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Creatures, Items, & Spells - Starter Block

This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct errors. If you spot an error we've missed, please let us know!

If you're looking for a sortable and filterable offline list, you can download Whooh05's spreadsheet here.

Click a card to view it full size. Click on Flavor, Explanation and Advice for a card to show or hide the extra text.

Neutral Neutral Creatures


Bandit Normal Neutral
ST:20 HP:20 MHP:20 G:20
Support: All / Attack Bonus: Steals (damage dealt x2)G from opponent.
Flavor

A bandit who wanders the roads attacking passing Cepters. Steals not only money, but magic as well.

Explanation

Support = In battle, this creature can use creatures in your hand as items.

Advice

If you use a powerful creature as support, you'll be able to steal a lot of magic with this creature.


Fighter Normal Neutral
ST:40 HP:40 MHP:40 G:30
Flavor

Mercenaries that fight for coin. With the world in constant turmoil, they are a common sight.

Advice

Has high performance for a low cost. However, since it's neutral element, it can't gain the land effect bonus while defending.


Goblin Normal Neutral
ST:20 HP:30 MHP:30 G:0
Flavor

A terrible little imp. It tends to group up and attack lone travelers wandering the roads at night.

Advice

The cost to summon them is 0, so use them freely. However, they have generally poor performance in battle.


Skeleton Normal Neutral
ST:30 HP:40 MHP:40 G:30
Regenerates
Flavor

A skeleton manipulated by magic. Even if it's damaged, it will just reform over and over. The only way to defeat it is to shatter it to pieces.

Explanation

Regenerates = If not killed, HP returns to full after battle.

Advice

Has average combat performance, but its Regenerates ability ensures it remains at full health between battles.


Fire Fire Creatures


Chimera Normal Fire
ST:30 HP:50 MHP:50 G:80+Fire
Item Limit: Cannot use Scrolls
Attacks First / ST+10 each time user receives a lap bonus (up to a max of 100).
Flavor

An artificial creature created by a wizard. Its body has not yet fully formed, but with time, it will become monstrously powerful.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Changes to the Base ST last until the creature reverts to a card.

Advice

Its ST increases as you make more laps. If you place it at the beginning of a match, it will become your strongest creature.


Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:45
Item Limit: Cannot use Armor
Neutralizes: 1/2 of damage received from Normal Attacks.
Flavor

A creature made entirely of smoke. Mundane attacks will simply pass through its intangible body.

Explanation

Neutralizes = Does not receive damage from opponent during battle.

Advice

It can cut the enemy's attack in half. Because of that, it's useful for both attack and defense.


Gladiator Normal Fire
ST:40 HP:40 MHP:40 G:75
Item Limit: Cannot use Armor Cannot use Scrolls
Critical Hit: FireWaterEarthAir
Flavor

A swordsman of formidable skill who is always training and seeking new opponents. His honed blade always seems to find his enemy's weak spots.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

A powerful creature that can inflict a critical hit on almost any opponent. However, it can't use armor, so its ability to defend is limited.


King Varan Normal Fire
ST:60 HP:50 MHP:50 G:100
Item Limit: Cannot use Scrolls
Flavor

King of the lizards. It has no need for special abilities, as its powerful body and razor-sharp fangs can destroy most anything that stands against it.

Advice

A creature with high ST suited for invading. Invasions can be made from your hand or by using Move Creature.


Minotaur Normal Fire
ST:40 HP:40 MHP:40 G:60
Flavor

An ancient creature that is half man, half bull. It stalks its prey and devours it whole. It is feared far and wide.

Advice

A balanced, easy to use creature with solid base stats.


Phlogiston Normal Fire
ST:30 HP:30 MHP:30 G:35
Critical Hit: Creatures with MHP of 40 and under.
Flavor

Tiny fire spirits that usually float about peacefully. When provoked, they become enraged and torch their surroundings to nothing but ash.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

Has Critical Hit, the signature ability of the fire element. This creature can do x1.5 times the damage against the enemies its effect targets.


Phoenix Normal Fire
ST:40 HP:30 MHP:30 G:40
Item Limit: Cannot use Scrolls
Upon Defeat: Returns to user's hand.
Flavor

An immortal bird with a body of flames. When it dies, its body burns away and a new Phoenix is born from the ashes.

Explanation

If owner's hand has 10 cards in it, this card will be destroyed instead of returning to their hand.

Advice

It doesn't have high base stats, but if it's defeated, it will return to your hand. Use it to invade aggressively and don't worry about it dying.


Red Ogre Normal Fire
ST:40 HP:50 MHP:50 G:80
Flavor

A member of the ogre tribe, which are strong, but not very bright. Its body color is red and it prefers to live in far-off mountains.

Advice

Its ability values are high, but it's more expensive than other basic creatures. Be sure not to recklessly summon too many all at once.


Water Water Creatures


Amazon Normal Water
ST:40 HP:40 MHP:40 G:70
Attack Bonus: Steals (user's lap number x30)G from enemy Cepter if this creature is not equipped with an item.
Flavor

A member of an all-female tribe. Their battle prowess surpasses that of most men. They're excellent hunters known to even steal magic.

Advice

The more laps you've completed, the more magic it can steal. However, its ability values are somewhat limited if it's not using a weapon.


Aqualing Normal Water
ST:20 HP:30 MHP:30 G:40
Neutralizes: Creatures with MHP of 30 and under.
Flavor

A water-dwelling fairy. It absorbs water into its body and dodges enemy attacks. Attacking this fairy is just as difficult as slicing water.

Explanation

Neutralizes = Does not receive damage from opponent during battle.

Advice

Has Neutralizes, the signature ability of the water element. Has low stats, but is able to completely block certain attacks.


Blue Ogre Normal Water
ST:40 HP:50 MHP:50 G:80
Flavor

A member of the ogre tribe, which are strong, but not very bright. Its body color is blue and it prefers to live near large bodies of water.

Advice

Its ability values are high, but it's more expensive than other basic creatures. Be sure not to recklessly summon too many all at once.


Giant Eel Normal Water
ST:30 HP:50 MHP:50 G:60+Water
Item Limit: Cannot use Scrolls
Neutralizes: EarthAir
Flavor

Usually found at the bottom of the sea, this colossal eel will surface to attack boats. Because most attacks slip off its slimy body, few can defeat it.

Explanation

Neutralizes = Does not receive damage from opponent during battle.

Advice

A creature with high HP. It has the Neutralizes ability to negate damage from certain enemies. It's useful for defending territories.


Giant Nautilus Normal Water
ST:10 HP:70 MHP:70 G:80
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Weapons Cannot use Scrolls
Flavor

An enormous nautilus. It has a gentle nature and has been living quietly in the ocean for hundreds of years. It is sometimes mistaken for an island.

Advice

It has extremely high HP. However, its ST is very low and it cannot use weapons, so it's best used for taking a vacant land.


Lizardman Normal Water
ST:30 HP:40 MHP:40 G:70
Attacks First
Flavor

Part man, part lizard, this creature can camouflage itself with its surroundings. Any invaders to its territory are met with a swift ambush.

Explanation

Attacks First = Attacks first in a battle, even when defending.

Advice

Its Attacks First ability paired with a good weapon can let it defeat invaders before they even get a chance to strike.


Undine Normal Water
ST:30 HP:30 MHP:30 G:55
Item Limit: Cannot use Armor
In Battle: HP=(number of user's Water territories x20). / Neutralizes: Water
Flavor

A spirit that effortlessly controls the power of water. It becomes stronger as it absorbs more water energy and any water attack against it will fail to hit its mark.

Explanation

Neutralizes = Does not receive damage from opponent during battle.

Advice

Its HP increases depending on the number of water territories you have. That plus its Neutralizes ability makes it a good defender.


Wall of Ice Normal Water
ST:0 HP:40 MHP:40 G:25
Item Limit: Cannot use Armor Cannot use Scrolls
Defensive / In Battle: HP+20
Flavor

A wall made of ice. Even after it's summoned, it stays frozen due to the frigid winds surrounding it. It will never melt naturally.

Explanation

Defensive = Cannot invade or be moved with Move Creature.

Advice

The temporary HP it gets during battle make it a great defender, but means it's more vulnerable to damaging spells than other walls.


Earth Earth Creatures


Dragon Zombie Normal Earth
ST:40 HP:60 MHP:60 G:85
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Armor
Flavor

A dragon that revived as a corpse. Its power and stamina are the same as when it was alive, but it has lost its special abilities.

Advice

Has high HP and is a reliable defender. However, its cost is high and it cannot use armor.


Gigantherium Normal Earth
ST:50 HP:60 MHP:60 G:70+Earth
Item Limit: Cannot use Scrolls
In Battle: HP-20 if battle territory has an Enchant effect upon it.
Flavor

A Fierce Mammalia. When it's enraged, it has a violent temper and tramples trees. It has low resistance to magic, so it weakens when there's magic placed on it.

Advice

It has high ability values, and is exceptional in offense and defense. However, once it's cursed, it drastically weakens.


Green Ogre Normal Earth
ST:40 HP:50 MHP:50 G:80
Flavor

A member of the ogre tribe, which are strong, but not very bright. Its body color is green and it prefers to live in the forest.

Advice

Its ability values are high, but it's more expensive than other basic creatures. Be sure not to recklessly summon too many all at once.


Mummy Normal Earth
ST:20 HP:50 MHP:50 G:45
Item Limit: Cannot use Weapons
Defensive / Upon Defeat: User gains (lap number x40)G.
Flavor

A mummified corpse that walks once more. When the mummy crumbles to dust, it reveals the way to the treasure buried with it in its tomb.

Explanation

Defensive = Cannot invade or be moved with Move Creature.

Advice

A creature that specializes in defense. If it does manage to be defeated, it leaves magic behind.


Rock Troll Normal Earth
ST:50 HP:50 MHP:50 G:90
Land Limit: Cannot be placed on Air
Regenerates
Flavor

A troll with skin is as sturdy as a rock. This creature has incredible regenerative powers. Because of that, it is feared by many.

Explanation

Regenerates = If not killed, HP returns to full after battle.

Advice

It has high ability values and the Regenerates ability. It recovers all of its damage from battle, so it is a reliable defender.


Squirrine Normal Earth
ST:20 HP:30 MHP:30 G:50
Item Limit: Cannot use Scrolls
Support: All
Flavor

A small animal similar to a squirrel that lives in the forest. It's powerless on its own, but it moves in groups that work together to protect each other.

Explanation

Support = In battle, this creature can use creatures in your hand as items.

Advice

Has Support, the signature ability of the earth element. This ability lets you use the creatures in your hand as though they were items.


Wall of Stone Normal Earth
ST:0 HP:60 MHP:60 G:25
Item Limit: Cannot use Armor Cannot use Scrolls
Defensive
Flavor

A living wall of stone created with magic. It's extremely hard and difficult to destroy.

Explanation

Defensive = Cannot invade or be moved with Move Creature.

Advice

Has high HP and is good for defending territory. However, it cannot use armor, so be careful.


Woodfolk Normal Earth
ST:30 HP:40 MHP:40 G:75
Item Limit: Cannot use Weapons
Support: All
Flavor

Tree people known as the protectors of the forests. Loved by all the inhabitants of the forest. If need be, the entire forest will rise up to help them.

Explanation

Support = In battle, this creature can use creatures in your hand as items.

Advice

Since it can receive support from any kind of creature you have, it's good for defense. However, it cannot use weapons, so it's not great for invading.


Air Air Creatures


Blitz Raven Normal Air
ST:30 HP:20 MHP:20 G:30
Item Limit: Cannot use Scrolls
Attacks First
Flavor

A huge raven charged with lightning. It flies in a thundercloud and attacks faster than the eye can see.

Explanation

Attacks First = Attacks first in a battle, even when defending.

Advice

Has Attacks First, the signature ability of the air element. This allows your defenders to get the first strike in a battle.


Cornfolk Normal Air
ST:30 HP:40 MHP:40 G:70
If destroyed in combat or by a spell, user gains 200G.
Flavor

A corn man. When it's defeated, the kernels on its body explode. Reportedly, they're delicious and make fine popcorn.

Advice

Even when this creature is defeated, it leaves behind magic, so plant as many as you like all over the field.


Griffon Normal Air
ST:50 HP:50 MHP:50 G:80
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use Scrolls
Flavor

A noble beast with the upper body of an eagle and the lower body of a lion. It has power that rivals even dragons.

Advice

Has high ability values and can be useful for invasions, but be aware of its high cost and its land restriction.


Knight Normal Air
ST:50 HP:40 MHP:40 G:90
Critical Hit: Creatures with MHP of 50 or greater.
Flavor

An armored warrior. With nobility and outstanding sword skills, they are constantly seeking stronger enemies.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

Between this creature's naturally high ST and its Critical Hit ability, it's perfect for invading territories guarded by strong creatures.


Serpent Fly Normal Air
ST:40 HP:30 MHP:30 G:70
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Scrolls
Attacks First / Receives land effect from Water territories.
Flavor

A huge flying insect with the body of a snake. It sits on the surface of the water and waits for prey. Those that come near it are swiftly eaten.

Explanation

Attacks First = Attacks first in a battle, even when defending.

Advice

A rare creature that can obtain the land effect on two types of land: water and air.


Spectre Normal Air
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Flavor

An ethereal presence whose size and shape are constantly changing.

Advice

Because this card's ability values are completely random in battle, you'll have to trust your luck. Its randomness will scare your opponent.


Wyvern Normal Air
ST:40 HP:40 MHP:40 G:60+Air
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use Armor
Attacks First / Can move to any vacant Air land.
Flavor

A flying dragon whose beautiful appearance has been featured on many crests over the years. It is capable of flying long distances in mere moments.

Explanation

Attacks First = Attacks first in a battle, even when defending.

Advice

Is able to use Move Creature to go to any open Air land. Its good ability values and its Attacks First ability make it good at defense.


Yellow Ogre Normal Air
ST:40 HP:50 MHP:50 G:80
Flavor

A member of the ogre tribe, which are strong, but not very bright. Its body color is yellow and it likes to live in grassy plains.

Advice

Its ability values are high, but it's more expensive than other basic creatures. Be sure not to recklessly summon too many all at once.


Armor Items


Armet Normal Tool
G:45
ST-10 / HP+40
Flavor

A helmet that fits snugly on the head. It makes it a bit harder to see, but keeps you safe in battle.

Advice

Increases HP quite a lot for a tool. Because it's not armor, you can use it with creatures that normally can't get extra HP from equipment.


Battle Axe Normal Weapon
G:30
ST+40
Flavor

A heavy, two-handed axe. It has terrifying destructive ability and can slice a knight in two.

Advice

A weapon that gives a large boost to ST. Its cost is affordable and it can be used easily.


Buckler Normal Armor
G:20
Neutralizes: Attacks from creatures with ST of 30 and under.
Flavor

A small shield better used for deflecting than blocking. Can simply bat aside lighter blows.

Explanation

Neutralizes = Does not receive damage from opponent during battle.

Advice

As long as the enemy has low ST, this will let you ignore it completely. This armor doesn't work against everything, but it can prove useful.


Chain Mail Normal Armor
G:10
HP+30
Flavor

Armor made of layers of metal chains. It's flexible and doesn't hinder movement.

Advice

Armor that increases a creature's HP. An inexpensive way to help out your defending creatures.


Long Sword Normal Weapon
G:10
ST+30
Flavor

A long, double-edged sword. The most common weapon in this world.

Advice

This weapon increases a creature's ST in battle. Be sure to equip it when you need a little extra damage.


Mace Normal Weapon
G:0
ST+20
Flavor

A spiky metal ball on a stick. It may seem simple, but it can punch through even thick metal armor.

Advice

This weapon increases a creature's ST in battle without costing you any magic, so use it whenever you'd like.


Magma Hammer Normal Weapon
G:20
ST+20 / Critical Hit: When equipped creature is Fire or Earth.
Flavor

A hammer imbued with the power of magma. Not strong on its own, but fire and earth creatures can bring out its true power.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

To take full advantage of this weapon, it is best used in books with many fire and/or earth creatures.


Moon Scimitar Normal Weapon
G:30
ST+30 / Attack Bonus: "Sleep" Enchant.
Flavor

A sword forged of moonlight. Its cuts don't cause pain, but intense sleepiness.

Explanation

Sleep Enchant = cannot take tolls.

Advice

Even if you can't defeat the opponent, you don't have to pay any toll if they're sleeping. A good weapon for using during risky invasions.


Scale Armor Normal Armor
G:30
HP+40
Flavor

Armor made of layers of scale-shaped metal. It is effective protection against swords and claws alike.

Advice

An upgrade from Chain Mail. Provides more HP for a reasonable cost.


Sling Normal Tool
G:30
Attacks First / ST+10 / HP+10
Flavor

Basic, but still deadly in the right hands. It allows one to attack from a distance before the enemy gets close.

Explanation

Attacks First = Attacks first in a battle, even when defending.

Advice

This item allows your creature to attack first and gives it a nice little ST and HP increase on top of that.


Spark Ball Normal Scroll
G:60
Scroll Attack: ST=40
Flavor

A scroll with a magic spell inscribed on it. It summons a ball of lightning to damage the enemy.

Explanation

Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.

Advice

Because Scroll Attacks ignore bonuses from the land effect, powerful scrolls like this will help you when invading high level territories.


Storm Spear Normal Weapon
G:20
ST+20 / Critical Hit: When equipped creature is Water or Air.
Flavor

A spear imbued with the power of a storm. It is not strong on its own, but water and air creatures can bring out its true power.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

To take full advantage of this weapon, it is best used in books with many water and/or air creatures.


Multi-Instant Spells


Disease Normal Enchant
G:30
Adds "Ability -20" Enchant to target creature. (In battle, this creature is inflicted with ST & HP-20.) / User draws a card.
Flavor

A spell that saps the body of strength, leaving creatures weak and unable to do battle.

Advice

A spell that weakens creatures. Can even instantly defeat small creatures. And of course, it's always nice to draw an extra card.


Fly Normal Instant
G:50
User uses 3 dice for their next roll.
Flavor

Borrows spirit energy from the upper atmosphere to create wings of light.

Advice

Roll an additional die to move faster. This is essential for making swift laps.


Growth Body Normal Instant
G:20
MHP+10 to target creature (up to a max of 100).
Flavor

A spell to strengthen a creature's body. It's so effective, it will last until the creature dies or returns to the card it was summoned from.

Explanation

Changes to MHP last until the creature reverts to a card.

Advice

A spell that increases a creature's MHP. It's advised to use this on creatures with low MHP or on creatures that have been damaged.


Holy Banishment Normal Instant
G:90
Returns target creature to its Cepter's hand if the creature's element differs from the territory it inhabits.
Flavor

Amplifies the repulsive force between differing elemental energy to eject a creature from its territory if it is a different element from the land.

Explanation

If owner's hand has 10 cards in it, this card will be destroyed instead of returning to their hand.

Advice

A spell that removes powerful creatures. If there are enemy creatures whose elements do not match the land, then remove them with this.


Holy Word 1 Normal Enchant
G:30
Adds "Dice 1" Enchant to target Cepter. (Target Cepter's next dice roll yields a 1.)
Flavor

...It existed before Culdra created the first world...

Explanation

This Enchant disappears after the Cepter it is on has finished moving.

Advice

It will set the next dice roll to 1. Use it so you can stop at a specific land, or use it on an enemy Cepter who is one step away from a high toll territory.


Holy Word 3 Normal Enchant
G:10
Adds "Dice 3" Enchant to target Cepter. (Target Cepter's next dice roll yields a 3.)
Flavor

...Ultimately, even fate itself could not be foreseen...

Explanation

This Enchant disappears after the Cepter it is on has finished moving.

Advice

It will set the next dice roll to 3. Good for stopping at a specific land, passing enemy territories, and making enemies stop at your lands.


Holy Word 6 Normal Enchant
G:50
Adds "Dice 6" Enchant to target Cepter. (Target Cepter's next dice roll yields a 6.)
Flavor

...For Culdcept has surpassed even Culdra, its creator...

Explanation

This Enchant disappears after the Cepter it is on has finished moving.

Advice

It will set the next dice roll to 6. It's useful when you want to stop at a specific land or when you need to get past a stretch of hostile territories.


Magic Bolt Normal Instant
G:50
HP-20 to target enemy creature.
Flavor

Focuses light energy in your fingertips and then fires it at your target.

Advice

This can defeat a creature with low HP in one shot. Even on tougher creatures, it's helpful for weakening them.


Manna Normal Instant
G:0
User gains (lap number x50)G.
Flavor

A potent energy known to some as the "food of the gods."

Advice

Lets you earn magic quickly. You can use it immediately or wait until you've completed your current lap.


Relief Normal Instant
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book
Flavor

Send the right man for the right job.

Explanation

Recycles = After it is used, the card returns to the user's hand or book (depending on the card).

Advice

Use this to match your placed creatures to the element of the land they're on. This card will return to your book, so you can continue to use it.


Restore Normal Instant
G:40
Removes Fatigued from target creature. / Fully recovers target creature's HP.
Flavor

Heals a creature's injuries and fatigue so they can rejoin the battle immediately.

Advice

This spell will remove Fatigued. When you combine it with a creature who has a Secret Art ability, it can activate its ability immediately.


Shatter Normal Instant
G:30
User selects an Item or Spell Card from target enemy Cepter's hand and destroys it.
Flavor

During the war of the gods, the rebellious god was wounded by finely forged weapons and armor. His grudge towards those items still lingers in this card.

Advice

Destroys a card from the enemy Cepter's hand. Aim for the enemy's most important cards.


Vitality Normal Enchant
G:30
Adds "Ability +20" Enchant to target creature. (In battle, this creature is granted ST & HP+20.) / User draws a card.
Flavor

An untapped well of power lies deep in the heart of every living thing. Those who claim to know their limits are merely ignorant of their own potential.

Advice

A spell that strengthens creatures. It can also be used to overwrite harmful enchantments. And of course, it's always nice to draw an extra card.


Wind of Hope Normal Instant
G:40
User draws 2 cards from their book.
Flavor

Summons the messenger of Culdra, the Supreme Goddess to bestow cards upon a weary Cepter.

Advice

Lets you draw 2 cards. The more cards you have in your hand, the more options you will have.


Last Updated on Wednesday, 31 January 2024 10:23

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Item Limit:
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