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Creatures, Items, & Spells - Direct Damage

This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct errors. If you spot an error we've missed, please let us know!

If you're looking for a sortable and filterable offline list, you can download Whooh05's spreadsheet here.

Click a card to view it full size. Click on Flavor, Explanation and Advice for a card to show or hide the extra text.

Neutral Neutral Creatures


Armored Dragon Rare Neutral
ST:50 HP:60 MHP:60 G:100
Item Limit: Cannot use Armor
Attacks First / Secret Art (80G): HP-30 to target Neutral creature.
Flavor

A dragon with a metal machine body. Instead of breathing fire, it shoots bullets from its mouth, destroying neutral creatures.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Secret Art = Used as a Spell in the Spell Phase.

Advice

A dragon with high cost, but undeniable power. Its Secret Art lets it damage neutral element creatures remotely.


Nil-Vana Rare Neutral
ST:40 HP:40 MHP:40 G:70+Card
Support: Neutral / Attacks First / Secret Art (100G): HP-20 to all creatures with an Enchant on them.
Flavor

An incarnation of nihilism. Its strength in battle is clear and the destructive power of its secret skill is feared by all.

Explanation

Support = In battle, this creature can use creatures in your hand as items.
Attacks First = Attacks first in a battle.
Secret Art = Used as a Spell in the Spell Phase.

Advice

A creature perfect for invasions that has both Support and Attacks First. Its Secret Art can damage all creatures that are enchanted.


Fire Fire Creatures


Death Leech Rare Fire
ST:20 HP:20 MHP:20 G:20+Fire
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Armor Cannot use Scrolls
Secret Art (80G): Destroy target creature that is Fatigued and not at maximum HP and move to its territory.
Flavor

A massive, mutant leech. Always hunting for prey, it lurks around swamps. When it smells a creature's blood, it leaps on it and drains it dry in an instant.

Explanation

Secret Art = Used as a Spell in the Spell Phase.

Advice

A creature with a Secret Art ability that steals territories from enemies that are injured and Fatigued. It can easily claim even the toughest territories.


Earth Earth Creatures


Hardrock Dragon Rare Earth
ST:50 HP:50 MHP:50 G:80+EarthEarth
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Armor
Attacks First / Secret Art (60G): HP-20 to target Fire or Air creature.
Flavor

A dragon with a body of stone. The noxious breath it exhales is extremely harmful to fire and air creatures.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Secret Art = Used as a Spell in the Spell Phase.

Advice

A dragon with a high cost, but undeniable power. Its Secret Art lets it damage fire and air element creatures remotely.


Air Air Creatures


Aero Duchess Rare Air
ST:50 HP:50 MHP:50 G:60+AirAir
Attacks First / Scroll Critical Hit / Secret Art (50G): HP&MHP-10 to target enemy creature.
Flavor

A messenger of the Wind God. In the Wind God's absence, she acts as a surrogate and gives power to the spirits of wind.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.
Secret Art = Used as a Spell in the Spell Phase Changes to MHP last until the creature reverts to a card.

Advice

A heavyweight creature with top-tier ability values and abilities. You can use its Secret Art to soften up formidable enemies from afar.


Elven Archer Strange Air
ST:40 HP:40 MHP:40 G:70+Air
Attacks First / Secret Art (20G): HP-10 to target enemy creature.
Flavor

A beautiful elf who specializes in the bow. She can move swiftly and is skilled enough to hit 100 bull's-eyes in a row.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Secret Art = Used as a Spell in the Spell Phase.

Advice

A well-rounded creature that has average ability values and a Secret Art that lets you damage enemy creatures from a distance.


Lightning Dragon Rare Air
ST:50 HP:50 MHP:50 G:80+AirAir
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use Armor
Attacks First / Secret Art (60G): HP-20 to target Water or Earth creature.
Flavor

A wind dragon with the power of lightning. It can send its bolts to destroy both earth and sea alike.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Secret Art = Used as a Spell in the Spell Phase.

Advice

A dragon with high cost, but undeniable power. Its Secret Art lets it damage water and earth element creatures remotely.


Multi-Instant Spells


Blast Trap Strange Enchant
G:30
Adds "Explosion Trap" Enchant to target creature. (Next time a Cepter stops here, they lose 40% of their Current Magic, and HP-20 to the creature on this territory.)
Flavor

A magical trap that cannot be avoided. When triggered, it damages both the Cepter who set it off and any creature guarding that territory.

Advice

It gives a serious blow to both the Cepter who stops on a territory and the creature that's placed there. It's up to you to decide if it's worth it.


Blaze Splash Strange Instant
G:80
HP-30 to target Fire or Water creature.
Flavor

A splash of alchemical liquid flame that can burn both fire and water creatures. Very sticky, it clings to its victim's body as they are slowly destroyed.

Advice

It's limited to certain elements, but 30 damage is quite powerful.


Burning Hail Rare Multi-Instant
G:100
HP-20 to all Water and Air creatures.
Flavor

Calls down burning boulders that knock flying creatures out of the sky and vaporize water creatures with intense heat.

Advice

A spell that can attack all water and air creatures. If you use it well, it has the power to drastically change the match's outcome.


Cluster Burst Strange Multi-Instant
G:90
HP-20 to all creatures of the most numerous element in play. (Including Neutral.)
Flavor

When many creatures of the same element gather in one place, their combined energy can become volatile. All it takes is a single spark, and...

Advice

This spell is a good countermeasure for books with only one element.


Debility Strange Instant
G:40+Card
ST=0 to target creature. / Synthesis: Spells (MHP-20 to target creature.) / User draws a card.
Flavor

Saps a creature of its will to fight. If this spell is made stronger, it will cause the target's body to weaken as well.

Explanation

Changes made to the Base ST and MHP will last until the creature reverts to a card.
Synthesis = Activate this effect by discarding a specific kind of card.

Advice

A spell that sets the target's ST to 0. It can put a stop to aggressive Move Invasions.


Disaster Rare Multi-Instant
G:120+Card
HP-30 to all Fatigued creatures with MHP of 50 or more.
Flavor

Bigger creatures may be mighty, but it is the small creatures who will survive when disaster strikes.

Advice

This sharply damages heavy creatures' HP. The more powerful your enemy's creatures are, the more it'll hurt to see them damaged so severely.


Elemental Wrath Normal Multi-Instant
G:70
HP-20 to all creatures whose element doesn't match the land they're on.
Flavor

Thou, whose element lies not in harmony with the land... Thou shalt be stricken with ruin, for thou hast incurred the wrath of the Four Gods.

Advice

Because this spell hits all creatures on non-matching lands, it will affect all neutral creatures. Can hit a lot of targets at the beginning of a match.


Freeze Cyclone Rare Multi-Instant
G:100
HP-20 to all Fire and Earth creatures.
Flavor

Calls an icy storm that freezes fire creatures with frigid winds and shreds earth creatures with razor sharp shards of hail.

Advice

A spell that can attack all fire and earth creatures. If you use it well, it has the power to drastically change the match's outcome.


Insect Swarm Rare Multi-Instant
G:120
HP-20 to all creatures that are not at maximum HP.
Flavor

A cloud of tiny flies whipped into a frenzy by the smell of blood. They will eat away at the flesh of any wounded creature in their path.

Advice

This spell can reduce creatures' HP directly and even potentially finish them off. However, its cost is high and it's a bit tricky to use.


Magic Bolt Normal Instant
G:50
HP-20 to target enemy creature.
Flavor

Focuses light energy in your fingertips and then fires it at your target.

Advice

This can defeat a creature with low HP in one shot. Even on tougher creatures, it's helpful for weakening them.


Shining Geyser Rare Instant
G:100+Card
HP-30 to target enemy creature. / Synthesis: Instant Spells (Changes effect to "HP-40.")
Flavor

Intense light erupts from a territory, dealing huge damage to creatures. Sacrificing another spell to fuel this card's power increases the light's intensity.

Explanation

Synthesis = Activate this effect by discarding a specific kind of card.

Advice

The cost is high, but the spell gives huge damage to an enemy creature. If you use the Synthesis ability, the damage will increase.


Sigil of Shrink Strange Enchant
G:40
Adds "Shrink Spell" Enchant to target creature with no Secret Art. (Grants "Secret Art (50G): MHP-10 to target creature.")
Flavor

Places a magic seal on a creature that grants it the use of a shrinking spell.

Explanation

Secret Art = Used as a Spell in the Spell Phase.
Changes to MHP last until the creature reverts to a card.
If this is added to a creature that already has a Secret Art, it will only be able to use its native Secret Art.

Advice

It gives a Secret Art ability. If you use this on a creature with the Vigorous ability, you can maximize its effectiveness.


Stone Blast Strange Instant
G:80
HP-30 to target Earth or Air creature.
Flavor

Cepters debate whether this spell calls a gale full of stones or speeding stones that create a gale. Either way, it's bad news for any air or earth creatures caught in it.

Advice

It's limited to certain elements, but 30 damage is quite powerful.


Thunderclap Strange Instant
G:100
Hidden / HP-30 to target creature with summon conditions.
Flavor

A secret strategy that surprises the enemy by summoning a bolt of lightning from a clear blue sky.

Explanation

Hidden = This card is flipped face-down to other Cepters while it is in your hand.

Advice

This card is Hidden from your enemies. Limited to creatures with summoning conditions, but is able to deal a large amount of damage.


Last Updated on Wednesday, 31 January 2024 10:01

Card of the Moment

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ST:20 HP:20 MHP:20
G:30
Secret Art (70G): Transforms into same creature as target creature.

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