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Creatures, Items, & Spells - Rarity S

This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct errors. If you spot an error we've missed, please let us know!

If you're looking for an easy-to-print list, grab Whooh05's spreadsheet here.

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Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Neutral Neutral Creatures

Beast Gear Strange Neutral
ST:30 HP:30 MHP:30 G:40
Item Limit: Cannot use Scrolls
Neutralizes: Scroll Attacks / Anti-Spell
Clockwork Owl Strange Neutral
ST:20 HP:20 MHP:20 G:10
Item Limit: Cannot use Weapons
Secret Art (40G): Target Cepter can choose movement direction next turn.
Creeping Coin Strange Neutral
ST:10 HP:30 MHP:30 G:20
Battle End: User gains 100G / If destroyed in combat or by a spell, user gains 100G.
Golden Totem Strange Neutral
ST:0 HP:30 MHP:30 G:0
Item Limit: Cannot use Weapons Cannot use Scrolls
Defensive / Secret Art (0G): Gives its user 200G, then is destroyed.
Great Fossil Strange Neutral
ST:0 HP:30 MHP:30 G:30+Card
Item Limit: Cannot use Weapons Cannot use Scrolls
Defensive / Does not claim tolls / Upon Defeat: Transforms into Tyrannosaurus.
Hidebehind Strange Neutral
ST:30 HP:40 MHP:40 G:40
Secret Art (40G): Adds "Land Effect" Enchant to user's target creature.
Ironmonger Strange Neutral
ST:20 HP:30 MHP:30 G:10
Secret Art (50G): User draws an Item Card.
Living Amulet Strange Neutral
ST:20 HP:10 MHP:10 G:60
Item Creature / Upon Defeat: Revives as Living Amulet if opponent did not equip a weapon.
Living Armor Strange Neutral
ST:0 HP:40 MHP:40 G:70
Item Creature / In Battle: ST+50 if used as a creature.
Living Helmet Strange Neutral
ST:20 HP:30 MHP:30 G:50
Item Creature
Lunatic Hare Strange Neutral
ST:20 HP:30 MHP:30 G:30
Battle End: Swaps opponent's ST and HP values.
Migoal Strange Neutral
ST:40 HP:40 MHP:40 G:40+Card
Critical Hit: WaterEarth / Neutralizes: FireAir
Ogre Lord Strange Neutral
ST:40 HP:50 MHP:50 G:70
Scroll Critical Hit / In Battle: ST+20 if a Fire or Air Ogre are in play / In Battle: HP+20 if a Water or Earth Ogre are in play.
Red Cap Strange Neutral
ST:30 HP:30 MHP:30 G:30+Card
In Battle: ST & HP= (number of Goblins in play x20). / Boost: ST+20 to all Goblins.
Saint Strange Neutral
ST:30 HP:30 MHP:30 G:50
Instant Death: 100% against Neutral creatures. / Neutralizes: Neutral
Samurai Strange Neutral
ST:50 HP:30 MHP:30 G:50
Instant Death: 70% against creatures with ST of 40 or greater.
Steam Gear Strange Neutral
ST:50 HP:50 MHP:50 G:60
Item Limit: Cannot use Scrolls
Claims 1/2 the standard toll value.
Tyrannosaurus Strange Neutral
ST:50 HP:60 MHP:60 G:75
Item Limit: Cannot use Armor Cannot use Scrolls
Wonder Wall Strange Neutral
ST:0 HP:30 MHP:30 G:10+Card
Item Limit: Cannot use Weapons Cannot use Armor
Defensive / Neutralizes: FireWaterEarthAir

 Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Fire Fire Creatures

Ammon Strange Fire
ST:30 HP:30 MHP:30 G:70
Synergy: Earth (ST & HP+20). / Anti-Spell
Birdmaiden Strange Fire
ST:30 HP:30 MHP:30 G:65
Item Limit: Cannot use Weapons
Vigorous / Secret Art (50G): Adds "Distant Movement" Enchant to user's target creature.
Burning Titan Strange Fire
ST:60 HP:60 MHP:60 G:90
Land Limit: Cannot be placed on Water
Item Limit: Cannot use Armor Cannot use Scrolls
In Battle: ST & HP-30 if user possesses 5 or more territories.
Conjurer Strange Fire
ST:20 HP:30 MHP:30 G:45
Item Limit: Cannot use Weapons
Scroll Critical Hit / Secret Art (80G): Summons Ba-al to vacant land of user's choice, then is destroyed.
Dead Warlord Strange Fire
ST:40 HP:40 MHP:40 G:60+Card
Synthesis: Earth (ST & MHP+20). / Boost: ST+10 to invading creatures.
Death Scythe Strange Fire
ST:70 HP:10 MHP:10 G:15+Card
Item Limit: Cannot use Weapons
Secret Art (50G): Evolves into Mummy.
Domovikha Strange Fire
ST:10 HP:20 MHP:20 G:20
Secret Art (80G): Adds "Anti-Spell" Enchant to user's target creature.
Doom Devourer Strange Fire
ST:30 HP:30 MHP:30 G:50
Item Limit: Cannot use Scrolls
If user's roll is 3 or less, ST & MHP+10 (max. 100) / Secret Art (0G): User gains (MHP x2)G then, ST & MHP-10.
Fire Drake Strange Fire
ST:30 HP:40 MHP:40 G:80
In Battle: ST+ (Number of Fire creatures in play x5).
General Guan Strange Fire
ST:30 HP:40 MHP:40 G:65+Fire
Item Limit: Cannot use Tools
Attacks First / In Battle: ST+ (Number of creatures with MHP of 50 and up x5).
Hive Queen Strange Fire
ST:20 HP:40 MHP:40 G:40+Fire
Item Limit: Cannot use Scrolls
Secret Art (20G): Adds Hive Worker to user's hand.
Hive Worker Strange Fire
ST:20 HP:20 MHP:20 G:30
Item Limit: Cannot use Scrolls
In Battle: ST & HP+ (number of Hive Workers in play x10).
Lavakin Strange Fire
ST:60 HP:30 MHP:30 G:70
In Battle: ST- (number of rounds), HP+ (number of rounds).
Lone Beast Strange Fire
ST:20 HP:40 MHP:40 G:80
In Battle: HP+ (this creature's base ST). / Critical Hit: If user owns territory adjacent to battle territory.
Nebiros Strange Fire
ST:50 HP:40 MHP:40 G:70+Fire
Attack Bonus: User draws cards until their hand contains 5 cards. / Critical Hit: If opponent does not equip an item.
Python Strange Fire
ST:40 HP:50 MHP:50 G:75+Fire
Item Limit: Cannot use Armor
Penetrates: Creatures with ST of 40 and up. / Battle End: User gains 100G when invading.
Sharazad Strange Fire
ST:20 HP:30 MHP:30 G:50
Support: FireEarth / Secret Art (30G): Clears Enchant from all Cepters.
Shieldmaiden Strange Fire
ST:40 HP:40 MHP:40 G:80
Vigorous
Shocker Strange Fire
ST:10 HP:40 MHP:40 G:70
Attacks First / Vigorous / Attack Bonus: Adds Fatigued to target creature.
Sigurd Strange Fire
ST:40 HP:40 MHP:40 G:80+Fire
Instant Death: 60% against creatures with ST of 50 and up. / Neutralizes: Attacks from creatures with MHP of 50 and up.
Valkyria Strange Fire
ST:30 HP:30 MHP:30 G:70+Fire
Attacks First / Support: NeutralFireEarth / Upon Victory: ST+10 (up to a max of 100).

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Water Water Creatures

Alp Strange Water
ST:20 HP:20 MHP:20 G:40
Land Limit: Cannot be placed on Fire
Secret Art (50G): Make target enemy creature Fatigued.
Amphibian Warrior Strange Water
ST:40 HP:30 MHP:30 G:60
In Battle: ST+20 if battle territory is Water or Air. / HP and MHP cannot be altered by spells.
Apsaras Strange Water
ST:20 HP:40 MHP:40 G:40+Water
Item Limit: Cannot use Weapons Cannot use Tools
Neutralizes: Normal Attacks when occupied territory is level 3 or higher.
Bloody Pudding Strange Water
ST:20 HP:20 MHP:20 G:50
Item Limit: Cannot use Scrolls
Support: WaterEarthAir / Battle Start: MHP+ (supporting creature's MHP) (Max. 100).
Chironex Strange Water
ST:30 HP:50 MHP:50 G:50
Item Limit: Cannot use Scrolls
Instant Death: 80% chance when defending. / Upon Defeat: User loses 100G.
Echinoderm Strange Water
ST:20 HP:40 MHP:40 G:70
Item Limit: Cannot use Scrolls
Regenerates / Vigorous
Fate Strange Water
ST:10 HP:40 MHP:40 G:60
Upon Defeat: User draws a card. / Secret Art (40G): User draws a card.
Gelatinous Wall Strange Water
ST:10 HP:50 MHP:50 G:30
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Weapons Cannot use Scrolls
Defensive / Battle End: User gains (damage received from Normal Attacks x5)G.
Ghost Ship Strange Water
ST:40 HP:30 MHP:30 G:75
Item Limit: Cannot use Armor
Synergy: Air (HP+30). / Neutralizes: Creatures with ST of 40 and under.
Hippocampus Strange Water
ST:20 HP:30 MHP:30 G:40+Water
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use Scrolls
Neutralizes: Neutral / Secret Art (60G): Evolves into Kelpie.
Hyde Strange Water
ST:30 HP:30 MHP:30 G:20+Water
Land Limit: Cannot be placed on Fire
Secret Art (50G): Adds "Paralysis" Enchant to target creature.
Kaiser Penguin Strange Water
ST:30 HP:50 MHP:50 G:90
Item Limit: Cannot use Scrolls
Battle Start: Destroys opponent's tool, scroll, or supporting creature.
Kawahime Strange Water
ST:30 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on Fire
Vigorous / Secret Art (30G): ST-10 to target creature.
Kelpie Strange Water
ST:30 HP:30 MHP:30 G:80+Water
Item Limit: Cannot use Tools Cannot use Scrolls
Stops all passing Cepters other than user when placed on a Water land.
Lilith Strange Water
ST:0 HP:30 MHP:30 G:60
Attacks First / In Battle: ST= (number of cards in user's hand x10).
Mycoron Strange Water
ST:10 HP:30 MHP:30 G:35
Item Limit: Cannot use Weapons Cannot use Scrolls
Regenerates / Battle End: If the enemy landed an attack, places a Mycoron on a random vacant land.
Nessie Strange Water
ST:20 HP:40 MHP:40 G:45+Water
Item Limit: Cannot use Armor
In Battle: HP+ (level of battle territory x10) if battle territory is Water.
Otohime Strange Water
ST:40 HP:40 MHP:40 G:70+Water
Boost: HP+10 to defending creatures. / Battle End: Adds "Last Breath" Enchant to enemy creature.
Sludge Titan Strange Water
ST:50 HP:60 MHP:60 G:90
Item Limit: Cannot use Armor Cannot use Tools
Battle Start: If HP is not at maximum, this creature is destroyed. / Regenerates
Tentacles Strange Water
ST:40 HP:50 MHP:50 G:70+Water
Item Limit: Cannot use Scrolls
Regenerates / Battle End: User draws cards until their hand contains 5 cards.
Yeti Strange Water
ST:40 HP:40 MHP:40 G:60+Water
Item Limit: Cannot use Scrolls
Instant Death: 60% against Fire creatures. / Neutralizes: Fire

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Earth Earth Creatures

Barong Strange Earth
ST:30 HP:40 MHP:40 G:60+Earth
Upon Defeat: Returns to user's hand. / Immune to spells that lower land level or change its element.
Branch Army Strange Earth
ST:30 HP:30 MHP:30 G:80+Earth
In Battle: ST+ (number of Earth creatures in play x5). / Secret Art (50G): Evolves into Mudman.
Cactus Wall Strange Earth
ST:10 HP:50 MHP:50 G:50
Item Limit: Cannot use Scrolls
Defensive / In Battle: HP+50 if enemy creature is Water or Air. / Regenerates
Coatlicue Strange Earth
ST:30 HP:50 MHP:50 G:70+Earth
In Battle: ST & HP+20 when user's book has more cards left than enemy's book. / Secret Art (50G): Destroys top card in target's book.
Cockatrice Strange Earth
ST:30 HP:40 MHP:40 G:50+Earth
Item Limit: Cannot use Scrolls
Attack Bonus: Transforms opponent into Wall of Stone.
Dusk Dweller Strange Earth
ST:40 HP:40 MHP:40 G:70+Earth
Attacks First / Upon Victory: ST & MHP+10 (up to a max of 100).
Dwarven Miner Strange Earth
ST:30 HP:50 MHP:50 G:70+Earth
Toll value for occupied territory becomes 1.5x. / Secret Art (0G): User gains (lap number x30)G.
Gooba Queen Strange Earth
ST:10 HP:40 MHP:40 G:25+Earth
Item Limit: Cannot use Weapons
Secret Art (20G): Summons Gooba to vacant land of user's choice.
Healer Strange Earth
ST:10 HP:40 MHP:40 G:80
Regenerates / Vigorous / Secret Art (10G): Recovers target user's creature's HP by 30.
Jackalope Strange Earth
ST:20 HP:30 MHP:30 G:60
Item Limit: Cannot use Scrolls
Support: FireEarth / If destroyed by a spell, transforms into Great Tusker.
Land Urchin Strange Earth
ST:20 HP:50 MHP:50 G:50
Item Limit: Cannot use Scrolls
Defensive / Cannot be invaded by Move Creature.
Leshy Strange Earth
ST:30 HP:40 MHP:40 G:40
Defensive / Battle End: Raises level of battle territory by 1.
Mormo Strange Earth
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Water
Support: NeutralFireEarth / Synergy: Fire (ST+30) / Scroll Critical Hit
Moss Titan Strange Earth
ST:50 HP:30 MHP:30 G:65
Item Limit: Cannot use Armor Cannot use Scrolls
MHP+10 each time user receives a lap bonus. / If MHP is greater than 80, MHP becomes 30.
Mudman Strange Earth
ST:20 HP:40 MHP:40 G:55
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Armor
In Battle: HP+ (number of Earth creatures in play x5).
Odradek Strange Earth
ST:20 HP:20 MHP:20 G:40
Support: All / HP and MHP cannot be altered by spells.
Pixie Strange Earth
ST:20 HP:30 MHP:30 G:60
Support: FireEarth / Vigorous
Screamer Strange Earth
ST:20 HP:40 MHP:40 G:30
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Scrolls
Defensive / Secret Art (40G): Adds "Nullified Land Effect" Enchant to target creature.
Shankrubber Strange Earth
ST:20 HP:20 MHP:20 G:40
Item Limit: Cannot use Scrolls
Anti-Spell / Secret Art (30G): Adds "Immobilize" Enchant to target creature.
Tiger Weta Strange Earth
ST:30 HP:40 MHP:40 G:60
Item Limit: Cannot use Scrolls
In Battle: ST & HP+20 if user owns territory adjacent to battle territory.
Werebear Strange Earth
ST:20 HP:40 MHP:40 G:40+Card
Synthesis: Earth (ST+30, MHP+10) / Vigorous

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Air Air Creatures

Breeze Spirit Strange Air
ST:20 HP:30 MHP:30 G:50
Land Limit: Cannot be placed on Fire
Can move to any vacant Water or Air land.
Cloud Gizmo Strange Air
ST:10 HP:30 MHP:30 G:30
Secret Art (20G): User chooses a card from target Cepter's hand and destroys it. Target Cepter draws a new card.
Cu Sith Strange Air
ST:40 HP:30 MHP:30 G:70
Synergy: Water (ST+10, HP+20) / Anti-Spell
Devastator Strange Air
ST:50 HP:40 MHP:40 G:80+Air
Battle End: Lowers level of battle territory by 1 when invading.
Dhampir Strange Air
ST:40 HP:40 MHP:40 G:60+Air
Instant Death: 60% against Earth creatures. / Neutralizes: Earth
Dune Titan Strange Air
ST:50 HP:60 MHP:60 G:75
Item Limit: Cannot use Armor
When Terrain Change or Land Level Up are used on the territory this creature is on, MHP-10 (to a minimum of 10).
Elven Archer Strange Air
ST:40 HP:40 MHP:40 G:70+Air
Attacks First / Secret Art (20G): HP-10 to target enemy creature.
Enchantress Strange Air
ST:10 HP:20 MHP:20 G:30
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Weapons Cannot use Armor
Scroll Critical Hit / If hit with a Enchant Spell, it will add that Enchant to all its ally creatures, then become Fatigued.
Gremlin Strange Air
ST:20 HP:30 MHP:30 G:60
Item Limit: Cannot use Scrolls
Battle Start: Destroys opponent's item.
Holy Llama Strange Air
ST:20 HP:40 MHP:40 G:60
Item Limit: Cannot use Scrolls
Secret Art (50G): Adds "Dice 6" Enchant to user.
Mad Harlequin Strange Air
ST:20 HP:40 MHP:40 G:50
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use Scrolls
Boost: ST & HP+ (Number of user's territories adjacent to battle territory x20). / Vigorous
Martial Monk Strange Air
ST:20 HP:50 MHP:50 G:70+Card
Synthesis: Items (ST+40, MHP-10). / Attacks First / Vigorous
Nightmare Strange Air
ST:30 HP:30 MHP:30 G:40+Air
Penetrates
Nike Strange Air
ST:30 HP:30 MHP:30 G:40+Air
Item Limit: Cannot use Armor
Attacks First / Attack Bonus: "Paralysis" Enchant.
Powder Eater Strange Air
ST:1 HP:1 MHP:1 G:10
Item Limit: Cannot use Scrolls
Multiplies via Move Creature, leaving copies in both former and new locations.
Pulgasari Strange Air
ST:40 HP:40 MHP:40 G:90
Item Limit: Cannot use Scrolls
In Battle: ST+20 if equipped with an item. / Battle End: MHP+10 if opponent equipped an item.
Rokh Strange Air
ST:40 HP:50 MHP:50 G:60+Air
Item Limit: Cannot use Scrolls
Synergy: Water (ST+30)
Sleipnir Strange Air
ST:30 HP:40 MHP:40 G:70
Item Limit: Cannot use Scrolls
Secret Art (60G): Moves user's target creature up to 2 spaces.
Soul Collector Strange Air
ST:20 HP:30 MHP:30 G:30+Card
In Battle: ST+ (number of creatures destroyed thus far x5).
Sylph Strange Air
ST:20 HP:20 MHP:20 G:30
Neutralizes: Attacks from creatures with MHP of 40 and up. / Secret Art (60G): Evolves into Garuda.
Treasure Raider Strange Air
ST:40 HP:40 MHP:40 G:90
Battle End: User gains 100G when invading. / Vigorous

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Armor Items

Boomerang Strange Weapon
G:50
ST+20 / HP+10 / Battle End: Recycles to Hand
Burning Heart Strange Tool
G:70
ST+20 / HP+20 / Upon Defeat: Destroys opponent.
Chain Saw Strange Weapon
G:50
ST+ (Length of battle territory's chain x20).
Diamond Armor Strange Armor
G:60
Attacks Last / ST-30 / HP+60
Dragon Orb Strange Tool
G:50
In Battle: Transforms into a random elemental dragon.
Drill Lance Strange Weapon
G:50
ST+20 / Penetrates
Eagle Rapier Strange Weapon
G:40
Attacks First / ST+30
Force Anklet Strange Tool
G:70
HP+ (Number of cards in user's hand x10).
Gelatinous Armor Strange Armor
G:50
HP+40 / Battle End: User gains (amount of damage received from Normal Attacks during battle x5)G.
Golden Goose Strange Tool
G:0
Upon Defeat: User gains (equipped creature's MHP x7)G.
Magma Flail Strange Weapon
G:70
ST+ (number of Fire & Earth creatures in play x5). / Critical Hit: AirWater
Magma Shield Strange Armor
G:70
Neutralizes: Normal Attacks when equipped creature is Fire or Earth.
Magus's Mirror Strange Tool
G:30
HP+20 / Reflects: Scroll Attacks.
Mirror Hoplon Strange Armor
G:50
Reflects: All if opponent did not equip an item.
Napalm Arrow Strange Weapon
G:50
ST+30 / HP+20 / MHP-40 to opponent if no damage was dealt to opponent during battle.
Necro Plasma Strange Scroll
G:70
Scroll Attack: ST=50 / In Battle: Transforms into Skeleton.
Necro Scarab Strange Tool
G:60
Upon Defeat: Transforms equipped creature into Skeleton.
Neutral Cloak Strange Tool
G:50
HP+40 / In Battle: Equipped creature's element is Neutral.
Plate Mail Strange Armor
G:50
HP+50
Prismatic Wand Strange Weapon
G:70
ST & HP+40 if equipped creature's element is different from opponent's element.
Rag Doll Strange Tool
G:60
Neutralizes: Scroll Attacks / Neutralizes: Creatures with greater ST than equipped creature.
Shadow Blaze Strange Scroll
G:70
Scroll Attack: ST=40 / Scroll Critical Hit: If the opponent has more than one copy of the enemy creature in play.
Silver Plow Strange Tool
G:30
ST+10 / HP+20 / Battle End: Raises the level of battle territory by 1.
Soul Ray Strange Scroll
G:70
Scroll Attack: ST=30 / Battle End: Recycles to hand.
Sphere Shield Strange Armor
G:100
ST=0 / Neutralizes: Normal Attacks.
Spiked Shield Strange Armor
G:40
Reflects: 1/2 of damage received from Normal Attacks.
Storm Halberd Strange Weapon
G:70
ST+ (number of Water & Air creatures in play x5). / Critical Hit: FireEarth
Storm Shield Strange Armor
G:70
Neutralizes: Normal Attacks when equipped creature is Water or Air.
Tearing Halo Strange Scroll
G:60
Scroll Attack: ST=30 / Scroll Critical Hit: Unless equipped creature is Neutral / Immune to Destroy Item and Steal Item effects.
Tombstone Strange Tool
G:0
Immune to Destroy Item and Steal Item effects. / Upon Defeat: User draws cards until their hand contains 6 cards.
Tonfa Strange Weapon
G:30
Attacks Twice.
Twin Spike Strange Tool
G:30
ST+20 / Attack Bonus: Transforms opponent into same creature as equipped creature.
Wonder Charm Strange Tool
G:70
Neutralizes: 80% of damage received from Normal Attacks.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Items ~ Spells

Multi-Instant Spells

Assemble Cards Strange Instant
G:70
Hidden / User gains 500G if their hand contains at least one creature of each element. (FireWaterEarthAir) / If not, user draws 2 cards.
Binding Mist Strange Enchant
G:40
Adds "Paralysis" Enchant to target creature. (Creatures cannot attack or use items and their abilities do not activate.)
Blast Trap Strange Enchant
G:30
Adds "Explosion Trap" Enchant to target creature. (Next time a Cepter stops here, they lose 40% of their Current Magic, and HP-20 to the creature on this territory.)
Bounty Hunt Strange Enchant
G:50
Adds "Bounty" Enchant to target creature. (Can't be moved or exchanged by Territory Command. If killed with a weapon, the Cepter that killed it gets 300G.)
Blaze Splash Strange Instant
G:80
HP-30 to target Fire or Water creature.
Chaos Panic Strange Multi-Enchant
G:60
Adds "Reverse Movement" Enchant to all Cepters. (On the next turn, all Cepters will move backwards.)
Chariot Strange Instant
G:50
Moves user's target creature 2 spaces. / Recycles to Book.
Clairvoyance Strange Instant
G:20
User obtains magic equal to 1/2 the value of all of the Spell Cards in target Cepter's hand. / User views the Hidden cards in target Cepter's hand.
Cluster Burst Strange Multi-Instant
G:90
HP-20 to all creatures of the most numerous element in play. (Including Neutral.)
Debility Strange Instant
G:40+Card
ST=0 to target creature. / Synthesis: Spells (MHP-20 to target creature.) / User draws a card.
Discord Strange Multi-Instant
G:80+Card
Transforms all of the most numerous kind of creature on the map into Goblins.
Diselement Strange Enchant
G:20+Card
Adds "Nullify Land Effect" Enchant to target creature (No land effect). / Synthesis: Creatures (Changes target to "all Fatigued creatures.") / User draws a card.
Drain Magic Strange Instant
G:80
User steals 30% of target enemy Cepter's Current Magic.
Dream Terrain Strange Enchant
G:40
Adds "Shared Toll Fees" Enchant to user. (For 5 rounds, user gains 50% of tolls collected by other Cepters.)
Energy Field Strange Enchant
G:60
Adds "Magic Barrier" Enchant to target creature. (Gain the following abilities: "Neutralizes: Normal Attacks" and "Battle End: Opponent steals 100G.")
Exchange Strange Instant
G:60
Exchanges target creature with another creature from its owner's hand.
Exile Strange Instant
G:100
Returns 1 creature with Enchant and no summoning conditions to its owner's hand.
Fat Body Strange Instant
G:40
MHP+20 & ST-20 to target creature. (up to a max of 100 MHP).
Flatland Strange Multi-Instant
G:100
Hidden / If user has five or more level 2 territories, raise each land's level by 1. / If not, Recycles to book.
Fly Strange Instant
G:50
User uses 3 dice for their next roll.
Foresight Strange Instant
G:30
User views the top 6 cards in their book, then selects 1 to place in their hand.
Gift Strange Instant
G:100
User gains (User's rank x50)G. / User draws a number of cards equal to their rank from their book.
Goblin's Lair Strange Instant
G:10+Card
Places Goblin on land occupied by user if it is currently vacant. / Recycles to Hand.
Haste Strange Enchant
G:70
Adds "Dice 6-8" Enchant to target Cepter. (Target Cepter's next two dice rolls yield from 6 to 8.)
Holy Word 8 Strange Enchant
G:80
Adds "Dice 8" Enchant to target Cepter. (Target Cepter's next dice roll yields a 8.)
Hyperactive Strange Enchant
G:40
Adds "Vigorous" Enchant to target creature. (For 5 rounds, target creature gains the Vigorous ability.)
Incineration Strange Instant
G:10
User gains (number of creatures destroyed thus far x20)G, then the number is reset.
Influence Strange Instant
G:80
Changes target territory into its owner's most numerous land element.
Land Drain Strange Instant
G:50
User steals (number of target's possessed territories x30)G from target enemy Cepter.
Land Transfer Strange Instant
G:100
Releases target territory from user's control and reverts it to magic at 70% of its value.
Life Force Strange Enchant
G:50
Adds "Life Force" Enchant to target Cepter. (Creature and Item Cards' cost becomes 0G. When this Cepter uses a spell, that spell is neutralized and this Enchant vanishes.)
Long Line Strange Instant
G:70
Hidden / If user owns 4 or more territories in a row, user gains 500G. / If not, user draws 2 cards.
Magic Shelter Strange Enchant
G:70
Adds "Anti-Spell Wall" Enchant to target creature. (Target creature cannot be targeted by spells and will be treated as if it has the Defensive ability.)
Magma Shift Strange Instant
G:120
Changes target level 3 or lower Fire territory into a Earth land, or changes target level 3 or lower Earth territory into a Fire land.
Mass Growth Strange Multi-Instant
G:30+Card
MHP+5 to all creatures (up to a max of 100). / Synthesis: Items (Changes target to "all creatures owned by the user.")
Metamorphosis Strange Instant
G:80+Card
User selects an item or Spell Card from target enemy Cepter's hand and changes all copies of the selected card in all Cepters' hands and books to Holy Word 6.
Miracle Call Strange Instant
G:70
User draws 1 Evo Card from their book. / If an Evo Card can't be drawn, user draws 2 cards instead.
Outrage Strange Instant
G:100
Moves target creature to adjacent enemy territory.
Peace Strange Enchant
G:70
Adds "Peace" Enchant to target creature. (Cannot be invaded, and toll becomes 0G.)
Philosophy Strange Instant
G:50
If user has a card with the Synthesis ability in hand, draw 3 cards / If not, user draws 2 cards.
Plague Strange Multi-Enchant
G:100
Adds "Poison" Enchant to all creatures. (At the end of a battle, the creature's base HP is reduced by half of its MHP.)
Prophecy Strange Instant
G:40
User draws 1 card of a specified type from their book.
Quietude Strange Multi-Enchant
G:70
Adds "Mute" Enchant to all Cepters (Spells cannot be used for one round.)
Ray of Law Strange Multi-Instant
G:60
Destroys all cards with a value of 100G and up in all Cepters' hands.
Redivision Strange Multi-Instant
G:100
Redistributes all Cepters' magic so that it is spread equally among them.
Remission Strange Instant
G:100
Target gate will be marked as passed. (Cannot be used on the final gate needed to complete a lap.)
Remote Switch Strange Instant
G:30
Changes the direction of all Path Switches. / Recycles to Book. / If no Path Switch is present, user draws a card.
Sigil of Shrink Strange Enchant
G:40
Adds "Shrink Spell" Enchant to target creature with no Secret Art. (Grants "Secret Art (50G): MHP-10 to target creature.")
Steal Gem Strange Instant
G:40
User steals one random element gem from target enemy Cepter. / If there is no Gem Store, user will steal 80G from target enemy Cepter.
Stone Blast Strange Instant
G:80
HP-30 to target Earth or Air creature.
Storm Shift Strange Instant
G:120
Changes target level 3 or lower Water territory into a Air land, or changes target level 3 or lower Air territory into a Water land.
Sudden Impact Strange Instant
G:100
Hidden / Lowers level of target level 4 territory by 1.
Thunderclap Strange Instant
G:100
Hidden / HP-30 to target creature with summon conditions.
Uniformity Strange Enchant
G:60
Gives "200 Toll" Enchant to target Cepter. (For 3 rounds, the toll fee for all of a Cepter's territories become 200G.)
Vortex Strange Enchant
G:40
Adds "No Battle Abilities" Enchant to target creature. (In battle, effects and abilities besides this one do not activate.) / User draws a card.
Waste World Strange Global
G:70
Adds "Raise Cost" Enchant to the world. (For 6 rounds, cards of rarity Strange require 1.5xG to use, cards of rarity Rare and Extra require 2x G to use.)

Last Updated on Tuesday, 31 October 2017 08:01

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What's your favorite creature element so far in Culdcept Revolt?
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