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Creatures - Neutralizes/Reflects

This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct errors. If you spot an error we've missed, please let us know!

If you're looking for a sortable and filterable offline list, you can download Whooh05's spreadsheet here.

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Neutral Neutral Creatures


Archchemic Rare Neutral
ST:20 HP:30 MHP:30 G:40
Neutralizes: Scroll Attacks / Reduces cost of Terrain Change for the territory this creature is on to 50G.
Flavor

A master alchemist. Using his many potions, he is able to transmute the very land beneath his feet with ease.

Explanation

Neutralizes = Does not receive damage from opponent during battle.

Advice

Makes Terrain Change cheaper. However, it has low HP, so it can't defend well. You may want to Exchange it once you've used its effect.


Beast Gear Strange Neutral
ST:30 HP:30 MHP:30 G:40
Item Limit: Cannot use Scrolls
Neutralizes: Scroll Attacks / Anti-Spell
Flavor

A beast-shaped battle machine armored with a special alloy that is unaffected by magic.

Explanation

Neutralizes = Does not receive damage from opponent during battle.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.

Advice

Like many neutral creatures, it has a lower cost. Its two abilities help it to defend territory from spells & scrolls.


Decoy Rare Neutral
ST:0 HP:10 MHP:10 G:50+Card
Item Limit: Cannot use Weapons Cannot use Armor Cannot use Scrolls
Reflects: Normal Attacks
Flavor

A cursed doll that tricks enemies into thinking it's weak and then turns their own blades against them.

Explanation

Reflects = Reflects attack to opponent, does not receive any damage.

Advice

Because it reflects all normal attacks, it's nearly invincible. However, it can be easily killed by scrolls or spells.


Ground Gear Rare Neutral
ST:20 HP:40 MHP:40 G:60
Item Limit: Cannot use Scrolls
Support: All / Neutralizes: Scroll Attacks. / Transforms into Androgear if Sky Gear is used as Support.
Flavor

A walking battle machine that uses the latest technology to dispel scroll-based magic.

Explanation

Support = Use creatures in your hand as items.
Neutralizes = Takes no damage in battle.
Sky Gear = Neutral / ST:40 / HP:40
Androgear = Neutral / ST:60 / HP:60

Advice

A defense-oriented creature with the Support ability. It has a unique combination mechanic that is sure to earn it many fans.


Migoal Strange Neutral
ST:40 HP:40 MHP:40 G:40+Card
Critical Hit: WaterEarth / Neutralizes: FireAir
Flavor

An evil angel created by an ancient god by fusing the four elements. A creature of nobility and brutality, its actions cannot be predicted.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.
Neutralizes = Does not receive damage from opponent during battle.

Advice

Has good stats and is useful for both attack and defense. To make the most of this creature, you must pay attention to your enemy's element.


Saint Strange Neutral
ST:30 HP:30 MHP:30 G:50
Instant Death: 100% against Neutral creatures. / Neutralizes: Neutral
Flavor

A saint whose holy power is immense. Those with no elemental energy who approach are instantly destroyed.

Explanation

Instant Death = Defeat the opponent regardless of remaining HP.
Neutralizes = Does not receive damage from opponent during battle.

Advice

A creature that specializes in fighting neutral element creatures. Is deadly when facing an opponent that uses a neutral book.


Wonder Wall Strange Neutral
ST:0 HP:30 MHP:30 G:10+Card
Item Limit: Cannot use Weapons Cannot use Armor
Defensive / Neutralizes: FireWaterEarthAir
Flavor

A mysterious wall that exists partially in another dimension. Because of its strange nature, normal attacks do not work on it.

Explanation

Defensive = Cannot invade or be moved with Move Creature.
Neutralizes = Does not receive damage from opponent during battle.

Advice

Makes up for its low HP by being able to Neutralize most attacks. Be careful of neutral creatures and cards that ignore Neutralizes.


Neutral Special Neutral Creatures


Androgear Extra Neutral
ST:60 HP:60 MHP:60 G:250+Card
Support: Neutral / Attacks First / Transforms into Gearion if Beast Gear is used as support / Neutralizes: Scroll Attacks
Flavor

The combined form of Sky Gear and Ground Gear, this machine has all the abilities of both its components.

Explanation

Support = In battle, this creature can use creatures in your hand as items.
Beast Gear = Neutral / ST:30 / HP:30 Gearion = Neutral / ST:80 / HP:80
Attacks First = Attacks first in a battle, even when defending.
Neutralizes = Does not receive damage from opponent during battle.
Cannot be added to your library of cards.

Advice

Two Gears combined into one. It has overwhelming power. However, it is a Cepter's calling to aim even higher...


Gearion Extra Neutral
ST:80 HP:80 MHP:80 G:300+Card
Attacks First / Neutralizes: Scroll Attacks / Anti-Spell
Flavor

A living machine formed from the ultimate fusion. Three machines have become one invincible being.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Neutralizes = Does not receive damage from opponent during battle.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Cannot be added to your library of cards.

Advice

The ultimate Neutral creature formed by three different Gears and a Cepter's passion.


Fire Fire Creatures


Cait Sith Normal Fire
ST:20 HP:30 MHP:30 G:50
Land Limit: Cannot be placed on Water
Neutralizes: Attacks from creatures with ST of 40 and up. / Anti-Spell
Flavor

A fairy in the form of a cat. Cunning and swift, it can defeat creatures much bigger than itself and dodge even the trickiest of spells.

Explanation

Neutralizes = Does not receive damage from opponent during battle.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.

Advice

It is strong against magic and creatures with high ST, and is a reliable creature for defending territories.


Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:45
Item Limit: Cannot use Armor
Neutralizes: 1/2 of damage received from Normal Attacks.
Flavor

A creature made entirely of smoke. Mundane attacks will simply pass through its intangible body.

Explanation

Neutralizes = Does not receive damage from opponent during battle.

Advice

It can cut the enemy's attack in half. Because of that, it's useful for both attack and defense.


Knight-errant Rare Fire
ST:40 HP:30 MHP:30 G:60+Card
Synthesis: Earth (Evolves into Armed Paladin). / Reflects: 1/2 of damage received from Normal Attacks.
Flavor

A knight in training. He's still learning the art of swordplay, but is a natural at parrying. He dreams of one day becoming a Holy Knight.

Explanation

Synthesis = Activate this effect by discarding a specific kind of card.
Armed Paladin = Fire / ST:0 / HP:50
Reflects = Reflects attack to opponent, does not receive any damage.

Advice

While its ability to reflect damage is useful, if you use its Synthesis ability, it will evolve into a very powerful creature.


Pyroculus Rare Fire
ST:10 HP:40 MHP:40 G:30+Card
Land Limit: Cannot be placed on Water
Item Limit: Cannot use Weapons
Synthesis: Instant Spells (Evolves into Hell Pyron). / Neutralizes: Scroll Attacks.
Flavor

A small flame spirit. Once it has absorbed enough magic, its form changes and it becomes the overseer of hell.

Explanation

Synthesis = Activate this effect by discarding a specific kind of card.
Hell Pyron = Fire / ST:70 / HP:60
Neutralizes = Does not receive damage from opponent during battle.

Advice

This creature can become the very powerful Hell Pyron for a relatively low cost with its Synthesis ability.


Sigurd Strange Fire
ST:40 HP:40 MHP:40 G:80+Fire
Instant Death: 60% against creatures with ST of 50 and up. / Neutralizes: Attacks from creatures with MHP of 50 and up.
Flavor

A famous dragon slayer knight. He tirelessly hunts down and slays all giant creatures, but especially enjoys fighting dragons.

Explanation

Instant Death = Defeat the opponent regardless of remaining HP.
Neutralizes = Does not receive damage from opponent during battle.

Advice

An expert at fighting tough creatures. It can easily shut down your enemy's top defenders.


Fire Special Fire Creatures


Armed Paladin Extra Fire
ST:0 HP:50 MHP:50 G:200+FireFire
In Battle: ST= (number of Fire & Earth creatures in play x10). / Neutralizes: Scroll Attacks
Flavor

A Holy Knight wearing a sacred suit of armor with a strong resistance to magic. His armor is proof of his honor and the trust his liege has for him.

Explanation

Neutralizes = Does not receive damage from opponent during battle.
Cannot be added to your library of cards.

Advice

A powerful creature that grows stronger as more fire and earth creatures are placed. The evolution of a Knight-errant.


Water Water Creatures


Apsaras Strange Water
ST:20 HP:40 MHP:40 G:40+Water
Item Limit: Cannot use Weapons Cannot use Tools
Neutralizes: Normal Attacks when occupied territory is level 3 or higher.
Flavor

A beautiful water spirit. When surrounded by strong spiritual energy, she can create an invincible ward against hostile creatures.

Explanation

Neutralizes = Does not receive damage from opponent during battle.

Advice

This creature will be immune to most forms of attack when on a high level territory, so you can have it guard an important location.


Aqua Duke Rare Water
ST:50 HP:50 MHP:50 G:60+WaterWater
Neutralizes: Normal Attacks when equipped with armor. / Support: Water / HP and MHP cannot be altered by spells.
Flavor

A messenger of the Water God. In the Water God's absence, he acts as a surrogate and gives power to the spirits of water.

Explanation

Support = In battle, this creature can use creatures in your hand as items.
Neutralizes = Does not receive damage from opponent during battle.

Advice

A heavyweight creature with top-tier stats and abilities. It costs a lot to summon, but is a champion among defenders.


Aquahorn Normal Water
ST:50 HP:30 MHP:30 G:70
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Scrolls
Neutralizes: WaterEarth / Secret Art (30G): Transforms into Mistwing.
Flavor

An oceanic creature with a single large horn. Master of both land and sea. When it senses danger, it swims to the surface and transforms.

Explanation

Neutralizes = Does not receive damage from opponent during battle.
Secret Art = Used as a Spell in the Spell Phase. Mistwing = Water / ST:30 / HP:40

Advice

This creature's Secret Art lets it swap between two forms. Each form Neutralizes different elements, so use whichever is best for the match.


Aqualing Normal Water
ST:20 HP:30 MHP:30 G:40
Neutralizes: Creatures with MHP of 30 and under.
Flavor

A water-dwelling fairy. It absorbs water into its body and dodges enemy attacks. Attacking this fairy is just as difficult as slicing water.

Explanation

Neutralizes = Does not receive damage from opponent during battle.

Advice

Has Neutralizes, the signature ability of the water element. Has low stats, but is able to completely block certain attacks.


Ghost Ship Strange Water
ST:40 HP:30 MHP:30 G:75
Item Limit: Cannot use Armor
Synergy: Air (HP+30). / Neutralizes: Creatures with ST of 40 and under.
Flavor

A ghost ship that forever wanders the seas. Because it has no physical form, those with weak attacks have trouble damaging it.

Explanation

Synergy = ST and/or HP are increased when a creature of a certain element is in play.
Neutralizes = Does not receive damage from opponent during battle.

Advice

If its Synergy ability is activated, it can become a great defender. On top of that, its Neutralizes ability repels all attacks from weaker creatures.


Giant Eel Normal Water
ST:30 HP:50 MHP:50 G:60+Water
Item Limit: Cannot use Scrolls
Neutralizes: EarthAir
Flavor

Usually found at the bottom of the sea, this colossal eel will surface to attack boats. Because most attacks slip off its slimy body, few can defeat it.

Explanation

Neutralizes = Does not receive damage from opponent during battle.

Advice

A creature with high HP. It has the Neutralizes ability to negate damage from certain enemies. It's useful for defending territories.


Hippocampus Strange Water
ST:20 HP:30 MHP:30 G:40+Water
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use Scrolls
Neutralizes: Neutral / Secret Art (60G): Evolves into Kelpie.
Flavor

Legendary creatures used as mounts by Tritons. When fully grown, they climb onto shore and become Kelpies.

Explanation

Neutralizes = Does not receive damage from opponent during battle.
Secret Art = Used as a Spell in the Spell Phase.
Kelpie = Water / ST:30 / HP:30

Advice

After evolving, this creature makes all enemy Cepters stop on its space, so evolve it at just the right time to spring a surprise trap!


Id Rare Water
ST:40 HP:30 MHP:30 G:50+Water+Card
Synthesis: Creatures (Transforms into discarded creature). / Neutralizes: Scroll Attacks.
Flavor

A creature that lurks within humanity's collective consciousness. It reads people's minds and changes its form. Few have ever seen its true form.

Explanation

Synthesis = Activate this effect by discarding a specific kind of card.
Neutralizes = Does not receive damage from opponent during battle.

Advice

You can use its Synthesis ability to bring out an extremely powerful creature while ignoring any of its summoning costs.


Mistwing Normal Water
ST:30 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use Scrolls
Neutralizes: FireAir / Secret Art (30G): Transforms into Aquahorn.
Flavor

A creature with the form of a manta ray that flies through the air. Master of the sun and sky, when it senses danger, it dives underwater and transforms.

Explanation

Neutralizes = Does not receive damage from opponent during battle.
Secret Art = Used as a Spell in the Spell Phase.
Aquahorn = Water / ST:50 / HP:30

Advice

This creature's Secret Art lets it swap between two forms. Each form Neutralizes different elements, so use whichever is best for the match.


Rahab Rare Water
ST:60 HP:60 MHP:60 G:80+WaterWater+Card
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use Tools
Neutralizes: Creatures with ST of 50 and up. / Boost: HP+10 to Water & Air creatures.
Flavor

A demon that dwells in the depths. It possesses great strength, and can defend itself by changing its body into water or ice.

Explanation

Neutralizes = Does not receive damage from opponent during battle.
Boost = In battle, raises ST and/or HP of each creature on the map that meets the conditions.

Advice

Its Boost ability increases the HP of all water and air creatures. It's useful, but expensive, so make sure you have enough magic for it.


Yeti Strange Water
ST:40 HP:40 MHP:40 G:60+Water
Item Limit: Cannot use Scrolls
Instant Death: 60% against Fire creatures. / Neutralizes: Fire
Flavor

A demon of the tundra. Its frozen body can not be melted, and its icy fists extinguish all flames.

Explanation

Instant Death = Defeat the opponent regardless of remaining HP.
Neutralizes = Does not receive damage from opponent during battle.

Advice

This creature has overwhelming power against fire element creatures. Use it when you know your opponent's book contains many fire creatures.


Earth Earth Creatures


Great Tusker Normal Earth
ST:60 HP:50 MHP:50 G:80+Earth
Item Limit: Cannot use Scrolls
Neutralizes: Attacks First
Flavor

A beast with giant fangs. When it's enraged, it charges forward. Once that happens, it becomes difficult to land an attack on it.

Explanation

Neutralizes = Does not receive damage from opponent during battle.
Attacks First = Attacks first in a battle, even when defending.

Advice

With its high ability values and immunity to damage from creatures that have Attacks First, it makes an excellent invader.


Air Air Creatures


Dhampir Strange Air
ST:40 HP:40 MHP:40 G:60+Air
Instant Death: 60% against Earth creatures. / Neutralizes: Earth
Flavor

A group of half-blood Vampire hunters. The Vampire blood in their veins rejects the power of the earth, and their Saint blood lets them slay twisted fiends.

Explanation

Instant Death = Defeat the opponent regardless of remaining HP.
Neutralizes = Does not receive damage from opponent during battle.

Advice

This creature holds total power over earth element creatures. Be sure to include it when you know your enemy has an earth-heavy book.


Sylph Strange Air
ST:20 HP:20 MHP:20 G:30
Neutralizes: Attacks from creatures with MHP of 40 and up. / Secret Art (60G): Evolves into Garuda.
Flavor

A fairy whose body is made of air. Sometimes, once they accumulate enough power, they can change themselves into the messenger of the wind god.

Explanation

Neutralizes = Does not receive damage from opponent during battle.
Secret Art = Used as a Spell in the Spell Phase.
Garuda = Air / ST:0 / HP:40

Advice

The creature this evolves into becomes stronger as more air creatures are in play, so it's best to evolve it when there's plenty of them.


Last Updated on Friday, 05 April 2024 10:55

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