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Spells - Instant

This list draws its information directly from the English release of Culdcept Revolt. If you spot an error, please let us know!

If you're looking for an easy-to-print list, grab Whooh05's spreadsheet here.

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Spells

Air Shift Normal Single-Target Flash
G:100
Changes target territory belonging to user into a land.
Assemble Cards Strange Single-Target Flash
G:70
Hidden / User gains 500G if their hand contains at least one creature of each element. () / If not, user draws 2 cards.
Asteroid Rare Single-Target Flash
G:100+Card
Lowers target territory's level by 1. / Synthesis: Asteroid (Changes effect to "Target territory's level becomes 1.")
Blaze Splash Strange Instant
G:80
HP-30 to target or creature.
Chariot Strange Instant
G:50
Moves user's target creature 2 spaces. / Recycles to Book.
Clairvoyance Strange Single-Target Flash
G:20
User obtains magic equal to 1/2 the value of all of the Spell Cards in target Cepter's hand. / User views the Hidden cards in target Cepter's hand.
Debility Strange Single-Target Flash
G:40+
ST=0 to target creature. / Synthesis: Spells (MHP-20 to target creature.) / User draws a card.
Drain Magic Strange Instant
G:80
User steals 30% of target enemy Cepter's Current Magic.
Earth Shift Normal Instant
G:100
Changes target territory belonging to user into a land.
Escape
G:20
Transports user to the nearest vacant land. (User cannot roll the dice this turn.)
Exchange Strange
G:60
Exchanges target creature with another creature from its owner's hand.
Exile Strange
G:100
Returns 1 creature with Single-Enchant and no summoning conditions to its owner's hand.
Fat Body
G:40
MHP+20 & ST-20 to target creature. (up to a max of 100 MHP).
Fear
G:100
Returns target Cepter's creature with the lowest MHP to their hand.
Fire Shift Normal Instant
G:100
Changes target territory belonging to user into a land.
Fluxion Single-Target Flash
G:100
Hidden / User steals 30% of target enemy Cepter's magic if user possesses less Current Magic than opponent.
Fly Normal Single-Target Flash
G:50
User uses 3 dice for their next roll.
Foresight Strange Instant
G:30
User views the top 6 cards in their book, then selects 1 to place in their hand.
Form Portal
G:140
Teleports user to the nearest gate. (User cannot roll the dice this turn.)
Gift
G:100
User gains (User's rank x50)G. / User draws a number of cards equal to their rank from their book.
Goblin's Lair Instant
G:10+Card
Places Goblin on land occupied by user if it is currently vacant. / Recycles to Hand.
Growth Body Normal Instant
G:20
MHP+10 to target creature (up to a max of 100).
Holy Banishment Normal
G:90
Returns target creature to its Cepter's hand if the creature's element differs from the territory it inhabits.
Incineration Strange
G:10
User gains (number of creatures destroyed thus far x20)G, then the number is reset.
Influence Strange Instant
G:80
Changes target territory into its owner's most numerous land element.
Land Drain
G:50
User steals (number of target's possessed territories x30)G from target enemy Cepter.
Land Transfer Strange
G:100
Releases target territory from user's control and reverts it to magic at 70% of its value.
Long Line Strange
G:70
Hidden / If user owns 4 or more territories in a row, user gains 500G. / If not, user draws 2 cards.
Magic Bolt Normal Instant
G:50
HP-20 to target enemy creature.
Magical Leap
G:70
Transports user to any nearby territory of user's choice within 1 to 4 spaces. User cannot roll the dice this turn.
Magma Shift
G:120
Changes target level 3 or lower territory into a land, or changes target level 3 or lower territory into a land.
Manna Normal Single-Target Flash
G:0
User gains (lap number x50)G.
Metamorphosis Strange Single-Target Flash
G:80+Card
User selects an item or Spell Card from target enemy Cepter's hand and changes all copies of the selected card in all Cepters' hands and books to Holy Word 6.
Miracle Call Strange Single-Target Flash
G:70
User draws 1 Evo Card from their book. / If an Evo Card can't be drawn, user draws 2 cards instead.
Outrage Instant
G:100
Moves target creature to adjacent enemy territory.
Philosophy Instant
G:50
If user has a card with the Synthesis ability in hand, draw 3 cards / If not, user draws 2 cards.
Poison Mind Normal
G:20
User views the top 6 cards in target enemy Cepter's book, then selects 1 to destroy. / User draws a card.
Prophecy Instant
G:40
User draws 1 card of a specified type from their book.
Quintessence
G:80
Changes a target territory with a level lower than 5 to .
Reincarnation Rare Instant
G:70
User discards all cards from current hand and draws a number of cards equal to the number they discarded +1.
Relief Normal Instant
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book
Remission
G:100
Target gate will be marked as passed. (Cannot be used on the final gate needed to complete a lap.)
Remote Switch
G:30
Changes the direction of all Path Switches. / Recycles to Book. / If no Path Switch is present, user draws a card.
Restore Normal
G:40
Removes Fatigued from target creature. / Fully recovers target creature's HP.
Revival Rare Instant
G:80
Target Cepter's book is reverted to the state it was in when the game began.
Sense of Wild Rare Instant
G:80
User draws a card. If the drawn card is a creature, it is summoned to a random vacant land.
Shatter Normal
G:30
User selects an Item or Spell Card from target enemy Cepter's hand and destroys it.
Shining Geyser Instant
G:100+Card
HP-30 to target enemy creature. / Synthesis: Instant Spells (Changes effect to "HP-40.")
Sneak Hand Instant
G:100
Hidden / User steals a card from the hand of a target enemy Cepter with two or more Item Cards.
Spartoi Normal Instant
G:30+Card
Places a Skeleton on a random vacant land.
Speed Penalty Normal
G:70
User steals (target's lap # - user's lap # x100)G from the enemy with the highest lap number. (If user has highest lap number, no G will be taken.)
Squeeze Normal Instant
G:50
User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G.
Steal Gem Strange Instant
G:40
User steals one random element gem from target enemy Cepter. / If there is no Gem Store, user will steal 80G from target enemy Cepter.
Stone Blast Strange
G:80
HP-30 to target Earth or creature.
Storm Shift Strange
G:120
Changes target level 3 or lower territory into a land, or changes target level 3 or lower territory into a land.
Subsidence Instant
G:100+Card
Lowers level of target enemy Cepter's highest level territory by 1. / Synthesis: Subsidence (Changes target to "all Cepters.").
Sudden Impact
G:100
Hidden / Lowers level of target level 4 territory by 1.
Temptation Instant
G:70+Card
Use target creature's Secret Art.
Theft Rare
G:100
User chooses a spell card from target enemy Cepter's hand and steals it.
Thrust Blow Instant
G:70
Moves target creature to adjacent vacant territory.
Thunderclap Strange Instant
G:100
Hidden / HP-30 to target creature with summon conditions.
Tiny Army Instant
G:100
Hidden / If user has 5 or more creatures with MHP of 30 or under, those creatures receive MHP +10 and user gains 500G. / If not, Recycles to Book.
Turn to the Wall Rare Instant
G:80
Transforms target creature into a specific Defensive creature of the same element.
Water Shift Normal Instant
G:100
Changes target territory belonging to user into a land.
Wind of Hope Normal Instant
G:40
User draws 2 cards from their book.

Last Updated on Wednesday, 07 July 2021 10:40

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