This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct
errors. If you spot an error we've missed, please let us know!
If you're looking for a sortable and filterable offline list, you can download Whooh05's spreadsheet
here.
Click a card to view it full size. Click on Flavor, Explanation and Advice for a card to show or hide the extra text.
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Neutral Creatures
Archbishop ST:30 HP:30 MHP:30 G:50
Immune to Destroy Item and Steal Item effects / Vigorous / Secret Art (30G): Removes
from target creature. (Ignores Anti-Spell.)
Flavor
An archbishop who borrows power from the gods to remove curses cast on living things and even bless the land itself.
Explanation
Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands. Secret Art = Used as a Spell in the Spell Phase.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Advice
Has a Secret Art to remove enchantments, and the Vigorous ability allows it to use its Secret Art every turn.
Archchemic ST:20 HP:30 MHP:30 G:40
Neutralizes: Scroll Attacks / Reduces cost of Terrain Change for the territory this creature is on to 50G.
Flavor
A master alchemist. Using his many potions, he is able to transmute the very land beneath his feet with ease.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Advice
Makes Terrain Change cheaper. However, it has low HP, so it can't defend well. You may want to Exchange it once you've used its effect.
Baldanders ST:0 HP:30 MHP:30 G:20
In Battle: Transforms into a random creature.
Flavor
A creature that can morph its body into that of any other living thing. Its true form is both confusing and hideous.
Advice
There's no way to know what this creature will transform into, so battles with it will be a test of your luck. Truly, it is a card of dreams.
Bandit ST:20 HP:20 MHP:20 G:20
Support: All / Attack Bonus: Steals (damage dealt x2)G from opponent.
Flavor
A bandit who wanders the roads attacking passing Cepters. Steals not only money, but magic as well.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Advice
If you use a powerful creature as support, you'll be able to steal a lot of magic with this creature.
Borgess ST:30 HP:30 MHP:30 G:40
Boost: HP+20 to creatures.
Flavor
A demon scholar whose knowledge of creatures rivals even that of the gods'.
Explanation
Boost = In battle, raises ST and/or HP of each creature on the map that meets the conditions.
Advice
A creature that increases the HP of neutral element creatures during battle. Essential for books containing mostly neutral creatures.
Creeping Coin ST:10 HP:30 MHP:30 G:20
Battle End: User gains 100G / If destroyed in combat or by a spell,
user gains 100G.Flavor
A magic coin that's taken the form of a spider. When broken, it will release raw magic.
Advice
You'll obtain magic whether this creature survives or not, but it's bad at defending, so you're better off using it to get some quick G.
Fighter ST:40 HP:40 MHP:40 G:30Flavor
Mercenaries that fight for coin. With the world in constant turmoil, they are a common sight.
Advice
Has high performance for a low cost. However, since it's neutral element, it can't gain the land effect bonus while defending.
Goblin ST:20 HP:30 MHP:30 G:0Flavor
A terrible little imp. It tends to group up and attack lone travelers wandering the roads at night.
Advice
The cost to summon them is 0, so use them freely. However, they have generally poor performance in battle.
Halfling ST:30 HP:30 MHP:30 G:50
Anti-Spell / Receives land effect from lands of any element.Flavor
A member of a race of small people known for their ability to hide well. Can use any terrain to his advantage and can even dodge spells.
Explanation
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Advice
This creature can be placed anywhere without worrying about the land's element. Good at the start of a match when there's land to grab.
Hidebehind ST:30 HP:40 MHP:40 G:40
Secret Art (40G): Adds "Land Effect"
to user's target creature.Flavor
A cowardly fairy that uses its magic to melt into its surroundings. Those who befriend it and gain its magic will have a big advantage in battle.
Explanation
Secret Art = Used as a Spell in the Spell Phase. Land Effect = Gain the land effect, even if your creature's element doesn't match the land's.
Advice
Using this creature's Secret Art, you can grant the land effect to misplaced creatures or even to neutral creatures.
Ironmonger ST:20 HP:30 MHP:30 G:10
Secret Art (50G): User draws an Item Card.Flavor
An ironware merchant with an iron body. Pulls weapons and armor out of... somewhere and offers to sell them to you at low, low prices.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Advice
Because this creature's Secret Art lets you draw items from your book, you can worry less about putting in multiple copies of items you want.
Living Amulet ST:20 HP:10 MHP:10 G:60
Item Creature / Upon Defeat: Revives as Living Amulet if opponent
did not equip a weapon.Flavor
A living amulet with a recovery spell placed on it. Able to fix itself when damaged, it has been the sole survivor of many battles.
Explanation
Item Creature = Can be used as an item during battle. Ability values & effects are added to the creature it's equipped to.
Advice
A versatile creature that can be used as an item too. Can revive itself many times if your opponent lacks weapons.
Living Armor ST:0 HP:40 MHP:40 G:70
Item Creature / In Battle: ST+50 if used as a creature.Flavor
Living armor with great destructive power that is sealed away when it is being worn.
Explanation
Item Creature = Can be used as an item during battle. Ability values & effects are added to the creature it's equipped to.
Advice
Grants a large amount of HP if used as an item, but as a creature, it has an even larger amount of ST, making it good for invasions.
Living Bomb ST:10 HP:30 MHP:30 G:60
Item Creature / Battle End: Destroys opponent and self if your
creature has 20 or less HP left.Flavor
A living bomb that detonates itself after receiving a large impact.
Explanation
Item Creature = Can be used as an item during battle. Ability values & effects are added to the creature it's equipped to.
Advice
A creature that can also be used as an item, too. When it's near death, it explodes and takes its opponent down with it.
Living Glove ST:0 HP:30 MHP:30 G:70
Item Creature / In Battle: ST&HP=(Number of creatures in play with a
different element from this creature x5).Flavor
A living glove that generates power in the presence of different elemental energies.
Explanation
Item Creature = Can be used as an item during battle. Ability values & effects are added to the creature it's equipped to.
Advice
If this card is used as a creature or equipped to a neutral creature, it will generate more ST & HP than it would if used by an elemental creature.
Living Helmet ST:20 HP:30 MHP:30 G:50
Item CreatureFlavor
A living helmet that can be worn as armor, but also has its own will and can attack enemies on its own.
Explanation
Item Creature = Can be used as an item during battle. Ability values & effects are added to the creature it's equipped to.
Advice
Can be used to claim territory or help out one of your creatures. A very versatile card.
Lunatic Hare ST:20 HP:30 MHP:30 G:30
Battle End: Swaps opponent's ST and HP values.Flavor
A mad hare that strikes any who see it with utter insanity.
Explanation
Changes made to the Base ST and MHP will last until the creature reverts to a card.
Advice
Can swap the opponent's ST and HP. If their ST is currently 0, they can be defeated with this ability alone.
An evil angel created by an ancient god by fusing the four elements. A creature of nobility and brutality, its actions cannot be predicted.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent. Neutralizes = Does not receive damage from opponent during battle.
Advice
Has good stats and is useful for both attack and defense. To make the most of this creature, you must pay attention to your enemy's element.
Nil-Vana ST:40 HP:40 MHP:40 G:70+
Support:
/ Attacks First / Secret Art (100G): HP-20 to all creatures with an
on them.Flavor
An incarnation of nihilism. Its strength in battle is clear and the destructive power of its secret skill is feared by all.
Explanation
Support = In battle, this creature can use creatures in your hand as items. Attacks First = Attacks first in a battle. Secret Art = Used as a Spell in the Spell Phase.
Advice
A creature perfect for invasions that has both Support and Attacks First. Its Secret Art can damage all creatures that are enchanted.
A shadow demon that strikes suddenly and steals the power of its victims before vanishing into the darkness.
Explanation
Attacks First = Attacks first in a battle, even when defending. Base ST = A creature's listed ST without item cards or abilities. Changes to the Base ST last until the creature reverts to a card. Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.
Advice
This creature's abilities let it disable its foe in invasions and defense. It can also constantly use Move Creature to roam the map & invade.
Shapeshifter
ST:20 HP:20 MHP:20 G:30
Secret Art (70G): Transforms into same creature as target creature.Flavor
An amorphous demon that can transform into any creature. However, once it has solidified, it cannot return to its original form.
Explanation
Secret Art = Used as a Spell in the Spell Phase After transforming, ST and MHP will become the base ability values of the new creature.
Advice
This creature's Secret Art lets it copy any creature that has already been placed on the map. Use it to duplicate powerful or expensive creatures.
A skeleton manipulated by magic. Even if it's damaged, it will just reform over and over. The only way to defeat it is to shatter it to pieces.
Explanation
Regenerates = If not killed, HP returns to full after battle.
Advice
Has average combat performance, but its Regenerates ability ensures it remains at full health between battles.
Thief
ST:20 HP:40 MHP:40 G:30 Battle Start: Steals opponent's
item if using no items of your own.Flavor
A skillful thief. By the time you realize she's even taken something, she's already long gone.
Advice
Enemy Cepters will think twice before using an item against this creature, so it may survive a surprising amount of battles.
Special Neutral Creatures
Androgear ST:60 HP:60 MHP:60 G:250+
Support:
/ Attacks First / Transforms into Gearion if Beast Gear is used as
support / Neutralizes: Scroll AttacksFlavor
The combined form of Sky Gear and Ground Gear, this machine has all the abilities of both its components.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Beast Gear = / ST:30 / HP:30 Gearion = / ST:80 / HP:80
Attacks First = Attacks first in a battle, even when defending.
Neutralizes = Does not receive damage from opponent during battle.
Cannot be added to your library of cards.
Advice
Two Gears combined into one. It has overwhelming power. However, it is a Cepter's calling to aim even higher...
A living machine formed from the ultimate fusion. Three machines have become one invincible being.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Neutralizes = Does not receive damage from opponent during battle.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Cannot be added to your library of cards.
Advice
The ultimate Neutral creature formed by three different Gears and a Cepter's passion.
A demon with a beast- like appearance. It can avoid spells by turning its body invisible. It uses the power of the earth to make itself stronger.
Explanation
Synergy = ST and/or HP are increased when a creature of a certain element is in play.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Advice
If an earth element creature is in play, this creature's ability values will rise to 50. That and its Anti-Spell ability make it a formidable defender.
Angry Mob
ST:20 HP:30 MHP:30 G:50+
In Battle: Quickly tap the A Button to increase ST. If ST is raised
above 100 in this way, it becomes 10.Flavor
An angry, disorganized rabble. They become stronger as they whip each other into a frenzy, but if they become too angry, they start to turn on each other.
Advice
It's difficult to obtain the highest amount of ST possible with this card's effect, but with a bit of practice, you can use it and save on item use.
Ba-al ST:50 HP:50 MHP:50 G:40++
Attacks First / Battle End: Destroys a random card from user's hand.Flavor
The brutal general of the demon army. It appears with a burning wind and rips out its victims' hearts with horrifying power.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Advice
Its Attacks First ability and high ability values make it good for both attack and defense, but it destroys a card from your hand every battle.
Cait Sith ST:20 HP:30 MHP:30 G:50
Land Limit:
Neutralizes: Attacks from creatures with ST of 40 and up. /
Anti-SpellFlavor
A fairy in the form of a cat. Cunning and swift, it can defeat creatures much bigger than itself and dodge even the trickiest of spells.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Advice
It is strong against magic and creatures with high ST, and is a reliable creature for defending territories.
Dead Warlord ST:40 HP:40 MHP:40 G:60+
Synthesis: (ST &
MHP+20). / Boost: ST+10 to invading creatures.Flavor
General of an army of the dead. It is a ruthless and horrible creature, but it cannot defy those it has signed a contract with.
Explanation
Synthesis = Activate this effect by discarding a specific kind of card.
Boost = In battle, raises ST and/or HP of each creature on the map that meets the conditions.
Advice
Its Boost ability increases the ST of all invading creatures. With this creature placed, it will be easier to capture your enemy's territories.
Domovikha ST:10 HP:20 MHP:20 G:20
Secret Art (80G): Adds "Anti-Spell"
to user's target creature.Flavor
A guardian house spirit that lives beneath stoves. As long as the house they inhabit is well maintained, they help keep it warm and clean.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Anti-Spell = Grants the Anti-Spell ability. (Can't be targeted by single-target spells.)
Advice
Its Secret Art lets it give the Anti-Spell ability to your other creatures. However, its ability values are low, so it may be difficult to keep alive.
Fay ST:20 HP:40 MHP:40 G:70
Scroll Critical Hit / Secret Art (50G): ST+20 to target creature (up
to a max of 100).Flavor
A beautiful witch who grants magical boons to valiant knights who earn her favor.
Explanation
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.
Secret Art = Used as a Spell in the Spell Phase.
Changes to the Base ST last until the creature reverts to a card.
Advice
It has a Secret Art that increases ST. Use it to strengthen creatures you're planning to use for Move Invasions.
Fire Drake
ST:30 HP:40 MHP:40
G:80
In Battle: ST+ (Number of creatures in play x5).Flavor
A dragon born of flames. It absorbs nearby sources of fire into its body and uses that power to destroy its enemies.
Advice
Its ST increases as the number of fire creatures on the map increase. It can become a top invader in a fire book.
Flame Duke ST:50 HP:50 MHP:50 G:60+
Attacks First / Critical Hit: When equipped with a weapon. / Battle
End: Recycles equipped items to user's book.Flavor
A messenger of the Fire God. In the Fire God's absence, he acts as a surrogate and gives power to the spirits of fire.
Explanation
Attacks First = Attacks first in a battle.
Critical Hit = Deals 1.5 times more damage to the opponent.
Recycles = After it is used, the card returns to the user's hand or book.
Advice
A heavyweight creature with top-tier stats and abilities. It costs a lot to summon, but is a champion among attackers.
Knight-errant ST:40 HP:30 MHP:30 G:60+
Synthesis:
(Evolves into Armed Paladin). / Reflects: 1/2 of damage received
from Normal Attacks.Flavor
A knight in training. He's still learning the art of swordplay, but is a natural at parrying. He dreams of one day becoming a Holy Knight.
Explanation
Synthesis = Activate this effect by discarding a specific kind of card.
Armed Paladin = / ST:0 / HP:50
Reflects = Reflects attack to opponent, does not receive any damage.
Advice
While its ability to reflect damage is useful, if you use its Synthesis ability, it will evolve into a very powerful creature.
Lavakin ST:60 HP:30 MHP:30 G:70
In Battle: ST- (number of rounds), HP+ (number of rounds).Flavor
A creature made fully of lava. When its body is molten, it uses its intense heat to attack fiercely, but as its body cools, it becomes hard as stone.
Advice
As the match goes on, its HP increases and its ST decreases. It may be best to have it invade early on, and then use it to defend after that.
Lone Beast ST:20 HP:40 MHP:40 G:80
In Battle: HP+ (this creature's base ST). / Critical Hit: If user
owns territory adjacent to battle territory.Flavor
A hairy beast creature shunned by people for its terrifying looks. However, it actually has a very gentle personality and values friendship greatly.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
Its ST is added to its HP, so by increasing just its ST, it becomes both stronger and tougher.
Minotaur ST:40 HP:40 MHP:40 G:60
Flavor
An ancient creature that is half man, half bull. It stalks its prey and devours it whole. It is feared far and wide.
Advice
A balanced, easy to use creature with solid base stats.
Nebiros ST:50 HP:40 MHP:40 G:70+
Attack Bonus: User draws cards until their hand contains 5 cards. /
Critical Hit: If opponent does not equip an item.Flavor
The cunning general of the devil army. It's not only an excellent fighter in single combat, but also a cunning strategist. It proposes new tactics each time it fights.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
When this creature attacks, you can draw back up to 5 cards in your hand. This and its high ST let it overwhelm an opponent who is out of items.
Phlogiston ST:30 HP:30 MHP:30 G:35
Critical Hit: Creatures with MHP of 40 and under.Flavor
Tiny fire spirits that usually float about peacefully. When provoked, they become enraged and torch their surroundings to nothing but ash.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
Has Critical Hit, the signature ability of the fire element. This creature can do x1.5 times the damage against the enemies its effect targets.
Pyromancer ST:30 HP:50 MHP:50 G:70
In Battle: Performs a Scroll Attack of ST=30 if not given an item. /
Battle End: ST=20, MHP=30 if the enemy landed an attack.
Flavor
A fire-wielding hero. Can summon giant fireballs to burn through anything, but when wounded, his power leaves him and his flames turn dim.
Explanation
Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Changes made to the Base ST and MHP will last until the creature reverts to a card.
Advice
A creature that can make a Scroll Attack without a scroll. It's a natural foe of creatures with Neutralizes and Reflects.
Red Ogre ST:40 HP:50 MHP:50 G:80
Flavor
A member of the ogre tribe, which are strong, but not very bright. Its body color is red and it prefers to live in far-off mountains.
Advice
Its ability values are high, but it's more expensive than other basic creatures. Be sure not to recklessly summon too many all at once.
Sharazad ST:20 HP:30 MHP:30
G:50
Support:
/ Secret Art (30G): Clears
from all Cepters.Flavor
A legendary storyteller who knows over 1000 tales. Her stories are so thrilling, those who hear them are drawn in and forget bout fighting.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Secret Art = Used as a Spell in the Spell Phase.
Advice
Its Secret Art removes all Cepters' enchantments. This one move can overturn an enemy's strategy.
A shield-bearing valkyrie. She hates fighting, but will stand up to protect her loved ones with great ferocity. Her strong heart will never falter.
Explanation
Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.
Advice
Her Vigorous ability lets you repeatedly use Territory Commands. On top of that, her ST and HP are both solid.
Shocker ST:10 HP:40 MHP:40 G:70
Attacks First / Vigorous / Attack Bonus: Adds Fatigued to target
creature.Flavor
A creature that thrives on fear. It will appear suddenly and reveal its horrifying face to its victims. Those who look directly at it will pass out from shock.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.
Advice
Even if you can't defeat the enemy creature, you can inflict Fatigued on them. It won't affect the battle, but it can trip the opponent up.
Sigurd ST:40 HP:40 MHP:40 G:80+
Instant Death: 60% against creatures with ST of 50 and up. /
Neutralizes: Attacks from creatures with MHP of 50 and up.Flavor
A famous dragon slayer knight. He tirelessly hunts down and slays all giant creatures, but especially enjoys fighting dragons.
Explanation
Instant Death = Defeat the opponent regardless of remaining HP.
Neutralizes = Does not receive damage from opponent during battle.
Advice
An expert at fighting tough creatures. It can easily shut down your enemy's top defenders.
Tiamat ST:60 HP:60 MHP:60 G:110+
Attacks First / Critical Hit:
/ Upon Victory: Changes battle territory to a
land.Flavor
The dragon god of fire. Its flames breed chaos and destruction all over the world. All lands it invades are burnt to cinders and made part of its fiery kingdom.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
A heavyweight creature with top-tier stats and abilities. Changes all lands in which it wins a battle into fire lands, so it's good for invading anywhere.
Uriel ST:40 HP:40 MHP:40 G:90
Critical Hit: Creatures under an
effect. / Secret Art (50G): Removes the Global
currently in effect.Flavor
The angel of fire. He was sent down to the world to cleanse it of magic. With his flaming sword and wings of fire, he will burn away curses and foul sorceries.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Secret Art = Used as a Spell in the Spell Phase.
Advice
Between its Critical Hit ability and its Secret Art, this creature is an effective counter to an opponent who uses many enchantments.
Valkyria ST:30 HP:30 MHP:30 G:70+
Attacks First / Support:
/ Upon Victory: ST+10 (up to a max of 100).Flavor
The herald of destruction. She sends the soul of every vanquished enemy to the god of destruction and becomes more powerful with each offering.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Attacks First = Attacks first in a battle.
Changes to the Base ST last until the creature reverts to a card.
Advice
A creature specializing in invasions. It has the Support ability and its ST increases with every battle it wins. It's perfect for repeated Move Invasions.
Special Fire Creatures
Armed Paladin ST:0 HP:50 MHP:50 G:200+
In Battle: ST= (number of
&
creatures in play x10). / Neutralizes: Scroll AttacksFlavor
A Holy Knight wearing a sacred suit of armor with a strong resistance to magic. His armor is proof of his honor and the trust his liege has for him.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Cannot be added to your library of cards.
Advice
A powerful creature that grows stronger as more fire and earth creatures are placed. The evolution of a Knight-errant.
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Water Creatures
Alp ST:20 HP:20 MHP:20 G:40
Land Limit:
Secret Art (50G): Make target enemy creature Fatigued.Flavor
A fairy from the dream world. Not usually seen, as its body is transparent. It grabs on to people and drags them into the dream world with it.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Advice
Its Secret Art lets it inflict Fatigued on an enemy creature. It's not particularly powerful, but it's good for disrupting your enemy's strategy.
Amazon ST:40 HP:40 MHP:40 G:70
Attack Bonus: Steals (user's lap number x30)G from enemy Cepter if
this creature is not equipped with an item.Flavor
A member of an all-female tribe. Their battle prowess surpasses that of most men. They're excellent hunters known to even steal magic.
Advice
The more laps you've completed, the more magic it can steal. However, its ability values are somewhat limited if it's not using a weapon.
Amphibian Warrior ST:40 HP:30 MHP:30 G:60
In Battle: ST+20 if battle territory is
or . / HP and MHP cannot be
altered by spells.Flavor
A warrior adept at fighting both in the sea and on the plains. It uses a mixture of water and air magic to create magic nullifying bubbles.
Advice
A creature best for battles on water and air element lands. It is also immune to spells that reduce its HP.
Aqua Duke ST:50 HP:50 MHP:50 G:60+
Neutralizes: Normal Attacks when equipped with armor. / Support:
/ HP and MHP cannot be altered by spells.Flavor
A messenger of the Water God. In the Water God's absence, he acts as a surrogate and gives power to the spirits of water.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Neutralizes = Does not receive damage from opponent during battle.
Advice
A heavyweight creature with top-tier stats and abilities. It costs a lot to summon, but is a champion among defenders.
Aqualing ST:20 HP:30 MHP:30 G:40
Neutralizes: Creatures with MHP of 30 and under.Flavor
A water-dwelling fairy. It absorbs water into its body and dodges enemy attacks. Attacking this fairy is just as difficult as slicing water.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Advice
Has Neutralizes, the signature ability of the water element. Has low stats, but is able to completely block certain attacks.
Bahamut ST:60 HP:60 MHP:60 G:110+
Attacks First / Upon Victory: Changes battle territory to a
land. / RegeneratesFlavor
The dragon god of water. Although it looks like a giant fish, it has the power of a god. All lands it conquers become part of its vast ocean domain.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Regenerates = If not killed, HP returns to full after battle.
Advice
A heavyweight creature with top-tier stats and abilities. Changes all lands in which it wins a battle into water lands, so it's good for invading anywhere.
Blue Ogre ST:40 HP:50 MHP:50 G:80Flavor
A member of the ogre tribe, which are strong, but not very bright. Its body color is blue and it prefers to live near large bodies of water.
Advice
Its ability values are high, but it's more expensive than other basic creatures. Be sure not to recklessly summon too many all at once.
Fate
ST:10 HP:40 MHP:40 G:60
Upon Defeat: User draws a card. / Secret Art (40G): User draws a
card.Flavor
A witch that oversees fate itself. She already knows the fate of every Cepter. If you ask nicely, she will tell you your own fate.
Explanation
You cannot draw a card upon defeat if your hand already has 10 cards in it.
Secret Art = Used as a Spell in the Spell Phase.
Advice
Lets you draw extra cards when you need to. Even when it's destroyed, you get one final card. Use it to keep your hand well stocked with cards.
Hyde ST:30 HP:30 MHP:30 G:20+
Land Limit:
Secret Art (50G): Adds "Paralysis"
to target creature.Flavor
The chief of the Sea Monk tribe. His ability to freeze those who lay eyes on him is the most powerful of all his tribe.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Paralysis = Can't attack or use items, and abilities do not activate.
Advice
This creature's Secret Art lets it preemptively disable its enemies. It's useful for making enemy territory easier to capture.
Id ST:40 HP:30 MHP:30 G:50++
Synthesis: Creatures (Transforms into discarded creature). /
Neutralizes: Scroll Attacks.Flavor
A creature that lurks within humanity's collective consciousness. It reads people's minds and changes its form. Few have ever seen its true form.
Explanation
Synthesis = Activate this effect by discarding a specific kind of card.
Neutralizes = Does not receive damage from opponent during battle.
Advice
You can use its Synthesis ability to bring out an extremely powerful creature while ignoring any of its summoning costs.
Kawahime ST:30 HP:40 MHP:40 G:70
Land Limit:
Vigorous / Secret Art (30G): ST-10 to target creature.Flavor
A female demon that dwells near a river. She lures humans to her, then drains their energy.
Explanation
Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.
Secret Art = Used as a Spell in the Spell Phase.
Changes to the Base ST last until the creature reverts to a card.
Advice
Vigorous lets it use its Secret Art and Territory Commands repeatedly. It can sap the ST of enemy creatures, making them weaker during invasions.
Lilith ST:0 HP:30 MHP:30 G:60
Attacks First / In Battle: ST= (number of cards in user's hand x10).Flavor
A female vampire who wanders around lakes and drains her victims with her magic claws. Her power depends on the power of her sire.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Advice
This creature's ST rises as you have more cards in your hand. With a full hand, it can be a strong invader.
Part man, part lizard, this creature can camouflage itself with its surroundings. Any invaders to its territory are met with a swift ambush.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Advice
Its Attacks First ability paired with a good weapon can let it defeat invaders before they even get a chance to strike.
Otohime ST:40 HP:40 MHP:40 G:70+
Boost: HP+10 to defending creatures. / Battle End: Adds "Last
Breath"
to enemy creature.Flavor
Daughter of the dragon king of the ocean. She grants her protection to all creatures of the sea. Guests who open the box she gives them suddenly age 300 years.
Explanation
Boost = In battle, raises ST and/or HP of each creature on the map that meets the conditions.
Last Breath = Creature is destroyed at the end of the battle.
Advice
It raises the HP of all defending creatures, so it's best for a book that revolves around protection and defense, without much invading.
Scylla ST:30 HP:40 MHP:40 G:60+
In Battle: Disables opponent's Attack Bonus. / Battle End: Adds
"Sleep"
to enemy creature.Flavor
A demon from the deep ocean. Her poisonous claws make her enemies woozy and the thin layer of mucus that coats her body nullifies certain effects.
Explanation
Sleep = cannot take tolls.
Advice
This creature disables the opponent's Attack Bonus abilities. In addition, it will inflict the opponent with Sleep, making them unable to take tolls.
Triton ST:30 HP:40 MHP:40 G:70
Scroll Critical Hit / Battle End: User draws a card if an item was
equipped to Triton during battle.Flavor
Half-mermaid warriors known for being master tacticians with a fully-stocked arsenal of weapons.
Explanation
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.
Advice
A creature that uses scrolls well. When you equip this creature with an item, you can draw a card, so it's quite useful for keeping your hand full.
Vigilante ST:20 HP:30 MHP:30 G:50+
In Battle: Quickly tap the A Button to increase HP. If HP is raised
above 100 in this way, it becomes 10.Flavor
A group of vigilantes sworn to protect their city. They become more powerful as their blood boils. However, if they get too hot-blooded, they pass out.
Advice
It's difficult to obtain the highest amount of HP possible with this card's effect, but with a bit of practice, you can use it and save on item use.
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Earth Creatures
Barong ST:30 HP:40 MHP:40 G:60+
Upon Defeat: Returns to user's hand. / Immune to spells that lower
land level or change its element.Flavor
A holy beast that protects the forest. It will not permit the desecration of its land. Even if it's defeated, it will continually revive.
Explanation
If owner's hand has 10 cards in it, this card will be destroyed instead of returning to their hand.
Advice
Is not affected by spells that lower its land's level or change its element, so it's great for defending. If defeated, it returns to your hand.
Black Knight ST:40 HP:40 MHP:40 G:90
Critical Hit: Creatures with ST of 30 and under / In Battle:
Disables opponent's Attack Bonus.Flavor
Knight with an evil heart. Is ruthless to the weak. His armor is black as his heart and deflects his enemies' special techniques.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
His Critical Hit is useful for invasions. Instant Death does not affect him during battle, so you can entrust him with defending as well.
Branch Army ST:30 HP:30 MHP:30 G:80+
In Battle: ST+ (number of
creatures in play x5). / Secret Art (50G): Evolves into Mudman.Flavor
An army of wooden soldiers. Small, but numerous, once their bodies return to the land, they are reborn as a creature of earth.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Mudman = / ST:20 / HP:40
Advice
This creature gains ST as more earth creatures come into play. Once it's done invading, it can evolve into Mudman, which gains HP instead.
Coatlicue ST:30 HP:50 MHP:50 G:70+
In Battle: ST & HP+20 when user's book has more cards left than
enemy's book. / Secret Art (50G): Destroys top card in target's
book.Flavor
Earth goddess with the head of a snake. Although she has a scary appearance, she shows mercy to her followers. She blesses one's fate with better fortune.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Advice
A creature that can destroy cards in the enemy's book. If you decrease the number of cards in your opponent's book, it will become more powerful.
Dusk Dweller ST:40 HP:40 MHP:40 G:70+
Attacks First / Upon Victory: ST & MHP+10 (up to a max of 100).
Flavor
A vampire assassin. He has an aura of darkness, but is loyal to his clients. He takes his victims' lives to gain power.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Changes made to the Base ST and MHP will last until the creature reverts to a card.
Advice
It improves its ability values every time it wins a battle. If kept it alive, it can become unstoppable at defending and move invasions.
Dwarven Miner ST:30 HP:50 MHP:50 G:70+
Toll value for occupied territory becomes 1.5x. / Secret Art (0G):
User gains (lap number x30)G.Flavor
A burly dwarven miner. He usually focuses on digging up gems underground, but once he sees the enemy, he fights daringly using his pickaxe as a weapon.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Advice
It increases toll and obtains magic with its Secret Art. A creature well-suited to obtaining magic.
Earth Spirit ST:40 HP:30 MHP:30 G:60
MHP+10 when Terrain Change or Land Level Up are used on the
territory this creature is on (up to a max of 100).Flavor
A mineral spirit. Its body hardens in response to magic poured into the land.
Explanation
Changes to MHP last until the creature reverts to a card.
Advice
Each time you use one of the two Territory Commands, its MHP improves. As the land's value increases, this creature's defense will as well.
Gargoyle ST:30 HP:50 MHP:50 G:70+
Attacks First / In Battle: ST=50 when defending.
Flavor
A demon that has skin like stone. It pretends to be a stone statue and ambushes invaders.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Advice
Has both Attacks First and an ability that makes it deal more damage when defending. This is a creature that specializes in repelling invaders.
Green Ogre ST:40 HP:50 MHP:50 G:80
Flavor
A member of the ogre tribe, which are strong, but not very bright. Its body color is green and it prefers to live in the forest.
Advice
Its ability values are high, but it's more expensive than other basic creatures. Be sure not to recklessly summon too many all at once.
A cat girl who is so swift, she can even dodge spells. She is fascinated by other living creatures, but in a fight, she'll gladly use them as shields.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Advice
It has low ability values, but its Anti-Spell and Support abilities make it good for defending.
Healer ST:10 HP:40 MHP:40 G:80
Regenerates / Vigorous / Secret Art (10G): Recovers target user's creature's HP by 30.
Flavor
A medicinal herbalist. With her abundant knowledge of medicinal herbs, she can heal any injuries.
Explanation
Regenerates = If not killed, HP returns to full after battle.
Vigorous = Is not Fatigued.
Secret Art = Used as a Spell in the Spell Phase.
Advice
Its Secret Art can heal other creatures, and its Vigorous ability means it can use its Secret Art every turn.
Jormungandr ST:60 HP:60 MHP:60 G:110+
Attacks First / Regenerates / Upon Victory: Changes battle territory
to a
land.Flavor
Dragon god of the earth. It has a large body that is capable of wrapping around a mountain. Its large body erodes the land around it.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Regenerates = If not killed, HP returns to full after battle.
Advice
A heavyweight creature with top-tier values and abilities. Changes all lands in which it wins a battle into earth lands, so it's good for invading anywhere.
Leshy ST:30 HP:40 MHP:40 G:40
Defensive / Battle End: Raises level of battle territory by 1.
Flavor
A forest spirit whose body is connected to the ground. Every time it receives damage, it converts it to magic and uses that to fertilize the surrounding land.
Explanation
Defensive = Cannot invade or be moved with Move Creature.
Advice
Increases your territory's level when you successfully defend. Be sure to use defense items to make sure it survives.
Lichenoid ST:30 HP:30 MHP:30 G:60
Secret Art (30G): MHP+10 to target creature (up to a max of 100).Flavor
A resident of the forest with a body of moss. It has a gentle personality and shares its powers of growth with others.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Changes to MHP last until the creature reverts to a card.
Advice
Its Secret Art can increase creatures' MHP. Use it to bolster your weaker creatures.
The young daughter of the Queen of Hell. She is skilled with scroll spells. The red axe she uses increases her power when it absorbs fire energy.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Synergy = ST and/or HP are increased when a creature of a certain element is in play.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.
Advice
If the conditions of its Synergy ability are met, its ST will increase. Its Support and Scroll Critical Hit abilities help it do well in invasions.
Odradek ST:20 HP:20 MHP:20 G:40
Support: All / HP and MHP cannot be altered by spells.Flavor
A tiny tree fairy. It's very petite and is sometimes mistaken for a simple carving. Because of its appearance, not many people notice it.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Advice
It's immune to damage from spells, so it's great for defense. It has the Support ability, but its ability values are low, so don't have it fight without help.
A petite fairy. It may look cute and innocent, but it can sweet talk others into being its shields. It's a surprisingly cunning creature for something so cute.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.
Advice
Because of its Vigorous ability, you can have it use Territory Commands repeatedly. This can help you quickly develop your lands.
Rock Troll ST:50 HP:50 MHP:50 G:90
Land Limit:
Regenerates
Flavor
A troll with skin is as sturdy as a rock. This creature has incredible regenerative powers. Because of that, it is feared by many.
Explanation
Regenerates = If not killed, HP returns to full after battle.
Advice
It has high ability values and the Regenerates ability. It recovers all of its damage from battle, so it is a reliable defender.
Sage ST:20 HP:30 MHP:30 G:80
Support: All / Immune to Destroy Item and Steal Item effects. /
Scroll Critical HitFlavor
A sage of the forest. He is very knowledgeable about magical items and takes care to keep them from being misplaced or broken.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.
Advice
Its ability values may be low, but its Support ability will let it defend your territory well.
Sakuya ST:20 HP:30 MHP:30 G:30+
Land Limit:
Secret Art (120G): Transforms target territory in user's possession
to a land.Flavor
An earth spirit who protects the forest. No matter how devastated the land is, she can use her power to turn it into a lush forest.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Advice
It can transform a land in your possession to the earth element. It's weak, so you will need to support it against your enemy's attacks.
Sproutling ST:20 HP:30 MHP:30 G:60
Receives land effect from lands. /
Secret Art (50G): Evolves into Old Willow.
Flavor
A young root fairy. It uses its roots as feet to walk around, even though it's a plant. When it finds fertile soil, it plants its roots and grows.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Old Willow = / ST:20 / HP:40
Advice
After evolving, this creature makes all enemy Cepters stop on its space, so evolve it at just the right time to spring a surprise trap!
A messenger of the Earth God. In the Earth God's absence, she acts as a surrogate and gives power to the spirits of earth.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Regenerates = If not killed, HP returns to full after battle.
Advice
A heavyweight creature with top-tier stats and abilities. It can negate any backup or gear the enemy might have.
Unnameable ST:50 HP:10 MHP:10 G:30++
Attacks Last / Instant Death: 70% / Upon Victory: Destroys any cards identical to defeated creature in opponent's book and hand (80%).
Flavor
An unknowable creature from another dimension that breaks its victims with its mere appearance. The souls of those who die fall into a different dimension.
Explanation
Attacks Last = Attacks after the enemy, even when invading.
Instant Death = Defeat the opponent regardless of remaining HP.
Advice
Its ability to erase all copies of its victim strikes fear into the enemy. Since it has Attacks Last, you'll need to make sure it survives.
A man who becomes a bear. He deceives enemies by approaching in his human form, and then transforms into a gigantic bear and mauls them.
Explanation
Synthesis = Activate this effect by discarding a specific kind of card.
Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.
Advice
Its performance improves greatly when you use its Synthesis ability. Even without that, its Vigorous ability still makes it useful.
Special Earth Creatures
Gooba ST:0 HP:10 MHP:10 G:0Flavor
A small blob of goo that is defeated by the slightest tap. They are generally considered to be terrible at everything.
Explanation
Cannot be added to your library of cards.
Advice
A low-performing creature that is only used to gain territory. Once you secure a territory, you should swap it with a different creature from your hand.
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Air Creatures
Aero Duchess ST:50 HP:50 MHP:50 G:60+
Attacks First / Scroll Critical Hit / Secret Art (50G): HP&MHP-10 to target enemy creature.Flavor
A messenger of the Wind God. In the Wind God's absence, she acts as a surrogate and gives power to the spirits of wind.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.
Secret Art = Used as a Spell in the Spell Phase Changes to MHP last until the creature reverts to a card.
Advice
A heavyweight creature with top-tier ability values and abilities. You can use its Secret Art to soften up formidable enemies from afar.
Breeze Spirit ST:20 HP:30 MHP:30 G:50
Land Limit:
Can move to any vacant or
land.Flavor
A soft spirit made of a summer's breeze. It drifts on the wind and can slip past enemies and fly far and free.
Advice
A creature that can move to faraway empty lands. Useful at the start of a match when there are plenty of lands available.
Centaur ST:30 HP:40 MHP:40 G:80
Attacks First / Battle End: Recycles equipped items to user's book.Flavor
Half-human and half-horse. An intellectual and dexterous race, they are very good at using tools and take very good care of their equipment.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Recycles = After it is used, the card returns to the user's hand or book (depending on the card).
Advice
A creature with fairly good ability values and the Attacks First ability. Since it sends used items back to your book, it's very efficient.
Cloud Gizmo ST:10 HP:30 MHP:30 G:30
Secret Art (20G): User chooses a card from target Cepter's hand and
destroys it. Target Cepter draws a new card.Flavor
A mischievous cloud fairy that swaps out cards in Cepters hands without them noticing. It thinks it's just a prank, but that's no excuse.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Advice
This creature's Secret Art can be used both for getting rid of an opponent's important card or a useless card from your own hand.
Cornfolk ST:30 HP:40 MHP:40 G:70
If destroyed in combat or by a spell, user gains 200G.Flavor
A corn man. When it's defeated, the kernels on its body explode. Reportedly, they're delicious and make fine popcorn.
Advice
Even when this creature is defeated, it leaves behind magic, so plant as many as you like all over the field.
A hero in the form of a dog. While it's usually calm and follows orders, it becomes excited when near water, as it loves to swim.
Explanation
Synergy = ST and/or HP are increased when a creature of a certain element is in play.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Advice
Its Synergy ability is fairly easy to fulfill and gives it good ability values. On top of that, its Anti-Spell ability makes it immune to spells that target it.
Devastator ST:50 HP:40 MHP:40 G:80+
Battle End: Lowers level of battle territory by 1 when invading.Flavor
A living stone machine said to have been made by an ancient civilization. It crushes the land itself beneath its massive feet.
Advice
Even if your invasion isn't successful, lowering the enemy's land level is useful. However, it needs to stay alive to do so, so give it armor.
A group of half-blood Vampire hunters. The Vampire blood in their veins rejects the power of the earth, and their Saint blood lets them slay twisted fiends.
Explanation
Instant Death = Defeat the opponent regardless of remaining HP.
Neutralizes = Does not receive damage from opponent during battle.
Advice
This creature holds total power over earth element creatures. Be sure to include it when you know your enemy has an earth-heavy book.
Elven Archer ST:40 HP:40 MHP:40 G:70+
Attacks First / Secret Art (20G): HP-10 to target enemy creature.Flavor
A beautiful elf who specializes in the bow. She can move swiftly and is skilled enough to hit 100 bull's-eyes in a row.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Secret Art = Used as a Spell in the Spell Phase.
Advice
A well-rounded creature that has average ability values and a Secret Art that lets you damage enemy creatures from a distance.
Garuda ST:0 HP:40 MHP:40 G:40+
Land Limit:
In Battle: ST & HP= (Number of creatures in play x10).
Flavor
A messenger of the wind god. Its power is tied closely to that of the wind itself.
Advice
Its performance improves as the amount of air creatures in play increases. It's safe to say this creature will be the star of any air book.
Kirin ST:20 HP:40 MHP:40 G:80
Attacks First / Synergy:
(ST & HP+20)Flavor
A holy beast that appears before people to deliver good omens. Its power awakens in the presence of water energy.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Synergy = ST and/or HP are increased when a creature of a certain element is in play.
Advice
With its Attacks First ability and the increased ability values from Synergy, it can become a powerful defender.
Knight ST:50 HP:40 MHP:40 G:90
Critical Hit: Creatures with MHP of 50 or greater.
Flavor
An armored warrior. With nobility and outstanding sword skills, they are constantly seeking stronger enemies.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
Between this creature's naturally high ST and its Critical Hit ability, it's perfect for invading territories guarded by strong creatures.
Lemures ST:20 HP:30 MHP:30 G:30+
Secret Art (50G): User steals a Creature Card from targeted enemy
Cepter's hand and then this creature moves to the targeted Cepter's
hand.Flavor
A whimsical evil with the power of hypnosis. It confuses enemies just by staring at them, running off to steal cards from those it has put in a trance.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Advice
Its Secret Art lets it steal a creature from your opponent's hand. Your opponent gets this card in return, but it's useless unless they have air lands.
A monk with exceptional fighting skills. He is usually gentle, but becomes fierce when meeting a worthy opponent.
Explanation
Synthesis = Activate this effect by discarding a specific kind of card.
Attacks First = Attacks first in a battle, even when defending.
Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.
Advice
With this creature's Synthesis ability, it can become useful for movement invasions. Its Attacks First ability also makes it a good defender.
A creature born of terror that turns people's dreams to nightmares. Those who fall victim to this creature are slowly driven insane.
Explanation
Penetrates = Attacks ignore extra HP gained from the land effect.
Advice
The Penetrates ability lets you bypass the boost your enemy gets from their land effect, so it's good for invading high level territories.
Patronus ST:30 HP:20 MHP:20 G:30+
Anti-Spell / Secret Art (50G): Adds "Anti-Spell"
to target Cepter.Flavor
A sacred guardian that stands beside the one that called it and raises a holy barrier to protect them from evil magic.
Explanation
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Secret Art = Used as a Spell in the Spell Phase.
Anti-Spell = Grants the Anti-Spell ability.
Advice
This creature is immune to spells and can make its Cepter immune to spells as well.
Reaper with a pumpkin head. It tries to harvest its victims' souls with its scythe. Even if they block the scythe, the reaper takes its toll nonetheless.
Explanation
Synthesis = Activate this effect by discarding a specific kind of card.
Changes to MHP last until the creature reverts to a card.
Advice
Its Battle End effect is able to reduce the enemy's MHP, possibly even to 0. With Synthesis, its Battle End ability becomes even more effective.
Soul Collector ST:20 HP:30 MHP:30 G:30+
In Battle: ST+ (number of creatures destroyed thus far x5).
Flavor
A ghastly demon that collects wandering souls. It consumes the souls to increase its power to frightening levels.
Advice
The more creatures that have been destroyed, the stronger this creature gets. Best used late in a match or after a spell that attacks all creatures.
Spectre ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Flavor
An ethereal presence whose size and shape are constantly changing.
Advice
Because this card's ability values are completely random in battle, you'll have to trust your luck. Its randomness will scare your opponent.
Sword Princess ST:40 HP:30 MHP:30 G:70+
Attacks First / HP and MHP cannot be altered by spells. /
Secret Art (60G): Evolves into Armed Princess.
Flavor
A princess that fights on the front lines. Protected by the people's wishes, she is immune to destructive spells. She seeks to upgrade her arsenal to be even stronger.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Secret Art = Used as a Spell in the Spell Phase.
Armed Princess = / ST:40 / HP:40
Advice
Cannot be damaged by spells. Use its Secret Art to let it transform from a sparkling princess to an armored warrior.
Sylph ST:20 HP:20 MHP:20 G:30
Neutralizes: Attacks from creatures with MHP of 40 and up. / Secret
Art (60G): Evolves into Garuda.Flavor
A fairy whose body is made of air. Sometimes, once they accumulate enough power, they can change themselves into the messenger of the wind god.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Secret Art = Used as a Spell in the Spell Phase. Garuda = / ST:0 / HP:40
Advice
The creature this evolves into becomes stronger as more air creatures are in play, so it's best to evolve it when there's plenty of them.
Statue with four arms and a wicked heart. It attacks relentlessly with swords and curses.
Advice
You can take the most advantage of its ability to attack twice by equipping it with a powerful weapon.
Treasure Raider ST:40 HP:40 MHP:40 G:90
Battle End: User gains 100G when invading. / VigorousFlavor
An explorer in search of treasure. Without rest, she continues to visit ruins, sunken ships, and cemeteries all around the world.
Explanation
Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.
Advice
If it survives a battle, it will pay for itself. A good way to collect magic is to make use of its Vigorous ability to make lots of Move Invasions.
Typhon ST:60 HP:60 MHP:60 G:110+
Attacks First / Critical Hit:
/ Upon Victory: Changes battle territory to a
land.Flavor
A wind dragon lord with powers of destruction feared by even the gods. Any land it makes its lair is turned to dust and filled with turbulent windstorms.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
A heavyweight creature with top-tier performance. Changes any land in which it wins a battle into an air land, so it's good for invading anywhere.
Yellow Ogre ST:40 HP:50 MHP:50 G:80
Flavor
A member of the ogre tribe, which are strong, but not very bright. Its body color is yellow and it likes to live in grassy plains.
Advice
Its ability values are high, but it's more expensive than other basic creatures. Be sure not to recklessly summon too many all at once.
Yowie ST:40 HP:40 MHP:40 G:70
Critical Hit:
/ Toll value for occupied territory randomly changes by 1/2 to 2.5x.Flavor
A capricious beast that lives by stealing magic from those it happens across. The amount it takes depends on its mood.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
This creature's even ability values make it good for securing territory at the start of a match.
A princess adorned in armaments and armor. She uses her intelligence, strength, nobility, and a holy heart to lead her army to victory.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Attacks First = Attacks first in a battle, even when defending.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Cannot be added to your library of cards.
Advice
A beautiful princess that embodies true strength. She can show her full potential with a strong Supporting creature at her side.
Last Updated on Tuesday, 09 April 2024 13:59
Card of the Moment
Megalodon Revolt ST:50 HP:50 MHP:50 G:40 Land Limit: Item Limit:
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