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Creatures, Items, & Spells - Salvation Block

This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct errors. If you spot an error we've missed, please let us know!

If you're looking for an easy-to-print list, grab Whooh05's spreadsheet here.

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Neutral Neutral Creatures

Archchemic Rare Neutral
ST:20 HP:30 MHP:30 G:40
Neutralizes: Scroll Attacks / Reduces cost of Terrain Change for the territory this creature is on to 50G.
Armored Dragon Rare Neutral
ST:50 HP:60 MHP:60 G:100
Item Limit: Cannot use Armor
Attacks First / Secret Art (80G): HP-30 to target Neutral creature.
Clockwork Owl Strange Neutral
ST:20 HP:20 MHP:20 G:10
Item Limit: Cannot use Weapons
Secret Art (40G): Target Cepter can choose movement direction next turn.
Decoy Rare Neutral
ST:0 HP:10 MHP:10 G:50+Card
Item Limit: Cannot use Weapons Cannot use Armor Cannot use Scrolls
Reflects: Normal Attacks
Ground Gear Rare Neutral
ST:20 HP:40 MHP:40 G:60
Item Limit: Cannot use Scrolls
Support: All / Neutralizes: Scroll Attacks. / Transforms into Androgear if Sky Gear is used as Support.
Ogre Lord Strange Neutral
ST:40 HP:50 MHP:50 G:70
Scroll Critical Hit / In Battle: ST+20 if a Fire or Air Ogre are in play / In Battle: HP+20 if a Water or Earth Ogre are in play.
Red Cap Strange Neutral
ST:30 HP:30 MHP:30 G:30+Card
In Battle: ST & HP= (number of Goblins in play x20). / Boost: ST+20 to all Goblins.
Rock Titan Rare Neutral
ST:70 HP:70 MHP:70 G:90
Item Limit: Cannot use Weapons Cannot use Armor Cannot use Tools Cannot use Scrolls
Battle End: ST & MHP-10.
Saint Strange Neutral
ST:30 HP:30 MHP:30 G:50
Instant Death: 100% against Neutral creatures. / Neutralizes: Neutral
Samurai Strange Neutral
ST:50 HP:30 MHP:30 G:50
Instant Death: 70% against creatures with ST of 40 or greater.
Shapeshifter Rare Neutral
ST:20 HP:20 MHP:20 G:30
Secret Art (70G): Transforms into same creature as target creature.
Sky Gear Rare Neutral
ST:40 HP:20 MHP:20 G:40
Item Limit: Cannot use Scrolls
Attacks First / Support: All / Transforms into Androgear if Ground Gear is used as Support.

Fire Fire Creatures

Burning Titan Strange Fire
ST:60 HP:60 MHP:60 G:90
Land Limit: Cannot be placed on Water
Item Limit: Cannot use Armor Cannot use Scrolls
In Battle: ST & HP-30 if user possesses 5 or more territories.
Dead Warlord Strange Fire
ST:40 HP:40 MHP:40 G:60+Card
Synthesis: Earth (ST & MHP+20). / Boost: ST+10 to invading creatures.
Doom Devourer Strange Fire
ST:30 HP:30 MHP:30 G:50
Item Limit: Cannot use Scrolls
If user's roll is 3 or less, ST & MHP+10 (max. 100) / Secret Art (0G): User gains (MHP x2)G then, ST & MHP-10.
Hive Worker Strange Fire
ST:20 HP:20 MHP:20 G:30
Item Limit: Cannot use Scrolls
In Battle: ST & HP+ (number of Hive Workers in play x10).
Knight-errant Rare Fire
ST:40 HP:30 MHP:30 G:60+Card
Synthesis: Earth (Evolves into Armed Paladin). / Reflects: 1/2 of damage received from Normal Attacks.
Nebiros Strange Fire
ST:50 HP:40 MHP:40 G:70+Fire
Attack Bonus: User draws cards until their hand contains 5 cards. / Critical Hit: If opponent does not equip an item.
Pyroculus Rare Fire
ST:10 HP:40 MHP:40 G:30+Card
Land Limit: Cannot be placed on Water
Item Limit: Cannot use Weapons
Synthesis: Instant Spells (Evolves into Hell Pyron). / Neutralizes: Scroll Attacks.
Pyromancer Rare Fire
ST:30 HP:50 MHP:50 G:70
In Battle: Performs a Scroll Attack of ST=30 if not given an item. / Battle End: ST=20, MHP=30 if the enemy landed an attack.
Python Strange Fire
ST:40 HP:50 MHP:50 G:75+Fire
Item Limit: Cannot use Armor
Penetrates: Creatures with ST of 40 and up. / Battle End: User gains 100G when invading.
Sharazad Strange Fire
ST:20 HP:30 MHP:30 G:50
Support: FireEarth / Secret Art (30G): Clears Enchant from all Cepters.
Uriel Rare Fire
ST:40 HP:40 MHP:40 G:90
Critical Hit: Creatures under an Enchant effect. / Secret Art (50G): Removes the Global Enchant currently in effect.
Valkyria Strange Fire
ST:30 HP:30 MHP:30 G:70+Fire
Attacks First / Support: NeutralFireEarth / Upon Victory: ST+10 (up to a max of 100).
Volcanic Dragon Rare Fire
ST:50 HP:50 MHP:50 G:80+FireFire
Land Limit: Cannot be placed on Water
Item Limit: Cannot use Armor
Attacks First / In Battle: Performs a Scroll Attack of its base ST value if not equipped with an item.

Water Water Creatures

Alp Strange Water
ST:20 HP:20 MHP:20 G:40
Land Limit: Cannot be placed on Fire
Secret Art (50G): Make target enemy creature Fatigued.
Chironex Strange Water
ST:30 HP:50 MHP:50 G:50
Item Limit: Cannot use Scrolls
Instant Death: 80% chance when defending. / Upon Defeat: User loses 100G.
Deep-Sea Dragon Rare Water
ST:50 HP:50 MHP:50 G:80+WaterWater
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Armor
Attacks First / In Battle: Performs a Scroll Attack of its base ST value if not equipped with an item.
Ghost Ship Strange Water
ST:40 HP:30 MHP:30 G:75
Item Limit: Cannot use Armor
Synergy: Air (HP+30). / Neutralizes: Creatures with ST of 40 and under.
Gluey Slug Rare Water
ST:30 HP:40 MHP:40 G:60
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Scrolls
Cannot be invaded by Move Creature.
Hyde Strange Water
ST:30 HP:30 MHP:30 G:20+Water
Land Limit: Cannot be placed on Fire
Secret Art (50G): Adds "Paralysis" Enchant to target creature.
Id Rare Water
ST:40 HP:30 MHP:30 G:50+Water+Card
Synthesis: Creatures (Transforms into discarded creature). / Neutralizes: Scroll Attacks.
Lilith Strange Water
ST:0 HP:30 MHP:30 G:60
Attacks First / In Battle: ST= (number of cards in user's hand x10).
Makara Rare Water
ST:30 HP:40 MHP:40 G:65
Item Limit: Cannot use Weapons Cannot use Scrolls
Defensive / Vigorous / Secret Art (100G): Transforms occupied territory to a Water land.
Nessie Strange Water
ST:20 HP:40 MHP:40 G:45+Water
Item Limit: Cannot use Armor
In Battle: HP+ (level of battle territory x10) if battle territory is Water.
Otohime Strange Water
ST:40 HP:40 MHP:40 G:70+Water
Boost: HP+10 to defending creatures. / Battle End: Adds "Last Breath" Enchant to enemy creature.
Sea Bonze Rare Water
ST:10 HP:40 MHP:40 G:40
Land Limit: Cannot be placed on FireCannot be placed on Earth
Item Limit: Cannot use Weapons Cannot use Armor Cannot use Tools Cannot use Scrolls
Defensive / In Battle: Disables all effects and abilities. (Activates first.)
Sludge Titan Strange Water
ST:50 HP:60 MHP:60 G:90
Item Limit: Cannot use Armor Cannot use Tools
Battle Start: If HP is not at maximum, this creature is destroyed. / Regenerates

Earth Earth Creatures

Black Knight Rare Earth
ST:40 HP:40 MHP:40 G:90
Critical Hit: Creatures with ST of 30 and under / In Battle: Disables opponent's Attack Bonus.
Branch Army Strange Earth
ST:30 HP:30 MHP:30 G:80+Earth
In Battle: ST+ (number of Earth creatures in play x5). / Secret Art (50G): Evolves into Mudman.
Captain Cock Rare Earth
ST:30 HP:30 MHP:30 G:50+Earth
Item Limit: Cannot use Scrolls
Vigorous / Secret Art (60G): Removes Fatigued from user's target creature.
Dusk Dweller Strange Earth
ST:40 HP:40 MHP:40 G:70+Earth
Attacks First / Upon Victory: ST & MHP+10 (up to a max of 100).
Earth Spirit Rare Earth
ST:40 HP:30 MHP:30 G:60
MHP+10 when Terrain Change or Land Level Up are used on the territory this creature is on (up to a max of 100).
Grimalkin Rare Earth
ST:20 HP:30 MHP:30 G:40+Earth
Support: FireEarth / Anti-Spell
Hardrock Dragon Rare Earth
ST:50 HP:50 MHP:50 G:80+EarthEarth
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Armor
Attacks First / Secret Art (60G): HP-20 to target Fire or Air creature.
Leshy Strange Earth
ST:30 HP:40 MHP:40 G:40
Defensive / Battle End: Raises level of battle territory by 1.
Mormo Strange Earth
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Water
Support: NeutralFireEarth / Synergy: Fire (ST+30) / Scroll Critical Hit
Moss Titan Strange Earth
ST:50 HP:30 MHP:30 G:65
Item Limit: Cannot use Armor Cannot use Scrolls
MHP+10 each time user receives a lap bonus. / If MHP is greater than 80, MHP becomes 30.
Odradek Strange Earth
ST:20 HP:20 MHP:20 G:40
Support: All / HP and MHP cannot be altered by spells.
Shankrubber Strange Earth
ST:20 HP:20 MHP:20 G:40
Item Limit: Cannot use Scrolls
Anti-Spell / Secret Art (30G): Adds "Immobilize" Enchant to target creature.
Werebear Strange Earth
ST:20 HP:40 MHP:40 G:40+Card
Synthesis: Earth (ST+30, MHP+10) / Vigorous

Air Air Creatures

Cloud Gizmo Strange Air
ST:10 HP:30 MHP:30 G:30
Secret Art (20G): User chooses a card from target Cepter's hand and destroys it. Target Cepter draws a new card.
Cu Sith Strange Air
ST:40 HP:30 MHP:30 G:70
Synergy: Water (ST+10, HP+20) / Anti-Spell
Devastator Strange Air
ST:50 HP:40 MHP:40 G:80+Air
Battle End: Lowers level of battle territory by 1 when invading.
Dune Titan Strange Air
ST:50 HP:60 MHP:60 G:75
Item Limit: Cannot use Armor
When Terrain Change or Land Level Up are used on the territory this creature is on, MHP-10 (to a minimum of 10).
Garuda Rare Air
ST:0 HP:40 MHP:40 G:40+AirAir
Land Limit: Cannot be placed on Earth
In Battle: ST & HP= (Number of Air creatures in play x10).
Holy Llama Strange Air
ST:20 HP:40 MHP:40 G:60
Item Limit: Cannot use Scrolls
Secret Art (50G): Adds "Dice 6" Enchant to user.
Lightning Dragon Rare Air
ST:50 HP:50 MHP:50 G:80+AirAir
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use Armor
Attacks First / Secret Art (60G): HP-20 to target Water or Earth creature.
Martial Monk Strange Air
ST:20 HP:50 MHP:50 G:70+Card
Synthesis: Items (ST+40, MHP-10). / Attacks First / Vigorous
Nike Strange Air
ST:30 HP:30 MHP:30 G:40+Air
Item Limit: Cannot use Armor
Attacks First / Attack Bonus: "Paralysis" Enchant.
Samhain Rare Air
ST:20 HP:40 MHP:40 G:50+Card
Synthesis: Enchant Spells (ST+20). / Battle End: Opponent's MHP- (this creature's Base ST).
Scolopendra Rare Air
ST:30 HP:40 MHP:40 G:50+Card
Item Limit: Cannot use Scrolls
Synthesis: Water (Evolves into Deep-Sea Dragon). / Attack Bonus: Adds "Poison" Enchant.
Sylph Strange Air
ST:20 HP:20 MHP:20 G:30
Neutralizes: Attacks from creatures with MHP of 40 and up. / Secret Art (60G): Evolves into Garuda.
Tetrarm Rare Air
ST:20 HP:30 MHP:30 G:50+Air
Attacks Twice.

Armor Items

Boomerang Strange Weapon
G:50
ST+20 / HP+10 / Battle End: Recycles to Hand
Dragon Orb Strange Tool
G:50
In Battle: Transforms into a random elemental dragon.
Golden Goose Strange Tool
G:0
Upon Defeat: User gains (equipped creature's MHP x7)G.
Magma Armor Rare Armor
G:70
HP+ (Number of user's FireEarth territories x20).
Magus's Mirror Strange Tool
G:30
HP+20 / Reflects: Scroll Attacks.
Murasame Rare Weapon
G:80
ST+20 / Disables opponent's Neutralizes and Reflects abilities.
Necro Plasma Strange Scroll
G:70
Scroll Attack: ST=50 / In Battle: Transforms into Skeleton.
Neutral Cloak Strange Tool
G:50
HP+40 / In Battle: Equipped creature's element is Neutral.
Soul Ray Strange Scroll
G:70
Scroll Attack: ST=30 / Battle End: Recycles to hand.
Sphere Shield Strange Armor
G:100
ST=0 / Neutralizes: Normal Attacks.
Storm Armor Rare Armor
G:70
HP+ (Number of user's AirWater territories x20).
Stormcauser Rare Weapon
G:55
ST+60 / HP-30
Tonfa Strange Weapon
G:30
Attacks Twice.
Topaz Amulet Rare Tool
G:50
Instant Death: 60% against Fire and Air creatures. / Neutralizes: FireAir
Turquoise Amulet Rare Tool
G:50
Instant Death: 60% against Water and Earth creatures. / Neutralizes: WaterEarth
Vorpal Sword Rare Weapon
G:60
ST+30 / Critical Hit: Creatures with MHP of 40 and up.
Warlock's Disk Rare Tool
G:110
In Battle: Disables all effects and abilities. (Activates first.)

Multi-Instant Spells

Alarm Rare Multi-Instant
G:70
Removes Fatigued from all creatures owned by the user.
Asteroid Rare Instant
G:100+Card
Lowers target territory's level by 1. / Synthesis: Asteroid (Changes effect to "Target territory's level becomes 1.")
Bright World Rare Global
G:70
Adds "No Conditions" Enchant to the world. (For 6 rounds, all conditions and all costs besides magic are ignored when placing a creature.)
Dark World Rare Global
G:70
Adds "Anti-Spell" Enchant to the world. (For 6 rounds, all creatures with an Enchant cannot be targeted by spells.)
Debility Strange Instant
G:40+Card
ST=0 to target creature. / Synthesis: Spells (MHP-20 to target creature.) / User draws a card.
Diselement Strange Enchant
G:20+Card
Adds "Nullify Land Effect" Enchant to target creature (No land effect). / Synthesis: Creatures (Changes target to "all Fatigued creatures.") / User draws a card.
Erosion Rare Multi-Instant
G:40+Card
If target Cepter has 2 or more of the same card in their hand, those cards are destroyed. / Synthesis: Spells (Changes target to "all Cepters.")
Exchange Strange Instant
G:60
Exchanges target creature with another creature from its owner's hand.
Land Transfer Strange Instant
G:100
Releases target territory from user's control and reverts it to magic at 70% of its value.
Magma Shift Strange Instant
G:120
Changes target level 3 or lower Fire territory into a Earth land, or changes target level 3 or lower Earth territory into a Fire land.
Mass Growth Strange Multi-Instant
G:30+Card
MHP+5 to all creatures (up to a max of 100). / Synthesis: Items (Changes target to "all creatures owned by the user.")
Miracle Call Strange Instant
G:70
User draws 1 Evo Card from their book. / If an Evo Card can't be drawn, user draws 2 cards instead.
Peace Strange Enchant
G:70
Adds "Peace" Enchant to target creature. (Cannot be invaded, and toll becomes 0G.)
Philosophy Strange Instant
G:50
If user has a card with the Synthesis ability in hand, draw 3 cards / If not, user draws 2 cards.
Quicksand Rare Enchant
G:100
Adds "Force Stop" Enchant to target creature. (The next Cepter who tries to pass this creature within 2 rounds must stop here.)
Sense of Wild Rare Instant
G:80
User draws a card. If the drawn card is a creature, it is summoned to a random vacant land.
Shining Geyser Rare Instant
G:100+Card
HP-30 to target enemy creature. / Synthesis: Instant Spells (Changes effect to "HP-40.")
Solid World Rare Global
G:70
Adds "Land Protection" Enchant to the world. (For 6 rounds, lands cannot have their level lowered and their element cannot be changed by spells.)
Storm Shift Strange Instant
G:120
Changes target level 3 or lower Water territory into a Air land, or changes target level 3 or lower Air territory into a Water land.
Subsidence Rare Instant
G:100+Card
Lowers level of target enemy Cepter's highest level territory by 1. / Synthesis: Subsidence (Changes target to "all Cepters.").
Temptation Rare Instant
G:70+Card
Use target creature's Secret Art.
Thrust Blow Rare Instant
G:70
Moves target creature to adjacent vacant territory.

Last Updated on Sunday, 29 October 2017 21:30

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