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All Combos

Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup

Cepter-Enchant Combos, as you might have guessed, involve casting an enchantment on yourself, your ally, or an opposing Cepter in combination with a creature's ability, spell effect, or whatever to achieve a more beneficial or more destructive result.

Anti-Magic Normal Single-Enchant
G:50
Neutralizes the next spell or territory ability that targets target Cepter (except those that dispel Enchantments).
Goblin's Lair Rare Single-Flash
G:10+Card
Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.

"(Granite Idol also) Extra Protection against Suppression." - Jasoya

 
Boggart Normal Fire
ST:10 HP:30 MHP:30 G:40
Item Limit: Cannot use armor
Claims double the standard toll value. Returns to user's hand if destroyed by spell or territory ability.
Gnome Strange Earth
ST:20 HP:40 MHP:40 G:60
Toll value for occupied territory becomes 1.5x.
Barricade Strange Single-Enchant
G:10
Toll value for target Cepter's territory is increased 30% for 3 rounds.

"Care to win a match with a single toll fee? Well, here's the combo to do it." - Jasoya

 
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:40+FireFire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Kelpie Rare Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
Barricade Strange Single-Enchant
G:10
Toll value for target Cepter's territory is increased 30% for 3 rounds.

"Combined with Greed, this combo nets you 3x the toll amount if I'm not mistaken." - exp4tri4ted

 
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:40+FireFire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Kelpie Rare Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
Holy Word 1 Normal Single-Enchant
G:20
Target Cepter's next die roll yields a 1.

"That Kelpie was just an appetizer. Here comes the main course!" - Jasoya

Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup

Creature-Enchant Combos are just what they sound like: An enchantment on a creature that results in more than the sum of its parts, or results in an unusual effect.

Boggart Normal Fire
ST:10 HP:30 MHP:30 G:40
Item Limit: Cannot use armor
Claims double the standard toll value. Returns to user's hand if destroyed by spell or territory ability.
Gnome Strange Earth
ST:20 HP:40 MHP:40 G:60
Toll value for occupied territory becomes 1.5x.
Greed Normal Single-Enchant
G:20
Raises target territory's toll value to 1.5x. / In Battle: HP-10

"Greed stacks with Gnome and Boggart's abilities." - Zen
"A Boggart with Greed (which I affectionately call Bogreed) on a level 5, chain 5 land is 8448." - Whooh05
"Boggart or Gnome, Growth Body, and Greed. It's about an instant win if they pay the 5000-7000 level 5 toll. Watch out for Exile and creatures with critical hits with scrolls." - Jasoya

 
Cornfolk Normal Air
ST:30 HP:40 MHP:40 G:70
Upon Defeat: User gains 200G magic. / User gains 200G magic if destroyed by spell or territory ability.
Soul Hunt Strange Single-Enchant
G:10
User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.

"Double the G Cornfolk can give and destroy it for a total of 400G." - Jasoya

 
Dryad Normal Earth
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Air
Item Limit:
Support / Can move to any vacant Earth land within the area.
Land Protection Normal Single-Enchant
G:70
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).

"Find a green land, become Grimalkin, await your next victim." - Russel09

 
Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:70
Item Limit: Cannot use armor
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Regeneration Normal Single-Enchant
G:40
In battle, HP+20 and Regenerates to target creature.

"120ST to kill on a level 1 Fire land, helps thwart scroll attacks, heals all damage. Welcome to Happy Fun Toll Land!" - Andyman

 
Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:70
Item Limit: Cannot use armor
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Vitality Normal Single-Enchant
G:40
In battle, ST & HP+20 to target creature.

"Killing this monster is an ordeal without removing the Vitality first." - Russel09

 
Golden Totem Normal
ST:0 HP:30 MHP:30 G:0
Item Limit: Cannot use weapons
Defensive / Territory (0G): Gives its user 300G, then is destroyed
Soul Hunt Strange Single-Enchant
G:10
User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.

"Its own ability destroys itself for 300G and Soul Hunt adds 150G to it." - Jasoya

 
Kelpie Rare Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
Peace Strange Single-Enchant
G:70
Target territory cannot be invaded. / Target territory's toll value becomes 0.

"Need something to slow down the enemy?  Kelpie with Peace on a level 1 land accomplishes this. This will keep your opponent from effectively taking Kelpie out while you prepare him to become the ultimate road block. Put this peaceful horse in front of a high-level territory and set your opponent up for disaster with a Holy Word 1." - Whooh05

 
Manes Strange Fire
ST:30 HP:40 MHP:40 G:50
Land Limit: Cannot be placed on Water
In Battle: HP+20 if battle territory has upon it.
Greed Normal Single-Enchant
G:20
Raises target territory's toll value to 1.5x. / In Battle: HP-10
Vitality Normal Single-Enchant
G:40
In battle, ST & HP+20 to target creature.

"Take advantage of Manes' ability. You can have a 50/80 defender with Vitality or a 30/50 Gnome with Greed." - Russel09

 
Mermecoleo Rare Air
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use scrolls
Attacks Last / Upon Defeat: Evolves into Dragonfly.
Land Protection Normal Single-Enchant
G:70
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).

"You can get a guaranteed toll from this combination, but be sure to replace it when it dies." - Jasoya

 
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:40+FireFire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Kelpie Rare Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
Greed Normal Single-Enchant
G:20
Raises target territory's toll value to 1.5x. / In Battle: HP-10

"The only thing scarier than a Kelpie is a Greedy Kelpie." - Russel09

 
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:40+FireFire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Kelpie Rare Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
Mine Normal Single-Enchant
G:10
The Cepter that stops first in target territory loses 50% of their magic.

"It's a Kelpie Mine... BOOM!" - Jasoya

 
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:40+FireFire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Kelpie Rare Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
Vortex Strange Single-Enchant
G:40
No effects or abilities can be used during battle on the target territory.

"So, you think you can take my creature without items OR special abilities? Be my guest. Throw in a couple of Mutations (before Vortex, of course) and Growth Bodies to help spread the love." - minstertruth

 
Sage Rare Earth
ST:20 HP:30 MHP:30 G:70
Support / Immune to Destroy Item and Steal Item effects.
Land Protection Normal Single-Enchant
G:70
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).

"Grimalkin that laughs at Gremlin and his assorted items." - Russel09

 
Sea Bonze Strange Water
ST:20 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on FireCannot be placed on Earth
Defensive / In Battle: No effects or abilities can be used during battle.
Greed Normal Single-Enchant
G:20
Raises target territory's toll value to 1.5x. / In Battle: HP-10

"I'm a big fan of Sea Bonze with Greed. You get your 1.5 toll multiplier, but not the -10 HP in battle. Ditto with Mutation and Sea Bonze. You get the +20MHP, but not the Poison. Of course, you do open yourself up to Exile with both of those combos, but whatever..." - Dirk Dorkelson

 
Sphinx Rare Air
ST:40 HP:50 MHP:50 G:80+Air+Card
Land Limit: Cannot be placed on Earth
Attack Bonus: Confusion / Boost: HP-10 to Earth creatures.
Disease Normal Single-Enchant
G:40
In battle, ST & HP-20 to target creature.

"This will kill most green creatures before the fight even begins. (Note: Item effects will factor in prior to Sphinx's negative boost effect.)" - Whooh05
"Wave goodbye to any Earth creature with <=30MHP..." - Andyman

 
Spitting Cobra Normal Earth
ST:40 HP:40 MHP:40 G:70
Item Limit: Cannot use scrolls
Territory (0G): Adds Poison to target creature.
Exile Strange Single-Flash
G:100
Returns 1 creature with Enchantment to owner's hand.

"The cheapest way to put an enchantment on a creature and then Exile it." - Jasoya

Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup

In-Battle Combos are the simplest of all the combos in Culdcept, and often the most effective. Creature + Item = mayhem.

 

 

(all Attacks First creatures not named Nike)

Claw of the Ghoul Normal Tool
G:10
Attack Bonus: Paralysis

"Surprise Nike defender. Keeps non-Attacks First attackers from doing anything but watching their master pay the toll." - Russel09

 
 

 

(creatures with Regenerates ability)

Spike Shield Strange Armor
G:60
Reflects: 1/2 of damage received (excluded scroll attacks).

"Ghoul? Green Mold? What's not to love about a defense that can take a 90ST+ hit without a scratch? (and probably kill the attacker at the same time!)" - Andyman

 
Bandit Normal
ST:20 HP:20 MHP:20 G:20
Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Executor Normal Fire
ST:70 HP:20 MHP:20 G:60+Card
Item Limit: Cannot use weapons

"Invade for a mere combined 80G and steal 180G from your opponent." - Dirk Dorkelson

 
Bloody Pudding Strange Water
ST:20 HP:20 MHP:20 G:30
Item Limit: Cannot use scrolls
Support / Battle Start: MHP+ (supporting creature's MHP). (Up to a maximum of 80).
Behemoth Strange Water
ST:60 HP:60 MHP:60 G:90+Water
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use armor Cannot use scrolls
Attacks Last / Battle End: Destroys a single card at random from user's hand.

"Don't like that Behemoth eats a card when he fights? Use him as an Item. He is a very formidable 60/60, which the Bloody Pudding will happily absorb, creating an 80/80 monster, that turns into a 20/80 land holder with Support after the battle. Sure, Colossus is +10/+10 bigger, but he also costs 30G more, and is Rare (making him 240 under Ivory Idol, whereas Behemoth is only 135. That's a lot for 10HP!)" - Zen

 
Cait Sith Strange Fire
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Water
Cannot be targeted by spells or territory abilities. / Neutralizes: Attacks from creatures with ST of 40 and up.
Buckler Normal Armor
G:30
Neutralizes: Attacks from creatures with ST of 30 and under. 

"I am invincible!!! (except for scrolls)" - Whooh05

 
Centaur Strange Air
ST:30 HP:40 MHP:40 G:80
Attacks First / Battle End: Items equipped recycle to user's book.
Storm Causer Rare Weapon
G:60
ST+60 / HP-30

"It's the gift that keeps on giving." - Whooh05

 
Cerberus Strange Earth
ST:20 HP:40 MHP:40 G:50+Earth
Land Limit: Cannot be placed on Air
Item Limit: Cannot use scrolls
Attacks twice.
Rat Hunter Rare Tool
G:50
Attack Bonus: Transforms opponent into Giant Rat.

"The first swipe turns the enemy into a 10HP creature, and the second swipe kills him." - Sandyman

 
Cornfolk Normal Air
ST:30 HP:40 MHP:40 G:70
Upon Defeat: User gains 200G magic. / User gains 200G magic if destroyed by spell or territory ability.
Golden Goose Normal Tool
G:0
Upon Defeat: User gains G= (MHP x10G)

"When Cornfolk dies, he gives you 200G, but if you give him Golden Goose, you will get a bonus 400G for a total of 600G!" - Jasoya

 
Death Gaze Rare Earth
ST:50 HP:30 MHP:30 G:70+Earth
Land Limit: Cannot be placed on Air
Neutralizes: Scroll attacks. / Upon Victory: Destroys any cards identical to defeated creature in opponent Cepter's book and hand. (80% chance)
Death Rare Scroll
G:80
Scroll Attack: Instant Death: 60% / Battle End: Equipped creature is destroyed (40%).

"Death for everyone!" - Andyman

 
Decoy Strange
ST:0 HP:10 MHP:10 G:40+Card
Item Limit: Cannot use weapons Cannot use armor
Reflects: All attacks (except scroll attacks)
Sulfurous Balloon Strange Fire
ST:10 HP:30 MHP:30 G:15+Fire
Item Limit: Cannot use scrolls
Upon Defeat: HP-30 to opponent's base HP.
Drool Strange Water
ST:0 HP:40 MHP:40 G:70
Item Limit: Cannot use weapons Cannot use scrolls
Penetrates / In Battle: ST= (number of user's territories x10).
Nightmare Strange Air
ST:30 HP:30 MHP:30 G:50+Air
Penetrates
Dynamite Strange Tool
G:50
ST+60 / Battle End: Equipped creature is destroyed.

"It's an all-or-nothing penetrating, reflecting, life-draining combo of explosions and impending doom for both creatures." - Jasoya

 
Decoy Strange
ST:0 HP:10 MHP:10 G:40+Card
Item Limit: Cannot use weapons Cannot use armor
Reflects: All attacks (except scroll attacks)
Water Amulet Strange Tool
G:30
ST+30 / Critical Hit: When equipped creature is Water

"Even though he cannot receive the critical hit bonus, the reflected damage can make up for it." - Jasoya

 
Drool Strange Water
ST:0 HP:40 MHP:40 G:70
Item Limit: Cannot use weapons Cannot use scrolls
Penetrates / In Battle: ST= (number of user's territories x10).
Black Orb Strange Tool
G:30
Equipped creature ignores opponent creature's Neutralizes or Reflects ability.
Gremlin Amulet Normal Tool
G:70
Battle Start: Destroys opponent's item.
"Penetrate + no armor = ...... you figure it out. ;-)" - Russel09
"Deal a penetrating attack while destroying items or nullify neutralization and reflection abilities." - Jasoya
 
Drool Strange Water
ST:0 HP:40 MHP:40 G:70
Item Limit: Cannot use weapons Cannot use scrolls
Penetrates / In Battle: ST= (number of user's territories x10).
Water Amulet Strange Tool
G:30
ST+30 / Critical Hit: When equipped creature is Water
"Penetration to all, critical hit to all, what more could you ask for?" - Jasoya
 
Drool Strange Water
ST:0 HP:40 MHP:40 G:70
Item Limit: Cannot use weapons Cannot use scrolls
Penetrates / In Battle: ST= (number of user's territories x10).
Water Shield Strange Armor
G:25
Neutralizes: Water / Neutralizes all non-scroll attack damage when equipped by a Water creature.
"Great against creatures with first attack." - Jasoya
 
Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:70
Item Limit: Cannot use armor
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Fire Amulet Strange Tool
G:30
ST+20 / HP+10 / Regenerates / Critical Hit: When equipped creature is Fire

"I'm harder to kill, and I smack you upside your pointy head for trying to hurt me. Oh, and I heal myself after I'm done beating on you." - Andyman

 
Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:70
Item Limit: Cannot use armor
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Ring of the Vampire Normal Tool
G:30
Attacks First / Attack Bonus: HP+ (damage dealt to opponent).

"Adds 30 HP to its total HP before the invading creature has a chance to strike at Gas Cloud." - Jasoya

 
Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:70
Item Limit: Cannot use armor
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Living Shield Strange
ST:0 HP:30 MHP:30 G:40
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Item Creature

"Taking advantage of the fact that Living creatures can be equipped by any creature regardless of item restriction and that Gas Cloud halves the the damage that is dealt to it, you can now return some of the lost glory days of Gas Cloud being able to use armor on Culdcept Saturn/PS1." - Jasoya

 
Gouda Rare Air
ST:0 HP:40 MHP:40 G:60+AirAir
Land Limit: Cannot be placed on Earth
In Battle: ST & HP= (number of Air creatures in play x10).
Bandit's Glove Normal Tool
G:0
Attack Bonus: Steals (damage dealt x2G) magic from opponent.

"As long as you have an army of Air, you will always have G to spare." - Jasoya

 
Gremlin Strange Air
ST:20 HP:30 MHP:30 G:70
Item Limit: Cannot use scrolls
Battle Start: Destroys opponent's item.
Terrair Extra Tool
G:50
ST+ (number of user's territories x20). / Immune to Destroy Item and Steal Item effects.

"First, Gremlin destroys almost every item being used, and then he deals a mighty blow depending on how many Air territories you own x20." - Jasoya

 
Hurricane Normal Air
ST:20 HP:50 MHP:50 G:50
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use armor Cannot use scrolls
Attacks First / Defensive
Changing Salve Normal Tool
G:0
Swaps equipped creature's ST and HP values.

"Turn that Wall into a 50ST first attacker for 0G." - IVIad IVIaxx

 
Leprechaun Rare Air
ST:20 HP:20 MHP:20 G:40+Air+Card
Battle Start: Gives opponent its own item and forces them to use it.
Changing Salve Normal Tool
G:0
Swaps equipped creature's ST and HP values.

"The constructor has now become the demolisher." - Jasoya

 
Leprechaun Rare Air
ST:20 HP:20 MHP:20 G:40+Air+Card
Battle Start: Gives opponent its own item and forces them to use it.
Dynamite Strange Tool
G:50
ST+60 / Battle End: Equipped creature is destroyed.

"'Bombs? You want it? It's yours my friend.' (Quote by Morshu, a character from Zelda CD-i: Faces of Evil)" - Jasoya

 
Leshy Strange Earth
ST:30 HP:40 MHP:40 G:50
Defensive / Battle End: Raises level of battle territory by 1.
Silver Plow Rare Tool
G:100
Battle End: Raises level of battle territory by 1.

"Leshy levels up land at the end of combat. Silver Plow levels up land at the end of combat. If the Leshy is on a level 2 land, then you just boosted it to level 4 for only 100G." - Whooh05

 
Lunatic Hare Rare
ST:20 HP:30 MHP:30 G:20
Battle End: Swaps opponent's ST and HP values.
Ring of the Succubus Normal Tool
G:30
Attacks First / Attack Bonus: Opponent's base ST=0.

"Drain their ST to 0 and kill them at the end of combat." - Whooh05

 
Mandrake Strange Earth
ST:10 HP:50 MHP:50 G:55+Earth
Land Limit: Cannot be placed on Air
Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.
Phoenix Amulet Normal Tool
G:20
Upon Defeat: Returns to user's hand.

"The failed opera singer is reborn to sing again." - Jasoya

 
Migoal Rare
ST:40 HP:40 MHP:40 G:80+Card
Critical Hit: / Neutralizes:
Dragon Helm Extra Tool
G:70
Critical Hit: FireAir / Neutralizes: WaterEarth / Immune to Destroy Item and Steal Item effects.

"0 damage to me... lots of damage to you!" - Andyman

 
Mujina Strange Water
ST:0 HP:30 MHP:30 G:50+Water
In Battle: ST & HP= (number of opponent's cards in hand x10).
Mujina Mask Strange Tool
G:30
HP+ (number of opponent's cards in hand x10).

"Receives ST&HP= and HP+ x the number of cards in opposing Cepter's hand. Though there are better cards to beef up Mujina, this combo is too irresistible." - Jasoya

 
Mummy Normal Earth
ST:20 HP:50 MHP:50 G:40
Item Limit: Cannot use weapons
Defensive / Upon Defeat: User gains (lap number x50G) magic.
Golden Goose Normal Tool
G:0
Upon Defeat: User gains G= (MHP x10G)

"Number of laps x50G + 500G can equal a level 5 land." - Jasoya

 
Nike Strange Air
ST:30 HP:30 MHP:30 G:60+Air
Item Limit: Cannot use armor
Attacks First / Attack Bonus: Paralysis
Hourglass Strange Tool
G:10
Attacks First / Disables opponent creature's Attacks First ability.

"With this combo, Nike turns the very fabric of time to paralyze even the quickest of invaders." - Jasoya

 
Phoenix Normal Fire
ST:30 HP:30 MHP:30 G:40
Item Limit: Cannot use scrolls
Upon Defeat: Returns to user's hand.
Dynamite Strange Tool
G:50
ST+60 / Battle End: Equipped creature is destroyed.

"Kamikaze death bird from hell!" - Andyman

 
Remora Normal Water
ST:20 HP:40 MHP:40 G:40
Land Limit: Cannot be placed on FireCannot be placed on Air
Item Limit: Cannot use scrolls
Attack Bonus: Destroys a card at random from opponent Cepter's hand.
Bell of Law Strange Tool
G:10
Battle Start: Destroys the card with the highest cost in the opposing Cepter's hand. / Battle End: Recycles to Book

"Destroy an opponent's card at random from his or her hand and then destroy there highest-cost card for only 50G." - Jasoya

 
Son Ascetic Rare Fire
ST:0 HP:30 MHP:30 G:60
Support (Uses abilities of the supporting creature)
Decoy Strange
ST:0 HP:10 MHP:10 G:40+Card
Item Limit: Cannot use weapons Cannot use armor
Reflects: All attacks (except scroll attacks)

"Son Ascetic likes Decoys. They may not be as flashy as amulets, but to him they're just fine." - Jasoya

 
Spectre Normal Air
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Storm Causer Rare Weapon
G:60
ST+60 / HP-30

"Since Spectre changes before the weapon activates, you have ~58% chance of owning something." - Russel09

 
Sprite Normal Air
ST:20 HP:20 MHP:20 G:10
Land Limit: Cannot be placed on Earth
Neutralizes: Attacks from creatures with MHP of 40 and up.
Gem of Life Strange Tool
G:20
Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.

"Great way to take out a beefy land holder." - Whooh05

 
Succubus Normal Air
ST:40 HP:40 MHP:40 G:50+Card
Land Limit: Cannot be placed on Earth
Attack Bonus: Opponent's ST=0.
Luna Stone Rare Tool
G:50
Battle End: Swaps opponent's ST and HP values.

"It's your vampiric Lunatic Hare." - Jasoya

 
Sulfurous Balloon Strange Fire
ST:10 HP:30 MHP:30 G:15+Fire
Item Limit: Cannot use scrolls
Upon Defeat: HP-30 to opponent's base HP.
Necro Scarab Strange Tool
G:60
Upon Defeat: Transforms equipped creature into Zombie.

"Pop goes the Zombie!" - Whooh05

 
Undine Normal Water
ST:30 HP:30 MHP:30 G:60
Item Limit: Cannot use armor
In Battle: HP= (number of user's territories x20). / Neutralizes:
Terrair Extra Tool
G:50
ST+ (number of user's territories x20). / Immune to Destroy Item and Steal Item effects.

"It's Soltaria's weaker version of Earthguard's Storm Avatar. I guess you can call it a Lesser Storm Avatar." - Jasoya

 
Wraith Strange
ST:10 HP:30 MHP:30 G:40+Card
Item Limit: Cannot use armor
Instant Death: 50% / Battle End: Is destroyed.
Phoenix Amulet Normal Tool
G:20
Upon Defeat: Returns to user's hand.

"It's the gift that keeps on giving!" - Andyman

 
Zombie Normal
ST:20 HP:50 MHP:50 G:20
Item Limit: Cannot use scrolls
Battle End: HP-20
Necro Scarab Strange Tool
G:60
Upon Defeat: Transforms equipped creature into Zombie.

"Oh man, you killed me... guess I'll just have to pull out my... backup Zombie!" - Andyman

Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup

Map Combos are accomplished by placing two or more creatures on the map that have boosts or global effects that complement each other or result in an unusual effect.

 

 

(Any creature with a good Attack Bonus or Instant Death ability)

Silver Idol Strange
ST:0 HP:20 MHP:20 G:50
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: In battle, all defending creatures gain Attacks First ability.

"Ever had problems taking out Nike? Her paralysis makes it nigh impossible to topple her without First Attack. Silver Idol turns Ghoul and Huge Spider into pseudo-Nike defenders. This also works well with Medusa and Cockatrice, turning your opponent's invaders into statues and Walls of Stone respectively. Death Gaze will make your opponent think twice before invading as every victim erases all copies from their deck at an 80% death rate. Also, short of using First Attack creatures, this pretty much makes Doppelganger very difficult to dethrone." - Whooh05

 
Borgess Strange
ST:30 HP:30 MHP:30 G:50
Boost: HP+20 to creatures.
Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:70
Item Limit: Cannot use armor
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Neutral Amulet Strange Tool
G:10
Equipped creature becomes . / Battle End: Recycles to Book

"Gas Cloud will be counted as a Neutral creature and receives Borgess' boost, and since Neutral Amulet recycles to your book, you will be sure to not run out of items to make Gas Cloud a beast." - Jasoya

 
Tetramorph Extra
ST:30 HP:50 MHP:50 G:80+Card
Defensive / Boost: HP-20 to invading creatures. / Territory (50G): Deals 50 damage to target enemy creature whose element differs from its territory.
Virus Rare Air
ST:10 HP:10 MHP:10 G:0+Air
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Boost: HP-10 to all creatures.

"Kills any creature that has 30 HP when they are used in offense. When you add Sphinx to this combo, any green creature with 40 HP will be killed when used in offense, and that is almost 80% of green's non-defensive creatures." - Jasoya

Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup

Multi-Step Combos are a whole lot simpler to understand than they are to execute successfully - but when you do pull them off, they can be devastating. They require at least two steps, but sometimes as many as five or six.

 

(any mass-damage spell or Territory Ability)
Insect Swarm Strange Multi-Flash
G:80
Deals 20 damage to all creatures in target area that have already taken damage.

"Need to wipe the board out? (Warning: This will not make you any friends... Enjoy!)" - Whooh05

 
 

(any mass-enchantment spell)
Exorcism Strange Multi-Flash
G:60
Clears all creatures of Enchantments in the target area. / MHP+10 to affected creatures.

"All creatures get +10 MHP." - Jasoya

 
 

(any of the mutually-assured destruction combos)
Goblin's Lair Rare Single-Flash
G:10+Card
Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.

"Managed to clear off that level 5 land last turn, but your creature also died in the process? Plop a placeholder Goblin down on it during your spell phase so that you can Relief or exchange a better land holder in." - Fluff

 
 

(deck-compression spells - Find, Wind of Hope, etc.)
Peri Strange Fire
ST:30 HP:30 MHP:30 G:50+Fire
Cannot be targeted by spells or territory abilities. / In Battle: ST & HP+20 when user's book has 3 fewer remaining cards than opponent's book.

"Running a lot of cards that keep you ripping through your deck? Might as well throw in Peri and enjoy a creature that's 50/50 in battle and can't be targeted by spells or territory abilities. Revival can reset your opponent to 50 cards anytime you need it." - Dirk Dorkelson

 
Anti Element Strange Single-Enchant
G:60
Target creature cannot receive land effect.
Night Fiend Rare Air
ST:0 HP:40 MHP:40 G:70+AirAir
Land Limit: Cannot be placed on Water
Item Limit: Cannot use weapons Cannot use armor
Attacks First / In Battle: ST+ (level of battle territory x20).

"On a level 5 land, that defender is going down even if they have 80HP to begin with. Weathering neutralizes that pesky blue land restriction." - Whooh05

 
Aurora Strange Multi-Flash
G:50
Raises the value of all symbols by 20%.
Grace Normal Single-Target Flash
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.

"Aurora increases the value of symbols. Grace gives 15% of your symbol value. When one goes up, the other gets better. Simple!" - Whooh05

 
Brass Idol Strange
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All Cepters draw two cards when drawing instead of one.
Despair Strange Single-Enchant
G:70
Target enemy Cepter discards cards drawn for 2 rounds.

"Double your opponent's despair." - Jasoya

 
Brass Idol Strange
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All Cepters draw two cards when drawing instead of one.
Exile Strange Single-Flash
G:100
Returns 1 creature with Enchantment to owner's hand.

"If a creature is returned to your opponent's hand when their hand is full, it is destroyed. Great way to deal with those pesky land holders that you can't beat in a fair fight. Brass will make sure they have a full hand all the time to bounce those critters off of." - Zen

 
Catastrophe Rare Multi-Flash
G:300+Card
HP=1/2 to all creatures.
Catastrophe Rare Multi-Flash
G:300+Card
HP=1/2 to all creatures.

"No matter how high and mighty the creatures are out on the field, everything dies with this combo." - Jasoya

 
Catastrophe Rare Multi-Flash
G:300+Card
HP=1/2 to all creatures.
Tempest Rare Multi-Flash
G:200+Card
Deals 20 damage to all creatures.
Insect Swarm Strange Multi-Flash
G:80
Deals 20 damage to all creatures in target area that have already taken damage.

"Do-over!" - Andyman

 
Conjurer Rare Fire
ST:20 HP:30 MHP:30 G:40
Item Limit: Cannot use weapons
Territory (80G): Summons Ba-al to vacant land of user's choice, then is destroyed. / Scroll Critical Hit
Raise Dead Strange Single-Flash
G:30
Returns last destroyed creature to hand. / Recycles to Book.

"He shall fulfill his wish of a Ba-Al army and to bring Armageddon to all Cepters." - Jasoya

 
Demonic Trade Rare Multi-Flash
G:200+Card
Transforms all of the creatures in user's territories into Goblins. / User gains G= (# of Goblins placed x100G magic).
Demonic Trade Rare Multi-Flash
G:200+Card
Transforms all of the creatures in user's territories into Goblins. / User gains G= (# of Goblins placed x100G magic).

"(x number of creatures transformed x100G) x2. Yeah, if you manage to have 20 creatures, Goblins or not, this combo will be worth 4000G!" - Jasoya

 
Desert Storm Rare Multi-Enchant
G:80
Prevents changing of levels in any territories in the target area for 2 rounds.
Punisher Rare Multi-Flash
G:100
Deals 20 damage to all creatures in territories with Enchantments.

"Cast Desert Storm. Wait until it's off your creatures, then cast Punisher to deal 20 damage to every creature but your own." - Dirk Dorkelson

 
Dream Terrain Normal Single-Enchant
G:40
User gains 50% of tolls collected by other Cepters until user reaches the castle.
Fog Normal Single-Enchant
G:50
Decreases target territory's toll value by 1/2.

"Turn a base land value of 100 that has a toll value of 2816 (level 5 land with a 5-chain) and reduce your payment to 704 - that's a pretty nice discount!" - Jasoya

 
Goblin's Lair Rare Single-Flash
G:10+Card
Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.
Demonic Trade Rare Multi-Flash
G:200+Card
Transforms all of the creatures in user's territories into Goblins. / User gains G= (# of Goblins placed x100G magic).

"Yes, that's right... you can transform Goblins into Goblins to get the G benefit even." - Jasoya

 
Golden Totem Normal
ST:0 HP:30 MHP:30 G:0
Item Limit: Cannot use weapons
Defensive / Territory (0G): Gives its user 300G, then is destroyed
Raise Dead Strange Single-Flash
G:30
Returns last destroyed creature to hand. / Recycles to Book.

"Sacrifice Golden Totem for 300G then use Raise Dead to start the process all over again." - Jasoya

 
Gooba Queen Rare Earth
ST:10 HP:40 MHP:40 G:30+EarthEarth
Item Limit: Cannot use weapons
Territory (20G): Summons Gooba to vacant land of user's choice.
Land Transfer Strange Single-Flash
G:20
Releases target territory from user's control and reverts it to magic. / Recycles to Book.

"Send in her Goobas and get your royal payment." - Jasoya

 
Granite Idol Strange
ST:0 HP:20 MHP:20 G:60
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All Cepters cannot be targeted by spells or territory abilities (except those that dispel effects).
Disbelief Rare Multi-Flash
G:90
All Cepters lose (number of symbols owned x5G) magic.

"Granite stops those pesky symbol cards like Grace and Corruption. Now that the symbol user has been crippled, hit them hard with Disbelief." - Whooh05

 
Gravity Strange Multi-Enchant
G:50
All Cepters' next die roll yields a 1.
Scourge Strange Multi-Flash
G:80
Decreases magic of all Cepters with Enchantments by 30%.

"Obviously, if you are only going to move one space yourself, you'd like to try and make it useful for yourself first. Second, you could cause all kinds of havoc on the board, depending where other players are located. It's also handy when multiple players are casting Trespass as more than one person approaches the castle at the same time. Follow it up with the Scourge and hit everyone except yourself for 30% of their magic, which is a nice value for the 80G it cost you." - Goavibe

 
Haste Normal Single-Enchant
G:50
Locks target Cepter's die roll to 6-8 for 2 rounds.
Fly Normal Single-Target Flash
G:20
User rolls two dice this turn.

"This one works on the DS, too. It moves you 18-24 spaces in two turns. Zooof!" - IVIad IVIaxx

 
Heat Imp Strange Fire
ST:20 HP:20 MHP:20 G:10+Card
Territory (50G): Reduces target Cepter's most numerous symbol by 40%, then is destroyed.
Wind Imp Strange Air
ST:20 HP:20 MHP:20 G:10+Card
Territory (50G): Target enemy Cepter's G is reduced by 50%, then is destroyed.
Raise Dead Strange Single-Flash
G:30
Returns last destroyed creature to hand. / Recycles to Book.

"Make any Cepter poor and godless." - Jasoya

 
Leshy Strange Earth
ST:30 HP:40 MHP:40 G:50
Defensive / Battle End: Raises level of battle territory by 1.
Telekinesis Rare Single-Flash
G:100
Moves target creature 1 space.
Silver Plow Rare Tool
G:100
Battle End: Raises level of battle territory by 1.

"Leshy levels up land at the end of combat. Silver Plow levels up land at the end of combat. If the Leshy is on a level 2 land, then you just boosted it to level 4 for only 200G. I'm thinking of making a Leshy deck. One that involves Weakness, Leshy, Telekinesis, Senility, Chariot, Silver Plow, and Relief. Make one with at least 1 of each of those cards, I think you could have a very scary standalone Leshy deck." - Whooh05

 
Lung Rare Water
ST:0 HP:30 MHP:30 G:50+WaterWater
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use weapons Cannot use armor
In Battle: ST & HP= (number of symbols owned by user).
Pressure Normal Multi-Flash
G:70
Lowers the value of all symbols by 30%.

"Not willing to spend the big bucks to make Lung a contender? Drop the stock market with Pressure and buy, buy, buy! This has the added benefit of hitting those symbol users where it hurts." - Whooh05

 
Marble Idol Strange
ST:0 HP:20 MHP:20 G:70
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: Creatures of the same type as those already in play cannot be summoned.
Changeling Rare Single-Flash
G:100
Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins.

"This isn't really all that useful, but I pack four of these (plus Goblin's Lair) in a still-evolving Marble Idol deck I'm playing around with. It's fun to watch your opponent get stuck with a bunch of Goblins he or she can't even use. And if you're playing against a gimmicky theme deck, Changeling can really throw a wrench into the works. (How do you know you'll draw that Powder Eater, or even Revival? Maybe they've been transformed!) That said, Changeling is a weird card. It seems like 100G is a really high cost for what it does." - Dirk Dorkelson
"This combo is far more effective on the PS2 because, unlike in Saga, The goblinized cards don't disappear when the book recycles unless the opponent has the spell Revival in their deck. I have done battles with 16 of my opponent's cards changed into Goblins which most of the time the opponent was running around unable to summon a creature." -Jasoya

 
Mass Phantasm Rare Multi-Enchant
G:100
Adds Phantasm to all creatures in target area.
Invisibility Rare Single-Enchant
G:60
User's territories cannot be targeted by spells or territory abilities (except those that dispel effects). Effect ends if user casts a spell.

"Nothing can harm your creatures, NOTHING!!! (Now if only they made an idol that stopped Cepters from targeting other Cepters with enchants)" - Jasoya

 
Mutation Strange Single-Enchant
G:40
MHP+20 to target creature (up to a maximum of 80). / Adds Poison.
Exorcism Strange Multi-Flash
G:60
Clears all creatures of Enchantments in the target area.  / MHP+10 to affected creatures.

"As you're removing the Poison effect from your creature, why not give your creature an extra boost of 10 MHP at the same time?" - Jasoya

 
Mutation Strange Single-Enchant
G:40
MHP+20 to target creature (up to a maximum of 80). / Adds Poison.
Vitality Normal Single-Enchant
G:40
In battle, ST & HP+20 to target creature.

"Nothing quite like +30/+50 in combat. Vitality does a good job of overwriting the Poison from Mutation." - Zen

 
Permission Strange Single-Flash
G:80
User gets clearance from all forts.
Chaos Panic Strange Multi-Flash
G:90
All Cepters travel in the opposite direction next turn.

"If used correctly, you can lap twice in at least two turns after passing the castle while denying the opponent(s) their lap bonus for possibly several more rounds." - Jasoya

 
Powder Eater Strange Air
ST:1 HP:1 MHP:1 G:0
Item Limit: Cannot use scrolls
Multiplies when moving, leaving copies in both former and new locations.
Demonic Trade Rare Multi-Flash
G:200+Card
Transforms all of the creatures in user's territories into Goblins. / User gains G= (# of Goblins placed x100G magic).

"Transform those cute little fuzz balls into hideous Goblins for mucho G." - Jasoya

 
Powder Eater Strange Air
ST:1 HP:1 MHP:1 G:0
Item Limit: Cannot use scrolls
Multiplies when moving, leaving copies in both former and new locations.
Relief Normal Single-Flash
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book.

"Have you taken over an entire row of the board with 80/80 Powder Eaters and there's no place to Spirit Walk to? Relief one puffball onto another arm and start the fuzzy march all over again." - Whooh05

 
Shine Rare Single-Enchant
G:150
Raises the value of all symbols by 50% for 2 rounds.
Grace Normal Single-Target Flash
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.

"Late-game, this is just so wrong!" - Andyman

 
Waste Strange Single-Enchant
G:70
Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.
Word of Recall Rare Single-Flash
G:80+Card
Transports target Cepter straight to castle. User cannot roll the die this turn.

"Word of Recall has a nasty habit of preventing your opponent from gaining his/her lap bonus. Throw Waste on them and Recall for even more pain. Since they never officially hit the castle for their lap bonus, they never officially hit the castle to remove the Waste as well. (Warning: This combo is evil incarnate. It will not make you any friends... Enjoy!)" - Whooh05

 
Wizard Eye Normal Single-Flash
G:0
User views the top 6 cards in target Cepter's book. /  Adds Wizard Eye to hand.
Despair Strange Single-Enchant
G:70
Target enemy Cepter discards cards drawn for 2 rounds.

"Ohhh such two evil cards paired together... now watch in despair as you discard those two precious cards of yours." - Jasoya

 
Wizard Eye Normal Single-Flash
G:0
User views the top 6 cards in target Cepter's book. /  Adds Wizard Eye to hand.
Mind Seeker Rare Single-Flash
G:20
User selects 1 of 6 cards in target enemy Cepter's book to destroy (without seeing it).

"This combo here is basically a Poison Mind in a two-step package." - Jasoya

Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup

Setup Combos generally involve casting a spell or using a Territory Ability on a creature or Cepter to set up that Cepter for a nasty surprise (or a nice benefit) very soon.

Boggart Normal Fire
ST:10 HP:30 MHP:30 G:40
Item Limit: Cannot use armor
Claims double the standard toll value. Returns to user's hand if destroyed by spell or territory ability.
Gnome Strange Earth
ST:20 HP:40 MHP:40 G:60
Toll value for occupied territory becomes 1.5x.
Holy Word 0 Strange Single-Enchant
G:30
Target Cepter's next die roll yields a 0.

"How to lose 6000G in two turns..." - Whooh05

 
Cramp Strange Multi-Flash
G:60
ST-20 to all creatures in target area.
Grendel Strange Water
ST:50 HP:50 MHP:50 G:110+Water
Critical Hit: Creatures with ST of 20 and under.

"It's dinner time!" - Jasoya

 
Disease Normal Single-Enchant
G:40
In battle, ST & HP-20 to target creature.
Lunatic Hare Rare
ST:20 HP:30 MHP:30 G:20
Battle End: Swaps opponent's ST and HP values.

"Here's a delightfully evil combo. Infect your target with Disease, then invade - by the way, this also combos perfectly with Chariot. If they have <=20ST or <=40MHP, they're probably worm food. You know what's especially nasty about this combo? It's kinda hard for them to kill your Hare with 0ST!" - Andyman

 
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:40+FireFire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Kelpie Rare Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
Relief Normal Single-Flash
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book.

"You can Relief Kelpie to each of your big blue lands and nail your opponent over and over." - Whooh05

 
Pain Normal Single-Target Flash
G:20
Target enemy Cepter loses 100G magic.
Bandit's Glove Normal Tool
G:0
Attack Bonus: Steals (damage dealt x2G) magic from opponent.

"First hit them with Pain, then on the same turn invade with a heavy hitter and equip Bandit's Glove to take more G away. Invade a previous Parasite-infested creature for more fun." - Jasoya

 
Pain Normal Single-Target Flash
G:20
Target enemy Cepter loses 100G magic.
Witch Strange Air
ST:20 HP:30 MHP:30 G:50
Item Limit: Cannot use weapons
Territory (30G): Steals (number of spell and item cards in target enemy Cepter's hand x20G) magic. / Scroll Critical Hit

"It will cost you an arm, a leg, and some magic power to receive the Witch's service of fortune telling." - Jasoya

 
Reinforce Strange Multi-Flash
G:60
ST+10 to all creatures in target area (up to a maximum of 80).
Decoy Strange
ST:0 HP:10 MHP:10 G:40+Card
Item Limit: Cannot use weapons Cannot use armor
Reflects: All attacks (except scroll attacks)

"The Reinforce beefs up every creature's attacking power, making it easier to move Decoy around the board and kill everything." - Dirk Dorkelson

 
Senility Rare Single-Enchant
G:100
Target creature is destroyed at Battle End.
Powder Eater Strange Air
ST:1 HP:1 MHP:1 G:0
Item Limit: Cannot use scrolls
Multiplies when moving, leaving copies in both former and new locations.

"Senility is great, though there is always the risk of losing the creature you're attempting to overthrow the land with. With Powder Eaters, you can run over and off the senile victim with your own sacrificial lamb. After they're dead and gone, continue to fuzzy march and take the land completely." - Whooh05

 
Silence Strange Single-Enchant
G:70
Prevents target enemy Cepter from using creature cards for 2 rounds. 
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:40+FireFire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Kelpie Rare Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
Quicksand Rare Single-Enchant
G:100
Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.

"Ensures that your opponent cannot attack when Old Willow or Kelpie flags it down. Also, you could do a two-step combo by Casting Silence then Quicksand on the next turn." - Russel09

 
Sphinx Rare Air
ST:40 HP:50 MHP:50 G:80+Air+Card
Land Limit: Cannot be placed on Earth
Attack Bonus: Confusion / Boost: HP-10 to Earth creatures.
Disease Normal Single-Enchant
G:40
In battle, ST & HP-20 to target creature.

"This will kill most green creatures before the fight even begins. (Note: Item effects will factor in prior to Sphinx's negative boost effect.)" - Whooh05
"Wave goodbye to any Earth creature with <=30MHP..." - Andyman

 
Temperance Strange Single-Flash
G:70
MHP=30 to target creature.
Sculpture Rare Multi-Flash
G:150+Card
Transforms all creatures in target area with MHP of 30 and under into Statues.

"This combo enables all sorts of shenanigans... Battering Ram... Banishing Ray... Telekinesis... fun fun fun!" - Andyman

 
Weakness Normal Single-Flash
G:10
ST=0 to target creature.
Lunatic Hare Rare
ST:20 HP:30 MHP:30 G:20
Battle End: Swaps opponent's ST and HP values.

"Buh-bye landholder." - IVIad IVIaxx

Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup

Last Updated on Friday, 07 June 2013 13:42

Card of the Moment

Changeling PS2
G:100
Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins.

Culdcept PS2/DC

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