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Creatures, Items, & Spells - Rarity R

This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct errors. If you spot an error we've missed, please let us know!

If you're looking for an easy-to-print list, grab Whooh05's spreadsheet here.

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Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Neutral Neutral Creatures

Archchemic Rare Neutral
ST:20 HP:30 MHP:30 G:40
Neutralizes: Scroll Attacks / Reduces cost of Terrain Change for the territory this creature is on to 50G.
Armored Dragon Rare Neutral
ST:50 HP:60 MHP:60 G:100
Item Limit: Cannot use Armor
Attacks First / Secret Art (80G): HP-30 to target Neutral creature.
Borgess Rare Neutral
ST:30 HP:30 MHP:30 G:40
Boost: HP+20 to Neutral creatures.
Decoy Rare Neutral
ST:0 HP:10 MHP:10 G:50+Card
Item Limit: Cannot use Weapons Cannot use Armor Cannot use Scrolls
Reflects: Normal Attacks
Ground Gear Rare Neutral
ST:20 HP:40 MHP:40 G:60
Item Limit: Cannot use Scrolls
Support: All / Neutralizes: Scroll Attacks. / Transforms into Androgear if Sky Gear is used as Support.
Legendary Pharos Rare Neutral
ST:40 HP:50 MHP:50 G:50+Card
Item Limit: Cannot use Armor
Defensive / Does not receive lap recovery / Secret Art (80G): Summons Statue to all adjacent lands.
Living Bomb Rare Neutral
ST:10 HP:30 MHP:30 G:60
Item Creature / Battle End: Destroys opponent and self if your creature has 20 or less HP left.
Living Glove Rare Neutral
ST:0 HP:30 MHP:30 G:70
Item Creature / In Battle: ST&HP=(Number of creatures in play with a different element from this creature x5).
Nil-Vana Rare Neutral
ST:40 HP:40 MHP:40 G:70+Card
Support: Neutral / Attacks First / Secret Art (100G): HP-20 to all creatures with an Enchant on them.
Ninja Rare Neutral
ST:40 HP:40 MHP:40 G:70
Attacks First / Scroll Critical Hit
Rock Titan Rare Neutral
ST:70 HP:70 MHP:70 G:90
Item Limit: Cannot use Weapons Cannot use Armor Cannot use Tools Cannot use Scrolls
Battle End: ST & MHP-10.
Shadowgeist Rare Neutral
ST:40 HP:30 MHP:30 G:60
Attacks First / Vigorous / Attack Bonus: Opponent's ST=0.
Shapeshifter Rare Neutral
ST:20 HP:20 MHP:20 G:30
Secret Art (70G): Transforms into same creature as target creature.
Sky Gear Rare Neutral
ST:40 HP:20 MHP:20 G:40
Item Limit: Cannot use Scrolls
Attacks First / Support: All / Transforms into Androgear if Ground Gear is used as Support.
Stone Jizo Rare Neutral
ST:10 HP:30 MHP:30 G:50
Item Limit: Cannot use Weapons Cannot use Armor
Defensive / Anti-Spell / Secret Art (100G): Transforms targeted territory into a Multi-Element land, then is destroyed.

 Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Fire Fire Creatures

Angry Mob Rare Fire
ST:20 HP:30 MHP:30 G:50+Fire
In Battle: Quickly tap the A Button to increase ST. If ST is raised above 100 in this way, it becomes 10.
Death Leech Rare Fire
ST:20 HP:20 MHP:20 G:20+Fire
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Armor Cannot use Scrolls
Secret Art (80G): Destroy target creature that is Fatigued and not at maximum HP and move to its territory.
Fire Beak Rare Fire
ST:50 HP:40 MHP:40 G:95+Fire
Item Limit: Cannot use Armor Cannot use Scrolls
Attacks First / Critical Hit: WaterAir / Penetrates: WaterAir
Flame Duke Rare Fire
ST:50 HP:50 MHP:50 G:60+FireFire
Attacks First / Critical Hit: When equipped with a weapon. / Battle End: Recycles equipped items to user's book.
Hell Pyron Rare Fire
ST:70 HP:60 MHP:60 G:80+FireFire+Card
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Tools
Boost: ST+10 to Fire & Earth creatures. / Secret Art (30G): User gains (# of creatures destroyed x30)G, then number is reset.
Knight-errant Rare Fire
ST:40 HP:30 MHP:30 G:60+Card
Synthesis: Earth (Evolves into Armed Paladin). / Reflects: 1/2 of damage received from Normal Attacks.
Mushussu Rare Fire
ST:40 HP:50 MHP:50 G:70+Fire
Item Limit: Cannot use Scrolls
Synergy: Earth (ST+20, HP+10). / Critical Hit: FireEarth
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:70+FireFire
Item Limit: Cannot use Weapons Cannot use Tools Cannot use Scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Pyroculus Rare Fire
ST:10 HP:40 MHP:40 G:30+Card
Land Limit: Cannot be placed on Water
Item Limit: Cannot use Weapons
Synthesis: Instant Spells (Evolves into Hell Pyron). / Neutralizes: Scroll Attacks.
Pyromancer Rare Fire
ST:30 HP:50 MHP:50 G:70
In Battle: Performs a Scroll Attack of ST=30 if not given an item. / Battle End: ST=20, MHP=30 if the enemy landed an attack.
Sulfurous Balloon Rare Fire
ST:10 HP:40 MHP:40 G:20+Fire
Item Limit: Cannot use Scrolls
Upon Defeat: HP-40 to opponent.
Tiamat Rare Fire
ST:60 HP:60 MHP:60 G:110+FireFire
Attacks First / Critical Hit: WaterAir / Upon Victory: Changes battle territory to a Fire land.
Uriel Rare Fire
ST:40 HP:40 MHP:40 G:90
Critical Hit: Creatures under an Enchant effect. / Secret Art (50G): Removes the Global Enchant currently in effect.
Volcanic Dragon Rare Fire
ST:50 HP:50 MHP:50 G:80+FireFire
Land Limit: Cannot be placed on Water
Item Limit: Cannot use Armor
Attacks First / In Battle: Performs a Scroll Attack of its base ST value if not equipped with an item.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Water Water Creatures

Aqua Duke Rare Water
ST:50 HP:50 MHP:50 G:60+WaterWater
Neutralizes: Normal Attacks when equipped with armor. / Support: Water / HP and MHP cannot be altered by spells.
Bahamut Rare Water
ST:60 HP:60 MHP:60 G:110+WaterWater
Attacks First / Upon Victory: Changes battle territory to a Water land. / Regenerates
Deep-Sea Dragon Rare Water
ST:50 HP:50 MHP:50 G:80+WaterWater
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Armor
Attacks First / In Battle: Performs a Scroll Attack of its base ST value if not equipped with an item.
Gluey Slug Rare Water
ST:30 HP:40 MHP:40 G:60
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Scrolls
Cannot be invaded by Move Creature.
Hellgrammite Rare Water
ST:30 HP:30 MHP:30 G:60+Water
Item Limit: Cannot use Scrolls
Upon Defeat: Evolves into Serpent Fly.
Id Rare Water
ST:40 HP:30 MHP:30 G:50+Water+Card
Synthesis: Creatures (Transforms into discarded creature). / Neutralizes: Scroll Attacks.
Makara Rare Water
ST:30 HP:40 MHP:40 G:65
Item Limit: Cannot use Weapons Cannot use Scrolls
Defensive / Vigorous / Secret Art (100G): Transforms occupied territory to a Water land.
Odontotyrannus Rare Water
ST:50 HP:50 MHP:50 G:70+Water
Item Limit: Cannot use Scrolls
Synergy: Air (ST+20, HP+10)
Rahab Rare Water
ST:60 HP:60 MHP:60 G:80+WaterWater+Card
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use Tools
Neutralizes: Creatures with ST of 50 and up. / Boost: HP+10 to Water & Air creatures.
Rune Adept Rare Water
ST:20 HP:20 MHP:20 G:50+Water
Item Limit: Cannot use Weapons Cannot use Armor
Scroll Critical Hit / Anti-Spell / Secret Art (100G): Uses the effect of a Instant card in user's hand.
Scylla Rare Water
ST:30 HP:40 MHP:40 G:60+Water
In Battle: Disables opponent's Attack Bonus. / Battle End: Adds "Sleep" Enchant to enemy creature.
Sea Bonze Rare Water
ST:10 HP:40 MHP:40 G:40
Land Limit: Cannot be placed on FireCannot be placed on Earth
Item Limit: Cannot use Weapons Cannot use Armor Cannot use Tools Cannot use Scrolls
Defensive / In Battle: Disables all effects and abilities. (Activates first.)
Swamp Spawn Rare Water
ST:20 HP:40 MHP:40 G:20
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Weapons Cannot use Scrolls
Defensive / Secret Art (50G): Adds "Dice 1-3" Enchant to target Cepter. (Makes the next dice roll 1 to 3.)
Vigilante Rare Water
ST:20 HP:30 MHP:30 G:50+Water
In Battle: Quickly tap the A Button to increase HP. If HP is raised above 100 in this way, it becomes 10.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Earth Earth Creatures

Black Knight Rare Earth
ST:40 HP:40 MHP:40 G:90
Critical Hit: Creatures with ST of 30 and under / In Battle: Disables opponent's Attack Bonus.
Brontides Rare Earth
ST:60 HP:60 MHP:60 G:80+EarthEarth+Card
Land Limit: Cannot be placed on Water
Item Limit: Cannot use Tools
Support: FireEarth / Boost: HP+10 to Fire & Earth creatures.
Captain Cock Rare Earth
ST:30 HP:30 MHP:30 G:50+Earth
Item Limit: Cannot use Scrolls
Vigorous / Secret Art (60G): Removes Fatigued from user's target creature.
Earth Spirit Rare Earth
ST:40 HP:30 MHP:30 G:60
MHP+10 when Terrain Change or Land Level Up are used on the territory this creature is on (up to a max of 100).
Gargoyle Rare Earth
ST:30 HP:50 MHP:50 G:70+Earth
Attacks First / In Battle: ST=50 when defending.
Glowhorn Rare Earth
ST:50 HP:40 MHP:40 G:50+Earth
Item Limit: Cannot use Scrolls
Synergy: Fire (ST & HP+20)
Grimalkin Rare Earth
ST:20 HP:30 MHP:30 G:40+Earth
Support: FireEarth / Anti-Spell
Hardrock Dragon Rare Earth
ST:50 HP:50 MHP:50 G:80+EarthEarth
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Armor
Attacks First / Secret Art (60G): HP-20 to target Fire or Air creature.
Jormungandr Rare Earth
ST:60 HP:60 MHP:60 G:110+EarthEarth
Attacks First / Regenerates / Upon Victory: Changes battle territory to a Earth land.
Rock Shell Rare Earth
ST:40 HP:30 MHP:30 G:60
Item Limit: Cannot use Scrolls
Secret Art (50G): Adds "Peace" Enchant to itself.
Sakuya Rare Earth
ST:20 HP:30 MHP:30 G:30+Earth
Land Limit: Cannot be placed on Air
Secret Art (120G): Transforms target territory in user's possession to a Earth land.
Sproutling Rare Earth
ST:20 HP:30 MHP:30 G:60
Receives land effect from Fire lands. / Secret Art (50G): Evolves into Old Willow.
Sylvan Duchess Rare Earth
ST:50 HP:50 MHP:50 G:60+EarthEarth
Support: Earth / Regenerates / Battle Start: Destroys opponent's tool, scroll, or supporting creature.
Unnameable Rare Earth
ST:50 HP:10 MHP:10 G:30+Earth+Card
Attacks Last / Instant Death: 70% / Upon Victory: Destroys any cards identical to defeated creature in opponent's book and hand (80%).

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Air Air Creatures

Aero Duchess Rare Air
ST:50 HP:50 MHP:50 G:60+AirAir
Attacks First / Scroll Critical Hit / Secret Art (50G): MHP-10 to target enemy creature.
Garuda Rare Air
ST:0 HP:40 MHP:40 G:40+AirAir
Land Limit: Cannot be placed on Earth
In Battle: ST & HP= (Number of Air creatures in play x10).
Kirin Rare Air
ST:20 HP:40 MHP:40 G:80
Attacks First / Synergy: Water (ST & HP+20)
Lemures Rare Air
ST:20 HP:30 MHP:30 G:30+Air
Secret Art (50G): User steals a Creature Card from targeted enemy Cepter's hand and then this creature moves to the targeted Cepter's hand.
Lightning Dragon Rare Air
ST:50 HP:50 MHP:50 G:80+AirAir
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use Armor
Attacks First / Secret Art (60G): HP-20 to target Water or Earth creature.
Lord of Bane Rare Air
ST:70 HP:60 MHP:60 G:80+AirAir+Card
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Tools
Boost: ST+10 to Water & Air / Secret Art (60G): ST+20 to creatures with ST 30 or less, ST-20 to those with ST 50 or more.
Patronus Rare Air
ST:30 HP:20 MHP:20 G:30+Air
Anti-Spell / Secret Art (50G): Adds "Anti-Spell" Enchant to target Cepter.
Samhain Rare Air
ST:20 HP:40 MHP:40 G:50+Card
Synthesis: Enchant Spells (ST+20). / Battle End: Opponent's MHP- (this creature's Base ST).
Scolopendra Rare Air
ST:30 HP:40 MHP:40 G:50+Card
Item Limit: Cannot use Scrolls
Synthesis: Water (Evolves into Deep-Sea Dragon). / Attack Bonus: Adds "Poison" Enchant.
Sword Princess Rare Air
ST:40 HP:30 MHP:30 G:70+Air
Attacks First / HP and MHP cannot be altered by spells. / Secret Art (60G): Evolves into Armed Princess.
Tetrarm Rare Air
ST:20 HP:30 MHP:30 G:50+Air
Attacks Twice.
Thunder Spawn Rare Air
ST:30 HP:40 MHP:40 G:50+Air
Item Limit: Cannot use Scrolls
In Battle: ST+ (Number of user's Water lands x10). / Can move to any enemy land with a mismatching element creature on it.
Typhon Rare Air
ST:60 HP:60 MHP:60 G:110+AirAir
Attacks First / Critical Hit: FireEarth / Upon Victory: Changes battle territory to a Air land.
Witch Rare Air
ST:20 HP:30 MHP:30 G:55
Item Limit: Cannot use Weapons
Scroll Critical Hit / Secret Art (30G): Steals (number of Spell Cards in target enemy Cepter's hand x40)G.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Armor Items

Angel Cape Rare Armor
G:50
HP+40 / Immune to Destroy Item and Steal Item effects.
Angry Mask Rare Tool
G:60
HP+30 / Battle End: Opponent's HP- (damage your creature received in battle).
Argent Key Rare Tool
G:70
Attacks First / ST+10 / Attack Bonus: Moves equipped creature to random vacant land if opponent was not destroyed.
Aura Strike Rare Scroll
G:90
Scroll Attack: ST= (equipped creature's base ST).
Burning Rod Rare Scroll
G:90
Scroll Attack: ST= (number of user's FireEarth territories x10). / Scroll Critical Hit: WaterAir
Chilling Blast Rare Scroll
G:90
Scroll Attack: ST= (number of User's WaterAir territories x10). / Scroll Critical Hit: FireEarth
Claw of Shade Rare Weapon
G:90
ST+ (Number of creatures in play with same element as opponent x10).
Claymore Rare Weapon
G:50
ST+50
Eternal Mail Rare Armor
G:40
HP+40 / Battle End: Recycles to Book.
Gremlin's Eye Rare Tool
G:80
Battle Start: Destroys the opponent's item unless its Rarity is Normal.
Magma Armor Rare Armor
G:70
HP+ (Number of user's FireEarth territories x20).
Murasame Rare Weapon
G:80
ST+20 / Disables opponent's Neutralizes and Reflects abilities.
Reactive Armor Rare Armor
G:50
Battle Start: Destroys opponent's weapon. / HP+30
Squid Mantle Rare Armor
G:50
HP+40 / In Battle: Disables opponent's Attack Bonus.
Storm Armor Rare Armor
G:70
HP+ (Number of user's AirWater territories x20).
Stormcauser Rare Weapon
G:55
ST+60 / HP-30
Topaz Amulet Rare Tool
G:50
Instant Death: 60% against Fire and Air creatures. / Neutralizes: FireAir
Turquoise Amulet Rare Tool
G:50
Instant Death: 60% against Water and Earth creatures. / Neutralizes: WaterEarth
Vorpal Sword Rare Weapon
G:60
ST+30 / Critical Hit: Creatures with MHP of 40 and up.
Warlock's Disk Rare Tool
G:110
In Battle: Disables all effects and abilities. (Activates first.)

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Multi-Instant Spells

Alarm Rare Multi-Instant
G:70
Removes Fatigued from all creatures owned by the user.
Asteroid Rare Instant
G:100+Card
Lowers target territory's level by 1. / Synthesis: Asteroid (Changes effect to "Target territory's level becomes 1.")
Bright World Rare Global
G:70
Adds "No Conditions" Enchant to the world. (For 6 rounds, all conditions and all costs besides magic are ignored when placing a creature.)
Burning Hail Rare Multi-Instant
G:100
HP-20 to all Water and Air creatures.
Dark World Rare Global
G:70
Adds "Anti-Spell" Enchant to the world. (For 6 rounds, all creatures with an Enchant cannot be targeted by spells.)
Disaster Rare Multi-Instant
G:120+Card
HP-30 to all Fatigued creatures with MHP of 50 or more.
Dominant Growth Rare Enchant
G:50
Adds "Growth Command" Enchant to target creature. (MHP+20 when Terrain Change or Land Level Up are used on this creature's territory (max. 100).)
Erosion Rare Multi-Instant
G:40+Card
If target Cepter has 2 or more of the same card in their hand, those cards are destroyed. / Synthesis: Spells (Changes target to "all Cepters.")
Fear Rare Instant
G:100
Returns target Cepter's creature with the lowest MHP to their hand.
Fluxion Rare Instant
G:100
Hidden / User steals 30% of target enemy Cepter's magic if user possesses less Current Magic than opponent.
Form Portal Rare Instant
G:140
Teleports user to the nearest gate. (User cannot roll the dice this turn.)
Freeze Cyclone Rare Multi-Instant
G:100
HP-20 to all Fire and Earth creatures.
Home Ground Rare Multi-Instant
G:100
Hidden / If user has 4 or more placed creatures whose element doesn't match the land they're on, the lands will change to match the creatures. / If not, Recycles to book.
Immobilize Rare Multi-Enchant
G:80
Adds "Immobilize" Enchant to all creatures. (Cannot be moved by Territory Commands.)
Insect Swarm Rare Multi-Instant
G:120
HP-20 to all creatures that are not at maximum HP.
Joint World Rare Global
G:50
Adds "Cross-Element Chains" Enchant to world. (For 6 rounds, Fire and Earth territories chain together and Water and Air territories chain together.)
Magical Leap Rare Instant
G:70
Transports user to any nearby territory of user's choice within 1 to 4 spaces. User cannot roll the dice this turn.
Merciful World Rare Global
G:50
Adds "Mercy" Enchant to world. (For 6 rounds, all Cepters cannot invade territories of Cepters ranked below them.)
Metal Form Rare Enchant
G:70
Adds "Metallization" Enchant to target creature. (Has "Neutralizes: Normal Attacks", but cannot use armor.)
Mirror World Rare Global
G:70
Adds "Extinction" Enchant to world. (For 6 rounds, at Battle Start, if either creature has multiple copies in play, that creature is destroyed.)
Misty World Rare Global
G:50
Adds "Anti-Spell" Enchant to the world. (For 6 rounds, all Cepters cannot be targeted by spells.)
Natural World Rare Global
G:70
Adds "Abilities Disabled" Enchant to the world. (For 6 rounds, Secret Art, Upon Defeat, and Battle End abilities do not activate.)
Obliteration Rare Multi-Instant
G:80
All Cepters lose (number of Element Gems owned x70)G. / If there is no Gem Store, all Cepters lose 10% of their current magic.
Penalize Rare Multi-Enchant
G:80
Adds "Paralysis" Enchant to all Evo Cards. (Can't attack or use items, and abilities do not activate.)
Quicksand Rare Enchant
G:100
Adds "Force Stop" Enchant to target creature. (The next Cepter who tries to pass this creature within 2 rounds must stop here.)
Quintessence Rare Instant
G:80
Changes a target territory with a level lower than 5 to Multi-Element.
Ray of Purge Rare Multi-Instant
G:50
Destroys all Enchant spell cards in all Cepters' hands.
Reincarnation Rare Instant
G:70
User discards all cards from current hand and draws a number of cards equal to the number they discarded +1.
Revival Rare Instant
G:80
Target Cepter's book is reverted to the state it was in when the game began.
Senility Rare Enchant
G:100
Adds "Last Breath" Enchant to target creature. (This creature is destroyed at the end of battle.)
Sense of Wild Rare Instant
G:80
User draws a card. If the drawn card is a creature, it is summoned to a random vacant land.
Shining Geyser Rare Instant
G:100+Card
HP-30 to target enemy creature. / Synthesis: Instant Spells (Changes effect to "HP-40.")
Sigil of Drain Rare Enchant
G:20
Adds "Drain Spell" Enchant to target creature with no Secret Art. (Grants "Secret Art (20G): User steals 10% of target enemy Cepter's Current Magic.")
Sigil of Float Rare Enchant
G:40
Adds "Move Spell" Enchant to target creature with no Secret Art. (Grants "Secret Art (50G): Adds "Dice 5" Enchant to target Cepter.")
Sneak Hand Rare Instant
G:100
Hidden / User steals an Item Card from the hand of a target enemy Cepter with two or more Item Cards.
Solid World Rare Global
G:70
Adds "Land Protection" Enchant to the world. (For 6 rounds, lands cannot have their level lowered and their element cannot be changed by spells.)
Subsidence Rare Instant
G:100+Card
Lowers level of target enemy Cepter's highest level territory by 1. / Synthesis: Subsidence (Changes target to "all Cepters.").
Temptation Rare Instant
G:70+Card
Use target creature's Secret Art.
Thrust Blow Rare Instant
G:70
Moves target creature to adjacent vacant territory.
Tiny Army Rare Instant
G:100
Hidden / If user has 5 or more creatures with MHP of 30 or under, those creatures receive MHP +10 and user gains 500G. / If not, Recycles to Book.
Turn to the Wall Rare Instant
G:80
Transforms target creature into a specific Defensive creature of the same element.
Tyranny Rare Multi-Enchant
G:100+Card
Adds "Paralysis" Enchant to all creatures with MHP of 30 and under. (Creatures cannot attack or use items and their abilities do not activate.)

Last Updated on Tuesday, 31 October 2017 08:02

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