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Spells - Multi-Flash

Every card has been verified as 100% accurate, and each card's ability description text has been updated to match Culdcept Saga's naming conventions for easier reading.

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Spell Spells

Acid Rain Normal Multi-Flash
G:70
Deals 30 damage to all Defensive creatures.
Aports Normal Multi-Flash
G:60
Moves all Cepters to user's location. User cannot roll the die this turn.
Aurora Strange Multi-Flash
G:50
Raises the value of all symbols by 20%.
Avalanche Rare Multi-Flash
G:150
Deals 30 damage to all creatures in level 5 territories.
Catastrophe Rare Multi-Flash
G:300+Card
HP=1/2 to all creatures.
Chaos Panic Strange Multi-Flash
G:90
All Cepters travel in the opposite direction next turn.
Cramp Strange Multi-Flash
G:60
ST-20 to all creatures in target area.
Darkcraft Extra Multiple-Target Flash
G:70
The Cepter possessing the most symbols loses 30% of their most numerous symbol.
Death Cloud Strange Multi-Flash
G:80
Deals 20 damage to all Air creatures.
Demonic Trade Rare Multi-Flash
G:200+Card
Transforms all of the creatures in user's territories into Goblins. / User gains G= (# of Goblins in play x100G magic).
Disbelief Rare Multi-Flash
G:90
All Cepters lose (number of symbols owned x5G) magic.
Earth Shaker Rare Multi-Flash
G:300+Card
Level of all territories is lowered by 1.
Elemental Rage Strange Multi-Flash
G:80
Lowers HP of all creatures whose elements differ from the territories they inhabit by 1/2.
Energy Flash Extra Multiple-Target Flash
G:100+Card
Destroys all creatures on level 1 territories.
Erasure Extra Multiple-Target Flash
G:50
Clears all Cepters and creatures of Enchantments.
Exorcism Strange Multi-Flash
G:60
Clears all creatures of Enchantments in the target area.  / MHP+10 to affected creatures.
Feast Normal Multi-Flash
G:20
All Cepters gain (number of territories in their possession x50G) magic.
Fire Explosion Strange Multi-Flash
G:80
Deals 20 damage to all Water creatures.
Ice Storm Strange Multi-Flash
G:80
Deals 20 damage to all Fire creatures.
Incineration Rare Multi-Flash
G:10
User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Insect Swarm Strange Multi-Flash
G:80
Deals 20 damage to all creatures in target area that have already taken damage.
Life Stream Strange Multi-Flash
G:50
Fully recovers HP of all creatures owned by user.
Lightcraft Extra Multiple-Target Flash
G:50
All Cepters' books are reverted to the state they were in when the game began. / All Cepters discard all cards from current hand and draw 5 new cards.
Mass Growth Rare Multi-Flash
G:30
MHP+5 to all creatures (up to a maximum of 80).
Pressure Normal Multi-Flash
G:70
Lowers the value of all symbols by 30%.
Punisher Rare Multi-Flash
G:100
Deals 20 damage to all creatures in territories with Enchantments.
Ray of Law Strange Multi-Flash
G:80
Destroys all cards of magic 100G and up from all Cepters' hands.
Reinforce Strange Multi-Flash
G:60
ST+10 to all creatures in target area (up to a maximum of 80).
Scourge Strange Multi-Flash
G:80
Decreases magic of all Cepters with Enchantments by 30%.
Sculpture Rare Multi-Flash
G:150+Card
Transforms all creatures in target area with MHP of 30 and under into Statues.
Sonic Wave Strange Multi-Flash
G:70
Deals 20 damage to all creatures with Attacks First ability.
Tempest Rare Multi-Flash
G:200+Card
Deals 20 damage to all creatures.
Thunder Storm Strange Multi-Flash
G:80
Deals 20 damage to all Earth creatures.

Last Updated on Wednesday, 15 May 2013 08:48

Card of the Moment

Borgess PS2
ST:30 HP:30 MHP:30
G:50
Boost: HP+20 to creatures.

Culdcept PS2/DC

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