Chain Mail Normal Armor
G:10
HP+30
Chain Saw
G:50
ST+(chain length of battle territory x20).
Chilling Blast Rare Scroll
G:90
Scroll Attack: ST=(number of User's lands x10). / Scroll Critical Hit:
Claw of Shade
G:90
ST+(number of creatures in play with the same element as the opposing creature x10).
Claymore
G:50
ST+50
Diamond Armor Strange Armor
G:60
Attacks Last / ST-30 / HP+60
Dragon Orb
G:50
Transforms equipped creature into a random elemental dragon.
Drill Lance
G:50
ST+20 / Penetrates
Eagle Rapier
G:40
Attacks First / ST+30
Eternal Mail Armor
G:40
HP+40 / Recycles to Book.
Force Anklet
G:70
HP+(number of cards in user's hand x10).
Gelatinous Armor Strange Armor
G:50
HP+40 / Battle End: User gains (damage received x5G) magic (excludes scroll attacks).
Golden Goose Strange Tool
G:0
Upon Defeat: User gains G= (MHP x7G).
Golden Hammer
G:50
ST+40 / Attack Bonus: If opposing creature is not destroyed, User gains 200G.
Gremlin's Eye
G:80
Battle Start: Destroys opponent's item unless it is rarity .
Long Sword
G:10
ST+30
Mace Normal Weapon
G:0
ST+20
Magic Shield Normal Armor
G:20
HP+30 / Neutralizes: Scroll attacks.
Magma Armor
G:70
HP+(number of User's territories x20).
Magma Flail Strange
G:70
ST+(number of creatures in play x5). / Critical Hit:
Magma Hammer
G:20
ST+20 / Critical Hit: When equipped creature is or .
Magma Shield Strange
G:70
If equipped creature is or , neutralizes all normal attacks.
Magus's Mirror Strange Tool
G:30
HP+20 / Reflects: Scroll attacks.
Mirror Hoplon Strange Armor
G:50
Reflects: All if opponent did not equip an item.
Moon Scimitar
G:30
ST+30 / Attack Bonus: Adds Sleep to opponent.
Murasame
G:80
ST+20 / Disables the opposing creature's Neutralize and Reflect abilities.
Napalm Arrow Strange
G:50
ST+30 / HP+20 / Battle End: MHP-40 to opponent if no damage was dealt to opponent during battle.
Necro Plasma Strange Scroll
G:70
Scroll Attack: ST=50 / During battle, equipped creature is transformed into Skeleton.
Necro Scarab Strange Tool
G:60
Upon Defeat: Transforms equipped creature into Skeleton.
Neutral Cloak Strange Tool
G:50
HP+40 / Equipped creature becomes .
Petrify Stone Tool
G:20
ST=0 / HP=80
Plate Mail Strange Armor
G:50
HP+50
Prismatic Wand Strange Weapon
G:70
If the element of user's creature is different from the enemy's, the user's creature gains ST/HP+40.
Rag Doll Strange Tool
G:60
Neutralizes: Scroll attacks. / Neutralizes: All normal attacks when opposing creature's ST > equipped creature's ST.
Reactive Armor Armor
G:50
HP+30 / Battle Start: Destroys opponent's weapon.
Ring of the Succubus Normal Tool
G:30
Attacks First / Attack Bonus: Opponent's base ST=0.
Scale Armor Normal Armor
G:30
HP+40
Shadow Blaze Strange Scroll
G:70
Scroll Attack: ST=40 / Scroll Critical Hit: If more than one copy of enemy creature is in play.
Silver Plow Strange Tool
G:30
ST+20 / HP+10 / Battle End: Raises level of battle territory by 1.
Sling Normal Tool
G:30
Attacks First / ST+10 / HP+10
Soul Ray Strange
G:70
Scroll Attack: ST=30 / Battle End: Recycles to Hand.
Spark Ball Scroll
G:60
Scroll Attack: ST=40
Spectre's Robe
G:60
ST & HP+(random value between 10 and 70).
Sphere Shield Strange Armor
G:100
ST=0 / Neutralizes: All normal attacks.
Spiked Shield Strange Armor
G:40
Reflects: 1/2 of damage received (excluding scroll attacks).
Squid Mantle Armor
G:50
HP+40 / Negates opposing creature's Attack Bonus ability.
Storm Armor
G:70
HP+(number of User's territories x20).
Stormcauser Rare Weapon
G:55
ST+60 / HP-30
Storm Halberd Strange Weapon
G:70
ST+(number of creatures in play x5). / Critical Hit:
Storm Shield Strange
G:70
If equipped creature is or , neutralizes all normal attacks.
Storm Spear
G:20
ST+20 / Critical Hit: When equipped creature is or .
Sword of Pluck Weapon
G:40
ST+40 / Critical Hit: When equipped creature is .
Tearing Halo Strange Scroll
G:60
Scroll Attack: ST=30 / Scroll Critical Hit: Unless equipped creature is / Immune to Destroy Item and Steal Item effects.
Tombstone Strange
G:0
Upon Defeat: User draws cards until their hand contains 6 cards. / Immune to Destroy Item and Steal Item effects.
Tonfa Strange
G:30
Attacks twice.
Topaz Amulet Rare Tool
G:50
Instant Death: (60%) / Neutralizes:
Trident Weapon
G:50
ST+40 / HP+20
Turquoise Amulet Rare Tool
G:50
Instant Death: (60%) / Neutralizes:
Twin Spike Strange Tool
G:30
ST+20 / Attack Bonus: Transforms opposing creature into the equipped creature.
Vorpal Sword
G:60
ST+30 / Critical Hit: Creatures with MHP of 40 and up.
Warlock's Disk Rare Tool
G:110
No effects or abilities can be used during battle.
Wonder Charm Strange Tool
G:70
Neutralizes: 80% of damage received (excludes scroll attacks).

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Spell Spells

Air Shift Normal Single-Target Flash
G:100
Transforms target territory in User's possession to an land.
Alarm Rare
G:70
Stand all User's creatures that are currently Down.
Assemble Cards Strange Single-Target Flash
G:70
Secret / If User has , , , and creature cards in hand, User gains 500G. If not, User draws 2 cards.
Asteroid Rare Single-Target Flash
G:100+Card
Lowers level of target territory by 1. / Synthesis: Asteroid, target territory's level becomes 1.
Barrier Normal Single-Enchant
G:30
Target Cepter cannot be targeted by spell effects (except those that dispel effects) for 5 rounds.
Binding Mist Strange Single-Enchant
G:40
Adds Paralysis to target creature.
Blackout Normal
G:40
Target enemy Cepter cannot claim tolls for 2 rounds.
Blast Trap Strange Single-Enchant
G:30
The first Cepter to stop on the territory enchanted by this effect loses 40% of G and the occupying creature is dealt 20 damage. This occurs only once.
Bounty Hunt Strange Single-Enchant
G:50
Adds Bounty (Cannot be moved or exchanged via spell effect. / If killed in battle with a weapon, opposing Cepter gains 300G) to target creature.
Blaze Splash Strange Single-Flash
G:80
Deals 30 damage to target creature.
Bright World
G:70
For 6 rounds, requirements for summoning creatures other than magic cost are ignored.
Burning Hail
G:100
Deals 20 damage to all and creatures.
Chaos Panic Strange Multi-Enchant
G:60
Adds Backward to all Cepters.
Charging Step Normal Single-Enchant
G:20
Locks target Cepter's die rolls to 2-4 each for 2 rounds. / User gains 50G immediately after the dice roll.
Chariot Strange Single-Flash
G:50
Moves target creature belonging to user 2 spaces. / Recycles to Book.
Clairvoyance Strange Single-Target Flash
G:20
User gains (1/2 of the G cost of target Cepter's spell cards in hand) magic. / User views target Cepter's hand.
Cluster Burst Strange
G:90
Deals 20 damage to all creatures with the most-placed attribute (including Neutral).
Dark World
G:70
For 6 rounds, All creatures cannot be targeted by spells (except those that dispel Enchantment effects).
Debility Strange Single-Target Flash
G:40+
ST=0 to target creature. / Synthesis: Spell, ST=0 & MHP-20 to target creature. / User draws a card.
Disaster Rare
G:120+Card
Deals 30 damage to all creatures with MHP of 50 or more.
Discord Strange
G:80+
Randomly selects creature with the most copies on the map, and changes them all into Goblins.
Disease Normal Single-Enchant
G:30
In battle, ST & HP-20 to target creature. / User draws a card.
Diselement Strange Single-Enchant
G:20+Card
Target creature cannot receive land effect. / Synthesis: Creature, Target all Down creatures. / User draws a card.
Dominant Growth Single-Enchant
G:50
Each time the target territory is leveled up or its element is changed, MHP+20 to the occupying creature (up to a maximum of 100).
Drain Magic Strange Single-Flash
G:80
User steals 30% of target enemy Cepter's magic.
Dream Terrain Strange Single-Enchant
G:40
For 5 rounds, User gains 50% of tolls collected by other Cepters.
Earth Shift Normal Single-Flash
G:100
Transforms target territory in User's possession to an land.
Elemental Wrath Normal
G:70
Deals 20 damage to all creatures whose elements differ from the territories they inhabit.
Energy Field Strange Single-Enchant
G:60
Target creature gains Neutralizes: All attacks (except scroll attacks). / Opposing Cepter steals 100G from User at Battle End.
Erosion
G:40+Card
If any card exists more than once in target Cepter's hand, said copies of that card are destroyed. / Synthesis: Spell, target all Cepters.
Escape
G:20
Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Exchange Strange
G:60
Exchanges target creature with another from its owner's hand.
Exile Strange
G:100
Returns 1 creature with an Enchantment and no summoning conditions to owner's hand.
Fat Body
G:40
MHP+20 (up to a maximum of 100), ST-20 to target creature.
Fear
G:100
Returns target Cepter's creature with the lowest MHP to their hand.
Fire Shift Normal Single-Flash
G:100
Transforms target territory in User's possession to a land.
Flatland Strange
G:100
Secret / If User has more than five level 2 territories, raise each land's level by 1. If User has five or less, Recycle to Book.
Fluxion Single-Target Flash
G:100
Secret / User steals 30% of target enemy Cepter's magic that has more current magic than the User.
Fly Strange Single-Target Flash
G:50
User rolls three dice this turn.
Foresight Strange Single-Flash
G:30
User views the top 6 cards in their book, then selects 1 to place in their hand.
Form Portal
G:140
Transports User to the nearest gate. User cannot roll the dice this turn.
Freeze Cyclone
G:100
Deals 20 damage to all and creatures.
Gift
G:100
User gains (User's rank x50G) magic. / User draws a number of cards equal to User's rank from their book.
Goblin's Lair Single-Flash
G:10+Card
Places Goblin on land occupied by user if it is currently empty. / Recycles to Hand.
Greed Normal Single-Enchant
G:30
Raises target territory's toll value to 1.5x. / User draws a card.
Growth Body Normal Single-Flash
G:20
MHP+10 to target creature (up to a maximum of 100).
Haste Strange Single-Enchant
G:70
Locks target Cepter's die roll to 6-8 for 2 rounds.
Holy Banishment Normal
G:90
Returns target creature to its Cepter's hand whose element differs from the territory it inhabits.
Holy Word 1 Normal Single-Enchant
G:30
Target Cepter's next dice roll yields a 1.
Holy Word 3 Normal Single-Enchant
G:10
Target Cepter's next dice roll yields a 3.
Holy Word 6 Normal Single-Enchant
G:50
Target Cepter's next dice roll yields a 6.
Holy Word 8 Strange Single-Enchant
G:80
Target Cepter's next dice roll yields an 8.
Home Ground
G:100
Secret / If User has 4 or more territories with different creatures and attributes, each territory's attribute will change according to the creature occupying it. If User has 3 or less, Recycle to Book.
Hyperactive Strange Single-Enchant
G:40
For 5 rounds, target creature is Unyielding.
Immobilize Multi-Enchant
G:80
Adds Immobilize (cannot be moved via Territory command) to all creatures.
Incineration Strange
G:10
User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Influence Strange Single-Flash
G:80
Transforms target territory into its owner's most numerous land type.
Insect Swarm Rare Multi-Flash
G:120
Deals 20 damage to all creatures that have already taken damage.
Joint World
G:50
For 6 rounds, and lands are linked, and and lands are linked.
Land Drain
G:50
User steals (number of target's possessed territories x30G) magic from target enemy Cepter.
Land Transfer Strange
G:100
Releases target territory from User's control and reverts it to magic at 70% of its value.
Life Force Single-Enchant
G:50
Target Cepter uses creatures and items at 0G cost / When target Cepter uses a spell, that spell has no effect and this effect is removed.
Life Stream Normal Multi-Flash
G:50
Fully recovers HP of all creatures owned by User.
Liquid Form
G:30
In battle, target creature's ST & HP=(random value between 10-70). / User draws a card.
Long Line Strange
G:70
Secret / If User owns four or more consecutive territories, User gains 500G magic. If User owns three or less consecutive territories, User draws two cards.
Magic Bolt Normal Single-Flash
G:50
Deals 20 damage to target enemy creature.
Magical Leap
G:70
Transports User to an nearby territory of User's choice within 1-4 spaces. User cannot roll the die this turn.
Magic Shelter Single-Enchant
G:70
Adds Demonic Wall (Cannot be targeted by spell effects and is treated as Defensive) to target creature.
Magma Shift
G:120
Transforms target level 3 or lower territory into a land. / Transforms target level 3 or lower territory into a land.
Manna Normal Single-Target Flash
G:0
User gains (lap number x50G) magic.
Mass Growth Multi-Flash
G:30+Card
MHP+5 to all creatures (up to a maximum of 100). / Synthesis: Item, MHP+5 to only User's creatures (up to a maximum of 100).
Mass Phantasm Normal Multi-Enchant
G:70
Adds Phantasm (Creature's HP and MHP cannot be altered by spell effects) to all creatures.
Merciful World
G:50
For 6 rounds, Cepters cannot invade territories belonging to Cepters below their rank.
Metal Form Rare Single-Enchant
G:70
Adds Metallize (Neutralizes normal attacks, cannot use Armor) to target creature.
Metamorphosis Strange Single-Target Flash
G:80+Card
User chooses an item or spell card from the target enemy Cepter's hand and converts that card in all Cepters' hands and books to Holy Word 6.
Miracle Call Strange Single-Target Flash
G:70
If User has a Breed card in their book, User draws it. If not, User draws two cards.
Mirror World Rare
G:70
For 6 rounds, creatures that have two or more of the same creatures on the map are destroyed at the start of battle.
Misty World Rare
G:50
For 6 rounds, all Cepters cannot be targeted by spell effects.
Natural World Rare
G:70
For 6 rounds, all creatures cannot use abilities that trigger at Battle End or Upon Defeat.
Obliteration Rare
G:80
All Cepters lose (number of gems x70G) magic. If no jeweler exists, decreases magic of all Cepters by 10%.
Outrage Single-Flash
G:100
Move target creature to adjacent enemy territory.
Pacifism Normal Multi-Enchant
G:70
All Cepters cannot invade enemy territories for 2 rounds.
Peace Strange Single-Enchant
G:70
Target territory cannot be invaded. / Target territory's toll value becomes 0.
Penalize Rare Multi-Enchant
G:80
Adds Paralysis to all Breed creatures and puts them Down.
Philosophy Single-Flash
G:50
If a card with the Synthesis ability is in User's hand, User draws 3 cards. If not, User draws 2 cards.
Plague
G:100
Adds Poison (Battle End: Enchanted creature's base HP is reduced by half of its MHP) to all creatures.
Poison Mind Normal
G:20
User views the top 6 cards in target enemy Cepter's book, then selects 1 to destroy. / User draws a card.
Prophecy Single-Flash
G:40
User draws 1 card of specified type from their book.
Purify Normal
G:20
Removes all Enchantments. / User gains (number of different Enchantments removed x50G) magic.
Quicksand Rare Single-Enchant
G:100
Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.
Quietude Strange Multi-Enchant
G:70
Adds Silence (cannot cast spells next turn) to all Cepters.
Quintessence
G:80
Transforms target level <=4 territory into a land.
Ray of Law Strange Multi-Flash
G:60
Destroys all cards of magic 100G and up from all Cepters' hands.
Ray of Purge Rare Multi-Flash
G:50
Destroys all Enchantment spell cards from all Cepters' hands.
Redivision Strange Multi-Flash
G:100
Sets each Cepter's G to the average of all Cepters' G.
Reincarnation Rare Single-Flash
G:70
User discards all cards from current hand and draws an equal number of new cards from their book plus one additional card.
Release Normal Single-Enchant
G:50
For 4 rounds, the target Cepter ignores all land and item restrictions.
Relief Normal Single-Flash
G:30
Exchanges creatures in 2 of User's territories. / Recycles to Book.
Remission
G:100
Target gate is marked as passed (excluding the final gate).
Remote Switch
G:30
Change the direction of all branch switches and Recycle to Book. If there is no branch switch, User draws a card.
Restore Normal
G:40
Fully heals and Stands target creature.
Revival Rare Single-Flash
G:80
Target Cepter's book is reverted to the state it was in when the game began.
Senility Rare Single-Enchant
G:100
Target creature is destroyed at Battle End.
Sense of Wild Rare Single-Flash
G:80
User draws a card. If the drawn card is a creature, summon it to a random vacant land.
Shatter Normal
G:30
User chooses a non-creature card from target Cepter's hand and destroys it.
Shining Geyser Single-Flash
G:100+Card
Deals 30 damage to target enemy creature. / Synthesis: Spell, Deals 40 damage to target enemy creature.
Sigil of Drain Single-Enchant
G:20
Adds Drain (20G - User steals 10% of target enemy Cepter's magic) to target creature that has no Creature Spell ability.
Sigil of Float Single-Enchant
G:40
Adds Movement (50G - Adds Holy Word 5 to target Cepter) to target creature that has no Creature Spell ability.
Sigil of Shrink Strange Single-Enchant
G:40
Adds Shrink (50G - MHP-10 to target enemy creature) to target creature that has no Creature Spell ability.
Sneak Hand Single-Flash
G:100
Secret / Choose an item card from target enemy Cepter's hand that has two or more of it and add it to your hand.
Solid World
G:70
For 6 rounds, all territories are prevented from undergoing land transformation via spell effects and are immune to effects that lower land levels.
Spartoi Normal Single-Flash
G:30+Card
Places a Skeleton on a random vacant land.
Speed Penalty Normal
G:70
User steals ((Enemy Cepter's lap count-User's lap count)x100G) magic from the enemy Cepter with the highest lap count.
Spirit Walk Normal Single-Enchant
G:20
Target creature can travel to any vacant land when moving.
Squeeze Normal Single-Flash
G:50
User chooses a card from Target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Steal Gem Strange Single-Flash
G:40
User steals one attribute stone at random from the target enemy Cepter. / User steals 80G from target enemy Cepter if no jeweler exists.
Stone Blast Strange
G:80
Deals 30 damage to target or creature.
Storm Shift Strange
G:120
Transforms target level 3 or lower territory to , or transforms target level 3 or lower territory to .
Subsidence Single-Flash
G:100+Card
Lowers level of target enemy Cepter's highest-level territory by 1. / Synthesis: Subsidence, Target all Cepters (including the User).
Sudden Impact
G:100
Secret / Lowers level of target level 4 territory by 1.
Temptation Single-Flash
G:70+Card
User can use the target enemy creature's Creature Spell ability.
Theft Rare
G:100
User chooses a spell card from target enemy Cepter's hand and steals it.
Thrust Blow Single-Flash
G:70
Move target creature to adjacent vacant territory.
Thunderclap Strange Single-Flash
G:100
Secret / Deals 30 damage to target enemy creature with summoning conditions.
Tiny Army Single-Flash
G:100
Secret / If User has five or more creatures with MHP of 30 and under, those creatures receive MHP+10 and User gains 500G magic. If less than five, recycle to Book.
Turn to the Wall Rare Single-Flash
G:80
Transforms target creature into a predetermined Defensive creature of the same element.
Tyranny Rare
G:100+
Adds Paralysis to all creatures with MHP of 30 and under.
Uniformity Strange Single-Enchant
G:60
For 3 rounds, the target Cepter's toll fee will be 200G for all territories.
Vitality Normal Single-Enchant
G:30
In battle, ST & HP+20 to target creature. / User draws a card.
Vortex Strange Single-Enchant
G:40
No effects or abilities can be used during battle with the target creature.
Waste World Strange
G:70
For 6 rounds, cards of rarity S require 1.5x magic to use. Cards of rarity R and E require double.
Water Shift Normal Single-Flash
G:100
Transforms target territory in User's possession to a land.
Wind of Hope Normal Single-Flash
G:40
User draws 2 cards from their book.

Thanks to: Koru, Lizardman, akwan_tarot, SBRJCT, SwapGo, wiki.culdcept.net and OmiyaSoft

Last Updated on Tuesday, 18 April 2017 23:17

Card of the Moment

Remote Switch Revolt
G:30
Change the direction of all branch switches and Recycle to Book. If there is no branch switch, User draws a card.

Culdcept Revolt

culdcept_revolt_jpn.png

Poll of the Moment

What part of Culdcept Revolt are you most excited about?
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
Total Votes:
First Vote:
Last Vote:

Please help support our site costs by donating via the PayPal button above. Thanks in advance!

New on the Forum

    • Faeria
    • Looks fun, thanks for the head's-up!
    • Author Andyman
    • 19 Apr 2017 15:35
    • Faeria
    • Anyone here play Faeria? It's a Board/TCG game similar to Culdcept on Steam...
    • Author Geminigh
    • 18 Apr 2017 18:03

Like us on Facebook!Follow us on Twitter!Watch Culdcept videos on YouTube!Friend us on Xbox Live!


©2008-17 Culdcept Central.
Game imagery and content
©1997-2017 OmiyaSoft.

Go to top