Every card has been verified as 100% accurate, and each card's ability description text has been updated to match Culdcept Saga's naming conventions for easier reading.
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Spells
Acid Rain G:70 Deals 30 damage to all Defensive creatures.
Anti Element G:60 Target creature cannot receive land effect.
Anti-Magic G:50 Neutralizes the next spell or territory ability that targets target Cepter (except those that dispel Enchantments).
Aports G:60 Moves all Cepters to user's location. User cannot roll the die this turn.
Aurora G:50 Raises the value of all symbols by 20%.
Avalanche G:150 Deals 30 damage to all creatures in level 5 territories.
Babble G:30 Target Cepter cannot use Fortune Teller and Temple for 3 rounds.
Backward G:20 Target Cepter moves backward instead of forward upon rolling the die.
Banishing Ray G:70 Destroys target creature.
Barricade G:10 Toll value for target territory is increased 30% for 3 rounds.
Barrier G:30 Target Cepter cannot be targeted by spells or territory abilities (except those that dispel effects) for 5 rounds.
Bind G:60 Target Cepter cannot move for 1 round.
Binding Mist G:30 Adds Paralysis to target creature.
Bistair G:80 Deals damage= (# of user's territories x10) to target enemy creature.
Black Out G:40 Target enemy Cepter cannot claim tolls for 2 rounds.
Camouflage G:40 Target creature receives land effect from lands of any element.
Catastrophe G:300+ HP=1/2 to all creatures.
Changeling G:100 Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins.
Chaos Panic G:90 All Cepters travel in the opposite direction next turn.
Chariot G:50 Moves target creature belonging to user 2 spaces. / Recycles to Book.
Dimension Door G:20 Moves target Cepter to a random territory. User cannot roll the die this turn.
Disbelief G:90 All Cepters lose (number of symbols owned x5G) magic.
Disease G:40 In battle, ST & HP-20 to target creature.
Dispel Magic G:10 Removes Enchantment from target Cepter.
Drain Magic G:80 User steals 30% of target enemy Cepter's magic.
Dream Terrain G:40 User gains 50% of tolls collected by other Cepters until user reaches the castle.
Drought G:50 Level of target territory cannot be changed.
Dullness G:30 No items or supporting creatures can be used during battle on the target territory.
Earth Shaker G:300+ Level of all territories is lowered by 1.
Echo G:80 Sets user's magic to 50% of target enemy Cepter's magic.
Eclipse G:60 Target Cepter loses 20 of most numerous symbol. / Target Cepter gains 200G magic.
Elemental Rage G:80 Lowers HP of all creatures whose elements differ from the territories they inhabit by 1/2.
Energy Flash G:100+ Destroys all creatures on level 1 territories.
Erasure G:50 Clears all Cepters and creatures of Enchantments.
Escape G:20 Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Evil Blast G:120 Deals 30 damage to target enemy creature.
Exile G:100 Returns 1 creature with Enchantment and no summoning conditions to owner's hand.
Exorcism G:60 Clears all creatures of Enchantments in the target area. / MHP+10 to affected creatures.
Fairy Light G:60 Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Feast G:20 All Cepters gain (number of territories in their possession x50G) magic.
Find G:40 User draws 1 card. / Adds Find to hand.
Fire Explosion G:80 Deals 20 damage to all creatures.
Fly G:20 User rolls two dice this turn.
Fog G:50 Decreases target territory's toll value by 1/2.
Foresight G:40 User views the top 6 cards in their book, then selects 1 to place in their hand.
Forest Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Goblin's Lair G:10+ Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.
Grace G:30 Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Gravity G:50 All Cepters' next die roll yields a 1.
Greed G:20 Raises target territory's toll value to 1.5x. / In Battle: HP-10
Growth Body G:20 MHP+10 to target creature.
Haste G:50 Locks target Cepter's die roll to 6-8 for 2 rounds.
Haunt G:70 The computer controls the target Cepter for 2 rounds.
Holy Word 0 G:30 Target Cepter's next die roll yields a 0.
Holy Word 1 G:20 Target Cepter's next die roll yields a 1.
Holy Word 2 G:10 Target Cepter's next die roll yields a 2.
Holy Word 3 G:10 Target Cepter's next die roll yields a 3.
Holy Word 6 G:10 Target Cepter's next die roll yields a 6.
Holy Word X G:30 Target Cepter's next die roll yields a 10.
Ice Storm G:80 Deals 20 damage to all creatures.
Incineration G:10 User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Influence G:80 Transforms target territory into its owner's most numerous land type.
Insect Swarm G:80 Deals 20 damage to all creatures in target area that have already taken damage.
Invisibility G:60 User's territories cannot be targeted by spells or territory abilities (except those that dispel effects). Effect ends if user casts a spell.
Judgment G:100 The target Cepter (67%) or user (33%) will lose 80% of their G.
Lake Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Land Protection G:70 Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Land Transfer G:20 Releases target territory from user's control and reverts it to magic. / Recycles to Book.
Life Force G:70+ Target Cepter can use creatures and items for 1/2 normal G cost but will be unable to use spells for 3 rounds.
Life Stream G:50 Fully recovers HP of all creatures owned by user.
Lightcraft G:50 All Cepters' books are reverted to the state they were in when the game began. / All Cepters discard all cards from current hand and draw 5 new cards.
Locust G:80 Lowers target territory's level by 1.
Magic Bolt G:50 Deals 20 damage to target enemy creature.
Magic Fountain G:20 The Cepter that stops first in target territory gains 400G magic.
Manna G:0 User gains (lap number x50G) magic.
Mass Growth G:30 MHP+5 to all creatures (up to a maximum of 80).
Mass Phantasm G:100 Adds Phantasm to all creatures in target area.
Mesmerize G:100+ User chooses a card from target enemy Cepter's hand and uses it (other than Mesmerize).
Meteor G:200+ Target territory's level becomes 1.
Mind Seeker G:20 User selects 1 of 6 cards in target enemy Cepter's book to destroy (without seeing it).
Mine G:10 The Cepter that stops first in target territory loses 50% of their magic.
Mistletoe G:20 User gains 50G magic each time a Cepter rolls a 5-7 for 2 rounds.
Mountain Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Mutation G:40 MHP+20 to target creature (up to a maximum of 80). / Adds Poison.
Pain G:20 Target enemy Cepter loses 100G magic.
Parasite G:50 Target creature's owner loses 100G magic at the end of battle.
Peace G:70 Target territory cannot be invaded. / Target territory's toll value becomes 0.
Permission G:80 User gets clearance from all forts.
Phantasm G:30 Target creature's HP and MHP cannot be altered by spells or territory abilities.
Plague G:100 Adds Poison to all creatures in target area.
Plain Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Polymorph G:80+ Transforms target creature into a random different creature.
Pressure G:70 Lowers the value of all symbols by 30%.
Prophecy G:40 User draws 1 card of specified type from their book.
Punisher G:100 Deals 20 damage to all creatures in territories with Enchantments.
Quicksand G:100 Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.
Quintessence G:60 Transforms target territory into a land.
Raise Dead G:30 Returns last destroyed creature to hand. / Recycles to Book.
Ray of Law G:80 Destroys all cards of magic 100G and up from all Cepters' hands.
Regeneration G:40 In battle, HP+20 and Regenerates to target creature.
Reincarnation G:50 User discards all cards from current hand and draws an equal number of new cards from their book.
Reinforce G:60 ST+10 to all creatures in target area (up to a maximum of 80).
Relief G:30 Exchanges creatures in 2 of user's territories. / Recycles to Book.
Remove Curse G:10 Removes Enchantment from target creature (territory).
Replace G:120 Exchanges target creature with another from its owner's hand.
Revelation G:50 Adds Enlightenment to user for 2 rounds.
Revival G:70+ Target Cepter's book is reverted to the state it was in when the game began.
Ruin G:80 Destroys all spell cards in the target enemy Cepter's hand and the user's.
Rust G:80+ Destroys all item cards in the target enemy Cepter's hand.
Scourge G:80 Decreases magic of all Cepters with Enchantments by 30%.
Sculpture G:150+ Transforms all creatures in target area with MHP of 30 and under into Statues.
Selenear G:50 User gains G= (# of user's territories x100G) magic.
Senility G:100 Target creature is destroyed at Battle End.
Shatter G:20 User chooses a non-creature card from target enemy Cepter's hand and destroys it.
Shine G:150 Raises the value of all symbols by 50% for 2 rounds.
Shrink G:30 MHP-10 to target enemy creature.
Silence G:70 Prevents target enemy Cepter from using creature cards for 2 rounds.
Simulacrum G:40 Target creature neutralizes all non-scroll attack damage in battle. User loses (amount of neutralized damage x3G) magic.
Sink G:150 Transforms target territory into a land.
Slow G:20 Locks target Cepter's die roll to 1-3 for 2 rounds.
Soltis G:80 User chooses 1 effect among 7 possible choices.
Sonic Wave G:70 Deals 20 damage to all creatures with Attacks First ability.
Soul Hunt G:10 User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.
Soul Steal G:10 User gains G= (# of destroyed creatures x50G) magic for 3 rounds.
Spartoi G:40+ Places a Skeleton on a random vacant land.
Spirit Walk G:20 Target creature can travel to any vacant land within the area when moving.
Squeeze G:50 User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Subsidence G:120 Lowers level of target enemy Cepter's highest-level territory by 1.
Suppression G:100 User selects one spell card from target Cepter's hand, then destroys all instances of this card in all Cepters' hands and books.
Telegnosis G:60 Adds Enlightenment to user until next round. / Recycles to Book.
Telekinesis G:100 Moves target creature 1 space.
Teleport G:10 Transports target Cepter to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Temperance G:70 MHP=30 to target creature.
Tempest G:200+ Deals 20 damage to all creatures.
Thorn Fetter G:50 Target creature cannot be moved normally. / Battle End: HP-20.
Thunder Storm G:80 Deals 20 damage to all creatures.
Torture G:50 Every round, target Cepter loses (number of spell cards in hand x20G) magic. Effect ends when target reaches the castle.
Triumph G:20 User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Turn to the Wall G:80 Transforms target creature into a predetermined Defensive creature of the same element.
Upheaval G:150 Transforms target territory into a land.
Vitality G:40 In battle, ST & HP+20 to target creature.
Vortex G:40 No effects or abilities can be used during battle on the target territory.
Waste G:70 Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.
Weakness G:10 ST=0 to target creature.
Weathering G:150 Transforms target territory into a land.
Wild Growth G:150 Transforms target territory into a land.
Wind of Hope G:40 User draws 2 card from their book.
Wing G:40 In battle, target creature ST+20 and Attacks First.
Wizard Eye G:0 User views the top 6 cards in target Cepter's book. /Â Adds Wizard Eye to hand.
Word of Recall G:80+ Transports target Cepter straight to castle. User cannot roll the die this turn.
Last Updated on Wednesday, 15 May 2013 08:48
Card of the Moment
Black Out PS2 G:40 Target enemy Cepter cannot claim tolls for 2 rounds.
Culdcept PS2/DC
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