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Spells - Cepter Enchantments

This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct errors. If you spot an error we've missed, please let us know!

If you're looking for an easy-to-print list, grab Whooh05's spreadsheet here.

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Multi-Instant Spells

Barrier Normal Enchant
G:30
Adds "Anti-Spell" Enchant to target Cepter. (For 5 rounds, target Cepter cannot be chosen as the target of a spell.)
Blackout Normal Enchant
G:40
Adds "Sleep" Enchant to target enemy Cepter. (For 2 rounds, target enemy Cepter cannot claim tolls.)
Chaos Panic Strange Multi-Enchant
G:60
Adds "Reverse Movement" Enchant to all Cepters. (On the next turn, all Cepters will move backwards.)
Charging Step Normal Enchant
G:20
Adds "Magic Steps" Enchant to target Cepter. (Makes dice roll 2-4 for two rounds and user gains 50G every time they roll the dice.)
Dream Terrain Strange Enchant
G:40
Adds "Shared Toll Fees" Enchant to user. (For 5 rounds, user gains 50% of tolls collected by other Cepters.)
Haste Strange Enchant
G:70
Adds "Dice 6-8" Enchant to target Cepter. (Target Cepter's next two dice rolls yield from 6 to 8.)
Holy Word 1 Normal Enchant
G:30
Adds "Dice 1" Enchant to target Cepter. (Target Cepter's next dice roll yields a 1.)
Holy Word 3 Normal Enchant
G:10
Adds "Dice 3" Enchant to target Cepter. (Target Cepter's next dice roll yields a 3.)
Holy Word 6 Normal Enchant
G:50
Adds "Dice 6" Enchant to target Cepter. (Target Cepter's next dice roll yields a 6.)
Holy Word 8 Strange Enchant
G:80
Adds "Dice 8" Enchant to target Cepter. (Target Cepter's next dice roll yields a 8.)
Life Force Strange Enchant
G:50
Adds "Life Force" Enchant to target Cepter. (Creature and Item Cards' cost becomes 0G. When this Cepter uses a spell, that spell is neutralized and this Enchant vanishes.)
Pacifism Normal Multi-Enchant
G:70
Adds "No Invasions" Enchant to all Cepters. (For 2 rounds, you cannot invade.)
Quietude Strange Multi-Enchant
G:70
Adds "Mute" Enchant to all Cepters (Spells cannot be used for one round.)
Release Normal Enchant
G:50
Adds "Unlock Limits" Enchant to user. (For 4 rounds, ignore item restrictions and land restrictions.)
Uniformity Strange Enchant
G:60
Gives "200 Toll" Enchant to target Cepter. (For 3 rounds, the toll fee for all of a Cepter's territories become 200G.)

Last Updated on Friday, 12 January 2018 12:59

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