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Spells - Single-Enchant

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Spells

Anti-Element Strange
G:50
Target creature cannot receive land effect.
Babble Strange
G:20
For 6 rounds, target Cepter cannot use shops and temples.
Backward Strange
G:40
Target Cepter moves backward instead of forward upon rolling the die.
Barricade Strange
G:10
For 3 rounds, the tolls of user's lands are increased by 30%.
Barrier Normal
G:30
For 5 rounds, target Cepter cannot be targeted by spells (except for spells which remove effects).
Bind Rare
G:60+
Target Cepter skips 1 round and gains 150G.
Binding Mist Strange
G:50
Adds Paralysis to target creature.
Camouflage Strange
G:30
Target creature receives land effect from lands of any element.
Drought Strange
G:30
Level of target territory cannot be changed.
Fog Normal
G:30
Decreases target territory's toll value by 1/2.
Haste Normal
G:50
Locks target Cepter's die roll to 6-8 for 2 rounds.
Haunt Rare
G:40
For 1 round, a random Cepter becomes AI-controlled.
Holy Word 0 Strange
G:50
Target Cepter's next die roll yields a 0.
Holy Word 1 Normal
G:30
Target Cepter's next die roll yields a 1.
Holy Word 2 Normal
G:10
Target Cepter's next die roll yields a 2.
Holy Word 3 Normal
G:10
Target Cepter's next die roll yields a 3.
Holy Word 6 Normal
G:30
Target Cepter's next die roll yields a 6.
Holy Word X Strange
G:60
Target Cepter's next die roll yields a 10.
Land Protection Normal
G:80
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Life Force Rare
G:70
Target Cepter uses creatures and items at 0G cost / When target Cepter uses a spell, that spell has no effect and this effect is removed.
Magic Die Normal
G:30
Locks target Cepter's die roll to 5-6 for 2 rounds.
Mind Blast Strange
G:40
For 3 rounds, target Cepter loses (number of spell cards in hand x30G) magic.
Mutation Strange
G:60
MHP+20 to target creature (up to a maximum of 100). / Adds Poison.
Phantasm Normal
G:30
Target creature's HP and MHP cannot be altered by spells.
Poison Mist Normal
G:40
Adds Poison to target creature / MHP-10 to target creature.
Silence Strange
G:70
Prevents target enemy Cepter from using creature cards for 2 rounds.
Slow Normal
G:20
Locks target Cepter's die roll to 1-3 for 2 rounds.
Solitude Strange
G:10
For 6 rounds, target Cepter's creatures receive no assist nor boost effects.
Soul Steal
G:10
For 4 rounds, user receives 50G for each creature destroyed.
Time Bomb Strange
G:20
Explodes 3 rounds after being added to target territory, Cepters within 1 square lose 50% of G.
Waste Strange
G:70
Target Cepter's creature and item cards cost double magic until target reaches the castle.

Last Updated on Tuesday, 14 January 2014 15:03

Card of the Moment

Nue DS
ST:40 HP:50 MHP:50
G:80+
Land Limit:
Boost: Invading creatures' ST-10 in battle

Culdcept DS

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