Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup
Cepter-Enchant Combos, as you might have guessed, involve casting an enchantment on yourself, your ally, or an opposing Cepter in combination with a creature's ability, spell effect, or whatever to achieve a more beneficial or more destructive result.
Anti-Magic G:50 Neutralizes the next spell or territory ability that targets target Cepter (except those that dispel Enchantments). |
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Goblin's Lair G:10+ Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand. |
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"(Granite Idol also) Extra Protection against Suppression." - Jasoya |
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Boggart ST:10 HP:30 MHP:30 G:40 Item Limit: Claims double the standard toll value. Returns to user's hand if destroyed by spell or territory ability. |
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Gnome ST:20 HP:40 MHP:40 G:60 Toll value for occupied territory becomes 1.5x. |
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Barricade G:10 Toll value for target Cepter's territory is increased 30% for 3 rounds. |
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"Care to win a match with a single toll fee? Well, here's the combo to do it." - Jasoya |
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Old Willow ST:20 HP:40 MHP:40 G:40+ Item Limit: Defensive / Stops all passing Cepters other than user when placed on a land. |
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Kelpie ST:30 HP:30 MHP:30 G:70+ Item Limit: Stops all passing Cepters other than user when placed on a land. |
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Barricade G:10 Toll value for target Cepter's territory is increased 30% for 3 rounds. |
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"Combined with Greed, this combo nets you 3x the toll amount if I'm not mistaken." - exp4tri4ted |
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Old Willow ST:20 HP:40 MHP:40 G:40+ Item Limit: Defensive / Stops all passing Cepters other than user when placed on a land. |
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Kelpie ST:30 HP:30 MHP:30 G:70+ Item Limit: Stops all passing Cepters other than user when placed on a land. |
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Holy Word 1 G:20 Target Cepter's next die roll yields a 1. |
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"That Kelpie was just an appetizer. Here comes the main course!" - Jasoya |
Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup
Creature-Enchant Combos are just what they sound like: An enchantment on a creature that results in more than the sum of its parts, or results in an unusual effect.
Boggart ST:10 HP:30 MHP:30 G:40 Item Limit: Claims double the standard toll value. Returns to user's hand if destroyed by spell or territory ability. |
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Gnome ST:20 HP:40 MHP:40 G:60 Toll value for occupied territory becomes 1.5x. |
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Greed G:20 Raises target territory's toll value to 1.5x. / In Battle: HP-10 |
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"Greed stacks with Gnome and Boggart's abilities." - Zen |
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Cornfolk ST:30 HP:40 MHP:40 G:70 Upon Defeat: User gains 200G magic. / User gains 200G magic if destroyed by spell or territory ability. |
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Soul Hunt G:10 User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability. |
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"Double the G Cornfolk can give and destroy it for a total of 400G." - Jasoya |
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Dryad ST:20 HP:30 MHP:30 G:60 Land Limit: Item Limit: Support / Can move to any vacant land within the area. |
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Land Protection G:70 Target territory cannot be targeted by spells or territory abilities (except those that dispel effects). |
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"Find a green land, become Grimalkin, await your next victim." - Russel09 |
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Gas Cloud ST:30 HP:30 MHP:30 G:70 Item Limit: Neutralizes: 1/2 of damage received (excludes scroll attacks). |
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Regeneration G:40 In battle, HP+20 and Regenerates to target creature. |
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"120ST to kill on a level 1 Fire land, helps thwart scroll attacks, heals all damage. Welcome to Happy Fun Toll Land!" - Andyman |
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Gas Cloud ST:30 HP:30 MHP:30 G:70 Item Limit: Neutralizes: 1/2 of damage received (excludes scroll attacks). |
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Vitality G:40 In battle, ST & HP+20 to target creature. |
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"Killing this monster is an ordeal without removing the Vitality first." - Russel09 |
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Golden Totem ST:0 HP:30 MHP:30 G:0 Item Limit: Defensive / Territory (0G): Gives its user 300G, then is destroyed |
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Soul Hunt G:10 User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability. |
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"Its own ability destroys itself for 300G and Soul Hunt adds 150G to it." - Jasoya |
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Kelpie ST:30 HP:30 MHP:30 G:70+ Item Limit: Stops all passing Cepters other than user when placed on a land. |
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Peace G:70 Target territory cannot be invaded. / Target territory's toll value becomes 0. |
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"Need something to slow down the enemy? Kelpie with Peace on a level 1 land accomplishes this. This will keep your opponent from effectively taking Kelpie out while you prepare him to become the ultimate road block. Put this peaceful horse in front of a high-level territory and set your opponent up for disaster with a Holy Word 1." - Whooh05 |
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Manes ST:30 HP:40 MHP:40 G:50 Land Limit: In Battle: HP+20 if battle territory has upon it. |
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Greed G:20 Raises target territory's toll value to 1.5x. / In Battle: HP-10 |
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Vitality G:40 In battle, ST & HP+20 to target creature. |
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"Take advantage of Manes' ability. You can have a 50/80 defender with Vitality or a 30/50 Gnome with Greed." - Russel09 |
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Mermecoleo ST:20 HP:30 MHP:30 G:60 Land Limit: Item Limit: Attacks Last / Upon Defeat: Evolves into Dragonfly. |
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Land Protection G:70 Target territory cannot be targeted by spells or territory abilities (except those that dispel effects). |
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"You can get a guaranteed toll from this combination, but be sure to replace it when it dies." - Jasoya |
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Old Willow ST:20 HP:40 MHP:40 G:40+ Item Limit: Defensive / Stops all passing Cepters other than user when placed on a land. |
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Kelpie ST:30 HP:30 MHP:30 G:70+ Item Limit: Stops all passing Cepters other than user when placed on a land. |
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Greed G:20 Raises target territory's toll value to 1.5x. / In Battle: HP-10 |
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"The only thing scarier than a Kelpie is a Greedy Kelpie." - Russel09 |
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Old Willow ST:20 HP:40 MHP:40 G:40+ Item Limit: Defensive / Stops all passing Cepters other than user when placed on a land. |
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Kelpie ST:30 HP:30 MHP:30 G:70+ Item Limit: Stops all passing Cepters other than user when placed on a land. |
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Mine G:10 The Cepter that stops first in target territory loses 50% of their magic. |
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"It's a Kelpie Mine... BOOM!" - Jasoya |
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Old Willow ST:20 HP:40 MHP:40 G:40+ Item Limit: Defensive / Stops all passing Cepters other than user when placed on a land. |
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Kelpie ST:30 HP:30 MHP:30 G:70+ Item Limit: Stops all passing Cepters other than user when placed on a land. |
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Vortex G:40 No effects or abilities can be used during battle on the target territory. |
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"So, you think you can take my creature without items OR special abilities? Be my guest. Throw in a couple of Mutations (before Vortex, of course) and Growth Bodies to help spread the love." - minstertruth |
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Sage ST:20 HP:30 MHP:30 G:70 Support / Immune to Destroy Item and Steal Item effects. |
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Land Protection G:70 Target territory cannot be targeted by spells or territory abilities (except those that dispel effects). |
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"Grimalkin that laughs at Gremlin and his assorted items." - Russel09 |
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Sea Bonze ST:20 HP:40 MHP:40 G:70 Land Limit: Defensive / In Battle: No effects or abilities can be used during battle. |
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Greed G:20 Raises target territory's toll value to 1.5x. / In Battle: HP-10 |
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"I'm a big fan of Sea Bonze with Greed. You get your 1.5 toll multiplier, but not the -10 HP in battle. Ditto with Mutation and Sea Bonze. You get the +20MHP, but not the Poison. Of course, you do open yourself up to Exile with both of those combos, but whatever..." - Dirk Dorkelson |
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Sphinx ST:40 HP:50 MHP:50 G:80++ Land Limit: Attack Bonus: Confusion / Boost: HP-10 to creatures. |
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Disease G:40 In battle, ST & HP-20 to target creature. |
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"This will kill most green creatures before the fight even begins. (Note: Item effects will factor in prior to Sphinx's negative boost effect.)" - Whooh05 |
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Spitting Cobra ST:40 HP:40 MHP:40 G:70 Item Limit: Territory (0G): Adds Poison to target creature. |
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Exile G:100 Returns 1 creature with Enchantment to owner's hand. |
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"The cheapest way to put an enchantment on a creature and then Exile it." - Jasoya |
Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup
In-Battle Combos are the simplest of all the combos in Culdcept, and often the most effective. Creature + Item = mayhem.
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 (all Attacks First creatures not named Nike) |
Claw of the Ghoul G:10 Attack Bonus: Paralysis |
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"Surprise Nike defender. Keeps non-Attacks First attackers from doing anything but watching their master pay the toll." - Russel09 |
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 (creatures with Regenerates ability) |
Spike Shield G:60 Reflects: 1/2 of damage received (excluded scroll attacks). |
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"Ghoul? Green Mold? What's not to love about a defense that can take a 90ST+ hit without a scratch? (and probably kill the attacker at the same time!)" - Andyman |
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Bandit ST:20 HP:20 MHP:20 G:20 Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent. |
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Executor ST:70 HP:20 MHP:20 G:60+ Item Limit: |
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"Invade for a mere combined 80G and steal 180G from your opponent." - Dirk Dorkelson |
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Bloody Pudding ST:20 HP:20 MHP:20 G:30 Item Limit: Support / Battle Start: MHP+ (supporting creature's MHP). (Up to a maximum of 80). |
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Behemoth ST:60 HP:60 MHP:60 G:90+ Land Limit: Item Limit: Attacks Last / Battle End: Destroys a single card at random from user's hand. |
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"Don't like that Behemoth eats a card when he fights? Use him as an Item. He is a very formidable 60/60, which the Bloody Pudding will happily absorb, creating an 80/80 monster, that turns into a 20/80 land holder with Support after the battle. Sure, Colossus is +10/+10 bigger, but he also costs 30G more, and is Rare (making him 240 under Ivory Idol, whereas Behemoth is only 135. That's a lot for 10HP!)" - Zen |
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Cait Sith ST:20 HP:30 MHP:30 G:60 Land Limit: Cannot be targeted by spells or territory abilities. / Neutralizes: Attacks from creatures with ST of 40 and up. |
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Buckler G:30 Neutralizes: Attacks from creatures with ST of 30 and under. |
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"I am invincible!!! (except for scrolls)" - Whooh05 |
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Centaur ST:30 HP:40 MHP:40 G:80 Attacks First / Battle End: Items equipped recycle to user's book. |
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Storm Causer G:60 ST+60 / HP-30 |
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"It's the gift that keeps on giving." - Whooh05 |
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Cerberus ST:20 HP:40 MHP:40 G:50+ Land Limit: Item Limit: Attacks twice. |
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Rat Hunter G:50 Attack Bonus: Transforms opponent into Giant Rat. |
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"The first swipe turns the enemy into a 10HP creature, and the second swipe kills him." - Sandyman |
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Cornfolk ST:30 HP:40 MHP:40 G:70 Upon Defeat: User gains 200G magic. / User gains 200G magic if destroyed by spell or territory ability. |
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Golden Goose G:0 Upon Defeat: User gains G= (MHP x10G) |
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"When Cornfolk dies, he gives you 200G, but if you give him Golden Goose, you will get a bonus 400G for a total of 600G!" - Jasoya |
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Death Gaze ST:50 HP:30 MHP:30 G:70+ Land Limit: Neutralizes: Scroll attacks. / Upon Victory: Destroys any cards identical to defeated creature in opponent Cepter's book and hand. (80% chance) |
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Death G:80 Scroll Attack: Instant Death: 60% / Battle End: Equipped creature is destroyed (40%). |
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"Death for everyone!" - Andyman |
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Decoy ST:0 HP:10 MHP:10 G:40+ Item Limit: Reflects: All attacks (except scroll attacks) |
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Sulfurous Balloon ST:10 HP:30 MHP:30 G:15+ Item Limit: Upon Defeat: HP-30 to opponent's base HP. |
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Drool ST:0 HP:40 MHP:40 G:70 Item Limit: Penetrates / In Battle: ST= (number of user's territories x10). |
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Nightmare ST:30 HP:30 MHP:30 G:50+ Penetrates |
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Dynamite G:50 ST+60 / Battle End: Equipped creature is destroyed. |
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"It's an all-or-nothing penetrating, reflecting, life-draining combo of explosions and impending doom for both creatures." - Jasoya |
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Decoy ST:0 HP:10 MHP:10 G:40+ Item Limit: Reflects: All attacks (except scroll attacks) |
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Water Amulet G:30 ST+30 / Critical Hit: When equipped creature is |
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"Even though he cannot receive the critical hit bonus, the reflected damage can make up for it." - Jasoya |
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Drool ST:0 HP:40 MHP:40 G:70 Item Limit: Penetrates / In Battle: ST= (number of user's territories x10). |
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Black Orb G:30 Equipped creature ignores opponent creature's Neutralizes or Reflects ability. |
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Gremlin Amulet G:70 Battle Start: Destroys opponent's item. |
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"Penetrate + no armor = ...... you figure it out. ;-)" - Russel09 "Deal a penetrating attack while destroying items or nullify neutralization and reflection abilities." - Jasoya |
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Drool ST:0 HP:40 MHP:40 G:70 Item Limit: Penetrates / In Battle: ST= (number of user's territories x10). |
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Water Amulet G:30 ST+30 / Critical Hit: When equipped creature is |
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"Penetration to all, critical hit to all, what more could you ask for?" - Jasoya | |
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Drool ST:0 HP:40 MHP:40 G:70 Item Limit: Penetrates / In Battle: ST= (number of user's territories x10). |
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Water Shield G:25 Neutralizes: / Neutralizes all non-scroll attack damage when equipped by a creature. |
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"Great against creatures with first attack." - Jasoya | |
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Gas Cloud ST:30 HP:30 MHP:30 G:70 Item Limit: Neutralizes: 1/2 of damage received (excludes scroll attacks). |
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Fire Amulet G:30 ST+20 / HP+10 / Regenerates / Critical Hit: When equipped creature is |
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"I'm harder to kill, and I smack you upside your pointy head for trying to hurt me. Oh, and I heal myself after I'm done beating on you." - Andyman |
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Gas Cloud ST:30 HP:30 MHP:30 G:70 Item Limit: Neutralizes: 1/2 of damage received (excludes scroll attacks). |
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Ring of the Vampire G:30 Attacks First / Attack Bonus: HP+ (damage dealt to opponent). |
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"Adds 30 HP to its total HP before the invading creature has a chance to strike at Gas Cloud." - Jasoya |
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Gas Cloud ST:30 HP:30 MHP:30 G:70 Item Limit: Neutralizes: 1/2 of damage received (excludes scroll attacks). |
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Living Shield ST:0 HP:30 MHP:30 G:40 Item Limit: Item Creature |
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"Taking advantage of the fact that Living creatures can be equipped by any creature regardless of item restriction and that Gas Cloud halves the the damage that is dealt to it, you can now return some of the lost glory days of Gas Cloud being able to use armor on Culdcept Saturn/PS1." - Jasoya |
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Gouda ST:0 HP:40 MHP:40 G:60+ Land Limit: In Battle: ST & HP= (number of creatures in play x10). |
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Bandit's Glove G:0 Attack Bonus: Steals (damage dealt x2G) magic from opponent. |
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"As long as you have an army of Air, you will always have G to spare." - Jasoya |
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Gremlin ST:20 HP:30 MHP:30 G:70 Item Limit: Battle Start: Destroys opponent's item. |
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Terrair G:50 ST+ (number of user's territories x20). / Immune to Destroy Item and Steal Item effects. |
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"First, Gremlin destroys almost every item being used, and then he deals a mighty blow depending on how many Air territories you own x20." - Jasoya |
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Hurricane ST:20 HP:50 MHP:50 G:50 Land Limit: Item Limit: Attacks First / Defensive |
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Changing Salve G:0 Swaps equipped creature's ST and HP values. |
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"Turn that Wall into a 50ST first attacker for 0G." - IVIad IVIaxx |
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Leprechaun ST:20 HP:20 MHP:20 G:40++ Battle Start: Gives opponent its own item and forces them to use it. |
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Changing Salve G:0 Swaps equipped creature's ST and HP values. |
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"The constructor has now become the demolisher." - Jasoya |
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Leprechaun ST:20 HP:20 MHP:20 G:40++ Battle Start: Gives opponent its own item and forces them to use it. |
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Dynamite G:50 ST+60 / Battle End: Equipped creature is destroyed. |
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"'Bombs? You want it? It's yours my friend.' (Quote by Morshu, a character from Zelda CD-i: Faces of Evil)" - Jasoya |
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Leshy ST:30 HP:40 MHP:40 G:50 Defensive / Battle End: Raises level of battle territory by 1. |
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Silver Plow G:100 Battle End: Raises level of battle territory by 1. |
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"Leshy levels up land at the end of combat. Silver Plow levels up land at the end of combat. If the Leshy is on a level 2 land, then you just boosted it to level 4 for only 100G." - Whooh05 |
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Lunatic Hare ST:20 HP:30 MHP:30 G:20 Battle End: Swaps opponent's ST and HP values. |
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Ring of the Succubus G:30 Attacks First / Attack Bonus: Opponent's base ST=0. |
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"Drain their ST to 0 and kill them at the end of combat." - Whooh05 |
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Mandrake ST:10 HP:50 MHP:50 G:55+ Land Limit: Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed. |
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Phoenix Amulet G:20 Upon Defeat: Returns to user's hand. |
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"The failed opera singer is reborn to sing again." - Jasoya |
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Migoal ST:40 HP:40 MHP:40 G:80+ Critical Hit: / Neutralizes: |
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Dragon Helm G:70 Critical Hit: / Neutralizes: / Immune to Destroy Item and Steal Item effects. |
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"0 damage to me... lots of damage to you!" - Andyman |
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Mujina ST:0 HP:30 MHP:30 G:50+ In Battle: ST & HP= (number of opponent's cards in hand x10). |
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Mujina Mask G:30 HP+ (number of opponent's cards in hand x10). |
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"Receives ST&HP= and HP+ x the number of cards in opposing Cepter's hand. Though there are better cards to beef up Mujina, this combo is too irresistible." - Jasoya |
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Mummy ST:20 HP:50 MHP:50 G:40 Item Limit: Defensive / Upon Defeat: User gains (lap number x50G) magic. |
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Golden Goose G:0 Upon Defeat: User gains G= (MHP x10G) |
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"Number of laps x50G + 500G can equal a level 5 land." - Jasoya |
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Nike ST:30 HP:30 MHP:30 G:60+ Item Limit: Attacks First / Attack Bonus: Paralysis |
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Hourglass G:10 Attacks First / Disables opponent creature's Attacks First ability. |
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"With this combo, Nike turns the very fabric of time to paralyze even the quickest of invaders." - Jasoya |
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Phoenix ST:30 HP:30 MHP:30 G:40 Item Limit: Upon Defeat: Returns to user's hand. |
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Dynamite G:50 ST+60 / Battle End: Equipped creature is destroyed. |
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"Kamikaze death bird from hell!" - Andyman |
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Remora ST:20 HP:40 MHP:40 G:40 Land Limit: Item Limit: Attack Bonus: Destroys a card at random from opponent Cepter's hand. |
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Bell of Law G:10 Battle Start: Destroys the card with the highest cost in the opposing Cepter's hand. / Battle End: Recycles to Book |
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"Destroy an opponent's card at random from his or her hand and then destroy there highest-cost card for only 50G." - Jasoya |
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Son Ascetic ST:0 HP:30 MHP:30 G:60 Support (Uses abilities of the supporting creature) |
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Decoy ST:0 HP:10 MHP:10 G:40+ Item Limit: Reflects: All attacks (except scroll attacks) |
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"Son Ascetic likes Decoys. They may not be as flashy as amulets, but to him they're just fine." - Jasoya |
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Spectre ST:0 HP:30 MHP:30 G:30 In Battle: ST & HP= (random value between 10 and 70). |
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Storm Causer G:60 ST+60 / HP-30 |
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"Since Spectre changes before the weapon activates, you have ~58% chance of owning something." - Russel09 |
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Sprite ST:20 HP:20 MHP:20 G:10 Land Limit: Neutralizes: Attacks from creatures with MHP of 40 and up. |
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Gem of Life G:20 Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed. |
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"Great way to take out a beefy land holder." - Whooh05 |
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Succubus ST:40 HP:40 MHP:40 G:50+ Land Limit: Attack Bonus: Opponent's ST=0. |
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Luna Stone G:50 Battle End: Swaps opponent's ST and HP values. |
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"It's your vampiric Lunatic Hare." - Jasoya |
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Sulfurous Balloon ST:10 HP:30 MHP:30 G:15+ Item Limit: Upon Defeat: HP-30 to opponent's base HP. |
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Necro Scarab G:60 Upon Defeat: Transforms equipped creature into Zombie. |
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"Pop goes the Zombie!" - Whooh05 |
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Undine ST:30 HP:30 MHP:30 G:60 Item Limit: In Battle: HP= (number of user's territories x20). / Neutralizes: |
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Terrair G:50 ST+ (number of user's territories x20). / Immune to Destroy Item and Steal Item effects. |
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"It's Soltaria's weaker version of Earthguard's Storm Avatar. I guess you can call it a Lesser Storm Avatar." - Jasoya |
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Wraith ST:10 HP:30 MHP:30 G:40+ Item Limit: Instant Death: 50% / Battle End: Is destroyed. |
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Phoenix Amulet G:20 Upon Defeat: Returns to user's hand. |
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"It's the gift that keeps on giving!" - Andyman |
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Zombie ST:20 HP:50 MHP:50 G:20 Item Limit: Battle End: HP-20 |
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Necro Scarab G:60 Upon Defeat: Transforms equipped creature into Zombie. |
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"Oh man, you killed me... guess I'll just have to pull out my... backup Zombie!" - Andyman |
Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup
Map Combos are accomplished by placing two or more creatures on the map that have boosts or global effects that complement each other or result in an unusual effect.
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 (Any creature with a good Attack Bonus or Instant Death ability) |
Silver Idol ST:0 HP:20 MHP:20 G:50 Item Limit: Defensive / Global Ability: In battle, all defending creatures gain Attacks First ability. |
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"Ever had problems taking out Nike? Her paralysis makes it nigh impossible to topple her without First Attack. Silver Idol turns Ghoul and Huge Spider into pseudo-Nike defenders. This also works well with Medusa and Cockatrice, turning your opponent's invaders into statues and Walls of Stone respectively. Death Gaze will make your opponent think twice before invading as every victim erases all copies from their deck at an 80% death rate. Also, short of using First Attack creatures, this pretty much makes Doppelganger very difficult to dethrone." - Whooh05 |
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Borgess ST:30 HP:30 MHP:30 G:50 Boost: HP+20 to creatures. |
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Gas Cloud ST:30 HP:30 MHP:30 G:70 Item Limit: Neutralizes: 1/2 of damage received (excludes scroll attacks). |
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Neutral Amulet G:10 Equipped creature becomes . / Battle End: Recycles to Book |
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"Gas Cloud will be counted as a Neutral creature and receives Borgess' boost, and since Neutral Amulet recycles to your book, you will be sure to not run out of items to make Gas Cloud a beast." - Jasoya |
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Tetramorph ST:30 HP:50 MHP:50 G:80+ Defensive / Boost: HP-20 to invading creatures. / Territory (50G): Deals 50 damage to target enemy creature whose element differs from its territory. |
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Virus ST:10 HP:10 MHP:10 G:0+ Land Limit: Item Limit: Boost: HP-10 to all creatures. |
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"Kills any creature that has 30 HP when they are used in offense. When you add Sphinx to this combo, any green creature with 40 HP will be killed when used in offense, and that is almost 80% of green's non-defensive creatures." - Jasoya |
Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup
Multi-Step Combos are a whole lot simpler to understand than they are to execute successfully - but when you do pull them off, they can be devastating. They require at least two steps, but sometimes as many as five or six.
 | (any mass-damage spell or Territory Ability) |
Insect Swarm G:80 Deals 20 damage to all creatures in target area that have already taken damage. |
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"Need to wipe the board out? (Warning: This will not make you any friends... Enjoy!)" - Whooh05 |
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 | (any mass-enchantment spell) |
Exorcism G:60 Clears all creatures of Enchantments in the target area. / MHP+10 to affected creatures. |
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"All creatures get +10 MHP." - Jasoya |
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 | (any of the mutually-assured destruction combos) |
Goblin's Lair G:10+ Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand. |
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"Managed to clear off that level 5 land last turn, but your creature also died in the process? Plop a placeholder Goblin down on it during your spell phase so that you can Relief or exchange a better land holder in." - Fluff |
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 | (deck-compression spells - Find, Wind of Hope, etc.) |
Peri ST:30 HP:30 MHP:30 G:50+ Cannot be targeted by spells or territory abilities. / In Battle: ST & HP+20 when user's book has 3 fewer remaining cards than opponent's book. |
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"Running a lot of cards that keep you ripping through your deck? Might as well throw in Peri and enjoy a creature that's 50/50 in battle and can't be targeted by spells or territory abilities. Revival can reset your opponent to 50 cards anytime you need it." - Dirk Dorkelson |
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Anti Element G:60 Target creature cannot receive land effect. |
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Night Fiend ST:0 HP:40 MHP:40 G:70+ Land Limit: Item Limit: Attacks First / In Battle: ST+ (level of battle territory x20). |
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"On a level 5 land, that defender is going down even if they have 80HP to begin with. Weathering neutralizes that pesky blue land restriction." - Whooh05 |
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Aurora G:50 Raises the value of all symbols by 20%. |
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Grace G:30 Caster gains 15% of the total value of target Cepter's symbols in magical powers. |
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"Aurora increases the value of symbols. Grace gives 15% of your symbol value. When one goes up, the other gets better. Simple!" - Whooh05 |
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Brass Idol ST:0 HP:20 MHP:20 G:40 Item Limit: Defensive / Global Ability: All Cepters draw two cards when drawing instead of one. |
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Despair G:70 Target enemy Cepter discards cards drawn for 2 rounds. |
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"Double your opponent's despair." - Jasoya |
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Brass Idol ST:0 HP:20 MHP:20 G:40 Item Limit: Defensive / Global Ability: All Cepters draw two cards when drawing instead of one. |
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Exile G:100 Returns 1 creature with Enchantment to owner's hand. |
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"If a creature is returned to your opponent's hand when their hand is full, it is destroyed. Great way to deal with those pesky land holders that you can't beat in a fair fight. Brass will make sure they have a full hand all the time to bounce those critters off of." - Zen |
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Catastrophe G:300+ HP=1/2 to all creatures. |
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Catastrophe G:300+ HP=1/2 to all creatures. |
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"No matter how high and mighty the creatures are out on the field, everything dies with this combo." - Jasoya |
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Catastrophe G:300+ HP=1/2 to all creatures. |
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Tempest G:200+ Deals 20 damage to all creatures. |
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Insect Swarm G:80 Deals 20 damage to all creatures in target area that have already taken damage. |
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"Do-over!" - Andyman |
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Conjurer ST:20 HP:30 MHP:30 G:40 Item Limit: Territory (80G): Summons Ba-al to vacant land of user's choice, then is destroyed. / Scroll Critical Hit |
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Raise Dead G:30 Returns last destroyed creature to hand. / Recycles to Book. |
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"He shall fulfill his wish of a Ba-Al army and to bring Armageddon to all Cepters." - Jasoya |
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Demonic Trade G:200+ Transforms all of the creatures in user's territories into Goblins. / User gains G= (# of Goblins placed x100G magic). |
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Demonic Trade G:200+ Transforms all of the creatures in user's territories into Goblins. / User gains G= (# of Goblins placed x100G magic). |
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"(x number of creatures transformed x100G) x2. Yeah, if you manage to have 20 creatures, Goblins or not, this combo will be worth 4000G!" - Jasoya |
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Desert Storm G:80 Prevents changing of levels in any territories in the target area for 2 rounds. |
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Punisher G:100 Deals 20 damage to all creatures in territories with Enchantments. |
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"Cast Desert Storm. Wait until it's off your creatures, then cast Punisher to deal 20 damage to every creature but your own." - Dirk Dorkelson |
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Dream Terrain G:40 User gains 50% of tolls collected by other Cepters until user reaches the castle. |
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Fog G:50 Decreases target territory's toll value by 1/2. |
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"Turn a base land value of 100 that has a toll value of 2816 (level 5 land with a 5-chain) and reduce your payment to 704 - that's a pretty nice discount!" - Jasoya |
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Goblin's Lair G:10+ Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand. |
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Demonic Trade G:200+ Transforms all of the creatures in user's territories into Goblins. / User gains G= (# of Goblins placed x100G magic). |
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"Yes, that's right... you can transform Goblins into Goblins to get the G benefit even." - Jasoya |
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Golden Totem ST:0 HP:30 MHP:30 G:0 Item Limit: Defensive / Territory (0G): Gives its user 300G, then is destroyed |
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Raise Dead G:30 Returns last destroyed creature to hand. / Recycles to Book. |
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"Sacrifice Golden Totem for 300G then use Raise Dead to start the process all over again." - Jasoya |
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Gooba Queen ST:10 HP:40 MHP:40 G:30+ Item Limit: Territory (20G): Summons Gooba to vacant land of user's choice. |
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Land Transfer G:20 Releases target territory from user's control and reverts it to magic. / Recycles to Book. |
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"Send in her Goobas and get your royal payment." - Jasoya |
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Granite Idol ST:0 HP:20 MHP:20 G:60 Item Limit: Defensive / Global Ability: All Cepters cannot be targeted by spells or territory abilities (except those that dispel effects). |
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Disbelief G:90 All Cepters lose (number of symbols owned x5G) magic. |
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"Granite stops those pesky symbol cards like Grace and Corruption. Now that the symbol user has been crippled, hit them hard with Disbelief." - Whooh05 |
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Gravity G:50 All Cepters' next die roll yields a 1. |
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Scourge G:80 Decreases magic of all Cepters with Enchantments by 30%. |
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"Obviously, if you are only going to move one space yourself, you'd like to try and make it useful for yourself first. Second, you could cause all kinds of havoc on the board, depending where other players are located. It's also handy when multiple players are casting Trespass as more than one person approaches the castle at the same time. Follow it up with the Scourge and hit everyone except yourself for 30% of their magic, which is a nice value for the 80G it cost you." - Goavibe |
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Haste G:50 Locks target Cepter's die roll to 6-8 for 2 rounds. |
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Fly G:20 User rolls two dice this turn. |
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"This one works on the DS, too. It moves you 18-24 spaces in two turns. Zooof!" - IVIad IVIaxx |
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Heat Imp ST:20 HP:20 MHP:20 G:10+ Territory (50G): Reduces target Cepter's most numerous symbol by 40%, then is destroyed. |
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Wind Imp ST:20 HP:20 MHP:20 G:10+ Territory (50G): Target enemy Cepter's G is reduced by 50%, then is destroyed. |
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Raise Dead G:30 Returns last destroyed creature to hand. / Recycles to Book. |
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"Make any Cepter poor and godless." - Jasoya |
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Leshy ST:30 HP:40 MHP:40 G:50 Defensive / Battle End: Raises level of battle territory by 1. |
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Telekinesis G:100 Moves target creature 1 space. |
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Silver Plow G:100 Battle End: Raises level of battle territory by 1. |
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"Leshy levels up land at the end of combat. Silver Plow levels up land at the end of combat. If the Leshy is on a level 2 land, then you just boosted it to level 4 for only 200G. I'm thinking of making a Leshy deck. One that involves Weakness, Leshy, Telekinesis, Senility, Chariot, Silver Plow, and Relief. Make one with at least 1 of each of those cards, I think you could have a very scary standalone Leshy deck." - Whooh05 |
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Lung ST:0 HP:30 MHP:30 G:50+ Land Limit: Item Limit: In Battle: ST & HP= (number of symbols owned by user). |
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Pressure G:70 Lowers the value of all symbols by 30%. |
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"Not willing to spend the big bucks to make Lung a contender? Drop the stock market with Pressure and buy, buy, buy! This has the added benefit of hitting those symbol users where it hurts." - Whooh05 |
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Marble Idol ST:0 HP:20 MHP:20 G:70 Item Limit: Defensive / Global Ability: Creatures of the same type as those already in play cannot be summoned. |
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Changeling G:100 Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins. |
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"This isn't really all that useful, but I pack four of these (plus Goblin's Lair) in a still-evolving Marble Idol deck I'm playing around with. It's fun to watch your opponent get stuck with a bunch of Goblins he or she can't even use. And if you're playing against a gimmicky theme deck, Changeling can really throw a wrench into the works. (How do you know you'll draw that Powder Eater, or even Revival? Maybe they've been transformed!) That said, Changeling is a weird card. It seems like 100G is a really high cost for what it does." - Dirk Dorkelson |
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Mass Phantasm G:100 Adds Phantasm to all creatures in target area. |
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Invisibility G:60 User's territories cannot be targeted by spells or territory abilities (except those that dispel effects). Effect ends if user casts a spell. |
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"Nothing can harm your creatures, NOTHING!!! (Now if only they made an idol that stopped Cepters from targeting other Cepters with enchants)" - Jasoya |
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Mutation G:40 MHP+20 to target creature (up to a maximum of 80). / Adds Poison. |
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Exorcism G:60 Clears all creatures of Enchantments in the target area. / MHP+10 to affected creatures. |
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"As you're removing the Poison effect from your creature, why not give your creature an extra boost of 10 MHP at the same time?" - Jasoya |
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Mutation G:40 MHP+20 to target creature (up to a maximum of 80). / Adds Poison. |
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Vitality G:40 In battle, ST & HP+20 to target creature. |
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"Nothing quite like +30/+50 in combat. Vitality does a good job of overwriting the Poison from Mutation." - Zen |
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Permission G:80 User gets clearance from all forts. |
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Chaos Panic G:90 All Cepters travel in the opposite direction next turn. |
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"If used correctly, you can lap twice in at least two turns after passing the castle while denying the opponent(s) their lap bonus for possibly several more rounds." - Jasoya |
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Powder Eater ST:1 HP:1 MHP:1 G:0 Item Limit: Multiplies when moving, leaving copies in both former and new locations. |
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Demonic Trade G:200+ Transforms all of the creatures in user's territories into Goblins. / User gains G= (# of Goblins placed x100G magic). |
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"Transform those cute little fuzz balls into hideous Goblins for mucho G." - Jasoya |
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Powder Eater ST:1 HP:1 MHP:1 G:0 Item Limit: Multiplies when moving, leaving copies in both former and new locations. |
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Relief G:30 Exchanges creatures in 2 of user's territories. / Recycles to Book. |
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"Have you taken over an entire row of the board with 80/80 Powder Eaters and there's no place to Spirit Walk to? Relief one puffball onto another arm and start the fuzzy march all over again." - Whooh05 |
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Shine G:150 Raises the value of all symbols by 50% for 2 rounds. |
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Grace G:30 Caster gains 15% of the total value of target Cepter's symbols in magical powers. |
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"Late-game, this is just so wrong!" - Andyman |
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Waste G:70 Target enemy Cepter's creature and item cards cost double magic until target reaches the castle. |
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Word of Recall G:80+ Transports target Cepter straight to castle. User cannot roll the die this turn. |
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"Word of Recall has a nasty habit of preventing your opponent from gaining his/her lap bonus. Throw Waste on them and Recall for even more pain. Since they never officially hit the castle for their lap bonus, they never officially hit the castle to remove the Waste as well. (Warning: This combo is evil incarnate. It will not make you any friends... Enjoy!)" - Whooh05 |
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Wizard Eye G:0 User views the top 6 cards in target Cepter's book. /Â Adds Wizard Eye to hand. |
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Despair G:70 Target enemy Cepter discards cards drawn for 2 rounds. |
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"Ohhh such two evil cards paired together... now watch in despair as you discard those two precious cards of yours." - Jasoya |
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Wizard Eye G:0 User views the top 6 cards in target Cepter's book. /Â Adds Wizard Eye to hand. |
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Mind Seeker G:20 User selects 1 of 6 cards in target enemy Cepter's book to destroy (without seeing it). |
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"This combo here is basically a Poison Mind in a two-step package." - Jasoya |
Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup
Setup Combos generally involve casting a spell or using a Territory Ability on a creature or Cepter to set up that Cepter for a nasty surprise (or a nice benefit) very soon.
Boggart ST:10 HP:30 MHP:30 G:40 Item Limit: Claims double the standard toll value. Returns to user's hand if destroyed by spell or territory ability. |
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Gnome ST:20 HP:40 MHP:40 G:60 Toll value for occupied territory becomes 1.5x. |
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Holy Word 0 G:30 Target Cepter's next die roll yields a 0. |
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"How to lose 6000G in two turns..." - Whooh05 |
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Cramp G:60 ST-20 to all creatures in target area. |
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Grendel ST:50 HP:50 MHP:50 G:110+ Critical Hit: Creatures with ST of 20 and under. |
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"It's dinner time!" - Jasoya |
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Disease G:40 In battle, ST & HP-20 to target creature. |
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Lunatic Hare ST:20 HP:30 MHP:30 G:20 Battle End: Swaps opponent's ST and HP values. |
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"Here's a delightfully evil combo. Infect your target with Disease, then invade - by the way, this also combos perfectly with Chariot. If they have <=20ST or <=40MHP, they're probably worm food. You know what's especially nasty about this combo? It's kinda hard for them to kill your Hare with 0ST!" - Andyman |
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Old Willow ST:20 HP:40 MHP:40 G:40+ Item Limit: Defensive / Stops all passing Cepters other than user when placed on a land. |
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Kelpie ST:30 HP:30 MHP:30 G:70+ Item Limit: Stops all passing Cepters other than user when placed on a land. |
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Relief G:30 Exchanges creatures in 2 of user's territories. / Recycles to Book. |
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"You can Relief Kelpie to each of your big blue lands and nail your opponent over and over." - Whooh05 |
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Pain G:20 Target enemy Cepter loses 100G magic. |
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Bandit's Glove G:0 Attack Bonus: Steals (damage dealt x2G) magic from opponent. |
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"First hit them with Pain, then on the same turn invade with a heavy hitter and equip Bandit's Glove to take more G away. Invade a previous Parasite-infested creature for more fun." - Jasoya |
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Pain G:20 Target enemy Cepter loses 100G magic. |
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Witch ST:20 HP:30 MHP:30 G:50 Item Limit: Territory (30G): Steals (number of spell and item cards in target enemy Cepter's hand x20G) magic. / Scroll Critical Hit |
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"It will cost you an arm, a leg, and some magic power to receive the Witch's service of fortune telling." - Jasoya |
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Reinforce G:60 ST+10 to all creatures in target area (up to a maximum of 80). |
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Decoy ST:0 HP:10 MHP:10 G:40+ Item Limit: Reflects: All attacks (except scroll attacks) |
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"The Reinforce beefs up every creature's attacking power, making it easier to move Decoy around the board and kill everything." - Dirk Dorkelson |
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Senility G:100 Target creature is destroyed at Battle End. |
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Powder Eater ST:1 HP:1 MHP:1 G:0 Item Limit: Multiplies when moving, leaving copies in both former and new locations. |
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"Senility is great, though there is always the risk of losing the creature you're attempting to overthrow the land with. With Powder Eaters, you can run over and off the senile victim with your own sacrificial lamb. After they're dead and gone, continue to fuzzy march and take the land completely." - Whooh05 |
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Silence G:70 Prevents target enemy Cepter from using creature cards for 2 rounds. |
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Old Willow ST:20 HP:40 MHP:40 G:40+ Item Limit: Defensive / Stops all passing Cepters other than user when placed on a land. |
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Kelpie ST:30 HP:30 MHP:30 G:70+ Item Limit: Stops all passing Cepters other than user when placed on a land. |
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Quicksand G:100 Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds. |
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"Ensures that your opponent cannot attack when Old Willow or Kelpie flags it down. Also, you could do a two-step combo by Casting Silence then Quicksand on the next turn." - Russel09 |
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Sphinx ST:40 HP:50 MHP:50 G:80++ Land Limit: Attack Bonus: Confusion / Boost: HP-10 to creatures. |
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Disease G:40 In battle, ST & HP-20 to target creature. |
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"This will kill most green creatures before the fight even begins. (Note: Item effects will factor in prior to Sphinx's negative boost effect.)" - Whooh05 |
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Temperance G:70 MHP=30 to target creature. |
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Sculpture G:150+ Transforms all creatures in target area with MHP of 30 and under into Statues. |
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"This combo enables all sorts of shenanigans... Battering Ram... Banishing Ray... Telekinesis... fun fun fun!" - Andyman |
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Weakness G:10 ST=0 to target creature. |
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Lunatic Hare ST:20 HP:30 MHP:30 G:20 Battle End: Swaps opponent's ST and HP values. |
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"Buh-bye landholder." - IVIad IVIaxx |
Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup
Last Updated on Friday, 07 June 2013 09:42