This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct
errors. If you spot an error we've missed, please let us know!
If you're looking for a sortable and filterable offline list, you can download Whooh05's spreadsheet
here.
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Neutral Creatures
Armored Dragon ST:50 HP:60 MHP:60 G:100
Item Limit:
Attacks First / Secret Art (80G): HP-30 to target
creature.Flavor
A dragon with a metal machine body. Instead of breathing fire, it shoots bullets from its mouth, destroying neutral creatures.
Explanation
Attacks First = Attacks first in a battle, even when defending. Secret Art = Used as a Spell in the Spell Phase.
Advice
A dragon with high cost, but undeniable power. Its Secret Art lets it damage neutral element creatures remotely.
Nil-Vana ST:40 HP:40 MHP:40 G:70+
Support:
/ Attacks First / Secret Art (100G): HP-20 to all creatures with an
on them.Flavor
An incarnation of nihilism. Its strength in battle is clear and the destructive power of its secret skill is feared by all.
Explanation
Support = In battle, this creature can use creatures in your hand as items. Attacks First = Attacks first in a battle. Secret Art = Used as a Spell in the Spell Phase.
Advice
A creature perfect for invasions that has both Support and Attacks First. Its Secret Art can damage all creatures that are enchanted.
Fire Creatures
Death Leech ST:20 HP:20 MHP:20 G:20+
Land Limit:
Item Limit:
Secret Art (80G): Destroy target creature that is Fatigued and not
at maximum HP and move to its territory.Flavor
A massive, mutant leech. Always hunting for prey, it lurks around swamps. When it smells a creature's blood, it leaps on it and drains it dry in an instant.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Advice
A creature with a Secret Art ability that steals territories from enemies that are injured and Fatigued. It can easily claim even the toughest territories.
Earth Creatures
Hardrock Dragon ST:50 HP:50 MHP:50 G:80+
Land Limit:
Item Limit:
Attacks First / Secret Art (60G): HP-20 to target or creature.
Flavor
A dragon with a body of stone. The noxious breath it exhales is extremely harmful to fire and air creatures.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Secret Art = Used as a Spell in the Spell Phase.
Advice
A dragon with a high cost, but undeniable power. Its Secret Art lets it damage fire and air element creatures remotely.
Air Creatures
Aero Duchess ST:50 HP:50 MHP:50 G:60+
Attacks First / Scroll Critical Hit / Secret Art (50G): HP&MHP-10 to target enemy creature.Flavor
A messenger of the Wind God. In the Wind God's absence, she acts as a surrogate and gives power to the spirits of wind.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.
Secret Art = Used as a Spell in the Spell Phase Changes to MHP last until the creature reverts to a card.
Advice
A heavyweight creature with top-tier ability values and abilities. You can use its Secret Art to soften up formidable enemies from afar.
Elven Archer ST:40 HP:40 MHP:40 G:70+
Attacks First / Secret Art (20G): HP-10 to target enemy creature.Flavor
A beautiful elf who specializes in the bow. She can move swiftly and is skilled enough to hit 100 bull's-eyes in a row.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Secret Art = Used as a Spell in the Spell Phase.
Advice
A well-rounded creature that has average ability values and a Secret Art that lets you damage enemy creatures from a distance.
Lightning Dragon ST:50 HP:50 MHP:50 G:80+
Land Limit:
Item Limit:
Attacks First / Secret Art (60G): HP-20 to target or creature.
Flavor
A wind dragon with the power of lightning. It can send its bolts to destroy both earth and sea alike.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Secret Art = Used as a Spell in the Spell Phase.
Advice
A dragon with high cost, but undeniable power. Its Secret Art lets it damage water and earth element creatures remotely.
Spells
Blast Trap G:30
Adds "Explosion Trap"
to target creature. (Next time a Cepter stops here, they lose 40% of
their Current Magic, and HP-20 to the creature on this territory.)Flavor
A magical trap that cannot be avoided. When triggered, it damages both the Cepter who set it off and any creature guarding that territory.
Advice
It gives a serious blow to both the Cepter who stops on a territory and the creature that's placed there. It's up to you to decide if it's worth it.
Blaze Splash G:80
HP-30 to target
or
creature.Flavor
A splash of alchemical liquid flame that can burn both fire and water creatures. Very sticky, it clings to its victim's body as they are slowly destroyed.
Advice
It's limited to certain elements, but 30 damage is quite powerful.
Burning Hail G:100
HP-20 to all and
creatures.Flavor
Calls down burning boulders that knock flying creatures out of the sky and vaporize water creatures with intense heat.
Advice
A spell that can attack all water and air creatures. If you use it well, it has the power to drastically change the match's outcome.
Cluster Burst G:90
HP-20 to all creatures of the most numerous element in play.
(Including .)Flavor
When many creatures of the same element gather in one place, their combined energy can become volatile. All it takes is a single spark, and...
Advice
This spell is a good countermeasure for books with only one element.
Debility G:40+
ST=0 to target creature. / Synthesis: Spells (MHP-20 to target
creature.) / User draws a card.Flavor
Saps a creature of its will to fight. If this spell is made stronger, it will cause the target's body to weaken as well.
Explanation
Changes made to the Base ST and MHP will last until the creature reverts to a card.
Synthesis = Activate this effect by discarding a specific kind of card.
Advice
A spell that sets the target's ST to 0. It can put a stop to aggressive Move Invasions.
Disaster G:120+
HP-30 to all Fatigued creatures with MHP of 50 or more.Flavor
Bigger creatures may be mighty, but it is the small creatures who will survive when disaster strikes.
Advice
This sharply damages heavy creatures' HP. The more powerful your enemy's creatures are, the more it'll hurt to see them damaged so severely.
Elemental Wrath G:70
HP-20 to all creatures whose element doesn't match the land they're
on.Flavor
Thou, whose element lies not in harmony with the land... Thou shalt be stricken with ruin, for thou hast incurred the wrath of the Four Gods.
Advice
Because this spell hits all creatures on non-matching lands, it will affect all neutral creatures. Can hit a lot of targets at the beginning of a match.
Freeze Cyclone G:100
HP-20 to all and
creatures.Flavor
Calls an icy storm that freezes fire creatures with frigid winds and shreds earth creatures with razor sharp shards of hail.
Advice
A spell that can attack all fire and earth creatures. If you use it well, it has the power to drastically change the match's outcome.
Insect Swarm G:120
HP-20 to all creatures that are not at maximum HP.Flavor
A cloud of tiny flies whipped into a frenzy by the smell of blood. They will eat away at the flesh of any wounded creature in their path.
Advice
This spell can reduce creatures' HP directly and even potentially finish them off. However, its cost is high and it's a bit tricky to use.
Magic Bolt G:50
HP-20 to target enemy creature.Flavor
Focuses light energy in your fingertips and then fires it at your target.
Advice
This can defeat a creature with low HP in one shot. Even on tougher creatures, it's helpful for weakening them.
Shining Geyser G:100+
HP-30 to target enemy creature. / Synthesis:
Spells (Changes effect to "HP-40.")Flavor
Intense light erupts from a territory, dealing huge damage to creatures. Sacrificing another spell to fuel this card's power increases the light's intensity.
Explanation
Synthesis = Activate this effect by discarding a specific kind of card.
Advice
The cost is high, but the spell gives huge damage to an enemy creature. If you use the Synthesis ability, the damage will increase.
Sigil of Shrink G:40
Adds "Shrink Spell"
to target creature with no Secret Art. (Grants "Secret Art (50G):
MHP-10 to target creature.")Flavor
Places a magic seal on a creature that grants it the use of a shrinking spell.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Changes to MHP last until the creature reverts to a card.
If this is added to a creature that already has a Secret Art, it will only be able to use its native Secret Art.
Advice
It gives a Secret Art ability. If you use this on a creature with the Vigorous ability, you can maximize its effectiveness.
Stone Blast G:80
HP-30 to target or
creature.Flavor
Cepters debate whether this spell calls a gale full of stones or speeding stones that create a gale. Either way, it's bad news for any air or earth creatures caught in it.
Advice
It's limited to certain elements, but 30 damage is quite powerful.
Thunderclap G:100
Hidden / HP-30 to target creature with summon conditions.Flavor
A secret strategy that surprises the enemy by summoning a bolt of lightning from a clear blue sky.
Explanation
Hidden = This card is flipped face-down to other Cepters while it is in your hand.
Advice
This card is Hidden from your enemies. Limited to creatures with summoning conditions, but is able to deal a large amount of damage.
Last Updated on Wednesday, 31 January 2024 10:01
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Shapeshifter Revolt ST:20 HP:20 MHP:20 G:30 Secret Art (70G): Transforms into same creature as target creature.
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