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Spells - All

Every card has been verified as 100% accurate, and each card's ability description text has been updated to match Culdcept Saga's naming conventions for easier reading.

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Spell Spells

Acid Rain Normal Multi-Flash
G:70
Deals 30 damage to all Defensive creatures.
Anti Element Strange Single-Enchant
G:60
Target creature cannot receive land effect.
Anti-Magic Normal Single-Enchant
G:50
Neutralizes the next spell or territory ability that targets target Cepter (except those that dispel Enchantments).
Aports Normal Multi-Flash
G:60
Moves all Cepters to user's location. User cannot roll the die this turn.
Aurora Strange Multi-Flash
G:50
Raises the value of all symbols by 20%.
Avalanche Rare Multi-Flash
G:150
Deals 30 damage to all creatures in level 5 territories.
Babble Strange Single-Enchant
G:30
Target Cepter cannot use Fortune Teller and Temple for 3 rounds.
Backward Normal Single-Enchant
G:20
Target Cepter moves backward instead of forward upon rolling the die.
Banishing Ray Strange Single-Flash
G:70
Destroys target creature.
Barricade Strange Single-Enchant
G:10
Toll value for target territory is increased 30% for 3 rounds.
Barrier Normal Single-Enchant
G:30
Target Cepter cannot be targeted by spells or territory abilities (except those that dispel effects) for 5 rounds.
Bind Normal Single-Enchant
G:60
Target Cepter cannot move for 1 round.
Binding Mist Normal Single-Enchant
G:30
Adds Paralysis to target creature.
Bistair Extra Single-Target Flash
G:80
Deals damage= (# of user's Fire territories x10) to target enemy creature.
Black Out Strange Single-Enchant
G:40
Target enemy Cepter cannot claim tolls for 2 rounds.
Camouflage Strange Single-Enchant
G:40
Target creature receives land effect from lands of any element.
Catastrophe Rare Multi-Flash
G:300+Card
HP=1/2 to all creatures.
Changeling Rare Single-Flash
G:100
Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins.
Chaos Panic Strange Multi-Flash
G:90
All Cepters travel in the opposite direction next turn.
Chariot Normal Single-Flash
G:50
Moves target creature belonging to user 2 spaces. / Recycles to Book.
Corruption Rare Single-Flash
G:90
Target enemy Cepter loses (number of symbols owned x10G) magic.
Cramp Strange Multi-Flash
G:60
ST-20 to all creatures in target area.
Cure Normal Single-Target Flash
G:10
Fully recovers target creature's HP.
Darkcraft Extra Multiple-Target Flash
G:70
The Cepter possessing the most symbols loses 30% of their most numerous symbol.
Death Cloud Strange Multi-Flash
G:80
Deals 20 damage to all Air creatures.
Demonic Trade Rare Multi-Flash
G:200+Card
Transforms all of the creatures in user's territories into Goblins. / User gains G= (# of Goblins in play x100G magic).
Desert Storm Rare Multi-Enchant
G:80
Prevents changing of levels in any territories in the target area for 2 rounds.
Despair Strange Single-Enchant
G:70
Target enemy Cepter discards cards drawn for 2 rounds.
Dimension Door Normal Single-Flash
G:20
Moves target Cepter to a random territory. User cannot roll the die this turn.
Disbelief Rare Multi-Flash
G:90
All Cepters lose (number of symbols owned x5G) magic.
Disease Normal Single-Enchant
G:40
In battle, ST & HP-20 to target creature.
Dispel Magic Normal Single-Flash
G:10
Removes Enchantment from target Cepter.
Drain Magic Strange Single-Flash
G:80
User steals 30% of target enemy Cepter's magic.
Dream Terrain Normal Single-Enchant
G:40
User gains 50% of tolls collected by other Cepters until user reaches the castle.
Drought Strange Single-Enchant
G:50
Level of target territory cannot be changed.
Dullness Normal Single-Enchant
G:30
No items or supporting creatures can be used during battle on the target territory.
Earth Shaker Rare Multi-Flash
G:300+Card
Level of all territories is lowered by 1.
Echo Strange Single-Target Flash
G:80
Sets user's magic to 50% of target enemy Cepter's magic.
Eclipse Strange Single-Flash
G:60
Target Cepter loses 20 of most numerous symbol. / Target Cepter gains 200G magic.
Elemental Rage Strange Multi-Flash
G:80
Lowers HP of all creatures whose elements differ from the territories they inhabit by 1/2.
Energy Flash Extra Multiple-Target Flash
G:100+Card
Destroys all creatures on level 1 territories.
Erasure Extra Multiple-Target Flash
G:50
Clears all Cepters and creatures of Enchantments.
Escape Normal Single-Flash
G:20
Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Evil Blast Rare Single-Flash
G:120
Deals 30 damage to target enemy creature.
Exile Strange Single-Flash
G:100
Returns 1 creature with Enchantment and no summoning conditions to owner's hand.
Exorcism Strange Multi-Flash
G:60
Clears all creatures of Enchantments in the target area.  / MHP+10 to affected creatures.
Fairy Light Normal Single-Enchant
G:60
Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Feast Normal Multi-Flash
G:20
All Cepters gain (number of territories in their possession x50G) magic.
Find Strange Single-Target Flash
G:40
User draws 1 card. / Adds Find to hand.
Fire Explosion Strange Multi-Flash
G:80
Deals 20 damage to all Water creatures.
Fly Normal Single-Target Flash
G:20
User rolls two dice this turn.
Fog Normal Single-Enchant
G:50
Decreases target territory's toll value by 1/2.
Foresight Normal Single-Flash
G:40
User views the top 6 cards in their book, then selects 1 to place in their hand.
Forest Leap Rare Single-Flash
G:20
Transports user to nearest Earth land within the area. User cannot roll the die this turn.
Goblin's Lair Rare Single-Flash
G:10+Card
Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.
Grace Normal Single-Target Flash
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Gravity Strange Multi-Enchant
G:50
All Cepters' next die roll yields a 1.
Greed Normal Single-Enchant
G:20
Raises target territory's toll value to 1.5x. / In Battle: HP-10
Growth Body Normal Single-Flash
G:20
MHP+10 to target creature.
Haste Normal Single-Enchant
G:50
Locks target Cepter's die roll to 6-8 for 2 rounds.
Haunt Rare Single-Enchant
G:70
The computer controls the target Cepter for 2 rounds.
Holy Word 0 Strange Single-Enchant
G:30
Target Cepter's next die roll yields a 0.
Holy Word 1 Normal Single-Enchant
G:20
Target Cepter's next die roll yields a 1.
Holy Word 2 Normal Single-Enchant
G:10
Target Cepter's next die roll yields a 2.
Holy Word 3 Normal Single-Enchant
G:10
Target Cepter's next die roll yields a 3.
Holy Word 6 Normal Single-Enchant
G:10
Target Cepter's next die roll yields a 6.
Holy Word X Normal Single-Enchant
G:30
Target Cepter's next die roll yields a 10.
Ice Storm Strange Multi-Flash
G:80
Deals 20 damage to all Fire creatures.
Incineration Rare Multi-Flash
G:10
User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Influence Strange Single-Flash
G:80
Transforms target territory into its owner's most numerous land type.
Insect Swarm Strange Multi-Flash
G:80
Deals 20 damage to all creatures in target area that have already taken damage.
Invisibility Rare Single-Enchant
G:60
User's territories cannot be targeted by spells or territory abilities (except those that dispel effects). Effect ends if user casts a spell.
Judgment Rare Single-Flash
G:100
The target Cepter (67%) or user (33%) will lose 80% of their G.
Lake Leap Rare Single-Flash
G:20
Transports user to nearest Water land within the area. User cannot roll the die this turn.
Land Protection Normal Single-Enchant
G:70
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Land Transfer Strange Single-Flash
G:20
Releases target territory from user's control and reverts it to magic. / Recycles to Book.
Life Force Rare Single-Enchant
G:70+Card
Target Cepter can use creatures and items for 1/2 normal G cost but will be unable to use spells for 3 rounds.
Life Stream Strange Multi-Flash
G:50
Fully recovers HP of all creatures owned by user.
Lightcraft Extra Multiple-Target Flash
G:50
All Cepters' books are reverted to the state they were in when the game began. / All Cepters discard all cards from current hand and draw 5 new cards.
Locust Strange Single-Flash
G:80
Lowers target territory's level by 1.
Magic Bolt Normal Single-Flash
G:50
Deals 20 damage to target enemy creature.
Magic Fountain Normal Single-Enchant
G:20
The Cepter that stops first in target territory gains 400G magic.
Manna Normal Single-Target Flash
G:0
User gains (lap number x50G) magic.
Mass Growth Rare Multi-Flash
G:30
MHP+5 to all creatures (up to a maximum of 80).
Mass Phantasm Rare Multi-Enchant
G:100
Adds Phantasm to all creatures in target area.
Mesmerize Rare Single-Flash
G:100+Card
User chooses a card from target enemy Cepter's hand and uses it (other than Mesmerize).
Meteor Rare Single-Target Flash
G:200+Card
Target territory's level becomes 1.
Mind Seeker Rare Single-Flash
G:20
User selects 1 of 6 cards in target enemy Cepter's book to destroy (without seeing it).
Mine Normal Single-Enchant
G:10
The Cepter that stops first in target territory loses 50% of their magic.
Mistletoe Strange Single-Enchant
G:20
User gains 50G magic each time a Cepter rolls a 5-7 for 2 rounds.
Mountain Leap Rare Single-Flash
G:20
Transports user to nearest Fire land within the area. User cannot roll the die this turn.
Mutation Strange Single-Enchant
G:40
MHP+20 to target creature (up to a maximum of 80). / Adds Poison.
Pain Normal Single-Target Flash
G:20
Target enemy Cepter loses 100G magic.
Parasite Strange Single-Enchant
G:50
Target creature's owner loses 100G magic at the end of battle.
Peace Strange Single-Enchant
G:70
Target territory cannot be invaded. / Target territory's toll value becomes 0.
Permission Strange Single-Flash
G:80
User gets clearance from all forts.
Phantasm Strange Single-Enchant
G:30
Target creature's HP and MHP cannot be altered by spells or territory abilities.
Plague Strange Multi-Enchant
G:100
Adds Poison to all creatures in target area.
Plain Leap Rare Single-Flash
G:20
Transports user to nearest Air land within the area. User cannot roll the die this turn.
Polymorph Extra Single-Target Flash
G:80+Card
Transforms target creature into a random different creature.
Pressure Normal Multi-Flash
G:70
Lowers the value of all symbols by 30%.
Prophecy Rare Single-Flash
G:40
User draws 1 card of specified type from their book.
Punisher Rare Multi-Flash
G:100
Deals 20 damage to all creatures in territories with Enchantments.
Quicksand Rare Single-Enchant
G:100
Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.
Quintessence Rare Single-Flash
G:60
Transforms target territory into a land.
Raise Dead Strange Single-Flash
G:30
Returns last destroyed creature to hand. / Recycles to Book.
Ray of Law Strange Multi-Flash
G:80
Destroys all cards of magic 100G and up from all Cepters' hands.
Regeneration Normal Single-Enchant
G:40
In battle, HP+20 and Regenerates to target creature.
Reincarnation Strange Single-Flash
G:50
User discards all cards from current hand and draws an equal number of new cards from their book.
Reinforce Strange Multi-Flash
G:60
ST+10 to all creatures in target area (up to a maximum of 80).
Relief Normal Single-Flash
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book.
Remove Curse Normal Single-Flash
G:10
Removes Enchantment from target creature (territory).
Replace Rare Single-Target Flash
G:120
Exchanges target creature with another from its owner's hand.
Revelation Strange Single-Enchant
G:50
Adds Enlightenment to user for 2 rounds.
Revival Normal Single-Flash
G:70+ Card
Target Cepter's book is reverted to the state it was in when the game began.
Ruin Rare Single-Target Flash
G:80
Destroys all spell cards in the target enemy Cepter's hand and the user's.
Rust Strange Single-Target Flash
G:80+Card
Destroys all item cards in the target enemy Cepter's hand.
Scourge Strange Multi-Flash
G:80
Decreases magic of all Cepters with Enchantments by 30%.
Sculpture Rare Multi-Flash
G:150+Card
Transforms all creatures in target area with MHP of 30 and under into Statues.
Selenear Single-Target Flash
G:50
User gains G= (# of user's Earth territories x100G) magic.
Senility Rare Single-Enchant
G:100
Target creature is destroyed at Battle End.
Shatter Normal Single-Flash
G:20
User chooses a non-creature card from target enemy Cepter's hand and destroys it.
Shine Rare Single-Enchant
G:150
Raises the value of all symbols by 50% for 2 rounds.
Shrink Normal Single-Flash
G:30
MHP-10 to target enemy creature.
Silence Strange Single-Enchant
G:70
Prevents target enemy Cepter from using creature cards for 2 rounds.
Simulacrum Rare Single-Enchant
G:40
Target creature neutralizes all non-scroll attack damage in battle. User loses (amount of neutralized damage x3G) magic.
Sink Rare Single-Target Flash
G:150
Transforms target territory into a Water land.
Slow Normal Single-Enchant
G:20
Locks target Cepter's die roll to 1-3 for 2 rounds.
Soltis Extra Single-Target Flash
G:80
User chooses 1 effect among 7 possible choices.
Sonic Wave Strange Multi-Flash
G:70
Deals 20 damage to all creatures with Attacks First ability.
Soul Hunt Strange Single-Enchant
G:10
User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.
Soul Steal Rare Single-Enchant
G:10
User gains G= (# of destroyed creatures x50G) magic for 3 rounds.
Spartoi Normal Single-Flash
G:40+Card
Places a Skeleton on a random vacant land.
Spirit Walk Strange Single-Enchant
G:20
Target creature can travel to any vacant land within the area when moving.
Squeeze Strange Single-Flash
G:50
User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Subsidence Strange Single-Flash
G:120
Lowers level of target enemy Cepter's highest-level territory by 1.
Suppression Rare Single-Flash
G:100
User selects one spell card from target Cepter's hand, then destroys all instances of this card in all Cepters' hands and books.
Telegnosis Normal Single-Enchant
G:60
Adds Enlightenment to user until next round. / Recycles to Book.
Telekinesis Rare Single-Flash
G:100
Moves target creature 1 space.
Teleport Normal Single-Flash
G:10
Transports target Cepter to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Temperance Strange Single-Flash
G:70
MHP=30 to target creature.
Tempest Rare Multi-Flash
G:200+Card
Deals 20 damage to all creatures.
Thorn Fetter Normal Single-Enchant
G:50
Target creature cannot be moved normally. / Battle End: HP-20.
Thunder Storm Strange Multi-Flash
G:80
Deals 20 damage to all Earth creatures.
Torture Normal Single-Enchant
G:50
Every round, target Cepter loses (number of spell cards in hand x20G) magic. Effect ends when target reaches the castle.
Triumph Normal Single-Enchant
G:20
User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Turn to the Wall Strange Single-Flash
G:80
Transforms target creature into a predetermined Defensive creature of the same element.
Upheaval Rare Single-Flash
G:150
Transforms target territory into a Fire land.
Vitality Normal Single-Enchant
G:40
In battle, ST & HP+20 to target creature.
Vortex Strange Single-Enchant
G:40
No effects or abilities can be used during battle on the target territory.
Waste Strange Single-Enchant
G:70
Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.
Weakness Normal Single-Flash
G:10
ST=0 to target creature.
Weathering Rare Single-Flash
G:150
Transforms target territory into a Air land.
Wild Growth Rare Single-Flash
G:150
Transforms target territory into a Earth land.
Wind of Hope Normal Single-Flash
G:40
User draws 2 card from their book.
Wing Normal Single-Enchant
G:40
In battle, target creature ST+20 and Attacks First.
Wizard Eye Normal Single-Flash
G:0
User views the top 6 cards in target Cepter's book. /  Adds Wizard Eye to hand.
Word of Recall Rare Single-Flash
G:80+Card
Transports target Cepter straight to castle. User cannot roll the die this turn.

Last Updated on Wednesday, 15 May 2013 12:48

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