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Multi-Step Combos

Multi-Step Combos are a whole lot simpler to understand than they are to execute successfully - but when you do pull them off, they can be devastating. They require at least two steps, but sometimes as many as five or six.

 

(any mass-damage spell or Territory Ability)
Insect Swarm Strange Multi-Flash
G:80
Deals 20 damage to all creatures in target area that have already taken damage.

"Need to wipe the board out? (Warning: This will not make you any friends... Enjoy!)" - Whooh05

 
 

(any mass-enchantment spell)
Exorcism Strange Multi-Flash
G:60
Clears all creatures of Enchantments in the target area. / MHP+10 to affected creatures.

"All creatures get +10 MHP." - Jasoya

 
 

(any of the mutually-assured destruction combos)
Goblin's Lair Rare Single-Flash
G:10+Card
Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.

"Managed to clear off that level 5 land last turn, but your creature also died in the process? Plop a placeholder Goblin down on it during your spell phase so that you can Relief or exchange a better land holder in." - Fluff

 
 

(deck-compression spells - Find, Wind of Hope, etc.)
Peri Strange Fire
ST:30 HP:30 MHP:30 G:50+Fire
Cannot be targeted by spells or territory abilities. / In Battle: ST & HP+20 when user's book has 3 fewer remaining cards than opponent's book.

"Running a lot of cards that keep you ripping through your deck? Might as well throw in Peri and enjoy a creature that's 50/50 in battle and can't be targeted by spells or territory abilities. Revival can reset your opponent to 50 cards anytime you need it." - Dirk Dorkelson

 
Anti Element Strange Single-Enchant
G:60
Target creature cannot receive land effect.
Night Fiend Rare Air
ST:0 HP:40 MHP:40 G:70+AirAir
Land Limit: Cannot be placed on Water
Item Limit: Cannot use weapons Cannot use armor
Attacks First / In Battle: ST+ (level of battle territory x20).

"On a level 5 land, that defender is going down even if they have 80HP to begin with. Weathering neutralizes that pesky blue land restriction." - Whooh05

 
Aurora Strange Multi-Flash
G:50
Raises the value of all symbols by 20%.
Grace Normal Single-Target Flash
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.

"Aurora increases the value of symbols. Grace gives 15% of your symbol value. When one goes up, the other gets better. Simple!" - Whooh05

 
Brass Idol Strange
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All Cepters draw two cards when drawing instead of one.
Despair Strange Single-Enchant
G:70
Target enemy Cepter discards cards drawn for 2 rounds.

"Double your opponent's despair." - Jasoya

 
Brass Idol Strange
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All Cepters draw two cards when drawing instead of one.
Exile Strange Single-Flash
G:100
Returns 1 creature with Enchantment to owner's hand.

"If a creature is returned to your opponent's hand when their hand is full, it is destroyed. Great way to deal with those pesky land holders that you can't beat in a fair fight. Brass will make sure they have a full hand all the time to bounce those critters off of." - Zen

 
Catastrophe Rare Multi-Flash
G:300+Card
HP=1/2 to all creatures.
Catastrophe Rare Multi-Flash
G:300+Card
HP=1/2 to all creatures.

"No matter how high and mighty the creatures are out on the field, everything dies with this combo." - Jasoya

 
Catastrophe Rare Multi-Flash
G:300+Card
HP=1/2 to all creatures.
Tempest Rare Multi-Flash
G:200+Card
Deals 20 damage to all creatures.
Insect Swarm Strange Multi-Flash
G:80
Deals 20 damage to all creatures in target area that have already taken damage.

"Do-over!" - Andyman

 
Conjurer Rare Fire
ST:20 HP:30 MHP:30 G:40
Item Limit: Cannot use weapons
Territory (80G): Summons Ba-al to vacant land of user's choice, then is destroyed. / Scroll Critical Hit
Raise Dead Strange Single-Flash
G:30
Returns last destroyed creature to hand. / Recycles to Book.

"He shall fulfill his wish of a Ba-Al army and to bring Armageddon to all Cepters." - Jasoya

 
Demonic Trade Rare Multi-Flash
G:200+Card
Transforms all of the creatures in user's territories into Goblins. / User gains G= (# of Goblins placed x100G magic).
Demonic Trade Rare Multi-Flash
G:200+Card
Transforms all of the creatures in user's territories into Goblins. / User gains G= (# of Goblins placed x100G magic).

"(x number of creatures transformed x100G) x2. Yeah, if you manage to have 20 creatures, Goblins or not, this combo will be worth 4000G!" - Jasoya

 
Desert Storm Rare Multi-Enchant
G:80
Prevents changing of levels in any territories in the target area for 2 rounds.
Punisher Rare Multi-Flash
G:100
Deals 20 damage to all creatures in territories with Enchantments.

"Cast Desert Storm. Wait until it's off your creatures, then cast Punisher to deal 20 damage to every creature but your own." - Dirk Dorkelson

 
Dream Terrain Normal Single-Enchant
G:40
User gains 50% of tolls collected by other Cepters until user reaches the castle.
Fog Normal Single-Enchant
G:50
Decreases target territory's toll value by 1/2.

"Turn a base land value of 100 that has a toll value of 2816 (level 5 land with a 5-chain) and reduce your payment to 704 - that's a pretty nice discount!" - Jasoya

 
Goblin's Lair Rare Single-Flash
G:10+Card
Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.
Demonic Trade Rare Multi-Flash
G:200+Card
Transforms all of the creatures in user's territories into Goblins. / User gains G= (# of Goblins placed x100G magic).

"Yes, that's right... you can transform Goblins into Goblins to get the G benefit even." - Jasoya

 
Golden Totem Normal
ST:0 HP:30 MHP:30 G:0
Item Limit: Cannot use weapons
Defensive / Territory (0G): Gives its user 300G, then is destroyed
Raise Dead Strange Single-Flash
G:30
Returns last destroyed creature to hand. / Recycles to Book.

"Sacrifice Golden Totem for 300G then use Raise Dead to start the process all over again." - Jasoya

 
Gooba Queen Rare Earth
ST:10 HP:40 MHP:40 G:30+EarthEarth
Item Limit: Cannot use weapons
Territory (20G): Summons Gooba to vacant land of user's choice.
Land Transfer Strange Single-Flash
G:20
Releases target territory from user's control and reverts it to magic. / Recycles to Book.

"Send in her Goobas and get your royal payment." - Jasoya

 
Granite Idol Strange
ST:0 HP:20 MHP:20 G:60
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All Cepters cannot be targeted by spells or territory abilities (except those that dispel effects).
Disbelief Rare Multi-Flash
G:90
All Cepters lose (number of symbols owned x5G) magic.

"Granite stops those pesky symbol cards like Grace and Corruption. Now that the symbol user has been crippled, hit them hard with Disbelief." - Whooh05

 
Gravity Strange Multi-Enchant
G:50
All Cepters' next die roll yields a 1.
Scourge Strange Multi-Flash
G:80
Decreases magic of all Cepters with Enchantments by 30%.

"Obviously, if you are only going to move one space yourself, you'd like to try and make it useful for yourself first. Second, you could cause all kinds of havoc on the board, depending where other players are located. It's also handy when multiple players are casting Trespass as more than one person approaches the castle at the same time. Follow it up with the Scourge and hit everyone except yourself for 30% of their magic, which is a nice value for the 80G it cost you." - Goavibe

 
Haste Normal Single-Enchant
G:50
Locks target Cepter's die roll to 6-8 for 2 rounds.
Fly Normal Single-Target Flash
G:20
User rolls two dice this turn.

"This one works on the DS, too. It moves you 18-24 spaces in two turns. Zooof!" - IVIad IVIaxx

 
Heat Imp Strange Fire
ST:20 HP:20 MHP:20 G:10+Card
Territory (50G): Reduces target Cepter's most numerous symbol by 40%, then is destroyed.
Wind Imp Strange Air
ST:20 HP:20 MHP:20 G:10+Card
Territory (50G): Target enemy Cepter's G is reduced by 50%, then is destroyed.
Raise Dead Strange Single-Flash
G:30
Returns last destroyed creature to hand. / Recycles to Book.

"Make any Cepter poor and godless." - Jasoya

 
Leshy Strange Earth
ST:30 HP:40 MHP:40 G:50
Defensive / Battle End: Raises level of battle territory by 1.
Telekinesis Rare Single-Flash
G:100
Moves target creature 1 space.
Silver Plow Rare Tool
G:100
Battle End: Raises level of battle territory by 1.

"Leshy levels up land at the end of combat. Silver Plow levels up land at the end of combat. If the Leshy is on a level 2 land, then you just boosted it to level 4 for only 200G. I'm thinking of making a Leshy deck. One that involves Weakness, Leshy, Telekinesis, Senility, Chariot, Silver Plow, and Relief. Make one with at least 1 of each of those cards, I think you could have a very scary standalone Leshy deck." - Whooh05

 
Lung Rare Water
ST:0 HP:30 MHP:30 G:50+WaterWater
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use weapons Cannot use armor
In Battle: ST & HP= (number of symbols owned by user).
Pressure Normal Multi-Flash
G:70
Lowers the value of all symbols by 30%.

"Not willing to spend the big bucks to make Lung a contender? Drop the stock market with Pressure and buy, buy, buy! This has the added benefit of hitting those symbol users where it hurts." - Whooh05

 
Marble Idol Strange
ST:0 HP:20 MHP:20 G:70
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: Creatures of the same type as those already in play cannot be summoned.
Changeling Rare Single-Flash
G:100
Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins.

"This isn't really all that useful, but I pack four of these (plus Goblin's Lair) in a still-evolving Marble Idol deck I'm playing around with. It's fun to watch your opponent get stuck with a bunch of Goblins he or she can't even use. And if you're playing against a gimmicky theme deck, Changeling can really throw a wrench into the works. (How do you know you'll draw that Powder Eater, or even Revival? Maybe they've been transformed!) That said, Changeling is a weird card. It seems like 100G is a really high cost for what it does." - Dirk Dorkelson
"This combo is far more effective on the PS2 because, unlike in Saga, The goblinized cards don't disappear when the book recycles unless the opponent has the spell Revival in their deck. I have done battles with 16 of my opponent's cards changed into Goblins which most of the time the opponent was running around unable to summon a creature." -Jasoya

 
Mass Phantasm Rare Multi-Enchant
G:100
Adds Phantasm to all creatures in target area.
Invisibility Rare Single-Enchant
G:60
User's territories cannot be targeted by spells or territory abilities (except those that dispel effects). Effect ends if user casts a spell.

"Nothing can harm your creatures, NOTHING!!! (Now if only they made an idol that stopped Cepters from targeting other Cepters with enchants)" - Jasoya

 
Mutation Strange Single-Enchant
G:40
MHP+20 to target creature (up to a maximum of 80). / Adds Poison.
Exorcism Strange Multi-Flash
G:60
Clears all creatures of Enchantments in the target area.  / MHP+10 to affected creatures.

"As you're removing the Poison effect from your creature, why not give your creature an extra boost of 10 MHP at the same time?" - Jasoya

 
Mutation Strange Single-Enchant
G:40
MHP+20 to target creature (up to a maximum of 80). / Adds Poison.
Vitality Normal Single-Enchant
G:40
In battle, ST & HP+20 to target creature.

"Nothing quite like +30/+50 in combat. Vitality does a good job of overwriting the Poison from Mutation." - Zen

 
Permission Strange Single-Flash
G:80
User gets clearance from all forts.
Chaos Panic Strange Multi-Flash
G:90
All Cepters travel in the opposite direction next turn.

"If used correctly, you can lap twice in at least two turns after passing the castle while denying the opponent(s) their lap bonus for possibly several more rounds." - Jasoya

 
Powder Eater Strange Air
ST:1 HP:1 MHP:1 G:0
Item Limit: Cannot use scrolls
Multiplies when moving, leaving copies in both former and new locations.
Demonic Trade Rare Multi-Flash
G:200+Card
Transforms all of the creatures in user's territories into Goblins. / User gains G= (# of Goblins placed x100G magic).

"Transform those cute little fuzz balls into hideous Goblins for mucho G." - Jasoya

 
Powder Eater Strange Air
ST:1 HP:1 MHP:1 G:0
Item Limit: Cannot use scrolls
Multiplies when moving, leaving copies in both former and new locations.
Relief Normal Single-Flash
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book.

"Have you taken over an entire row of the board with 80/80 Powder Eaters and there's no place to Spirit Walk to? Relief one puffball onto another arm and start the fuzzy march all over again." - Whooh05

 
Shine Rare Single-Enchant
G:150
Raises the value of all symbols by 50% for 2 rounds.
Grace Normal Single-Target Flash
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.

"Late-game, this is just so wrong!" - Andyman

 
Waste Strange Single-Enchant
G:70
Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.
Word of Recall Rare Single-Flash
G:80+Card
Transports target Cepter straight to castle. User cannot roll the die this turn.

"Word of Recall has a nasty habit of preventing your opponent from gaining his/her lap bonus. Throw Waste on them and Recall for even more pain. Since they never officially hit the castle for their lap bonus, they never officially hit the castle to remove the Waste as well. (Warning: This combo is evil incarnate. It will not make you any friends... Enjoy!)" - Whooh05

 
Wizard Eye Normal Single-Flash
G:0
User views the top 6 cards in target Cepter's book. /  Adds Wizard Eye to hand.
Despair Strange Single-Enchant
G:70
Target enemy Cepter discards cards drawn for 2 rounds.

"Ohhh such two evil cards paired together... now watch in despair as you discard those two precious cards of yours." - Jasoya

 
Wizard Eye Normal Single-Flash
G:0
User views the top 6 cards in target Cepter's book. /  Adds Wizard Eye to hand.
Mind Seeker Rare Single-Flash
G:20
User selects 1 of 6 cards in target enemy Cepter's book to destroy (without seeing it).

"This combo here is basically a Poison Mind in a two-step package." - Jasoya

Last Updated on Friday, 07 June 2013 13:59

Card of the Moment

Salamander PS2
ST:40 HP:50 MHP:50
G:80+
Land Limit:
Item Limit:
HP increases for every point of damage received from creatures (excludes scroll attacks).

Culdcept PS2/DC

culdcept_ii_ps2_jpn.jpg

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