This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct
errors. If you spot an error we've missed, please let us know!
If you're looking for a sortable and filterable offline list, you can download Whooh05's spreadsheet
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Click a card to view it full size. Click on Flavor, Explanation and Advice for a card to show or hide the extra text.
Neutral Creatures
Bandit ST:20 HP:20 MHP:20 G:20
Support: All / Attack Bonus: Steals (damage dealt x2)G from opponent.
Flavor
A bandit who wanders the roads attacking passing Cepters. Steals not only money, but magic as well.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Advice
If you use a powerful creature as support, you'll be able to steal a lot of magic with this creature.
Fighter ST:40 HP:40 MHP:40 G:30Flavor
Mercenaries that fight for coin. With the world in constant turmoil, they are a common sight.
Advice
Has high performance for a low cost. However, since it's neutral element, it can't gain the land effect bonus while defending.
Goblin ST:20 HP:30 MHP:30 G:0Flavor
A terrible little imp. It tends to group up and attack lone travelers wandering the roads at night.
Advice
The cost to summon them is 0, so use them freely. However, they have generally poor performance in battle.
A swordsman of formidable skill who is always training and seeking new opponents. His honed blade always seems to find his enemy's weak spots.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
A powerful creature that can inflict a critical hit on almost any opponent. However, it can't use armor, so its ability to defend is limited.
King Varan ST:60 HP:50 MHP:50 G:100
Item Limit: Flavor
King of the lizards. It has no need for special abilities, as its powerful body and razor-sharp fangs can destroy most anything that stands against it.
Advice
A creature with high ST suited for invading. Invasions can be made from your hand or by using Move Creature.
Minotaur ST:40 HP:40 MHP:40 G:60
Flavor
An ancient creature that is half man, half bull. It stalks its prey and devours it whole. It is feared far and wide.
Advice
A balanced, easy to use creature with solid base stats.
Phlogiston ST:30 HP:30 MHP:30 G:35
Critical Hit: Creatures with MHP of 40 and under.Flavor
Tiny fire spirits that usually float about peacefully. When provoked, they become enraged and torch their surroundings to nothing but ash.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
Has Critical Hit, the signature ability of the fire element. This creature can do x1.5 times the damage against the enemies its effect targets.
Phoenix ST:40 HP:30 MHP:30 G:40
Item Limit:
Upon Defeat: Returns to user's hand.Flavor
An immortal bird with a body of flames. When it dies, its body burns away and a new Phoenix is born from the ashes.
Explanation
If owner's hand has 10 cards in it, this card will be destroyed instead of returning to their hand.
Advice
It doesn't have high base stats, but if it's defeated, it will return to your hand. Use it to invade aggressively and don't worry about it dying.
Red Ogre ST:40 HP:50 MHP:50 G:80
Flavor
A member of the ogre tribe, which are strong, but not very bright. Its body color is red and it prefers to live in far-off mountains.
Advice
Its ability values are high, but it's more expensive than other basic creatures. Be sure not to recklessly summon too many all at once.
Water Creatures
Amazon ST:40 HP:40 MHP:40 G:70
Attack Bonus: Steals (user's lap number x30)G from enemy Cepter if
this creature is not equipped with an item.Flavor
A member of an all-female tribe. Their battle prowess surpasses that of most men. They're excellent hunters known to even steal magic.
Advice
The more laps you've completed, the more magic it can steal. However, its ability values are somewhat limited if it's not using a weapon.
Aqualing ST:20 HP:30 MHP:30 G:40
Neutralizes: Creatures with MHP of 30 and under.Flavor
A water-dwelling fairy. It absorbs water into its body and dodges enemy attacks. Attacking this fairy is just as difficult as slicing water.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Advice
Has Neutralizes, the signature ability of the water element. Has low stats, but is able to completely block certain attacks.
Blue Ogre ST:40 HP:50 MHP:50 G:80Flavor
A member of the ogre tribe, which are strong, but not very bright. Its body color is blue and it prefers to live near large bodies of water.
Advice
Its ability values are high, but it's more expensive than other basic creatures. Be sure not to recklessly summon too many all at once.
Giant Eel ST:30 HP:50 MHP:50 G:60+
Item Limit:
Neutralizes: Flavor
Usually found at the bottom of the sea, this colossal eel will surface to attack boats. Because most attacks slip off its slimy body, few can defeat it.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Advice
A creature with high HP. It has the Neutralizes ability to negate damage from certain enemies. It's useful for defending territories.
Part man, part lizard, this creature can camouflage itself with its surroundings. Any invaders to its territory are met with a swift ambush.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Advice
Its Attacks First ability paired with a good weapon can let it defeat invaders before they even get a chance to strike.
Undine ST:30 HP:30 MHP:30 G:55
Item Limit:
In Battle: HP=(number of user's
territories x20). / Neutralizes: Flavor
A spirit that effortlessly controls the power of water. It becomes stronger as it absorbs more water energy and any water attack against it will fail to hit its mark.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Advice
Its HP increases depending on the number of water territories you have. That plus its Neutralizes ability makes it a good defender.
Wall of Ice ST:0 HP:40 MHP:40 G:25
Item Limit:
Defensive / In Battle: HP+20Flavor
A wall made of ice. Even after it's summoned, it stays frozen due to the frigid winds surrounding it. It will never melt naturally.
Explanation
Defensive = Cannot invade or be moved with Move Creature.
Advice
The temporary HP it gets during battle make it a great defender, but means it's more vulnerable to damaging spells than other walls.
A dragon that revived as a corpse. Its power and stamina are the same as when it was alive, but it has lost its special abilities.
Advice
Has high HP and is a reliable defender. However, its cost is high and it cannot use armor.
Gigantherium ST:50 HP:60 MHP:60 G:70+
Item Limit:
In Battle: HP-20 if battle territory has an effect upon it.
Flavor
A Fierce Mammalia. When it's enraged, it has a violent temper and tramples trees. It has low resistance to magic, so it weakens when there's magic placed on it.
Advice
It has high ability values, and is exceptional in offense and defense. However, once it's cursed, it drastically weakens.
Green Ogre ST:40 HP:50 MHP:50 G:80
Flavor
A member of the ogre tribe, which are strong, but not very bright. Its body color is green and it prefers to live in the forest.
Advice
Its ability values are high, but it's more expensive than other basic creatures. Be sure not to recklessly summon too many all at once.
Mummy ST:20 HP:50 MHP:50 G:45
Item Limit:
Defensive / Upon Defeat: User gains (lap number x40)G.Flavor
A mummified corpse that walks once more. When the mummy crumbles to dust, it reveals the way to the treasure buried with it in its tomb.
Explanation
Defensive = Cannot invade or be moved with Move Creature.
Advice
A creature that specializes in defense. If it does manage to be defeated, it leaves magic behind.
Rock Troll ST:50 HP:50 MHP:50 G:90
Land Limit:
Regenerates
Flavor
A troll with skin is as sturdy as a rock. This creature has incredible regenerative powers. Because of that, it is feared by many.
Explanation
Regenerates = If not killed, HP returns to full after battle.
Advice
It has high ability values and the Regenerates ability. It recovers all of its damage from battle, so it is a reliable defender.
A small animal similar to a squirrel that lives in the forest. It's powerless on its own, but it moves in groups that work together to protect each other.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Advice
Has Support, the signature ability of the earth element. This ability lets you use the creatures in your hand as though they were items.
Wall of Stone ST:0 HP:60 MHP:60 G:25
Item Limit:
Defensive
Flavor
A living wall of stone created with magic. It's extremely hard and difficult to destroy.
Explanation
Defensive = Cannot invade or be moved with Move Creature.
Advice
Has high HP and is good for defending territory. However, it cannot use armor, so be careful.
Woodfolk ST:30 HP:40 MHP:40 G:75
Item Limit:
Support: All
Flavor
Tree people known as the protectors of the forests. Loved by all the inhabitants of the forest. If need be, the entire forest will rise up to help them.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Advice
Since it can receive support from any kind of creature you have, it's good for defense. However, it cannot use weapons, so it's not great for invading.
A sword forged of moonlight. Its cuts don't cause pain, but intense sleepiness.
Explanation
Sleep = cannot take tolls.
Advice
Even if you can't defeat the opponent, you don't have to pay any toll if they're sleeping. A good weapon for using during risky invasions.
Scale Armor G:30
HP+40
Flavor
Armor made of layers of scale-shaped metal. It is effective protection against swords and claws alike.
Advice
An upgrade from Chain Mail. Provides more HP for a reasonable cost.
Sling G:30
Attacks First / ST+10 / HP+10
Flavor
Basic, but still deadly in the right hands. It allows one to attack from a distance before the enemy gets close.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Advice
This item allows your creature to attack first and gives it a nice little ST and HP increase on top of that.
Spark Ball G:60
Scroll Attack: ST=40
Flavor
A scroll with a magic spell inscribed on it. It summons a ball of lightning to damage the enemy.
Explanation
Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Advice
Because Scroll Attacks ignore bonuses from the land effect, powerful scrolls like this will help you when invading high level territories.
Storm Spear G:20
ST+20 / Critical Hit: When equipped creature is or .
Flavor
A spear imbued with the power of a storm. It is not strong on its own, but water and air creatures can bring out its true power.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
To take full advantage of this weapon, it is best used in books with many water and/or air creatures.
Spells
Disease G:30
Adds "Ability -20"
to target creature. (In battle, this creature is inflicted with ST &
HP-20.) / User draws a card.Flavor
A spell that saps the body of strength, leaving creatures weak and unable to do battle.
Advice
A spell that weakens creatures. Can even instantly defeat small creatures. And of course, it's always nice to draw an extra card.
Fly G:50
User uses 3 dice for their next roll.Flavor
Borrows spirit energy from the upper atmosphere to create wings of light.
Advice
Roll an additional die to move faster. This is essential for making swift laps.
Growth Body G:20
MHP+10 to target creature (up to a max of 100).Flavor
A spell to strengthen a creature's body. It's so effective, it will last until the creature dies or returns to the card it was summoned from.
Explanation
Changes to MHP last until the creature reverts to a card.
Advice
A spell that increases a creature's MHP. It's advised to use this on creatures with low MHP or on creatures that have been damaged.
Holy Banishment G:90
Returns target creature to its Cepter's hand if the creature's
element differs from the territory it inhabits.Flavor
Amplifies the repulsive force between differing elemental energy to eject a creature from its territory if it is a different element from the land.
Explanation
If owner's hand has 10 cards in it, this card will be destroyed instead of returning to their hand.
Advice
A spell that removes powerful creatures. If there are enemy creatures whose elements do not match the land, then remove them with this.
Holy Word 1 G:30
Adds "Dice 1"
to target Cepter. (Target Cepter's next dice roll yields a 1.)Flavor
...It existed before Culdra created the first world...
Explanation
This disappears after the Cepter it is on has finished moving.
Advice
It will set the next dice roll to 1. Use it so you can stop at a specific land, or use it on an enemy Cepter who is one step away from a high toll territory.
Holy Word 3 G:10
Adds "Dice 3"
to target Cepter. (Target Cepter's next dice roll yields a 3.)Flavor
...Ultimately, even fate itself could not be foreseen...
Explanation
This disappears after the Cepter it is on has finished moving.
Advice
It will set the next dice roll to 3. Good for stopping at a specific land, passing enemy territories, and making enemies stop at your lands.
Holy Word 6 G:50
Adds "Dice 6"
to target Cepter. (Target Cepter's next dice roll yields a 6.)Flavor
...For Culdcept has surpassed even Culdra, its creator...
Explanation
This disappears after the Cepter it is on has finished moving.
Advice
It will set the next dice roll to 6. It's useful when you want to stop at a specific land or when you need to get past a stretch of hostile territories.
Magic Bolt G:50
HP-20 to target enemy creature.Flavor
Focuses light energy in your fingertips and then fires it at your target.
Advice
This can defeat a creature with low HP in one shot. Even on tougher creatures, it's helpful for weakening them.
Manna G:0
User gains (lap number x50)G.Flavor
A potent energy known to some as the "food of the gods."
Advice
Lets you earn magic quickly. You can use it immediately or wait until you've completed your current lap.
Relief G:30
Exchanges creatures in 2 of user's territories. / Recycles to BookFlavor
Send the right man for the right job.
Explanation
Recycles = After it is used, the card returns to the user's hand or book (depending on the card).
Advice
Use this to match your placed creatures to the element of the land they're on. This card will return to your book, so you can continue to use it.
Heals a creature's injuries and fatigue so they can rejoin the battle immediately.
Advice
This spell will remove Fatigued. When you combine it with a creature who has a Secret Art ability, it can activate its ability immediately.
Shatter G:30
User selects an Item or Spell Card from target enemy Cepter's hand
and destroys it.Flavor
During the war of the gods, the rebellious god was wounded by finely forged weapons and armor. His grudge towards those items still lingers in this card.
Advice
Destroys a card from the enemy Cepter's hand. Aim for the enemy's most important cards.
Vitality G:30
Adds "Ability +20"
to target creature. (In battle, this creature is granted ST &
HP+20.) / User draws a card.Flavor
An untapped well of power lies deep in the heart of every living thing. Those who claim to know their limits are merely ignorant of their own potential.
Advice
A spell that strengthens creatures. It can also be used to overwrite harmful enchantments. And of course, it's always nice to draw an extra card.
Wind of Hope G:40 User draws 2 cards from
their book.Flavor
Summons the messenger of Culdra, the Supreme Goddess to bestow cards upon a weary Cepter.
Advice
Lets you draw 2 cards. The more cards you have in your hand, the more options you will have.
Last Updated on Wednesday, 31 January 2024 10:23
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