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Creatures, Items, & Spells - Rarity S

Every card has been verified as 100% accurate, and each card's ability description text has been updated to match Culdcept Saga's naming conventions for easier reading.

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Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Neutral Neutral Creatures

Baldanders Strange
ST:0 HP:30 MHP:30 G:10
In Battle: Transforms into a random creature.
Basalt Idol Strange
ST:0 HP:20 MHP:20 G:50
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All creatures cannot use abilities that trigger at Battle End or Upon Defeat.
Borgess Strange
ST:30 HP:30 MHP:30 G:50
Boost: HP+20 to creatures.
Brass Idol Strange
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All Cepters draw two cards when drawing instead of one.
Cleric Strange
ST:10 HP:30 MHP:30 G:55
Support / Instant Death: 80% against creatures.
Clockwork Owl Strange
ST:0 HP:20 MHP:20 G:10
Item Limit: Cannot use weapons Cannot use armor
Territory (30G): Target Cepter can choose movement direction next turn.
Cray Idol Strange
ST:0 HP:20 MHP:20 G:60
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: Damage to all creatures from spells and territory abilities is reduced by 10.
Dancing Doll Strange
ST:20 HP:20 MHP:20 G:30
Territory (70G): Lowers the value of all symbols by 20%.
Decoy Strange
ST:0 HP:10 MHP:10 G:40+Card
Item Limit: Cannot use weapons Cannot use armor
Reflects: All attacks (except scroll attacks)
Ebony Idol Strange
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All creatures cannot use territory abilities.
Granite Idol Strange
ST:0 HP:20 MHP:20 G:60
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All Cepters cannot be targeted by spells or territory abilities (except those that dispel effects).
Iron Idol Strange
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global ability: Die yields only 4-6 when rolled normally.
Ivory Idol Strange
ST:0 HP:20 MHP:20 G:60
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: Cards of rarity require 1.5x magic to use. Cards of rarity and require double.
Jade Idol Strange
ST:0 HP:20 MHP:20 G:50
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All territories are prevented from undergoing land transformation via spells or territory abilities and are immune to effects that lower land levels.
Living Shield Strange
ST:0 HP:30 MHP:30 G:40
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Item Creature
Living Sword Strange
ST:30 HP:1 MHP:1 G:30
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Item Creature
Marble Idol Strange
ST:0 HP:20 MHP:20 G:70
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: Creatures of the same type as those already in play cannot be summoned.
Ninja Strange
ST:40 HP:40 MHP:40 G:80
Attacks First / Scroll Critical Hit
Silver Idol Strange
ST:0 HP:20 MHP:20 G:50
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: In battle, all defending creatures gain Attacks First ability.
Squonk Strange
ST:20 HP:30 MHP:30 G:0
Support / Upon Victory: Returns to user's hand.
Steam Gear Strange
ST:50 HP:50 MHP:50 G:60
Item Limit: Cannot use scrolls
Claims 1/2 the standard toll value.
Trojan Horse Strange
ST:0 HP:30 MHP:30 G:50
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Penetrates / Support
Werewolf Strange
ST:30 HP:30 MHP:30 G:30
Attack Bonus: Transform opposing creature into Wolf (60%)
Wraith Strange
ST:10 HP:30 MHP:30 G:40+Card
Item Limit: Cannot use armor
Instant Death: 50% / Battle End: Is destroyed.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Fire Fire Creatures

Bard Strange Fire
ST:30 HP:30 MHP:30 G:30
Battle End: Moves to a random vacant land when the opposing creature could not be destroyed.
Cait Sith Strange Fire
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Water
Cannot be targeted by spells or territory abilities. / Neutralizes: Attacks from creatures with ST of 40 and up.
Catoblepas Strange Fire
ST:20 HP:50 MHP:50 G:80+Fire
In Battle: When not using an item, ST=(opposing creature's ST)
Chimera Strange Fire
ST:30 HP:50 MHP:50 G:80+Fire
Item Limit: Cannot use scrolls
Attacks First / ST+10 each time user receives a lap bonus (up to a maximum of 80).
Heat Imp Strange Fire
ST:20 HP:20 MHP:20 G:10+Card
Territory (50G): Reduces target Cepter's most numerous symbol by 40%, then is destroyed.
Larvae Strange Fire
ST:30 HP:50 MHP:50 G:75+Card
In Battle: ST+20, HP+20 if user holds 3 more cards than the opposing Cepter
Lava Worm Strange Fire
ST:40 HP:50 MHP:50 G:90+Fire
Item Limit: Cannot use armor
Penetrates:
Manes Strange Fire
ST:30 HP:40 MHP:40 G:50
Land Limit: Cannot be placed on Water
In Battle: HP+20 if battle territory has upon it.
Manticore Strange Fire
ST:0 HP:50 MHP:50 G:70+Fire
In Battle: ST & HP= (number of cards in user's hand x10).
Mephistopheles Strange Fire
ST:40 HP:30 MHP:30 G:50+Card
Attacking Cepter loses 200G if destroyed by spell or territory ability.
Peri Strange Fire
ST:30 HP:30 MHP:30 G:50+Fire
Cannot be targeted by spells or territory abilities. / In Battle: ST & HP+20 when user's book has 3 fewer remaining cards than opponent's book.
Sharazad Strange Fire
ST:20 HP:30 MHP:30 G:55
Support / Territory (30G): Clears all Cepters of Enchantments.
Sulfurous Balloon Strange Fire
ST:10 HP:30 MHP:30 G:15+Fire
Item Limit: Cannot use scrolls
Upon Defeat: HP-30 to opponent's base HP.
Valkyria Strange Fire
ST:30 HP:30 MHP:30 G:70+Fire
Attacks First / Support / Upon Victory: ST+10 (up to a maximum of 80).

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Water Water Creatures

Alga Sphere Strange Water
ST:10 HP:40 MHP:40 G:30
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Territory Ability (30G): MHP+10 (up to a maximum of 80).
Anubias Strange Water
ST:30 HP:50 MHP:50 G:70+Water
Land Limit: Cannot be placed on Fire
In Battle: HP= (number of creatures destroyed thus far x5).
Behemoth Strange Water
ST:60 HP:60 MHP:60 G:90+Water
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use armor Cannot use scrolls
Attacks Last / Battle End: Destroys a single card at random from user's hand.
Bloody Pudding Strange Water
ST:20 HP:20 MHP:20 G:30
Item Limit: Cannot use scrolls
Support / Battle Start: MHP+ (supporting creature's MHP). (Up to a maximum of 80).
Bunyip Strange Water
ST:50 HP:40 MHP:40 G:90
Item Limit: Cannot use armor
Neutralizes: Penetrates
Drool Strange Water
ST:0 HP:40 MHP:40 G:70
Item Limit: Cannot use weapons Cannot use scrolls
Penetrates / In Battle: ST= (number of user's territories x10).
Fate Strange Water
ST:30 HP:40 MHP:40 G:60
Territory (40G): User draws a card. / Upon Defeat: User draws a card.
Grendel Strange Water
ST:50 HP:50 MHP:50 G:110+Water
Critical Hit: Creatures with ST of 20 and under.
Hydra Strange Water
ST:40 HP:50 MHP:50 G:90+Water
Item Limit: Cannot use armor
Regenerates: Except when on land.
Kraken Strange Water
ST:50 HP:50 MHP:50 G:80+Water
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use scrolls
Neutralizes: / In Battle: If user has Fire territory, HP-20.
Medusa Strange Water
ST:30 HP:30 MHP:30 G:50+Card
Attack Bonus: Transforms opponent into Statue.
Mujina Strange Water
ST:0 HP:30 MHP:30 G:50+Water
In Battle: ST & HP= (number of opponent's cards in hand x10).
Sea Bonze Strange Water
ST:20 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on FireCannot be placed on Earth
Defensive / In Battle: No effects or abilities can be used during battle.
Suiko Strange Water
ST:20 HP:30 MHP:30 G:0+Card
Land Limit: Cannot be placed on Fire
Battle End: Adds Vitality to defending creature.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Earth Earth Creatures

Barometz Strange Earth
ST:0 HP:30 MHP:30 G:20
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Territory (0G): User gains (lap number x30G) magic.
Cerberus Strange Earth
ST:20 HP:40 MHP:40 G:50+Earth
Land Limit: Cannot be placed on Air
Item Limit: Cannot use scrolls
Attacks twice.
Coati Strange Earth
ST:30 HP:30 MHP:30 G:60
In Battle: ST+ (number of Earth creatures in play x5).
Cockatrice Strange Earth
ST:30 HP:40 MHP:40 G:60+Earth
Item Limit: Cannot use scrolls
Attack Bonus: Transforms opponent into Wall of Stone.
Dark Elf Strange Earth
ST:40 HP:30 MHP:30 G:70+Earth
Attacks First / Critical Hit: Air
Gargoyle Strange Earth
ST:30 HP:50 MHP:50 G:90+Earth
Attacks First / In Battle: ST=50 when defending.
Ghoul Strange Earth
ST:40 HP:30 MHP:30 G:50+Card
Attack Bonus: Paralysis / Upon Victory: Regenerates
Gnome Strange Earth
ST:20 HP:40 MHP:40 G:60
Toll value for occupied territory becomes 1.5x.
Grimalkin Strange Earth
ST:20 HP:30 MHP:30 G:60+Earth
Support / Cannot be targeted by spells or territory abilities.
Healer Strange Earth
ST:10 HP:40 MHP:40 G:50
Regenerates / Territory (20G): Recovers target creature's HP by 30.
Leshy Strange Earth
ST:30 HP:40 MHP:40 G:50
Defensive / Battle End: Raises level of battle territory by 1.
Mandrake Strange Earth
ST:10 HP:50 MHP:50 G:55+Earth
Land Limit: Cannot be placed on Air
Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.
Mudman Strange Earth
ST:20 HP:40 MHP:40 G:65
Land Limit: Cannot be placed on Air
Item Limit: Cannot use armor
In Battle: HP+ (number of Earth creatures in play x5).
Trench Worm Strange Earth
ST:40 HP:50 MHP:50 G:90+Earth
Item Limit: Cannot use armor
Penetrates: Air

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Air Air Creatures

Centaur Strange Air
ST:30 HP:40 MHP:40 G:80
Attacks First / Battle End: Items equipped recycle to user's book.
Chonchon Strange Air
ST:20 HP:30 MHP:30 G:40
In Battle: HP+20 if not equipped with an item. / Battle End: Adds Anti-Element to defending creature if not equipped with an item.
Elf Strange Air
ST:40 HP:30 MHP:30 G:70+Air
Attacks First / Critical Hit: Earth
Gremlin Strange Air
ST:20 HP:30 MHP:30 G:70
Item Limit: Cannot use scrolls
Battle Start: Destroys opponent's item.
Leveler Strange Air
ST:40 HP:60 MHP:60 G:100+Air+Card
Item Limit: Cannot use scrolls
Battle End: Lowers level of battle territory by 1 unless it's an Air land.
Nightmare Strange Air
ST:30 HP:30 MHP:30 G:50+Air
Penetrates
Nike Strange Air
ST:30 HP:30 MHP:30 G:60+Air
Item Limit: Cannot use armor
Attacks First / Attack Bonus: Paralysis
Powder Eater Strange Air
ST:1 HP:1 MHP:1 G:0
Item Limit: Cannot use scrolls
Multiplies when moving, leaving copies in both former and new locations.
Quetzalcoatl Strange Air
ST:30 HP:50 MHP:50 G:80+Air
Item Limit: Cannot use armor
Boost: ST+10 to Attacks First creatures, Attacks First ability is removed.
Trample Weed Strange Air
ST:20 HP:60 MHP:60 G:30+Air
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Level of occupied land cannot be changed.
Wendigo Strange Air
ST:30 HP:50 MHP:50 G:70
Battle End: Adds Fog to defending creature if Wendigo is not equipped with an item.
Wind Imp Strange Air
ST:20 HP:20 MHP:20 G:10+Card
Territory (50G): Target enemy Cepter's G is reduced by 50%, then is destroyed.
Witch Strange Air
ST:20 HP:30 MHP:30 G:50
Item Limit: Cannot use weapons
Territory (30G): Steals (number of spell and item cards in target enemy Cepter's hand x20G) magic. / Scroll Critical Hit
Wyvern Strange Air
ST:40 HP:40 MHP:40 G:80+Air
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use armor
Attacks First / Can move to any vacant Air land in the area.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Item Items

Aura Blade Strange Weapon
G:40
ST+ (MHP value).
Battering Ram Strange Weapon
G:30
ST+20 / Attack Bonus: 100% Instant Death against Defensive creatures.
Bell of Chaos Strange Tool
G:50
Battle Start: Destroys all cards identical to opponent's item in all Cepters' books and hands. / Immune to Destroy Item and Steal Item effects.
Bell of Law Strange Tool
G:10
Battle Start: Destroys the card with the highest cost in the opposing Cepter's hand. / Battle End: Recycles to Book
Black Orb Strange Tool
G:30
Equipped creature ignores opponent creature's Neutralizes or Reflects ability.
Chameleon Armor Strange Armor
G:30
HP= (level of battle territory x20).
Coin of Piety Strange Tool
G:0
Upon Victory: User gains 10 symbols of same element as battle territory.
Dagger of Mite Strange Weapon
G:40
ST+ (current standing x20).
Dynamite Strange Tool
G:50
ST+60 / Battle End: Equipped creature is destroyed.
Earth Amulet Strange Tool
G:30
ST+10 / Attacks First / Critical Hit: When equipped creature is Earth
Earth Shield Strange Armor
G:25
Neutralizes: Earth / Neutralizes all non-scroll attack damage when equipped by a Earth creature.
Fire Amulet Strange Tool
G:30
ST+20 / HP+10 / Regenerates / Critical Hit: When equipped creature is Fire
Fire Shield Strange Armor
G:25
Neutralizes: Fire / Neutralizes all non-scroll attack damage when equipped by a Fire creature.
Gem of Life Strange Tool
G:20
Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.
Glaive Strange Weapon
G:40
ST+20 / HP+20
Hell Blaze Strange Scroll
G:80
Scroll Attack: ST=40 / Scroll Critical Hit: Creatures with 20ST or less.
Hourglass Strange Tool
G:10
Attacks First / Disables opponent creature's Attacks First ability.
Kris Strange Weapon
G:50
ST+30 / Immune to Destroy Item and Steal Item effects.
Magus's Mirror Strange Armor
G:40
HP+20 / Reflects: Scroll attacks.
Masamune Strange Weapon
G:50
ST+50 / HP-10
Mujina Mask Strange Tool
G:30
HP+ (number of opponent's cards in hand x10).
Necro Scarab Strange Tool
G:60
Upon Defeat: Transforms equipped creature into Zombie.
Neutral Amulet Strange Tool
G:10
Equipped creature becomes . / Battle End: Recycles to Book
Petrify Stone Strange Tool
G:50
ST=0 / HP=80
Shadow Armor Strange Armor
G:30
HP+ ((7- battle territory level) x10).
Smoke Torch Strange Tool
G:30
Neutralizes: Scroll attacks and Penetrates ability.
Spike Shield Strange Armor
G:60
Reflects: 1/2 of damage received (excluded scroll attacks).
Stink Bottle Strange Tool
G:20
Battle Start: Destroys opponent's tool or supporting creature / Battle End: Recycles to Book
Trapezon Strange Tool
G:20
Transforms equipped creature into Ba=Al.
Venom Strange Tool
G:20
Battle End: Deals damage equal to 50% of opponent's base HP.
Vestment Strange Armor
G:50
HP+30 / Immune to Destroy Item and Steal Item effects.
Water Amulet Strange Tool
G:30
ST+30 / Critical Hit: When equipped creature is Water
Water Shield Strange Armor
G:25
Neutralizes: Water / Neutralizes all non-scroll attack damage when equipped by a Water creature.
Wind Amulet Strange Tool
G:30
ST+10 / HP+10 / Critical Hit: When equipped creature is Air / Upon Victory: MHP+10 (up to a maximum of 80).
Wind Shield Strange Armor
G:25
Neutralizes: Air / Neutralizes all non-scroll attack damage when equipped by an Air creature.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Spell Spells

Anti Element Strange Single-Enchant
G:60
Target creature cannot receive land effect.
Aurora Strange Multi-Flash
G:50
Raises the value of all symbols by 20%.
Babble Strange Single-Enchant
G:30
Target Cepter cannot use Fortune Teller and Temple for 3 rounds.
Banishing Ray Strange Single-Flash
G:70
Destroys target creature.
Barricade Strange Single-Enchant
G:10
Toll value for target territory is increased 30% for 3 rounds.
Black Out Strange Single-Enchant
G:40
Target enemy Cepter cannot claim tolls for 2 rounds.
Camouflage Strange Single-Enchant
G:40
Target creature receives land effect from lands of any element.
Chaos Panic Strange Multi-Flash
G:90
All Cepters travel in the opposite direction next turn.
Cramp Strange Multi-Flash
G:60
ST-20 to all creatures in target area.
Death Cloud Strange Multi-Flash
G:80
Deals 20 damage to all Air creatures.
Despair Strange Single-Enchant
G:70
Target enemy Cepter discards cards drawn for 2 rounds.
Drain Magic Strange Single-Flash
G:80
User steals 30% of target enemy Cepter's magic.
Drought Strange Single-Enchant
G:50
Level of target territory cannot be changed.
Echo Strange Single-Target Flash
G:80
Sets user's magic to 50% of target enemy Cepter's magic.
Eclipse Strange Single-Flash
G:60
Target Cepter loses 20 of most numerous symbol. / Target Cepter gains 200G magic.
Elemental Rage Strange Multi-Flash
G:80
Lowers HP of all creatures whose elements differ from the territories they inhabit by 1/2.
Exile Strange Single-Flash
G:100
Returns 1 creature with Enchantment and no summoning conditions to owner's hand.
Exorcism Strange Multi-Flash
G:60
Clears all creatures of Enchantments in the target area.  / MHP+10 to affected creatures.
Find Strange Single-Target Flash
G:40
User draws 1 card. / Adds Find to hand.
Fire Explosion Strange Multi-Flash
G:80
Deals 20 damage to all Water creatures.
Gravity Strange Multi-Enchant
G:50
All Cepters' next die roll yields a 1.
Holy Word 0 Strange Single-Enchant
G:30
Target Cepter's next die roll yields a 0.
Ice Storm Strange Multi-Flash
G:80
Deals 20 damage to all Fire creatures.
Influence Strange Single-Flash
G:80
Transforms target territory into its owner's most numerous land type.
Insect Swarm Strange Multi-Flash
G:80
Deals 20 damage to all creatures in target area that have already taken damage.
Land Transfer Strange Single-Flash
G:20
Releases target territory from user's control and reverts it to magic. / Recycles to Book.
Life Stream Strange Multi-Flash
G:50
Fully recovers HP of all creatures owned by user.
Locust Strange Single-Flash
G:80
Lowers target territory's level by 1.
Mistletoe Strange Single-Enchant
G:20
User gains 50G magic each time a Cepter rolls a 5-7 for 2 rounds.
Mutation Strange Single-Enchant
G:40
MHP+20 to target creature (up to a maximum of 80). / Adds Poison.
Parasite Strange Single-Enchant
G:50
Target creature's owner loses 100G magic at the end of battle.
Peace Strange Single-Enchant
G:70
Target territory cannot be invaded. / Target territory's toll value becomes 0.
Permission Strange Single-Flash
G:80
User gets clearance from all forts.
Phantasm Strange Single-Enchant
G:30
Target creature's HP and MHP cannot be altered by spells or territory abilities.
Plague Strange Multi-Enchant
G:100
Adds Poison to all creatures in target area.
Raise Dead Strange Single-Flash
G:30
Returns last destroyed creature to hand. / Recycles to Book.
Ray of Law Strange Multi-Flash
G:80
Destroys all cards of magic 100G and up from all Cepters' hands.
Reincarnation Strange Single-Flash
G:50
User discards all cards from current hand and draws an equal number of new cards from their book.
Reinforce Strange Multi-Flash
G:60
ST+10 to all creatures in target area (up to a maximum of 80).
Revelation Strange Single-Enchant
G:50
Adds Enlightenment to user for 2 rounds.
Rust Strange Single-Target Flash
G:80+Card
Destroys all item cards in the target enemy Cepter's hand.
Scourge Strange Multi-Flash
G:80
Decreases magic of all Cepters with Enchantments by 30%.
Silence Strange Single-Enchant
G:70
Prevents target enemy Cepter from using creature cards for 2 rounds.
Sonic Wave Strange Multi-Flash
G:70
Deals 20 damage to all creatures with Attacks First ability.
Soul Hunt Strange Single-Enchant
G:10
User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.
Spirit Walk Strange Single-Enchant
G:20
Target creature can travel to any vacant land within the area when moving.
Squeeze Strange Single-Flash
G:50
User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Subsidence Strange Single-Flash
G:120
Lowers level of target enemy Cepter's highest-level territory by 1.
Temperance Strange Single-Flash
G:70
MHP=30 to target creature.
Thunder Storm Strange Multi-Flash
G:80
Deals 20 damage to all Earth creatures.
Turn to the Wall Strange Single-Flash
G:80
Transforms target creature into a predetermined Defensive creature of the same element.
Vortex Strange Single-Enchant
G:40
No effects or abilities can be used during battle on the target territory.
Waste Strange Single-Enchant
G:70
Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.

Last Updated on Wednesday, 15 May 2013 08:48

Card of the Moment

Suppression PS2
G:100
User selects one spell card from target Cepter's hand, then destroys all instances of this card in all Cepters' hands and books.

Culdcept PS2/DC

culdcept_ii_ps2_jpn.jpg

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