This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct
errors. If you spot an error we've missed, please let us know!
If you're looking for a sortable and filterable offline list, you can download Whooh05's spreadsheet
here.
Click a card to view it full size. Click on Flavor, Explanation and Advice for a card to show or hide the extra text.
Neutral Creatures
Archchemic ST:20 HP:30 MHP:30 G:40
Neutralizes: Scroll Attacks / Reduces cost of Terrain Change for the territory this creature is on to 50G.
Flavor
A master alchemist. Using his many potions, he is able to transmute the very land beneath his feet with ease.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Advice
Makes Terrain Change cheaper. However, it has low HP, so it can't defend well. You may want to Exchange it once you've used its effect.
A beast-shaped battle machine armored with a special alloy that is unaffected by magic.
Explanation
Neutralizes = Does not receive damage from opponent during battle. Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Advice
Like many neutral creatures, it has a lower cost. Its two abilities help it to defend territory from spells & scrolls.
Decoy ST:0 HP:10 MHP:10 G:50+
Item Limit:
Reflects: Normal AttacksFlavor
A cursed doll that tricks enemies into thinking it's weak and then turns their own blades against them.
Explanation
Reflects = Reflects attack to opponent, does not receive any damage.
Advice
Because it reflects all normal attacks, it's nearly invincible. However, it can be easily killed by scrolls or spells.
Ground Gear ST:20 HP:40 MHP:40 G:60
Item Limit:
Support: All / Neutralizes: Scroll Attacks. / Transforms into
Androgear if Sky Gear is used as Support.Flavor
A walking battle machine that uses the latest technology to dispel scroll-based magic.
Explanation
Support = Use creatures in your hand as items. Neutralizes = Takes no damage in battle. Sky Gear = / ST:40 / HP:40 Androgear = / ST:60 / HP:60
Advice
A defense-oriented creature with the Support ability. It has a unique combination mechanic that is sure to earn it many fans.
A mysterious wall that exists partially in another dimension. Because of its strange nature, normal attacks do not work on it.
Explanation
Defensive = Cannot invade or be moved with Move Creature. Neutralizes = Does not receive damage from opponent during battle.
Advice
Makes up for its low HP by being able to Neutralize most attacks. Be careful of neutral creatures and cards that ignore Neutralizes.
Special Neutral Creatures
Androgear ST:60 HP:60 MHP:60 G:250+
Support:
/ Attacks First / Transforms into Gearion if Beast Gear is used as
support / Neutralizes: Scroll AttacksFlavor
The combined form of Sky Gear and Ground Gear, this machine has all the abilities of both its components.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Beast Gear = / ST:30 / HP:30 Gearion = / ST:80 / HP:80
Attacks First = Attacks first in a battle, even when defending.
Neutralizes = Does not receive damage from opponent during battle.
Cannot be added to your library of cards.
Advice
Two Gears combined into one. It has overwhelming power. However, it is a Cepter's calling to aim even higher...
A living machine formed from the ultimate fusion. Three machines have become one invincible being.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Neutralizes = Does not receive damage from opponent during battle.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Cannot be added to your library of cards.
Advice
The ultimate Neutral creature formed by three different Gears and a Cepter's passion.
Fire Creatures
Cait Sith ST:20 HP:30 MHP:30 G:50
Land Limit:
Neutralizes: Attacks from creatures with ST of 40 and up. /
Anti-SpellFlavor
A fairy in the form of a cat. Cunning and swift, it can defeat creatures much bigger than itself and dodge even the trickiest of spells.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Advice
It is strong against magic and creatures with high ST, and is a reliable creature for defending territories.
Gas Cloud ST:30 HP:30 MHP:30 G:45
Item Limit:
Neutralizes: 1/2 of damage received from Normal Attacks.Flavor
A creature made entirely of smoke. Mundane attacks will simply pass through its intangible body.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Advice
It can cut the enemy's attack in half. Because of that, it's useful for both attack and defense.
Knight-errant ST:40 HP:30 MHP:30 G:60+
Synthesis:
(Evolves into Armed Paladin). / Reflects: 1/2 of damage received
from Normal Attacks.Flavor
A knight in training. He's still learning the art of swordplay, but is a natural at parrying. He dreams of one day becoming a Holy Knight.
Explanation
Synthesis = Activate this effect by discarding a specific kind of card.
Armed Paladin = / ST:0 / HP:50
Reflects = Reflects attack to opponent, does not receive any damage.
Advice
While its ability to reflect damage is useful, if you use its Synthesis ability, it will evolve into a very powerful creature.
Pyroculus ST:10 HP:40 MHP:40 G:30+
Land Limit:
Item Limit:
Synthesis:
Spells (Evolves into Hell Pyron). / Neutralizes: Scroll Attacks.Flavor
A small flame spirit. Once it has absorbed enough magic, its form changes and it becomes the overseer of hell.
Explanation
Synthesis = Activate this effect by discarding a specific kind of card.
Hell Pyron = / ST:70 / HP:60
Neutralizes = Does not receive damage from opponent during battle.
Advice
This creature can become the very powerful Hell Pyron for a relatively low cost with its Synthesis ability.
Sigurd ST:40 HP:40 MHP:40 G:80+
Instant Death: 60% against creatures with ST of 50 and up. /
Neutralizes: Attacks from creatures with MHP of 50 and up.Flavor
A famous dragon slayer knight. He tirelessly hunts down and slays all giant creatures, but especially enjoys fighting dragons.
Explanation
Instant Death = Defeat the opponent regardless of remaining HP.
Neutralizes = Does not receive damage from opponent during battle.
Advice
An expert at fighting tough creatures. It can easily shut down your enemy's top defenders.
Special Fire Creatures
Armed Paladin ST:0 HP:50 MHP:50 G:200+
In Battle: ST= (number of
&
creatures in play x10). / Neutralizes: Scroll AttacksFlavor
A Holy Knight wearing a sacred suit of armor with a strong resistance to magic. His armor is proof of his honor and the trust his liege has for him.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Cannot be added to your library of cards.
Advice
A powerful creature that grows stronger as more fire and earth creatures are placed. The evolution of a Knight-errant.
Water Creatures
Apsaras ST:20 HP:40 MHP:40 G:40+
Item Limit:
Neutralizes: Normal Attacks when occupied territory is level 3 or
higher.Flavor
A beautiful water spirit. When surrounded by strong spiritual energy, she can create an invincible ward against hostile creatures.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Advice
This creature will be immune to most forms of attack when on a high level territory, so you can have it guard an important location.
Aqua Duke ST:50 HP:50 MHP:50 G:60+
Neutralizes: Normal Attacks when equipped with armor. / Support:
/ HP and MHP cannot be altered by spells.Flavor
A messenger of the Water God. In the Water God's absence, he acts as a surrogate and gives power to the spirits of water.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Neutralizes = Does not receive damage from opponent during battle.
Advice
A heavyweight creature with top-tier stats and abilities. It costs a lot to summon, but is a champion among defenders.
Aquahorn ST:50 HP:30 MHP:30 G:70
Land Limit:
Item Limit:
Neutralizes:
/ Secret Art (30G): Transforms into Mistwing.Flavor
An oceanic creature with a single large horn. Master of both land and sea. When it senses danger, it swims to the surface and transforms.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Secret Art = Used as a Spell in the Spell Phase. Mistwing = / ST:30 / HP:40
Advice
This creature's Secret Art lets it swap between two forms. Each form Neutralizes different elements, so use whichever is best for the match.
Aqualing ST:20 HP:30 MHP:30 G:40
Neutralizes: Creatures with MHP of 30 and under.Flavor
A water-dwelling fairy. It absorbs water into its body and dodges enemy attacks. Attacking this fairy is just as difficult as slicing water.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Advice
Has Neutralizes, the signature ability of the water element. Has low stats, but is able to completely block certain attacks.
Ghost Ship
ST:40 HP:30 MHP:30 G:75
Item Limit:
Synergy: (HP+30). /
Neutralizes: Creatures with ST of 40 and under.Flavor
A ghost ship that forever wanders the seas. Because it has no physical form, those with weak attacks have trouble damaging it.
Explanation
Synergy = ST and/or HP are increased when a creature of a certain element is in play.
Neutralizes = Does not receive damage from opponent during battle.
Advice
If its Synergy ability is activated, it can become a great defender. On top of that, its Neutralizes ability repels all attacks from weaker creatures.
Giant Eel ST:30 HP:50 MHP:50 G:60+
Item Limit:
Neutralizes: Flavor
Usually found at the bottom of the sea, this colossal eel will surface to attack boats. Because most attacks slip off its slimy body, few can defeat it.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Advice
A creature with high HP. It has the Neutralizes ability to negate damage from certain enemies. It's useful for defending territories.
Hippocampus ST:20 HP:30 MHP:30 G:40+
Land Limit:
Item Limit:
Neutralizes:
/ Secret Art (60G): Evolves into Kelpie.Flavor
Legendary creatures used as mounts by Tritons. When fully grown, they climb onto shore and become Kelpies.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Secret Art = Used as a Spell in the Spell Phase.
Kelpie = / ST:30 / HP:30
Advice
After evolving, this creature makes all enemy Cepters stop on its space, so evolve it at just the right time to spring a surprise trap!
Id ST:40 HP:30 MHP:30 G:50++
Synthesis: Creatures (Transforms into discarded creature). /
Neutralizes: Scroll Attacks.Flavor
A creature that lurks within humanity's collective consciousness. It reads people's minds and changes its form. Few have ever seen its true form.
Explanation
Synthesis = Activate this effect by discarding a specific kind of card.
Neutralizes = Does not receive damage from opponent during battle.
Advice
You can use its Synthesis ability to bring out an extremely powerful creature while ignoring any of its summoning costs.
Mistwing ST:30 HP:40 MHP:40 G:70
Land Limit:
Item Limit:
Neutralizes:
/ Secret Art (30G): Transforms into Aquahorn.Flavor
A creature with the form of a manta ray that flies through the air. Master of the sun and sky, when it senses danger, it dives underwater and transforms.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Secret Art = Used as a Spell in the Spell Phase.
Aquahorn = / ST:50 / HP:30
Advice
This creature's Secret Art lets it swap between two forms. Each form Neutralizes different elements, so use whichever is best for the match.
Rahab ST:60 HP:60 MHP:60 G:80++
Land Limit:
Item Limit:
Neutralizes: Creatures with ST of 50 and up. / Boost: HP+10 to
&
creatures.Flavor
A demon that dwells in the depths. It possesses great strength, and can defend itself by changing its body into water or ice.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Boost = In battle, raises ST and/or HP of each creature on the map that meets the conditions.
Advice
Its Boost ability increases the HP of all water and air creatures. It's useful, but expensive, so make sure you have enough magic for it.
A group of half-blood Vampire hunters. The Vampire blood in their veins rejects the power of the earth, and their Saint blood lets them slay twisted fiends.
Explanation
Instant Death = Defeat the opponent regardless of remaining HP.
Neutralizes = Does not receive damage from opponent during battle.
Advice
This creature holds total power over earth element creatures. Be sure to include it when you know your enemy has an earth-heavy book.
Sylph ST:20 HP:20 MHP:20 G:30
Neutralizes: Attacks from creatures with MHP of 40 and up. / Secret
Art (60G): Evolves into Garuda.Flavor
A fairy whose body is made of air. Sometimes, once they accumulate enough power, they can change themselves into the messenger of the wind god.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Secret Art = Used as a Spell in the Spell Phase. Garuda = / ST:0 / HP:40
Advice
The creature this evolves into becomes stronger as more air creatures are in play, so it's best to evolve it when there's plenty of them.
Last Updated on Friday, 05 April 2024 10:55
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Elemental Wrath Revolt G:70 HP-20 to all creatures whose element doesn't match the land they're on.
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