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Culdcept PS2/DC - Player Decks

(HoF) Gouda's Pain (NY, 17/5/28)

2 Brass Idol
1 Gold Idol
3 Gouda
2 Mermecoleo
2 Powder Eater
3 Wind Imp
4 Witch

1 Bandit's Glove
4 Wind Shield

4 Backward
3 Bind
4 Chaos Panic
2 Judgment
2 Manna
4 Pain
2 Raise Dead
3 Revelation
4 Word of Recall

Home Map: Talio

Other Map Suggestions: Dombwood, Mt. Atla, Temple of the Medium 1, Kazatega, Promsdale, Tournament 3 and 4, and Gilman Island

This book is all about making sure your opponent is dirt-poor and forcing him to lap again. The signature combo is Gouda + Bandit's Glove, this combo is to make sure the opponent feels Gouda's pain (it's not as effective as the other combos in this deck, but it's there just for the deck's theme). This book is only effective on medium-sized or larger maps that lack small arms (like Temple of the Medium 2), loops near the castle (like Cratos 2) or have the castle located in a small area (like Quanze). The home map for this is Talio; as I practiced with this book, I found that Talio is the map where this deck reigns supreme. The only weakness to this deck, even on the home maps is probably a well-played Suppression. If you lose Word of Recall or Chaos Panic, this deck may have some trouble trying to prevent the opponent from lapping. However, the opponent may be left vulnerable to Pain or Witch's ability do to this spell's high G cost. Another possible problem would be Barometz. If the opponent just laps even once, this creature will pretty much undo the damage done by Witch, unless you can manage to use Witch's Territory Ability more often. One other problem with this book is its inability to manage and deal with what is in the opponent's hand. Otherwise, this deck is just horrifying.


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Last Updated on Wednesday, 15 May 2013 08:48

Card of the Moment

Basalt Idol PS2
ST:0 HP:20 MHP:20
G:50
Item Limit:
Defensive / Global Ability: All creatures cannot use abilities that trigger at Battle End or Upon Defeat.

Culdcept PS2/DC

culdcept_ps2_usa.jpg

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