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Culdcept PS2/DC - Player Decks

Air Strike (NY, 28/16/6)

3 Ninja
2 Silver Idol
1 Tetramorph
2 Beelzebub
4 Centaur
2 Gouda
4 Harpy
2 Night Fiend
2 Pegasus
2 Quetzalcoatl
1 Sphinx
3 Virus

4 Counter Amulet
4 Gremlin Amulet
2 Hell Blaze
4 Hourglass
2 Wind Amulet

2 Mass Phantasm
1 Revival
3 Telekinesis

Home Map: Any map that is not small, where someone can abuse Word of Recall and does not have an "island of no return".

This deck is the the dominant sister of Death Strike and it is all about making the Attacks First creatures the best offensive and defensive creatures on the board and making all other creatures obsolete. Even the big anti-elemental god cards are easily squashed with this deck. With Quetzalcoatl, Tetramorph, Virus, and Sphinx in play, invaders can't really really protect themselves all that well against your Attacks First creatures. Also, creatures 30 MHP or less (40 MHP or less for Earth creatures) will die instantly unless equipped with armor. Sure, your opponent can try and use a item that neutralizes/reflects attacks, but that does the opponent no good when you have either Gremlin Amulet or Counter Amulet in hand. Just spam the board with Attacks First creatures and gradually turn the map into a wasteland. Aside from that, don't worry too much if your creatures are mismatched with their lands (except for non-Attacks First creatures) because they are already awesome land holders with all the boost creatures in play. When you manage to get Silver Idol out, your non-Attacks First creatures will become just as deadly and force your opponent to direct his attention to the idol. Gouda and Night Fiend are your big land invaders in this deck both have a weakness towards another element (use Gouda to invade Water lands and use Night Fiend to invade Earth lands). The thing I like about this deck is that, just like Death Strike, is that everything is a threat to your opponent. There is not one creature he can overlook. But, this deck is different than its sister in that it can protect itself from Mass Damage for the most part, it focuses only on one element, and has a means to make the creature boosters formidable defenders. Just make sure you don't level lands too high because this deck still lacks the means to defend against spells. Just spread out your money among your territories and watch as your opponent tries to figure out which land to try and take if he can try at all. I consider this to be one of the best decks I made for Culdcept PS2 with its only true weakness being movement/money control combination decks.


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Last Updated on Wednesday, 15 May 2013 08:48

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Ray of Law PS2
G:80
Destroys all cards of magic 100G and up from all Cepters' hands.

Culdcept PS2/DC

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