Cepter-Enchant Combos, as you might have guessed, involve casting an enchantment on yourself, your ally, or an opposing Cepter in combination with a creature's ability, spell effect, or whatever to achieve a more beneficial or more destructive result.
Gnome ST:20 HP:40 MHP:40 G:60 Receives 1.5x toll
Selenear ST:80 HP:80 MHP:80 G:100+ Land Limit: Attacks First / Receives 1.5x toll
Barricade G:10 For 3 rounds, the tolls of user's lands are increased by 30%
"As if a toll-and-a-half wasn't painful enough... " - Andyman
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Old Willow ST:20 HP:40 MHP:40 G:50+ Item Limit: Defensive / If placed on land, makes opposing Cepters stop
Kelpie ST:30 HP:30 MHP:30 G:70+ Item Limit: If placed on land, makes opposing Cepters stop
Backward G:40 Target Cepter moves backwards next turn
"Didn't exhaust them on the first big toll? Drag 'em back for another one!" - Andyman
Creature-Enchant Combos are just what they sound like: An enchantment on a creature that results in more than the sum of its parts, or results in an unusual effect.
Dryad ST:20 HP:30 MHP:30 G:60 Land Limit: Item Limit: Support / Can move to any vacant land in the area
Land Protection G:80 Target territory cannot be targeted by spells (except spells which remove effects)
"Find a green land, become Grimalkin, await your next victim." - Russel09
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Old Willow ST:20 HP:40 MHP:40 G:50+ Item Limit: Defensive / If placed on land, makes opposing Cepters stop
Kelpie ST:30 HP:30 MHP:30 G:70+ Item Limit: If placed on land, makes opposing Cepters stop
Mine G:10 The first Cepter to stop on the territory enchanted by this effect loses 40% of G
In-Battle Combos are the simplest of all the combos in Culdcept DS, and often the most effective. Creature + Item = mayhem.
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(all Attacks First creatures)
Ghoul's Claw G:10 Attack Bonus: "Paralysis"
"Bummed that Nike isn't in Culdcept DS? Not any more!" - Andyman
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Bandit ST:20 HP:20 MHP:20 G:20 Support / Attack Bonus: Steals G=(damage done x2G) from opposing Cepter
Bistair ST:80 HP:80 MHP:80 G:100+ Land Limit: Attacks First / Attack Bonus: Steals G=(# of opposing Cepter's laps x20G)
Selenear ST:80 HP:80 MHP:80 G:100+ Land Limit: Attacks First / Receives 1.5x toll
"240G minimum theft for only 120G, and you'll walk right through most Attacks First defenders." - Andyman
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Bloody Pudding ST:20 HP:20 MHP:20 G:30 Item Limit: Support / Battle Start: MHP+(supporting creature's HP) (up to a maximum of 100)
Bistair ST:80 HP:80 MHP:80 G:100+ Land Limit: Attacks First / Attack Bonus: Steals G=(# of opposing Cepter's laps x20G)
Elder Dragon ST:60 HP:80 MHP:80 G:140+ Land Limit: Item Limit: Boost: All creatures' ST & HP+10 / Scroll Critical Hit
Dagon ST:60 HP:80 MHP:80 G:140++ Land Limit: Boost: All creatures' HP+10 / Battle End: User loses 100G
Dark Master ST:60 HP:80 MHP:80 G:140++ Land Limit: Boost: All creatures' ST+10 / Battle End: User loses 100G
Selenear ST:80 HP:80 MHP:80 G:100+ Land Limit: Attacks First / Receives 1.5x toll
"Jell-O Instant Maxed-Out Pudding!" - Andyman
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Cait Sith ST:20 HP:30 MHP:30 G:60 Land Limit: Cannot be targeted by spells / Neutralizes: Creatures with ST>=40
Buckler G:40 Neutralizes: ST<=30
"I am invincible!!! (except for scrolls)" - Whooh05
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Death Gaze ST:50 HP:30 MHP:30 G:70+ Land Limit: Neutralizes: Scroll attacks / Instant Death: All (80%) /Â Removes all cards of opposing creature from opposing Cepter's deck after destroying it
Earth Shield G:25 Neutralizes: / Neutralizes: All (when used by a creature) (except scroll attacks)
"Your opponent better pray to Culdra that he neutralizes your attack or somehow falls into the 20% survival chance (if he even has more than 50HP in battle)... hmm, yeah... good luck with that!" - Andyman
Ormec Head ST:0 HP:30 MHP:30 G:50+ Defensive / Neutralizes: All (except scroll attacks) / Battle End: MHP-10
Genie ST:40 HP:60 MHP:60 G:100+ Land Limit: Item Limit: Neutralizes: All (except scroll attacks) / HP & MHP cannot be changed by spells / Automatically destroyed after 3 battles
Map Combos are accomplished by placing two or more creatures on the map that have boosts or global effects that complement each other or result in an unusual effect.
Dagon ST:60 HP:80 MHP:80 G:140++ Land Limit: Boost: All creatures' HP+10 / Battle End: User loses 100G
Elder Dragon ST:60 HP:80 MHP:80 G:140+ Land Limit: Item Limit: Boost: All creatures' ST & HP+10 / Scroll Critical Hit
Flame Lord ST:70 HP:70 MHP:70 G:140++ Land Limit: Boost: All creatures' HP+10 / Battle End: User loses 100G
"+10ST/+20HP to all + creatures... Dragon, Elder Dragon, Fire Drake, Radon, and Salamander... all of which are pretty scary before this combo!" - Andyman
Multi-Step Combos are a whole lot simpler to understand than they are to execute successfully - but when you do pull them off, they can be devastating. They require at least two steps, but sometimes as many as five or six.
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(any mass-damage spell or Territory Ability)
Insect Swarm G:120 All wounded creatures in target area HP-20
"Need to wipe the board out? (Warning: This will not make you any friends... Enjoy!)" - Whooh05
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Catastrophe G:300+ All creatures' HP-(50% of MHP)
Catastrophe G:300+ All creatures' HP-(50% of MHP)
"No matter how high and mighty the creatures are out on the field, everything dies with this combo." - Jasoya "Sandman: 'Hey Genie! Where'd everybody go?'" - Andyman
Setup Combos generally involve casting a spell on a creature or Cepter to set up that Cepter for a nasty surprise (or a nice benefit) very soon.
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(mass damage spells)
Soul Steal G:10 For 4 rounds, user receives 50G for each creature destroyed
"Feast For One, to go, please... hold the Phantasm. Muahahahaha!" - Andyman
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Binding Mist G:50 Adds "Paralysis" to target creature
Chariot G:50 Move target creature belonging to user 2 squares
Telekinesis G:100 Move target creature 1 square
"Unless the creature in the crosshairs of this wicked combo can't be targeted, it's probably dead meat." - Andyman
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Evil Blast G:120 Target enemy creature's HP-30
Unsummon G:150+ Returns target creature on level<=3 land to owner's hand
Dryad ST:20 HP:30 MHP:30 G:60 Land Limit: Item Limit: Support / Can move to any vacant land in the area
Wyvern ST:40 HP:40 MHP:40 G:80+ Land Limit: Item Limit: Attacks First / Can move to any vacant land in the area
"I'll take that land, thanks!" - Andyman
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Gnome ST:20 HP:40 MHP:40 G:60 Receives 1.5x toll
Selenear ST:80 HP:80 MHP:80 G:100+ Land Limit: Attacks First / Receives 1.5x toll
Holy Word 0 G:50 Target Cepter moves 0 spaces this round
"How to lose 6000G in two turns..." - Whooh05
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Pressure G:70 All symbols' values decreased by 30%
Lung ST:0 HP:40 MHP:40 G:50+ Land Limit: Item Limit: In Battle: ST & HP=(# of symbols owned by user)
"Not willing to spend the big bucks to make Lung a contender? Drop the stock market with Pressure and buy, buy, buy! This has the added benefit of hitting those symbol users where it hurts." - Whooh05
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Silence G:70 Target Cepter cannot summon creatures for 2 rounds
Old Willow ST:20 HP:40 MHP:40 G:50+ Item Limit: Defensive / If placed on land, makes opposing Cepters stop
Kelpie ST:30 HP:30 MHP:30 G:70+ Item Limit: If placed on land, makes opposing Cepters stop
"Ensures that your opponent cannot attack when Old Willow or Kelpie flags it down." - Russel09
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Weakness G:10 Target creature's ST=0
Lunatic Hare ST:20 HP:30 MHP:30 G:20 Battle End: Swaps opposing creature's ST and HP values
"Drain their ST to 0 and kill them at the end of combat." - Whooh05
Last Updated on Wednesday, 10 July 2013 15:24
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