Menu

Complete Card List

Every card has been verified as 100% accurate, and each card's ability description text has been updated to match Culdcept Saga's naming conventions for easier reading.

Click a card to view it full size.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Neutral Neutral Creatures

Amber Mosquito Rare
ST:0 HP:40 MHP:40 G:10
Item Limit: Cannot use scrolls
In Battle: Transforms into Tyrannosaurus or Giant Rat.
Archbishop Rare
ST:30 HP:30 MHP:30 G:60
Territory (50G): Removes Enchantment effects from target creature (territory). / Immune to Destroy Item and Steal Item effects.
Astral Queen Extra
ST:30 HP:40 MHP:40 G:70+Card
Territory (60G): Adds Camouflage to all creatures. / In Battle: HP+ (number of creatures in play x5).
Baldanders Strange
ST:0 HP:30 MHP:30 G:10
In Battle: Transforms into a random creature.
Bandit Normal
ST:20 HP:20 MHP:20 G:20
Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Basalt Idol Strange
ST:0 HP:20 MHP:20 G:50
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All creatures cannot use abilities that trigger at Battle End or Upon Defeat.
Battle Gear α Rare
ST:40 HP:20 MHP:20 G:60
Item Limit: Cannot use scrolls
Support / Transforms into Bundlegear if Battle Gear β is used as Support. / Cannot be targeted by spells or territory abilities.
Battle Gear β Rare
ST:20 HP:40 MHP:40 G:60
Item Limit: Cannot use scrolls
Support / Transforms into Bundlegear if Battle Gear α is used as Support. / Neutralizes: Scroll attacks.
Berserker Normal
ST:40 HP:50 MHP:50 G:50
Attack Bonus: Confusion (to itself)
Borgess Strange
ST:30 HP:30 MHP:30 G:50
Boost: HP+20 to creatures.
Brass Idol Strange
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All Cepters draw two cards when drawing instead of one.
Cleric Strange
ST:10 HP:30 MHP:30 G:55
Support / Instant Death: 80% against creatures.
Clockwork Owl Strange
ST:0 HP:20 MHP:20 G:10
Item Limit: Cannot use weapons Cannot use armor
Territory (30G): Target Cepter can choose movement direction next turn.
Colossus Rare
ST:70 HP:70 MHP:70 G:120
Item Limit: Cannot use weapons Cannot use armor Cannot use tools Cannot use scrolls
Does not receive lap recovery. / Cannot be targeted by spells or territory abilities.
Cray Idol Strange
ST:0 HP:20 MHP:20 G:60
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: Damage to all creatures from spells and territory abilities is reduced by 10.
Cyclops Normal
ST:50 HP:50 MHP:50 G:60
Attacks Last
Dancing Doll Strange
ST:20 HP:20 MHP:20 G:30
Territory (70G): Lowers the value of all symbols by 20%.
Decoy Strange
ST:0 HP:10 MHP:10 G:40+Card
Item Limit: Cannot use weapons Cannot use armor
Reflects: All attacks (except scroll attacks)
Doppelganger Rare
ST:0 HP:30 MHP:30 G:10+Card
In Battle: Transforms into same creature as opponent.
Ebony Idol Strange
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All creatures cannot use territory abilities.
Fighter Normal
ST:40 HP:40 MHP:40 G:40
Giant Rat Normal
ST:20 HP:10 MHP:10 G:0
Item Limit: Cannot use scrolls
Attacks First
Goblin Normal
ST:20 HP:30 MHP:30 G:0
Gold Idol Rare
ST:0 HP:20 MHP:20 G:70
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: Requirements for summoning creatures other than magic cost are ignored.
Golden Totem Normal
ST:0 HP:30 MHP:30 G:0
Item Limit: Cannot use weapons
Defensive / Territory (0G): Gives its user 300G, then is destroyed
Granite Idol Strange
ST:0 HP:20 MHP:20 G:60
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All Cepters cannot be targeted by spells or territory abilities (except those that dispel effects).
Horned Chameleon Rare
ST:20 HP:30 MHP:30 G:40
Item Limit: Cannot use scrolls
Receives land effect from lands of any element.
Iron Idol Strange
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global ability: Die yields only 4-6 when rolled normally.
Ivory Idol Strange
ST:0 HP:20 MHP:20 G:60
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: Cards of rarity require 1.5x magic to use. Cards of rarity and require double.
Jade Idol Strange
ST:0 HP:20 MHP:20 G:50
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All territories are prevented from undergoing land transformation via spells or territory abilities and are immune to effects that lower land levels.
Leoknight Extra
ST:0 HP:40 MHP:40 G:100
Item Limit: Cannot use scrolls
In Battle: ST=(number of territories opponent owns x10). HP=(number of territories user owns x10).
Little Gray Rare
ST:10 HP:20 MHP:20 G:50+Card
Attack Bonus: Moves opposing creature to random vacant land.
Living Shield Strange
ST:0 HP:30 MHP:30 G:40
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Item Creature
Living Spear Rare
ST:20 HP:20 MHP:20 G:50
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Item Creature
Living Sword Strange
ST:30 HP:1 MHP:1 G:30
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Item Creature
Lunatic Hare Rare
ST:20 HP:30 MHP:30 G:20
Battle End: Swaps opponent's ST and HP values.
Marble Idol Strange
ST:0 HP:20 MHP:20 G:70
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: Creatures of the same type as those already in play cannot be summoned.
Migoal Rare
ST:40 HP:40 MHP:40 G:80+Card
Critical Hit: / Neutralizes:
Mystic Egg Rare
ST:0 HP:30 MHP:30 G:0
In Battle: Transforms into a different creature based on the item used.
Ninja Strange
ST:40 HP:40 MHP:40 G:80
Attacks First / Scroll Critical Hit
Samurai Rare
ST:50 HP:30 MHP:30 G:80
Instant Death: 60% vs. creatures with MHP of 30 and under.
Sanctum Guard
ST:40 HP:40 MHP:40 G:70
Attacks First / Upon Victory: User gains 5 symbols of same element as battle territory.
Silver Idol Strange
ST:0 HP:20 MHP:20 G:50
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: In battle, all defending creatures gain Attacks First ability.
Skeleton Normal
ST:30 HP:40 MHP:40 G:30
Item Limit: Cannot use scrolls
Regenerates.
Squonk Strange
ST:20 HP:30 MHP:30 G:0
Support / Upon Victory: Returns to user's hand.
Statue Normal
ST:0 HP:50 MHP:50 G:20
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Does not receive lap recovery.
Steam Gear Strange
ST:50 HP:50 MHP:50 G:60
Item Limit: Cannot use scrolls
Claims 1/2 the standard toll value.
Tetramorph Extra
ST:30 HP:50 MHP:50 G:80+Card
Defensive / Boost: HP-20 to invading creatures. / Territory (50G): Deals 20 damage to target enemy creature whose element differs from its territory.
Thief Normal
ST:20 HP:40 MHP:40 G:30
Battle Start: Steals opponent's item if using no items of your own.
Trojan Horse Strange
ST:0 HP:30 MHP:30 G:50
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Penetrates / Support
Tyrannosaurus Normal
ST:50 HP:60 MHP:60 G:80+Card
Item Limit: Cannot use armor Cannot use scrolls
Werewolf Strange
ST:30 HP:30 MHP:30 G:30
Attack Bonus: Transform opposing creature into Wolf (60%)
Wolf Normal
ST:20 HP:40 MHP:40 G:10
Item Limit: Cannot use scrolls
Wonder Wall Rare
ST:0 HP:30 MHP:30 G:30+Card
Item Limit: Cannot use weapons Cannot use armor
Defensive / Neutralizes:
Wraith Strange
ST:10 HP:30 MHP:30 G:40+Card
Item Limit: Cannot use armor
Instant Death: 50% / Battle End: Is destroyed.
Zombie Normal
ST:20 HP:50 MHP:50 G:20
Item Limit: Cannot use scrolls
Battle End: HP-20

Special Neutral Creatures

Bundlegear Extra
ST:60 HP:70 MHP:70 G:250
Item Limit: Cannot use scrolls
Neutralizes: Scroll attacks. / Cannot be targeted by spells or territory abilities.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Fire Fire Creatures

Ares Rare Fire
ST:50 HP:60 MHP:60 G:90+FireFire
Land Limit: Cannot be placed on Water
Boost: ST+20 to invading creatures.
Ba=Al Rare Fire
ST:50 HP:50 MHP:50 G:80+Fire+Card
Attacks First / Battle End: Destroys a random card from user's hand.
Bard Strange Fire
ST:30 HP:30 MHP:30 G:30
Battle End: Moves to a random vacant land when the opposing creature could not be destroyed.
Barrow Wight Rare Fire
ST:20 HP:30 MHP:30 G:30+Fire+Card
Attack Bonus: Sleep
Boggart Normal Fire
ST:10 HP:30 MHP:30 G:40
Item Limit: Cannot use armor
Claims double the standard toll value. Returns to user's hand if destroyed by spell or territory ability.
Cait Sith Strange Fire
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Water
Cannot be targeted by spells or territory abilities. / Neutralizes: Attacks from creatures with ST of 40 and up.
Catoblepas Strange Fire
ST:20 HP:50 MHP:50 G:80+Fire
In Battle: When not using an item, ST=(opposing creature's ST)
Chimera Strange Fire
ST:30 HP:50 MHP:50 G:80+Fire
Item Limit: Cannot use scrolls
Attacks First / ST+10 each time user receives a lap bonus (up to a maximum of 80).
Conjurer Rare Fire
ST:20 HP:30 MHP:30 G:40
Item Limit: Cannot use weapons
Territory (80G): Summons Ba-al to vacant land of user's choice, then is destroyed. / Scroll Critical Hit
Domovikha Rare Fire
ST:10 HP:20 MHP:20 G:10
Territory (70G): Adds Land Protection to target territory.
Domovoi Rare Fire
ST:20 HP:20 MHP:20 G:10
Territory (30G): Adds Phantasm to target territory.
Dragon Rare Fire
ST:40 HP:60 MHP:60 G:90+FireFire
Land Limit: Cannot be placed on Water
Item Limit: Cannot use armor
In Battle: ST+20, HP-20 when invading.
Dragonfly Normal Fire
ST:30 HP:20 MHP:20 G:20
Item Limit: Cannot use scrolls
Attacks First
Efreet Normal Fire
ST:40 HP:60 MHP:60 G:60+Fire
Land Limit: Cannot be placed on Water
Attacks Last / Scroll Critical Hit / Battle End: User loses (damage received x1G) magic (excludes scroll attacks).
Executor Normal Fire
ST:70 HP:20 MHP:20 G:60+Card
Item Limit: Cannot use weapons
Fanatic Rare Fire
ST:20 HP:20 MHP:20 G:25+Fire
Territory (60): Decreases its own HP by 20, and does 20 damage to the target creature.
Fire Giant Normal Fire
ST:50 HP:50 MHP:50 G:100+Fire
Critical Hit:
Flame Lord Rare Fire
ST:70 HP:70 MHP:70 G:140+FireFire+Card
Land Limit: Cannot be placed on Water
Boost: HP+10 to Fire creatures. / Battle End: User loses 100G magic.
Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:70
Item Limit: Cannot use armor
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Gladiator Rare Fire
ST:40 HP:40 MHP:40 G:70
Item Limit: Cannot use armor Cannot use tools Cannot use scrolls
Critical Hit:
Golem Normal Fire
ST:40 HP:50 MHP:50 G:60
Battle End: Base ST & Base HP-10
Heat Imp Strange Fire
ST:20 HP:20 MHP:20 G:10+Card
Territory (50G): Reduces target Cepter's most numerous symbol by 40%, then is destroyed.
Hell Hound Normal Fire
ST:50 HP:40 MHP:40 G:80
Deals only 1/2 damage to creatures.
Kobold Normal Fire
ST:20 HP:30 MHP:30 G:20
Larvae Strange Fire
ST:30 HP:50 MHP:50 G:75+Card
In Battle: ST+20, HP+20 if user holds 3 more cards than the opposing Cepter
Lava Worm Strange Fire
ST:40 HP:50 MHP:50 G:90+Fire
Item Limit: Cannot use armor
Penetrates:
Manes Strange Fire
ST:30 HP:40 MHP:40 G:50
Land Limit: Cannot be placed on Water
In Battle: HP+20 if battle territory has upon it.
Manticore Strange Fire
ST:0 HP:50 MHP:50 G:70+Fire
In Battle: ST & HP= (number of cards in user's hand x10).
Mephistopheles Strange Fire
ST:40 HP:30 MHP:30 G:50+Card
Attacking Cepter loses 200G if destroyed by spell or territory ability.
Minotaur Normal Fire
ST:40 HP:40 MHP:40 G:70
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:40+FireFire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Peri Strange Fire
ST:30 HP:30 MHP:30 G:50+Fire
Cannot be targeted by spells or territory abilities. / In Battle: ST & HP+20 when user's book has 3 fewer remaining cards than opponent's book.
Phoenix Normal Fire
ST:30 HP:30 MHP:30 G:40
Item Limit: Cannot use scrolls
Upon Defeat: Returns to user's hand.
Pillar of Flame Normal Fire
ST:30 HP:50 MHP:50 G:30
Land Limit: Cannot be placed on Water
Item Limit: Cannot use armor Cannot use scrolls
Defensive
Pyrallis Normal Fire
ST:30 HP:40 MHP:40 G:50
Land Limit: Cannot be placed on Water
Item Limit: Cannot use scrolls
In Battle: ST+(# of user's Fire territories x10). If user has Water territory, HP-20.
Pyro Drake Normal Fire
ST:30 HP:40 MHP:40 G:80
Land Limit: Cannot be placed on Water
Item Limit: Cannot use armor
In Battle: ST+20, HP+20 if an item is not used.
Salamander Normal Fire
ST:40 HP:50 MHP:50 G:80+Fire
Land Limit: Cannot be placed on Water
Item Limit: Cannot use armor
HP increases for every point of damage received from creatures (excludes scroll attacks).
Sharazad Strange Fire
ST:20 HP:30 MHP:30 G:55
Support / Territory (30G): Clears all Cepters of Enchantments.
Son Ascetic Rare Fire
ST:0 HP:30 MHP:30 G:60
Support (Uses abilities of the supporting creature)
Sorcerer Normal Fire
ST:0 HP:30 MHP:30 G:40
Item Limit: Cannot use weapons
Scroll Critical Hit / In Battle: Performs a scroll attack of ST=20 if not equipped with an item.
Sulfurous Balloon Strange Fire
ST:10 HP:30 MHP:30 G:15+Fire
Item Limit: Cannot use scrolls
Upon Defeat: HP-30 to opponent's base HP.
Valkyria Strange Fire
ST:30 HP:30 MHP:30 G:70+Fire
Attacks First / Support / Upon Victory: ST+10 (up to a maximum of 80).
Will o' the Wisp Normal Fire
ST:10 HP:50 MHP:50 G:60
Item Limit: Cannot use weapons
Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Water Water Creatures

Alga Sphere Strange Water
ST:10 HP:40 MHP:40 G:30
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Territory Ability (30G): MHP+10 (up to a maximum of 80).
Amazon Normal Water
ST:40 HP:40 MHP:40 G:80
Attack Bonus: Steals (user's lap number x20G) magic from opponent Cepter if not equipped with an item.
Anubias Strange Water
ST:30 HP:50 MHP:50 G:70+Water
Land Limit: Cannot be placed on Fire
In Battle: HP= (number of creatures destroyed thus far x5).
Banshee Rare Water
ST:20 HP:30 MHP:30 G:20+WaterWater
Item Limit: Cannot use weapons
Territory (60G): Deals (25% of MHP) damage to all creatures.
Behemoth Strange Water
ST:60 HP:60 MHP:60 G:90+Water
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use armor Cannot use scrolls
Attacks Last / Battle End: Destroys a single card at random from user's hand.
Bloody Pudding Strange Water
ST:20 HP:20 MHP:20 G:30
Item Limit: Cannot use scrolls
Support / Battle Start: MHP+ (supporting creature's MHP). (Up to a maximum of 80).
Book Worm Rare Water
ST:10 HP:20 MHP:20 G:10+Water
Item Limit: Cannot use scrolls
Territory (40G): User chooses a card from target enemy Cepter's hand and destroys it.
Bunyip Strange Water
ST:50 HP:40 MHP:40 G:90
Item Limit: Cannot use armor
Neutralizes: Penetrates
Charon Rare Water
ST:20 HP:30 MHP:30 G:70+Water
Item Limit: Cannot use armor
Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x2G) magic.
Dagon Rare Water
ST:60 HP:80 MHP:80 G:140+WaterWater+Card
Land Limit: Cannot be placed on Fire
Boost: HP+10 to creatures. / Battle End: User loses 100G magic.
Drool Strange Water
ST:0 HP:40 MHP:40 G:70
Item Limit: Cannot use weapons Cannot use scrolls
Penetrates / In Battle: ST= (number of user's territories x10).
Fate Strange Water
ST:30 HP:40 MHP:40 G:60
Territory (40G): User draws a card. / Upon Defeat: User draws a card.
Fungonoid Normal Water
ST:30 HP:40 MHP:40 G:60
Item Limit: Cannot use scrolls
Battle End: MHP+10 (up to a maximum of 80).
Giant Amoeba Normal Water
ST:30 HP:30 MHP:30 G:50
Item Limit: Cannot use armor Cannot use scrolls
Neutralizes:
Grendel Strange Water
ST:50 HP:50 MHP:50 G:110+Water
Critical Hit: Creatures with ST of 20 and under.
Grindylow Normal Water
ST:20 HP:40 MHP:40 G:60
Neutralizes: Attacks from creatures with ST of 30 or less.
Hyde Rare Water
ST:30 HP:30 MHP:30 G:50+Water
Land Limit: Cannot be placed on Fire
Territory (50G): Adds Paralysis to target creature.
Hydra Strange Water
ST:40 HP:50 MHP:50 G:90+Water
Item Limit: Cannot use armor
Regenerates: Except when on land.
Kelpie Rare Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
King Tortoise Normal Water
ST:10 HP:50 MHP:50 G:45
Item Limit: Cannot use scrolls
Attacks Last
Kraken Strange Water
ST:50 HP:50 MHP:50 G:80+Water
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use scrolls
Neutralizes: / In Battle: If user has Fire territory, HP-20.
Leviathan Rare Water
ST:30 HP:60 MHP:60 G:120+WaterWater
Item Limit: Cannot use armor
Upon Victory: Battle territory becomes Water.
Lilith Normal Water
ST:0 HP:30 MHP:30 G:80
Item Limit: Cannot use armor
Attacks First / In Battle: ST= (number of cards in user's hand x10).
Lizardman Normal Water
ST:30 HP:40 MHP:40 G:70
Attacks First
Lung Rare Water
ST:0 HP:30 MHP:30 G:50+WaterWater
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use weapons Cannot use armor
In Battle: ST & HP= (number of symbols owned by user).
Mad Clown Rare Water
ST:10 HP:20 MHP:20 G:10+Water+Card
Boost: HP+10 to user's creatures.
Marfolk Normal Water
ST:20 HP:30 MHP:30 G:20
Medusa Strange Water
ST:30 HP:30 MHP:30 G:50+Card
Attack Bonus: Transforms opponent into Statue.
Megarodon Normal Water
ST:50 HP:50 MHP:50 G:70
Land Limit: Cannot be placed on NeutralCannot be placed on FireCannot be placed on EarthCannot be placed on Air
Item Limit: Cannot use scrolls
Mujina Strange Water
ST:0 HP:30 MHP:30 G:50+Water
In Battle: ST & HP= (number of opponent's cards in hand x10).
Nymph Rare Water
ST:10 HP:30 MHP:30 G:50+Water
Land Limit: Cannot be placed on FireCannot be placed on Air
Neutralizes: / Attack Bonus: If opposing creature has HP <= 30, it is added to user's hand (40%)
Pirate Normal Water
ST:10 HP:30 MHP:30 G:45
Support
Remora Normal Water
ST:20 HP:40 MHP:40 G:40
Land Limit: Cannot be placed on FireCannot be placed on Air
Item Limit: Cannot use scrolls
Battle End: Destroys a card at random from opponent Cepter's hand.
Sea Bonze Strange Water
ST:20 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on FireCannot be placed on Earth
Defensive / In Battle: No effects or abilities can be used during battle.
Shell Creeper Normal Water
ST:20 HP:30 MHP:30 G:50
Item Limit: Cannot use scrolls
Neutralizes: FireAir
Storm Giant Normal Water
ST:40 HP:60 MHP:60 G:110+Water
Critical Hit: Fire
Suiko Strange Water
ST:20 HP:30 MHP:30 G:0+Card
Land Limit: Cannot be placed on Fire
Battle End: Adds Vitality to defending creature.
Undine Normal Water
ST:30 HP:30 MHP:30 G:60
Item Limit: Cannot use armor
In Battle: HP= (number of user's territories x20). / Neutralizes:
Vision Normal Water
ST:40 HP:50 MHP:50 G:80
In Battle: HP=30 / Neutralizes: Air
Vodyanoi Rare Water
ST:40 HP:40 MHP:40 G:70+Water+Card
Attacks First / Instant Death: 80% if on defense.
Wall of Ice Normal Water
ST:0 HP:40 MHP:40 G:40
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use armor Cannot use scrolls
Defensive / In Battle: HP+30
Wizard Normal Water
ST:0 HP:30 MHP:30 G:45
Item Limit: Cannot use weapons
Support / Scroll Critical Hit
Yeti Rare Water
ST:40 HP:40 MHP:40 G:80+Water
Item Limit: Cannot use scrolls
Neutralizes: / Instant Death: 60% against creatures.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Earth Earth Creatures

Angostura Normal Earth
ST:20 HP:60 MHP:60 G:80
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Instant Death: 80% against creatures with MHP of 30 and under.
Armadillo Normal Earth
ST:20 HP:50 MHP:50 G:40
Item Limit: Cannot use scrolls
In Battle: In an odd-numbered round, HP=60. In an even-numbered round, HP=30.
Barometz Strange Earth
ST:0 HP:30 MHP:30 G:20
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Territory (0G): User gains (lap number x30G) magic.
Basilisk Rare Earth
ST:30 HP:40 MHP:40 G:50+EarthEarth
Item Limit: Cannot use armor
Instant Death: 50% / Battle End: Lowers level of battle territory by 1.
Blynx Normal Earth
ST:20 HP:20 MHP:20 G:40
Item Limit: Cannot use scrolls
Can move to any vacant land within the area. / Cannot be targeted by spells or territory abilities.
Carbuncle Normal Earth
ST:20 HP:20 MHP:20 G:20
Support / Reflects: Scroll attacks.
Cerberus Strange Earth
ST:20 HP:40 MHP:40 G:50+Earth
Land Limit: Cannot be placed on Air
Item Limit: Cannot use scrolls
Attacks twice.
Coati Strange Earth
ST:30 HP:30 MHP:30 G:60
In Battle: ST+ (number of Earth creatures in play x5).
Cockatrice Strange Earth
ST:30 HP:40 MHP:40 G:60+Earth
Item Limit: Cannot use scrolls
Attack Bonus: Transforms opponent into Wall of Stone.
Dark Elf Strange Earth
ST:40 HP:30 MHP:30 G:70+Earth
Attacks First / Critical Hit: Air
Dark Master Rare Earth
ST:60 HP:80 MHP:80 G:140+EarthEarth+Card
Land Limit: Cannot be placed on Air
Boost: HP+10 to Earth creatures. / Battle End: User loses 100G magic.
Death Gaze Rare Earth
ST:50 HP:30 MHP:30 G:70+Earth
Land Limit: Cannot be placed on Air
Neutralizes: Scroll attacks. / Upon Victory: Destroys any cards identical to defeated creature in opponent Cepter's book and hand. (80% chance)
Dragon Zombie Normal Earth
ST:40 HP:60 MHP:60 G:100
Land Limit: Cannot be placed on Air
Item Limit: Cannot use armor
Dryad Normal Earth
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Air
Item Limit:
Support / Can move to any vacant Earth land within the area.
Dwarf Normal Earth
ST:30 HP:50 MHP:50 G:70
Gargoyle Strange Earth
ST:30 HP:50 MHP:50 G:90+Earth
Attacks First / In Battle: ST=50 when defending.
Ghoul Strange Earth
ST:40 HP:30 MHP:30 G:50+Card
Attack Bonus: Paralysis / Upon Victory: Regenerates
Gigantherium Rare Earth
ST:50 HP:60 MHP:60 G:90+Earth
Item Limit: Cannot use scrolls
In Battle: HP-20 if battle territory has an Enchantment upon it.
Gnome Strange Earth
ST:20 HP:40 MHP:40 G:60
Toll value for occupied territory becomes 1.5x.
Gooba Queen Rare Earth
ST:10 HP:40 MHP:40 G:30+EarthEarth
Item Limit: Cannot use weapons
Territory (20G): Summons Gooba to vacant land of user's choice.
Green Mold Normal Earth
ST:10 HP:50 MHP:50 G:45
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Regenerates
Grimalkin Strange Earth
ST:20 HP:30 MHP:30 G:60+Earth
Support / Cannot be targeted by spells or territory abilities.
Healer Strange Earth
ST:10 HP:40 MHP:40 G:50
Regenerates / Territory (20G): Recovers target creature's HP by 30.
Huge Spider Normal Earth
ST:30 HP:40 MHP:40 G:70
Item Limit: Cannot use scrolls
Attack Bonus: Paralysis
Hunbaba Rare Earth
ST:50 HP:40 MHP:40 G:80+Earth+Card
Land Limit: Cannot be placed on Air
Attack Bonus: Poison / Boost: ST-10 to Air creatures.
Leshy Strange Earth
ST:30 HP:40 MHP:40 G:50
Defensive / Battle End: Raises level of battle territory by 1.
Mandrake Strange Earth
ST:10 HP:50 MHP:50 G:55+Earth
Land Limit: Cannot be placed on Air
Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.
Mudman Strange Earth
ST:20 HP:40 MHP:40 G:65
Land Limit: Cannot be placed on Air
Item Limit: Cannot use armor
In Battle: HP+ (number of Earth creatures in play x5).
Mummy Normal Earth
ST:20 HP:50 MHP:50 G:40
Item Limit: Cannot use weapons
Defensive / Upon Defeat: User gains (lap number x50G) magic.
Odradek Rare Earth
ST:20 HP:20 MHP:20 G:40
Support / HP & MHP cannot be altered by spells or territory abilities.
Pan Normal Earth
ST:30 HP:40 MHP:40 G:60
Attack Bonus: Confusion
Quake Beast Rare Earth
ST:50 HP:30 MHP:30 G:40+EarthEarth
Item Limit: Cannot use armor
Territory (60G): Lowers adjacent lands one level, then is destroyed.
Raksas Rare Earth
ST:50 HP:30 MHP:30 G:70+Earth
Upon Victory: Opponent Cepter loses 30% of their most numerous symbol.
Sage Rare Earth
ST:20 HP:30 MHP:30 G:70
Support / Immune to Destroy Item and Steal Item effects.
Spitting Cobra Normal Earth
ST:40 HP:40 MHP:40 G:70
Item Limit: Cannot use scrolls
Territory (0G): Adds Poison to target creature.
T'ao T'ieh Rare Earth
ST:40 HP:40 MHP:40 G:70+Earth
Land Limit: Cannot be placed on Air
Upon Victory: ST & MHP+10 (up to a maximum of 80).
Tiger Beetle Normal Earth
ST:20 HP:30 MHP:30 G:20
Item Limit: Cannot use scrolls
Trench Worm Strange Earth
ST:40 HP:50 MHP:50 G:90+Earth
Item Limit: Cannot use armor
Penetrates: Air
Troll Normal Earth
ST:40 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on FireCannot be placed on Air
Regenerates
Vampire Rare Earth
ST:40 HP:40 MHP:40 G:80+Earth
Land Limit: Cannot be placed on WaterCannot be placed on Air
Item Limit: Cannot use armor
Attacks First / Attack Bonus: HP+ (damage dealt to opponent).
Wall of Stone Normal Earth
ST:0 HP:60 MHP:60 G:30
Land Limit: Cannot be placed on Air
Item Limit: Cannot use armor Cannot use scrolls
Defensive
Wereboar Normal Earth
ST:20 HP:40 MHP:40 G:80
In Battle: ST+30 when invading.
Woodfolk Normal Earth
ST:30 HP:30 MHP:30 G:60
Item Limit: Cannot use weapons
Support

Special Earth Creatures

Carbunfly Extra Earth
ST:40 HP:40 MHP:40 G:100+FireFire
Item Limit: Cannot use scrolls
Attacks First / Reflects: Scroll attacks. / Upon Defeat: Evolves into Carbuncle.
Gooba Extra Earth
ST:0 HP:10 MHP:10 G:0
Item Limit: Cannot use scrolls

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Air Air Creatures

Archer Normal Air
ST:20 HP:30 MHP:30 G:40
Item Limit: Cannot use weapons
Territory (30G): Deals 10 damage to target creature.
Beelzebub Rare Air
ST:70 HP:70 MHP:70 G:140+AirAir+Card
Land Limit: Cannot be placed on Earth
Boost: HP+10 to Air creatures. / Battle End: User loses 100G magic.
Centaur Strange Air
ST:30 HP:40 MHP:40 G:80
Attacks First / Battle End: Items equipped recycle to user's book.
Chonchon Strange Air
ST:20 HP:30 MHP:30 G:40
In Battle: HP+20 if not equipped with an item. / Battle End: Adds Anti-Element to defending creature if not equipped with an item.
Cornfolk Normal Air
ST:30 HP:40 MHP:40 G:70
Upon Defeat: User gains 200G magic. / User gains 200G magic if destroyed by spell or territory ability.
Dhampir Rare Air
ST:40 HP:40 MHP:40 G:80+Air
Neutralizes: Earth / Instant Death: 60% to Earth creatures.
Elf Strange Air
ST:40 HP:30 MHP:30 G:70+Air
Attacks First / Critical Hit: Earth
Giant Bat Normal Air
ST:20 HP:30 MHP:30 G:20
Item Limit: Cannot use scrolls
Giant Rattler Normal Air
ST:40 HP:40 MHP:40 G:70
Item Limit: Cannot use scrolls
Battle End: Adds Disease to defending creature if not equipped with an item.
Gouda Rare Air
ST:0 HP:40 MHP:40 G:60+AirAir
Land Limit: Cannot be placed on Earth
In Battle: ST & HP= (number of Air creatures in play x10).
Gremlin Strange Air
ST:20 HP:30 MHP:30 G:70
Item Limit: Cannot use scrolls
Battle Start: Destroys opponent's item.
Griffon Normal Air
ST:50 HP:50 MHP:50 G:90
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use scrolls
Harpy Normal Air
ST:30 HP:30 MHP:30 G:60
Attacks First
Holy Llama Normal Air
ST:20 HP:40 MHP:40 G:60
Item Limit: Cannot use scrolls
Territory (30G): Adds Holy Word 6 to target Cepter. / Can move to any vacant Air land in the area.
Hornet Normal Air
ST:40 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Attack Bonus: Poison
Hurricane Normal Air
ST:20 HP:50 MHP:50 G:50
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use armor Cannot use scrolls
Attacks First / Defensive
Igneous Fatui Rare Air
ST:10 HP:30 MHP:30 G:10+AirAir+Card
Land Limit: Cannot be placed on FireCannot be placed on Water
Attacks Last / Instant Death: 80%
Knight Normal Air
ST:50 HP:40 MHP:40 G:90
Critical Hit: Creatures with MHP of 50 and up.
Leprechaun Rare Air
ST:20 HP:20 MHP:20 G:40+Air+Card
Battle Start: Gives opponent its own item and forces them to use it.
Leveler Strange Air
ST:40 HP:60 MHP:60 G:100+Air+Card
Item Limit: Cannot use scrolls
Battle End: Lowers level of battle territory by 1 unless it's an Air land.
Master Monk Normal Air
ST:20 HP:50 MHP:50 G:80
Attacks First / In Battle: ST+30, HP-30 if not equipped with an item.
Mermecoleo Rare Air
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use scrolls
Attacks Last / Upon Defeat: Evolves into Dragonfly.
Night Fiend Rare Air
ST:0 HP:40 MHP:40 G:70+AirAir
Land Limit: Cannot be placed on Water
Item Limit: Cannot use weapons Cannot use armor
Attacks First / In Battle: ST+ (level of battle territory x20).
Nightmare Strange Air
ST:30 HP:30 MHP:30 G:50+Air
Penetrates
Nike Strange Air
ST:30 HP:30 MHP:30 G:60+Air
Item Limit: Cannot use armor
Attacks First / Attack Bonus: Paralysis
Nue Rare Air
ST:40 HP:50 MHP:50 G:80+Air
Land Limit: Cannot be placed on Earth
Boost: ST-10 to invading creatures.
Paladin Rare Air
ST:50 HP:50 MHP:50 G:90+Air
Land Limit: Cannot be placed on Earth
Critical Hit: / Regenerates
Pegasus Normal Air
ST:30 HP:20 MHP:20 G:60
Item Limit: Cannot use scrolls
Attacks First / Cannot be targeted by spells or territory abilities / Neutralizes: Scroll attacks.
Powder Eater Strange Air
ST:1 HP:1 MHP:1 G:0
Item Limit: Cannot use scrolls
Multiplies when moving, leaving copies in both former and new locations.
Pushpull Normal Air
ST:0 HP:40 MHP:40 G:70
Item Limit: Cannot use scrolls
Attacks twice.
Quetzalcoatl Strange Air
ST:30 HP:50 MHP:50 G:80+Air
Item Limit: Cannot use armor
Boost: ST+10 to Attacks First creatures, Attacks First ability is removed.
Roadrunner Normal Air
ST:20 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Attacks First / Moves 2 spaces.
Soul Collector Rare Air
ST:20 HP:30 MHP:30 G:60+Card
In Battle: ST+ (number of creatures destroyed thus far x5).
Spectre Normal Air
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Sphinx Rare Air
ST:40 HP:50 MHP:50 G:80+Air+Card
Land Limit: Cannot be placed on Earth
Attack Bonus: Confusion / Boost: HP-10 to Earth creatures.
Sprite Normal Air
ST:20 HP:20 MHP:20 G:10
Land Limit: Cannot be placed on Earth
Neutralizes: Attacks from creatures with MHP of 40 and up.
Succubus Normal Air
ST:40 HP:40 MHP:40 G:50+Card
Land Limit: Cannot be placed on Earth
Attack Bonus: Opponent's ST=0.
Trample Weed Strange Air
ST:20 HP:60 MHP:60 G:30+Air
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Level of occupied land cannot be changed.
Virus Rare Air
ST:10 HP:10 MHP:10 G:0+Air
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Boost: HP-10 to all creatures.
Wendigo Strange Air
ST:30 HP:50 MHP:50 G:70
Battle End: Adds Fog to defending creature if Wendigo is not equipped with an item.
Wind Imp Strange Air
ST:20 HP:20 MHP:20 G:10+Card
Territory (50G): Target enemy Cepter's G is reduced by 50%, then is destroyed.
Witch Strange Air
ST:20 HP:30 MHP:30 G:50
Item Limit: Cannot use weapons
Territory (30G): Steals (number of spell and item cards in target enemy Cepter's hand x20G) magic. / Scroll Critical Hit
Wyvern Strange Air
ST:40 HP:40 MHP:40 G:80+Air
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use armor
Attacks First / Can move to any vacant Air land in the area.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Item Items

Air Slasher Normal Weapon
G:10
ST+20 / Critical Hit: Air
Amber Ring Rare Tool
G:30
ST+20 / Penetrates: Air
Aura Blade Strange Weapon
G:40
ST+ (MHP value).
Bandit's Glove Normal Tool
G:0
Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Battering Ram Strange Weapon
G:30
ST+20 / Attack Bonus: 100% Instant Death against Defensive creatures.
Battle Axe Normal Weapon
G:30
ST+40
Bell of Chaos Strange Tool
G:50
Battle Start: Destroys all cards identical to opponent's item in all Cepters' books and hands. / Immune to Destroy Item and Steal Item effects.
Bell of Law Strange Tool
G:10
Battle Start: Destroys the card with the highest cost in the opposing Cepter's hand. / Battle End: Recycles to Book
Black Orb Strange Tool
G:30
Equipped creature ignores opponent creature's Neutralizes or Reflects ability.
Boomerang Rare Weapon
G:40
ST+20 / HP+10 / Battle End: Recycles to Hand
Buckler Normal Armor
G:30
Neutralizes: Attacks from creatures with ST of 30 and under.
Catapult Rare Weapon
G:90
ST+30 / HP+30
Chain Mail Normal Armor
G:10
HP+30
Chameleon Armor Strange Armor
G:30
HP= (level of battle territory x20).
Changing Salve Normal Tool
G:0
Swaps equipped creature's ST and HP values.
Claw of the Ghoul Normal Tool
G:10
Attack Bonus: Paralysis
Claymore Rare Weapon
G:60
ST+50
Coin of Piety Strange Tool
G:0
Upon Victory: User gains 10 symbols of same element as battle territory.
Counter Amulet Rare Tool
G:100
ST=0 / Reflects: All non-scroll attacks.
Crossbow Rare Weapon
G:70
ST+30 / HP+20
Dagger of Mite Strange Weapon
G:40
ST+ (current standing x20).
Death Rare Scroll
G:80
Scroll Attack: Instant Death: 60% / Battle End: Equipped creature is destroyed (40%).
Diamond Armor Rare Armor
G:60
Attacks Last / ST-30 / HP+60
Dragon Helm Extra Tool
G:70
Critical Hit: FireAir / Neutralizes: WaterEarth / Immune to Destroy Item and Steal Item effects.
Dynamite Strange Tool
G:50
ST+60 / Battle End: Equipped creature is destroyed.
Earth Amulet Strange Tool
G:30
ST+10 / Attacks First / Critical Hit: When equipped creature is Earth
Earth Shield Strange Armor
G:25
Neutralizes: Earth / Neutralizes all non-scroll attack damage when equipped by a Earth creature.
Emerald Ring Rare Tool
G:30
ST+20 / Penetrates: Earth
Fire Amulet Strange Tool
G:30
ST+20 / HP+10 / Regenerates / Critical Hit: When equipped creature is Fire
Fire Bolt Normal Scroll
G:40
Scroll Attack: ST=30 / Scroll Critical Hit: Water
Fire Shield Strange Armor
G:25
Neutralizes: Fire / Neutralizes all non-scroll attack damage when equipped by a Fire creature.
Flame Tongue Normal Weapon
G:10
ST+20 / Critical Hit: Water
Freeze Normal Scroll
G:40
Scroll Attack: ST=30 / Scroll Critical Hit: Fire
Gaseous Form Normal Tool
G:70
ST=0 / Neutralizes: All non-scroll attacks.
Gem of Life Strange Tool
G:20
Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.
Glaive Strange Weapon
G:40
ST+20 / HP+20
Golden Goose Normal Tool
G:0
Upon Defeat: User gains G= (MHP x10G)
Gremlin Amulet Normal Tool
G:70
Battle Start: Destroys opponent's item.
Heart Fibula Normal Tool
G:30
Upon Victory: ST+20 / MHP+20 (up to a maximum of 80).
Hell Blaze Strange Scroll
G:80
Scroll Attack: ST=40 / Scroll Critical Hit: Creatures with 20ST or less.
Holy Grail Rare Tool
G:80
Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x2G) magic.
Hourglass Strange Tool
G:10
Attacks First / Disables opponent creature's Attacks First ability.
Icicle Normal Weapon
G:10
ST+20 / Critical Hit: Fire
Iksear Extra Tool
G:50
HP+ (number of user's territories x20). / Immune to Destroy Item and Steal Item effects.
Knight Shield Normal Armor
G:40
Neutralizes: Attacks from creatures with ST of 40 and up.
Kris Strange Weapon
G:50
ST+30 / Immune to Destroy Item and Steal Item effects.
Lance of Odin Extra Weapon
G:80
ST+50 / HP+10
Leather Armor Normal Armor
G:0
HP+20
Long Sword Normal Weapon
G:10
ST+30
Luna Stone Rare Tool
G:50
Battle End: Swaps opponent's ST and HP values.
Mace Normal Weapon
G:0
ST+20
Magic Shield Normal Armor
G:10
HP+20 / Neutralizes: Scroll attacks.
Magus's Mirror Strange Armor
G:40
HP+20 / Reflects: Scroll attacks.
Marker Flag Rare Tool
G:30
Battle End: Invading Cepter can use Territory commands or invade again.
Masamune Strange Weapon
G:50
ST+50 / HP-10
Morning Star Normal Weapon
G:40
ST+30 / HP+10
Mujina Mask Strange Tool
G:30
HP+ (number of opponent's cards in hand x10).
Necro Scarab Strange Tool
G:60
Upon Defeat: Transforms equipped creature into Zombie.
Neutral Amulet Strange Tool
G:10
Equipped creature becomes . / Battle End: Recycles to Book
Nuclear Fusion Rare Scroll
G:120
Scroll Attack: ST=50
Nunchaku Normal Weapon
G:0
ST+30 / HP-10
Offering Doll Normal Tool
G:0
Upon Victory: Symbol value of same element as equipped creature is increased 30%.
Petrify Stone Strange Tool
G:50
ST=0 / HP=80
Phoenix Amulet Normal Tool
G:20
Upon Defeat: Returns to user's hand.
Plate Mail Rare Armor
G:60
HP+50
Power Bracelet Rare Tool
G:30
STx2
Prismatic Wand Normal Weapon
G:80
If the element of user's creature is different from the enemy's, the user's creature gains ST/HP+40.
Protean Ring Rare Tool
G:0
Transforms equipped creature into a random different creature.
Rainbow Piece Extra Tool
G:50
HP+40 / Neutralizes: Scroll attacks. / Battle End: Removes effect from battle territory.
Rat Hunter Rare Tool
G:50
Attack Bonus: Transforms opponent into Giant Rat.
Ring of the Succubus Normal Tool
G:30
Attacks First / Attack Bonus: Opponent's base ST=0.
Ring of the Vampire Normal Tool
G:30
Attacks First / Attack Bonus: HP+ (damage dealt to opponent).
Rock Biter Normal Weapon
G:10
ST+20 / Critical Hit: Earth
Ruby Ring Rare Tool
G:30
ST+20 / Penetrates: Fire
Sapphire Ring Rare Tool
G:30
ST+20 / Penetrates: Water
Scale Armor Normal Armor
G:30
HP+40
Shadow Armor Strange Armor
G:30
HP+ ((7- battle territory level) x10).
Silver Plow Rare Tool
G:100
Battle End: Raises level of battle territory by 1.
Sleep Normal Scroll
G:50
Scroll Attack: Adds Sleep to opponent.
Sling Normal Tool
G:40
Attacks First / ST+10 / HP+10
Smoke Torch Strange Tool
G:30
Neutralizes: Scroll attacks and Penetrates ability.
Spear Normal Weapon
G:20
ST+20 / HP+10
Spike Shield Strange Armor
G:60
Reflects: 1/2 of damage received (excluded scroll attacks).
Stink Bottle Strange Tool
G:20
Battle Start: Destroys opponent's tool or supporting creature / Battle End: Recycles to Book
Stone Hail Normal Scroll
G:40
Scroll Attack: ST=30 / Scroll Critical Hit:
Storm Causer Rare Weapon
G:60
ST+60 / HP-30
Sword of the Falcon Rare Weapon
G:30
Attacks First / ST+20
Talisman Extra Tool
G:100
Battle Start: Destroys opponent's item. / Neutralizes: All non-scroll attacks. / Battle End: Adds Land Protection to defending creature.
Tearing Halo Rare Scroll
G:80
Scroll Attack: ST=30 / Scroll Critical Hit: Unless equipped creature is / Immune to Destroy Item and Steal Item effects.
Terrair Extra Tool
G:50
ST+ (number of user's territories x20). / Immune to Destroy Item and Steal Item effects.
The Hand Rare Tool
G:80
Battle Start: Steals opponent's item and uses it.
Tower Shield Normal Armor
G:40
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Trapezon Strange Tool
G:20
Transforms equipped creature into Ba=Al.
Trident Rare Weapon
G:70
ST+40 / HP+10
Venom Strange Tool
G:20
Battle End: Deals damage equal to 50% of opponent's base HP.
Vestment Strange Armor
G:50
HP+30 / Immune to Destroy Item and Steal Item effects.
Vorpal Sword Rare Weapon
G:40
ST+30 / Critical Hit: Creatures with MHP of 40 and up.
Water Amulet Strange Tool
G:30
ST+30 / Critical Hit: When equipped creature is Water
Water Shield Strange Armor
G:25
Neutralizes: Water / Neutralizes all non-scroll attack damage when equipped by a Water creature.
Wind Amulet Strange Tool
G:30
ST+10 / HP+10 / Critical Hit: When equipped creature is Air / Upon Victory: MHP+10 (up to a maximum of 80).
Wind Cutter Normal Scroll
G:40
Scroll Attack: ST=30 / Scroll Critical Hit:
Wind Shield Strange Armor
G:25
Neutralizes: Air / Neutralizes all non-scroll attack damage when equipped by an Air creature.
Winged Boots Normal Tool
G:10
Attacks First / Battle End: Recycles to Book

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Spell Spells

Acid Rain Normal Multi-Flash
G:70
Deals 30 damage to all Defensive creatures.
Anti Element Strange Single-Enchant
G:60
Target creature cannot receive land effect.
Anti-Magic Normal Single-Enchant
G:50
Neutralizes the next spell or territory ability that targets target Cepter (except those that dispel Enchantments).
Aports Normal Multi-Flash
G:60
Moves all Cepters to user's location. User cannot roll the die this turn.
Aurora Strange Multi-Flash
G:50
Raises the value of all symbols by 20%.
Avalanche Rare Multi-Flash
G:150
Deals 30 damage to all creatures in level 5 territories.
Babble Strange Single-Enchant
G:30
Target Cepter cannot use Fortune Teller and Temple for 3 rounds.
Backward Normal Single-Enchant
G:20
Target Cepter moves backward instead of forward upon rolling the die.
Banishing Ray Strange Single-Flash
G:70
Destroys target creature.
Barricade Strange Single-Enchant
G:10
Toll value for target territory is increased 30% for 3 rounds.
Barrier Normal Single-Enchant
G:30
Target Cepter cannot be targeted by spells or territory abilities (except those that dispel effects) for 5 rounds.
Bind Normal Single-Enchant
G:60
Target Cepter cannot move for 1 round.
Binding Mist Normal Single-Enchant
G:30
Adds Paralysis to target creature.
Bistair Extra Single-Target Flash
G:80
Deals damage= (# of user's Fire territories x10) to target enemy creature.
Black Out Strange Single-Enchant
G:40
Target enemy Cepter cannot claim tolls for 2 rounds.
Camouflage Strange Single-Enchant
G:40
Target creature receives land effect from lands of any element.
Catastrophe Rare Multi-Flash
G:300+Card
HP=1/2 to all creatures.
Changeling Rare Single-Flash
G:100
Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins.
Chaos Panic Strange Multi-Flash
G:90
All Cepters travel in the opposite direction next turn.
Chariot Normal Single-Flash
G:50
Moves target creature belonging to user 2 spaces. / Recycles to Book.
Corruption Rare Single-Flash
G:90
Target enemy Cepter loses (number of symbols owned x10G) magic.
Cramp Strange Multi-Flash
G:60
ST-20 to all creatures in target area.
Cure Normal Single-Target Flash
G:10
Fully recovers target creature's HP.
Darkcraft Extra Multiple-Target Flash
G:70
The Cepter possessing the most symbols loses 30% of their most numerous symbol.
Death Cloud Strange Multi-Flash
G:80
Deals 20 damage to all Air creatures.
Demonic Trade Rare Multi-Flash
G:200+Card
Transforms all of the creatures in user's territories into Goblins. / User gains G= (# of Goblins in play x100G magic).
Desert Storm Rare Multi-Enchant
G:80
Prevents changing of levels in any territories in the target area for 2 rounds.
Despair Strange Single-Enchant
G:70
Target enemy Cepter discards cards drawn for 2 rounds.
Dimension Door Normal Single-Flash
G:20
Moves target Cepter to a random territory. User cannot roll the die this turn.
Disbelief Rare Multi-Flash
G:90
All Cepters lose (number of symbols owned x5G) magic.
Disease Normal Single-Enchant
G:40
In battle, ST & HP-20 to target creature.
Dispel Magic Normal Single-Flash
G:10
Removes Enchantment from target Cepter.
Drain Magic Strange Single-Flash
G:80
User steals 30% of target enemy Cepter's magic.
Dream Terrain Normal Single-Enchant
G:40
User gains 50% of tolls collected by other Cepters until user reaches the castle.
Drought Strange Single-Enchant
G:50
Level of target territory cannot be changed.
Dullness Normal Single-Enchant
G:30
No items or supporting creatures can be used during battle on the target territory.
Earth Shaker Rare Multi-Flash
G:300+Card
Level of all territories is lowered by 1.
Echo Strange Single-Target Flash
G:80
Sets user's magic to 50% of target enemy Cepter's magic.
Eclipse Strange Single-Flash
G:60
Target Cepter loses 20 of most numerous symbol. / Target Cepter gains 200G magic.
Elemental Rage Strange Multi-Flash
G:80
Lowers HP of all creatures whose elements differ from the territories they inhabit by 1/2.
Energy Flash Extra Multiple-Target Flash
G:100+Card
Destroys all creatures on level 1 territories.
Erasure Extra Multiple-Target Flash
G:50
Clears all Cepters and creatures of Enchantments.
Escape Normal Single-Flash
G:20
Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Evil Blast Rare Single-Flash
G:120
Deals 30 damage to target enemy creature.
Exile Strange Single-Flash
G:100
Returns 1 creature with Enchantment and no summoning conditions to owner's hand.
Exorcism Strange Multi-Flash
G:60
Clears all creatures of Enchantments in the target area.  / MHP+10 to affected creatures.
Fairy Light Normal Single-Enchant
G:60
Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Feast Normal Multi-Flash
G:20
All Cepters gain (number of territories in their possession x50G) magic.
Find Strange Single-Target Flash
G:40
User draws 1 card. / Adds Find to hand.
Fire Explosion Strange Multi-Flash
G:80
Deals 20 damage to all Water creatures.
Fly Normal Single-Target Flash
G:20
User rolls two dice this turn.
Fog Normal Single-Enchant
G:50
Decreases target territory's toll value by 1/2.
Foresight Normal Single-Flash
G:40
User views the top 6 cards in their book, then selects 1 to place in their hand.
Forest Leap Rare Single-Flash
G:20
Transports user to nearest Earth land within the area. User cannot roll the die this turn.
Goblin's Lair Rare Single-Flash
G:10+Card
Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.
Grace Normal Single-Target Flash
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Gravity Strange Multi-Enchant
G:50
All Cepters' next die roll yields a 1.
Greed Normal Single-Enchant
G:20
Raises target territory's toll value to 1.5x. / In Battle: HP-10
Growth Body Normal Single-Flash
G:20
MHP+10 to target creature.
Haste Normal Single-Enchant
G:50
Locks target Cepter's die roll to 6-8 for 2 rounds.
Haunt Rare Single-Enchant
G:70
The computer controls the target Cepter for 2 rounds.
Holy Word 0 Strange Single-Enchant
G:30
Target Cepter's next die roll yields a 0.
Holy Word 1 Normal Single-Enchant
G:20
Target Cepter's next die roll yields a 1.
Holy Word 2 Normal Single-Enchant
G:10
Target Cepter's next die roll yields a 2.
Holy Word 3 Normal Single-Enchant
G:10
Target Cepter's next die roll yields a 3.
Holy Word 6 Normal Single-Enchant
G:10
Target Cepter's next die roll yields a 6.
Holy Word X Normal Single-Enchant
G:30
Target Cepter's next die roll yields a 10.
Ice Storm Strange Multi-Flash
G:80
Deals 20 damage to all Fire creatures.
Incineration Rare Multi-Flash
G:10
User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Influence Strange Single-Flash
G:80
Transforms target territory into its owner's most numerous land type.
Insect Swarm Strange Multi-Flash
G:80
Deals 20 damage to all creatures in target area that have already taken damage.
Invisibility Rare Single-Enchant
G:60
User's territories cannot be targeted by spells or territory abilities (except those that dispel effects). Effect ends if user casts a spell.
Judgment Rare Single-Flash
G:100
The target Cepter (67%) or user (33%) will lose 80% of their G.
Lake Leap Rare Single-Flash
G:20
Transports user to nearest Water land within the area. User cannot roll the die this turn.
Land Protection Normal Single-Enchant
G:70
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Land Transfer Strange Single-Flash
G:20
Releases target territory from user's control and reverts it to magic. / Recycles to Book.
Life Force Rare Single-Enchant
G:70+Card
Target Cepter can use creatures and items for 1/2 normal G cost but will be unable to use spells for 3 rounds.
Life Stream Strange Multi-Flash
G:50
Fully recovers HP of all creatures owned by user.
Lightcraft Extra Multiple-Target Flash
G:50
All Cepters' books are reverted to the state they were in when the game began. / All Cepters discard all cards from current hand and draw 5 new cards.
Locust Strange Single-Flash
G:80
Lowers target territory's level by 1.
Magic Bolt Normal Single-Flash
G:50
Deals 20 damage to target enemy creature.
Magic Fountain Normal Single-Enchant
G:20
The Cepter that stops first in target territory gains 400G magic.
Manna Normal Single-Target Flash
G:0
User gains (lap number x50G) magic.
Mass Growth Rare Multi-Flash
G:30
MHP+5 to all creatures (up to a maximum of 80).
Mass Phantasm Rare Multi-Enchant
G:100
Adds Phantasm to all creatures in target area.
Mesmerize Rare Single-Flash
G:100+Card
User chooses a card from target enemy Cepter's hand and uses it (other than Mesmerize).
Meteor Rare Single-Target Flash
G:200+Card
Target territory's level becomes 1.
Mind Seeker Rare Single-Flash
G:20
User selects 1 of 6 cards in target enemy Cepter's book to destroy (without seeing it).
Mine Normal Single-Enchant
G:10
The Cepter that stops first in target territory loses 50% of their magic.
Mistletoe Strange Single-Enchant
G:20
User gains 50G magic each time a Cepter rolls a 5-7 for 2 rounds.
Mountain Leap Rare Single-Flash
G:20
Transports user to nearest Fire land within the area. User cannot roll the die this turn.
Mutation Strange Single-Enchant
G:40
MHP+20 to target creature (up to a maximum of 80). / Adds Poison.
Pain Normal Single-Target Flash
G:20
Target enemy Cepter loses 100G magic.
Parasite Strange Single-Enchant
G:50
Target creature's owner loses 100G magic at the end of battle.
Peace Strange Single-Enchant
G:70
Target territory cannot be invaded. / Target territory's toll value becomes 0.
Permission Strange Single-Flash
G:80
User gets clearance from all forts.
Phantasm Strange Single-Enchant
G:30
Target creature's HP and MHP cannot be altered by spells or territory abilities.
Plague Strange Multi-Enchant
G:100
Adds Poison to all creatures in target area.
Plain Leap Rare Single-Flash
G:20
Transports user to nearest Air land within the area. User cannot roll the die this turn.
Polymorph Extra Single-Target Flash
G:80+Card
Transforms target creature into a random different creature.
Pressure Normal Multi-Flash
G:70
Lowers the value of all symbols by 30%.
Prophecy Rare Single-Flash
G:40
User draws 1 card of specified type from their book.
Punisher Rare Multi-Flash
G:100
Deals 20 damage to all creatures in territories with Enchantments.
Quicksand Rare Single-Enchant
G:100
Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.
Quintessence Rare Single-Flash
G:60
Transforms target territory into a land.
Raise Dead Strange Single-Flash
G:30
Returns last destroyed creature to hand. / Recycles to Book.
Ray of Law Strange Multi-Flash
G:80
Destroys all cards of magic 100G and up from all Cepters' hands.
Regeneration Normal Single-Enchant
G:40
In battle, HP+20 and Regenerates to target creature.
Reincarnation Strange Single-Flash
G:50
User discards all cards from current hand and draws an equal number of new cards from their book.
Reinforce Strange Multi-Flash
G:60
ST+10 to all creatures in target area (up to a maximum of 80).
Relief Normal Single-Flash
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book.
Remove Curse Normal Single-Flash
G:10
Removes Enchantment from target creature (territory).
Replace Rare Single-Target Flash
G:120
Exchanges target creature with another from its owner's hand.
Revelation Strange Single-Enchant
G:50
Adds Enlightenment to user for 2 rounds.
Revival Normal Single-Flash
G:70+ Card
Target Cepter's book is reverted to the state it was in when the game began.
Ruin Rare Single-Target Flash
G:80
Destroys all spell cards in the target enemy Cepter's hand and the user's.
Rust Strange Single-Target Flash
G:80+Card
Destroys all item cards in the target enemy Cepter's hand.
Scourge Strange Multi-Flash
G:80
Decreases magic of all Cepters with Enchantments by 30%.
Sculpture Rare Multi-Flash
G:150+Card
Transforms all creatures in target area with MHP of 30 and under into Statues.
Selenear Single-Target Flash
G:50
User gains G= (# of user's Earth territories x100G) magic.
Senility Rare Single-Enchant
G:100
Target creature is destroyed at Battle End.
Shatter Normal Single-Flash
G:20
User chooses a non-creature card from target enemy Cepter's hand and destroys it.
Shine Rare Single-Enchant
G:150
Raises the value of all symbols by 50% for 2 rounds.
Shrink Normal Single-Flash
G:30
MHP-10 to target enemy creature.
Silence Strange Single-Enchant
G:70
Prevents target enemy Cepter from using creature cards for 2 rounds.
Simulacrum Rare Single-Enchant
G:40
Target creature neutralizes all non-scroll attack damage in battle. User loses (amount of neutralized damage x3G) magic.
Sink Rare Single-Target Flash
G:150
Transforms target territory into a Water land.
Slow Normal Single-Enchant
G:20
Locks target Cepter's die roll to 1-3 for 2 rounds.
Soltis Extra Single-Target Flash
G:80
User chooses 1 effect among 7 possible choices.
Sonic Wave Strange Multi-Flash
G:70
Deals 20 damage to all creatures with Attacks First ability.
Soul Hunt Strange Single-Enchant
G:10
User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.
Soul Steal Rare Single-Enchant
G:10
User gains G= (# of destroyed creatures x50G) magic for 3 rounds.
Spartoi Normal Single-Flash
G:40+Card
Places a Skeleton on a random vacant land.
Spirit Walk Strange Single-Enchant
G:20
Target creature can travel to any vacant land within the area when moving.
Squeeze Strange Single-Flash
G:50
User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Subsidence Strange Single-Flash
G:120
Lowers level of target enemy Cepter's highest-level territory by 1.
Suppression Rare Single-Flash
G:100
User selects one spell card from target Cepter's hand, then destroys all instances of this card in all Cepters' hands and books.
Telegnosis Normal Single-Enchant
G:60
Adds Enlightenment to user until next round. / Recycles to Book.
Telekinesis Rare Single-Flash
G:100
Moves target creature 1 space.
Teleport Normal Single-Flash
G:10
Transports target Cepter to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Temperance Strange Single-Flash
G:70
MHP=30 to target creature.
Tempest Rare Multi-Flash
G:200+Card
Deals 20 damage to all creatures.
Thorn Fetter Normal Single-Enchant
G:50
Target creature cannot be moved normally. / Battle End: HP-20.
Thunder Storm Strange Multi-Flash
G:80
Deals 20 damage to all Earth creatures.
Torture Normal Single-Enchant
G:50
Every round, target Cepter loses (number of spell cards in hand x20G) magic. Effect ends when target reaches the castle.
Triumph Normal Single-Enchant
G:20
User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Turn to the Wall Strange Single-Flash
G:80
Transforms target creature into a predetermined Defensive creature of the same element.
Upheaval Rare Single-Flash
G:150
Transforms target territory into a Fire land.
Vitality Normal Single-Enchant
G:40
In battle, ST & HP+20 to target creature.
Vortex Strange Single-Enchant
G:40
No effects or abilities can be used during battle on the target territory.
Waste Strange Single-Enchant
G:70
Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.
Weakness Normal Single-Flash
G:10
ST=0 to target creature.
Weathering Rare Single-Flash
G:150
Transforms target territory into a Air land.
Wild Growth Rare Single-Flash
G:150
Transforms target territory into a Earth land.
Wind of Hope Normal Single-Flash
G:40
User draws 2 card from their book.
Wing Normal Single-Enchant
G:40
In battle, target creature ST+20 and Attacks First.
Wizard Eye Normal Single-Flash
G:0
User views the top 6 cards in target Cepter's book. /  Adds Wizard Eye to hand.
Word of Recall Rare Single-Flash
G:80+Card
Transports target Cepter straight to castle. User cannot roll the die this turn.
 

Last Updated on Thursday, 12 May 2016 17:37

Poll of the Moment

How's your Culdcept Revolt card collection coming along?
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
Total Votes:
First Vote:
Last Vote:

Follow Us!

Like us on Facebook! Follow us on Twitter! Follow us on Reddit! Chat with us on Discord!
Watch Culdcept videos on YouTube! Watch Culdcept videos on Twitch! Friend us on Xbox Live!

Please help support our site costs by donating via the PayPal button above. Thanks in advance!

New on the Forum


©2008-17 Culdcept Central.
Game imagery and content
©1997-2017 OmiyaSoft.

Go to top