Death Cloud G:80 Deals 20 damage to all creatures.
Dimension Door G:20 Transports target Cepter to a random space on the map (user cannot use die this round).
Discord G:100+ Randomly selects creature with the most copies on the map, and changes them all into Goblins.
Dispel Magic G:10 Clears all Cepters of Enchantments.
Drain Magic G:80 User steals 30% of target enemy Cepter's magic.
Drought G:30 Level of target territory cannot be changed.
Earth Shaker G:200+ All lands occupied by a creature with MHP>= 40 lose one level.
Elemental Wrath G:100 Lowers HP of all creatures whose elements differ from the territories they inhabit by 20.
Evil Blast G:120 Deals 30 damage to target enemy creature.
Fire Explosion G:80 Deals 20 damage to all creatures.
Fly G:30 User rolls 2 dice for movement this round.
Fog G:30 Decreases target territory's toll value by 1/2.
Forest Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Grace G:30 Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Growth Body G:20 MHP+10 to target creature (up to a maximum of 100).
Haste G:50 Locks target Cepter's die roll to 6-8 for 2 rounds.
Haunt G:40 For 1 round, a random Cepter becomes AI-controlled.
Holy Blight G:70 Deals 20 damage to all creatures.
Holy Word 0 G:50 Target Cepter's next die roll yields a 0.
Holy Word 1 G:30 Target Cepter's next die roll yields a 1.
Holy Word 2 G:10 Target Cepter's next die roll yields a 2.
Holy Word 3 G:10 Target Cepter's next die roll yields a 3.
Holy Word 6 G:30 Target Cepter's next die roll yields a 6.
Holy Word X G:60 Target Cepter's next die roll yields a 10.
Ice Storm G:80 Deals 20 damage to all creatures.
Insect Swarm G:120 Deals 20 damage to all creatures in target area that have already taken damage.
Judgment G:80 Target enemy Cepter or caster (2:1 chance) loses 60% of G.
Jump G:10 Transports user to nearest land user owns. User cannot roll the die this turn.
Lake Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Land Protection G:80 Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Land Transfer G:50 Releases target territory from user's control and reverts it to magic.
Life Force G:70 Target Cepter uses creatures and items at 0G cost / When target Cepter uses a spell, that spell has no effect and this effect is removed.
Life Stream G:50 Fully recovers HP of all creatures on user's lands.
Locust G:100 Lowers target territory's level by 1.
Magic Bolt G:50 Deals 20 damage to target enemy creature.
Magic Die G:30 Locks target Cepter's die roll to 5-6 for 2 rounds.
Manna G:0 User gains (lap number x50G) magic.
Meteor G:200+ Lowers level of target enemy territory by 2. / If target territory is not chained, it becomes level 1.
Mind Blast G:40 For 3 rounds, target Cepter loses (number of spell cards in hand x30G) magic.
Mind Seeker G:20 User sees 6 cards from target Cepter's book and chooses 1 to steal.
Mine G:10 The first Cepter to stop on the territory enchanted by this effect loses 40% of G.
Mountain Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Mutation G:60 MHP+20 to target creature (up to a maximum of 100). / Adds Poison.
Omnipotent G:100 User chooses 1 effect among 7 possible choices.
Permission G:80 User gets clearance from all forts.
Phantasm G:30 Target creature's HP and MHP cannot be altered by spells.
Plain Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Poison Mist G:40 Adds Poison to target creature / MHP-10 to target creature.
Pressure G:70 Lowers the value of all symbols by 30%.
Raise Dead G:30 Returns last destroyed creature to hand.
Reform G:80+ User chooses a non-creature card in target enemy Cepter's hand. All copies of this card in the hands and books of all Cepters are changed into Manna.
Reincarnation G:70 User discards all cards from current hand and draws an equal number of new cards from their book.
Remove Curse G:10 Removes Enchantments from all creatures (territories) in the target area.
Revival G:70 Target Cepter's book is reverted to the state it was in when the game began.
Shatter G:30 User chooses a non-creature card from target Cepter's hand and destroys it.
Silence G:70 Prevents target enemy Cepter from using creature cards for 2 rounds.
Sink G:150 Transforms target level<=3 territory into a land.
Slow G:20 Locks target Cepter's die roll to 1-3 for 2 rounds.
Snatch G:50 User steals a random card from target enemy Cepter's hand.
Solitude G:10 For 6 rounds, target Cepter's creatures receive no assist nor boost effects.
Soul Steal G:10 For 4 rounds, user receives 50G for each creature destroyed.
Squeeze G:50 User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Swap Spell G:140 User exchanges hands with target enemy Cepter.
Telekinesis G:100 Moves target creature 1 space.
Teleport G:10 Transports user to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Tempest G:200+ Deals 20 damage to all creatures with ST<=40.
Theosophy [downloadable card] G:100 Adds Land Protection to all occupied territories lower than level 3.
Thunderstorm G:80 Deals 20 damage to all creatures.
Time Bomb G:20 Explodes 3 rounds after being added to target territory, Cepters within 1 square lose 50% of G.
Turnover G:70 ST+20 to all creatures with ST<=30. / ST-20 to all creatures with ST>=50.
Unsummon G:150+ Returns target creature on level<=3 territory to owner's hand.
Upheaval G:150 Transforms target level<=3 territory into a land.
Waste G:70 Target Cepter's creature and item cards cost double magic until target reaches the castle.
Weakness G:10 ST=0 to target creature.
Weaponsmith G:30 Transforms a card in target Cepter's hand into a random Weapon card.
Weathering G:150 Transforms target level<=3 territory into a land.
Wild Growth G:150 Transforms target level<=3 territory into a land.
Wind of Hope G:40 User draws 2 cards from their book.
Wizard's Eye G:20 User sees the next 6 cards of target Cepter's book and gains G=(cost of card with highest G cost).
Word of Recall G:70 Transports user straight to castle. User cannot roll the die this turn.
Last Updated on Wednesday, 18 December 2013 14:14
Card of the Moment
Deadly Fungus DS ST:20 HP:50 MHP:50 G:50 Item Limit: Defensive / Regenerates / Battle End: MHP+10 (up to a maximum of 100)
Culdcept DS
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